diff --git "a/jsonl/T051_angle_bisector_ball_identification-data-generator.jsonl" "b/jsonl/T051_angle_bisector_ball_identification-data-generator.jsonl" --- "a/jsonl/T051_angle_bisector_ball_identification-data-generator.jsonl" +++ "b/jsonl/T051_angle_bisector_ball_identification-data-generator.jsonl" @@ -1,5000 +1,5000 @@ -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000000/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 0} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000001/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000002/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000003/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000004/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000005/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 5} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000006/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 6} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000007/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 7} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000008/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 8} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000009/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 9} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000010/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 10} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000011/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 11} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000012/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 12} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000013/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 13} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000014/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 14} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000015/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 15} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000016/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 16} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000017/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 17} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000018/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 18} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000019/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 19} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000020/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 20} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000021/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 21} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000022/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 22} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000023/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 23} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000024/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 24} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000025/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 25} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000026/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 26} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000027/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 27} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000028/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 28} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000029/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 29} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000030/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 30} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000031/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 31} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000032/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 32} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000033/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 33} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000034/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 34} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000035/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 35} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000036/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 36} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000037/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 37} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000038/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 38} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000039/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 39} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000040/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 40} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000041/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 41} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000042/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 42} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000043/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 43} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000044/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 44} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000045/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 45} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000046/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 46} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000047/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 47} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000048/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 48} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000049/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 49} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000050/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 50} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000051/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 51} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000052/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 52} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000053/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 53} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000054/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 54} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000055/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 55} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000056/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 56} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000057/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 57} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000058/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 58} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000059/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 59} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000060/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 60} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000061/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 61} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000062/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 62} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000063/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 63} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000064/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 64} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000065/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 65} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000066/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 66} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000067/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 67} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000068/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 68} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000069/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 69} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000070/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 70} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000071/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 71} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000072/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 72} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000073/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 73} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000074/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 74} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000075/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 75} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000076/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 76} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000077/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 77} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000078/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 78} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000079/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 79} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000080/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 80} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000081/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 81} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000082/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 82} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000083/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 83} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000084/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 84} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000085/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 85} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000086/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 86} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000087/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 87} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000088/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 88} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000089/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 89} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000090/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 90} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000091/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 91} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000092/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 92} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000093/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 93} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000094/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 94} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000095/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 95} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000096/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 96} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000097/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 97} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000098/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 98} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000099/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 99} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000100/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 100} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000101/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 101} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000102/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 102} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000103/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 103} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000104/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 104} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000105/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 105} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000106/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 106} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000107/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 107} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000108/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 108} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000109/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 109} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000110/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 110} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000111/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 111} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000112/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 112} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000113/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 113} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000114/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 114} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000115/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 115} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000116/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 116} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000117/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 117} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000118/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 118} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000119/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 119} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000120/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 120} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000121/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 121} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000122/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 122} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000123/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 123} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000124/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 124} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000125/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 125} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000126/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 126} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000127/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 127} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000128/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 128} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000129/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 129} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000130/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 130} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000131/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 131} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000132/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 132} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000133/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 133} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000134/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 134} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000135/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 135} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000136/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 136} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000137/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 137} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000138/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 138} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000139/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 139} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000140/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 140} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000141/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 141} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000142/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 142} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000143/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 143} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000144/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 144} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000145/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 145} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000146/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 146} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000147/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 147} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000148/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 148} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000149/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 149} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000150/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 150} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000151/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 151} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000152/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 152} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000153/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 153} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000154/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 154} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000155/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 155} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000156/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 156} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000157/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 157} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000158/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 158} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000159/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 159} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000160/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 160} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000161/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 161} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000162/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 162} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000163/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 163} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000164/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 164} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000165/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 165} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000166/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 166} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000167/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 167} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000168/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 168} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000169/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 169} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000170/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 170} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000171/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 171} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000172/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 172} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000173/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 173} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000174/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 174} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000175/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 175} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000176/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 176} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000177/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 177} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000178/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 178} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000179/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 179} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000180/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 180} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000181/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 181} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000182/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 182} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000183/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 183} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000184/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 184} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000185/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 185} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000186/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 186} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000187/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 187} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000188/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 188} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000189/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 189} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000190/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 190} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000191/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 191} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000192/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 192} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000193/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 193} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000194/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 194} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000195/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 195} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000196/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 196} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000197/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 197} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000198/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 198} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000199/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 199} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000200/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 200} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000201/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 201} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000202/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 202} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000203/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 203} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000204/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 204} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000205/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 205} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000206/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 206} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000207/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 207} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000208/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 208} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000209/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 209} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000210/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 210} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000211/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 211} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000212/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 212} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000213/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 213} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000214/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 214} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000215/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 215} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000216/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 216} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000217/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 217} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000218/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 218} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000219/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 219} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000220/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 220} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000221/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 221} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000222/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 222} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000223/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 223} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000224/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 224} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000225/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 225} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000226/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 226} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000227/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 227} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000228/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 228} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000229/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 229} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000230/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 230} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000231/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 231} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000232/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 232} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000233/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 233} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000234/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 234} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000235/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 235} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000236/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 236} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000237/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 237} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000238/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 238} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000239/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 239} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000240/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 240} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000241/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 241} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000242/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 242} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000243/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 243} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000244/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 244} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000245/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 245} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000246/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 246} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000247/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 247} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000248/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 248} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000249/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 249} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000250/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 250} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000251/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 251} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000252/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 252} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000253/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 253} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000254/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 254} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000255/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 255} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000256/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 256} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000257/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 257} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000258/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 258} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000259/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 259} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000260/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 260} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000261/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 261} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000262/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 262} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000263/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 263} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000264/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 264} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000265/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 265} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000266/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 266} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000267/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 267} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000268/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 268} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000269/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 269} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000270/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 270} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000271/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 271} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000272/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 272} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000273/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 273} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000274/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 274} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000275/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 275} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000276/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 276} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000277/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 277} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000278/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 278} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000279/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 279} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000280/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 280} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000281/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 281} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000282/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 282} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000283/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 283} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000284/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 284} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000285/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 285} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000286/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 286} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000287/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 287} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000288/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 288} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000289/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 289} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000290/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 290} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000291/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 291} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000292/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 292} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000293/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 293} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000294/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 294} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000295/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 295} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000296/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 296} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000297/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 297} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000298/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 298} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000299/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 299} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000300/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 300} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000301/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 301} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000302/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 302} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000303/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 303} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000304/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 304} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000305/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 305} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000306/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 306} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000307/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 307} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000308/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 308} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000309/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 309} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000310/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 310} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000311/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 311} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000312/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 312} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000313/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 313} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000314/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 314} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000315/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 315} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000316/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 316} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000317/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 317} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000318/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 318} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000319/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 319} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000320/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 320} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000321/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 321} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000322/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 322} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000323/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 323} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000324/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 324} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000325/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 325} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000326/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 326} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000327/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 327} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000328/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 328} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000329/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 329} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000330/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 330} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000331/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 331} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000332/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 332} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000333/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 333} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000334/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 334} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000335/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 335} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000336/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 336} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000337/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 337} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000338/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 338} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000339/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 339} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000340/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 340} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000341/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 341} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000342/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 342} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000343/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 343} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000344/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 344} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000345/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 345} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000346/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 346} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000347/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 347} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000348/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 348} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000349/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 349} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000350/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 350} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000351/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 351} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000352/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 352} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000353/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 353} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000354/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 354} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000355/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 355} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000356/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 356} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000357/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 357} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000358/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 358} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000359/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 359} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000360/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 360} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000361/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 361} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000362/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 362} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000363/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 363} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000364/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 364} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000365/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 365} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000366/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 366} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000367/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 367} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000368/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 368} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000369/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 369} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000370/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 370} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000371/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 371} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000372/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 372} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000373/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 373} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000374/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 374} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000375/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 375} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000376/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 376} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000377/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 377} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000378/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 378} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000379/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 379} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000380/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 380} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000381/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 381} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000382/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 382} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000383/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 383} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000384/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 384} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000385/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 385} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000386/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 386} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000387/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 387} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000388/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 388} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000389/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 389} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000390/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 390} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000391/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 391} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000392/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 392} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000393/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 393} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000394/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 394} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000395/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 395} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000396/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 396} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000397/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 397} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000398/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 398} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000399/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 399} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000400/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 400} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000401/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 401} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000402/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 402} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000403/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 403} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000404/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 404} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000405/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 405} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000406/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 406} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000407/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 407} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000408/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 408} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000409/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 409} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000410/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 410} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000411/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 411} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000412/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 412} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000413/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 413} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000414/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 414} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000415/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 415} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000416/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 416} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000417/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 417} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000418/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 418} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000419/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 419} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000420/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 420} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000421/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 421} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000422/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 422} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000423/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 423} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000424/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 424} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000425/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 425} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000426/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 426} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000427/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 427} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000428/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 428} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000429/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 429} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000430/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 430} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000431/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 431} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000432/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 432} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000433/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 433} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000434/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 434} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000435/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 435} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000436/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 436} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000437/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 437} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000438/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 438} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000439/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 439} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000440/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 440} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000441/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 441} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000442/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 442} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000443/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 443} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000444/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 444} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000445/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 445} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000446/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 446} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000447/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 447} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000448/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 448} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000449/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 449} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000450/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 450} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000451/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 451} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000452/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 452} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000453/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 453} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000454/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 454} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000455/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 455} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000456/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 456} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000457/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 457} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000458/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 458} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000459/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 459} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000460/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 460} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000461/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 461} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000462/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 462} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000463/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 463} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000464/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 464} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000465/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 465} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000466/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 466} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000467/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 467} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000468/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 468} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000469/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 469} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000470/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 470} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000471/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 471} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000472/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 472} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000473/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 473} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000474/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 474} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000475/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 475} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000476/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 476} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000477/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 477} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000478/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 478} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000479/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 479} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000480/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 480} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000481/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 481} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000482/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 482} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000483/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 483} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000484/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 484} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000485/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 485} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000486/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 486} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000487/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 487} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000488/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 488} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000489/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 489} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000490/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 490} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000491/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 491} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000492/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 492} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000493/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 493} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000494/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 494} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000495/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 495} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000496/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 496} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000497/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 497} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000498/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 498} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000499/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 499} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000500/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 500} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000501/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 501} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000502/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 502} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000503/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 503} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000504/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 504} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000505/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 505} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000506/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 506} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000507/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 507} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000508/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 508} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000509/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 509} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000510/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 510} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000511/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 511} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000512/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 512} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000513/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 513} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000514/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 514} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000515/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 515} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000516/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 516} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000517/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 517} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000518/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 518} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000519/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 519} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000520/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 520} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000521/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 521} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000522/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 522} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000523/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 523} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000524/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 524} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000525/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 525} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000526/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 526} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000527/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 527} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000528/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 528} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000529/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 529} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000530/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 530} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000531/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 531} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000532/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 532} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000533/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 533} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000534/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 534} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000535/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 535} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000536/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 536} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000537/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 537} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000538/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 538} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000539/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 539} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000540/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 540} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000541/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 541} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000542/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 542} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000543/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 543} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000544/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 544} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000545/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 545} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000546/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 546} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000547/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 547} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000548/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 548} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000549/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 549} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000550/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 550} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000551/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 551} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000552/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 552} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000553/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 553} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000554/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 554} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000555/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 555} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000556/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 556} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000557/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 557} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000558/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 558} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000559/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 559} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000560/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 560} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000561/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 561} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000562/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 562} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000563/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 563} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000564/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 564} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000565/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 565} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000566/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 566} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000567/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 567} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000568/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 568} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000569/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 569} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000570/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 570} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000571/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 571} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000572/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 572} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000573/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 573} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000574/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 574} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000575/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 575} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000576/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 576} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000577/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 577} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000578/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 578} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000579/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 579} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000580/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 580} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000581/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 581} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000582/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 582} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000583/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 583} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000584/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 584} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000585/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 585} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000586/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 586} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000587/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 587} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000588/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 588} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000589/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 589} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000590/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 590} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000591/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 591} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000592/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 592} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000593/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 593} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000594/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 594} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000595/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 595} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000596/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 596} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000597/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 597} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000598/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 598} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000599/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 599} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000600/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 600} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000601/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 601} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000602/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 602} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000603/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 603} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000604/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 604} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000605/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 605} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000606/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 606} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000607/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 607} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000608/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 608} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000609/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 609} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000610/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 610} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000611/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 611} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000612/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 612} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000613/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 613} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000614/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 614} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000615/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 615} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000616/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 616} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000617/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 617} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000618/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 618} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000619/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 619} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000620/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 620} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000621/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 621} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000622/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 622} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000623/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 623} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000624/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 624} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000625/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 625} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000626/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 626} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000627/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 627} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000628/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 628} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000629/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 629} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000630/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 630} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000631/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 631} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000632/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 632} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000633/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 633} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000634/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 634} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000635/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 635} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000636/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 636} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000637/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 637} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000638/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 638} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000639/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 639} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000640/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 640} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000641/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 641} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000642/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 642} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000643/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 643} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000644/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 644} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000645/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 645} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000646/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 646} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000647/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 647} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000648/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 648} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000649/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 649} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000650/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 650} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000651/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 651} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000652/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 652} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000653/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 653} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000654/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 654} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000655/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 655} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000656/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 656} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000657/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 657} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000658/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 658} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000659/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 659} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000660/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 660} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000661/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 661} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000662/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 662} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000663/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 663} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000664/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 664} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000665/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 665} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000666/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 666} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000667/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 667} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000668/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 668} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000669/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 669} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000670/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 670} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000671/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 671} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000672/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 672} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000673/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 673} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000674/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 674} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000675/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 675} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000676/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 676} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000677/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 677} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000678/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 678} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000679/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 679} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000680/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 680} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000681/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 681} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000682/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 682} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000683/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 683} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000684/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 684} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000685/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 685} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000686/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 686} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000687/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 687} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000688/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 688} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000689/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 689} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000690/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 690} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000691/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 691} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000692/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 692} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000693/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 693} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000694/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 694} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000695/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 695} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000696/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 696} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000697/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 697} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000698/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 698} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000699/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 699} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000700/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 700} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000701/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 701} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000702/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 702} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000703/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 703} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000704/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 704} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000705/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 705} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000706/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 706} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000707/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 707} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000708/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 708} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000709/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 709} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000710/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 710} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000711/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 711} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000712/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 712} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000713/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 713} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000714/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 714} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000715/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 715} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000716/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 716} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000717/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 717} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000718/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 718} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000719/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 719} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000720/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 720} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000721/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 721} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000722/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 722} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000723/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 723} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000724/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 724} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000725/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 725} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000726/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 726} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000727/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 727} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000728/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 728} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000729/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 729} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000730/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 730} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000731/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 731} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000732/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 732} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000733/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 733} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000734/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 734} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000735/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 735} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000736/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 736} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000737/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 737} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000738/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 738} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000739/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 739} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000740/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 740} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000741/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 741} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000742/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 742} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000743/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 743} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000744/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 744} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000745/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 745} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000746/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 746} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000747/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 747} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000748/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 748} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000749/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 749} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000750/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 750} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000751/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 751} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000752/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 752} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000753/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 753} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000754/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 754} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000755/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 755} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000756/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 756} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000757/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 757} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000758/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 758} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000759/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 759} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000760/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 760} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000761/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 761} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000762/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 762} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000763/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 763} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000764/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 764} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000765/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 765} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000766/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 766} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000767/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 767} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000768/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 768} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000769/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 769} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000770/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 770} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000771/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 771} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000772/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 772} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000773/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 773} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000774/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 774} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000775/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 775} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000776/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 776} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000777/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 777} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000778/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 778} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000779/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 779} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000780/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 780} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000781/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 781} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000782/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 782} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000783/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 783} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000784/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 784} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000785/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 785} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000786/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 786} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000787/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 787} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000788/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 788} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000789/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 789} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000790/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 790} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000791/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 791} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000792/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 792} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000793/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 793} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000794/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 794} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000795/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 795} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000796/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 796} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000797/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 797} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000798/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 798} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000799/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 799} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000800/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 800} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000801/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 801} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000802/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 802} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000803/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 803} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000804/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 804} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000805/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 805} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000806/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 806} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000807/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 807} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000808/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 808} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000809/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 809} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000810/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 810} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000811/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 811} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000812/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 812} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000813/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 813} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000814/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 814} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000815/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 815} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000816/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 816} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000817/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 817} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000818/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 818} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000819/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 819} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000820/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 820} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000821/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 821} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000822/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 822} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000823/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 823} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000824/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 824} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000825/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 825} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000826/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 826} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000827/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 827} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000828/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 828} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000829/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 829} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000830/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 830} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000831/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 831} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000832/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 832} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000833/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 833} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000834/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 834} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000835/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 835} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000836/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 836} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000837/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 837} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000838/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 838} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000839/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 839} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000840/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 840} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000841/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 841} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000842/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 842} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000843/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 843} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000844/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 844} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000845/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 845} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000846/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 846} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000847/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 847} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000848/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 848} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000849/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 849} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000850/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 850} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000851/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 851} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000852/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 852} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000853/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 853} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000854/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 854} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000855/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 855} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000856/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 856} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000857/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 857} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000858/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 858} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000859/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 859} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000860/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 860} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000861/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 861} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000862/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 862} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000863/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 863} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000864/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 864} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000865/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 865} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000866/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 866} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000867/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 867} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000868/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 868} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000869/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 869} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000870/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 870} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000871/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 871} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000872/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 872} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000873/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 873} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000874/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 874} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000875/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 875} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000876/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 876} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000877/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 877} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000878/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 878} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000879/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 879} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000880/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 880} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000881/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 881} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000882/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 882} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000883/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 883} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000884/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 884} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000885/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 885} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000886/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 886} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000887/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 887} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000888/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 888} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000889/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 889} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000890/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 890} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000891/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 891} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000892/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 892} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000893/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 893} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000894/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 894} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000895/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 895} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000896/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 896} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000897/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 897} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000898/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 898} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000899/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 899} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000900/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 900} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000901/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 901} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000902/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 902} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000903/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 903} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000904/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 904} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000905/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 905} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000906/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 906} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000907/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 907} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000908/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 908} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000909/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 909} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000910/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 910} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000911/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 911} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000912/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 912} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000913/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 913} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000914/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 914} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000915/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 915} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000916/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 916} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000917/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 917} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000918/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 918} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000919/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 919} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000920/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 920} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000921/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 921} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000922/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 922} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000923/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 923} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000924/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 924} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000925/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 925} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000926/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 926} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000927/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 927} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000928/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 928} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000929/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 929} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000930/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 930} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000931/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 931} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000932/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 932} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000933/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 933} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000934/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 934} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000935/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 935} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000936/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 936} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000937/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 937} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000938/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 938} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000939/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 939} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000940/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 940} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000941/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 941} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000942/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 942} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000943/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 943} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000944/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 944} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000945/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 945} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000946/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 946} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000947/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 947} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000948/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 948} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000949/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 949} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000950/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 950} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000951/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 951} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000952/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 952} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000953/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 953} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000954/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 954} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000955/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 955} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000956/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 956} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000957/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 957} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000958/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 958} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000959/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 959} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000960/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 960} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000961/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 961} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000962/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 962} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000963/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 963} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000964/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 964} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000965/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 965} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000966/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 966} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000967/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 967} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000968/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 968} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000969/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 969} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000970/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 970} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000971/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 971} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000972/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 972} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000973/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 973} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000974/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 974} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000975/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 975} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000976/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 976} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000977/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 977} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000978/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 978} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000979/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 979} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000980/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 980} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000981/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 981} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000982/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 982} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000983/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 983} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000984/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 984} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000985/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 985} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000986/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 986} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000987/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 987} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000988/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 988} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000989/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 989} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000990/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 990} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000991/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 991} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000992/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 992} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000993/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 993} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000994/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 994} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000995/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 995} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000996/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 996} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000997/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 997} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000998/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 998} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000999/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 999} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001000/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1000} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001001/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1001} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001002/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1002} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001003/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1003} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001004/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1004} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001005/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1005} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001006/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1006} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001007/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 1007} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001008/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1008} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001009/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1009} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001010/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1010} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001011/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1011} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001012/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 1012} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001013/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1013} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001014/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1014} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001015/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 1015} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001016/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1016} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001017/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1017} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001018/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1018} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001019/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1019} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001020/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1020} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001021/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1021} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001022/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1022} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001023/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1023} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001024/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1024} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001025/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 1025} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001026/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 1026} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001027/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1027} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001028/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1028} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001029/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1029} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001030/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1030} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001031/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1031} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001032/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 1032} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001033/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1033} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001034/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1034} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001035/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1035} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001036/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1036} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001037/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1037} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001038/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 1038} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001039/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1039} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001040/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1040} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001041/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 1041} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001042/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1042} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001043/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1043} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001044/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 1044} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001045/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1045} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001046/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1046} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001047/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1047} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001048/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1048} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001049/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1049} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001050/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 1050} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001051/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1051} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001052/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1052} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001053/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1053} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001054/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 1054} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001055/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1055} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001056/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1056} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001057/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1057} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001058/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 1058} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001059/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1059} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001060/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 1060} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001061/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 1061} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001062/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 1062} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001063/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1063} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001064/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1064} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001065/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1065} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001066/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1066} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001067/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1067} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001068/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1068} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001069/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1069} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001070/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1070} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001071/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1071} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001072/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1072} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001073/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 1073} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001074/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 1074} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001075/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1075} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001076/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1076} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001077/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1077} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001078/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1078} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001079/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1079} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001080/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1080} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001081/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1081} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001082/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1082} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001083/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 1083} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001084/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1084} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001085/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1085} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001086/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1086} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001087/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1087} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001088/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1088} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001089/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1089} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001090/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1090} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001091/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1091} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001092/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1092} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001093/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1093} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001094/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1094} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001095/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1095} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001096/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 1096} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001097/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 1097} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001098/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1098} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001099/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1099} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001100/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1100} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001101/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1101} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001102/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1102} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001103/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1103} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001104/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1104} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001105/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1105} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001106/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1106} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001107/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1107} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001108/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1108} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001109/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1109} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001110/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1110} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001111/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1111} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001112/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1112} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001113/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1113} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001114/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1114} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001115/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1115} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001116/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1116} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001117/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1117} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001118/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1118} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001119/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1119} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001120/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1120} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001121/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1121} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001122/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1122} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001123/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1123} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001124/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1124} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001125/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1125} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001126/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1126} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001127/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1127} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001128/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1128} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001129/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1129} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001130/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1130} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001131/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1131} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001132/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 1132} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001133/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1133} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001134/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1134} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001135/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 1135} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001136/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 1136} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001137/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 1137} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001138/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 1138} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001139/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1139} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001140/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1140} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001141/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1141} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001142/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1142} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001143/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1143} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001144/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1144} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001145/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1145} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001146/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1146} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001147/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1147} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001148/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1148} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001149/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1149} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001150/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1150} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001151/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 1151} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001152/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1152} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001153/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1153} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001154/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1154} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001155/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1155} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001156/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1156} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001157/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1157} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001158/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1158} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001159/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1159} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001160/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1160} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001161/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1161} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001162/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1162} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001163/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 1163} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001164/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1164} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001165/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1165} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001166/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1166} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001167/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1167} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001168/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 1168} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001169/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1169} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001170/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 1170} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001171/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1171} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001172/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1172} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001173/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 1173} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001174/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1174} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001175/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1175} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001176/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1176} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001177/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 1177} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001178/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1178} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001179/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1179} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001180/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1180} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001181/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 1181} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001182/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1182} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001183/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1183} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001184/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1184} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001185/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1185} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001186/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 1186} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001187/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1187} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001188/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1188} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001189/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 1189} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001190/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 1190} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001191/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1191} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001192/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1192} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001193/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 1193} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001194/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1194} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001195/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1195} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001196/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1196} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001197/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 1197} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001198/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1198} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001199/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1199} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001200/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1200} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001201/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1201} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001202/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1202} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001203/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1203} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001204/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 1204} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001205/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 1205} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001206/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 1206} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001207/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1207} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001208/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1208} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001209/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1209} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001210/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1210} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001211/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 1211} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001212/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1212} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001213/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 1213} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001214/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1214} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001215/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 1215} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001216/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1216} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001217/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1217} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001218/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 1218} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001219/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1219} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001220/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1220} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001221/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1221} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001222/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1222} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001223/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1223} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001224/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1224} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001225/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1225} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001226/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1226} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001227/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1227} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001228/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 1228} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001229/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1229} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001230/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 1230} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001231/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1231} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001232/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1232} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001233/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1233} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001234/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1234} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001235/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1235} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001236/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 1236} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001237/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 1237} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001238/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1238} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001239/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1239} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001240/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 1240} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001241/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1241} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001242/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1242} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001243/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1243} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001244/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1244} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001245/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1245} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001246/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 1246} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001247/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 1247} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001248/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 1248} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001249/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1249} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001250/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1250} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001251/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1251} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001252/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1252} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001253/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1253} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001254/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1254} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001255/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 1255} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001256/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1256} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001257/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1257} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001258/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1258} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001259/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1259} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001260/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1260} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001261/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1261} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001262/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1262} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001263/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1263} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001264/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1264} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001265/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1265} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001266/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1266} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001267/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 1267} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001268/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1268} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001269/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1269} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001270/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1270} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001271/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1271} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001272/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1272} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001273/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1273} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001274/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1274} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001275/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1275} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001276/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1276} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001277/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1277} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001278/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1278} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001279/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1279} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001280/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1280} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001281/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 1281} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001282/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1282} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001283/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1283} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001284/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1284} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001285/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 1285} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001286/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 1286} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001287/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1287} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001288/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1288} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001289/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1289} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001290/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1290} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001291/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1291} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001292/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1292} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001293/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1293} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001294/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1294} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001295/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1295} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001296/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 1296} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001297/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1297} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001298/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 1298} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001299/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1299} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001300/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1300} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001301/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1301} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001302/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1302} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001303/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1303} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001304/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1304} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001305/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1305} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001306/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1306} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001307/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 1307} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001308/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1308} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001309/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1309} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001310/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1310} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001311/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1311} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001312/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1312} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001313/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1313} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001314/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1314} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001315/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1315} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001316/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 1316} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001317/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1317} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001318/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1318} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001319/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1319} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001320/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 1320} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001321/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1321} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001322/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1322} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001323/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1323} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001324/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1324} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001325/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1325} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001326/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 1326} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001327/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1327} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001328/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1328} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001329/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1329} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001330/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1330} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001331/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1331} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001332/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1332} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001333/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1333} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001334/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1334} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001335/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1335} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001336/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1336} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001337/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1337} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001338/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1338} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001339/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 1339} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001340/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 1340} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001341/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 1341} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001342/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 1342} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001343/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1343} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001344/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 1344} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001345/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1345} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001346/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1346} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001347/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1347} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001348/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1348} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001349/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1349} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001350/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1350} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001351/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1351} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001352/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 1352} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001353/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1353} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001354/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1354} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001355/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1355} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001356/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 1356} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001357/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1357} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001358/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1358} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001359/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 1359} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001360/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1360} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001361/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1361} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001362/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1362} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001363/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1363} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001364/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1364} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001365/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1365} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001366/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 1366} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001367/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1367} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001368/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1368} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001369/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1369} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001370/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 1370} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001371/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1371} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001372/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1372} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001373/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1373} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001374/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1374} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001375/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 1375} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001376/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1376} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001377/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1377} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001378/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1378} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001379/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 1379} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001380/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1380} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001381/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1381} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001382/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1382} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001383/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1383} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001384/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1384} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001385/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1385} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001386/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 1386} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001387/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1387} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001388/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1388} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001389/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1389} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001390/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1390} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001391/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1391} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001392/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1392} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001393/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1393} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001394/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1394} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001395/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1395} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001396/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 1396} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001397/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1397} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001398/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1398} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001399/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1399} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001400/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1400} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001401/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1401} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001402/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1402} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001403/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1403} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001404/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1404} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001405/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1405} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001406/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1406} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001407/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1407} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001408/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1408} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001409/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1409} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001410/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1410} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001411/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1411} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001412/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1412} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001413/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1413} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001414/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1414} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001415/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1415} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001416/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1416} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001417/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 1417} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001418/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1418} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001419/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1419} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001420/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 1420} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001421/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1421} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001422/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 1422} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001423/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1423} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001424/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1424} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001425/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1425} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001426/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1426} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001427/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1427} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001428/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1428} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001429/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1429} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001430/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1430} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001431/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1431} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001432/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1432} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001433/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1433} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001434/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1434} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001435/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1435} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001436/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1436} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001437/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1437} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001438/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1438} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001439/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 1439} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001440/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1440} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001441/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1441} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001442/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1442} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001443/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1443} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001444/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1444} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001445/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 1445} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001446/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1446} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001447/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1447} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001448/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1448} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001449/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1449} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001450/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1450} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001451/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1451} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001452/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1452} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001453/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1453} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001454/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 1454} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001455/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1455} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001456/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1456} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001457/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1457} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001458/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1458} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001459/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1459} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001460/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1460} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001461/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1461} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001462/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1462} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001463/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1463} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001464/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1464} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001465/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1465} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001466/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1466} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001467/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1467} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001468/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1468} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001469/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1469} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001470/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1470} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001471/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1471} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001472/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1472} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001473/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1473} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001474/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1474} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001475/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1475} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001476/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1476} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001477/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1477} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001478/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1478} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001479/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 1479} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001480/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 1480} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001481/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 1481} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001482/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1482} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001483/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1483} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001484/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1484} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001485/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 1485} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001486/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1486} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001487/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 1487} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001488/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1488} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001489/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1489} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001490/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1490} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001491/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1491} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001492/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 1492} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001493/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1493} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001494/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1494} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001495/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 1495} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001496/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1496} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001497/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1497} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001498/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1498} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001499/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1499} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001500/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1500} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001501/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 1501} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001502/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1502} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001503/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1503} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001504/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 1504} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001505/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1505} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001506/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1506} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001507/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1507} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001508/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1508} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001509/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1509} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001510/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1510} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001511/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1511} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001512/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1512} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001513/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1513} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001514/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1514} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001515/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1515} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001516/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 1516} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001517/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1517} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001518/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1518} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001519/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1519} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001520/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1520} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001521/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1521} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001522/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1522} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001523/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1523} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001524/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1524} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001525/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1525} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001526/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1526} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001527/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1527} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001528/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1528} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001529/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1529} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001530/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1530} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001531/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1531} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001532/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1532} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001533/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1533} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001534/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1534} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001535/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1535} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001536/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1536} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001537/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1537} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001538/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1538} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001539/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1539} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001540/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1540} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001541/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1541} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001542/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1542} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001543/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1543} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001544/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1544} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001545/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1545} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001546/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1546} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001547/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1547} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001548/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1548} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001549/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1549} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001550/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1550} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001551/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1551} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001552/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1552} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001553/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1553} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001554/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1554} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001555/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1555} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001556/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1556} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001557/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1557} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001558/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 1558} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001559/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1559} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001560/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1560} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001561/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1561} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001562/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 1562} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001563/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1563} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001564/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1564} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001565/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1565} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001566/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1566} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001567/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1567} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001568/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1568} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001569/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1569} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001570/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1570} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001571/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1571} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001572/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1572} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001573/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1573} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001574/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1574} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001575/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1575} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001576/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1576} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001577/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1577} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001578/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 1578} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001579/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1579} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001580/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1580} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001581/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1581} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001582/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1582} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001583/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 1583} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001584/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1584} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001585/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1585} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001586/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1586} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001587/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1587} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001588/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1588} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001589/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1589} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001590/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1590} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001591/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1591} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001592/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1592} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001593/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1593} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001594/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1594} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001595/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1595} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001596/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1596} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001597/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1597} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001598/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1598} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001599/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1599} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001600/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 1600} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001601/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1601} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001602/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1602} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001603/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1603} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001604/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1604} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001605/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1605} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001606/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1606} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001607/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1607} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001608/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1608} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001609/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1609} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001610/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1610} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001611/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 1611} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001612/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1612} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001613/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1613} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001614/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1614} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001615/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 1615} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001616/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1616} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001617/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 1617} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001618/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 1618} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001619/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1619} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001620/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1620} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001621/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1621} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001622/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1622} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001623/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1623} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001624/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1624} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001625/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1625} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001626/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1626} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001627/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 1627} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001628/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1628} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001629/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1629} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001630/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1630} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001631/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1631} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001632/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 1632} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001633/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 1633} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001634/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1634} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001635/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1635} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001636/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1636} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001637/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1637} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001638/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1638} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001639/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 1639} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001640/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1640} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001641/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 1641} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001642/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 1642} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001643/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1643} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001644/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1644} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001645/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1645} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001646/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 1646} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001647/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1647} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001648/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1648} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001649/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1649} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001650/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 1650} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001651/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 1651} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001652/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 1652} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001653/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 1653} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001654/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1654} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001655/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 1655} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001656/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1656} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001657/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1657} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001658/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1658} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001659/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1659} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001660/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1660} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001661/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1661} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001662/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1662} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001663/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1663} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001664/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1664} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001665/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1665} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001666/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1666} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001667/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1667} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001668/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 1668} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001669/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 1669} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001670/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1670} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001671/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 1671} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001672/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 1672} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001673/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1673} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001674/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1674} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001675/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1675} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001676/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1676} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001677/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1677} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001678/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1678} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001679/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1679} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001680/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1680} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001681/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 1681} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001682/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1682} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001683/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1683} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001684/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 1684} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001685/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1685} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001686/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 1686} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001687/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1687} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001688/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1688} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001689/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 1689} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001690/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1690} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001691/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1691} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001692/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1692} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001693/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1693} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001694/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1694} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001695/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1695} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001696/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1696} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001697/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 1697} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001698/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1698} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001699/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 1699} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001700/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1700} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001701/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1701} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001702/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1702} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001703/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1703} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001704/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1704} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001705/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1705} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001706/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 1706} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001707/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1707} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001708/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1708} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001709/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1709} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001710/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1710} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001711/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1711} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001712/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1712} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001713/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1713} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001714/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1714} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001715/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 1715} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001716/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1716} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001717/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1717} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001718/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1718} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001719/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1719} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001720/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1720} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001721/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1721} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001722/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1722} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001723/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1723} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001724/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1724} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001725/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 1725} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001726/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1726} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001727/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1727} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001728/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1728} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001729/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1729} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001730/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1730} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001731/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1731} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001732/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 1732} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001733/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1733} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001734/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1734} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001735/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1735} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001736/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1736} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001737/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1737} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001738/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1738} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001739/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1739} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001740/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 1740} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001741/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 1741} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001742/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1742} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001743/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 1743} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001744/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1744} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001745/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1745} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001746/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 1746} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001747/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1747} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001748/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1748} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001749/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1749} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001750/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1750} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001751/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1751} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001752/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1752} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001753/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1753} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001754/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1754} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001755/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1755} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001756/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1756} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001757/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1757} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001758/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1758} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001759/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1759} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001760/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1760} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001761/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1761} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001762/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1762} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001763/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1763} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001764/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1764} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001765/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 1765} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001766/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1766} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001767/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1767} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001768/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1768} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001769/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1769} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001770/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1770} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001771/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 1771} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001772/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1772} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001773/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1773} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001774/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1774} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001775/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1775} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001776/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1776} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001777/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1777} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001778/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1778} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001779/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 1779} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001780/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1780} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001781/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1781} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001782/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1782} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001783/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1783} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001784/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1784} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001785/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1785} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001786/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1786} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001787/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 1787} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001788/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1788} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001789/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1789} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001790/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 1790} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001791/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1791} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001792/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1792} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001793/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1793} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001794/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1794} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001795/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1795} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001796/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1796} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001797/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 1797} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001798/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1798} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001799/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1799} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001800/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1800} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001801/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1801} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001802/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1802} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001803/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1803} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001804/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1804} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001805/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1805} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001806/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1806} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001807/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1807} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001808/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1808} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001809/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1809} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001810/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1810} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001811/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1811} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001812/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 1812} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001813/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1813} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001814/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1814} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001815/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1815} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001816/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1816} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001817/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1817} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001818/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1818} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001819/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1819} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001820/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 1820} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001821/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1821} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001822/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1822} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001823/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1823} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001824/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1824} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001825/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1825} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001826/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1826} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001827/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1827} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001828/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 1828} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001829/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1829} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001830/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1830} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001831/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1831} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001832/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1832} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001833/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1833} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001834/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1834} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001835/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1835} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001836/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1836} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001837/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1837} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001838/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1838} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001839/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1839} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001840/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1840} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001841/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1841} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001842/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1842} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001843/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1843} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001844/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1844} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001845/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1845} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001846/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1846} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001847/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1847} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001848/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 1848} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001849/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1849} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001850/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1850} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001851/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1851} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001852/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1852} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001853/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1853} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001854/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1854} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001855/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1855} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001856/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1856} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001857/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1857} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001858/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1858} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001859/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1859} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001860/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 1860} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001861/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1861} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001862/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1862} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001863/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1863} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001864/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1864} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001865/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1865} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001866/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1866} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001867/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1867} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001868/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1868} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001869/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 1869} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001870/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1870} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001871/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1871} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001872/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1872} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001873/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1873} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001874/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1874} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001875/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1875} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001876/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1876} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001877/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1877} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001878/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1878} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001879/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1879} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001880/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1880} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001881/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1881} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001882/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1882} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001883/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1883} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001884/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1884} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001885/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1885} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001886/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1886} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001887/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1887} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001888/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1888} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001889/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1889} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001890/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1890} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001891/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1891} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001892/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1892} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001893/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1893} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001894/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 1894} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001895/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1895} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001896/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1896} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001897/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1897} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001898/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 1898} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001899/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1899} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001900/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1900} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001901/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1901} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001902/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1902} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001903/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 1903} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001904/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1904} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001905/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1905} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001906/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 1906} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001907/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1907} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001908/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1908} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001909/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1909} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001910/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1910} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001911/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1911} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001912/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1912} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001913/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 1913} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001914/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1914} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001915/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1915} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001916/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1916} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001917/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1917} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001918/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1918} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001919/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1919} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001920/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 1920} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001921/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1921} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001922/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 1922} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001923/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 1923} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001924/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1924} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001925/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 1925} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001926/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 1926} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001927/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1927} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001928/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1928} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001929/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1929} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001930/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1930} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001931/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1931} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001932/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1932} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001933/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1933} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001934/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1934} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001935/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1935} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001936/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1936} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001937/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1937} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001938/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1938} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001939/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1939} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001940/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1940} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001941/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1941} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001942/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1942} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001943/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1943} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001944/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1944} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001945/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1945} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001946/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 1946} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001947/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1947} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001948/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 1948} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001949/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1949} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001950/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1950} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001951/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1951} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001952/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1952} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001953/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1953} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001954/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1954} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001955/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1955} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001956/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1956} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001957/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1957} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001958/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1958} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001959/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1959} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001960/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 1960} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001961/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1961} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001962/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1962} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001963/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1963} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001964/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 1964} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001965/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1965} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001966/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1966} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001967/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1967} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001968/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1968} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001969/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1969} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001970/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1970} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001971/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1971} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001972/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 1972} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001973/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1973} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001974/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 1974} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001975/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 1975} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001976/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1976} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001977/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1977} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001978/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1978} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001979/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1979} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001980/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1980} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001981/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1981} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001982/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1982} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001983/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1983} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001984/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1984} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001985/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1985} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001986/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 1986} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001987/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1987} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001988/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1988} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001989/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1989} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001990/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1990} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001991/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1991} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001992/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 1992} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001993/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 1993} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001994/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 1994} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001995/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 1995} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001996/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1996} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001997/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 1997} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001998/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 1998} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001999/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 1999} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002000/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2000} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002001/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2001} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002002/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2002} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002003/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2003} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002004/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 2004} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002005/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2005} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002006/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2006} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002007/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2007} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002008/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2008} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002009/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2009} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002010/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2010} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002011/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2011} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002012/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2012} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002013/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 2013} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002014/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2014} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002015/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2015} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002016/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2016} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002017/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2017} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002018/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2018} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002019/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 2019} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002020/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2020} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002021/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2021} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002022/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2022} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002023/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2023} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002024/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2024} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002025/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 2025} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002026/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2026} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002027/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2027} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002028/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2028} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002029/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2029} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002030/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2030} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002031/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2031} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002032/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2032} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002033/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2033} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002034/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2034} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002035/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2035} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002036/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2036} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002037/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2037} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002038/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2038} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002039/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2039} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002040/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2040} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002041/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2041} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002042/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2042} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002043/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2043} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002044/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2044} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002045/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2045} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002046/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2046} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002047/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2047} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002048/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2048} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002049/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2049} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002050/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2050} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002051/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2051} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002052/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2052} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002053/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2053} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002054/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 2054} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002055/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2055} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002056/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2056} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002057/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2057} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002058/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2058} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002059/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2059} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002060/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2060} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002061/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2061} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002062/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2062} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002063/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2063} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002064/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 2064} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002065/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2065} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002066/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2066} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002067/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2067} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002068/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2068} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002069/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2069} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002070/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2070} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002071/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2071} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002072/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 2072} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002073/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2073} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002074/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 2074} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002075/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2075} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002076/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2076} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002077/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 2077} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002078/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 2078} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002079/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2079} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002080/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2080} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002081/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2081} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002082/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2082} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002083/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2083} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002084/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2084} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002085/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 2085} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002086/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2086} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002087/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2087} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002088/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2088} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002089/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2089} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002090/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2090} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002091/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2091} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002092/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2092} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002093/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2093} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002094/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 2094} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002095/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2095} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002096/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2096} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002097/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2097} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002098/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2098} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002099/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 2099} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002100/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2100} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002101/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2101} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002102/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 2102} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002103/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2103} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002104/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2104} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002105/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2105} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002106/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2106} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002107/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2107} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002108/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 2108} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002109/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2109} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002110/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2110} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002111/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2111} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002112/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2112} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002113/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2113} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002114/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2114} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002115/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2115} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002116/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2116} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002117/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2117} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002118/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2118} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002119/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2119} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002120/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2120} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002121/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2121} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002122/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2122} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002123/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2123} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002124/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2124} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002125/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2125} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002126/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2126} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002127/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2127} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002128/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2128} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002129/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2129} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002130/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2130} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002131/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 2131} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002132/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2132} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002133/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2133} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002134/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 2134} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002135/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 2135} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002136/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2136} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002137/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2137} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002138/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 2138} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002139/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2139} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002140/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2140} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002141/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2141} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002142/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2142} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002143/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2143} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002144/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2144} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002145/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2145} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002146/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 2146} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002147/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 2147} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002148/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 2148} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002149/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 2149} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002150/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2150} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002151/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 2151} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002152/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2152} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002153/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2153} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002154/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2154} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002155/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2155} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002156/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2156} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002157/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 2157} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002158/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2158} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002159/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2159} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002160/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2160} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002161/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2161} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002162/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2162} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002163/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2163} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002164/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2164} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002165/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2165} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002166/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2166} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002167/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2167} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002168/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 2168} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002169/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 2169} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002170/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2170} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002171/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2171} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002172/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2172} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002173/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2173} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002174/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2174} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002175/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2175} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002176/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2176} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002177/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2177} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002178/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2178} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002179/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2179} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002180/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2180} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002181/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2181} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002182/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2182} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002183/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2183} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002184/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2184} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002185/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2185} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002186/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2186} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002187/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2187} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002188/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2188} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002189/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2189} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002190/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2190} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002191/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 2191} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002192/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2192} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002193/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2193} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002194/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 2194} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002195/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 2195} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002196/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 2196} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002197/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2197} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002198/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2198} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002199/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2199} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002200/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2200} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002201/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2201} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002202/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2202} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002203/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2203} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002204/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2204} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002205/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2205} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002206/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2206} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002207/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2207} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002208/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2208} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002209/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2209} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002210/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2210} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002211/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2211} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002212/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2212} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002213/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2213} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002214/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 2214} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002215/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2215} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002216/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2216} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002217/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2217} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002218/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 2218} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002219/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2219} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002220/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2220} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002221/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 2221} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002222/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 2222} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002223/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2223} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002224/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2224} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002225/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2225} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002226/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2226} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002227/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2227} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002228/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2228} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002229/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2229} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002230/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2230} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002231/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 2231} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002232/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2232} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002233/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2233} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002234/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2234} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002235/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2235} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002236/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2236} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002237/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 2237} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002238/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2238} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002239/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2239} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002240/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2240} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002241/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2241} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002242/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 2242} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002243/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2243} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002244/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 2244} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002245/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 2245} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002246/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2246} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002247/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2247} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002248/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2248} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002249/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2249} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002250/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2250} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002251/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2251} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002252/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2252} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002253/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2253} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002254/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2254} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002255/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 2255} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002256/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2256} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002257/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2257} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002258/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2258} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002259/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2259} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002260/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2260} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002261/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2261} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002262/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 2262} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002263/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2263} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002264/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2264} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002265/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2265} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002266/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2266} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002267/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 2267} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002268/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2268} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002269/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2269} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002270/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2270} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002271/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 2271} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002272/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2272} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002273/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2273} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002274/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2274} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002275/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2275} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002276/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2276} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002277/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2277} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002278/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2278} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002279/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2279} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002280/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2280} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002281/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2281} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002282/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2282} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002283/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 2283} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002284/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2284} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002285/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2285} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002286/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2286} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002287/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2287} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002288/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2288} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002289/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2289} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002290/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 2290} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002291/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2291} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002292/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2292} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002293/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2293} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002294/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2294} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002295/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 2295} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002296/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2296} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002297/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 2297} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002298/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2298} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002299/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 2299} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002300/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2300} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002301/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 2301} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002302/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2302} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002303/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2303} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002304/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2304} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002305/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 2305} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002306/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2306} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002307/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2307} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002308/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2308} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002309/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2309} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002310/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2310} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002311/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 2311} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002312/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2312} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002313/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2313} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002314/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2314} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002315/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2315} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002316/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 2316} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002317/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2317} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002318/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2318} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002319/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2319} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002320/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2320} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002321/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2321} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002322/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2322} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002323/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2323} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002324/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2324} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002325/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2325} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002326/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2326} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002327/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2327} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002328/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2328} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002329/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 2329} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002330/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 2330} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002331/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2331} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002332/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 2332} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002333/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2333} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002334/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2334} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002335/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2335} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002336/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2336} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002337/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 2337} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002338/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2338} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002339/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2339} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002340/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2340} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002341/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2341} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002342/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2342} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002343/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2343} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002344/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2344} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002345/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2345} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002346/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2346} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002347/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2347} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002348/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2348} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002349/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2349} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002350/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2350} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002351/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2351} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002352/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2352} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002353/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 2353} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002354/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2354} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002355/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2355} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002356/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2356} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002357/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2357} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002358/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2358} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002359/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2359} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002360/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2360} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002361/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2361} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002362/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2362} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002363/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2363} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002364/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2364} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002365/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2365} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002366/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 2366} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002367/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2367} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002368/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2368} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002369/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 2369} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002370/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2370} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002371/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2371} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002372/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2372} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002373/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2373} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002374/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2374} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002375/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2375} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002376/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2376} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002377/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 2377} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002378/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2378} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002379/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2379} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002380/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2380} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002381/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2381} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002382/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2382} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002383/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 2383} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002384/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2384} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002385/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2385} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002386/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2386} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002387/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2387} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002388/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 2388} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002389/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2389} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002390/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 2390} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002391/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2391} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002392/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2392} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002393/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2393} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002394/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2394} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002395/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2395} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002396/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2396} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002397/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2397} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002398/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 2398} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002399/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2399} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002400/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2400} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002401/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 2401} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002402/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2402} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002403/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2403} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002404/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2404} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002405/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 2405} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002406/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2406} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002407/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2407} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002408/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2408} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002409/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2409} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002410/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2410} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002411/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2411} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002412/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2412} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002413/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2413} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002414/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2414} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002415/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2415} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002416/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 2416} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002417/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2417} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002418/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2418} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002419/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2419} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002420/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2420} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002421/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2421} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002422/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2422} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002423/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2423} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002424/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2424} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002425/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2425} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002426/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2426} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002427/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2427} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002428/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2428} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002429/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2429} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002430/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2430} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002431/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2431} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002432/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2432} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002433/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 2433} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002434/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2434} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002435/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2435} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002436/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2436} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002437/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2437} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002438/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2438} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002439/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2439} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002440/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2440} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002441/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2441} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002442/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 2442} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002443/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2443} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002444/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2444} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002445/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2445} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002446/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2446} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002447/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 2447} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002448/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2448} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002449/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2449} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002450/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2450} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002451/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2451} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002452/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2452} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002453/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2453} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002454/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2454} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002455/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2455} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002456/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2456} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002457/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 2457} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002458/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 2458} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002459/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 2459} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002460/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2460} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002461/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2461} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002462/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2462} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002463/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2463} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002464/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 2464} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002465/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2465} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002466/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 2466} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002467/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 2467} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002468/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2468} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002469/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2469} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002470/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2470} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002471/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 2471} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002472/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2472} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002473/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2473} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002474/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2474} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002475/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 2475} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002476/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 2476} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002477/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2477} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002478/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2478} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002479/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2479} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002480/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2480} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002481/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2481} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002482/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2482} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002483/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2483} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002484/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A��E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2484} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002485/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2485} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002486/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2486} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002487/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2487} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002488/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2488} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002489/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2489} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002490/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2490} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002491/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2491} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002492/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2492} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002493/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2493} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002494/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2494} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002495/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2495} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002496/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2496} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002497/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 2497} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002498/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 2498} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002499/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2499} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002500/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2500} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002501/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2501} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002502/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2502} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002503/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2503} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002504/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2504} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002505/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 2505} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002506/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 2506} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002507/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2507} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002508/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2508} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002509/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2509} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002510/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2510} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002511/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2511} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002512/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2512} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002513/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2513} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002514/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2514} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002515/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 2515} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002516/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 2516} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002517/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2517} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002518/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2518} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002519/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2519} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002520/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2520} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002521/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 2521} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002522/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2522} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002523/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 2523} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002524/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2524} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002525/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2525} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002526/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2526} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002527/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2527} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002528/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2528} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002529/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2529} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002530/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2530} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002531/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2531} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002532/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2532} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002533/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2533} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002534/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2534} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002535/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2535} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002536/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 2536} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002537/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2537} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002538/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2538} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002539/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 2539} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002540/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 2540} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002541/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2541} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002542/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2542} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002543/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2543} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002544/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2544} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002545/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2545} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002546/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2546} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002547/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2547} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002548/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2548} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002549/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2549} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002550/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2550} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002551/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2551} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002552/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2552} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002553/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2553} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002554/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2554} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002555/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2555} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002556/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2556} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002557/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2557} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002558/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 2558} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002559/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2559} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002560/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2560} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002561/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 2561} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002562/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2562} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002563/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2563} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002564/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2564} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002565/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2565} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002566/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 2566} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002567/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2567} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002568/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2568} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002569/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2569} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002570/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2570} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002571/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 2571} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002572/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2572} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002573/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 2573} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002574/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2574} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002575/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2575} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002576/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2576} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002577/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 2577} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002578/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2578} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002579/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2579} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002580/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2580} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002581/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2581} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002582/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2582} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002583/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 2583} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002584/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2584} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002585/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2585} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002586/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2586} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002587/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2587} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002588/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2588} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002589/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2589} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002590/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2590} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002591/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2591} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002592/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2592} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002593/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2593} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002594/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2594} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002595/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2595} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002596/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2596} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002597/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2597} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002598/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2598} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002599/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2599} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002600/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2600} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002601/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 2601} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002602/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 2602} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002603/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2603} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002604/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2604} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002605/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2605} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002606/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2606} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002607/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 2607} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002608/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2608} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002609/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 2609} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002610/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2610} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002611/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2611} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002612/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2612} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002613/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2613} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002614/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2614} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002615/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2615} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002616/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2616} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002617/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2617} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002618/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 2618} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002619/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2619} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002620/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2620} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002621/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2621} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002622/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2622} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002623/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2623} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002624/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2624} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002625/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2625} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002626/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2626} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002627/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2627} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002628/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2628} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002629/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2629} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002630/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2630} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002631/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2631} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002632/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 2632} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002633/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 2633} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002634/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2634} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002635/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2635} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002636/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2636} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002637/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2637} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002638/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2638} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002639/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2639} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002640/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2640} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002641/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2641} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002642/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2642} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002643/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2643} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002644/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2644} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002645/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2645} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002646/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2646} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002647/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2647} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002648/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2648} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002649/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 2649} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002650/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2650} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002651/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2651} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002652/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2652} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002653/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2653} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002654/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2654} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002655/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2655} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002656/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2656} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002657/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2657} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002658/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2658} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002659/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2659} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002660/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2660} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002661/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 2661} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002662/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2662} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002663/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2663} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002664/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2664} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002665/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2665} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002666/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2666} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002667/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2667} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002668/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2668} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002669/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2669} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002670/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2670} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002671/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2671} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002672/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 2672} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002673/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2673} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002674/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2674} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002675/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2675} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002676/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2676} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002677/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2677} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002678/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2678} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002679/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2679} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002680/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2680} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002681/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2681} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002682/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2682} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002683/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2683} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002684/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2684} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002685/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2685} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002686/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2686} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002687/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2687} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002688/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2688} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002689/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2689} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002690/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 2690} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002691/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2691} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002692/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2692} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002693/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2693} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002694/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2694} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002695/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2695} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002696/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2696} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002697/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2697} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002698/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 2698} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002699/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 2699} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002700/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2700} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002701/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2701} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002702/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2702} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002703/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2703} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002704/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2704} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002705/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2705} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002706/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2706} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002707/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 2707} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002708/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 2708} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002709/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2709} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002710/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2710} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002711/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2711} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002712/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2712} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002713/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2713} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002714/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 2714} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002715/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2715} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002716/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2716} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002717/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2717} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002718/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2718} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002719/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2719} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002720/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 2720} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002721/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 2721} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002722/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2722} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002723/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2723} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002724/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2724} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002725/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2725} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002726/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2726} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002727/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2727} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002728/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2728} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002729/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2729} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002730/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2730} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002731/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2731} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002732/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2732} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002733/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2733} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002734/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2734} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002735/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2735} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002736/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 2736} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002737/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2737} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002738/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2738} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002739/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2739} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002740/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2740} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002741/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 2741} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002742/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2742} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002743/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2743} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002744/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 2744} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002745/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2745} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002746/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2746} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002747/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2747} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002748/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2748} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002749/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2749} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002750/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2750} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002751/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2751} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002752/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 2752} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002753/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2753} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002754/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2754} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002755/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2755} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002756/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2756} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002757/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2757} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002758/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2758} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002759/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 2759} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002760/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2760} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002761/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 2761} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002762/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2762} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002763/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2763} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002764/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2764} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002765/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 2765} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002766/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2766} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002767/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2767} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002768/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2768} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002769/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2769} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002770/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2770} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002771/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2771} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002772/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2772} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002773/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2773} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002774/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2774} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002775/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2775} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002776/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2776} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002777/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2777} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002778/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2778} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002779/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2779} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002780/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2780} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002781/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2781} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002782/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2782} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002783/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2783} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002784/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2784} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002785/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2785} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002786/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2786} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002787/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2787} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002788/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2788} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002789/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2789} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002790/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2790} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002791/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2791} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002792/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2792} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002793/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2793} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002794/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2794} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002795/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2795} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002796/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2796} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002797/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 2797} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002798/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 2798} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002799/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 2799} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002800/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2800} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002801/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2801} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002802/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 2802} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002803/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 2803} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002804/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2804} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002805/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2805} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002806/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2806} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002807/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 2807} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002808/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2808} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002809/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2809} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002810/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2810} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002811/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2811} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002812/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2812} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002813/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2813} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002814/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 2814} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002815/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 2815} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002816/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2816} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002817/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2817} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002818/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2818} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002819/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2819} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002820/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2820} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002821/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2821} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002822/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2822} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002823/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2823} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002824/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2824} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002825/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2825} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002826/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2826} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002827/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2827} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002828/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2828} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002829/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 2829} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002830/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2830} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002831/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2831} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002832/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2832} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002833/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 2833} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002834/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2834} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002835/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 2835} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002836/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 2836} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002837/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2837} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002838/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2838} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002839/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2839} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002840/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2840} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002841/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2841} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002842/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 2842} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002843/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2843} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002844/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2844} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002845/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 2845} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002846/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 2846} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002847/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2847} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002848/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2848} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002849/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2849} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002850/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2850} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002851/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2851} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002852/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 2852} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002853/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2853} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002854/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2854} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002855/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2855} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002856/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2856} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002857/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2857} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002858/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2858} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002859/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2859} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002860/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2860} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002861/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 2861} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002862/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2862} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002863/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2863} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002864/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2864} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002865/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2865} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002866/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2866} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002867/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2867} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002868/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 2868} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002869/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2869} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002870/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2870} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002871/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2871} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002872/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2872} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002873/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 2873} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002874/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 2874} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002875/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2875} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002876/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2876} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002877/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2877} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002878/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 2878} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002879/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2879} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002880/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 2880} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002881/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2881} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002882/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2882} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002883/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2883} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002884/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2884} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002885/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2885} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002886/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2886} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002887/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2887} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002888/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2888} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002889/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 2889} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002890/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 2890} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002891/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2891} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002892/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2892} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002893/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 2893} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002894/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2894} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002895/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2895} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002896/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2896} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002897/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2897} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002898/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2898} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002899/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2899} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002900/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2900} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002901/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 2901} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002902/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2902} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002903/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2903} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002904/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2904} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002905/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2905} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002906/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2906} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002907/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2907} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002908/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2908} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002909/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2909} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002910/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2910} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002911/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2911} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002912/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 2912} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002913/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2913} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002914/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2914} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002915/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2915} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002916/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2916} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002917/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 2917} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002918/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2918} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002919/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2919} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002920/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2920} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002921/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2921} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002922/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2922} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002923/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2923} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002924/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 2924} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002925/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2925} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002926/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 2926} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002927/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2927} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002928/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2928} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002929/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 2929} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002930/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 2930} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002931/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2931} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002932/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2932} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002933/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2933} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002934/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2934} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002935/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2935} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002936/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2936} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002937/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2937} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002938/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2938} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002939/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 2939} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002940/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2940} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002941/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2941} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002942/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2942} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002943/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2943} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002944/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 2944} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002945/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2945} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002946/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2946} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002947/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2947} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002948/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 2948} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002949/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2949} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002950/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2950} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002951/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 2951} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002952/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2952} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002953/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2953} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002954/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2954} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002955/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 2955} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002956/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2956} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002957/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 2957} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002958/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2958} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002959/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2959} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002960/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2960} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002961/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2961} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002962/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 2962} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002963/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2963} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002964/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2964} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002965/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2965} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002966/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2966} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002967/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2967} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002968/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2968} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002969/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2969} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002970/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2970} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002971/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 2971} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002972/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 2972} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002973/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2973} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002974/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2974} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002975/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2975} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002976/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 2976} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002977/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 2977} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002978/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 2978} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002979/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2979} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002980/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 2980} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002981/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2981} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002982/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2982} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002983/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2983} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002984/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2984} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002985/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2985} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002986/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 2986} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002987/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2987} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002988/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 2988} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002989/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2989} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002990/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 2990} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002991/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2991} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002992/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 2992} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002993/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2993} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002994/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2994} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002995/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 2995} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002996/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 2996} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002997/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 2997} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002998/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 2998} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002999/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 2999} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003000/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3000} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003001/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3001} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003002/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3002} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003003/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3003} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003004/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3004} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003005/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3005} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003006/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3006} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003007/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3007} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003008/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3008} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003009/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3009} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003010/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3010} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003011/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3011} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003012/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3012} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003013/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3013} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003014/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3014} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003015/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3015} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003016/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3016} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003017/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3017} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003018/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3018} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003019/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3019} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003020/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3020} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003021/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3021} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003022/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3022} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003023/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3023} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003024/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3024} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003025/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3025} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003026/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3026} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003027/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3027} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003028/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3028} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003029/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3029} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003030/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3030} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003031/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3031} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003032/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3032} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003033/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3033} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003034/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3034} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003035/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3035} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003036/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3036} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003037/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3037} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003038/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3038} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003039/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3039} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003040/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3040} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003041/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3041} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003042/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3042} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003043/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3043} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003044/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3044} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003045/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3045} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003046/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3046} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003047/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3047} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003048/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3048} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003049/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3049} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003050/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3050} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003051/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3051} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003052/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3052} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003053/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3053} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003054/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3054} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003055/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3055} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003056/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3056} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003057/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3057} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003058/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3058} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003059/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3059} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003060/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3060} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003061/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3061} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003062/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3062} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003063/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3063} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003064/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3064} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003065/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3065} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003066/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3066} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003067/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3067} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003068/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3068} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003069/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3069} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003070/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3070} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003071/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3071} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003072/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3072} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003073/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3073} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003074/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3074} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003075/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3075} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003076/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3076} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003077/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3077} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003078/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3078} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003079/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3079} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003080/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3080} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003081/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3081} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003082/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3082} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003083/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3083} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003084/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3084} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003085/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3085} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003086/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3086} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003087/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3087} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003088/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3088} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003089/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3089} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003090/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3090} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003091/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3091} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003092/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3092} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003093/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3093} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003094/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3094} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003095/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3095} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003096/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3096} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003097/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3097} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003098/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3098} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003099/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3099} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003100/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3100} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003101/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3101} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003102/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3102} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003103/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3103} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003104/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3104} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003105/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3105} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003106/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3106} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003107/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3107} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003108/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3108} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003109/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3109} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003110/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3110} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003111/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3111} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003112/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3112} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003113/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3113} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003114/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3114} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003115/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3115} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003116/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3116} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003117/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3117} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003118/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3118} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003119/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3119} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003120/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3120} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003121/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3121} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003122/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3122} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003123/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3123} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003124/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3124} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003125/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3125} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003126/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3126} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003127/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3127} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003128/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3128} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003129/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3129} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003130/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3130} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003131/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3131} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003132/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3132} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003133/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3133} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003134/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3134} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003135/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3135} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003136/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3136} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003137/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3137} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003138/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3138} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003139/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3139} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003140/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3140} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003141/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3141} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003142/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3142} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003143/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3143} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003144/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3144} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003145/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3145} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003146/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3146} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003147/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3147} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003148/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3148} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003149/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3149} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003150/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3150} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003151/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3151} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003152/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3152} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003153/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3153} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003154/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3154} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003155/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3155} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003156/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3156} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003157/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3157} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003158/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3158} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003159/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3159} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003160/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3160} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003161/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3161} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003162/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3162} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003163/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3163} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003164/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3164} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003165/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3165} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003166/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3166} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003167/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3167} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003168/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3168} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003169/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3169} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003170/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3170} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003171/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3171} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003172/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3172} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003173/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3173} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003174/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3174} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003175/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3175} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003176/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3176} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003177/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3177} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003178/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3178} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003179/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3179} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003180/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3180} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003181/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3181} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003182/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3182} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003183/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3183} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003184/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3184} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003185/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3185} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003186/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3186} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003187/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3187} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003188/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3188} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003189/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3189} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003190/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3190} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003191/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3191} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003192/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3192} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003193/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3193} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003194/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3194} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003195/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3195} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003196/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3196} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003197/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3197} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003198/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3198} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003199/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3199} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003200/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3200} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003201/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3201} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003202/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3202} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003203/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3203} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003204/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3204} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003205/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3205} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003206/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3206} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003207/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3207} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003208/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3208} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003209/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3209} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003210/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3210} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003211/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3211} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003212/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3212} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003213/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3213} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003214/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3214} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003215/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3215} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003216/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3216} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003217/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3217} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003218/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3218} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003219/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3219} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003220/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3220} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003221/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3221} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003222/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3222} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003223/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3223} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003224/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3224} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003225/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3225} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003226/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3226} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003227/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3227} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003228/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3228} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003229/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3229} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003230/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3230} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003231/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3231} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003232/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3232} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003233/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3233} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003234/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3234} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003235/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3235} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003236/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3236} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003237/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3237} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003238/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3238} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003239/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3239} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003240/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3240} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003241/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3241} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003242/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3242} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003243/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3243} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003244/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3244} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003245/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3245} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003246/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3246} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003247/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3247} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003248/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3248} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003249/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3249} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003250/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3250} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003251/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3251} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003252/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3252} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003253/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3253} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003254/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3254} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003255/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3255} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003256/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3256} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003257/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3257} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003258/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3258} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003259/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3259} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003260/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3260} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003261/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3261} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003262/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3262} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003263/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3263} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003264/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3264} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003265/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3265} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003266/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3266} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003267/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3267} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003268/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3268} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003269/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3269} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003270/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3270} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003271/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3271} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003272/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3272} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003273/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3273} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003274/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3274} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003275/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3275} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003276/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3276} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003277/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3277} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003278/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3278} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003279/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3279} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003280/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3280} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003281/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3281} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003282/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3282} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003283/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3283} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003284/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3284} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003285/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3285} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003286/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3286} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003287/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3287} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003288/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3288} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003289/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3289} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003290/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3290} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003291/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3291} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003292/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3292} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003293/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3293} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003294/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3294} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003295/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3295} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003296/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3296} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003297/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3297} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003298/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3298} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003299/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3299} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003300/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3300} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003301/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3301} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003302/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3302} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003303/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3303} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003304/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3304} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003305/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3305} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003306/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3306} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003307/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3307} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003308/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3308} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003309/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3309} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003310/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3310} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003311/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3311} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003312/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3312} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003313/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3313} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003314/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3314} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003315/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3315} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003316/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3316} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003317/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3317} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003318/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3318} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003319/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3319} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003320/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3320} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003321/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3321} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003322/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3322} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003323/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3323} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003324/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3324} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003325/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3325} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003326/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3326} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003327/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3327} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003328/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3328} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003329/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3329} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003330/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3330} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003331/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3331} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003332/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3332} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003333/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3333} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003334/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3334} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003335/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3335} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003336/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3336} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003337/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3337} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003338/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3338} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003339/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3339} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003340/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3340} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003341/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3341} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003342/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3342} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003343/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3343} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003344/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3344} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003345/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3345} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003346/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3346} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003347/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3347} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003348/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3348} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003349/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3349} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003350/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3350} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003351/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3351} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003352/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3352} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003353/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3353} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003354/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3354} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003355/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3355} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003356/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3356} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003357/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3357} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003358/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3358} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003359/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3359} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003360/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3360} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003361/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3361} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003362/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3362} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003363/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3363} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003364/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3364} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003365/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3365} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003366/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3366} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003367/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3367} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003368/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3368} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003369/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3369} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003370/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3370} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003371/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3371} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003372/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3372} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003373/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3373} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003374/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3374} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003375/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3375} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003376/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3376} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003377/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3377} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003378/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3378} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003379/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3379} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003380/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3380} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003381/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3381} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003382/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3382} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003383/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3383} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003384/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3384} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003385/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3385} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003386/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3386} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003387/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3387} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003388/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3388} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003389/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3389} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003390/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3390} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003391/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3391} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003392/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3392} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003393/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3393} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003394/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3394} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003395/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3395} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003396/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3396} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003397/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3397} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003398/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3398} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003399/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3399} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003400/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3400} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003401/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3401} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003402/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3402} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003403/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3403} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003404/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3404} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003405/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3405} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003406/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3406} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003407/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3407} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003408/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3408} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003409/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3409} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003410/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3410} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003411/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3411} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003412/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3412} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003413/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3413} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003414/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3414} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003415/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3415} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003416/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3416} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003417/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3417} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003418/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3418} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003419/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3419} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003420/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3420} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003421/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3421} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003422/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3422} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003423/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3423} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003424/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3424} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003425/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3425} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003426/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3426} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003427/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3427} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003428/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3428} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003429/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3429} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003430/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3430} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003431/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3431} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003432/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3432} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003433/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3433} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003434/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3434} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003435/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3435} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003436/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3436} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003437/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3437} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003438/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3438} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003439/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3439} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003440/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3440} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003441/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3441} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003442/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3442} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003443/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3443} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003444/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3444} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003445/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3445} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003446/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3446} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003447/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3447} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003448/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3448} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003449/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3449} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003450/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3450} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003451/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3451} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003452/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3452} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003453/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3453} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003454/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3454} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003455/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3455} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003456/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3456} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003457/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3457} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003458/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3458} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003459/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3459} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003460/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3460} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003461/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3461} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003462/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3462} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003463/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3463} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003464/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3464} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003465/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3465} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003466/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3466} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003467/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3467} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003468/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3468} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003469/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3469} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003470/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3470} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003471/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3471} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003472/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3472} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003473/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3473} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003474/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3474} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003475/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3475} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003476/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3476} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003477/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3477} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003478/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3478} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003479/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3479} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003480/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3480} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003481/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3481} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003482/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3482} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003483/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3483} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003484/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3484} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003485/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3485} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003486/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3486} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003487/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3487} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003488/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3488} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003489/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3489} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003490/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3490} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003491/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3491} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003492/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3492} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003493/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3493} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003494/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3494} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003495/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3495} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003496/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3496} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003497/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3497} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003498/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3498} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003499/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3499} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003500/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3500} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003501/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3501} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003502/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3502} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003503/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3503} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003504/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3504} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003505/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3505} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003506/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3506} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003507/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3507} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003508/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3508} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003509/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3509} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003510/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3510} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003511/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3511} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003512/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3512} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003513/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3513} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003514/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3514} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003515/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3515} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003516/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3516} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003517/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3517} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003518/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3518} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003519/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3519} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003520/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3520} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003521/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3521} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003522/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3522} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003523/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3523} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003524/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3524} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003525/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3525} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003526/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3526} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003527/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3527} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003528/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3528} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003529/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3529} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003530/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3530} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003531/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3531} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003532/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3532} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003533/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3533} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003534/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3534} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003535/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3535} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003536/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3536} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003537/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3537} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003538/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3538} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003539/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3539} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003540/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3540} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003541/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3541} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003542/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3542} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003543/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3543} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003544/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3544} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003545/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3545} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003546/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3546} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003547/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3547} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003548/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3548} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003549/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3549} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003550/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3550} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003551/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3551} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003552/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3552} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003553/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3553} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003554/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3554} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003555/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3555} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003556/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3556} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003557/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3557} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003558/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3558} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003559/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3559} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003560/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3560} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003561/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3561} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003562/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3562} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003563/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3563} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003564/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3564} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003565/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3565} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003566/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3566} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003567/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3567} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003568/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3568} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003569/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3569} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003570/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3570} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003571/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3571} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003572/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3572} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003573/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3573} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003574/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3574} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003575/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3575} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003576/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3576} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003577/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3577} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003578/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3578} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003579/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3579} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003580/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3580} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003581/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3581} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003582/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3582} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003583/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3583} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003584/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3584} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003585/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3585} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003586/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3586} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003587/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3587} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003588/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3588} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003589/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3589} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003590/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3590} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003591/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3591} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003592/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3592} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003593/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3593} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003594/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3594} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003595/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3595} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003596/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3596} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003597/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3597} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003598/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3598} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003599/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3599} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003600/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3600} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003601/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3601} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003602/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3602} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003603/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3603} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003604/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3604} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003605/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3605} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003606/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3606} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003607/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3607} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003608/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3608} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003609/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3609} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003610/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3610} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003611/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3611} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003612/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3612} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003613/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3613} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003614/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3614} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003615/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3615} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003616/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3616} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003617/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3617} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003618/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3618} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003619/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3619} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003620/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3620} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003621/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3621} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003622/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3622} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003623/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3623} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003624/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3624} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003625/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3625} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003626/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3626} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003627/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3627} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003628/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3628} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003629/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3629} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003630/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3630} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003631/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3631} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003632/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3632} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003633/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3633} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003634/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3634} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003635/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3635} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003636/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3636} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003637/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3637} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003638/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3638} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003639/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3639} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003640/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3640} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003641/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3641} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003642/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3642} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003643/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3643} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003644/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3644} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003645/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3645} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003646/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3646} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003647/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3647} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003648/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3648} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003649/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3649} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003650/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3650} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003651/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3651} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003652/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3652} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003653/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3653} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003654/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3654} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003655/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3655} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003656/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3656} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003657/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3657} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003658/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3658} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003659/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3659} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003660/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3660} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003661/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3661} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003662/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3662} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003663/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3663} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003664/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3664} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003665/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3665} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003666/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3666} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003667/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3667} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003668/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3668} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003669/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3669} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003670/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3670} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003671/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3671} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003672/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3672} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003673/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3673} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003674/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3674} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003675/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3675} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003676/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3676} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003677/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3677} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003678/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3678} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003679/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3679} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003680/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3680} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003681/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3681} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003682/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3682} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003683/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3683} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003684/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3684} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003685/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3685} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003686/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3686} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003687/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3687} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003688/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3688} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003689/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3689} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003690/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3690} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003691/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3691} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003692/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3692} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003693/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3693} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003694/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3694} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003695/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3695} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003696/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3696} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003697/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3697} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003698/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3698} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003699/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3699} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003700/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3700} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003701/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3701} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003702/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3702} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003703/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3703} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003704/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3704} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003705/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3705} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003706/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3706} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003707/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3707} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003708/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3708} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003709/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3709} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003710/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3710} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003711/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3711} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003712/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3712} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003713/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3713} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003714/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3714} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003715/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3715} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003716/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3716} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003717/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3717} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003718/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3718} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003719/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3719} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003720/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3720} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003721/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3721} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003722/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3722} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003723/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3723} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003724/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3724} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003725/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3725} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003726/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3726} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003727/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3727} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003728/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3728} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003729/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3729} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003730/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3730} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003731/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3731} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003732/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3732} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003733/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3733} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003734/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3734} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003735/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3735} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003736/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3736} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003737/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3737} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003738/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3738} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003739/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3739} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003740/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3740} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003741/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3741} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003742/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3742} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003743/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3743} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003744/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3744} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003745/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3745} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003746/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3746} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003747/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3747} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003748/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3748} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003749/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3749} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003750/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3750} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003751/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3751} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003752/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3752} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003753/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3753} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003754/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3754} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003755/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3755} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003756/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3756} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003757/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3757} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003758/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3758} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003759/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3759} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003760/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3760} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003761/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3761} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003762/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3762} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003763/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3763} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003764/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3764} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003765/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3765} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003766/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3766} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003767/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3767} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003768/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3768} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003769/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3769} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003770/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3770} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003771/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3771} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003772/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3772} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003773/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3773} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003774/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3774} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003775/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3775} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003776/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3776} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003777/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3777} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003778/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3778} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003779/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3779} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003780/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3780} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003781/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3781} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003782/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3782} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003783/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3783} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003784/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3784} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003785/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3785} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003786/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3786} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003787/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3787} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003788/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3788} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003789/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3789} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003790/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3790} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003791/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3791} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003792/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3792} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003793/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3793} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003794/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3794} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003795/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3795} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003796/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3796} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003797/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3797} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003798/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3798} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003799/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3799} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003800/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3800} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003801/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3801} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003802/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3802} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003803/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3803} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003804/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3804} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003805/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3805} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003806/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3806} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003807/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3807} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003808/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3808} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003809/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3809} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003810/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3810} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003811/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3811} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003812/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3812} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003813/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3813} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003814/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3814} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003815/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3815} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003816/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3816} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003817/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3817} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003818/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3818} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003819/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3819} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003820/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3820} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003821/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3821} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003822/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3822} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003823/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3823} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003824/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3824} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003825/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3825} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003826/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3826} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003827/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3827} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003828/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3828} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003829/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3829} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003830/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3830} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003831/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3831} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003832/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3832} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003833/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3833} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003834/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3834} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003835/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3835} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003836/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3836} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003837/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3837} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003838/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3838} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003839/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3839} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003840/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3840} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003841/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3841} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003842/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3842} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003843/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3843} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003844/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3844} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003845/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3845} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003846/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3846} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003847/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3847} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003848/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3848} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003849/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3849} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003850/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3850} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003851/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3851} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003852/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3852} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003853/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3853} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003854/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3854} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003855/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3855} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003856/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3856} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003857/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3857} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003858/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3858} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003859/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3859} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003860/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3860} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003861/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3861} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003862/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3862} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003863/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3863} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003864/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3864} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003865/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3865} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003866/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3866} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003867/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3867} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003868/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3868} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003869/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3869} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003870/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3870} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003871/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3871} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003872/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3872} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003873/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3873} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003874/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3874} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003875/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3875} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003876/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3876} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003877/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3877} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003878/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3878} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003879/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3879} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003880/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3880} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003881/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3881} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003882/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3882} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003883/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3883} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003884/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3884} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003885/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3885} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003886/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3886} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003887/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3887} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003888/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3888} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003889/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3889} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003890/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3890} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003891/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3891} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003892/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3892} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003893/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3893} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003894/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3894} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003895/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3895} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003896/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3896} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003897/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3897} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003898/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3898} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003899/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3899} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003900/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3900} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003901/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3901} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003902/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3902} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003903/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3903} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003904/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3904} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003905/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3905} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003906/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3906} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003907/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3907} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003908/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3908} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003909/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3909} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003910/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3910} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003911/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3911} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003912/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3912} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003913/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3913} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003914/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3914} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003915/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3915} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003916/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3916} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003917/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3917} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003918/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3918} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003919/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3919} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003920/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3920} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003921/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3921} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003922/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3922} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003923/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3923} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003924/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3924} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003925/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3925} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003926/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3926} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003927/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3927} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003928/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3928} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003929/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3929} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003930/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3930} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003931/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3931} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003932/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3932} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003933/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3933} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003934/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3934} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003935/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3935} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003936/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3936} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003937/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3937} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003938/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3938} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003939/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3939} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003940/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3940} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003941/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3941} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003942/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3942} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003943/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3943} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003944/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3944} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003945/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3945} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003946/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3946} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003947/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3947} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003948/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3948} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003949/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3949} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003950/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3950} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003951/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3951} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003952/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3952} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003953/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3953} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003954/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3954} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003955/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3955} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003956/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3956} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003957/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3957} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003958/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3958} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003959/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3959} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003960/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3960} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003961/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3961} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003962/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3962} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003963/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3963} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003964/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3964} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003965/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3965} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003966/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3966} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003967/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3967} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003968/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3968} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003969/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3969} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003970/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3970} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003971/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3971} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003972/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3972} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003973/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3973} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003974/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3974} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003975/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3975} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003976/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3976} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003977/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3977} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003978/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3978} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003979/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3979} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003980/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3980} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003981/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3981} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003982/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3982} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003983/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3983} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003984/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3984} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003985/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3985} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003986/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 3986} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003987/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3987} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003988/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3988} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003989/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3989} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003990/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3990} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003991/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3991} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003992/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3992} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003993/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3993} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003994/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3994} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003995/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 3995} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003996/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 3996} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003997/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3997} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003998/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 3998} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003999/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 3999} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004000/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4000} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004001/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4001} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004002/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4002} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004003/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4003} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004004/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4004} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004005/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4005} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004006/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4006} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004007/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4007} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004008/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4008} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004009/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4009} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004010/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4010} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004011/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4011} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004012/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4012} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004013/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4013} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004014/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4014} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004015/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4015} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004016/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4016} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004017/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4017} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004018/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4018} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004019/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4019} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004020/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4020} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004021/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4021} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004022/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4022} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004023/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4023} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004024/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4024} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004025/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4025} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004026/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4026} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004027/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4027} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004028/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4028} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004029/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4029} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004030/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4030} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004031/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4031} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004032/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4032} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004033/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4033} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004034/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4034} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004035/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4035} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004036/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4036} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004037/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4037} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004038/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4038} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004039/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4039} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004040/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4040} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004041/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4041} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004042/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4042} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004043/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4043} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004044/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4044} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004045/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4045} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004046/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4046} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004047/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4047} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004048/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4048} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004049/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4049} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004050/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4050} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004051/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4051} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004052/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4052} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004053/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4053} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004054/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4054} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004055/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4055} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004056/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4056} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004057/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4057} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004058/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4058} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004059/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4059} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004060/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4060} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004061/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4061} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004062/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4062} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004063/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4063} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004064/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4064} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004065/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4065} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004066/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4066} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004067/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4067} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004068/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4068} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004069/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4069} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004070/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4070} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004071/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4071} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004072/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4072} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004073/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4073} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004074/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4074} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004075/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4075} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004076/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4076} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004077/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4077} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004078/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4078} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004079/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4079} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004080/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4080} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004081/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4081} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004082/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4082} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004083/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4083} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004084/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4084} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004085/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4085} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004086/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4086} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004087/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4087} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004088/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4088} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004089/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4089} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004090/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4090} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004091/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4091} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004092/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4092} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004093/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4093} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004094/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4094} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004095/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4095} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004096/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4096} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004097/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4097} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004098/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4098} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004099/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4099} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004100/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4100} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004101/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4101} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004102/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4102} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004103/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4103} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004104/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4104} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004105/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4105} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004106/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4106} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004107/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4107} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004108/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4108} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004109/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4109} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004110/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4110} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004111/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4111} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004112/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4112} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004113/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4113} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004114/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4114} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004115/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4115} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004116/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4116} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004117/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4117} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004118/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4118} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004119/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4119} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004120/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4120} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004121/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4121} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004122/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4122} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004123/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4123} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004124/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4124} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004125/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4125} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004126/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4126} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004127/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4127} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004128/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4128} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004129/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4129} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004130/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4130} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004131/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4131} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004132/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4132} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004133/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4133} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004134/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4134} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004135/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4135} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004136/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4136} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004137/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4137} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004138/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4138} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004139/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4139} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004140/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4140} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004141/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4141} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004142/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4142} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004143/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4143} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004144/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4144} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004145/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4145} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004146/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4146} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004147/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4147} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004148/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4148} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004149/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4149} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004150/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4150} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004151/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4151} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004152/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4152} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004153/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4153} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004154/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4154} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004155/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4155} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004156/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4156} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004157/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4157} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004158/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4158} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004159/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4159} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004160/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4160} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004161/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4161} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004162/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4162} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004163/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4163} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004164/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4164} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004165/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4165} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004166/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4166} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004167/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4167} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004168/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4168} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004169/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4169} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004170/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4170} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004171/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4171} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004172/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4172} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004173/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4173} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004174/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4174} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004175/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4175} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004176/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4176} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004177/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4177} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004178/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4178} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004179/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4179} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004180/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4180} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004181/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4181} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004182/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4182} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004183/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4183} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004184/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4184} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004185/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4185} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004186/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4186} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004187/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4187} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004188/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4188} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004189/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4189} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004190/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4190} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004191/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4191} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004192/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4192} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004193/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4193} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004194/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4194} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004195/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4195} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004196/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4196} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004197/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4197} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004198/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4198} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004199/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4199} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004200/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4200} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004201/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4201} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004202/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4202} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004203/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4203} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004204/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4204} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004205/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4205} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004206/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4206} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004207/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4207} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004208/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4208} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004209/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4209} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004210/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4210} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004211/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4211} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004212/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4212} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004213/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4213} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004214/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4214} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004215/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4215} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004216/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4216} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004217/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4217} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004218/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4218} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004219/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4219} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004220/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4220} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004221/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4221} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004222/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4222} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004223/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4223} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004224/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4224} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004225/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4225} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004226/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4226} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004227/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4227} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004228/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4228} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004229/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4229} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004230/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4230} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004231/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4231} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004232/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4232} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004233/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4233} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004234/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4234} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004235/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4235} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004236/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4236} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004237/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4237} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004238/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4238} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004239/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4239} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004240/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4240} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004241/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4241} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004242/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4242} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004243/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4243} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004244/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4244} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004245/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4245} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004246/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4246} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004247/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4247} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004248/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4248} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004249/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4249} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004250/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4250} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004251/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4251} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004252/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4252} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004253/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4253} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004254/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4254} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004255/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4255} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004256/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4256} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004257/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4257} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004258/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4258} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004259/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4259} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004260/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4260} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004261/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4261} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004262/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4262} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004263/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4263} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004264/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4264} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004265/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4265} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004266/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4266} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004267/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4267} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004268/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4268} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004269/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4269} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004270/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4270} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004271/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4271} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004272/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4272} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004273/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4273} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004274/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4274} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004275/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4275} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004276/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4276} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004277/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4277} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004278/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4278} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004279/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4279} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004280/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4280} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004281/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4281} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004282/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4282} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004283/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4283} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004284/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4284} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004285/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4285} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004286/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4286} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004287/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4287} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004288/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4288} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004289/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4289} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004290/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4290} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004291/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4291} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004292/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4292} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004293/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4293} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004294/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4294} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004295/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4295} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004296/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4296} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004297/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4297} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004298/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4298} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004299/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4299} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004300/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4300} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004301/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4301} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004302/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4302} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004303/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4303} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004304/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4304} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004305/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4305} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004306/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4306} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004307/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4307} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004308/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4308} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004309/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4309} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004310/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4310} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004311/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4311} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004312/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4312} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004313/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4313} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004314/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4314} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004315/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4315} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004316/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4316} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004317/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4317} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004318/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4318} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004319/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4319} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004320/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4320} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004321/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4321} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004322/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4322} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004323/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4323} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004324/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4324} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004325/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4325} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004326/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4326} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004327/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4327} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004328/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4328} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004329/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4329} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004330/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4330} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004331/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4331} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004332/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4332} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004333/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4333} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004334/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4334} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004335/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4335} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004336/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4336} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004337/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4337} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004338/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4338} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004339/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4339} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004340/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4340} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004341/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4341} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004342/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4342} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004343/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4343} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004344/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4344} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004345/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4345} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004346/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4346} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004347/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4347} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004348/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4348} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004349/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4349} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004350/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4350} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004351/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4351} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004352/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4352} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004353/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4353} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004354/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4354} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004355/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4355} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004356/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4356} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004357/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4357} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004358/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4358} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004359/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4359} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004360/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4360} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004361/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4361} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004362/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4362} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004363/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4363} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004364/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4364} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004365/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4365} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004366/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4366} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004367/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4367} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004368/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4368} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004369/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4369} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004370/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4370} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004371/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4371} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004372/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4372} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004373/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4373} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004374/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4374} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004375/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4375} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004376/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4376} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004377/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4377} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004378/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4378} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004379/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4379} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004380/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4380} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004381/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4381} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004382/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4382} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004383/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4383} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004384/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4384} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004385/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4385} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004386/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4386} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004387/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4387} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004388/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4388} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004389/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4389} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004390/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4390} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004391/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4391} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004392/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4392} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004393/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4393} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004394/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4394} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004395/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4395} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004396/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4396} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004397/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4397} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004398/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4398} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004399/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4399} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004400/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4400} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004401/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4401} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004402/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4402} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004403/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4403} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004404/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4404} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004405/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4405} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004406/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4406} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004407/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4407} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004408/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4408} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004409/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4409} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004410/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4410} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004411/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4411} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004412/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4412} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004413/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4413} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004414/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4414} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004415/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4415} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004416/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4416} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004417/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4417} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004418/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4418} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004419/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4419} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004420/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4420} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004421/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4421} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004422/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4422} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004423/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4423} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004424/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4424} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004425/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4425} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004426/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4426} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004427/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4427} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004428/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4428} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004429/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4429} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004430/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4430} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004431/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4431} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004432/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4432} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004433/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4433} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004434/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4434} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004435/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4435} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004436/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4436} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004437/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4437} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004438/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4438} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004439/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4439} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004440/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4440} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004441/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4441} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004442/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4442} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004443/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4443} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004444/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4444} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004445/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4445} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004446/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4446} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004447/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4447} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004448/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4448} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004449/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4449} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004450/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4450} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004451/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4451} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004452/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4452} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004453/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4453} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004454/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4454} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004455/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4455} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004456/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4456} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004457/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4457} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004458/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4458} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004459/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4459} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004460/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4460} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004461/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4461} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004462/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4462} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004463/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4463} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004464/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4464} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004465/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4465} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004466/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4466} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004467/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4467} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004468/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4468} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004469/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4469} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004470/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4470} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004471/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4471} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004472/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4472} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004473/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4473} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004474/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4474} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004475/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4475} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004476/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4476} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004477/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4477} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004478/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4478} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004479/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4479} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004480/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4480} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004481/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4481} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004482/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4482} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004483/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4483} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004484/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4484} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004485/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4485} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004486/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4486} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004487/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4487} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004488/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4488} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004489/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4489} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004490/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4490} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004491/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4491} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004492/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4492} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004493/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4493} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004494/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4494} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004495/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4495} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004496/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4496} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004497/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4497} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004498/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4498} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004499/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4499} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004500/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4500} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004501/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4501} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004502/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4502} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004503/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4503} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004504/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4504} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004505/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4505} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004506/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4506} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004507/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4507} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004508/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4508} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004509/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4509} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004510/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4510} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004511/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4511} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004512/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4512} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004513/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4513} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004514/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4514} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004515/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4515} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004516/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4516} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004517/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4517} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004518/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4518} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004519/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4519} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004520/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4520} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004521/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4521} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004522/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4522} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004523/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4523} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004524/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4524} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004525/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4525} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004526/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4526} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004527/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4527} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004528/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4528} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004529/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4529} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004530/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4530} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004531/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4531} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004532/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4532} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004533/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4533} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004534/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4534} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004535/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4535} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004536/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4536} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004537/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4537} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004538/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4538} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004539/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4539} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004540/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4540} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004541/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4541} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004542/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4542} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004543/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4543} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004544/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4544} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004545/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4545} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004546/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4546} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004547/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4547} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004548/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4548} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004549/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4549} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004550/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4550} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004551/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4551} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004552/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4552} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004553/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4553} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004554/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4554} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004555/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4555} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004556/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4556} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004557/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4557} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004558/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4558} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004559/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4559} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004560/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4560} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004561/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4561} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004562/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4562} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004563/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4563} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004564/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4564} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004565/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4565} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004566/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4566} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004567/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4567} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004568/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4568} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004569/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4569} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004570/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4570} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004571/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4571} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004572/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4572} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004573/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4573} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004574/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4574} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004575/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4575} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004576/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4576} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004577/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4577} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004578/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4578} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004579/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4579} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004580/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4580} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004581/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4581} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004582/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4582} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004583/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4583} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004584/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4584} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004585/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4585} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004586/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4586} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004587/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4587} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004588/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4588} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004589/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4589} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004590/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4590} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004591/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4591} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004592/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4592} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004593/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4593} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004594/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4594} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004595/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4595} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004596/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4596} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004597/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4597} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004598/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4598} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004599/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4599} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004600/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4600} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004601/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4601} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004602/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4602} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004603/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4603} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004604/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4604} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004605/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4605} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004606/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4606} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004607/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4607} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004608/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4608} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004609/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4609} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004610/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4610} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004611/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4611} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004612/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4612} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004613/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4613} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004614/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4614} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004615/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4615} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004616/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4616} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004617/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4617} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004618/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4618} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004619/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4619} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004620/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4620} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004621/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4621} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004622/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4622} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004623/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4623} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004624/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4624} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004625/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4625} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004626/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4626} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004627/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4627} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004628/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4628} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004629/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4629} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004630/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4630} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004631/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4631} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004632/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4632} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004633/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4633} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004634/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4634} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004635/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4635} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004636/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4636} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004637/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4637} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004638/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4638} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004639/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4639} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004640/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4640} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004641/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4641} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004642/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4642} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004643/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4643} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004644/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4644} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004645/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4645} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004646/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4646} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004647/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4647} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004648/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4648} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004649/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4649} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004650/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4650} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004651/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4651} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004652/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4652} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004653/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4653} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004654/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4654} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004655/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4655} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004656/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4656} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004657/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4657} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004658/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4658} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004659/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4659} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004660/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4660} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004661/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4661} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004662/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4662} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004663/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4663} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004664/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4664} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004665/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4665} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004666/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4666} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004667/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4667} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004668/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4668} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004669/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4669} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004670/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4670} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004671/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4671} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004672/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4672} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004673/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4673} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004674/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4674} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004675/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4675} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004676/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4676} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004677/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4677} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004678/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4678} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004679/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4679} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004680/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4680} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004681/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4681} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004682/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4682} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004683/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4683} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004684/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4684} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004685/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4685} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004686/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4686} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004687/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4687} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004688/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4688} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004689/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4689} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004690/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4690} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004691/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4691} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004692/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4692} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004693/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4693} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004694/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4694} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004695/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4695} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004696/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4696} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004697/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4697} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004698/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4698} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004699/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4699} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004700/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4700} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004701/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4701} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004702/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4702} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004703/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4703} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004704/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4704} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004705/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4705} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004706/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4706} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004707/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4707} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004708/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4708} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004709/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4709} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004710/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4710} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004711/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4711} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004712/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4712} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004713/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4713} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004714/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4714} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004715/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4715} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004716/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4716} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004717/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4717} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004718/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4718} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004719/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4719} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004720/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4720} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004721/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4721} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004722/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4722} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004723/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4723} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004724/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4724} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004725/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4725} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004726/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4726} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004727/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4727} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004728/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4728} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004729/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4729} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004730/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4730} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004731/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4731} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004732/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4732} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004733/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4733} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004734/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4734} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004735/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4735} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004736/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4736} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004737/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4737} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004738/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4738} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004739/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4739} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004740/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4740} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004741/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4741} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004742/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4742} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004743/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4743} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004744/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4744} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004745/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4745} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004746/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4746} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004747/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4747} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004748/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4748} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004749/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4749} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004750/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4750} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004751/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4751} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004752/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4752} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004753/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4753} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004754/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4754} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004755/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4755} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004756/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4756} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004757/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4757} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004758/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4758} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004759/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4759} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004760/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4760} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004761/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4761} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004762/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4762} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004763/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4763} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004764/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4764} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004765/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4765} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004766/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4766} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004767/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4767} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004768/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4768} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004769/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4769} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004770/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4770} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004771/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4771} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004772/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4772} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004773/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4773} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004774/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4774} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004775/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4775} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004776/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4776} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004777/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4777} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004778/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4778} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004779/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4779} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004780/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4780} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004781/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4781} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004782/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4782} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004783/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4783} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004784/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4784} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004785/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4785} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004786/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4786} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004787/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4787} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004788/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4788} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004789/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4789} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004790/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4790} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004791/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4791} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004792/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4792} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004793/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4793} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004794/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4794} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004795/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4795} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004796/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4796} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004797/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4797} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004798/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4798} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004799/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4799} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004800/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4800} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004801/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4801} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004802/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4802} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004803/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4803} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004804/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4804} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004805/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4805} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004806/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4806} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004807/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4807} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004808/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4808} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004809/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4809} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004810/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4810} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004811/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4811} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004812/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4812} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004813/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4813} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004814/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4814} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004815/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4815} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004816/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4816} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004817/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4817} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004818/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4818} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004819/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4819} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004820/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4820} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004821/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4821} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004822/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4822} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004823/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4823} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004824/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4824} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004825/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4825} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004826/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4826} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004827/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4827} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004828/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4828} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004829/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4829} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004830/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4830} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004831/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4831} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004832/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4832} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004833/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4833} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004834/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4834} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004835/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4835} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004836/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4836} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004837/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4837} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004838/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4838} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004839/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4839} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004840/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4840} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004841/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4841} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004842/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4842} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004843/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4843} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004844/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4844} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004845/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4845} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004846/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4846} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004847/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4847} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004848/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4848} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004849/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4849} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004850/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4850} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004851/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4851} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004852/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4852} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004853/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4853} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004854/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4854} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004855/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4855} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004856/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4856} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004857/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4857} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004858/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4858} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004859/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4859} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004860/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4860} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004861/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4861} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004862/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4862} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004863/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4863} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004864/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4864} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004865/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4865} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004866/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4866} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004867/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4867} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004868/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4868} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004869/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4869} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004870/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4870} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004871/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4871} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004872/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4872} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004873/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4873} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004874/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4874} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004875/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4875} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004876/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4876} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004877/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4877} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004878/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4878} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004879/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4879} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004880/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4880} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004881/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4881} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004882/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4882} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004883/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4883} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004884/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4884} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004885/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4885} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004886/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4886} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004887/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4887} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004888/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4888} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004889/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4889} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004890/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4890} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004891/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4891} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004892/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4892} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004893/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4893} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004894/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4894} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004895/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4895} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004896/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4896} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004897/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4897} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004898/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4898} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004899/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4899} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004900/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4900} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004901/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4901} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004902/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4902} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004903/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4903} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004904/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4904} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004905/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4905} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004906/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4906} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004907/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4907} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004908/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4908} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004909/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4909} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004910/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4910} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004911/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4911} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004912/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4912} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004913/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4913} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004914/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4914} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004915/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4915} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004916/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4916} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004917/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4917} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004918/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4918} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004919/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4919} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004920/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4920} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004921/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4921} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004922/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4922} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004923/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4923} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004924/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4924} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004925/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4925} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004926/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4926} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004927/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4927} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004928/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4928} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004929/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4929} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004930/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4930} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004931/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4931} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004932/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4932} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004933/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4933} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004934/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4934} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004935/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4935} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004936/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4936} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004937/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4937} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004938/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4938} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004939/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4939} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004940/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4940} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004941/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4941} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004942/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4942} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004943/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4943} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004944/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4944} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004945/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4945} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004946/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4946} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004947/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4947} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004948/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4948} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004949/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4949} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004950/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4950} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004951/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4951} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004952/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4952} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004953/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4953} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004954/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4954} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004955/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4955} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004956/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4956} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004957/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4957} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004958/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4958} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004959/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4959} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004960/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4960} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004961/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4961} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004962/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4962} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004963/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4963} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004964/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4964} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004965/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4965} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004966/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4966} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004967/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4967} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004968/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4968} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004969/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4969} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004970/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4970} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004971/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4971} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004972/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4972} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004973/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4973} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004974/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4974} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004975/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4975} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004976/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4976} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004977/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4977} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004978/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4978} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004979/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4979} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004980/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4980} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004981/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4981} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004982/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4982} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004983/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4983} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004984/video/ground_truth.mp4", "text_annot": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.", "id": 4984} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004985/video/ground_truth.mp4", "text_annot": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame.", "id": 4985} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004986/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4986} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004987/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4987} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004988/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4988} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004989/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4989} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004990/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4990} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004991/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4991} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004992/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4992} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004993/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4993} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004994/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4994} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004995/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4995} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004996/video/ground_truth.mp4", "text_annot": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics.", "id": 4996} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004997/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4997} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004998/video/ground_truth.mp4", "text_annot": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center.", "id": 4998} -{"clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004999/video/ground_truth.mp4", "text_annot": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout.", "id": 4999} +{"sample_id": "angle_bisector_ball_identification_00000000", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000000/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000000/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000000/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000000/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000001", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000001/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000001/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000001/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000001/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000002", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000002/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000002/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000002/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000002/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000003", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000003/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000003/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000003/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000003/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000004", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000004/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000004/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000004/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000004/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000005", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000005/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000005/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000005/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000005/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000006", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000006/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000006/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000006/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000006/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000007", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000007/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000007/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000007/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000007/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000008", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000008/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000008/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000008/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000008/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000009", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000009/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000009/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000009/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000009/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000010", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000010/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000010/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000010/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000010/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000011", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000011/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000011/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000011/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000011/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000012", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000012/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000012/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000012/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000012/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000013", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000013/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000013/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000013/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000013/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000014", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000014/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000014/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000014/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000014/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000015", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000015/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000015/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000015/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000015/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000016", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000016/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000016/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000016/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000016/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000017", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000017/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000017/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000017/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000017/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000018", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000018/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000018/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000018/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000018/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000019", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000019/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000019/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000019/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000019/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000020", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000020/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000020/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000020/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000020/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000021", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000021/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000021/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000021/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000021/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000022", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000022/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000022/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000022/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000022/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000023", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000023/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000023/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000023/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000023/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000024", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000024/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000024/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000024/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000024/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000025", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000025/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000025/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000025/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000025/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000026", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000026/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000026/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000026/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000026/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000027", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000027/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000027/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000027/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000027/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000028", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000028/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000028/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000028/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000028/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000029", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000029/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000029/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000029/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000029/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000030", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000030/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000030/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000030/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000030/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000031", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000031/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000031/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000031/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000031/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000032", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000032/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000032/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000032/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000032/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000033", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000033/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000033/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000033/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000033/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000034", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000034/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000034/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000034/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000034/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000035", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000035/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000035/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000035/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000035/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000036", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000036/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000036/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000036/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000036/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000037", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000037/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000037/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000037/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000037/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000038", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000038/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000038/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000038/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000038/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000039", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000039/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000039/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000039/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000039/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000040", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000040/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000040/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000040/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000040/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000041", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000041/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000041/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000041/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000041/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000042", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000042/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000042/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000042/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000042/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000043", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000043/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000043/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000043/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000043/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000044", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000044/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000044/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000044/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000044/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000045", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000045/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000045/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000045/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000045/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000046", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000046/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000046/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000046/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000046/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000047", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000047/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000047/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000047/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000047/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000048", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000048/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000048/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000048/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000048/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000049", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000049/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000049/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000049/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000049/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000050", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000050/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000050/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000050/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000050/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000051", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000051/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000051/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000051/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000051/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000052", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000052/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000052/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000052/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000052/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000053", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000053/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000053/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000053/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000053/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000054", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000054/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000054/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000054/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000054/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000055", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000055/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000055/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000055/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000055/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000056", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000056/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000056/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000056/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000056/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000057", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000057/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000057/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000057/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000057/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000058", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000058/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000058/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000058/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000058/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000059", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000059/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000059/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000059/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000059/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000060", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000060/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000060/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000060/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000060/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000061", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000061/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000061/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000061/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000061/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000062", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000062/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000062/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000062/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000062/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000063", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000063/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000063/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000063/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000063/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000064", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000064/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000064/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000064/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000064/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000065", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000065/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000065/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000065/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000065/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000066", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000066/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000066/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000066/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000066/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000067", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000067/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000067/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000067/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000067/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000068", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000068/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000068/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000068/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000068/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000069", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000069/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000069/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000069/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000069/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000070", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000070/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000070/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000070/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000070/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000071", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000071/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000071/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000071/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000071/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000072", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000072/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000072/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000072/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000072/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000073", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000073/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000073/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000073/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000073/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000074", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000074/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000074/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000074/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000074/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000075", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000075/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000075/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000075/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000075/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000076", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000076/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000076/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000076/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000076/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000077", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000077/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000077/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000077/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000077/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000078", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000078/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000078/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000078/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000078/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000079", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000079/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000079/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000079/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000079/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000080", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000080/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000080/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000080/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000080/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000081", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000081/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000081/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000081/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000081/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000082", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000082/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000082/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000082/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000082/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000083", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000083/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000083/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000083/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000083/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000084", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000084/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000084/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000084/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000084/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000085", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000085/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000085/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000085/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000085/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000086", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000086/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000086/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000086/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000086/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000087", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000087/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000087/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000087/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000087/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000088", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000088/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000088/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000088/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000088/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000089", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000089/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000089/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000089/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000089/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000090", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000090/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000090/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000090/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000090/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000091", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000091/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000091/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000091/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000091/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000092", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000092/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000092/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000092/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000092/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000093", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000093/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000093/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000093/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000093/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000094", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000094/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000094/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000094/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000094/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000095", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000095/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000095/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000095/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000095/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000096", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000096/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000096/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000096/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000096/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000097", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000097/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000097/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000097/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000097/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000098", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000098/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000098/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000098/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000098/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000099", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000099/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000099/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000099/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000099/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000100", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000100/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000100/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000100/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000100/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000101", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000101/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000101/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000101/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000101/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000102", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000102/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000102/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000102/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000102/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000103", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000103/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000103/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000103/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000103/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000104", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000104/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000104/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000104/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000104/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000105", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000105/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000105/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000105/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000105/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000106", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000106/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000106/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000106/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000106/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000107", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000107/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000107/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000107/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000107/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000108", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000108/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000108/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000108/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000108/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000109", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000109/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000109/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000109/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000109/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000110", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000110/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000110/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000110/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000110/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000111", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000111/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000111/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000111/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000111/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000112", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000112/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000112/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000112/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000112/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000113", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000113/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000113/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000113/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000113/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000114", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000114/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000114/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000114/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000114/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000115", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000115/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000115/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000115/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000115/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000116", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000116/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000116/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000116/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000116/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000117", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000117/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000117/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000117/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000117/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000118", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000118/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000118/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000118/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000118/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000119", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000119/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000119/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000119/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000119/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000120", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000120/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000120/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000120/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000120/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000121", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000121/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000121/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000121/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000121/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000122", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000122/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000122/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000122/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000122/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000123", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000123/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000123/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000123/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000123/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000124", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000124/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000124/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000124/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000124/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000125", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000125/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000125/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000125/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000125/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000126", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000126/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000126/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000126/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000126/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000127", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000127/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000127/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000127/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000127/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000128", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000128/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000128/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000128/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000128/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000129", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000129/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000129/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000129/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000129/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000130", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000130/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000130/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000130/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000130/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000131", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000131/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000131/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000131/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000131/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000132", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000132/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000132/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000132/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000132/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000133", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000133/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000133/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000133/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000133/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000134", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000134/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000134/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000134/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000134/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000135", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000135/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000135/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000135/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000135/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000136", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000136/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000136/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000136/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000136/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000137", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000137/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000137/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000137/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000137/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000138", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000138/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000138/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000138/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000138/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000139", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000139/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000139/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000139/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000139/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000140", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000140/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000140/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000140/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000140/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000141", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000141/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000141/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000141/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000141/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000142", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000142/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000142/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000142/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000142/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000143", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000143/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000143/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000143/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000143/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000144", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000144/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000144/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000144/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000144/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000145", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000145/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000145/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000145/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000145/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000146", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000146/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000146/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000146/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000146/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000147", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000147/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000147/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000147/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000147/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000148", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000148/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000148/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000148/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000148/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000149", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000149/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000149/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000149/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000149/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000150", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000150/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000150/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000150/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000150/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000151", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000151/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000151/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000151/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000151/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000152", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000152/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000152/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000152/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000152/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000153", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000153/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000153/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000153/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000153/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000154", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000154/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000154/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000154/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000154/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000155", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000155/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000155/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000155/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000155/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000156", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000156/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000156/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000156/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000156/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000157", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000157/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000157/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000157/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000157/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000158", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000158/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000158/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000158/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000158/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000159", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000159/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000159/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000159/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000159/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000160", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000160/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000160/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000160/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000160/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000161", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000161/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000161/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000161/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000161/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000162", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000162/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000162/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000162/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000162/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000163", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000163/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000163/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000163/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000163/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000164", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000164/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000164/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000164/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000164/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000165", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000165/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000165/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000165/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000165/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000166", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000166/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000166/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000166/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000166/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000167", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000167/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000167/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000167/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000167/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000168", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000168/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000168/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000168/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000168/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000169", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000169/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000169/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000169/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000169/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000170", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000170/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000170/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000170/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000170/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000171", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000171/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000171/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000171/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000171/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000172", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000172/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000172/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000172/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000172/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000173", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000173/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000173/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000173/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000173/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000174", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000174/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000174/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000174/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000174/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000175", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000175/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000175/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000175/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000175/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000176", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000176/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000176/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000176/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000176/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000177", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000177/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000177/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000177/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000177/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000178", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000178/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000178/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000178/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000178/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000179", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000179/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000179/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000179/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000179/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000180", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000180/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000180/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000180/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000180/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000181", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000181/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000181/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000181/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000181/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000182", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000182/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000182/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000182/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000182/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000183", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000183/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000183/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000183/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000183/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000184", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000184/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000184/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000184/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000184/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000185", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000185/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000185/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000185/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000185/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000186", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000186/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000186/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000186/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000186/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000187", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000187/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000187/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000187/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000187/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000188", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000188/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000188/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000188/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000188/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000189", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000189/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000189/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000189/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000189/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000190", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000190/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000190/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000190/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000190/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000191", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000191/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000191/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000191/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000191/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000192", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000192/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000192/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000192/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000192/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000193", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000193/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000193/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000193/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000193/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000194", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000194/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000194/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000194/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000194/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000195", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000195/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000195/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000195/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000195/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000196", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000196/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000196/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000196/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000196/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000197", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000197/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000197/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000197/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000197/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000198", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000198/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000198/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000198/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000198/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000199", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000199/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000199/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000199/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000199/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000200", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000200/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000200/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000200/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000200/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000201", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000201/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000201/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000201/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000201/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000202", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000202/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000202/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000202/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000202/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000203", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000203/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000203/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000203/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000203/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000204", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000204/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000204/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000204/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000204/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000205", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000205/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000205/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000205/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000205/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000206", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000206/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000206/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000206/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000206/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000207", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000207/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000207/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000207/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000207/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000208", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000208/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000208/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000208/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000208/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000209", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000209/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000209/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000209/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000209/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000210", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000210/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000210/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000210/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000210/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000211", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000211/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000211/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000211/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000211/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000212", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000212/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000212/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000212/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000212/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000213", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000213/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000213/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000213/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000213/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000214", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000214/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000214/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000214/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000214/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000215", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000215/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000215/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000215/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000215/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000216", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000216/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000216/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000216/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000216/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000217", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000217/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000217/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000217/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000217/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000218", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000218/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000218/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000218/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000218/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000219", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000219/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000219/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000219/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000219/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000220", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000220/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000220/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000220/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000220/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000221", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000221/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000221/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000221/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000221/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000222", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000222/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000222/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000222/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000222/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000223", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000223/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000223/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000223/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000223/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000224", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000224/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000224/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000224/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000224/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000225", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000225/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000225/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000225/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000225/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000226", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000226/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000226/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000226/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000226/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000227", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000227/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000227/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000227/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000227/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000228", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000228/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000228/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000228/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000228/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000229", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000229/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000229/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000229/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000229/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000230", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000230/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000230/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000230/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000230/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000231", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000231/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000231/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000231/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000231/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000232", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000232/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000232/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000232/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000232/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000233", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000233/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000233/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000233/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000233/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000234", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000234/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000234/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000234/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000234/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000235", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000235/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000235/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000235/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000235/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000236", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000236/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000236/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000236/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000236/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000237", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000237/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000237/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000237/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000237/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000238", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000238/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000238/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000238/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000238/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000239", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000239/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000239/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000239/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000239/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000240", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000240/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000240/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000240/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000240/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000241", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000241/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000241/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000241/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000241/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000242", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000242/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000242/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000242/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000242/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000243", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000243/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000243/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000243/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000243/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000244", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000244/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000244/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000244/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000244/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000245", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000245/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000245/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000245/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000245/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000246", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000246/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000246/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000246/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000246/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000247", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000247/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000247/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000247/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000247/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000248", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000248/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000248/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000248/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000248/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000249", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000249/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000249/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000249/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000249/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000250", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000250/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000250/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000250/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000250/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000251", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000251/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000251/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000251/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000251/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000252", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000252/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000252/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000252/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000252/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000253", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000253/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000253/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000253/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000253/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000254", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000254/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000254/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000254/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000254/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000255", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000255/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000255/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000255/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000255/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000256", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000256/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000256/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000256/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000256/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000257", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000257/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000257/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000257/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000257/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000258", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000258/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000258/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000258/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000258/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000259", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000259/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000259/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000259/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000259/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000260", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000260/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000260/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000260/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000260/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000261", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000261/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000261/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000261/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000261/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000262", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000262/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000262/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000262/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000262/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000263", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000263/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000263/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000263/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000263/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000264", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000264/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000264/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000264/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000264/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000265", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000265/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000265/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000265/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000265/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000266", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000266/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000266/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000266/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000266/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000267", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000267/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000267/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000267/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000267/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000268", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000268/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000268/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000268/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000268/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000269", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000269/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000269/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000269/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000269/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000270", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000270/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000270/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000270/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000270/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000271", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000271/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000271/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000271/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000271/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000272", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000272/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000272/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000272/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000272/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000273", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000273/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000273/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000273/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000273/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000274", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000274/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000274/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000274/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000274/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000275", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000275/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000275/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000275/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000275/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000276", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000276/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000276/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000276/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000276/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000277", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000277/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000277/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000277/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000277/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000278", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000278/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000278/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000278/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000278/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000279", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000279/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000279/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000279/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000279/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000280", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000280/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000280/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000280/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000280/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000281", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000281/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000281/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000281/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000281/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000282", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000282/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000282/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000282/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000282/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000283", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000283/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000283/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000283/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000283/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000284", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000284/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000284/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000284/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000284/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000285", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000285/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000285/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000285/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000285/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000286", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000286/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000286/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000286/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000286/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000287", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000287/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000287/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000287/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000287/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000288", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000288/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000288/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000288/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000288/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000289", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000289/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000289/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000289/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000289/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000290", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000290/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000290/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000290/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000290/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000291", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000291/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000291/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000291/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000291/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000292", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000292/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000292/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000292/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000292/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000293", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000293/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000293/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000293/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000293/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000294", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000294/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000294/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000294/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000294/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000295", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000295/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000295/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000295/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000295/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000296", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000296/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000296/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000296/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000296/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000297", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000297/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000297/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000297/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000297/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000298", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000298/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000298/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000298/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000298/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000299", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000299/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000299/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000299/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000299/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000300", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000300/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000300/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000300/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000300/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000301", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000301/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000301/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000301/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000301/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000302", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000302/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000302/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000302/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000302/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000303", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000303/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000303/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000303/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000303/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000304", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000304/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000304/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000304/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000304/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000305", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000305/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000305/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000305/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000305/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000306", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000306/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000306/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000306/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000306/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000307", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000307/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000307/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000307/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000307/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000308", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000308/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000308/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000308/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000308/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000309", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000309/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000309/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000309/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000309/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000310", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000310/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000310/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000310/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000310/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000311", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000311/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000311/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000311/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000311/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000312", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000312/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000312/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000312/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000312/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000313", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000313/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000313/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000313/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000313/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000314", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000314/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000314/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000314/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000314/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000315", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000315/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000315/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000315/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000315/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000316", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000316/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000316/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000316/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000316/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000317", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000317/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000317/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000317/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000317/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000318", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000318/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000318/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000318/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000318/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000319", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000319/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000319/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000319/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000319/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000320", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000320/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000320/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000320/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000320/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000321", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000321/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000321/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000321/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000321/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000322", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000322/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000322/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000322/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000322/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000323", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000323/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000323/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000323/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000323/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000324", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000324/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000324/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000324/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000324/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000325", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000325/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000325/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000325/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000325/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000326", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000326/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000326/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000326/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000326/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000327", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000327/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000327/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000327/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000327/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000328", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000328/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000328/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000328/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000328/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000329", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000329/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000329/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000329/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000329/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000330", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000330/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000330/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000330/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000330/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000331", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000331/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000331/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000331/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000331/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000332", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000332/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000332/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000332/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000332/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000333", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000333/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000333/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000333/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000333/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000334", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000334/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000334/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000334/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000334/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000335", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000335/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000335/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000335/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000335/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000336", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000336/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000336/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000336/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000336/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000337", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000337/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000337/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000337/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000337/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000338", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000338/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000338/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000338/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000338/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000339", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000339/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000339/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000339/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000339/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000340", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000340/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000340/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000340/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000340/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000341", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000341/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000341/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000341/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000341/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000342", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000342/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000342/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000342/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000342/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000343", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000343/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000343/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000343/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000343/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000344", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000344/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000344/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000344/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000344/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000345", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000345/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000345/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000345/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000345/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000346", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000346/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000346/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000346/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000346/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000347", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000347/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000347/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000347/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000347/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000348", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000348/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000348/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000348/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000348/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000349", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000349/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000349/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000349/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000349/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000350", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000350/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000350/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000350/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000350/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000351", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000351/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000351/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000351/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000351/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000352", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000352/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000352/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000352/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000352/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000353", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000353/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000353/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000353/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000353/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000354", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000354/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000354/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000354/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000354/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000355", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000355/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000355/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000355/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000355/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000356", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000356/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000356/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000356/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000356/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000357", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000357/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000357/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000357/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000357/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000358", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000358/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000358/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000358/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000358/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000359", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000359/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000359/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000359/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000359/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000360", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000360/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000360/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000360/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000360/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000361", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000361/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000361/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000361/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000361/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000362", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000362/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000362/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000362/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000362/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000363", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000363/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000363/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000363/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000363/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000364", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000364/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000364/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000364/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000364/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000365", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000365/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000365/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000365/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000365/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000366", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000366/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000366/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000366/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000366/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000367", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000367/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000367/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000367/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000367/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000368", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000368/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000368/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000368/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000368/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000369", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000369/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000369/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000369/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000369/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000370", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000370/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000370/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000370/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000370/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000371", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000371/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000371/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000371/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000371/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000372", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000372/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000372/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000372/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000372/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000373", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000373/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000373/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000373/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000373/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000374", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000374/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000374/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000374/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000374/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000375", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000375/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000375/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000375/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000375/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000376", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000376/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000376/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000376/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000376/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000377", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000377/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000377/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000377/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000377/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000378", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000378/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000378/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000378/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000378/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000379", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000379/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000379/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000379/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000379/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000380", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000380/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000380/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000380/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000380/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000381", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000381/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000381/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000381/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000381/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000382", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000382/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000382/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000382/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000382/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000383", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000383/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000383/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000383/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000383/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000384", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000384/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000384/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000384/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000384/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000385", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000385/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000385/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000385/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000385/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000386", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000386/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000386/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000386/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000386/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000387", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000387/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000387/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000387/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000387/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000388", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000388/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000388/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000388/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000388/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000389", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000389/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000389/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000389/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000389/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000390", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000390/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000390/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000390/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000390/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000391", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000391/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000391/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000391/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000391/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000392", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000392/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000392/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000392/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000392/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000393", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000393/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000393/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000393/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000393/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000394", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000394/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000394/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000394/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000394/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000395", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000395/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000395/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000395/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000395/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000396", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000396/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000396/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000396/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000396/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000397", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000397/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000397/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000397/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000397/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000398", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000398/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000398/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000398/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000398/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000399", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000399/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000399/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000399/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000399/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000400", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000400/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000400/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000400/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000400/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000401", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000401/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000401/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000401/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000401/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000402", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000402/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000402/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000402/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000402/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000403", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000403/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000403/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000403/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000403/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000404", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000404/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000404/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000404/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000404/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000405", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000405/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000405/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000405/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000405/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000406", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000406/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000406/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000406/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000406/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000407", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000407/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000407/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000407/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000407/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000408", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000408/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000408/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000408/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000408/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000409", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000409/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000409/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000409/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000409/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000410", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000410/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000410/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000410/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000410/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000411", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000411/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000411/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000411/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000411/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000412", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000412/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000412/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000412/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000412/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000413", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000413/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000413/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000413/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000413/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000414", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000414/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000414/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000414/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000414/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000415", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000415/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000415/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000415/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000415/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000416", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000416/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000416/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000416/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000416/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000417", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000417/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000417/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000417/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000417/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000418", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000418/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000418/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000418/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000418/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000419", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000419/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000419/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000419/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000419/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000420", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000420/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000420/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000420/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000420/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000421", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000421/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000421/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000421/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000421/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000422", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000422/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000422/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000422/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000422/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000423", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000423/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000423/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000423/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000423/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000424", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000424/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000424/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000424/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000424/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000425", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000425/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000425/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000425/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000425/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000426", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000426/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000426/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000426/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000426/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000427", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000427/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000427/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000427/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000427/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000428", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000428/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000428/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000428/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000428/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000429", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000429/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000429/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000429/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000429/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000430", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000430/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000430/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000430/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000430/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000431", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000431/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000431/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000431/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000431/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000432", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000432/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000432/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000432/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000432/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000433", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000433/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000433/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000433/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000433/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000434", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000434/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000434/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000434/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000434/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000435", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000435/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000435/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000435/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000435/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000436", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000436/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000436/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000436/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000436/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000437", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000437/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000437/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000437/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000437/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000438", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000438/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000438/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000438/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000438/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000439", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000439/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000439/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000439/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000439/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000440", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000440/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000440/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000440/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000440/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000441", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000441/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000441/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000441/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000441/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000442", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000442/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000442/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000442/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000442/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000443", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000443/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000443/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000443/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000443/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000444", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000444/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000444/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000444/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000444/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000445", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000445/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000445/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000445/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000445/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000446", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000446/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000446/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000446/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000446/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000447", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000447/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000447/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000447/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000447/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000448", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000448/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000448/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000448/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000448/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000449", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000449/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000449/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000449/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000449/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000450", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000450/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000450/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000450/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000450/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000451", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000451/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000451/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000451/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000451/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000452", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000452/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000452/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000452/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000452/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000453", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000453/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000453/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000453/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000453/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000454", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000454/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000454/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000454/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000454/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000455", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000455/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000455/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000455/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000455/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000456", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000456/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000456/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000456/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000456/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000457", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000457/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000457/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000457/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000457/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000458", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000458/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000458/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000458/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000458/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000459", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000459/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000459/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000459/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000459/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000460", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000460/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000460/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000460/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000460/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000461", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000461/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000461/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000461/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000461/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000462", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000462/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000462/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000462/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000462/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000463", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000463/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000463/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000463/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000463/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000464", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000464/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000464/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000464/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000464/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000465", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000465/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000465/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000465/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000465/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000466", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000466/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000466/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000466/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000466/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000467", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000467/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000467/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000467/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000467/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000468", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000468/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000468/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000468/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000468/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000469", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000469/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000469/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000469/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000469/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000470", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000470/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000470/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000470/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000470/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000471", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000471/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000471/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000471/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000471/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000472", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000472/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000472/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000472/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000472/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000473", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000473/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000473/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000473/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000473/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000474", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000474/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000474/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000474/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000474/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000475", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000475/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000475/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000475/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000475/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000476", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000476/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000476/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000476/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000476/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000477", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000477/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000477/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000477/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000477/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000478", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000478/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000478/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000478/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000478/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000479", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000479/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000479/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000479/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000479/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000480", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000480/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000480/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000480/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000480/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000481", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000481/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000481/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000481/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000481/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000482", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000482/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000482/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000482/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000482/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000483", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000483/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000483/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000483/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000483/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000484", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000484/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000484/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000484/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000484/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000485", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000485/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000485/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000485/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000485/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000486", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000486/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000486/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000486/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000486/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000487", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000487/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000487/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000487/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000487/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000488", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000488/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000488/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000488/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000488/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000489", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000489/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000489/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000489/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000489/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000490", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000490/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000490/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000490/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000490/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000491", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000491/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000491/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000491/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000491/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000492", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000492/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000492/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000492/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000492/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000493", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000493/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000493/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000493/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000493/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000494", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000494/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000494/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000494/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000494/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000495", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000495/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000495/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000495/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000495/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000496", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000496/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000496/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000496/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000496/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000497", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000497/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000497/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000497/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000497/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000498", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000498/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000498/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000498/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000498/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000499", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000499/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000499/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000499/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000499/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000500", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000500/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000500/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000500/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000500/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000501", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000501/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000501/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000501/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000501/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000502", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000502/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000502/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000502/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000502/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000503", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000503/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000503/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000503/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000503/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000504", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000504/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000504/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000504/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000504/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000505", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000505/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000505/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000505/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000505/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000506", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000506/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000506/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000506/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000506/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000507", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000507/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000507/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000507/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000507/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000508", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000508/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000508/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000508/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000508/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000509", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000509/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000509/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000509/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000509/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000510", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000510/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000510/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000510/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000510/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000511", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000511/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000511/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000511/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000511/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000512", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000512/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000512/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000512/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000512/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000513", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000513/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000513/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000513/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000513/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000514", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000514/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000514/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000514/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000514/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000515", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000515/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000515/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000515/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000515/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000516", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000516/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000516/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000516/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000516/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000517", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000517/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000517/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000517/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000517/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000518", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000518/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000518/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000518/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000518/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000519", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000519/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000519/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000519/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000519/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000520", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000520/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000520/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000520/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000520/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000521", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000521/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000521/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000521/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000521/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000522", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000522/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000522/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000522/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000522/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000523", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000523/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000523/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000523/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000523/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000524", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000524/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000524/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000524/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000524/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000525", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000525/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000525/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000525/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000525/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000526", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000526/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000526/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000526/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000526/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000527", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000527/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000527/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000527/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000527/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000528", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000528/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000528/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000528/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000528/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000529", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000529/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000529/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000529/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000529/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000530", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000530/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000530/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000530/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000530/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000531", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000531/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000531/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000531/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000531/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000532", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000532/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000532/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000532/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000532/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000533", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000533/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000533/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000533/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000533/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000534", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000534/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000534/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000534/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000534/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000535", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000535/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000535/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000535/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000535/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000536", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000536/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000536/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000536/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000536/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000537", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000537/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000537/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000537/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000537/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000538", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000538/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000538/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000538/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000538/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000539", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000539/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000539/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000539/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000539/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000540", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000540/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000540/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000540/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000540/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000541", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000541/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000541/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000541/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000541/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000542", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000542/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000542/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000542/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000542/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000543", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000543/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000543/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000543/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000543/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000544", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000544/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000544/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000544/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000544/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000545", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000545/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000545/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000545/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000545/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000546", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000546/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000546/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000546/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000546/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000547", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000547/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000547/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000547/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000547/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000548", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000548/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000548/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000548/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000548/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000549", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000549/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000549/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000549/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000549/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000550", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000550/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000550/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000550/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000550/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000551", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000551/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000551/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000551/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000551/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000552", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000552/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000552/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000552/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000552/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000553", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000553/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000553/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000553/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000553/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000554", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000554/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000554/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000554/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000554/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000555", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000555/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000555/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000555/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000555/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000556", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000556/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000556/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000556/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000556/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000557", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000557/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000557/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000557/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000557/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000558", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000558/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000558/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000558/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000558/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000559", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000559/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000559/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000559/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000559/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000560", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000560/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000560/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000560/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000560/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000561", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000561/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000561/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000561/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000561/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000562", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000562/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000562/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000562/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000562/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000563", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000563/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000563/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000563/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000563/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000564", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000564/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000564/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000564/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000564/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000565", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000565/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000565/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000565/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000565/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000566", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000566/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000566/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000566/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000566/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000567", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000567/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000567/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000567/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000567/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000568", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000568/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000568/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000568/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000568/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000569", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000569/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000569/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000569/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000569/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000570", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000570/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000570/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000570/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000570/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000571", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000571/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000571/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000571/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000571/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000572", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000572/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000572/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000572/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000572/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000573", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000573/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000573/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000573/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000573/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000574", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000574/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000574/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000574/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000574/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000575", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000575/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000575/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000575/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000575/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000576", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000576/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000576/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000576/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000576/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000577", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000577/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000577/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000577/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000577/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000578", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000578/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000578/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000578/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000578/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000579", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000579/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000579/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000579/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000579/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000580", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000580/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000580/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000580/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000580/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000581", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000581/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000581/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000581/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000581/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000582", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000582/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000582/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000582/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000582/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000583", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000583/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000583/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000583/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000583/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000584", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000584/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000584/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000584/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000584/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000585", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000585/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000585/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000585/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000585/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000586", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000586/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000586/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000586/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000586/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000587", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000587/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000587/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000587/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000587/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000588", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000588/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000588/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000588/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000588/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000589", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000589/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000589/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000589/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000589/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000590", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000590/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000590/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000590/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000590/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000591", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000591/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000591/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000591/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000591/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000592", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000592/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000592/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000592/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000592/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000593", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000593/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000593/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000593/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000593/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000594", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000594/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000594/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000594/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000594/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000595", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000595/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000595/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000595/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000595/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000596", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000596/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000596/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000596/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000596/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000597", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000597/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000597/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000597/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000597/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000598", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000598/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000598/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000598/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000598/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000599", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000599/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000599/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000599/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000599/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000600", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000600/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000600/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000600/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000600/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000601", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000601/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000601/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000601/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000601/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000602", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000602/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000602/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000602/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000602/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000603", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000603/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000603/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000603/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000603/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000604", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000604/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000604/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000604/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000604/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000605", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000605/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000605/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000605/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000605/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000606", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000606/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000606/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000606/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000606/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000607", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000607/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000607/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000607/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000607/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000608", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000608/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000608/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000608/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000608/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000609", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000609/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000609/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000609/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000609/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000610", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000610/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000610/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000610/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000610/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000611", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000611/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000611/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000611/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000611/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000612", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000612/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000612/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000612/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000612/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000613", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000613/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000613/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000613/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000613/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000614", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000614/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000614/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000614/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000614/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000615", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000615/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000615/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000615/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000615/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000616", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000616/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000616/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000616/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000616/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000617", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000617/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000617/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000617/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000617/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000618", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000618/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000618/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000618/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000618/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000619", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000619/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000619/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000619/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000619/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000620", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000620/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000620/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000620/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000620/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000621", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000621/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000621/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000621/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000621/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000622", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000622/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000622/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000622/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000622/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000623", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000623/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000623/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000623/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000623/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000624", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000624/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000624/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000624/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000624/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000625", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000625/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000625/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000625/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000625/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000626", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000626/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000626/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000626/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000626/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000627", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000627/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000627/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000627/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000627/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000628", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000628/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000628/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000628/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000628/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000629", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000629/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000629/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000629/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000629/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000630", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000630/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000630/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000630/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000630/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000631", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000631/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000631/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000631/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000631/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000632", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000632/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000632/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000632/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000632/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000633", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000633/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000633/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000633/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000633/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000634", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000634/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000634/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000634/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000634/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000635", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000635/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000635/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000635/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000635/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000636", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000636/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000636/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000636/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000636/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000637", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000637/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000637/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000637/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000637/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000638", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000638/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000638/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000638/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000638/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000639", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000639/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000639/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000639/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000639/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000640", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000640/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000640/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000640/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000640/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000641", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000641/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000641/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000641/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000641/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000642", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000642/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000642/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000642/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000642/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000643", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000643/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000643/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000643/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000643/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000644", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000644/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000644/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000644/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000644/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000645", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000645/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000645/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000645/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000645/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000646", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000646/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000646/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000646/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000646/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000647", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000647/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000647/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000647/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000647/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000648", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000648/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000648/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000648/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000648/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000649", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000649/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000649/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000649/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000649/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000650", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000650/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000650/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000650/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000650/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000651", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000651/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000651/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000651/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000651/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000652", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000652/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000652/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000652/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000652/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000653", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000653/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000653/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000653/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000653/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000654", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000654/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000654/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000654/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000654/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000655", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000655/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000655/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000655/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000655/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000656", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000656/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000656/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000656/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000656/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000657", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000657/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000657/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000657/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000657/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000658", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000658/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000658/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000658/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000658/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000659", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000659/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000659/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000659/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000659/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000660", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000660/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000660/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000660/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000660/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000661", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000661/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000661/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000661/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000661/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000662", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000662/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000662/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000662/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000662/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000663", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000663/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000663/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000663/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000663/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000664", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000664/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000664/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000664/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000664/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000665", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000665/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000665/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000665/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000665/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000666", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000666/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000666/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000666/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000666/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000667", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000667/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000667/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000667/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000667/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000668", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000668/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000668/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000668/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000668/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000669", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000669/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000669/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000669/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000669/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000670", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000670/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000670/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000670/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000670/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000671", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000671/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000671/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000671/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000671/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000672", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000672/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000672/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000672/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000672/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000673", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000673/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000673/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000673/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000673/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000674", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000674/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000674/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000674/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000674/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000675", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000675/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000675/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000675/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000675/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000676", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000676/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000676/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000676/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000676/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000677", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000677/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000677/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000677/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000677/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000678", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000678/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000678/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000678/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000678/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000679", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000679/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000679/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000679/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000679/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000680", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000680/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000680/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000680/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000680/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000681", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000681/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000681/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000681/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000681/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000682", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000682/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000682/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000682/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000682/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000683", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000683/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000683/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000683/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000683/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000684", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000684/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000684/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000684/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000684/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000685", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000685/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000685/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000685/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000685/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000686", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000686/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000686/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000686/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000686/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000687", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000687/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000687/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000687/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000687/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000688", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000688/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000688/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000688/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000688/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000689", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000689/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000689/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000689/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000689/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000690", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000690/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000690/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000690/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000690/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000691", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000691/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000691/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000691/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000691/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000692", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000692/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000692/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000692/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000692/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000693", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000693/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000693/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000693/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000693/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000694", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000694/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000694/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000694/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000694/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000695", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000695/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000695/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000695/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000695/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000696", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000696/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000696/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000696/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000696/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000697", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000697/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000697/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000697/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000697/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000698", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000698/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000698/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000698/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000698/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000699", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000699/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000699/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000699/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000699/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000700", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000700/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000700/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000700/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000700/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000701", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000701/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000701/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000701/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000701/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000702", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000702/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000702/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000702/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000702/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000703", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000703/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000703/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000703/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000703/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000704", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000704/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000704/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000704/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000704/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000705", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000705/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000705/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000705/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000705/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000706", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000706/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000706/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000706/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000706/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000707", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000707/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000707/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000707/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000707/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000708", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000708/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000708/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000708/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000708/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000709", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000709/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000709/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000709/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000709/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000710", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000710/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000710/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000710/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000710/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000711", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000711/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000711/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000711/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000711/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000712", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000712/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000712/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000712/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000712/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000713", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000713/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000713/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000713/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000713/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000714", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000714/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000714/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000714/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000714/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000715", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000715/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000715/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000715/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000715/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000716", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000716/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000716/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000716/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000716/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000717", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000717/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000717/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000717/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000717/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000718", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000718/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000718/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000718/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000718/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000719", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000719/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000719/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000719/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000719/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000720", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000720/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000720/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000720/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000720/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000721", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000721/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000721/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000721/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000721/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000722", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000722/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000722/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000722/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000722/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000723", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000723/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000723/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000723/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000723/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000724", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000724/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000724/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000724/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000724/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000725", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000725/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000725/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000725/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000725/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000726", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000726/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000726/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000726/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000726/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000727", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000727/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000727/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000727/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000727/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000728", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000728/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000728/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000728/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000728/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000729", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000729/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000729/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000729/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000729/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000730", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000730/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000730/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000730/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000730/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000731", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000731/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000731/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000731/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000731/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000732", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000732/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000732/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000732/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000732/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000733", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000733/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000733/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000733/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000733/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000734", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000734/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000734/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000734/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000734/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000735", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000735/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000735/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000735/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000735/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000736", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000736/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000736/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000736/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000736/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000737", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000737/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000737/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000737/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000737/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000738", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000738/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000738/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000738/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000738/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000739", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000739/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000739/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000739/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000739/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000740", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000740/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000740/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000740/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000740/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000741", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000741/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000741/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000741/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000741/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000742", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000742/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000742/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000742/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000742/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000743", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000743/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000743/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000743/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000743/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000744", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000744/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000744/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000744/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000744/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000745", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000745/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000745/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000745/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000745/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000746", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000746/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000746/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000746/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000746/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000747", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000747/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000747/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000747/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000747/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000748", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000748/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000748/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000748/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000748/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000749", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000749/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000749/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000749/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000749/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000750", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000750/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000750/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000750/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000750/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000751", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000751/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000751/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000751/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000751/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000752", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000752/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000752/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000752/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000752/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000753", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000753/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000753/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000753/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000753/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000754", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000754/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000754/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000754/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000754/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000755", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000755/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000755/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000755/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000755/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000756", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000756/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000756/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000756/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000756/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000757", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000757/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000757/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000757/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000757/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000758", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000758/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000758/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000758/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000758/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000759", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000759/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000759/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000759/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000759/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000760", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000760/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000760/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000760/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000760/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000761", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000761/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000761/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000761/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000761/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000762", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000762/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000762/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000762/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000762/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000763", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000763/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000763/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000763/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000763/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000764", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000764/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000764/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000764/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000764/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000765", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000765/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000765/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000765/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000765/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000766", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000766/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000766/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000766/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000766/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000767", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000767/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000767/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000767/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000767/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000768", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000768/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000768/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000768/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000768/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000769", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000769/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000769/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000769/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000769/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000770", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000770/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000770/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000770/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000770/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000771", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000771/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000771/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000771/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000771/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000772", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000772/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000772/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000772/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000772/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000773", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000773/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000773/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000773/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000773/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000774", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000774/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000774/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000774/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000774/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000775", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000775/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000775/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000775/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000775/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000776", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000776/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000776/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000776/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000776/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000777", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000777/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000777/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000777/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000777/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000778", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000778/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000778/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000778/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000778/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000779", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000779/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000779/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000779/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000779/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000780", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000780/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000780/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000780/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000780/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000781", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000781/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000781/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000781/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000781/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000782", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000782/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000782/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000782/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000782/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000783", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000783/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000783/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000783/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000783/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000784", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000784/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000784/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000784/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000784/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000785", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000785/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000785/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000785/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000785/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000786", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000786/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000786/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000786/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000786/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000787", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000787/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000787/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000787/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000787/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000788", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000788/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000788/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000788/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000788/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000789", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000789/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000789/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000789/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000789/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000790", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000790/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000790/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000790/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000790/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000791", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000791/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000791/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000791/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000791/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000792", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000792/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000792/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000792/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000792/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000793", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000793/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000793/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000793/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000793/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000794", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000794/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000794/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000794/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000794/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000795", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000795/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000795/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000795/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000795/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000796", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000796/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000796/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000796/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000796/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000797", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000797/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000797/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000797/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000797/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000798", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000798/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000798/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000798/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000798/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000799", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000799/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000799/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000799/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000799/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000800", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000800/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000800/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000800/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000800/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000801", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000801/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000801/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000801/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000801/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000802", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000802/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000802/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000802/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000802/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000803", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000803/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000803/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000803/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000803/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000804", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000804/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000804/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000804/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000804/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000805", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000805/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000805/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000805/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000805/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000806", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000806/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000806/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000806/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000806/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000807", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000807/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000807/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000807/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000807/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000808", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000808/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000808/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000808/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000808/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000809", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000809/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000809/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000809/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000809/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000810", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000810/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000810/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000810/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000810/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000811", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000811/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000811/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000811/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000811/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000812", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000812/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000812/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000812/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000812/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000813", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000813/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000813/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000813/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000813/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000814", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000814/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000814/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000814/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000814/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000815", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000815/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000815/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000815/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000815/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000816", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000816/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000816/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000816/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000816/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000817", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000817/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000817/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000817/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000817/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000818", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000818/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000818/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000818/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000818/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000819", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000819/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000819/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000819/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000819/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000820", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000820/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000820/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000820/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000820/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000821", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000821/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000821/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000821/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000821/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000822", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000822/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000822/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000822/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000822/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000823", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000823/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000823/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000823/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000823/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000824", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000824/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000824/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000824/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000824/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000825", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000825/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000825/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000825/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000825/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000826", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000826/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000826/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000826/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000826/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000827", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000827/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000827/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000827/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000827/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000828", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000828/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000828/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000828/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000828/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000829", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000829/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000829/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000829/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000829/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000830", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000830/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000830/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000830/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000830/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000831", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000831/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000831/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000831/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000831/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000832", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000832/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000832/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000832/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000832/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000833", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000833/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000833/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000833/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000833/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000834", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000834/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000834/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000834/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000834/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000835", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000835/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000835/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000835/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000835/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000836", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000836/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000836/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000836/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000836/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000837", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000837/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000837/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000837/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000837/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000838", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000838/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000838/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000838/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000838/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000839", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000839/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000839/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000839/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000839/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000840", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000840/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000840/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000840/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000840/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000841", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000841/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000841/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000841/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000841/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000842", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000842/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000842/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000842/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000842/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000843", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000843/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000843/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000843/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000843/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000844", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000844/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000844/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000844/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000844/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000845", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000845/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000845/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000845/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000845/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000846", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000846/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000846/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000846/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000846/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000847", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000847/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000847/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000847/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000847/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000848", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000848/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000848/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000848/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000848/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000849", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000849/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000849/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000849/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000849/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000850", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000850/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000850/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000850/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000850/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000851", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000851/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000851/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000851/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000851/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000852", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000852/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000852/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000852/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000852/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000853", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000853/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000853/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000853/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000853/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000854", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000854/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000854/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000854/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000854/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000855", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000855/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000855/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000855/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000855/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000856", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000856/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000856/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000856/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000856/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000857", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000857/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000857/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000857/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000857/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000858", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000858/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000858/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000858/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000858/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000859", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000859/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000859/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000859/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000859/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000860", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000860/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000860/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000860/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000860/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000861", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000861/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000861/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000861/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000861/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000862", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000862/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000862/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000862/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000862/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000863", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000863/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000863/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000863/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000863/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000864", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000864/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000864/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000864/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000864/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000865", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000865/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000865/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000865/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000865/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000866", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000866/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000866/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000866/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000866/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000867", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000867/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000867/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000867/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000867/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000868", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000868/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000868/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000868/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000868/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000869", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000869/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000869/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000869/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000869/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000870", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000870/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000870/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000870/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000870/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000871", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000871/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000871/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000871/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000871/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000872", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000872/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000872/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000872/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000872/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000873", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000873/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000873/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000873/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000873/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000874", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000874/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000874/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000874/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000874/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000875", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000875/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000875/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000875/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000875/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000876", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000876/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000876/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000876/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000876/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000877", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000877/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000877/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000877/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000877/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000878", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000878/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000878/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000878/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000878/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000879", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000879/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000879/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000879/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000879/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000880", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000880/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000880/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000880/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000880/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000881", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000881/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000881/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000881/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000881/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000882", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000882/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000882/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000882/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000882/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000883", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000883/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000883/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000883/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000883/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000884", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000884/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000884/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000884/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000884/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000885", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000885/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000885/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000885/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000885/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000886", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000886/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000886/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000886/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000886/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000887", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000887/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000887/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000887/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000887/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000888", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000888/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000888/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000888/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000888/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000889", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000889/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000889/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000889/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000889/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000890", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000890/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000890/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000890/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000890/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000891", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000891/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000891/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000891/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000891/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000892", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000892/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000892/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000892/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000892/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000893", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000893/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000893/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000893/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000893/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000894", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000894/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000894/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000894/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000894/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000895", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000895/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000895/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000895/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000895/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000896", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000896/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000896/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000896/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000896/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000897", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000897/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000897/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000897/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000897/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000898", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000898/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000898/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000898/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000898/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000899", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000899/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000899/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000899/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000899/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000900", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000900/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000900/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000900/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000900/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000901", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000901/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000901/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000901/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000901/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000902", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000902/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000902/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000902/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000902/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000903", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000903/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000903/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000903/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000903/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000904", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000904/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000904/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000904/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000904/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000905", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000905/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000905/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000905/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000905/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000906", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000906/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000906/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000906/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000906/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000907", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000907/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000907/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000907/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000907/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000908", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000908/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000908/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000908/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000908/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000909", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000909/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000909/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000909/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000909/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000910", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000910/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000910/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000910/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000910/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000911", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000911/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000911/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000911/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000911/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000912", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000912/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000912/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000912/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000912/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000913", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000913/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000913/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000913/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000913/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000914", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000914/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000914/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000914/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000914/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000915", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000915/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000915/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000915/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000915/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000916", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000916/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000916/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000916/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000916/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000917", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000917/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000917/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000917/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000917/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000918", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000918/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000918/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000918/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000918/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000919", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000919/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000919/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000919/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000919/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000920", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000920/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000920/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000920/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000920/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000921", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000921/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000921/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000921/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000921/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000922", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000922/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000922/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000922/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000922/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000923", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000923/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000923/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000923/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000923/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000924", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000924/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000924/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000924/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000924/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000925", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000925/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000925/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000925/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000925/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000926", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000926/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000926/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000926/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000926/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000927", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000927/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000927/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000927/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000927/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000928", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000928/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000928/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000928/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000928/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000929", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000929/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000929/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000929/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000929/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000930", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000930/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000930/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000930/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000930/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000931", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000931/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000931/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000931/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000931/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000932", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000932/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000932/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000932/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000932/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000933", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000933/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000933/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000933/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000933/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000934", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000934/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000934/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000934/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000934/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000935", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000935/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000935/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000935/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000935/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000936", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000936/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000936/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000936/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000936/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000937", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000937/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000937/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000937/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000937/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000938", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000938/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000938/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000938/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000938/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000939", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000939/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000939/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000939/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000939/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000940", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000940/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000940/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000940/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000940/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000941", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000941/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000941/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000941/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000941/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000942", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000942/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000942/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000942/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000942/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000943", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000943/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000943/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000943/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000943/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000944", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000944/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000944/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000944/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000944/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000945", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000945/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000945/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000945/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000945/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000946", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000946/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000946/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000946/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000946/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000947", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000947/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000947/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000947/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000947/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000948", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000948/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000948/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000948/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000948/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000949", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000949/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000949/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000949/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000949/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000950", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000950/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000950/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000950/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000950/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000951", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000951/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000951/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000951/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000951/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000952", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000952/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000952/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000952/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000952/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000953", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000953/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000953/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000953/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000953/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000954", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000954/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000954/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000954/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000954/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000955", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000955/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000955/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000955/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000955/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000956", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000956/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000956/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000956/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000956/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000957", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000957/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000957/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000957/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000957/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000958", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000958/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000958/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000958/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000958/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000959", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000959/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000959/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000959/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000959/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000960", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000960/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000960/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000960/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000960/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000961", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000961/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000961/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000961/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000961/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000962", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000962/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000962/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000962/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000962/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000963", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000963/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000963/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000963/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000963/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000964", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000964/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000964/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000964/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000964/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000965", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000965/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000965/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000965/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000965/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000966", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000966/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000966/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000966/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000966/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000967", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000967/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000967/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000967/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000967/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000968", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000968/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000968/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000968/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000968/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000969", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000969/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000969/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000969/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000969/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000970", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000970/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000970/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000970/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000970/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000971", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000971/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000971/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000971/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000971/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000972", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000972/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000972/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000972/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000972/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000973", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000973/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000973/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000973/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000973/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000974", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000974/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000974/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000974/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000974/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000975", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000975/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000975/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000975/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000975/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000976", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000976/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000976/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000976/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000976/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000977", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000977/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000977/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000977/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000977/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000978", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000978/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000978/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000978/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000978/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000979", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000979/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000979/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000979/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000979/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000980", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000980/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000980/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000980/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000980/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000981", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000981/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000981/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000981/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000981/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000982", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000982/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000982/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000982/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000982/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00000983", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000983/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000983/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000983/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000983/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000984", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000984/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000984/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000984/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000984/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000985", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000985/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000985/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000985/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000985/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000986", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000986/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000986/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000986/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000986/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000987", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000987/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000987/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000987/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000987/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000988", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000988/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000988/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000988/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000988/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000989", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000989/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000989/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000989/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000989/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000990", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000990/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000990/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000990/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000990/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000991", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000991/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000991/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000991/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000991/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00000992", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000992/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000992/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000992/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000992/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000993", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000993/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000993/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000993/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000993/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000994", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000994/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000994/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000994/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000994/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00000995", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000995/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000995/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000995/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000995/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000996", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000996/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000996/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000996/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000996/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00000997", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000997/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000997/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000997/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000997/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000998", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000998/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000998/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000998/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000998/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00000999", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000999/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000999/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000999/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00000999/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00001000", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001000/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001000/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001000/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001000/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001001", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001001/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001001/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001001/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001001/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001002", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001002/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001002/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001002/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001002/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001003", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001003/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001003/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001003/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001003/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001004", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001004/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001004/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001004/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001004/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001005", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001005/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001005/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001005/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001005/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001006", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001006/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001006/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001006/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001006/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001007", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001007/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001007/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001007/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001007/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00001008", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001008/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001008/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001008/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001008/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001009", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001009/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001009/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001009/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001009/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001010", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001010/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001010/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001010/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001010/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001011", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001011/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001011/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001011/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001011/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001012", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001012/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001012/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001012/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001012/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00001013", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001013/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001013/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001013/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001013/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001014", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001014/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001014/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001014/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001014/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001015", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001015/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001015/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001015/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001015/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00001016", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001016/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001016/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001016/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001016/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001017", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001017/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001017/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001017/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001017/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001018", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001018/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001018/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001018/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001018/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001019", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001019/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001019/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001019/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001019/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001020", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001020/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001020/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001020/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001020/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001021", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001021/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001021/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001021/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001021/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001022", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001022/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001022/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001022/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001022/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001023", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001023/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001023/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001023/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001023/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001024", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001024/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001024/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001024/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001024/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001025", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001025/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001025/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001025/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001025/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00001026", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001026/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001026/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001026/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001026/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00001027", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001027/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001027/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001027/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001027/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001028", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001028/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001028/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001028/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001028/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001029", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001029/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001029/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001029/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001029/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001030", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001030/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001030/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001030/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001030/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001031", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001031/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001031/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001031/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001031/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001032", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001032/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001032/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001032/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001032/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00001033", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001033/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001033/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001033/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001033/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001034", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001034/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001034/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001034/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001034/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001035", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001035/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001035/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001035/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001035/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001036", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001036/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001036/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001036/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001036/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001037", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001037/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001037/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001037/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001037/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001038", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001038/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001038/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001038/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001038/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00001039", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001039/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001039/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001039/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001039/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001040", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001040/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001040/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001040/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001040/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001041", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001041/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001041/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001041/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001041/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00001042", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001042/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001042/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001042/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001042/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001043", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001043/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001043/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001043/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001043/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001044", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001044/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001044/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001044/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001044/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00001045", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001045/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001045/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001045/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001045/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001046", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001046/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001046/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001046/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001046/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001047", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001047/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001047/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001047/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001047/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001048", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001048/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001048/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001048/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001048/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001049", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001049/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001049/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001049/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001049/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001050", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001050/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001050/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001050/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001050/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00001051", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001051/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001051/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001051/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001051/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001052", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001052/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001052/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001052/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001052/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001053", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001053/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001053/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001053/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001053/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001054", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001054/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001054/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001054/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001054/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00001055", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001055/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001055/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001055/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001055/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001056", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001056/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001056/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001056/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001056/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001057", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001057/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001057/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001057/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001057/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001058", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001058/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001058/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001058/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001058/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00001059", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001059/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001059/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001059/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001059/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001060", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001060/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001060/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001060/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001060/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00001061", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001061/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001061/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001061/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001061/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00001062", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001062/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001062/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001062/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001062/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00001063", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001063/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001063/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001063/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001063/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001064", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001064/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001064/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001064/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001064/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001065", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001065/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001065/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001065/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001065/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001066", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001066/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001066/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001066/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001066/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001067", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001067/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001067/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001067/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001067/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001068", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001068/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001068/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001068/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001068/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001069", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001069/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001069/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001069/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001069/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001070", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001070/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001070/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001070/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001070/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001071", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001071/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001071/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001071/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001071/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001072", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001072/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001072/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001072/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001072/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001073", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001073/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001073/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001073/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001073/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00001074", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001074/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001074/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001074/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001074/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00001075", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001075/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001075/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001075/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001075/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001076", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001076/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001076/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001076/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001076/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001077", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001077/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001077/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001077/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001077/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001078", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001078/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001078/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001078/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001078/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001079", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001079/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001079/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001079/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001079/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001080", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001080/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001080/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001080/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001080/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001081", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001081/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001081/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001081/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001081/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001082", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001082/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001082/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001082/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001082/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001083", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001083/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001083/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001083/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001083/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00001084", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001084/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001084/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001084/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001084/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001085", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001085/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001085/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001085/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001085/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001086", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001086/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001086/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001086/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001086/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001087", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001087/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001087/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001087/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001087/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001088", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001088/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001088/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001088/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001088/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001089", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001089/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001089/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001089/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001089/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001090", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001090/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001090/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001090/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001090/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001091", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001091/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001091/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001091/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001091/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001092", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001092/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001092/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001092/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001092/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001093", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001093/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001093/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001093/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001093/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001094", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001094/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001094/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001094/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001094/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001095", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001095/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001095/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001095/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001095/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001096", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001096/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001096/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001096/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001096/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00001097", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001097/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001097/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001097/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001097/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00001098", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001098/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001098/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001098/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001098/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001099", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001099/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001099/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001099/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001099/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001100", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001100/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001100/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001100/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001100/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001101", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001101/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001101/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001101/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001101/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001102", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001102/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001102/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001102/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001102/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001103", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001103/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001103/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001103/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001103/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001104", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001104/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001104/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001104/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001104/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001105", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001105/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001105/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001105/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001105/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001106", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001106/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001106/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001106/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001106/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001107", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001107/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001107/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001107/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001107/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001108", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001108/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001108/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001108/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001108/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001109", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001109/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001109/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001109/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001109/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001110", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001110/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001110/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001110/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001110/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001111", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001111/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001111/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001111/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001111/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001112", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001112/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001112/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001112/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001112/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001113", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001113/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001113/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001113/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001113/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001114", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001114/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001114/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001114/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001114/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001115", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001115/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001115/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001115/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001115/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001116", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001116/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001116/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001116/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001116/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001117", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001117/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001117/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001117/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001117/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001118", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001118/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001118/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001118/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001118/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001119", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001119/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001119/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001119/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001119/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001120", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001120/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001120/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001120/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001120/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001121", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001121/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001121/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001121/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001121/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001122", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001122/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001122/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001122/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001122/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001123", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001123/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001123/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001123/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001123/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001124", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001124/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001124/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001124/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001124/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001125", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001125/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001125/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001125/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001125/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001126", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001126/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001126/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001126/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001126/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001127", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001127/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001127/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001127/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001127/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001128", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001128/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001128/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001128/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001128/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001129", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001129/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001129/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001129/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001129/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001130", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001130/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001130/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001130/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001130/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001131", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001131/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001131/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001131/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001131/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001132", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001132/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001132/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001132/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001132/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00001133", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001133/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001133/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001133/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001133/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001134", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001134/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001134/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001134/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001134/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001135", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001135/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001135/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001135/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001135/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00001136", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001136/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001136/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001136/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001136/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00001137", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001137/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001137/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001137/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001137/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00001138", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001138/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001138/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001138/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001138/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00001139", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001139/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001139/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001139/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001139/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001140", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001140/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001140/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001140/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001140/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001141", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001141/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001141/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001141/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001141/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001142", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001142/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001142/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001142/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001142/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001143", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001143/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001143/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001143/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001143/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001144", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001144/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001144/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001144/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001144/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001145", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001145/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001145/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001145/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001145/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001146", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001146/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001146/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001146/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001146/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001147", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001147/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001147/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001147/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001147/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001148", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001148/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001148/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001148/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001148/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001149", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001149/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001149/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001149/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001149/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001150", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001150/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001150/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001150/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001150/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001151", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001151/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001151/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001151/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001151/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00001152", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001152/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001152/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001152/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001152/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001153", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001153/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001153/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001153/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001153/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001154", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001154/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001154/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001154/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001154/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001155", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001155/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001155/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001155/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001155/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001156", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001156/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001156/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001156/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001156/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001157", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001157/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001157/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001157/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001157/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001158", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001158/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001158/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001158/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001158/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001159", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001159/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001159/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001159/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001159/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001160", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001160/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001160/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001160/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001160/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001161", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001161/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001161/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001161/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001161/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001162", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001162/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001162/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001162/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001162/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001163", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001163/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001163/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001163/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001163/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00001164", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001164/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001164/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001164/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001164/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001165", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001165/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001165/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001165/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001165/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001166", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001166/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001166/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001166/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001166/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001167", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001167/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001167/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001167/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001167/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001168", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001168/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001168/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001168/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001168/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00001169", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001169/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001169/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001169/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001169/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001170", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001170/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001170/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001170/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001170/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00001171", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001171/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001171/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001171/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001171/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001172", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001172/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001172/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001172/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001172/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001173", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001173/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001173/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001173/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001173/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00001174", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001174/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001174/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001174/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001174/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001175", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001175/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001175/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001175/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001175/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001176", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001176/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001176/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001176/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001176/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001177", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001177/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001177/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001177/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001177/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00001178", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001178/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001178/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001178/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001178/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001179", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001179/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001179/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001179/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001179/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001180", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001180/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001180/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001180/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001180/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001181", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001181/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001181/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001181/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001181/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00001182", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001182/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001182/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001182/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001182/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001183", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001183/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001183/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001183/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001183/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001184", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001184/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001184/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001184/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001184/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001185", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001185/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001185/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001185/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001185/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001186", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001186/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001186/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001186/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001186/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00001187", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001187/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001187/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001187/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001187/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001188", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001188/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001188/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001188/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001188/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001189", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001189/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001189/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001189/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001189/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00001190", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001190/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001190/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001190/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001190/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00001191", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001191/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001191/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001191/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001191/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001192", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001192/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001192/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001192/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001192/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001193", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001193/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001193/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001193/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001193/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00001194", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001194/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001194/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001194/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001194/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001195", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001195/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001195/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001195/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001195/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001196", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001196/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001196/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001196/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001196/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001197", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001197/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001197/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001197/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001197/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00001198", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001198/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001198/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001198/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001198/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001199", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001199/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001199/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001199/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001199/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001200", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001200/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001200/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001200/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001200/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001201", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001201/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001201/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001201/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001201/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001202", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001202/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001202/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001202/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001202/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001203", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001203/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001203/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001203/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001203/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001204", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001204/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001204/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001204/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001204/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00001205", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001205/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001205/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001205/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001205/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00001206", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001206/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001206/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001206/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001206/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00001207", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001207/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001207/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001207/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001207/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001208", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001208/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001208/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001208/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001208/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001209", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001209/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001209/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001209/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001209/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001210", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001210/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001210/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001210/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001210/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001211", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001211/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001211/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001211/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001211/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00001212", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001212/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001212/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001212/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001212/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001213", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001213/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001213/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001213/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001213/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00001214", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001214/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001214/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001214/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001214/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001215", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001215/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001215/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001215/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001215/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00001216", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001216/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001216/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001216/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001216/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001217", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001217/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001217/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001217/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001217/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001218", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001218/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001218/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001218/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001218/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00001219", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001219/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001219/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001219/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001219/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001220", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001220/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001220/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001220/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001220/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001221", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001221/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001221/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001221/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001221/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001222", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001222/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001222/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001222/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001222/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001223", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001223/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001223/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001223/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001223/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001224", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001224/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001224/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001224/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001224/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001225", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001225/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001225/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001225/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001225/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001226", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001226/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001226/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001226/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001226/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001227", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001227/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001227/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001227/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001227/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001228", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001228/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001228/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001228/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001228/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00001229", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001229/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001229/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001229/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001229/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001230", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001230/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001230/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001230/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001230/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00001231", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001231/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001231/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001231/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001231/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001232", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001232/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001232/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001232/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001232/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001233", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001233/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001233/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001233/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001233/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001234", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001234/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001234/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001234/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001234/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001235", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001235/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001235/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001235/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001235/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001236", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001236/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001236/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001236/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001236/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00001237", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001237/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001237/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001237/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001237/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00001238", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001238/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001238/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001238/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001238/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001239", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001239/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001239/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001239/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001239/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001240", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001240/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001240/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001240/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001240/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00001241", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001241/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001241/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001241/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001241/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001242", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001242/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001242/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001242/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001242/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001243", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001243/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001243/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001243/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001243/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001244", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001244/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001244/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001244/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001244/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001245", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001245/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001245/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001245/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001245/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001246", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001246/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001246/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001246/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001246/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00001247", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001247/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001247/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001247/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001247/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00001248", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001248/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001248/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001248/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001248/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00001249", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001249/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001249/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001249/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001249/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001250", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001250/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001250/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001250/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001250/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001251", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001251/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001251/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001251/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001251/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001252", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001252/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001252/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001252/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001252/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001253", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001253/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001253/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001253/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001253/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001254", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001254/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001254/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001254/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001254/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001255", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001255/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001255/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001255/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001255/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00001256", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001256/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001256/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001256/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001256/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001257", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001257/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001257/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001257/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001257/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001258", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001258/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001258/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001258/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001258/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001259", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001259/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001259/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001259/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001259/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001260", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001260/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001260/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001260/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001260/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001261", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001261/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001261/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001261/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001261/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001262", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001262/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001262/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001262/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001262/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001263", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001263/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001263/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001263/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001263/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001264", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001264/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001264/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001264/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001264/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001265", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001265/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001265/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001265/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001265/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001266", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001266/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001266/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001266/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001266/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001267", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001267/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001267/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001267/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001267/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00001268", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001268/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001268/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001268/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001268/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001269", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001269/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001269/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001269/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001269/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001270", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001270/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001270/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001270/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001270/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001271", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001271/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001271/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001271/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001271/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001272", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001272/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001272/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001272/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001272/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001273", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001273/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001273/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001273/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001273/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001274", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001274/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001274/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001274/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001274/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001275", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001275/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001275/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001275/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001275/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001276", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001276/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001276/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001276/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001276/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001277", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001277/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001277/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001277/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001277/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001278", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001278/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001278/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001278/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001278/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001279", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001279/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001279/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001279/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001279/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001280", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001280/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001280/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001280/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001280/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001281", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001281/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001281/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001281/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001281/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00001282", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001282/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001282/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001282/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001282/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001283", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001283/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001283/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001283/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001283/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001284", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001284/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001284/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001284/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001284/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001285", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001285/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001285/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001285/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001285/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00001286", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001286/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001286/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001286/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001286/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00001287", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001287/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001287/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001287/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001287/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001288", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001288/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001288/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001288/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001288/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001289", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001289/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001289/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001289/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001289/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001290", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001290/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001290/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001290/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001290/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001291", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001291/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001291/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001291/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001291/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001292", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001292/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001292/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001292/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001292/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001293", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001293/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001293/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001293/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001293/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001294", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001294/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001294/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001294/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001294/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001295", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001295/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001295/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001295/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001295/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001296", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001296/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001296/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001296/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001296/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00001297", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001297/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001297/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001297/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001297/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001298", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001298/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001298/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001298/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001298/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00001299", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001299/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001299/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001299/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001299/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001300", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001300/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001300/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001300/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001300/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001301", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001301/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001301/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001301/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001301/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001302", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001302/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001302/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001302/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001302/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001303", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001303/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001303/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001303/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001303/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001304", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001304/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001304/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001304/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001304/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001305", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001305/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001305/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001305/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001305/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001306", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001306/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001306/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001306/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001306/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001307", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001307/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001307/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001307/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001307/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00001308", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001308/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001308/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001308/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001308/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001309", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001309/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001309/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001309/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001309/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001310", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001310/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001310/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001310/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001310/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001311", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001311/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001311/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001311/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001311/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001312", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001312/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001312/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001312/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001312/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001313", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001313/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001313/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001313/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001313/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001314", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001314/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001314/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001314/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001314/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001315", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001315/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001315/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001315/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001315/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001316", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001316/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001316/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001316/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001316/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00001317", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001317/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001317/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001317/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001317/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001318", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001318/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001318/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001318/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001318/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001319", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001319/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001319/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001319/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001319/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001320", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001320/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001320/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001320/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001320/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00001321", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001321/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001321/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001321/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001321/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001322", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001322/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001322/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001322/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001322/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001323", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001323/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001323/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001323/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001323/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001324", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001324/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001324/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001324/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001324/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001325", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001325/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001325/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001325/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001325/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001326", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001326/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001326/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001326/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001326/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00001327", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001327/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001327/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001327/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001327/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001328", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001328/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001328/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001328/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001328/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001329", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001329/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001329/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001329/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001329/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001330", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001330/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001330/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001330/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001330/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001331", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001331/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001331/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001331/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001331/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001332", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001332/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001332/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001332/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001332/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001333", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001333/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001333/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001333/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001333/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001334", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001334/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001334/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001334/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001334/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001335", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001335/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001335/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001335/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001335/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001336", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001336/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001336/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001336/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001336/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001337", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001337/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001337/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001337/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001337/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001338", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001338/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001338/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001338/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001338/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001339", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001339/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001339/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001339/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001339/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00001340", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001340/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001340/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001340/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001340/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00001341", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001341/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001341/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001341/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001341/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00001342", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001342/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001342/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001342/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001342/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00001343", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001343/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001343/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001343/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001343/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001344", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001344/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001344/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001344/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001344/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00001345", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001345/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001345/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001345/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001345/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001346", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001346/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001346/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001346/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001346/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001347", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001347/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001347/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001347/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001347/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001348", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001348/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001348/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001348/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001348/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001349", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001349/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001349/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001349/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001349/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001350", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001350/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001350/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001350/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001350/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001351", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001351/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001351/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001351/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001351/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001352", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001352/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001352/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001352/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001352/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00001353", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001353/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001353/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001353/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001353/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001354", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001354/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001354/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001354/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001354/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001355", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001355/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001355/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001355/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001355/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001356", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001356/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001356/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001356/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001356/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00001357", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001357/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001357/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001357/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001357/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001358", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001358/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001358/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001358/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001358/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001359", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001359/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001359/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001359/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001359/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00001360", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001360/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001360/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001360/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001360/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001361", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001361/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001361/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001361/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001361/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001362", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001362/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001362/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001362/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001362/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001363", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001363/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001363/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001363/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001363/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001364", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001364/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001364/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001364/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001364/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001365", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001365/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001365/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001365/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001365/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001366", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001366/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001366/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001366/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001366/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00001367", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001367/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001367/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001367/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001367/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001368", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001368/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001368/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001368/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001368/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001369", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001369/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001369/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001369/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001369/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001370", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001370/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001370/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001370/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001370/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00001371", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001371/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001371/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001371/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001371/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001372", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001372/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001372/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001372/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001372/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001373", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001373/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001373/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001373/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001373/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001374", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001374/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001374/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001374/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001374/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001375", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001375/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001375/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001375/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001375/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00001376", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001376/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001376/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001376/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001376/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001377", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001377/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001377/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001377/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001377/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001378", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001378/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001378/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001378/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001378/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001379", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001379/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001379/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001379/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001379/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00001380", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001380/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001380/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001380/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001380/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001381", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001381/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001381/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001381/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001381/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001382", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001382/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001382/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001382/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001382/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001383", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001383/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001383/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001383/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001383/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001384", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001384/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001384/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001384/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001384/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001385", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001385/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001385/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001385/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001385/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001386", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001386/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001386/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001386/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001386/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00001387", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001387/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001387/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001387/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001387/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001388", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001388/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001388/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001388/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001388/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001389", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001389/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001389/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001389/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001389/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001390", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001390/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001390/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001390/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001390/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001391", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001391/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001391/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001391/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001391/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001392", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001392/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001392/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001392/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001392/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001393", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001393/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001393/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001393/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001393/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001394", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001394/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001394/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001394/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001394/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001395", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001395/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001395/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001395/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001395/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001396", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001396/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001396/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001396/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001396/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00001397", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001397/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001397/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001397/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001397/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001398", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001398/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001398/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001398/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001398/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001399", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001399/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001399/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001399/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001399/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001400", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001400/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001400/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001400/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001400/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001401", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001401/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001401/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001401/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001401/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001402", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001402/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001402/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001402/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001402/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001403", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001403/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001403/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001403/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001403/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001404", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001404/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001404/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001404/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001404/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001405", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001405/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001405/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001405/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001405/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001406", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001406/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001406/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001406/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001406/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001407", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001407/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001407/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001407/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001407/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001408", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001408/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001408/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001408/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001408/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001409", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001409/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001409/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001409/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001409/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001410", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001410/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001410/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001410/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001410/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001411", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001411/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001411/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001411/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001411/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001412", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001412/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001412/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001412/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001412/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001413", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001413/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001413/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001413/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001413/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001414", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001414/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001414/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001414/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001414/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001415", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001415/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001415/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001415/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001415/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001416", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001416/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001416/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001416/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001416/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001417", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001417/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001417/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001417/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001417/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00001418", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001418/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001418/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001418/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001418/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001419", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001419/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001419/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001419/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001419/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001420", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001420/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001420/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001420/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001420/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00001421", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001421/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001421/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001421/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001421/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001422", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001422/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001422/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001422/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001422/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00001423", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001423/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001423/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001423/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001423/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001424", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001424/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001424/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001424/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001424/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001425", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001425/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001425/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001425/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001425/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001426", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001426/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001426/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001426/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001426/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001427", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001427/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001427/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001427/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001427/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001428", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001428/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001428/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001428/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001428/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001429", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001429/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001429/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001429/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001429/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001430", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001430/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001430/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001430/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001430/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001431", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001431/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001431/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001431/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001431/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001432", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001432/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001432/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001432/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001432/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001433", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001433/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001433/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001433/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001433/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001434", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001434/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001434/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001434/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001434/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001435", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001435/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001435/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001435/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001435/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001436", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001436/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001436/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001436/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001436/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001437", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001437/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001437/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001437/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001437/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001438", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001438/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001438/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001438/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001438/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001439", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001439/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001439/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001439/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001439/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00001440", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001440/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001440/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001440/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001440/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001441", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001441/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001441/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001441/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001441/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001442", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001442/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001442/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001442/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001442/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001443", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001443/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001443/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001443/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001443/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001444", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001444/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001444/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001444/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001444/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001445", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001445/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001445/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001445/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001445/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00001446", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001446/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001446/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001446/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001446/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001447", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001447/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001447/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001447/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001447/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001448", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001448/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001448/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001448/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001448/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001449", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001449/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001449/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001449/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001449/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001450", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001450/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001450/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001450/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001450/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001451", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001451/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001451/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001451/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001451/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001452", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001452/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001452/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001452/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001452/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001453", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001453/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001453/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001453/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001453/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001454", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001454/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001454/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001454/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001454/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00001455", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001455/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001455/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001455/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001455/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001456", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001456/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001456/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001456/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001456/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001457", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001457/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001457/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001457/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001457/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001458", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001458/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001458/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001458/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001458/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001459", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001459/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001459/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001459/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001459/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001460", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001460/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001460/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001460/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001460/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001461", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001461/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001461/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001461/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001461/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001462", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001462/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001462/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001462/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001462/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001463", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001463/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001463/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001463/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001463/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001464", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001464/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001464/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001464/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001464/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001465", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001465/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001465/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001465/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001465/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001466", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001466/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001466/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001466/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001466/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001467", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001467/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001467/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001467/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001467/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001468", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001468/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001468/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001468/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001468/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001469", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001469/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001469/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001469/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001469/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001470", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001470/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001470/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001470/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001470/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001471", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001471/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001471/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001471/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001471/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001472", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001472/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001472/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001472/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001472/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001473", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001473/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001473/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001473/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001473/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001474", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001474/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001474/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001474/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001474/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001475", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001475/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001475/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001475/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001475/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001476", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001476/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001476/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001476/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001476/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001477", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001477/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001477/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001477/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001477/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001478", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001478/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001478/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001478/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001478/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001479", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001479/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001479/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001479/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001479/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00001480", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001480/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001480/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001480/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001480/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00001481", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001481/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001481/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001481/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001481/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00001482", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001482/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001482/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001482/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001482/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001483", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001483/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001483/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001483/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001483/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001484", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001484/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001484/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001484/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001484/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001485", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001485/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001485/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001485/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001485/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00001486", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001486/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001486/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001486/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001486/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001487", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001487/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001487/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001487/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001487/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00001488", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001488/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001488/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001488/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001488/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001489", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001489/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001489/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001489/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001489/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001490", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001490/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001490/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001490/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001490/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001491", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001491/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001491/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001491/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001491/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001492", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001492/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001492/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001492/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001492/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00001493", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001493/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001493/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001493/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001493/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001494", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001494/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001494/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001494/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001494/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001495", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001495/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001495/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001495/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001495/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00001496", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001496/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001496/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001496/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001496/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001497", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001497/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001497/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001497/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001497/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001498", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001498/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001498/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001498/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001498/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001499", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001499/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001499/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001499/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001499/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001500", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001500/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001500/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001500/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001500/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001501", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001501/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001501/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001501/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001501/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00001502", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001502/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001502/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001502/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001502/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001503", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001503/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001503/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001503/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001503/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001504", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001504/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001504/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001504/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001504/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00001505", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001505/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001505/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001505/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001505/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001506", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001506/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001506/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001506/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001506/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001507", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001507/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001507/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001507/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001507/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001508", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001508/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001508/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001508/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001508/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001509", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001509/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001509/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001509/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001509/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001510", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001510/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001510/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001510/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001510/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001511", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001511/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001511/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001511/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001511/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001512", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001512/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001512/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001512/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001512/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001513", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001513/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001513/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001513/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001513/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001514", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001514/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001514/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001514/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001514/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001515", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001515/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001515/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001515/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001515/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001516", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001516/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001516/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001516/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001516/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00001517", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001517/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001517/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001517/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001517/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001518", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001518/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001518/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001518/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001518/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001519", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001519/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001519/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001519/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001519/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001520", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001520/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001520/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001520/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001520/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001521", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001521/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001521/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001521/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001521/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001522", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001522/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001522/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001522/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001522/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001523", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001523/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001523/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001523/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001523/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001524", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001524/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001524/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001524/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001524/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001525", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001525/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001525/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001525/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001525/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001526", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001526/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001526/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001526/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001526/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001527", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001527/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001527/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001527/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001527/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001528", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001528/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001528/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001528/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001528/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001529", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001529/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001529/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001529/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001529/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001530", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001530/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001530/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001530/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001530/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001531", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001531/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001531/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001531/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001531/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001532", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001532/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001532/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001532/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001532/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001533", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001533/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001533/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001533/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001533/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001534", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001534/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001534/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001534/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001534/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001535", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001535/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001535/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001535/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001535/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001536", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001536/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001536/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001536/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001536/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001537", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001537/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001537/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001537/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001537/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001538", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001538/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001538/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001538/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001538/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001539", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001539/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001539/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001539/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001539/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001540", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001540/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001540/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001540/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001540/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001541", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001541/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001541/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001541/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001541/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001542", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001542/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001542/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001542/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001542/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001543", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001543/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001543/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001543/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001543/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001544", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001544/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001544/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001544/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001544/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001545", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001545/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001545/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001545/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001545/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001546", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001546/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001546/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001546/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001546/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001547", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001547/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001547/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001547/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001547/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001548", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001548/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001548/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001548/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001548/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001549", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001549/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001549/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001549/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001549/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001550", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001550/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001550/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001550/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001550/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001551", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001551/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001551/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001551/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001551/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001552", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001552/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001552/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001552/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001552/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001553", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001553/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001553/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001553/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001553/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001554", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001554/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001554/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001554/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001554/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001555", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001555/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001555/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001555/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001555/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001556", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001556/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001556/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001556/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001556/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001557", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001557/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001557/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001557/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001557/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001558", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001558/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001558/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001558/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001558/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00001559", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001559/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001559/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001559/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001559/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001560", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001560/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001560/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001560/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001560/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001561", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001561/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001561/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001561/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001561/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001562", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001562/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001562/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001562/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001562/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00001563", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001563/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001563/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001563/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001563/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001564", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001564/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001564/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001564/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001564/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001565", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001565/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001565/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001565/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001565/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001566", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001566/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001566/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001566/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001566/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001567", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001567/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001567/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001567/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001567/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001568", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001568/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001568/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001568/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001568/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001569", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001569/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001569/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001569/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001569/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001570", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001570/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001570/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001570/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001570/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001571", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001571/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001571/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001571/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001571/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001572", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001572/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001572/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001572/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001572/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001573", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001573/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001573/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001573/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001573/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001574", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001574/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001574/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001574/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001574/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001575", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001575/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001575/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001575/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001575/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001576", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001576/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001576/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001576/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001576/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001577", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001577/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001577/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001577/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001577/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001578", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001578/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001578/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001578/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001578/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00001579", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001579/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001579/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001579/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001579/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001580", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001580/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001580/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001580/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001580/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001581", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001581/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001581/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001581/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001581/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001582", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001582/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001582/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001582/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001582/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001583", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001583/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001583/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001583/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001583/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00001584", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001584/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001584/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001584/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001584/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001585", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001585/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001585/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001585/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001585/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001586", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001586/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001586/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001586/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001586/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001587", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001587/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001587/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001587/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001587/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001588", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001588/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001588/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001588/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001588/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001589", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001589/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001589/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001589/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001589/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001590", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001590/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001590/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001590/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001590/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001591", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001591/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001591/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001591/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001591/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001592", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001592/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001592/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001592/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001592/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001593", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001593/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001593/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001593/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001593/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001594", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001594/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001594/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001594/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001594/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001595", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001595/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001595/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001595/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001595/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001596", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001596/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001596/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001596/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001596/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001597", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001597/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001597/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001597/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001597/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001598", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001598/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001598/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001598/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001598/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001599", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001599/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001599/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001599/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001599/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001600", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001600/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001600/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001600/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001600/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00001601", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001601/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001601/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001601/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001601/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001602", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001602/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001602/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001602/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001602/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001603", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001603/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001603/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001603/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001603/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001604", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001604/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001604/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001604/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001604/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001605", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001605/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001605/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001605/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001605/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001606", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001606/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001606/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001606/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001606/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001607", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001607/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001607/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001607/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001607/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001608", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001608/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001608/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001608/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001608/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001609", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001609/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001609/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001609/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001609/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001610", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001610/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001610/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001610/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001610/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001611", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001611/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001611/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001611/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001611/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00001612", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001612/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001612/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001612/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001612/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001613", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001613/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001613/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001613/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001613/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001614", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001614/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001614/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001614/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001614/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001615", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001615/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001615/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001615/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001615/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00001616", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001616/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001616/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001616/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001616/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001617", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001617/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001617/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001617/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001617/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00001618", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001618/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001618/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001618/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001618/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00001619", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001619/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001619/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001619/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001619/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001620", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001620/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001620/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001620/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001620/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001621", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001621/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001621/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001621/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001621/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001622", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001622/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001622/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001622/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001622/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001623", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001623/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001623/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001623/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001623/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001624", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001624/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001624/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001624/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001624/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001625", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001625/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001625/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001625/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001625/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001626", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001626/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001626/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001626/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001626/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001627", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001627/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001627/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001627/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001627/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00001628", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001628/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001628/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001628/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001628/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001629", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001629/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001629/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001629/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001629/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001630", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001630/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001630/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001630/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001630/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001631", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001631/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001631/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001631/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001631/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001632", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001632/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001632/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001632/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001632/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00001633", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001633/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001633/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001633/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001633/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00001634", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001634/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001634/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001634/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001634/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001635", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001635/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001635/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001635/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001635/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001636", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001636/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001636/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001636/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001636/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001637", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001637/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001637/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001637/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001637/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001638", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001638/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001638/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001638/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001638/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001639", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001639/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001639/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001639/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001639/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00001640", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001640/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001640/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001640/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001640/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001641", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001641/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001641/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001641/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001641/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00001642", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001642/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001642/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001642/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001642/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00001643", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001643/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001643/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001643/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001643/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001644", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001644/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001644/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001644/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001644/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001645", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001645/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001645/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001645/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001645/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001646", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001646/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001646/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001646/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001646/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00001647", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001647/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001647/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001647/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001647/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001648", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001648/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001648/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001648/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001648/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001649", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001649/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001649/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001649/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001649/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001650", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001650/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001650/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001650/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001650/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00001651", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001651/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001651/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001651/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001651/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00001652", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001652/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001652/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001652/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001652/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00001653", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001653/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001653/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001653/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001653/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00001654", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001654/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001654/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001654/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001654/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001655", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001655/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001655/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001655/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001655/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00001656", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001656/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001656/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001656/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001656/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001657", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001657/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001657/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001657/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001657/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001658", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001658/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001658/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001658/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001658/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001659", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001659/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001659/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001659/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001659/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001660", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001660/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001660/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001660/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001660/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001661", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001661/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001661/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001661/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001661/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001662", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001662/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001662/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001662/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001662/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001663", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001663/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001663/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001663/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001663/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001664", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001664/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001664/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001664/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001664/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001665", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001665/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001665/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001665/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001665/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001666", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001666/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001666/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001666/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001666/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001667", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001667/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001667/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001667/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001667/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001668", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001668/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001668/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001668/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001668/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00001669", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001669/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001669/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001669/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001669/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00001670", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001670/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001670/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001670/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001670/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001671", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001671/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001671/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001671/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001671/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00001672", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001672/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001672/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001672/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001672/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00001673", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001673/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001673/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001673/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001673/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001674", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001674/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001674/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001674/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001674/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001675", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001675/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001675/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001675/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001675/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001676", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001676/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001676/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001676/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001676/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001677", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001677/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001677/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001677/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001677/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001678", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001678/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001678/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001678/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001678/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001679", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001679/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001679/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001679/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001679/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001680", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001680/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001680/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001680/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001680/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001681", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001681/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001681/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001681/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001681/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00001682", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001682/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001682/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001682/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001682/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001683", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001683/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001683/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001683/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001683/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001684", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001684/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001684/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001684/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001684/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00001685", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001685/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001685/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001685/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001685/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001686", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001686/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001686/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001686/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001686/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00001687", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001687/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001687/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001687/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001687/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001688", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001688/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001688/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001688/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001688/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001689", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001689/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001689/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001689/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001689/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00001690", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001690/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001690/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001690/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001690/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001691", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001691/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001691/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001691/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001691/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001692", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001692/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001692/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001692/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001692/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001693", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001693/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001693/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001693/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001693/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001694", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001694/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001694/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001694/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001694/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001695", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001695/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001695/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001695/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001695/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001696", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001696/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001696/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001696/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001696/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001697", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001697/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001697/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001697/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001697/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00001698", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001698/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001698/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001698/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001698/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001699", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001699/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001699/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001699/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001699/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00001700", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001700/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001700/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001700/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001700/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001701", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001701/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001701/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001701/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001701/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001702", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001702/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001702/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001702/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001702/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001703", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001703/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001703/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001703/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001703/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001704", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001704/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001704/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001704/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001704/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001705", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001705/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001705/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001705/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001705/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001706", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001706/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001706/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001706/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001706/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00001707", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001707/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001707/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001707/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001707/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001708", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001708/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001708/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001708/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001708/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001709", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001709/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001709/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001709/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001709/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001710", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001710/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001710/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001710/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001710/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001711", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001711/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001711/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001711/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001711/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001712", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001712/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001712/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001712/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001712/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001713", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001713/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001713/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001713/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001713/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001714", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001714/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001714/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001714/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001714/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001715", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001715/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001715/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001715/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001715/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00001716", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001716/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001716/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001716/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001716/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001717", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001717/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001717/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001717/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001717/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001718", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001718/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001718/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001718/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001718/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001719", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001719/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001719/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001719/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001719/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001720", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001720/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001720/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001720/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001720/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001721", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001721/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001721/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001721/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001721/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001722", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001722/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001722/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001722/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001722/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001723", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001723/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001723/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001723/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001723/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001724", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001724/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001724/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001724/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001724/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001725", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001725/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001725/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001725/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001725/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00001726", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001726/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001726/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001726/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001726/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001727", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001727/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001727/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001727/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001727/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001728", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001728/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001728/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001728/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001728/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001729", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001729/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001729/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001729/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001729/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001730", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001730/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001730/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001730/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001730/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001731", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001731/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001731/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001731/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001731/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001732", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001732/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001732/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001732/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001732/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00001733", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001733/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001733/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001733/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001733/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001734", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001734/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001734/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001734/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001734/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001735", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001735/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001735/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001735/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001735/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001736", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001736/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001736/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001736/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001736/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001737", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001737/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001737/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001737/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001737/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001738", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001738/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001738/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001738/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001738/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001739", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001739/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001739/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001739/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001739/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001740", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001740/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001740/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001740/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001740/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00001741", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001741/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001741/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001741/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001741/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00001742", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001742/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001742/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001742/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001742/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001743", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001743/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001743/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001743/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001743/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00001744", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001744/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001744/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001744/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001744/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001745", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001745/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001745/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001745/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001745/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001746", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001746/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001746/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001746/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001746/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00001747", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001747/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001747/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001747/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001747/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001748", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001748/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001748/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001748/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001748/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001749", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001749/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001749/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001749/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001749/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001750", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001750/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001750/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001750/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001750/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001751", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001751/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001751/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001751/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001751/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001752", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001752/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001752/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001752/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001752/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001753", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001753/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001753/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001753/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001753/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001754", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001754/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001754/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001754/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001754/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001755", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001755/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001755/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001755/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001755/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001756", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001756/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001756/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001756/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001756/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001757", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001757/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001757/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001757/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001757/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001758", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001758/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001758/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001758/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001758/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001759", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001759/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001759/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001759/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001759/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001760", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001760/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001760/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001760/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001760/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001761", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001761/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001761/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001761/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001761/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001762", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001762/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001762/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001762/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001762/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001763", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001763/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001763/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001763/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001763/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001764", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001764/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001764/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001764/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001764/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001765", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001765/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001765/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001765/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001765/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00001766", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001766/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001766/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001766/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001766/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001767", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001767/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001767/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001767/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001767/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001768", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001768/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001768/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001768/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001768/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001769", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001769/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001769/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001769/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001769/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001770", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001770/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001770/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001770/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001770/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001771", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001771/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001771/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001771/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001771/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00001772", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001772/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001772/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001772/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001772/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001773", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001773/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001773/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001773/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001773/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001774", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001774/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001774/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001774/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001774/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001775", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001775/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001775/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001775/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001775/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001776", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001776/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001776/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001776/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001776/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001777", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001777/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001777/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001777/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001777/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001778", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001778/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001778/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001778/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001778/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001779", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001779/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001779/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001779/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001779/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00001780", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001780/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001780/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001780/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001780/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001781", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001781/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001781/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001781/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001781/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001782", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001782/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001782/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001782/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001782/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001783", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001783/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001783/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001783/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001783/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001784", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001784/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001784/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001784/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001784/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001785", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001785/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001785/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001785/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001785/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001786", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001786/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001786/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001786/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001786/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001787", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001787/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001787/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001787/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001787/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00001788", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001788/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001788/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001788/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001788/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001789", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001789/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001789/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001789/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001789/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001790", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001790/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001790/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001790/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001790/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00001791", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001791/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001791/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001791/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001791/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001792", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001792/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001792/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001792/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001792/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001793", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001793/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001793/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001793/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001793/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001794", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001794/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001794/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001794/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001794/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001795", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001795/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001795/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001795/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001795/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001796", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001796/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001796/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001796/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001796/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001797", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001797/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001797/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001797/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001797/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00001798", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001798/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001798/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001798/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001798/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001799", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001799/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001799/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001799/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001799/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001800", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001800/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001800/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001800/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001800/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001801", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001801/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001801/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001801/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001801/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001802", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001802/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001802/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001802/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001802/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001803", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001803/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001803/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001803/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001803/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001804", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001804/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001804/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001804/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001804/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001805", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001805/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001805/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001805/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001805/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001806", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001806/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001806/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001806/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001806/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001807", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001807/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001807/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001807/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001807/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001808", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001808/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001808/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001808/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001808/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001809", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001809/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001809/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001809/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001809/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001810", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001810/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001810/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001810/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001810/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001811", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001811/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001811/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001811/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001811/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001812", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001812/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001812/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001812/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001812/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00001813", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001813/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001813/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001813/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001813/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001814", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001814/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001814/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001814/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001814/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001815", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001815/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001815/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001815/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001815/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001816", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001816/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001816/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001816/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001816/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001817", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001817/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001817/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001817/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001817/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001818", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001818/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001818/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001818/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001818/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001819", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001819/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001819/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001819/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001819/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001820", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001820/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001820/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001820/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001820/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00001821", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001821/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001821/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001821/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001821/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001822", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001822/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001822/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001822/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001822/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001823", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001823/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001823/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001823/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001823/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001824", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001824/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001824/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001824/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001824/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001825", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001825/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001825/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001825/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001825/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001826", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001826/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001826/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001826/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001826/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001827", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001827/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001827/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001827/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001827/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001828", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001828/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001828/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001828/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001828/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00001829", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001829/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001829/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001829/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001829/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001830", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001830/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001830/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001830/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001830/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001831", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001831/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001831/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001831/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001831/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001832", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001832/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001832/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001832/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001832/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001833", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001833/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001833/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001833/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001833/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001834", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001834/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001834/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001834/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001834/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001835", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001835/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001835/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001835/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001835/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001836", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001836/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001836/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001836/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001836/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001837", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001837/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001837/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001837/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001837/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001838", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001838/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001838/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001838/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001838/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001839", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001839/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001839/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001839/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001839/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001840", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001840/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001840/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001840/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001840/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001841", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001841/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001841/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001841/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001841/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001842", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001842/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001842/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001842/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001842/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001843", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001843/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001843/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001843/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001843/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001844", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001844/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001844/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001844/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001844/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001845", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001845/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001845/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001845/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001845/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001846", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001846/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001846/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001846/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001846/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001847", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001847/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001847/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001847/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001847/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001848", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001848/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001848/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001848/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001848/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00001849", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001849/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001849/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001849/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001849/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001850", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001850/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001850/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001850/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001850/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001851", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001851/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001851/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001851/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001851/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001852", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001852/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001852/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001852/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001852/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001853", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001853/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001853/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001853/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001853/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001854", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001854/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001854/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001854/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001854/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001855", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001855/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001855/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001855/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001855/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001856", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001856/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001856/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001856/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001856/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001857", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001857/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001857/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001857/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001857/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001858", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001858/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001858/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001858/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001858/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001859", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001859/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001859/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001859/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001859/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001860", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001860/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001860/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001860/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001860/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00001861", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001861/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001861/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001861/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001861/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001862", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001862/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001862/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001862/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001862/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001863", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001863/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001863/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001863/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001863/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001864", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001864/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001864/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001864/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001864/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001865", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001865/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001865/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001865/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001865/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001866", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001866/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001866/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001866/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001866/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001867", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001867/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001867/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001867/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001867/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001868", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001868/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001868/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001868/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001868/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001869", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001869/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001869/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001869/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001869/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00001870", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001870/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001870/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001870/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001870/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001871", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001871/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001871/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001871/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001871/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001872", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001872/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001872/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001872/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001872/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001873", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001873/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001873/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001873/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001873/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001874", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001874/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001874/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001874/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001874/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001875", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001875/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001875/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001875/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001875/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001876", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001876/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001876/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001876/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001876/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001877", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001877/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001877/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001877/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001877/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001878", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001878/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001878/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001878/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001878/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001879", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001879/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001879/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001879/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001879/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001880", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001880/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001880/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001880/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001880/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001881", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001881/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001881/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001881/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001881/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001882", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001882/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001882/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001882/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001882/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001883", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001883/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001883/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001883/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001883/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001884", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001884/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001884/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001884/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001884/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001885", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001885/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001885/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001885/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001885/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001886", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001886/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001886/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001886/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001886/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001887", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001887/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001887/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001887/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001887/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001888", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001888/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001888/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001888/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001888/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001889", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001889/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001889/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001889/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001889/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001890", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001890/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001890/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001890/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001890/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001891", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001891/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001891/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001891/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001891/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001892", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001892/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001892/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001892/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001892/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001893", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001893/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001893/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001893/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001893/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001894", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001894/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001894/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001894/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001894/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00001895", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001895/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001895/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001895/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001895/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001896", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001896/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001896/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001896/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001896/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001897", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001897/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001897/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001897/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001897/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001898", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001898/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001898/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001898/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001898/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00001899", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001899/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001899/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001899/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001899/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001900", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001900/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001900/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001900/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001900/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001901", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001901/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001901/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001901/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001901/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001902", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001902/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001902/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001902/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001902/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001903", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001903/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001903/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001903/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001903/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00001904", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001904/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001904/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001904/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001904/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001905", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001905/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001905/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001905/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001905/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001906", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001906/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001906/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001906/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001906/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00001907", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001907/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001907/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001907/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001907/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001908", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001908/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001908/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001908/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001908/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001909", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001909/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001909/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001909/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001909/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001910", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001910/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001910/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001910/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001910/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001911", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001911/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001911/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001911/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001911/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001912", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001912/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001912/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001912/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001912/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001913", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001913/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001913/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001913/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001913/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00001914", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001914/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001914/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001914/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001914/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001915", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001915/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001915/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001915/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001915/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001916", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001916/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001916/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001916/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001916/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001917", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001917/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001917/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001917/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001917/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001918", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001918/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001918/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001918/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001918/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001919", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001919/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001919/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001919/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001919/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001920", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001920/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001920/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001920/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001920/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00001921", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001921/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001921/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001921/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001921/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001922", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001922/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001922/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001922/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001922/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00001923", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001923/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001923/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001923/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001923/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00001924", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001924/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001924/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001924/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001924/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001925", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001925/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001925/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001925/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001925/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00001926", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001926/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001926/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001926/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001926/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00001927", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001927/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001927/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001927/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001927/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001928", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001928/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001928/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001928/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001928/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001929", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001929/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001929/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001929/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001929/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001930", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001930/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001930/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001930/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001930/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001931", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001931/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001931/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001931/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001931/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001932", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001932/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001932/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001932/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001932/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001933", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001933/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001933/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001933/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001933/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001934", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001934/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001934/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001934/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001934/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001935", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001935/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001935/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001935/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001935/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001936", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001936/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001936/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001936/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001936/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001937", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001937/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001937/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001937/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001937/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001938", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001938/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001938/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001938/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001938/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001939", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001939/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001939/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001939/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001939/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001940", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001940/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001940/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001940/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001940/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001941", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001941/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001941/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001941/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001941/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001942", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001942/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001942/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001942/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001942/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001943", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001943/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001943/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001943/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001943/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001944", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001944/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001944/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001944/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001944/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001945", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001945/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001945/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001945/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001945/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001946", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001946/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001946/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001946/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001946/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00001947", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001947/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001947/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001947/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001947/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001948", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001948/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001948/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001948/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001948/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00001949", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001949/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001949/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001949/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001949/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001950", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001950/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001950/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001950/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001950/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001951", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001951/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001951/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001951/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001951/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001952", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001952/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001952/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001952/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001952/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001953", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001953/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001953/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001953/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001953/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001954", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001954/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001954/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001954/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001954/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001955", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001955/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001955/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001955/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001955/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001956", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001956/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001956/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001956/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001956/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001957", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001957/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001957/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001957/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001957/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001958", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001958/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001958/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001958/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001958/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001959", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001959/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001959/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001959/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001959/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001960", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001960/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001960/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001960/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001960/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00001961", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001961/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001961/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001961/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001961/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001962", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001962/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001962/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001962/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001962/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001963", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001963/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001963/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001963/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001963/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001964", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001964/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001964/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001964/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001964/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00001965", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001965/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001965/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001965/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001965/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001966", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001966/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001966/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001966/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001966/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001967", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001967/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001967/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001967/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001967/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001968", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001968/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001968/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001968/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001968/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001969", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001969/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001969/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001969/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001969/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001970", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001970/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001970/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001970/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001970/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001971", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001971/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001971/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001971/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001971/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001972", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001972/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001972/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001972/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001972/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00001973", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001973/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001973/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001973/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001973/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001974", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001974/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001974/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001974/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001974/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00001975", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001975/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001975/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001975/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001975/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00001976", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001976/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001976/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001976/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001976/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001977", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001977/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001977/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001977/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001977/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001978", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001978/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001978/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001978/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001978/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001979", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001979/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001979/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001979/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001979/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001980", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001980/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001980/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001980/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001980/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001981", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001981/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001981/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001981/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001981/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001982", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001982/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001982/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001982/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001982/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001983", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001983/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001983/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001983/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001983/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001984", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001984/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001984/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001984/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001984/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001985", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001985/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001985/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001985/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001985/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001986", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001986/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001986/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001986/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001986/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00001987", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001987/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001987/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001987/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001987/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001988", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001988/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001988/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001988/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001988/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00001989", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001989/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001989/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001989/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001989/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001990", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001990/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001990/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001990/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001990/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001991", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001991/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001991/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001991/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001991/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001992", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001992/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001992/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001992/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001992/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00001993", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001993/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001993/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001993/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001993/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00001994", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001994/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001994/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001994/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001994/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00001995", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001995/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001995/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001995/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001995/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00001996", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001996/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001996/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001996/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001996/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001997", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001997/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001997/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001997/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001997/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00001998", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001998/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001998/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001998/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001998/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00001999", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001999/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001999/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001999/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00001999/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002000", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002000/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002000/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002000/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002000/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002001", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002001/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002001/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002001/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002001/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002002", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002002/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002002/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002002/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002002/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002003", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002003/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002003/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002003/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002003/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002004", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002004/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002004/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002004/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002004/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00002005", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002005/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002005/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002005/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002005/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002006", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002006/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002006/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002006/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002006/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002007", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002007/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002007/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002007/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002007/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002008", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002008/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002008/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002008/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002008/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002009", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002009/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002009/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002009/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002009/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002010", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002010/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002010/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002010/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002010/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002011", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002011/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002011/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002011/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002011/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002012", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002012/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002012/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002012/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002012/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002013", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002013/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002013/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002013/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002013/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00002014", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002014/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002014/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002014/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002014/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002015", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002015/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002015/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002015/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002015/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002016", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002016/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002016/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002016/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002016/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002017", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002017/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002017/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002017/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002017/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002018", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002018/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002018/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002018/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002018/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002019", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002019/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002019/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002019/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002019/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00002020", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002020/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002020/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002020/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002020/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002021", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002021/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002021/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002021/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002021/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002022", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002022/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002022/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002022/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002022/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002023", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002023/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002023/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002023/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002023/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002024", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002024/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002024/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002024/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002024/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002025", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002025/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002025/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002025/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002025/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00002026", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002026/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002026/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002026/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002026/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002027", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002027/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002027/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002027/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002027/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002028", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002028/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002028/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002028/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002028/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002029", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002029/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002029/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002029/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002029/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002030", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002030/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002030/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002030/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002030/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002031", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002031/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002031/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002031/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002031/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002032", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002032/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002032/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002032/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002032/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002033", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002033/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002033/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002033/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002033/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002034", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002034/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002034/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002034/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002034/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002035", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002035/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002035/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002035/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002035/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002036", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002036/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002036/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002036/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002036/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002037", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002037/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002037/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002037/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002037/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002038", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002038/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002038/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002038/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002038/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002039", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002039/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002039/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002039/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002039/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002040", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002040/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002040/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002040/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002040/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002041", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002041/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002041/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002041/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002041/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002042", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002042/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002042/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002042/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002042/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002043", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002043/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002043/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002043/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002043/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002044", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002044/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002044/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002044/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002044/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002045", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002045/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002045/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002045/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002045/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002046", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002046/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002046/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002046/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002046/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002047", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002047/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002047/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002047/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002047/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002048", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002048/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002048/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002048/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002048/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002049", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002049/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002049/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002049/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002049/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002050", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002050/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002050/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002050/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002050/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002051", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002051/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002051/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002051/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002051/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002052", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002052/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002052/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002052/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002052/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002053", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002053/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002053/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002053/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002053/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002054", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002054/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002054/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002054/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002054/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00002055", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002055/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002055/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002055/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002055/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002056", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002056/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002056/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002056/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002056/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002057", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002057/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002057/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002057/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002057/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002058", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002058/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002058/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002058/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002058/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002059", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002059/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002059/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002059/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002059/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002060", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002060/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002060/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002060/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002060/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002061", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002061/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002061/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002061/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002061/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002062", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002062/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002062/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002062/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002062/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002063", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002063/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002063/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002063/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002063/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002064", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002064/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002064/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002064/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002064/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00002065", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002065/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002065/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002065/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002065/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002066", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002066/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002066/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002066/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002066/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002067", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002067/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002067/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002067/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002067/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002068", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002068/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002068/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002068/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002068/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002069", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002069/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002069/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002069/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002069/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002070", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002070/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002070/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002070/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002070/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002071", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002071/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002071/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002071/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002071/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002072", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002072/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002072/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002072/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002072/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00002073", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002073/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002073/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002073/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002073/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002074", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002074/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002074/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002074/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002074/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00002075", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002075/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002075/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002075/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002075/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002076", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002076/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002076/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002076/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002076/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002077", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002077/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002077/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002077/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002077/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00002078", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002078/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002078/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002078/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002078/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00002079", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002079/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002079/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002079/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002079/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002080", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002080/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002080/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002080/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002080/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002081", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002081/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002081/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002081/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002081/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002082", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002082/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002082/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002082/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002082/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002083", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002083/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002083/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002083/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002083/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002084", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002084/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002084/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002084/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002084/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002085", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002085/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002085/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002085/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002085/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00002086", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002086/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002086/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002086/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002086/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002087", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002087/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002087/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002087/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002087/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002088", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002088/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002088/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002088/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002088/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002089", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002089/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002089/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002089/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002089/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002090", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002090/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002090/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002090/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002090/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002091", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002091/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002091/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002091/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002091/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002092", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002092/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002092/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002092/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002092/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002093", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002093/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002093/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002093/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002093/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002094", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002094/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002094/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002094/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002094/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00002095", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002095/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002095/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002095/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002095/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002096", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002096/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002096/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002096/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002096/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002097", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002097/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002097/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002097/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002097/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002098", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002098/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002098/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002098/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002098/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002099", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002099/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002099/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002099/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002099/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00002100", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002100/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002100/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002100/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002100/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002101", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002101/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002101/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002101/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002101/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002102", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002102/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002102/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002102/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002102/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00002103", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002103/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002103/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002103/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002103/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002104", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002104/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002104/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002104/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002104/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002105", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002105/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002105/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002105/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002105/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002106", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002106/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002106/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002106/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002106/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002107", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002107/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002107/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002107/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002107/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002108", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002108/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002108/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002108/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002108/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00002109", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002109/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002109/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002109/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002109/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002110", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002110/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002110/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002110/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002110/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002111", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002111/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002111/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002111/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002111/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002112", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002112/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002112/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002112/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002112/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002113", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002113/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002113/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002113/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002113/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002114", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002114/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002114/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002114/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002114/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002115", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002115/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002115/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002115/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002115/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002116", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002116/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002116/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002116/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002116/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002117", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002117/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002117/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002117/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002117/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002118", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002118/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002118/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002118/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002118/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002119", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002119/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002119/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002119/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002119/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002120", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002120/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002120/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002120/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002120/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002121", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002121/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002121/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002121/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002121/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002122", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002122/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002122/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002122/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002122/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002123", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002123/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002123/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002123/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002123/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002124", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002124/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002124/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002124/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002124/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002125", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002125/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002125/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002125/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002125/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002126", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002126/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002126/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002126/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002126/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002127", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002127/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002127/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002127/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002127/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002128", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002128/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002128/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002128/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002128/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002129", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002129/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002129/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002129/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002129/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002130", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002130/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002130/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002130/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002130/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002131", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002131/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002131/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002131/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002131/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00002132", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002132/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002132/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002132/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002132/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002133", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002133/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002133/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002133/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002133/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002134", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002134/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002134/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002134/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002134/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00002135", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002135/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002135/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002135/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002135/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00002136", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002136/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002136/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002136/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002136/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002137", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002137/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002137/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002137/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002137/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002138", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002138/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002138/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002138/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002138/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00002139", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002139/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002139/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002139/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002139/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002140", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002140/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002140/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002140/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002140/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002141", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002141/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002141/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002141/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002141/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002142", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002142/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002142/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002142/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002142/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002143", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002143/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002143/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002143/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002143/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002144", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002144/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002144/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002144/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002144/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002145", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002145/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002145/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002145/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002145/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002146", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002146/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002146/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002146/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002146/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00002147", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002147/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002147/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002147/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002147/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00002148", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002148/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002148/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002148/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002148/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00002149", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002149/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002149/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002149/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002149/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00002150", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002150/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002150/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002150/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002150/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002151", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002151/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002151/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002151/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002151/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00002152", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002152/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002152/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002152/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002152/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002153", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002153/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002153/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002153/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002153/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002154", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002154/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002154/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002154/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002154/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002155", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002155/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002155/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002155/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002155/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002156", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002156/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002156/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002156/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002156/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002157", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002157/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002157/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002157/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002157/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00002158", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002158/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002158/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002158/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002158/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002159", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002159/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002159/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002159/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002159/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002160", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002160/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002160/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002160/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002160/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002161", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002161/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002161/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002161/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002161/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002162", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002162/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002162/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002162/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002162/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002163", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002163/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002163/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002163/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002163/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002164", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002164/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002164/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002164/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002164/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002165", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002165/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002165/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002165/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002165/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002166", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002166/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002166/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002166/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002166/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002167", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002167/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002167/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002167/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002167/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002168", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002168/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002168/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002168/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002168/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00002169", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002169/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002169/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002169/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002169/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00002170", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002170/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002170/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002170/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002170/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002171", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002171/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002171/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002171/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002171/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002172", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002172/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002172/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002172/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002172/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002173", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002173/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002173/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002173/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002173/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002174", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002174/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002174/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002174/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002174/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002175", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002175/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002175/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002175/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002175/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002176", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002176/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002176/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002176/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002176/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002177", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002177/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002177/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002177/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002177/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002178", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002178/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002178/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002178/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002178/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002179", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002179/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002179/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002179/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002179/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002180", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002180/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002180/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002180/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002180/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002181", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002181/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002181/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002181/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002181/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002182", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002182/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002182/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002182/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002182/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002183", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002183/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002183/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002183/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002183/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002184", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002184/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002184/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002184/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002184/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002185", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002185/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002185/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002185/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002185/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002186", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002186/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002186/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002186/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002186/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002187", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002187/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002187/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002187/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002187/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002188", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002188/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002188/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002188/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002188/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002189", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002189/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002189/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002189/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002189/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002190", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002190/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002190/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002190/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002190/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002191", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002191/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002191/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002191/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002191/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00002192", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002192/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002192/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002192/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002192/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002193", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002193/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002193/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002193/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002193/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002194", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002194/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002194/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002194/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002194/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00002195", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002195/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002195/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002195/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002195/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00002196", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002196/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002196/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002196/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002196/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00002197", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002197/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002197/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002197/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002197/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002198", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002198/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002198/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002198/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002198/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002199", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002199/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002199/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002199/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002199/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002200", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002200/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002200/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002200/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002200/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002201", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002201/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002201/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002201/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002201/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002202", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002202/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002202/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002202/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002202/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002203", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002203/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002203/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002203/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002203/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002204", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002204/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002204/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002204/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002204/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002205", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002205/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002205/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002205/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002205/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002206", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002206/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002206/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002206/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002206/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002207", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002207/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002207/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002207/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002207/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002208", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002208/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002208/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002208/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002208/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002209", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002209/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002209/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002209/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002209/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002210", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002210/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002210/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002210/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002210/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002211", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002211/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002211/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002211/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002211/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002212", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002212/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002212/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002212/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002212/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002213", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002213/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002213/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002213/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002213/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002214", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002214/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002214/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002214/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002214/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00002215", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002215/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002215/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002215/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002215/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002216", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002216/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002216/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002216/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002216/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002217", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002217/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002217/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002217/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002217/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002218", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002218/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002218/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002218/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002218/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00002219", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002219/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002219/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002219/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002219/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002220", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002220/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002220/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002220/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002220/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002221", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002221/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002221/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002221/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002221/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00002222", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002222/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002222/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002222/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002222/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00002223", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002223/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002223/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002223/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002223/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002224", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002224/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002224/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002224/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002224/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002225", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002225/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002225/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002225/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002225/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002226", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002226/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002226/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002226/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002226/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002227", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002227/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002227/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002227/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002227/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002228", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002228/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002228/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002228/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002228/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002229", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002229/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002229/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002229/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002229/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002230", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002230/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002230/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002230/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002230/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002231", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002231/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002231/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002231/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002231/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00002232", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002232/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002232/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002232/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002232/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002233", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002233/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002233/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002233/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002233/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002234", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002234/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002234/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002234/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002234/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002235", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002235/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002235/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002235/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002235/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002236", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002236/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002236/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002236/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002236/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002237", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002237/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002237/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002237/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002237/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00002238", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002238/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002238/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002238/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002238/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002239", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002239/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002239/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002239/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002239/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002240", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002240/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002240/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002240/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002240/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002241", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002241/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002241/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002241/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002241/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002242", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002242/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002242/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002242/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002242/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00002243", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002243/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002243/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002243/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002243/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002244", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002244/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002244/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002244/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002244/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00002245", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002245/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002245/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002245/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002245/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00002246", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002246/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002246/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002246/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002246/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002247", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002247/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002247/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002247/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002247/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002248", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002248/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002248/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002248/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002248/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002249", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002249/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002249/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002249/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002249/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002250", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002250/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002250/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002250/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002250/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002251", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002251/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002251/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002251/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002251/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002252", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002252/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002252/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002252/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002252/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002253", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002253/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002253/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002253/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002253/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002254", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002254/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002254/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002254/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002254/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002255", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002255/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002255/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002255/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002255/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00002256", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002256/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002256/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002256/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002256/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002257", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002257/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002257/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002257/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002257/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002258", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002258/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002258/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002258/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002258/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002259", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002259/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002259/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002259/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002259/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002260", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002260/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002260/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002260/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002260/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002261", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002261/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002261/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002261/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002261/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002262", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002262/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002262/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002262/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002262/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00002263", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002263/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002263/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002263/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002263/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002264", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002264/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002264/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002264/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002264/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002265", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002265/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002265/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002265/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002265/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002266", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002266/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002266/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002266/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002266/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002267", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002267/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002267/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002267/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002267/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00002268", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002268/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002268/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002268/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002268/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002269", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002269/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002269/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002269/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002269/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002270", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002270/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002270/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002270/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002270/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002271", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002271/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002271/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002271/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002271/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00002272", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002272/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002272/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002272/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002272/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002273", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002273/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002273/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002273/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002273/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002274", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002274/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002274/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002274/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002274/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002275", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002275/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002275/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002275/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002275/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002276", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002276/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002276/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002276/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002276/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002277", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002277/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002277/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002277/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002277/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002278", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002278/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002278/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002278/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002278/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002279", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002279/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002279/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002279/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002279/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002280", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002280/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002280/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002280/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002280/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002281", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002281/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002281/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002281/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002281/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002282", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002282/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002282/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002282/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002282/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002283", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002283/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002283/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002283/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002283/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00002284", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002284/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002284/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002284/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002284/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002285", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002285/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002285/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002285/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002285/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002286", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002286/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002286/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002286/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002286/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002287", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002287/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002287/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002287/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002287/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002288", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002288/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002288/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002288/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002288/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002289", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002289/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002289/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002289/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002289/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002290", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002290/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002290/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002290/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002290/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00002291", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002291/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002291/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002291/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002291/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002292", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002292/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002292/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002292/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002292/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002293", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002293/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002293/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002293/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002293/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002294", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002294/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002294/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002294/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002294/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002295", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002295/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002295/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002295/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002295/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00002296", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002296/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002296/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002296/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002296/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002297", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002297/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002297/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002297/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002297/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00002298", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002298/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002298/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002298/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002298/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002299", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002299/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002299/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002299/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002299/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00002300", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002300/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002300/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002300/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002300/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002301", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002301/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002301/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002301/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002301/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00002302", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002302/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002302/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002302/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002302/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002303", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002303/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002303/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002303/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002303/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002304", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002304/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002304/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002304/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002304/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002305", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002305/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002305/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002305/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002305/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00002306", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002306/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002306/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002306/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002306/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002307", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002307/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002307/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002307/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002307/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002308", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002308/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002308/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002308/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002308/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002309", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002309/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002309/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002309/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002309/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002310", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002310/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002310/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002310/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002310/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002311", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002311/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002311/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002311/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002311/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00002312", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002312/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002312/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002312/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002312/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002313", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002313/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002313/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002313/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002313/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002314", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002314/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002314/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002314/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002314/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002315", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002315/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002315/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002315/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002315/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002316", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002316/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002316/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002316/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002316/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00002317", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002317/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002317/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002317/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002317/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002318", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002318/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002318/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002318/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002318/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002319", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002319/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002319/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002319/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002319/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002320", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002320/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002320/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002320/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002320/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002321", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002321/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002321/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002321/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002321/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002322", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002322/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002322/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002322/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002322/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002323", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002323/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002323/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002323/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002323/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002324", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002324/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002324/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002324/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002324/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002325", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002325/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002325/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002325/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002325/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002326", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002326/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002326/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002326/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002326/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002327", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002327/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002327/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002327/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002327/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002328", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002328/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002328/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002328/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002328/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002329", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002329/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002329/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002329/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002329/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00002330", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002330/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002330/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002330/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002330/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00002331", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002331/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002331/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002331/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002331/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002332", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002332/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002332/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002332/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002332/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00002333", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002333/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002333/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002333/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002333/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002334", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002334/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002334/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002334/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002334/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002335", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002335/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002335/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002335/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002335/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002336", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002336/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002336/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002336/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002336/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002337", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002337/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002337/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002337/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002337/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00002338", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002338/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002338/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002338/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002338/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002339", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002339/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002339/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002339/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002339/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002340", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002340/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002340/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002340/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002340/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002341", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002341/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002341/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002341/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002341/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002342", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002342/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002342/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002342/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002342/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002343", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002343/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002343/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002343/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002343/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002344", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002344/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002344/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002344/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002344/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002345", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002345/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002345/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002345/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002345/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002346", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002346/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002346/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002346/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002346/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002347", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002347/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002347/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002347/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002347/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002348", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002348/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002348/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002348/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002348/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002349", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002349/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002349/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002349/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002349/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002350", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002350/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002350/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002350/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002350/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002351", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002351/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002351/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002351/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002351/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002352", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002352/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002352/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002352/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002352/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002353", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002353/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002353/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002353/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002353/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00002354", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002354/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002354/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002354/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002354/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002355", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002355/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002355/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002355/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002355/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002356", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002356/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002356/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002356/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002356/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002357", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002357/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002357/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002357/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002357/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002358", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002358/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002358/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002358/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002358/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002359", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002359/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002359/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002359/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002359/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002360", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002360/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002360/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002360/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002360/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002361", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002361/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002361/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002361/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002361/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002362", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002362/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002362/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002362/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002362/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002363", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002363/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002363/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002363/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002363/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002364", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002364/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002364/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002364/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002364/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002365", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002365/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002365/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002365/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002365/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002366", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002366/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002366/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002366/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002366/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00002367", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002367/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002367/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002367/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002367/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002368", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002368/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002368/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002368/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002368/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002369", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002369/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002369/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002369/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002369/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00002370", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002370/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002370/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002370/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002370/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002371", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002371/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002371/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002371/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002371/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002372", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002372/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002372/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002372/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002372/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002373", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002373/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002373/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002373/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002373/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002374", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002374/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002374/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002374/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002374/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002375", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002375/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002375/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002375/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002375/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002376", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002376/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002376/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002376/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002376/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002377", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002377/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002377/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002377/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002377/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00002378", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002378/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002378/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002378/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002378/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002379", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002379/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002379/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002379/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002379/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002380", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002380/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002380/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002380/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002380/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002381", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002381/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002381/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002381/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002381/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002382", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002382/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002382/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002382/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002382/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002383", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002383/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002383/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002383/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002383/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00002384", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002384/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002384/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002384/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002384/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002385", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002385/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002385/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002385/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002385/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002386", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002386/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002386/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002386/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002386/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002387", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002387/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002387/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002387/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002387/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002388", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002388/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002388/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002388/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002388/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00002389", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002389/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002389/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002389/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002389/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002390", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002390/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002390/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002390/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002390/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00002391", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002391/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002391/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002391/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002391/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002392", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002392/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002392/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002392/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002392/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002393", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002393/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002393/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002393/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002393/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002394", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002394/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002394/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002394/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002394/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002395", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002395/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002395/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002395/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002395/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002396", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002396/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002396/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002396/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002396/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002397", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002397/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002397/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002397/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002397/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002398", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002398/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002398/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002398/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002398/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00002399", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002399/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002399/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002399/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002399/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002400", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002400/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002400/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002400/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002400/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002401", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002401/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002401/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002401/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002401/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00002402", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002402/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002402/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002402/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002402/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002403", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002403/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002403/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002403/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002403/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002404", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002404/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002404/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002404/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002404/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002405", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002405/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002405/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002405/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002405/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00002406", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002406/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002406/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002406/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002406/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002407", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002407/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002407/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002407/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002407/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002408", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002408/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002408/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002408/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002408/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002409", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002409/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002409/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002409/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002409/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002410", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002410/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002410/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002410/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002410/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002411", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002411/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002411/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002411/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002411/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002412", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002412/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002412/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002412/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002412/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002413", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002413/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002413/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002413/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002413/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002414", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002414/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002414/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002414/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002414/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002415", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002415/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002415/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002415/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002415/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002416", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002416/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002416/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002416/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002416/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00002417", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002417/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002417/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002417/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002417/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002418", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002418/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002418/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002418/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002418/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002419", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002419/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002419/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002419/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002419/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002420", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002420/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002420/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002420/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002420/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002421", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002421/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002421/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002421/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002421/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002422", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002422/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002422/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002422/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002422/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002423", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002423/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002423/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002423/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002423/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002424", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002424/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002424/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002424/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002424/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002425", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002425/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002425/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002425/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002425/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002426", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002426/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002426/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002426/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002426/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002427", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002427/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002427/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002427/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002427/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002428", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002428/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002428/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002428/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002428/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002429", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002429/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002429/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002429/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002429/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002430", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002430/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002430/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002430/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002430/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002431", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002431/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002431/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002431/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002431/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002432", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002432/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002432/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002432/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002432/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002433", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002433/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002433/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002433/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002433/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00002434", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002434/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002434/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002434/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002434/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002435", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002435/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002435/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002435/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002435/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002436", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002436/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002436/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002436/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002436/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002437", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002437/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002437/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002437/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002437/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002438", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002438/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002438/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002438/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002438/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002439", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002439/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002439/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002439/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002439/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002440", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002440/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002440/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002440/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002440/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002441", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002441/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002441/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002441/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002441/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002442", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002442/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002442/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002442/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002442/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00002443", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002443/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002443/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002443/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002443/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002444", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002444/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002444/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002444/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002444/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002445", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002445/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002445/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002445/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002445/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002446", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002446/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002446/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002446/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002446/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002447", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002447/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002447/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002447/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002447/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00002448", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002448/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002448/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002448/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002448/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002449", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002449/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002449/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002449/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002449/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002450", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002450/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002450/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002450/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002450/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002451", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002451/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002451/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002451/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002451/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002452", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002452/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002452/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002452/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002452/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002453", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002453/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002453/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002453/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002453/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002454", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002454/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002454/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002454/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002454/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002455", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002455/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002455/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002455/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002455/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002456", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002456/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002456/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002456/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002456/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002457", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002457/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002457/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002457/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002457/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00002458", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002458/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002458/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002458/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002458/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00002459", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002459/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002459/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002459/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002459/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00002460", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002460/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002460/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002460/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002460/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002461", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002461/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002461/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002461/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002461/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002462", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002462/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002462/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002462/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002462/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002463", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002463/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002463/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002463/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002463/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002464", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002464/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002464/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002464/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002464/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00002465", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002465/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002465/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002465/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002465/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002466", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002466/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002466/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002466/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002466/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00002467", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002467/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002467/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002467/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002467/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00002468", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002468/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002468/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002468/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002468/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002469", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002469/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002469/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002469/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002469/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002470", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002470/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002470/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002470/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002470/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002471", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002471/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002471/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002471/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002471/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00002472", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002472/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002472/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002472/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002472/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002473", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002473/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002473/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002473/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002473/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002474", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002474/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002474/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002474/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002474/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002475", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002475/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002475/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002475/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002475/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00002476", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002476/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002476/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002476/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002476/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00002477", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002477/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002477/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002477/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002477/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002478", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002478/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002478/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002478/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002478/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002479", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002479/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002479/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002479/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002479/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002480", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002480/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002480/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002480/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002480/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002481", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002481/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002481/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002481/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002481/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002482", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002482/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002482/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002482/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002482/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002483", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002483/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002483/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002483/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002483/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002484", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002484/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002484/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002484/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002484/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002485", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002485/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002485/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002485/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002485/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002486", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002486/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002486/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002486/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002486/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002487", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002487/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002487/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002487/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002487/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002488", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002488/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002488/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002488/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002488/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002489", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002489/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002489/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002489/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002489/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002490", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002490/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002490/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002490/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002490/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002491", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002491/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002491/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002491/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002491/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002492", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002492/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002492/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002492/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002492/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002493", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002493/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002493/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002493/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002493/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002494", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002494/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002494/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002494/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002494/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002495", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002495/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002495/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002495/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002495/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002496", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002496/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002496/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002496/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002496/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002497", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002497/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002497/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002497/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002497/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00002498", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002498/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002498/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002498/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002498/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00002499", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002499/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002499/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002499/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002499/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002500", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002500/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002500/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002500/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002500/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002501", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002501/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002501/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002501/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002501/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002502", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002502/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002502/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002502/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002502/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002503", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002503/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002503/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002503/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002503/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002504", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002504/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002504/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002504/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002504/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002505", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002505/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002505/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002505/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002505/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00002506", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002506/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002506/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002506/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002506/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00002507", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002507/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002507/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002507/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002507/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002508", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002508/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002508/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002508/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002508/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002509", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002509/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002509/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002509/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002509/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002510", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002510/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002510/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002510/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002510/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002511", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002511/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002511/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002511/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002511/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002512", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002512/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002512/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002512/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002512/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002513", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002513/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002513/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002513/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002513/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002514", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002514/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002514/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002514/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002514/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002515", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002515/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002515/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002515/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002515/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00002516", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002516/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002516/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002516/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002516/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00002517", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002517/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002517/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002517/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002517/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002518", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002518/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002518/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002518/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002518/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002519", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002519/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002519/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002519/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002519/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002520", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002520/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002520/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002520/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002520/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002521", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002521/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002521/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002521/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002521/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00002522", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002522/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002522/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002522/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002522/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002523", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002523/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002523/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002523/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002523/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00002524", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002524/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002524/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002524/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002524/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002525", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002525/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002525/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002525/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002525/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002526", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002526/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002526/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002526/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002526/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002527", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002527/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002527/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002527/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002527/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002528", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002528/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002528/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002528/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002528/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002529", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002529/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002529/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002529/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002529/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002530", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002530/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002530/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002530/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002530/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002531", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002531/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002531/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002531/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002531/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002532", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002532/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002532/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002532/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002532/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002533", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002533/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002533/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002533/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002533/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002534", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002534/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002534/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002534/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002534/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002535", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002535/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002535/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002535/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002535/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002536", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002536/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002536/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002536/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002536/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00002537", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002537/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002537/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002537/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002537/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002538", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002538/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002538/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002538/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002538/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002539", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002539/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002539/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002539/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002539/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00002540", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002540/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002540/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002540/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002540/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00002541", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002541/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002541/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002541/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002541/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002542", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002542/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002542/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002542/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002542/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002543", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002543/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002543/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002543/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002543/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002544", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002544/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002544/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002544/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002544/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002545", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002545/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002545/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002545/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002545/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002546", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002546/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002546/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002546/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002546/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002547", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002547/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002547/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002547/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002547/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002548", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002548/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002548/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002548/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002548/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002549", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002549/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002549/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002549/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002549/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002550", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002550/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002550/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002550/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002550/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002551", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002551/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002551/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002551/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002551/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002552", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002552/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002552/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002552/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002552/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002553", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002553/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002553/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002553/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002553/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002554", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002554/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002554/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002554/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002554/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002555", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002555/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002555/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002555/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002555/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002556", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002556/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002556/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002556/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002556/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002557", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002557/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002557/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002557/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002557/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002558", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002558/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002558/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002558/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002558/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00002559", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002559/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002559/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002559/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002559/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002560", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002560/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002560/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002560/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002560/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002561", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002561/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002561/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002561/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002561/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00002562", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002562/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002562/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002562/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002562/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002563", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002563/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002563/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002563/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002563/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002564", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002564/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002564/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002564/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002564/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002565", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002565/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002565/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002565/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002565/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002566", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002566/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002566/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002566/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002566/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00002567", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002567/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002567/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002567/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002567/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002568", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002568/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002568/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002568/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002568/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002569", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002569/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002569/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002569/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002569/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002570", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002570/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002570/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002570/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002570/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002571", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002571/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002571/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002571/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002571/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00002572", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002572/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002572/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002572/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002572/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002573", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002573/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002573/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002573/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002573/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00002574", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002574/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002574/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002574/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002574/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002575", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002575/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002575/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002575/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002575/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002576", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002576/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002576/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002576/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002576/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002577", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002577/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002577/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002577/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002577/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00002578", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002578/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002578/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002578/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002578/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002579", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002579/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002579/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002579/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002579/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002580", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002580/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002580/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002580/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002580/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002581", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002581/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002581/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002581/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002581/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002582", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002582/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002582/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002582/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002582/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002583", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002583/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002583/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002583/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002583/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00002584", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002584/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002584/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002584/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002584/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002585", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002585/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002585/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002585/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002585/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002586", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002586/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002586/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002586/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002586/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002587", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002587/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002587/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002587/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002587/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002588", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002588/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002588/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002588/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002588/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002589", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002589/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002589/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002589/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002589/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002590", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002590/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002590/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002590/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002590/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002591", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002591/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002591/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002591/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002591/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002592", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002592/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002592/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002592/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002592/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002593", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002593/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002593/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002593/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002593/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002594", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002594/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002594/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002594/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002594/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002595", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002595/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002595/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002595/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002595/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002596", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002596/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002596/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002596/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002596/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002597", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002597/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002597/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002597/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002597/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002598", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002598/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002598/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002598/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002598/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002599", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002599/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002599/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002599/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002599/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002600", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002600/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002600/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002600/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002600/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002601", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002601/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002601/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002601/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002601/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00002602", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002602/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002602/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002602/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002602/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00002603", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002603/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002603/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002603/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002603/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002604", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002604/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002604/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002604/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002604/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002605", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002605/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002605/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002605/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002605/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002606", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002606/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002606/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002606/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002606/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002607", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002607/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002607/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002607/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002607/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00002608", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002608/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002608/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002608/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002608/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002609", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002609/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002609/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002609/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002609/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00002610", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002610/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002610/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002610/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002610/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002611", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002611/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002611/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002611/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002611/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002612", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002612/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002612/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002612/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002612/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002613", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002613/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002613/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002613/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002613/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002614", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002614/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002614/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002614/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002614/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002615", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002615/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002615/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002615/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002615/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002616", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002616/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002616/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002616/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002616/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002617", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002617/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002617/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002617/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002617/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002618", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002618/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002618/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002618/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002618/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00002619", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002619/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002619/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002619/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002619/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002620", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002620/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002620/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002620/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002620/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002621", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002621/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002621/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002621/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002621/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002622", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002622/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002622/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002622/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002622/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002623", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002623/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002623/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002623/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002623/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002624", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002624/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002624/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002624/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002624/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002625", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002625/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002625/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002625/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002625/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002626", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002626/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002626/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002626/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002626/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002627", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002627/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002627/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002627/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002627/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002628", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002628/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002628/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002628/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002628/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002629", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002629/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002629/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002629/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002629/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002630", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002630/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002630/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002630/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002630/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002631", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002631/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002631/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002631/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002631/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002632", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002632/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002632/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002632/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002632/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00002633", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002633/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002633/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002633/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002633/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00002634", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002634/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002634/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002634/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002634/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002635", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002635/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002635/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002635/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002635/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002636", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002636/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002636/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002636/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002636/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002637", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002637/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002637/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002637/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002637/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002638", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002638/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002638/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002638/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002638/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002639", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002639/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002639/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002639/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002639/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002640", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002640/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002640/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002640/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002640/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002641", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002641/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002641/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002641/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002641/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002642", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002642/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002642/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002642/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002642/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002643", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002643/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002643/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002643/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002643/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002644", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002644/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002644/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002644/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002644/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002645", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002645/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002645/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002645/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002645/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002646", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002646/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002646/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002646/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002646/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002647", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002647/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002647/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002647/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002647/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002648", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002648/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002648/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002648/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002648/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002649", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002649/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002649/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002649/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002649/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00002650", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002650/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002650/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002650/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002650/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002651", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002651/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002651/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002651/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002651/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002652", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002652/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002652/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002652/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002652/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002653", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002653/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002653/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002653/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002653/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002654", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002654/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002654/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002654/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002654/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002655", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002655/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002655/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002655/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002655/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002656", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002656/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002656/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002656/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002656/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002657", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002657/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002657/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002657/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002657/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002658", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002658/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002658/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002658/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002658/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002659", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002659/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002659/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002659/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002659/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002660", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002660/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002660/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002660/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002660/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002661", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002661/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002661/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002661/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002661/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00002662", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002662/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002662/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002662/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002662/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002663", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002663/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002663/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002663/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002663/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002664", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002664/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002664/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002664/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002664/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002665", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002665/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002665/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002665/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002665/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002666", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002666/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002666/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002666/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002666/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002667", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002667/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002667/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002667/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002667/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002668", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002668/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002668/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002668/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002668/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002669", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002669/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002669/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002669/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002669/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002670", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002670/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002670/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002670/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002670/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002671", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002671/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002671/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002671/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002671/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002672", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002672/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002672/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002672/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002672/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00002673", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002673/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002673/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002673/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002673/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002674", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002674/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002674/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002674/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002674/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002675", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002675/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002675/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002675/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002675/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002676", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002676/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002676/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002676/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002676/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002677", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002677/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002677/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002677/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002677/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002678", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002678/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002678/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002678/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002678/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002679", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002679/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002679/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002679/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002679/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002680", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002680/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002680/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002680/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002680/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002681", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002681/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002681/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002681/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002681/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002682", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002682/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002682/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002682/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002682/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002683", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002683/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002683/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002683/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002683/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002684", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002684/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002684/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002684/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002684/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002685", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002685/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002685/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002685/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002685/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002686", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002686/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002686/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002686/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002686/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002687", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002687/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002687/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002687/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002687/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002688", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002688/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002688/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002688/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002688/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002689", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002689/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002689/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002689/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002689/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002690", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002690/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002690/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002690/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002690/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00002691", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002691/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002691/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002691/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002691/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002692", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002692/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002692/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002692/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002692/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002693", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002693/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002693/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002693/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002693/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002694", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002694/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002694/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002694/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002694/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002695", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002695/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002695/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002695/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002695/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002696", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002696/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002696/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002696/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002696/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002697", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002697/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002697/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002697/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002697/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002698", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002698/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002698/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002698/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002698/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00002699", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002699/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002699/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002699/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002699/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00002700", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002700/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002700/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002700/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002700/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002701", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002701/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002701/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002701/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002701/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002702", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002702/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002702/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002702/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002702/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002703", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002703/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002703/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002703/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002703/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002704", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002704/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002704/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002704/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002704/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002705", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002705/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002705/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002705/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002705/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002706", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002706/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002706/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002706/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002706/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002707", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002707/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002707/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002707/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002707/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00002708", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002708/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002708/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002708/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002708/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00002709", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002709/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002709/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002709/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002709/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002710", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002710/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002710/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002710/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002710/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002711", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002711/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002711/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002711/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002711/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002712", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002712/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002712/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002712/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002712/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002713", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002713/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002713/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002713/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002713/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002714", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002714/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002714/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002714/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002714/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00002715", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002715/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002715/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002715/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002715/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002716", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002716/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002716/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002716/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002716/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002717", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002717/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002717/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002717/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002717/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002718", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002718/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002718/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002718/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002718/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002719", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002719/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002719/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002719/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002719/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002720", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002720/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002720/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002720/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002720/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00002721", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002721/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002721/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002721/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002721/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00002722", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002722/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002722/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002722/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002722/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002723", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002723/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002723/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002723/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002723/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002724", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002724/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002724/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002724/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002724/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002725", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002725/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002725/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002725/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002725/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002726", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002726/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002726/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002726/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002726/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002727", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002727/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002727/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002727/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002727/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002728", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002728/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002728/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002728/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002728/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002729", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002729/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002729/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002729/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002729/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002730", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002730/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002730/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002730/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002730/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002731", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002731/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002731/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002731/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002731/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002732", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002732/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002732/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002732/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002732/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002733", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002733/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002733/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002733/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002733/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002734", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002734/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002734/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002734/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002734/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002735", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002735/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002735/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002735/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002735/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002736", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002736/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002736/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002736/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002736/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00002737", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002737/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002737/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002737/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002737/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002738", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002738/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002738/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002738/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002738/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002739", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002739/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002739/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002739/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002739/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002740", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002740/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002740/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002740/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002740/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002741", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002741/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002741/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002741/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002741/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00002742", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002742/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002742/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002742/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002742/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002743", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002743/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002743/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002743/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002743/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002744", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002744/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002744/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002744/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002744/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00002745", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002745/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002745/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002745/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002745/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002746", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002746/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002746/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002746/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002746/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002747", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002747/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002747/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002747/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002747/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002748", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002748/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002748/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002748/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002748/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002749", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002749/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002749/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002749/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002749/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002750", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002750/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002750/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002750/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002750/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002751", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002751/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002751/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002751/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002751/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002752", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002752/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002752/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002752/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002752/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00002753", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002753/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002753/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002753/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002753/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002754", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002754/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002754/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002754/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002754/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002755", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002755/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002755/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002755/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002755/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002756", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002756/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002756/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002756/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002756/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002757", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002757/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002757/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002757/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002757/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002758", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002758/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002758/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002758/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002758/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002759", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002759/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002759/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002759/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002759/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00002760", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002760/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002760/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002760/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002760/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002761", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002761/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002761/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002761/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002761/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00002762", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002762/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002762/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002762/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002762/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002763", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002763/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002763/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002763/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002763/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002764", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002764/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002764/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002764/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002764/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002765", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002765/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002765/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002765/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002765/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00002766", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002766/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002766/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002766/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002766/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002767", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002767/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002767/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002767/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002767/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002768", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002768/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002768/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002768/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002768/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002769", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002769/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002769/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002769/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002769/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002770", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002770/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002770/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002770/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002770/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002771", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002771/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002771/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002771/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002771/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002772", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002772/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002772/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002772/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002772/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002773", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002773/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002773/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002773/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002773/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002774", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002774/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002774/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002774/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002774/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002775", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002775/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002775/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002775/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002775/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002776", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002776/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002776/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002776/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002776/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002777", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002777/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002777/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002777/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002777/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002778", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002778/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002778/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002778/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002778/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002779", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002779/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002779/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002779/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002779/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002780", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002780/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002780/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002780/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002780/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002781", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002781/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002781/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002781/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002781/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002782", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002782/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002782/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002782/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002782/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002783", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002783/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002783/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002783/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002783/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002784", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002784/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002784/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002784/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002784/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002785", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002785/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002785/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002785/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002785/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002786", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002786/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002786/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002786/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002786/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002787", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002787/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002787/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002787/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002787/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002788", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002788/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002788/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002788/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002788/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002789", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002789/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002789/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002789/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002789/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002790", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002790/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002790/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002790/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002790/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002791", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002791/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002791/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002791/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002791/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002792", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002792/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002792/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002792/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002792/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002793", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002793/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002793/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002793/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002793/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002794", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002794/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002794/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002794/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002794/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002795", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002795/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002795/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002795/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002795/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002796", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002796/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002796/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002796/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002796/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002797", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002797/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002797/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002797/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002797/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00002798", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002798/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002798/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002798/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002798/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00002799", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002799/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002799/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002799/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002799/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00002800", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002800/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002800/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002800/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002800/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002801", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002801/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002801/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002801/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002801/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002802", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002802/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002802/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002802/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002802/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00002803", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002803/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002803/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002803/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002803/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00002804", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002804/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002804/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002804/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002804/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002805", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002805/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002805/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002805/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002805/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002806", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002806/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002806/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002806/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002806/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002807", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002807/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002807/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002807/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002807/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00002808", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002808/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002808/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002808/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002808/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002809", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002809/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002809/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002809/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002809/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002810", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002810/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002810/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002810/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002810/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002811", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002811/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002811/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002811/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002811/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002812", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002812/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002812/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002812/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002812/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002813", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002813/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002813/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002813/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002813/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002814", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002814/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002814/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002814/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002814/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00002815", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002815/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002815/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002815/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002815/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00002816", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002816/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002816/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002816/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002816/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002817", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002817/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002817/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002817/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002817/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002818", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002818/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002818/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002818/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002818/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002819", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002819/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002819/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002819/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002819/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002820", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002820/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002820/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002820/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002820/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002821", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002821/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002821/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002821/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002821/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002822", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002822/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002822/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002822/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002822/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002823", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002823/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002823/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002823/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002823/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002824", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002824/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002824/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002824/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002824/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002825", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002825/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002825/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002825/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002825/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002826", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002826/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002826/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002826/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002826/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002827", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002827/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002827/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002827/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002827/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002828", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002828/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002828/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002828/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002828/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002829", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002829/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002829/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002829/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002829/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00002830", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002830/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002830/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002830/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002830/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002831", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002831/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002831/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002831/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002831/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002832", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002832/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002832/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002832/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002832/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002833", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002833/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002833/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002833/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002833/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00002834", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002834/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002834/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002834/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002834/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002835", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002835/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002835/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002835/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002835/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00002836", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002836/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002836/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002836/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002836/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00002837", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002837/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002837/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002837/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002837/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002838", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002838/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002838/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002838/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002838/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002839", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002839/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002839/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002839/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002839/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002840", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002840/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002840/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002840/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002840/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002841", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002841/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002841/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002841/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002841/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002842", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002842/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002842/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002842/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002842/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00002843", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002843/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002843/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002843/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002843/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002844", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002844/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002844/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002844/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002844/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002845", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002845/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002845/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002845/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002845/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00002846", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002846/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002846/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002846/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002846/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00002847", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002847/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002847/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002847/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002847/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002848", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002848/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002848/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002848/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002848/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002849", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002849/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002849/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002849/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002849/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002850", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002850/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002850/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002850/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002850/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002851", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002851/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002851/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002851/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002851/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002852", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002852/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002852/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002852/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002852/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00002853", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002853/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002853/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002853/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002853/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002854", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002854/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002854/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002854/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002854/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002855", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002855/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002855/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002855/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002855/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002856", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002856/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002856/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002856/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002856/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002857", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002857/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002857/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002857/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002857/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002858", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002858/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002858/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002858/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002858/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002859", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002859/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002859/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002859/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002859/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002860", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002860/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002860/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002860/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002860/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002861", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002861/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002861/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002861/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002861/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00002862", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002862/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002862/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002862/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002862/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002863", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002863/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002863/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002863/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002863/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002864", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002864/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002864/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002864/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002864/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002865", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002865/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002865/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002865/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002865/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002866", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002866/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002866/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002866/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002866/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002867", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002867/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002867/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002867/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002867/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002868", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002868/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002868/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002868/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002868/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00002869", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002869/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002869/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002869/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002869/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002870", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002870/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002870/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002870/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002870/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002871", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002871/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002871/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002871/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002871/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002872", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002872/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002872/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002872/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002872/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002873", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002873/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002873/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002873/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002873/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00002874", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002874/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002874/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002874/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002874/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00002875", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002875/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002875/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002875/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002875/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002876", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002876/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002876/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002876/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002876/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002877", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002877/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002877/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002877/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002877/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002878", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002878/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002878/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002878/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002878/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00002879", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002879/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002879/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002879/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002879/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002880", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002880/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002880/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002880/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002880/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00002881", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002881/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002881/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002881/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002881/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002882", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002882/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002882/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002882/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002882/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002883", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002883/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002883/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002883/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002883/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002884", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002884/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002884/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002884/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002884/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002885", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002885/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002885/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002885/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002885/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002886", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002886/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002886/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002886/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002886/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002887", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002887/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002887/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002887/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002887/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002888", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002888/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002888/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002888/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002888/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002889", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002889/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002889/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002889/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002889/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00002890", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002890/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002890/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002890/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002890/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00002891", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002891/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002891/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002891/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002891/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002892", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002892/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002892/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002892/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002892/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002893", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002893/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002893/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002893/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002893/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00002894", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002894/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002894/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002894/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002894/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002895", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002895/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002895/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002895/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002895/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002896", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002896/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002896/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002896/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002896/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002897", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002897/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002897/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002897/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002897/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002898", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002898/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002898/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002898/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002898/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002899", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002899/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002899/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002899/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002899/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002900", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002900/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002900/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002900/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002900/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002901", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002901/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002901/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002901/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002901/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00002902", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002902/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002902/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002902/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002902/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002903", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002903/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002903/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002903/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002903/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002904", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002904/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002904/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002904/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002904/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002905", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002905/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002905/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002905/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002905/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002906", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002906/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002906/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002906/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002906/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002907", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002907/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002907/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002907/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002907/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002908", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002908/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002908/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002908/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002908/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002909", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002909/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002909/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002909/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002909/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002910", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002910/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002910/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002910/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002910/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002911", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002911/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002911/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002911/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002911/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002912", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002912/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002912/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002912/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002912/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00002913", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002913/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002913/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002913/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002913/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002914", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002914/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002914/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002914/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002914/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002915", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002915/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002915/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002915/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002915/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002916", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002916/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002916/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002916/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002916/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002917", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002917/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002917/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002917/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002917/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00002918", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002918/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002918/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002918/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002918/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002919", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002919/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002919/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002919/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002919/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002920", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002920/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002920/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002920/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002920/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002921", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002921/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002921/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002921/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002921/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002922", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002922/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002922/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002922/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002922/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002923", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002923/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002923/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002923/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002923/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002924", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002924/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002924/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002924/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002924/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00002925", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002925/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002925/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002925/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002925/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002926", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002926/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002926/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002926/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002926/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00002927", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002927/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002927/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002927/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002927/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002928", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002928/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002928/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002928/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002928/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002929", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002929/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002929/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002929/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002929/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00002930", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002930/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002930/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002930/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002930/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00002931", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002931/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002931/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002931/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002931/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002932", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002932/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002932/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002932/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002932/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002933", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002933/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002933/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002933/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002933/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002934", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002934/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002934/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002934/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002934/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002935", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002935/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002935/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002935/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002935/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002936", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002936/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002936/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002936/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002936/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002937", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002937/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002937/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002937/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002937/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002938", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002938/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002938/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002938/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002938/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002939", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002939/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002939/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002939/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002939/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00002940", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002940/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002940/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002940/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002940/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002941", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002941/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002941/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002941/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002941/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002942", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002942/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002942/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002942/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002942/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002943", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002943/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002943/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002943/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002943/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002944", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002944/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002944/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002944/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002944/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00002945", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002945/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002945/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002945/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002945/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002946", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002946/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002946/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002946/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002946/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002947", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002947/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002947/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002947/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002947/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002948", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002948/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002948/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002948/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002948/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00002949", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002949/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002949/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002949/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002949/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002950", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002950/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002950/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002950/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002950/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002951", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002951/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002951/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002951/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002951/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00002952", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002952/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002952/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002952/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002952/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002953", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002953/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002953/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002953/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002953/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002954", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002954/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002954/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002954/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002954/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002955", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002955/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002955/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002955/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002955/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00002956", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002956/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002956/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002956/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002956/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002957", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002957/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002957/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002957/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002957/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00002958", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002958/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002958/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002958/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002958/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002959", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002959/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002959/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002959/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002959/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002960", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002960/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002960/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002960/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002960/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002961", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002961/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002961/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002961/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002961/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002962", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002962/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002962/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002962/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002962/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00002963", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002963/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002963/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002963/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002963/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002964", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002964/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002964/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002964/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002964/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002965", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002965/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002965/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002965/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002965/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002966", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002966/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002966/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002966/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002966/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002967", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002967/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002967/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002967/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002967/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002968", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002968/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002968/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002968/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002968/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002969", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002969/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002969/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002969/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002969/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002970", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002970/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002970/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002970/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002970/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002971", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002971/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002971/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002971/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002971/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00002972", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002972/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002972/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002972/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002972/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00002973", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002973/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002973/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002973/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002973/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002974", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002974/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002974/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002974/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002974/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002975", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002975/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002975/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002975/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002975/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002976", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002976/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002976/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002976/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002976/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00002977", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002977/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002977/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002977/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002977/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00002978", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002978/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002978/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002978/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002978/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00002979", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002979/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002979/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002979/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002979/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002980", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002980/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002980/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002980/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002980/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00002981", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002981/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002981/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002981/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002981/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002982", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002982/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002982/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002982/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002982/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002983", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002983/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002983/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002983/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002983/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002984", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002984/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002984/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002984/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002984/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002985", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002985/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002985/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002985/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002985/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002986", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002986/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002986/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002986/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002986/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00002987", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002987/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002987/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002987/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002987/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002988", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002988/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002988/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002988/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002988/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00002989", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002989/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002989/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002989/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002989/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002990", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002990/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002990/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002990/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002990/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00002991", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002991/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002991/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002991/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002991/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002992", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002992/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002992/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002992/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002992/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00002993", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002993/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002993/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002993/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002993/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002994", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002994/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002994/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002994/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002994/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002995", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002995/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002995/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002995/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002995/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00002996", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002996/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002996/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002996/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002996/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00002997", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002997/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002997/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002997/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002997/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00002998", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002998/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002998/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002998/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002998/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00002999", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002999/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002999/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002999/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00002999/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003000", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003000/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003000/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003000/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003000/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003001", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003001/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003001/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003001/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003001/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003002", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003002/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003002/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003002/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003002/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003003", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003003/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003003/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003003/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003003/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003004", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003004/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003004/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003004/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003004/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003005", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003005/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003005/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003005/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003005/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003006", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003006/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003006/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003006/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003006/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003007", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003007/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003007/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003007/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003007/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003008", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003008/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003008/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003008/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003008/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003009", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003009/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003009/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003009/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003009/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003010", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003010/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003010/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003010/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003010/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003011", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003011/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003011/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003011/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003011/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003012", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003012/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003012/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003012/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003012/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003013", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003013/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003013/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003013/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003013/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003014", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003014/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003014/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003014/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003014/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003015", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003015/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003015/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003015/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003015/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003016", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003016/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003016/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003016/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003016/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003017", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003017/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003017/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003017/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003017/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003018", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003018/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003018/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003018/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003018/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003019", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003019/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003019/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003019/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003019/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003020", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003020/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003020/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003020/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003020/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003021", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003021/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003021/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003021/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003021/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003022", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003022/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003022/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003022/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003022/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003023", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003023/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003023/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003023/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003023/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003024", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003024/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003024/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003024/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003024/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003025", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003025/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003025/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003025/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003025/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003026", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003026/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003026/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003026/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003026/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003027", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003027/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003027/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003027/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003027/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003028", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003028/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003028/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003028/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003028/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003029", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003029/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003029/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003029/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003029/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003030", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003030/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003030/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003030/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003030/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003031", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003031/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003031/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003031/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003031/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003032", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003032/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003032/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003032/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003032/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003033", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003033/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003033/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003033/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003033/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003034", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003034/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003034/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003034/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003034/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003035", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003035/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003035/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003035/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003035/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003036", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003036/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003036/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003036/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003036/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003037", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003037/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003037/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003037/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003037/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003038", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003038/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003038/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003038/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003038/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003039", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003039/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003039/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003039/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003039/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003040", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003040/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003040/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003040/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003040/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003041", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003041/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003041/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003041/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003041/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003042", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003042/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003042/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003042/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003042/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003043", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003043/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003043/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003043/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003043/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003044", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003044/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003044/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003044/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003044/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003045", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003045/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003045/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003045/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003045/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003046", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003046/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003046/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003046/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003046/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003047", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003047/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003047/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003047/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003047/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003048", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003048/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003048/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003048/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003048/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003049", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003049/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003049/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003049/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003049/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003050", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003050/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003050/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003050/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003050/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003051", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003051/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003051/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003051/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003051/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003052", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003052/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003052/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003052/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003052/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003053", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003053/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003053/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003053/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003053/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003054", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003054/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003054/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003054/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003054/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003055", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003055/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003055/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003055/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003055/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003056", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003056/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003056/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003056/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003056/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003057", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003057/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003057/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003057/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003057/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003058", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003058/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003058/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003058/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003058/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003059", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003059/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003059/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003059/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003059/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003060", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003060/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003060/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003060/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003060/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003061", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003061/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003061/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003061/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003061/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003062", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003062/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003062/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003062/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003062/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003063", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003063/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003063/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003063/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003063/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003064", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003064/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003064/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003064/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003064/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003065", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003065/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003065/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003065/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003065/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003066", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003066/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003066/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003066/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003066/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003067", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003067/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003067/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003067/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003067/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003068", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003068/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003068/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003068/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003068/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003069", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003069/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003069/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003069/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003069/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003070", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003070/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003070/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003070/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003070/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003071", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003071/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003071/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003071/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003071/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003072", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003072/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003072/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003072/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003072/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003073", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003073/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003073/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003073/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003073/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003074", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003074/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003074/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003074/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003074/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003075", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003075/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003075/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003075/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003075/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003076", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003076/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003076/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003076/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003076/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003077", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003077/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003077/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003077/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003077/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003078", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003078/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003078/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003078/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003078/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003079", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003079/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003079/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003079/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003079/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003080", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003080/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003080/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003080/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003080/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003081", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003081/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003081/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003081/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003081/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003082", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003082/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003082/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003082/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003082/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003083", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003083/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003083/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003083/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003083/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003084", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003084/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003084/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003084/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003084/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003085", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003085/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003085/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003085/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003085/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003086", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003086/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003086/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003086/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003086/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003087", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003087/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003087/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003087/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003087/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003088", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003088/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003088/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003088/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003088/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003089", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003089/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003089/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003089/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003089/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003090", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003090/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003090/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003090/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003090/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003091", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003091/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003091/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003091/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003091/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003092", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003092/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003092/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003092/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003092/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003093", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003093/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003093/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003093/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003093/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003094", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003094/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003094/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003094/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003094/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003095", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003095/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003095/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003095/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003095/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003096", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003096/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003096/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003096/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003096/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003097", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003097/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003097/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003097/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003097/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003098", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003098/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003098/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003098/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003098/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003099", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003099/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003099/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003099/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003099/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003100", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003100/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003100/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003100/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003100/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003101", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003101/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003101/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003101/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003101/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003102", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003102/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003102/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003102/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003102/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003103", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003103/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003103/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003103/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003103/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003104", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003104/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003104/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003104/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003104/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003105", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003105/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003105/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003105/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003105/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003106", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003106/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003106/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003106/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003106/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003107", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003107/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003107/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003107/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003107/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003108", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003108/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003108/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003108/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003108/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003109", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003109/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003109/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003109/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003109/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003110", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003110/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003110/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003110/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003110/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003111", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003111/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003111/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003111/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003111/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003112", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003112/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003112/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003112/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003112/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003113", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003113/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003113/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003113/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003113/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003114", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003114/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003114/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003114/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003114/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003115", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003115/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003115/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003115/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003115/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003116", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003116/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003116/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003116/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003116/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003117", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003117/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003117/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003117/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003117/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003118", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003118/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003118/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003118/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003118/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003119", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003119/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003119/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003119/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003119/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003120", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003120/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003120/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003120/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003120/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003121", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003121/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003121/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003121/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003121/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003122", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003122/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003122/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003122/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003122/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003123", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003123/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003123/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003123/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003123/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003124", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003124/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003124/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003124/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003124/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003125", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003125/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003125/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003125/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003125/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003126", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003126/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003126/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003126/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003126/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003127", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003127/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003127/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003127/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003127/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003128", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003128/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003128/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003128/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003128/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003129", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003129/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003129/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003129/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003129/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003130", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003130/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003130/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003130/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003130/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003131", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003131/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003131/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003131/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003131/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003132", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003132/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003132/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003132/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003132/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003133", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003133/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003133/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003133/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003133/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003134", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003134/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003134/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003134/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003134/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003135", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003135/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003135/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003135/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003135/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003136", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003136/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003136/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003136/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003136/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003137", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003137/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003137/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003137/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003137/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003138", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003138/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003138/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003138/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003138/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003139", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003139/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003139/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003139/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003139/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003140", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003140/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003140/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003140/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003140/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003141", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003141/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003141/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003141/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003141/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003142", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003142/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003142/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003142/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003142/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003143", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003143/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003143/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003143/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003143/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003144", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003144/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003144/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003144/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003144/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003145", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003145/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003145/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003145/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003145/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003146", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003146/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003146/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003146/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003146/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003147", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003147/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003147/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003147/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003147/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003148", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003148/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003148/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003148/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003148/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003149", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003149/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003149/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003149/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003149/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003150", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003150/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003150/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003150/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003150/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003151", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003151/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003151/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003151/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003151/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003152", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003152/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003152/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003152/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003152/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003153", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003153/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003153/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003153/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003153/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003154", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003154/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003154/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003154/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003154/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003155", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003155/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003155/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003155/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003155/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003156", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003156/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003156/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003156/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003156/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003157", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003157/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003157/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003157/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003157/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003158", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003158/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003158/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003158/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003158/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003159", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003159/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003159/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003159/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003159/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003160", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003160/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003160/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003160/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003160/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003161", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003161/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003161/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003161/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003161/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003162", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003162/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003162/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003162/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003162/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003163", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003163/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003163/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003163/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003163/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003164", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003164/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003164/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003164/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003164/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003165", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003165/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003165/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003165/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003165/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003166", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003166/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003166/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003166/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003166/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003167", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003167/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003167/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003167/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003167/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003168", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003168/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003168/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003168/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003168/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003169", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003169/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003169/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003169/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003169/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003170", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003170/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003170/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003170/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003170/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003171", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003171/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003171/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003171/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003171/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003172", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003172/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003172/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003172/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003172/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003173", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003173/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003173/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003173/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003173/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003174", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003174/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003174/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003174/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003174/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003175", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003175/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003175/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003175/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003175/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003176", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003176/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003176/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003176/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003176/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003177", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003177/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003177/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003177/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003177/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003178", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003178/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003178/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003178/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003178/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003179", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003179/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003179/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003179/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003179/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003180", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003180/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003180/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003180/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003180/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003181", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003181/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003181/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003181/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003181/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003182", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003182/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003182/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003182/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003182/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003183", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003183/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003183/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003183/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003183/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003184", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003184/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003184/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003184/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003184/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003185", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003185/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003185/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003185/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003185/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003186", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003186/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003186/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003186/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003186/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003187", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003187/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003187/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003187/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003187/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003188", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003188/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003188/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003188/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003188/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003189", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003189/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003189/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003189/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003189/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003190", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003190/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003190/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003190/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003190/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003191", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003191/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003191/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003191/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003191/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003192", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003192/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003192/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003192/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003192/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003193", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003193/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003193/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003193/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003193/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003194", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003194/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003194/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003194/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003194/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003195", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003195/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003195/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003195/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003195/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003196", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003196/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003196/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003196/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003196/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003197", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003197/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003197/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003197/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003197/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003198", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003198/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003198/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003198/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003198/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003199", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003199/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003199/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003199/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003199/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003200", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003200/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003200/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003200/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003200/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003201", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003201/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003201/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003201/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003201/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003202", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003202/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003202/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003202/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003202/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003203", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003203/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003203/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003203/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003203/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003204", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003204/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003204/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003204/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003204/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003205", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003205/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003205/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003205/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003205/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003206", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003206/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003206/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003206/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003206/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003207", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003207/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003207/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003207/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003207/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003208", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003208/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003208/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003208/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003208/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003209", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003209/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003209/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003209/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003209/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003210", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003210/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003210/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003210/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003210/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003211", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003211/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003211/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003211/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003211/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003212", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003212/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003212/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003212/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003212/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003213", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003213/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003213/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003213/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003213/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003214", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003214/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003214/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003214/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003214/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003215", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003215/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003215/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003215/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003215/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003216", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003216/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003216/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003216/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003216/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003217", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003217/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003217/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003217/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003217/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003218", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003218/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003218/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003218/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003218/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003219", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003219/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003219/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003219/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003219/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003220", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003220/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003220/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003220/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003220/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003221", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003221/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003221/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003221/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003221/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003222", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003222/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003222/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003222/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003222/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003223", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003223/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003223/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003223/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003223/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003224", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003224/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003224/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003224/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003224/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003225", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003225/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003225/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003225/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003225/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003226", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003226/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003226/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003226/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003226/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003227", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003227/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003227/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003227/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003227/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003228", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003228/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003228/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003228/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003228/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003229", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003229/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003229/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003229/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003229/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003230", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003230/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003230/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003230/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003230/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003231", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003231/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003231/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003231/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003231/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003232", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003232/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003232/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003232/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003232/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003233", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003233/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003233/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003233/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003233/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003234", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003234/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003234/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003234/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003234/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003235", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003235/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003235/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003235/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003235/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003236", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003236/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003236/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003236/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003236/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003237", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003237/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003237/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003237/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003237/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003238", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003238/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003238/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003238/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003238/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003239", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003239/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003239/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003239/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003239/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003240", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003240/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003240/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003240/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003240/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003241", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003241/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003241/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003241/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003241/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003242", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003242/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003242/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003242/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003242/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003243", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003243/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003243/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003243/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003243/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003244", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003244/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003244/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003244/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003244/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003245", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003245/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003245/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003245/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003245/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003246", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003246/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003246/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003246/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003246/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003247", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003247/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003247/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003247/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003247/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003248", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003248/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003248/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003248/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003248/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003249", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003249/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003249/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003249/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003249/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003250", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003250/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003250/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003250/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003250/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003251", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003251/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003251/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003251/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003251/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003252", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003252/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003252/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003252/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003252/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003253", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003253/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003253/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003253/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003253/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003254", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003254/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003254/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003254/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003254/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003255", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003255/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003255/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003255/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003255/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003256", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003256/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003256/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003256/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003256/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003257", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003257/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003257/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003257/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003257/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003258", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003258/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003258/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003258/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003258/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003259", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003259/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003259/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003259/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003259/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003260", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003260/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003260/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003260/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003260/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003261", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003261/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003261/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003261/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003261/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003262", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003262/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003262/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003262/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003262/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003263", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003263/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003263/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003263/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003263/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003264", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003264/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003264/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003264/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003264/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003265", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003265/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003265/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003265/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003265/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003266", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003266/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003266/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003266/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003266/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003267", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003267/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003267/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003267/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003267/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003268", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003268/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003268/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003268/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003268/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003269", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003269/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003269/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003269/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003269/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003270", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003270/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003270/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003270/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003270/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003271", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003271/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003271/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003271/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003271/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003272", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003272/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003272/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003272/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003272/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003273", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003273/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003273/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003273/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003273/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003274", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003274/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003274/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003274/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003274/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003275", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003275/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003275/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003275/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003275/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003276", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003276/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003276/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003276/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003276/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003277", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003277/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003277/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003277/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003277/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003278", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003278/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003278/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003278/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003278/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003279", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003279/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003279/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003279/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003279/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003280", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003280/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003280/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003280/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003280/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003281", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003281/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003281/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003281/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003281/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003282", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003282/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003282/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003282/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003282/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003283", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003283/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003283/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003283/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003283/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003284", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003284/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003284/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003284/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003284/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003285", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003285/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003285/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003285/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003285/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003286", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003286/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003286/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003286/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003286/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003287", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003287/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003287/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003287/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003287/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003288", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003288/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003288/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003288/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003288/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003289", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003289/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003289/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003289/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003289/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003290", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003290/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003290/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003290/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003290/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003291", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003291/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003291/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003291/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003291/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003292", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003292/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003292/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003292/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003292/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003293", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003293/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003293/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003293/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003293/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003294", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003294/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003294/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003294/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003294/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003295", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003295/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003295/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003295/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003295/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003296", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003296/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003296/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003296/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003296/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003297", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003297/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003297/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003297/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003297/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003298", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003298/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003298/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003298/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003298/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003299", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003299/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003299/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003299/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003299/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003300", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003300/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003300/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003300/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003300/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003301", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003301/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003301/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003301/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003301/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003302", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003302/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003302/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003302/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003302/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003303", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003303/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003303/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003303/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003303/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003304", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003304/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003304/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003304/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003304/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003305", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003305/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003305/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003305/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003305/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003306", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003306/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003306/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003306/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003306/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003307", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003307/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003307/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003307/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003307/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003308", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003308/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003308/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003308/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003308/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003309", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003309/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003309/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003309/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003309/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003310", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003310/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003310/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003310/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003310/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003311", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003311/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003311/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003311/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003311/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003312", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003312/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003312/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003312/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003312/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003313", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003313/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003313/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003313/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003313/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003314", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003314/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003314/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003314/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003314/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003315", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003315/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003315/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003315/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003315/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003316", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003316/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003316/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003316/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003316/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003317", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003317/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003317/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003317/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003317/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003318", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003318/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003318/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003318/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003318/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003319", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003319/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003319/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003319/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003319/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003320", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003320/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003320/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003320/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003320/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003321", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003321/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003321/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003321/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003321/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003322", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003322/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003322/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003322/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003322/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003323", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003323/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003323/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003323/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003323/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003324", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003324/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003324/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003324/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003324/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003325", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003325/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003325/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003325/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003325/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003326", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003326/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003326/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003326/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003326/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003327", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003327/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003327/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003327/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003327/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003328", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003328/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003328/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003328/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003328/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003329", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003329/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003329/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003329/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003329/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003330", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003330/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003330/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003330/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003330/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003331", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003331/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003331/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003331/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003331/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003332", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003332/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003332/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003332/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003332/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003333", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003333/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003333/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003333/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003333/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003334", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003334/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003334/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003334/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003334/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003335", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003335/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003335/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003335/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003335/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003336", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003336/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003336/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003336/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003336/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003337", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003337/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003337/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003337/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003337/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003338", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003338/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003338/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003338/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003338/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003339", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003339/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003339/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003339/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003339/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003340", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003340/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003340/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003340/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003340/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003341", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003341/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003341/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003341/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003341/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003342", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003342/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003342/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003342/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003342/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003343", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003343/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003343/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003343/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003343/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003344", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003344/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003344/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003344/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003344/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003345", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003345/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003345/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003345/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003345/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003346", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003346/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003346/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003346/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003346/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003347", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003347/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003347/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003347/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003347/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003348", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003348/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003348/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003348/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003348/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003349", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003349/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003349/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003349/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003349/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003350", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003350/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003350/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003350/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003350/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003351", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003351/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003351/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003351/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003351/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003352", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003352/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003352/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003352/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003352/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003353", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003353/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003353/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003353/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003353/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003354", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003354/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003354/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003354/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003354/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003355", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003355/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003355/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003355/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003355/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003356", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003356/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003356/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003356/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003356/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003357", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003357/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003357/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003357/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003357/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003358", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003358/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003358/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003358/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003358/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003359", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003359/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003359/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003359/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003359/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003360", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003360/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003360/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003360/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003360/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003361", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003361/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003361/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003361/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003361/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003362", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003362/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003362/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003362/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003362/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003363", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003363/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003363/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003363/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003363/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003364", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003364/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003364/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003364/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003364/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003365", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003365/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003365/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003365/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003365/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003366", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003366/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003366/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003366/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003366/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003367", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003367/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003367/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003367/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003367/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003368", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003368/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003368/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003368/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003368/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003369", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003369/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003369/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003369/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003369/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003370", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003370/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003370/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003370/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003370/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003371", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003371/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003371/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003371/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003371/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003372", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003372/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003372/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003372/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003372/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003373", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003373/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003373/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003373/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003373/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003374", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003374/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003374/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003374/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003374/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003375", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003375/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003375/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003375/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003375/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003376", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003376/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003376/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003376/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003376/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003377", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003377/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003377/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003377/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003377/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003378", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003378/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003378/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003378/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003378/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003379", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003379/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003379/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003379/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003379/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003380", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003380/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003380/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003380/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003380/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003381", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003381/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003381/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003381/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003381/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003382", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003382/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003382/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003382/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003382/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003383", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003383/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003383/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003383/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003383/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003384", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003384/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003384/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003384/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003384/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003385", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003385/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003385/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003385/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003385/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003386", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003386/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003386/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003386/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003386/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003387", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003387/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003387/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003387/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003387/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003388", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003388/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003388/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003388/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003388/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003389", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003389/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003389/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003389/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003389/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003390", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003390/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003390/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003390/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003390/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003391", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003391/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003391/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003391/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003391/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003392", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003392/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003392/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003392/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003392/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003393", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003393/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003393/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003393/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003393/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003394", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003394/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003394/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003394/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003394/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003395", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003395/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003395/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003395/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003395/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003396", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003396/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003396/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003396/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003396/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003397", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003397/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003397/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003397/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003397/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003398", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003398/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003398/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003398/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003398/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003399", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003399/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003399/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003399/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003399/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003400", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003400/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003400/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003400/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003400/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003401", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003401/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003401/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003401/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003401/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003402", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003402/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003402/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003402/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003402/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003403", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003403/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003403/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003403/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003403/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003404", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003404/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003404/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003404/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003404/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003405", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003405/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003405/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003405/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003405/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003406", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003406/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003406/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003406/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003406/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003407", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003407/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003407/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003407/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003407/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003408", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003408/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003408/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003408/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003408/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003409", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003409/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003409/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003409/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003409/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003410", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003410/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003410/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003410/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003410/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003411", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003411/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003411/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003411/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003411/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003412", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003412/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003412/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003412/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003412/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003413", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003413/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003413/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003413/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003413/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003414", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003414/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003414/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003414/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003414/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003415", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003415/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003415/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003415/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003415/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003416", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003416/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003416/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003416/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003416/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003417", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003417/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003417/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003417/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003417/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003418", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003418/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003418/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003418/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003418/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003419", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003419/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003419/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003419/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003419/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003420", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003420/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003420/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003420/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003420/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003421", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003421/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003421/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003421/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003421/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003422", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003422/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003422/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003422/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003422/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003423", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003423/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003423/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003423/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003423/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003424", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003424/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003424/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003424/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003424/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003425", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003425/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003425/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003425/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003425/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003426", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003426/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003426/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003426/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003426/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003427", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003427/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003427/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003427/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003427/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003428", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003428/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003428/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003428/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003428/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003429", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003429/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003429/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003429/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003429/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003430", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003430/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003430/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003430/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003430/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003431", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003431/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003431/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003431/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003431/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003432", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003432/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003432/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003432/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003432/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003433", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003433/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003433/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003433/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003433/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003434", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003434/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003434/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003434/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003434/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003435", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003435/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003435/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003435/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003435/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003436", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003436/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003436/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003436/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003436/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003437", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003437/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003437/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003437/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003437/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003438", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003438/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003438/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003438/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003438/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003439", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003439/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003439/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003439/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003439/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003440", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003440/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003440/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003440/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003440/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003441", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003441/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003441/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003441/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003441/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003442", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003442/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003442/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003442/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003442/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003443", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003443/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003443/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003443/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003443/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003444", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003444/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003444/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003444/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003444/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003445", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003445/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003445/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003445/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003445/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003446", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003446/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003446/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003446/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003446/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003447", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003447/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003447/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003447/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003447/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003448", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003448/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003448/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003448/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003448/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003449", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003449/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003449/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003449/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003449/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003450", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003450/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003450/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003450/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003450/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003451", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003451/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003451/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003451/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003451/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003452", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003452/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003452/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003452/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003452/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003453", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003453/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003453/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003453/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003453/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003454", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003454/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003454/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003454/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003454/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003455", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003455/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003455/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003455/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003455/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003456", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003456/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003456/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003456/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003456/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003457", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003457/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003457/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003457/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003457/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003458", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003458/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003458/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003458/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003458/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003459", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003459/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003459/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003459/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003459/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003460", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003460/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003460/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003460/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003460/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003461", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003461/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003461/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003461/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003461/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003462", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003462/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003462/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003462/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003462/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003463", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003463/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003463/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003463/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003463/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003464", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003464/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003464/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003464/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003464/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003465", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003465/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003465/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003465/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003465/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003466", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003466/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003466/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003466/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003466/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003467", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003467/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003467/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003467/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003467/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003468", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003468/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003468/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003468/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003468/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003469", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003469/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003469/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003469/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003469/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003470", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003470/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003470/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003470/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003470/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003471", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003471/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003471/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003471/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003471/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003472", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003472/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003472/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003472/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003472/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003473", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003473/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003473/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003473/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003473/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003474", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003474/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003474/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003474/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003474/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003475", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003475/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003475/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003475/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003475/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003476", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003476/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003476/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003476/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003476/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003477", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003477/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003477/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003477/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003477/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003478", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003478/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003478/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003478/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003478/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003479", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003479/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003479/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003479/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003479/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003480", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003480/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003480/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003480/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003480/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003481", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003481/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003481/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003481/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003481/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003482", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003482/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003482/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003482/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003482/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003483", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003483/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003483/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003483/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003483/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003484", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003484/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003484/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003484/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003484/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003485", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003485/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003485/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003485/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003485/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003486", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003486/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003486/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003486/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003486/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003487", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003487/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003487/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003487/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003487/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003488", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003488/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003488/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003488/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003488/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003489", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003489/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003489/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003489/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003489/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003490", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003490/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003490/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003490/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003490/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003491", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003491/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003491/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003491/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003491/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003492", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003492/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003492/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003492/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003492/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003493", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003493/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003493/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003493/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003493/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003494", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003494/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003494/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003494/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003494/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003495", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003495/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003495/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003495/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003495/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003496", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003496/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003496/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003496/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003496/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003497", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003497/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003497/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003497/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003497/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003498", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003498/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003498/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003498/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003498/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003499", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003499/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003499/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003499/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003499/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003500", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003500/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003500/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003500/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003500/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003501", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003501/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003501/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003501/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003501/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003502", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003502/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003502/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003502/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003502/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003503", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003503/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003503/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003503/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003503/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003504", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003504/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003504/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003504/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003504/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003505", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003505/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003505/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003505/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003505/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003506", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003506/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003506/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003506/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003506/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003507", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003507/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003507/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003507/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003507/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003508", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003508/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003508/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003508/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003508/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003509", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003509/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003509/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003509/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003509/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003510", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003510/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003510/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003510/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003510/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003511", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003511/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003511/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003511/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003511/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003512", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003512/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003512/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003512/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003512/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003513", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003513/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003513/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003513/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003513/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003514", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003514/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003514/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003514/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003514/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003515", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003515/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003515/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003515/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003515/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003516", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003516/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003516/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003516/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003516/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003517", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003517/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003517/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003517/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003517/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003518", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003518/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003518/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003518/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003518/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003519", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003519/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003519/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003519/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003519/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003520", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003520/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003520/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003520/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003520/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003521", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003521/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003521/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003521/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003521/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003522", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003522/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003522/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003522/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003522/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003523", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003523/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003523/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003523/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003523/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003524", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003524/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003524/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003524/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003524/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003525", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003525/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003525/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003525/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003525/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003526", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003526/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003526/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003526/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003526/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003527", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003527/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003527/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003527/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003527/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003528", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003528/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003528/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003528/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003528/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003529", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003529/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003529/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003529/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003529/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003530", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003530/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003530/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003530/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003530/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003531", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003531/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003531/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003531/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003531/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003532", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003532/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003532/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003532/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003532/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003533", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003533/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003533/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003533/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003533/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003534", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003534/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003534/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003534/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003534/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003535", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003535/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003535/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003535/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003535/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003536", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003536/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003536/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003536/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003536/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003537", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003537/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003537/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003537/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003537/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003538", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003538/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003538/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003538/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003538/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003539", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003539/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003539/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003539/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003539/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003540", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003540/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003540/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003540/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003540/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003541", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003541/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003541/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003541/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003541/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003542", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003542/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003542/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003542/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003542/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003543", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003543/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003543/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003543/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003543/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003544", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003544/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003544/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003544/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003544/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003545", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003545/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003545/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003545/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003545/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003546", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003546/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003546/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003546/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003546/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003547", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003547/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003547/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003547/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003547/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003548", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003548/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003548/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003548/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003548/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003549", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003549/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003549/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003549/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003549/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003550", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003550/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003550/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003550/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003550/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003551", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003551/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003551/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003551/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003551/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003552", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003552/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003552/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003552/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003552/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003553", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003553/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003553/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003553/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003553/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003554", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003554/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003554/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003554/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003554/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003555", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003555/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003555/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003555/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003555/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003556", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003556/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003556/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003556/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003556/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003557", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003557/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003557/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003557/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003557/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003558", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003558/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003558/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003558/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003558/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003559", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003559/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003559/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003559/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003559/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003560", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003560/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003560/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003560/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003560/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003561", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003561/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003561/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003561/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003561/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003562", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003562/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003562/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003562/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003562/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003563", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003563/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003563/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003563/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003563/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003564", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003564/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003564/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003564/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003564/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003565", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003565/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003565/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003565/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003565/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003566", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003566/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003566/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003566/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003566/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003567", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003567/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003567/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003567/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003567/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003568", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003568/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003568/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003568/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003568/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003569", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003569/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003569/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003569/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003569/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003570", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003570/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003570/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003570/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003570/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003571", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003571/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003571/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003571/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003571/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003572", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003572/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003572/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003572/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003572/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003573", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003573/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003573/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003573/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003573/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003574", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003574/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003574/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003574/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003574/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003575", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003575/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003575/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003575/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003575/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003576", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003576/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003576/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003576/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003576/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003577", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003577/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003577/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003577/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003577/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003578", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003578/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003578/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003578/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003578/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003579", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003579/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003579/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003579/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003579/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003580", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003580/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003580/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003580/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003580/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003581", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003581/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003581/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003581/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003581/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003582", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003582/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003582/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003582/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003582/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003583", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003583/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003583/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003583/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003583/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003584", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003584/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003584/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003584/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003584/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003585", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003585/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003585/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003585/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003585/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003586", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003586/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003586/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003586/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003586/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003587", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003587/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003587/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003587/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003587/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003588", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003588/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003588/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003588/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003588/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003589", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003589/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003589/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003589/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003589/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003590", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003590/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003590/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003590/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003590/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003591", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003591/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003591/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003591/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003591/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003592", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003592/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003592/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003592/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003592/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003593", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003593/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003593/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003593/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003593/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003594", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003594/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003594/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003594/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003594/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003595", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003595/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003595/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003595/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003595/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003596", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003596/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003596/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003596/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003596/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003597", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003597/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003597/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003597/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003597/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003598", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003598/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003598/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003598/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003598/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003599", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003599/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003599/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003599/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003599/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003600", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003600/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003600/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003600/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003600/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003601", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003601/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003601/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003601/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003601/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003602", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003602/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003602/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003602/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003602/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003603", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003603/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003603/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003603/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003603/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003604", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003604/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003604/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003604/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003604/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003605", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003605/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003605/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003605/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003605/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003606", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003606/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003606/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003606/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003606/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003607", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003607/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003607/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003607/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003607/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003608", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003608/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003608/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003608/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003608/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003609", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003609/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003609/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003609/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003609/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003610", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003610/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003610/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003610/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003610/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003611", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003611/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003611/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003611/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003611/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003612", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003612/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003612/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003612/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003612/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003613", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003613/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003613/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003613/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003613/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003614", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003614/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003614/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003614/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003614/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003615", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003615/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003615/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003615/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003615/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003616", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003616/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003616/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003616/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003616/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003617", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003617/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003617/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003617/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003617/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003618", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003618/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003618/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003618/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003618/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003619", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003619/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003619/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003619/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003619/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003620", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003620/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003620/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003620/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003620/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003621", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003621/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003621/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003621/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003621/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003622", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003622/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003622/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003622/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003622/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003623", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003623/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003623/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003623/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003623/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003624", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003624/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003624/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003624/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003624/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003625", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003625/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003625/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003625/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003625/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003626", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003626/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003626/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003626/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003626/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003627", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003627/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003627/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003627/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003627/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003628", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003628/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003628/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003628/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003628/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003629", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003629/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003629/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003629/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003629/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003630", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003630/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003630/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003630/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003630/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003631", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003631/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003631/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003631/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003631/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003632", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003632/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003632/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003632/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003632/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003633", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003633/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003633/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003633/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003633/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003634", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003634/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003634/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003634/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003634/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003635", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003635/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003635/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003635/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003635/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003636", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003636/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003636/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003636/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003636/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003637", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003637/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003637/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003637/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003637/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003638", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003638/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003638/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003638/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003638/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003639", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003639/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003639/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003639/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003639/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003640", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003640/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003640/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003640/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003640/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003641", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003641/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003641/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003641/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003641/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003642", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003642/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003642/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003642/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003642/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003643", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003643/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003643/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003643/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003643/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003644", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003644/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003644/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003644/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003644/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003645", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003645/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003645/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003645/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003645/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003646", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003646/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003646/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003646/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003646/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003647", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003647/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003647/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003647/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003647/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003648", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003648/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003648/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003648/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003648/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003649", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003649/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003649/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003649/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003649/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003650", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003650/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003650/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003650/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003650/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003651", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003651/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003651/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003651/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003651/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003652", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003652/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003652/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003652/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003652/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003653", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003653/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003653/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003653/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003653/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003654", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003654/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003654/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003654/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003654/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003655", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003655/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003655/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003655/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003655/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003656", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003656/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003656/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003656/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003656/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003657", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003657/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003657/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003657/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003657/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003658", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003658/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003658/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003658/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003658/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003659", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003659/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003659/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003659/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003659/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003660", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003660/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003660/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003660/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003660/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003661", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003661/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003661/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003661/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003661/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003662", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003662/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003662/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003662/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003662/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003663", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003663/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003663/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003663/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003663/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003664", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003664/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003664/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003664/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003664/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003665", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003665/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003665/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003665/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003665/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003666", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003666/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003666/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003666/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003666/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003667", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003667/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003667/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003667/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003667/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003668", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003668/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003668/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003668/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003668/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003669", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003669/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003669/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003669/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003669/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003670", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003670/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003670/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003670/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003670/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003671", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003671/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003671/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003671/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003671/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003672", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003672/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003672/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003672/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003672/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003673", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003673/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003673/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003673/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003673/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003674", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003674/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003674/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003674/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003674/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003675", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003675/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003675/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003675/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003675/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003676", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003676/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003676/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003676/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003676/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003677", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003677/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003677/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003677/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003677/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003678", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003678/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003678/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003678/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003678/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003679", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003679/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003679/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003679/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003679/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003680", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003680/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003680/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003680/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003680/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003681", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003681/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003681/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003681/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003681/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003682", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003682/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003682/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003682/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003682/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003683", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003683/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003683/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003683/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003683/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003684", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003684/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003684/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003684/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003684/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003685", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003685/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003685/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003685/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003685/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003686", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003686/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003686/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003686/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003686/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003687", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003687/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003687/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003687/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003687/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003688", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003688/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003688/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003688/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003688/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003689", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003689/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003689/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003689/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003689/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003690", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003690/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003690/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003690/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003690/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003691", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003691/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003691/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003691/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003691/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003692", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003692/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003692/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003692/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003692/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003693", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003693/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003693/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003693/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003693/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003694", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003694/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003694/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003694/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003694/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003695", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003695/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003695/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003695/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003695/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003696", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003696/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003696/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003696/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003696/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003697", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003697/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003697/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003697/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003697/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003698", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003698/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003698/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003698/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003698/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003699", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003699/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003699/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003699/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003699/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003700", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003700/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003700/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003700/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003700/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003701", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003701/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003701/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003701/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003701/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003702", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003702/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003702/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003702/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003702/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003703", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003703/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003703/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003703/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003703/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003704", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003704/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003704/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003704/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003704/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003705", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003705/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003705/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003705/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003705/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003706", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003706/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003706/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003706/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003706/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003707", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003707/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003707/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003707/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003707/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003708", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003708/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003708/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003708/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003708/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003709", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003709/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003709/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003709/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003709/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003710", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003710/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003710/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003710/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003710/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003711", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003711/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003711/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003711/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003711/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003712", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003712/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003712/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003712/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003712/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003713", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003713/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003713/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003713/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003713/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003714", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003714/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003714/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003714/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003714/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003715", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003715/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003715/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003715/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003715/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003716", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003716/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003716/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003716/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003716/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003717", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003717/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003717/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003717/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003717/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003718", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003718/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003718/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003718/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003718/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003719", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003719/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003719/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003719/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003719/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003720", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003720/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003720/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003720/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003720/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003721", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003721/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003721/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003721/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003721/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003722", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003722/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003722/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003722/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003722/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003723", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003723/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003723/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003723/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003723/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003724", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003724/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003724/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003724/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003724/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003725", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003725/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003725/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003725/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003725/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003726", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003726/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003726/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003726/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003726/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003727", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003727/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003727/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003727/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003727/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003728", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003728/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003728/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003728/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003728/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003729", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003729/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003729/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003729/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003729/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003730", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003730/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003730/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003730/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003730/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003731", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003731/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003731/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003731/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003731/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003732", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003732/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003732/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003732/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003732/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003733", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003733/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003733/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003733/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003733/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003734", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003734/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003734/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003734/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003734/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003735", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003735/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003735/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003735/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003735/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003736", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003736/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003736/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003736/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003736/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003737", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003737/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003737/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003737/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003737/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003738", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003738/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003738/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003738/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003738/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003739", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003739/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003739/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003739/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003739/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003740", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003740/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003740/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003740/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003740/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003741", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003741/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003741/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003741/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003741/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003742", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003742/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003742/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003742/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003742/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003743", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003743/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003743/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003743/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003743/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003744", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003744/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003744/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003744/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003744/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003745", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003745/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003745/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003745/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003745/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003746", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003746/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003746/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003746/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003746/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003747", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003747/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003747/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003747/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003747/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003748", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003748/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003748/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003748/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003748/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003749", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003749/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003749/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003749/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003749/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003750", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003750/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003750/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003750/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003750/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003751", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003751/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003751/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003751/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003751/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003752", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003752/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003752/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003752/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003752/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003753", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003753/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003753/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003753/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003753/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003754", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003754/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003754/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003754/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003754/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003755", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003755/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003755/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003755/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003755/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003756", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003756/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003756/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003756/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003756/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003757", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003757/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003757/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003757/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003757/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003758", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003758/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003758/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003758/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003758/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003759", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003759/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003759/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003759/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003759/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003760", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003760/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003760/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003760/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003760/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003761", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003761/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003761/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003761/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003761/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003762", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003762/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003762/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003762/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003762/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003763", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003763/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003763/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003763/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003763/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003764", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003764/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003764/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003764/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003764/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003765", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003765/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003765/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003765/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003765/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003766", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003766/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003766/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003766/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003766/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003767", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003767/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003767/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003767/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003767/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003768", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003768/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003768/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003768/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003768/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003769", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003769/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003769/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003769/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003769/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003770", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003770/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003770/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003770/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003770/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003771", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003771/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003771/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003771/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003771/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003772", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003772/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003772/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003772/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003772/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003773", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003773/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003773/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003773/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003773/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003774", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003774/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003774/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003774/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003774/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003775", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003775/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003775/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003775/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003775/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003776", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003776/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003776/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003776/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003776/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003777", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003777/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003777/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003777/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003777/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003778", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003778/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003778/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003778/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003778/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003779", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003779/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003779/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003779/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003779/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003780", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003780/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003780/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003780/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003780/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003781", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003781/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003781/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003781/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003781/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003782", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003782/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003782/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003782/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003782/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003783", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003783/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003783/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003783/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003783/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003784", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003784/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003784/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003784/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003784/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003785", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003785/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003785/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003785/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003785/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003786", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003786/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003786/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003786/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003786/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003787", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003787/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003787/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003787/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003787/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003788", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003788/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003788/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003788/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003788/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003789", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003789/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003789/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003789/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003789/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003790", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003790/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003790/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003790/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003790/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003791", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003791/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003791/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003791/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003791/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003792", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003792/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003792/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003792/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003792/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003793", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003793/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003793/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003793/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003793/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003794", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003794/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003794/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003794/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003794/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003795", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003795/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003795/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003795/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003795/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003796", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003796/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003796/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003796/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003796/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003797", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003797/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003797/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003797/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003797/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003798", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003798/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003798/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003798/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003798/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003799", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003799/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003799/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003799/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003799/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003800", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003800/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003800/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003800/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003800/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003801", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003801/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003801/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003801/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003801/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003802", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003802/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003802/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003802/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003802/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003803", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003803/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003803/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003803/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003803/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003804", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003804/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003804/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003804/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003804/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003805", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003805/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003805/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003805/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003805/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003806", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003806/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003806/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003806/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003806/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003807", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003807/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003807/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003807/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003807/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003808", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003808/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003808/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003808/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003808/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003809", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003809/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003809/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003809/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003809/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003810", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003810/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003810/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003810/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003810/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003811", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003811/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003811/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003811/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003811/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003812", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003812/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003812/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003812/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003812/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003813", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003813/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003813/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003813/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003813/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003814", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003814/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003814/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003814/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003814/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003815", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003815/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003815/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003815/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003815/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003816", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003816/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003816/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003816/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003816/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003817", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003817/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003817/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003817/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003817/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003818", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003818/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003818/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003818/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003818/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003819", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003819/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003819/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003819/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003819/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003820", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003820/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003820/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003820/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003820/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003821", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003821/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003821/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003821/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003821/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003822", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003822/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003822/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003822/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003822/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003823", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003823/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003823/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003823/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003823/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003824", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003824/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003824/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003824/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003824/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003825", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003825/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003825/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003825/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003825/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003826", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003826/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003826/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003826/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003826/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003827", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003827/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003827/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003827/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003827/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003828", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003828/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003828/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003828/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003828/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003829", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003829/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003829/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003829/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003829/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003830", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003830/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003830/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003830/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003830/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003831", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003831/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003831/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003831/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003831/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003832", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003832/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003832/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003832/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003832/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003833", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003833/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003833/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003833/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003833/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003834", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003834/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003834/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003834/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003834/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003835", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003835/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003835/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003835/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003835/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003836", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003836/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003836/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003836/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003836/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003837", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003837/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003837/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003837/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003837/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003838", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003838/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003838/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003838/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003838/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003839", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003839/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003839/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003839/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003839/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003840", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003840/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003840/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003840/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003840/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003841", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003841/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003841/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003841/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003841/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003842", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003842/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003842/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003842/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003842/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003843", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003843/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003843/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003843/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003843/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003844", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003844/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003844/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003844/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003844/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003845", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003845/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003845/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003845/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003845/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003846", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003846/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003846/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003846/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003846/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003847", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003847/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003847/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003847/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003847/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003848", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003848/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003848/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003848/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003848/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003849", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003849/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003849/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003849/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003849/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003850", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003850/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003850/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003850/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003850/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003851", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003851/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003851/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003851/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003851/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003852", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003852/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003852/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003852/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003852/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003853", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003853/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003853/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003853/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003853/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003854", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003854/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003854/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003854/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003854/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003855", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003855/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003855/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003855/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003855/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003856", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003856/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003856/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003856/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003856/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003857", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003857/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003857/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003857/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003857/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003858", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003858/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003858/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003858/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003858/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003859", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003859/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003859/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003859/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003859/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003860", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003860/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003860/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003860/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003860/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003861", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003861/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003861/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003861/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003861/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003862", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003862/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003862/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003862/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003862/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003863", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003863/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003863/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003863/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003863/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003864", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003864/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003864/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003864/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003864/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003865", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003865/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003865/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003865/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003865/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003866", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003866/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003866/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003866/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003866/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003867", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003867/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003867/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003867/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003867/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003868", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003868/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003868/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003868/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003868/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003869", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003869/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003869/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003869/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003869/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003870", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003870/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003870/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003870/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003870/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003871", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003871/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003871/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003871/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003871/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003872", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003872/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003872/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003872/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003872/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003873", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003873/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003873/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003873/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003873/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003874", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003874/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003874/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003874/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003874/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003875", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003875/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003875/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003875/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003875/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003876", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003876/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003876/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003876/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003876/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003877", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003877/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003877/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003877/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003877/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003878", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003878/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003878/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003878/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003878/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003879", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003879/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003879/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003879/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003879/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003880", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003880/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003880/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003880/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003880/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003881", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003881/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003881/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003881/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003881/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003882", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003882/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003882/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003882/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003882/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003883", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003883/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003883/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003883/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003883/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003884", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003884/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003884/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003884/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003884/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003885", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003885/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003885/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003885/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003885/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003886", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003886/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003886/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003886/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003886/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003887", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003887/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003887/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003887/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003887/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003888", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003888/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003888/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003888/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003888/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003889", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003889/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003889/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003889/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003889/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003890", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003890/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003890/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003890/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003890/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003891", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003891/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003891/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003891/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003891/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003892", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003892/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003892/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003892/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003892/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003893", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003893/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003893/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003893/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003893/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003894", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003894/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003894/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003894/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003894/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003895", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003895/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003895/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003895/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003895/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003896", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003896/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003896/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003896/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003896/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003897", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003897/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003897/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003897/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003897/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003898", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003898/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003898/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003898/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003898/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003899", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003899/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003899/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003899/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003899/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003900", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003900/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003900/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003900/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003900/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003901", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003901/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003901/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003901/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003901/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003902", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003902/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003902/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003902/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003902/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003903", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003903/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003903/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003903/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003903/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003904", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003904/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003904/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003904/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003904/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003905", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003905/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003905/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003905/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003905/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003906", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003906/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003906/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003906/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003906/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003907", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003907/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003907/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003907/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003907/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003908", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003908/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003908/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003908/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003908/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003909", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003909/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003909/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003909/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003909/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003910", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003910/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003910/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003910/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003910/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003911", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003911/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003911/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003911/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003911/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003912", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003912/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003912/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003912/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003912/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003913", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003913/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003913/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003913/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003913/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003914", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003914/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003914/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003914/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003914/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003915", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003915/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003915/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003915/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003915/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003916", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003916/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003916/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003916/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003916/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003917", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003917/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003917/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003917/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003917/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003918", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003918/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003918/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003918/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003918/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003919", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003919/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003919/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003919/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003919/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003920", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003920/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003920/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003920/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003920/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003921", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003921/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003921/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003921/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003921/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003922", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003922/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003922/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003922/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003922/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003923", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003923/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003923/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003923/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003923/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003924", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003924/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003924/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003924/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003924/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003925", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003925/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003925/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003925/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003925/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003926", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003926/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003926/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003926/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003926/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003927", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003927/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003927/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003927/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003927/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003928", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003928/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003928/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003928/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003928/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003929", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003929/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003929/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003929/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003929/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003930", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003930/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003930/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003930/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003930/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003931", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003931/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003931/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003931/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003931/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003932", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003932/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003932/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003932/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003932/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003933", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003933/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003933/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003933/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003933/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003934", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003934/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003934/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003934/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003934/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003935", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003935/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003935/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003935/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003935/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003936", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003936/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003936/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003936/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003936/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003937", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003937/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003937/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003937/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003937/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003938", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003938/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003938/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003938/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003938/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003939", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003939/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003939/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003939/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003939/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003940", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003940/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003940/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003940/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003940/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003941", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003941/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003941/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003941/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003941/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003942", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003942/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003942/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003942/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003942/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003943", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003943/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003943/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003943/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003943/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003944", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003944/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003944/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003944/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003944/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003945", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003945/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003945/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003945/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003945/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003946", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003946/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003946/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003946/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003946/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003947", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003947/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003947/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003947/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003947/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003948", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003948/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003948/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003948/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003948/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003949", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003949/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003949/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003949/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003949/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003950", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003950/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003950/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003950/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003950/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003951", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003951/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003951/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003951/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003951/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003952", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003952/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003952/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003952/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003952/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003953", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003953/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003953/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003953/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003953/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003954", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003954/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003954/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003954/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003954/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003955", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003955/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003955/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003955/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003955/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003956", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003956/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003956/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003956/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003956/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003957", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003957/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003957/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003957/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003957/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003958", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003958/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003958/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003958/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003958/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003959", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003959/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003959/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003959/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003959/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003960", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003960/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003960/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003960/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003960/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003961", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003961/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003961/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003961/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003961/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003962", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003962/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003962/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003962/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003962/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003963", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003963/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003963/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003963/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003963/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003964", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003964/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003964/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003964/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003964/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003965", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003965/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003965/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003965/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003965/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003966", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003966/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003966/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003966/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003966/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003967", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003967/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003967/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003967/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003967/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003968", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003968/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003968/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003968/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003968/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003969", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003969/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003969/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003969/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003969/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003970", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003970/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003970/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003970/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003970/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003971", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003971/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003971/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003971/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003971/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003972", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003972/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003972/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003972/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003972/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003973", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003973/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003973/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003973/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003973/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003974", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003974/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003974/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003974/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003974/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003975", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003975/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003975/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003975/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003975/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003976", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003976/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003976/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003976/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003976/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003977", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003977/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003977/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003977/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003977/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003978", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003978/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003978/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003978/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003978/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003979", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003979/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003979/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003979/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003979/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003980", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003980/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003980/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003980/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003980/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003981", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003981/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003981/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003981/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003981/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003982", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003982/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003982/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003982/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003982/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003983", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003983/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003983/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003983/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003983/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003984", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003984/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003984/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003984/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003984/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003985", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003985/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003985/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003985/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003985/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003986", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003986/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003986/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003986/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003986/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00003987", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003987/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003987/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003987/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003987/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003988", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003988/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003988/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003988/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003988/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003989", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003989/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003989/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003989/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003989/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003990", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003990/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003990/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003990/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003990/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003991", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003991/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003991/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003991/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003991/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003992", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003992/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003992/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003992/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003992/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00003993", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003993/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003993/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003993/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003993/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003994", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003994/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003994/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003994/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003994/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003995", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003995/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003995/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003995/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003995/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00003996", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003996/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003996/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003996/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003996/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00003997", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003997/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003997/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003997/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003997/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003998", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003998/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003998/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003998/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003998/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00003999", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003999/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003999/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003999/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00003999/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004000", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004000/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004000/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004000/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004000/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004001", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004001/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004001/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004001/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004001/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004002", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004002/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004002/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004002/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004002/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004003", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004003/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004003/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004003/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004003/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004004", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004004/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004004/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004004/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004004/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004005", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004005/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004005/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004005/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004005/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004006", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004006/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004006/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004006/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004006/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004007", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004007/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004007/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004007/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004007/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004008", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004008/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004008/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004008/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004008/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004009", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004009/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004009/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004009/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004009/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004010", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004010/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004010/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004010/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004010/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004011", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004011/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004011/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004011/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004011/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004012", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004012/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004012/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004012/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004012/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004013", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004013/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004013/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004013/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004013/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004014", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004014/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004014/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004014/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004014/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004015", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004015/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004015/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004015/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004015/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004016", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004016/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004016/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004016/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004016/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004017", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004017/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004017/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004017/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004017/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004018", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004018/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004018/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004018/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004018/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004019", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004019/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004019/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004019/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004019/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004020", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004020/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004020/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004020/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004020/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004021", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004021/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004021/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004021/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004021/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004022", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004022/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004022/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004022/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004022/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004023", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004023/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004023/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004023/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004023/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004024", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004024/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004024/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004024/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004024/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004025", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004025/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004025/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004025/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004025/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004026", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004026/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004026/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004026/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004026/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004027", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004027/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004027/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004027/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004027/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004028", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004028/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004028/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004028/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004028/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004029", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004029/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004029/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004029/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004029/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004030", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004030/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004030/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004030/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004030/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004031", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004031/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004031/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004031/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004031/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004032", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004032/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004032/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004032/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004032/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004033", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004033/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004033/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004033/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004033/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004034", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004034/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004034/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004034/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004034/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004035", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004035/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004035/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004035/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004035/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004036", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004036/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004036/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004036/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004036/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004037", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004037/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004037/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004037/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004037/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004038", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004038/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004038/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004038/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004038/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004039", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004039/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004039/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004039/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004039/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004040", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004040/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004040/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004040/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004040/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004041", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004041/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004041/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004041/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004041/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004042", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004042/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004042/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004042/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004042/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004043", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004043/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004043/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004043/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004043/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004044", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004044/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004044/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004044/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004044/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004045", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004045/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004045/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004045/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004045/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004046", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004046/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004046/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004046/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004046/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004047", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004047/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004047/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004047/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004047/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004048", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004048/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004048/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004048/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004048/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004049", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004049/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004049/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004049/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004049/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004050", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004050/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004050/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004050/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004050/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004051", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004051/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004051/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004051/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004051/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004052", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004052/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004052/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004052/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004052/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004053", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004053/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004053/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004053/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004053/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004054", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004054/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004054/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004054/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004054/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004055", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004055/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004055/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004055/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004055/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004056", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004056/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004056/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004056/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004056/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004057", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004057/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004057/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004057/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004057/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004058", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004058/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004058/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004058/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004058/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004059", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004059/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004059/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004059/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004059/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004060", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004060/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004060/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004060/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004060/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004061", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004061/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004061/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004061/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004061/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004062", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004062/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004062/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004062/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004062/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004063", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004063/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004063/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004063/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004063/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004064", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004064/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004064/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004064/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004064/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004065", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004065/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004065/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004065/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004065/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004066", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004066/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004066/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004066/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004066/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004067", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004067/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004067/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004067/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004067/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004068", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004068/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004068/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004068/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004068/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004069", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004069/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004069/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004069/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004069/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004070", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004070/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004070/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004070/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004070/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004071", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004071/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004071/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004071/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004071/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004072", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004072/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004072/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004072/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004072/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004073", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004073/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004073/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004073/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004073/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004074", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004074/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004074/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004074/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004074/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004075", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004075/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004075/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004075/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004075/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004076", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004076/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004076/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004076/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004076/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004077", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004077/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004077/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004077/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004077/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004078", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004078/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004078/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004078/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004078/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004079", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004079/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004079/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004079/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004079/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004080", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004080/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004080/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004080/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004080/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004081", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004081/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004081/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004081/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004081/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004082", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004082/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004082/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004082/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004082/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004083", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004083/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004083/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004083/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004083/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004084", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004084/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004084/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004084/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004084/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004085", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004085/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004085/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004085/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004085/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004086", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004086/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004086/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004086/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004086/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004087", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004087/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004087/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004087/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004087/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004088", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004088/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004088/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004088/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004088/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004089", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004089/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004089/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004089/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004089/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004090", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004090/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004090/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004090/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004090/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004091", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004091/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004091/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004091/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004091/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004092", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004092/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004092/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004092/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004092/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004093", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004093/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004093/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004093/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004093/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004094", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004094/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004094/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004094/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004094/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004095", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004095/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004095/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004095/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004095/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004096", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004096/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004096/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004096/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004096/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004097", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004097/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004097/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004097/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004097/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004098", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004098/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004098/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004098/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004098/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004099", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004099/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004099/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004099/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004099/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004100", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004100/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004100/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004100/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004100/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004101", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004101/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004101/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004101/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004101/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004102", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004102/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004102/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004102/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004102/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004103", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004103/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004103/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004103/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004103/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004104", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004104/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004104/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004104/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004104/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004105", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004105/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004105/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004105/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004105/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004106", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004106/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004106/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004106/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004106/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004107", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004107/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004107/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004107/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004107/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004108", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004108/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004108/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004108/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004108/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004109", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004109/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004109/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004109/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004109/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004110", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004110/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004110/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004110/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004110/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004111", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004111/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004111/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004111/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004111/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004112", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004112/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004112/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004112/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004112/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004113", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004113/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004113/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004113/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004113/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004114", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004114/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004114/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004114/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004114/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004115", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004115/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004115/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004115/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004115/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004116", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004116/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004116/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004116/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004116/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004117", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004117/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004117/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004117/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004117/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004118", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004118/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004118/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004118/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004118/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004119", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004119/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004119/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004119/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004119/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004120", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004120/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004120/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004120/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004120/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004121", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004121/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004121/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004121/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004121/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004122", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004122/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004122/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004122/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004122/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004123", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004123/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004123/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004123/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004123/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004124", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004124/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004124/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004124/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004124/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004125", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004125/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004125/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004125/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004125/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004126", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004126/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004126/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004126/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004126/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004127", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004127/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004127/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004127/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004127/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004128", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004128/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004128/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004128/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004128/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004129", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004129/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004129/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004129/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004129/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004130", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004130/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004130/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004130/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004130/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004131", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004131/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004131/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004131/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004131/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004132", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004132/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004132/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004132/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004132/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004133", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004133/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004133/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004133/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004133/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004134", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004134/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004134/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004134/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004134/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004135", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004135/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004135/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004135/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004135/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004136", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004136/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004136/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004136/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004136/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004137", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004137/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004137/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004137/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004137/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004138", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004138/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004138/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004138/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004138/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004139", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004139/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004139/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004139/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004139/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004140", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004140/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004140/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004140/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004140/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004141", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004141/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004141/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004141/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004141/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004142", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004142/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004142/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004142/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004142/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004143", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004143/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004143/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004143/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004143/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004144", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004144/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004144/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004144/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004144/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004145", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004145/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004145/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004145/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004145/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004146", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004146/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004146/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004146/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004146/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004147", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004147/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004147/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004147/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004147/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004148", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004148/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004148/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004148/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004148/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004149", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004149/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004149/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004149/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004149/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004150", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004150/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004150/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004150/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004150/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004151", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004151/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004151/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004151/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004151/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004152", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004152/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004152/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004152/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004152/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004153", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004153/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004153/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004153/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004153/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004154", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004154/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004154/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004154/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004154/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004155", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004155/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004155/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004155/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004155/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004156", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004156/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004156/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004156/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004156/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004157", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004157/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004157/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004157/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004157/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004158", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004158/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004158/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004158/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004158/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004159", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004159/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004159/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004159/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004159/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004160", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004160/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004160/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004160/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004160/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004161", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004161/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004161/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004161/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004161/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004162", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004162/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004162/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004162/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004162/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004163", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004163/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004163/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004163/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004163/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004164", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004164/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004164/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004164/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004164/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004165", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004165/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004165/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004165/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004165/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004166", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004166/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004166/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004166/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004166/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004167", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004167/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004167/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004167/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004167/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004168", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004168/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004168/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004168/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004168/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004169", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004169/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004169/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004169/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004169/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004170", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004170/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004170/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004170/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004170/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004171", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004171/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004171/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004171/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004171/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004172", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004172/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004172/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004172/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004172/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004173", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004173/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004173/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004173/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004173/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004174", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004174/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004174/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004174/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004174/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004175", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004175/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004175/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004175/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004175/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004176", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004176/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004176/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004176/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004176/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004177", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004177/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004177/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004177/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004177/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004178", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004178/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004178/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004178/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004178/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004179", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004179/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004179/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004179/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004179/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004180", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004180/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004180/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004180/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004180/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004181", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004181/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004181/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004181/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004181/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004182", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004182/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004182/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004182/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004182/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004183", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004183/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004183/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004183/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004183/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004184", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004184/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004184/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004184/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004184/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004185", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004185/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004185/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004185/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004185/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004186", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004186/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004186/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004186/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004186/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004187", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004187/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004187/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004187/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004187/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004188", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004188/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004188/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004188/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004188/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004189", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004189/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004189/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004189/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004189/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004190", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004190/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004190/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004190/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004190/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004191", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004191/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004191/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004191/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004191/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004192", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004192/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004192/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004192/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004192/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004193", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004193/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004193/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004193/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004193/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004194", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004194/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004194/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004194/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004194/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004195", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004195/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004195/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004195/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004195/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004196", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004196/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004196/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004196/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004196/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004197", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004197/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004197/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004197/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004197/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004198", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004198/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004198/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004198/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004198/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004199", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004199/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004199/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004199/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004199/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004200", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004200/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004200/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004200/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004200/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004201", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004201/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004201/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004201/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004201/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004202", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004202/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004202/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004202/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004202/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004203", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004203/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004203/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004203/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004203/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004204", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004204/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004204/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004204/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004204/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004205", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004205/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004205/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004205/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004205/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004206", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004206/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004206/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004206/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004206/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004207", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004207/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004207/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004207/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004207/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004208", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004208/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004208/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004208/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004208/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004209", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004209/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004209/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004209/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004209/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004210", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004210/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004210/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004210/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004210/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004211", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004211/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004211/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004211/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004211/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004212", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004212/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004212/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004212/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004212/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004213", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004213/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004213/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004213/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004213/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004214", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004214/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004214/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004214/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004214/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004215", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004215/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004215/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004215/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004215/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004216", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004216/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004216/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004216/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004216/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004217", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004217/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004217/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004217/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004217/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004218", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004218/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004218/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004218/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004218/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004219", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004219/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004219/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004219/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004219/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004220", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004220/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004220/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004220/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004220/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004221", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004221/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004221/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004221/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004221/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004222", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004222/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004222/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004222/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004222/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004223", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004223/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004223/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004223/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004223/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004224", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004224/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004224/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004224/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004224/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004225", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004225/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004225/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004225/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004225/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004226", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004226/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004226/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004226/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004226/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004227", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004227/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004227/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004227/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004227/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004228", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004228/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004228/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004228/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004228/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004229", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004229/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004229/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004229/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004229/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004230", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004230/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004230/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004230/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004230/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004231", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004231/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004231/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004231/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004231/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004232", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004232/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004232/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004232/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004232/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004233", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004233/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004233/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004233/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004233/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004234", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004234/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004234/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004234/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004234/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004235", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004235/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004235/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004235/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004235/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004236", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004236/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004236/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004236/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004236/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004237", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004237/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004237/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004237/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004237/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004238", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004238/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004238/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004238/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004238/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004239", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004239/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004239/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004239/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004239/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004240", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004240/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004240/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004240/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004240/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004241", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004241/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004241/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004241/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004241/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004242", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004242/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004242/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004242/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004242/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004243", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004243/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004243/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004243/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004243/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004244", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004244/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004244/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004244/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004244/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004245", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004245/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004245/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004245/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004245/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004246", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004246/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004246/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004246/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004246/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004247", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004247/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004247/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004247/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004247/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004248", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004248/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004248/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004248/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004248/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004249", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004249/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004249/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004249/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004249/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004250", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004250/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004250/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004250/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004250/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004251", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004251/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004251/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004251/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004251/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004252", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004252/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004252/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004252/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004252/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004253", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004253/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004253/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004253/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004253/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004254", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004254/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004254/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004254/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004254/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004255", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004255/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004255/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004255/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004255/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004256", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004256/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004256/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004256/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004256/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004257", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004257/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004257/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004257/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004257/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004258", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004258/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004258/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004258/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004258/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004259", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004259/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004259/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004259/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004259/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004260", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004260/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004260/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004260/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004260/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004261", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004261/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004261/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004261/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004261/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004262", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004262/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004262/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004262/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004262/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004263", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004263/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004263/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004263/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004263/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004264", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004264/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004264/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004264/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004264/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004265", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004265/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004265/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004265/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004265/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004266", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004266/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004266/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004266/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004266/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004267", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004267/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004267/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004267/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004267/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004268", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004268/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004268/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004268/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004268/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004269", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004269/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004269/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004269/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004269/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004270", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004270/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004270/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004270/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004270/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004271", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004271/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004271/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004271/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004271/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004272", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004272/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004272/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004272/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004272/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004273", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004273/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004273/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004273/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004273/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004274", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004274/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004274/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004274/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004274/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004275", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004275/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004275/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004275/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004275/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004276", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004276/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004276/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004276/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004276/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004277", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004277/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004277/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004277/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004277/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004278", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004278/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004278/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004278/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004278/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004279", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004279/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004279/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004279/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004279/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004280", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004280/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004280/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004280/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004280/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004281", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004281/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004281/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004281/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004281/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004282", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004282/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004282/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004282/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004282/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004283", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004283/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004283/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004283/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004283/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004284", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004284/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004284/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004284/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004284/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004285", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004285/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004285/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004285/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004285/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004286", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004286/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004286/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004286/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004286/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004287", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004287/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004287/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004287/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004287/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004288", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004288/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004288/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004288/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004288/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004289", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004289/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004289/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004289/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004289/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004290", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004290/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004290/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004290/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004290/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004291", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004291/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004291/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004291/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004291/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004292", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004292/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004292/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004292/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004292/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004293", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004293/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004293/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004293/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004293/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004294", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004294/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004294/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004294/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004294/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004295", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004295/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004295/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004295/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004295/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004296", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004296/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004296/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004296/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004296/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004297", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004297/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004297/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004297/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004297/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004298", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004298/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004298/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004298/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004298/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004299", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004299/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004299/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004299/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004299/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004300", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004300/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004300/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004300/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004300/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004301", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004301/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004301/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004301/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004301/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004302", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004302/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004302/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004302/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004302/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004303", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004303/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004303/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004303/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004303/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004304", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004304/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004304/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004304/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004304/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004305", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004305/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004305/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004305/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004305/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004306", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004306/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004306/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004306/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004306/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004307", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004307/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004307/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004307/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004307/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004308", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004308/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004308/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004308/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004308/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004309", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004309/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004309/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004309/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004309/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004310", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004310/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004310/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004310/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004310/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004311", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004311/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004311/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004311/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004311/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004312", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004312/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004312/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004312/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004312/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004313", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004313/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004313/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004313/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004313/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004314", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004314/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004314/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004314/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004314/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004315", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004315/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004315/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004315/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004315/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004316", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004316/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004316/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004316/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004316/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004317", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004317/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004317/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004317/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004317/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004318", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004318/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004318/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004318/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004318/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004319", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004319/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004319/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004319/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004319/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004320", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004320/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004320/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004320/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004320/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004321", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004321/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004321/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004321/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004321/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004322", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004322/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004322/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004322/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004322/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004323", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004323/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004323/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004323/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004323/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004324", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004324/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004324/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004324/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004324/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004325", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004325/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004325/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004325/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004325/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004326", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004326/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004326/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004326/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004326/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004327", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004327/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004327/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004327/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004327/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004328", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004328/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004328/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004328/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004328/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004329", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004329/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004329/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004329/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004329/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004330", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004330/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004330/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004330/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004330/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004331", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004331/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004331/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004331/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004331/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004332", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004332/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004332/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004332/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004332/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004333", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004333/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004333/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004333/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004333/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004334", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004334/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004334/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004334/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004334/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004335", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004335/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004335/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004335/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004335/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004336", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004336/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004336/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004336/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004336/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004337", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004337/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004337/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004337/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004337/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004338", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004338/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004338/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004338/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004338/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004339", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004339/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004339/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004339/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004339/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004340", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004340/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004340/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004340/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004340/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004341", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004341/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004341/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004341/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004341/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004342", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004342/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004342/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004342/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004342/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004343", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004343/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004343/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004343/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004343/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004344", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004344/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004344/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004344/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004344/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004345", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004345/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004345/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004345/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004345/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004346", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004346/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004346/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004346/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004346/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004347", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004347/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004347/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004347/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004347/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004348", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004348/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004348/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004348/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004348/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004349", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004349/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004349/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004349/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004349/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004350", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004350/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004350/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004350/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004350/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004351", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004351/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004351/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004351/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004351/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004352", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004352/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004352/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004352/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004352/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004353", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004353/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004353/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004353/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004353/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004354", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004354/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004354/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004354/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004354/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004355", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004355/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004355/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004355/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004355/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004356", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004356/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004356/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004356/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004356/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004357", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004357/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004357/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004357/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004357/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004358", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004358/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004358/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004358/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004358/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004359", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004359/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004359/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004359/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004359/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004360", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004360/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004360/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004360/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004360/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004361", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004361/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004361/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004361/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004361/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004362", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004362/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004362/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004362/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004362/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004363", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004363/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004363/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004363/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004363/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004364", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004364/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004364/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004364/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004364/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004365", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004365/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004365/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004365/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004365/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004366", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004366/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004366/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004366/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004366/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004367", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004367/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004367/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004367/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004367/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004368", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004368/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004368/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004368/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004368/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004369", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004369/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004369/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004369/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004369/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004370", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004370/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004370/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004370/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004370/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004371", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004371/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004371/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004371/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004371/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004372", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004372/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004372/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004372/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004372/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004373", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004373/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004373/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004373/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004373/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004374", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004374/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004374/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004374/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004374/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004375", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004375/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004375/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004375/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004375/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004376", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004376/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004376/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004376/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004376/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004377", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004377/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004377/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004377/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004377/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004378", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004378/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004378/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004378/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004378/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004379", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004379/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004379/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004379/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004379/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004380", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004380/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004380/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004380/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004380/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004381", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004381/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004381/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004381/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004381/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004382", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004382/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004382/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004382/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004382/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004383", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004383/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004383/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004383/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004383/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004384", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004384/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004384/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004384/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004384/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004385", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004385/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004385/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004385/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004385/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004386", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004386/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004386/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004386/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004386/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004387", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004387/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004387/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004387/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004387/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004388", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004388/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004388/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004388/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004388/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004389", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004389/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004389/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004389/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004389/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004390", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004390/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004390/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004390/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004390/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004391", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004391/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004391/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004391/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004391/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004392", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004392/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004392/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004392/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004392/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004393", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004393/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004393/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004393/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004393/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004394", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004394/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004394/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004394/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004394/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004395", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004395/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004395/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004395/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004395/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004396", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004396/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004396/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004396/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004396/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004397", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004397/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004397/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004397/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004397/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004398", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004398/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004398/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004398/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004398/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004399", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004399/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004399/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004399/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004399/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004400", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004400/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004400/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004400/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004400/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004401", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004401/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004401/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004401/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004401/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004402", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004402/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004402/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004402/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004402/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004403", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004403/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004403/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004403/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004403/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004404", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004404/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004404/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004404/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004404/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004405", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004405/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004405/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004405/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004405/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004406", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004406/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004406/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004406/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004406/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004407", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004407/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004407/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004407/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004407/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004408", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004408/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004408/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004408/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004408/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004409", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004409/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004409/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004409/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004409/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004410", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004410/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004410/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004410/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004410/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004411", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004411/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004411/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004411/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004411/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004412", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004412/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004412/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004412/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004412/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004413", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004413/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004413/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004413/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004413/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004414", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004414/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004414/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004414/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004414/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004415", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004415/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004415/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004415/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004415/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004416", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004416/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004416/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004416/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004416/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004417", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004417/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004417/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004417/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004417/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004418", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004418/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004418/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004418/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004418/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004419", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004419/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004419/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004419/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004419/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004420", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004420/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004420/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004420/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004420/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004421", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004421/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004421/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004421/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004421/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004422", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004422/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004422/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004422/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004422/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004423", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004423/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004423/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004423/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004423/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004424", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004424/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004424/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004424/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004424/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004425", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004425/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004425/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004425/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004425/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004426", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004426/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004426/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004426/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004426/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004427", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004427/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004427/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004427/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004427/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004428", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004428/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004428/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004428/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004428/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004429", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004429/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004429/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004429/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004429/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004430", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004430/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004430/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004430/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004430/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004431", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004431/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004431/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004431/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004431/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004432", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004432/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004432/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004432/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004432/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004433", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004433/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004433/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004433/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004433/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004434", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004434/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004434/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004434/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004434/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004435", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004435/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004435/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004435/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004435/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004436", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004436/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004436/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004436/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004436/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004437", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004437/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004437/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004437/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004437/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004438", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004438/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004438/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004438/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004438/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004439", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004439/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004439/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004439/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004439/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004440", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004440/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004440/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004440/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004440/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004441", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004441/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004441/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004441/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004441/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004442", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004442/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004442/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004442/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004442/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004443", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004443/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004443/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004443/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004443/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004444", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004444/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004444/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004444/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004444/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004445", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004445/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004445/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004445/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004445/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004446", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004446/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004446/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004446/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004446/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004447", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004447/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004447/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004447/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004447/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004448", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004448/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004448/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004448/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004448/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004449", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004449/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004449/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004449/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004449/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004450", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004450/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004450/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004450/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004450/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004451", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004451/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004451/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004451/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004451/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004452", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004452/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004452/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004452/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004452/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004453", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004453/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004453/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004453/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004453/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004454", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004454/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004454/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004454/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004454/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004455", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004455/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004455/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004455/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004455/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004456", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004456/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004456/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004456/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004456/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004457", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004457/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004457/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004457/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004457/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004458", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004458/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004458/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004458/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004458/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004459", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004459/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004459/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004459/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004459/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004460", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004460/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004460/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004460/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004460/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004461", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004461/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004461/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004461/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004461/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004462", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004462/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004462/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004462/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004462/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004463", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004463/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004463/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004463/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004463/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004464", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004464/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004464/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004464/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004464/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004465", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004465/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004465/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004465/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004465/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004466", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004466/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004466/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004466/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004466/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004467", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004467/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004467/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004467/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004467/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004468", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004468/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004468/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004468/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004468/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004469", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004469/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004469/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004469/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004469/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004470", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004470/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004470/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004470/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004470/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004471", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004471/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004471/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004471/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004471/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004472", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004472/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004472/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004472/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004472/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004473", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004473/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004473/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004473/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004473/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004474", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004474/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004474/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004474/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004474/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004475", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004475/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004475/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004475/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004475/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004476", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004476/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004476/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004476/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004476/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004477", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004477/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004477/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004477/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004477/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004478", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004478/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004478/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004478/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004478/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004479", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004479/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004479/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004479/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004479/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004480", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004480/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004480/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004480/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004480/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004481", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004481/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004481/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004481/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004481/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004482", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004482/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004482/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004482/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004482/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004483", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004483/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004483/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004483/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004483/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004484", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004484/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004484/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004484/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004484/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004485", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004485/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004485/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004485/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004485/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004486", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004486/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004486/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004486/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004486/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004487", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004487/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004487/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004487/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004487/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004488", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004488/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004488/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004488/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004488/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004489", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004489/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004489/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004489/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004489/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004490", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004490/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004490/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004490/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004490/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004491", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004491/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004491/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004491/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004491/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004492", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004492/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004492/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004492/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004492/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004493", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004493/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004493/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004493/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004493/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004494", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004494/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004494/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004494/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004494/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004495", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004495/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004495/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004495/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004495/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004496", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004496/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004496/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004496/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004496/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004497", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004497/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004497/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004497/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004497/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004498", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004498/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004498/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004498/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004498/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004499", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004499/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004499/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004499/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004499/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004500", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004500/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004500/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004500/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004500/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004501", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004501/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004501/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004501/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004501/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004502", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004502/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004502/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004502/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004502/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004503", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004503/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004503/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004503/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004503/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004504", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004504/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004504/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004504/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004504/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004505", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004505/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004505/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004505/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004505/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004506", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004506/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004506/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004506/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004506/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004507", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004507/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004507/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004507/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004507/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004508", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004508/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004508/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004508/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004508/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004509", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004509/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004509/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004509/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004509/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004510", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004510/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004510/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004510/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004510/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004511", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004511/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004511/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004511/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004511/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004512", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004512/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004512/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004512/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004512/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004513", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004513/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004513/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004513/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004513/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004514", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004514/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004514/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004514/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004514/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004515", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004515/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004515/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004515/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004515/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004516", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004516/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004516/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004516/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004516/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004517", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004517/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004517/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004517/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004517/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004518", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004518/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004518/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004518/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004518/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004519", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004519/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004519/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004519/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004519/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004520", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004520/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004520/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004520/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004520/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004521", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004521/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004521/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004521/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004521/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004522", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004522/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004522/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004522/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004522/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004523", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004523/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004523/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004523/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004523/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004524", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004524/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004524/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004524/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004524/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004525", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004525/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004525/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004525/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004525/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004526", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004526/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004526/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004526/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004526/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004527", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004527/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004527/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004527/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004527/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004528", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004528/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004528/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004528/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004528/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004529", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004529/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004529/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004529/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004529/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004530", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004530/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004530/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004530/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004530/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004531", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004531/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004531/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004531/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004531/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004532", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004532/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004532/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004532/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004532/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004533", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004533/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004533/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004533/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004533/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004534", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004534/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004534/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004534/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004534/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004535", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004535/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004535/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004535/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004535/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004536", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004536/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004536/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004536/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004536/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004537", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004537/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004537/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004537/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004537/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004538", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004538/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004538/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004538/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004538/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004539", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004539/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004539/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004539/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004539/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004540", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004540/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004540/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004540/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004540/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004541", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004541/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004541/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004541/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004541/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004542", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004542/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004542/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004542/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004542/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004543", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004543/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004543/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004543/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004543/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004544", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004544/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004544/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004544/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004544/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004545", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004545/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004545/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004545/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004545/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004546", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004546/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004546/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004546/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004546/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004547", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004547/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004547/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004547/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004547/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004548", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004548/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004548/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004548/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004548/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004549", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004549/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004549/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004549/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004549/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004550", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004550/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004550/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004550/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004550/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004551", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004551/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004551/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004551/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004551/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004552", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004552/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004552/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004552/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004552/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004553", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004553/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004553/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004553/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004553/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004554", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004554/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004554/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004554/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004554/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004555", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004555/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004555/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004555/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004555/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004556", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004556/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004556/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004556/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004556/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004557", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004557/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004557/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004557/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004557/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004558", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004558/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004558/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004558/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004558/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004559", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004559/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004559/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004559/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004559/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004560", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004560/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004560/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004560/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004560/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004561", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004561/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004561/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004561/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004561/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004562", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004562/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004562/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004562/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004562/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004563", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004563/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004563/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004563/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004563/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004564", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004564/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004564/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004564/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004564/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004565", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004565/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004565/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004565/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004565/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004566", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004566/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004566/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004566/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004566/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004567", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004567/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004567/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004567/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004567/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004568", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004568/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004568/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004568/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004568/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004569", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004569/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004569/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004569/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004569/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004570", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004570/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004570/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004570/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004570/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004571", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004571/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004571/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004571/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004571/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004572", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004572/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004572/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004572/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004572/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004573", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004573/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004573/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004573/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004573/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004574", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004574/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004574/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004574/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004574/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004575", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004575/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004575/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004575/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004575/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004576", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004576/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004576/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004576/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004576/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004577", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004577/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004577/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004577/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004577/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004578", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004578/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004578/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004578/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004578/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004579", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004579/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004579/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004579/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004579/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004580", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004580/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004580/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004580/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004580/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004581", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004581/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004581/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004581/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004581/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004582", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004582/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004582/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004582/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004582/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004583", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004583/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004583/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004583/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004583/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004584", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004584/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004584/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004584/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004584/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004585", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004585/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004585/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004585/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004585/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004586", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004586/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004586/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004586/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004586/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004587", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004587/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004587/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004587/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004587/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004588", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004588/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004588/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004588/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004588/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004589", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004589/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004589/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004589/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004589/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004590", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004590/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004590/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004590/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004590/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004591", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004591/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004591/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004591/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004591/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004592", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004592/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004592/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004592/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004592/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004593", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004593/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004593/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004593/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004593/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004594", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004594/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004594/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004594/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004594/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004595", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004595/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004595/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004595/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004595/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004596", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004596/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004596/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004596/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004596/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004597", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004597/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004597/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004597/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004597/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004598", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004598/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004598/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004598/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004598/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004599", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004599/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004599/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004599/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004599/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004600", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004600/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004600/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004600/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004600/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004601", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004601/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004601/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004601/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004601/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004602", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004602/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004602/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004602/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004602/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004603", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004603/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004603/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004603/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004603/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004604", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004604/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004604/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004604/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004604/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004605", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004605/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004605/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004605/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004605/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004606", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004606/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004606/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004606/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004606/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004607", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004607/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004607/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004607/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004607/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004608", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004608/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004608/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004608/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004608/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004609", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004609/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004609/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004609/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004609/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004610", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004610/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004610/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004610/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004610/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004611", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004611/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004611/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004611/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004611/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004612", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004612/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004612/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004612/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004612/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004613", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004613/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004613/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004613/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004613/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004614", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004614/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004614/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004614/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004614/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004615", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004615/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004615/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004615/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004615/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004616", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004616/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004616/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004616/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004616/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004617", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004617/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004617/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004617/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004617/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004618", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004618/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004618/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004618/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004618/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004619", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004619/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004619/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004619/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004619/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004620", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004620/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004620/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004620/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004620/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004621", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004621/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004621/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004621/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004621/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004622", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004622/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004622/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004622/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004622/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004623", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004623/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004623/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004623/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004623/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004624", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004624/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004624/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004624/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004624/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004625", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004625/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004625/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004625/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004625/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004626", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004626/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004626/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004626/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004626/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004627", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004627/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004627/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004627/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004627/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004628", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004628/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004628/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004628/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004628/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004629", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004629/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004629/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004629/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004629/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004630", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004630/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004630/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004630/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004630/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004631", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004631/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004631/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004631/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004631/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004632", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004632/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004632/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004632/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004632/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004633", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004633/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004633/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004633/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004633/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004634", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004634/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004634/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004634/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004634/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004635", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004635/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004635/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004635/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004635/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004636", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004636/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004636/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004636/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004636/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004637", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004637/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004637/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004637/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004637/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004638", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004638/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004638/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004638/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004638/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004639", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004639/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004639/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004639/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004639/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004640", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004640/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004640/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004640/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004640/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004641", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004641/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004641/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004641/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004641/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004642", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004642/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004642/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004642/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004642/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004643", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004643/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004643/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004643/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004643/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004644", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004644/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004644/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004644/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004644/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004645", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004645/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004645/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004645/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004645/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004646", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004646/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004646/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004646/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004646/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004647", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004647/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004647/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004647/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004647/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004648", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004648/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004648/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004648/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004648/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004649", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004649/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004649/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004649/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004649/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004650", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004650/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004650/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004650/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004650/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004651", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004651/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004651/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004651/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004651/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004652", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004652/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004652/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004652/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004652/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004653", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004653/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004653/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004653/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004653/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004654", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004654/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004654/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004654/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004654/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004655", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004655/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004655/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004655/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004655/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004656", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004656/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004656/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004656/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004656/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004657", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004657/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004657/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004657/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004657/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004658", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004658/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004658/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004658/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004658/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004659", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004659/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004659/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004659/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004659/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004660", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004660/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004660/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004660/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004660/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004661", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004661/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004661/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004661/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004661/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004662", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004662/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004662/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004662/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004662/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004663", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004663/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004663/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004663/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004663/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004664", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004664/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004664/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004664/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004664/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004665", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004665/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004665/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004665/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004665/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004666", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004666/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004666/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004666/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004666/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004667", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004667/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004667/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004667/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004667/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004668", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004668/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004668/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004668/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004668/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004669", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004669/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004669/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004669/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004669/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004670", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004670/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004670/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004670/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004670/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004671", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004671/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004671/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004671/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004671/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004672", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004672/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004672/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004672/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004672/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004673", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004673/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004673/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004673/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004673/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004674", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004674/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004674/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004674/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004674/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004675", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004675/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004675/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004675/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004675/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004676", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004676/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004676/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004676/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004676/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004677", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004677/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004677/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004677/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004677/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004678", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004678/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004678/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004678/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004678/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004679", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004679/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004679/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004679/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004679/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004680", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004680/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004680/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004680/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004680/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004681", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004681/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004681/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004681/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004681/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004682", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004682/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004682/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004682/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004682/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004683", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004683/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004683/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004683/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004683/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004684", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004684/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004684/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004684/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004684/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004685", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004685/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004685/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004685/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004685/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004686", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004686/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004686/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004686/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004686/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004687", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004687/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004687/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004687/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004687/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004688", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004688/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004688/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004688/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004688/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004689", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004689/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004689/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004689/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004689/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004690", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004690/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004690/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004690/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004690/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004691", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004691/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004691/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004691/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004691/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004692", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004692/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004692/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004692/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004692/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004693", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004693/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004693/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004693/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004693/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004694", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004694/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004694/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004694/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004694/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004695", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004695/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004695/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004695/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004695/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004696", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004696/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004696/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004696/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004696/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004697", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004697/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004697/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004697/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004697/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004698", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004698/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004698/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004698/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004698/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004699", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004699/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004699/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004699/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004699/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004700", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004700/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004700/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004700/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004700/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004701", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004701/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004701/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004701/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004701/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004702", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004702/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004702/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004702/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004702/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004703", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004703/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004703/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004703/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004703/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004704", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004704/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004704/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004704/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004704/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004705", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004705/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004705/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004705/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004705/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004706", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004706/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004706/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004706/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004706/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004707", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004707/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004707/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004707/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004707/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004708", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004708/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004708/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004708/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004708/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004709", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004709/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004709/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004709/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004709/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004710", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004710/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004710/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004710/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004710/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004711", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004711/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004711/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004711/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004711/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004712", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004712/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004712/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004712/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004712/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004713", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004713/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004713/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004713/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004713/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004714", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004714/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004714/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004714/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004714/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004715", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004715/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004715/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004715/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004715/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004716", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004716/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004716/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004716/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004716/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004717", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004717/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004717/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004717/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004717/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004718", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004718/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004718/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004718/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004718/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004719", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004719/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004719/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004719/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004719/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004720", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004720/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004720/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004720/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004720/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004721", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004721/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004721/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004721/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004721/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004722", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004722/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004722/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004722/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004722/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004723", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004723/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004723/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004723/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004723/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004724", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004724/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004724/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004724/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004724/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004725", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004725/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004725/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004725/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004725/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004726", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004726/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004726/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004726/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004726/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004727", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004727/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004727/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004727/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004727/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004728", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004728/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004728/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004728/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004728/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004729", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004729/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004729/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004729/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004729/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004730", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004730/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004730/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004730/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004730/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004731", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004731/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004731/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004731/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004731/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004732", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004732/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004732/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004732/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004732/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004733", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004733/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004733/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004733/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004733/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004734", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004734/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004734/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004734/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004734/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004735", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004735/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004735/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004735/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004735/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004736", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004736/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004736/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004736/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004736/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004737", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004737/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004737/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004737/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004737/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004738", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004738/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004738/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004738/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004738/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004739", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004739/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004739/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004739/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004739/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004740", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004740/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004740/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004740/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004740/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004741", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004741/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004741/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004741/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004741/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004742", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004742/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004742/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004742/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004742/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004743", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004743/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004743/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004743/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004743/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004744", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004744/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004744/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004744/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004744/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004745", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004745/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004745/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004745/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004745/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004746", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004746/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004746/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004746/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004746/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004747", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004747/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004747/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004747/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004747/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004748", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004748/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004748/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004748/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004748/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004749", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004749/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004749/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004749/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004749/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004750", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004750/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004750/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004750/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004750/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004751", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004751/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004751/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004751/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004751/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004752", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004752/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004752/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004752/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004752/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004753", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004753/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004753/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004753/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004753/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004754", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004754/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004754/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004754/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004754/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004755", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004755/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004755/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004755/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004755/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004756", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004756/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004756/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004756/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004756/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004757", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004757/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004757/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004757/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004757/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004758", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004758/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004758/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004758/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004758/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004759", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004759/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004759/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004759/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004759/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004760", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004760/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004760/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004760/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004760/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004761", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004761/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004761/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004761/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004761/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004762", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004762/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004762/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004762/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004762/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004763", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004763/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004763/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004763/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004763/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004764", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004764/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004764/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004764/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004764/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004765", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004765/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004765/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004765/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004765/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004766", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004766/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004766/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004766/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004766/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004767", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004767/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004767/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004767/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004767/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004768", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004768/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004768/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004768/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004768/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004769", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004769/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004769/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004769/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004769/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004770", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004770/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004770/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004770/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004770/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004771", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004771/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004771/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004771/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004771/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004772", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004772/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004772/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004772/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004772/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004773", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004773/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004773/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004773/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004773/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004774", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004774/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004774/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004774/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004774/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004775", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004775/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004775/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004775/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004775/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004776", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004776/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004776/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004776/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004776/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004777", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004777/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004777/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004777/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004777/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004778", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004778/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004778/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004778/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004778/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004779", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004779/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004779/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004779/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004779/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004780", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004780/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004780/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004780/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004780/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004781", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004781/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004781/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004781/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004781/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004782", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004782/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004782/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004782/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004782/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004783", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004783/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004783/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004783/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004783/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004784", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004784/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004784/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004784/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004784/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004785", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004785/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004785/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004785/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004785/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004786", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004786/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004786/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004786/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004786/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004787", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004787/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004787/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004787/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004787/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004788", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004788/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004788/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004788/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004788/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004789", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004789/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004789/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004789/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004789/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004790", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004790/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004790/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004790/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004790/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004791", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004791/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004791/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004791/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004791/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004792", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004792/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004792/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004792/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004792/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004793", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004793/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004793/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004793/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004793/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004794", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004794/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004794/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004794/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004794/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004795", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004795/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004795/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004795/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004795/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004796", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004796/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004796/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004796/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004796/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004797", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004797/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004797/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004797/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004797/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004798", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004798/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004798/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004798/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004798/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004799", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004799/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004799/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004799/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004799/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004800", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004800/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004800/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004800/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004800/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004801", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004801/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004801/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004801/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004801/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004802", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004802/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004802/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004802/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004802/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004803", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004803/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004803/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004803/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004803/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004804", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004804/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004804/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004804/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004804/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004805", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004805/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004805/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004805/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004805/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004806", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004806/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004806/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004806/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004806/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004807", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004807/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004807/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004807/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004807/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004808", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004808/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004808/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004808/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004808/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004809", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004809/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004809/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004809/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004809/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004810", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004810/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004810/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004810/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004810/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004811", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004811/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004811/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004811/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004811/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004812", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004812/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004812/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004812/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004812/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004813", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004813/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004813/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004813/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004813/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004814", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004814/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004814/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004814/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004814/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004815", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004815/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004815/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004815/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004815/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004816", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004816/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004816/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004816/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004816/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004817", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004817/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004817/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004817/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004817/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004818", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004818/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004818/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004818/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004818/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004819", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004819/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004819/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004819/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004819/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004820", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004820/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004820/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004820/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004820/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004821", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004821/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004821/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004821/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004821/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004822", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004822/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004822/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004822/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004822/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004823", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004823/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004823/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004823/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004823/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004824", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004824/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004824/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004824/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004824/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004825", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004825/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004825/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004825/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004825/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004826", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004826/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004826/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004826/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004826/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004827", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004827/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004827/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004827/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004827/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004828", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004828/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004828/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004828/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004828/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004829", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004829/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004829/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004829/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004829/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004830", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004830/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004830/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004830/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004830/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004831", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004831/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004831/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004831/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004831/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004832", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004832/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004832/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004832/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004832/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004833", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004833/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004833/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004833/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004833/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004834", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004834/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004834/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004834/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004834/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004835", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004835/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004835/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004835/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004835/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004836", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004836/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004836/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004836/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004836/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004837", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004837/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004837/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004837/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004837/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004838", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004838/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004838/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004838/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004838/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004839", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004839/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004839/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004839/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004839/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004840", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004840/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004840/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004840/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004840/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004841", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004841/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004841/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004841/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004841/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004842", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004842/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004842/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004842/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004842/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004843", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004843/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004843/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004843/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004843/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004844", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004844/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004844/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004844/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004844/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004845", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004845/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004845/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004845/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004845/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004846", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004846/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004846/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004846/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004846/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004847", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004847/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004847/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004847/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004847/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004848", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004848/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004848/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004848/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004848/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004849", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004849/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004849/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004849/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004849/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004850", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004850/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004850/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004850/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004850/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004851", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004851/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004851/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004851/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004851/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004852", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004852/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004852/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004852/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004852/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004853", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004853/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004853/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004853/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004853/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004854", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004854/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004854/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004854/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004854/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004855", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004855/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004855/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004855/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004855/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004856", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004856/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004856/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004856/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004856/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004857", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004857/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004857/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004857/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004857/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004858", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004858/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004858/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004858/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004858/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004859", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004859/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004859/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004859/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004859/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004860", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004860/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004860/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004860/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004860/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004861", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004861/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004861/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004861/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004861/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004862", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004862/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004862/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004862/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004862/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004863", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004863/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004863/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004863/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004863/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004864", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004864/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004864/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004864/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004864/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004865", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004865/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004865/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004865/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004865/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004866", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004866/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004866/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004866/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004866/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004867", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004867/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004867/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004867/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004867/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004868", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004868/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004868/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004868/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004868/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004869", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004869/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004869/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004869/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004869/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004870", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004870/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004870/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004870/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004870/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004871", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004871/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004871/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004871/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004871/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004872", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004872/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004872/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004872/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004872/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004873", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004873/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004873/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004873/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004873/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004874", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004874/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004874/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004874/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004874/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004875", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004875/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004875/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004875/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004875/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004876", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004876/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004876/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004876/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004876/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004877", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004877/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004877/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004877/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004877/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004878", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004878/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004878/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004878/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004878/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004879", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004879/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004879/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004879/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004879/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004880", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004880/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004880/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004880/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004880/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004881", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004881/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004881/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004881/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004881/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004882", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004882/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004882/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004882/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004882/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004883", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004883/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004883/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004883/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004883/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004884", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004884/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004884/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004884/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004884/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004885", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004885/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004885/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004885/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004885/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004886", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004886/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004886/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004886/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004886/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004887", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004887/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004887/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004887/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004887/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004888", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004888/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004888/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004888/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004888/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004889", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004889/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004889/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004889/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004889/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004890", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004890/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004890/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004890/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004890/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004891", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004891/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004891/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004891/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004891/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004892", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004892/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004892/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004892/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004892/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004893", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004893/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004893/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004893/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004893/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004894", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004894/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004894/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004894/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004894/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004895", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004895/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004895/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004895/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004895/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004896", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004896/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004896/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004896/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004896/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004897", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004897/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004897/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004897/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004897/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004898", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004898/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004898/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004898/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004898/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004899", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004899/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004899/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004899/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004899/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004900", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004900/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004900/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004900/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004900/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004901", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004901/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004901/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004901/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004901/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004902", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004902/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004902/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004902/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004902/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004903", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004903/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004903/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004903/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004903/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004904", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004904/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004904/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004904/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004904/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004905", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004905/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004905/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004905/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004905/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004906", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004906/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004906/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004906/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004906/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004907", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004907/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004907/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004907/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004907/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004908", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004908/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004908/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004908/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004908/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004909", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004909/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004909/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004909/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004909/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004910", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004910/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004910/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004910/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004910/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004911", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004911/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004911/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004911/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004911/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004912", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004912/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004912/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004912/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004912/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004913", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004913/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004913/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004913/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004913/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004914", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004914/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004914/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004914/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004914/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004915", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004915/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004915/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004915/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004915/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004916", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004916/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004916/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004916/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004916/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004917", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004917/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004917/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004917/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004917/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004918", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004918/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004918/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004918/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004918/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004919", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004919/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004919/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004919/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004919/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004920", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004920/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004920/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004920/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004920/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004921", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004921/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004921/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004921/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004921/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004922", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004922/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004922/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004922/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004922/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004923", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004923/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004923/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004923/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004923/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004924", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004924/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004924/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004924/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004924/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004925", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004925/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004925/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004925/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004925/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004926", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004926/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004926/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004926/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004926/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004927", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004927/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004927/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004927/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004927/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004928", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004928/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004928/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004928/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004928/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004929", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004929/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004929/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004929/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004929/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004930", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004930/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004930/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004930/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004930/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004931", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004931/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004931/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004931/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004931/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004932", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004932/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004932/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004932/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004932/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004933", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004933/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004933/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004933/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004933/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004934", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004934/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004934/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004934/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004934/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004935", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004935/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004935/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004935/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004935/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004936", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004936/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004936/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004936/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004936/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004937", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004937/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004937/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004937/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004937/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004938", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004938/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004938/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004938/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004938/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004939", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004939/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004939/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004939/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004939/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004940", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004940/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004940/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004940/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004940/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004941", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004941/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004941/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004941/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004941/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004942", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004942/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004942/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004942/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004942/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004943", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004943/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004943/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004943/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004943/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004944", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004944/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004944/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004944/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004944/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004945", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004945/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004945/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004945/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004945/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004946", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004946/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004946/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004946/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004946/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004947", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004947/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004947/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004947/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004947/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004948", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004948/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004948/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004948/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004948/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004949", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004949/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004949/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004949/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004949/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004950", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004950/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004950/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004950/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004950/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004951", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004951/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004951/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004951/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004951/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004952", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004952/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004952/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004952/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004952/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004953", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004953/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004953/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004953/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004953/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004954", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004954/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004954/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004954/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004954/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004955", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004955/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004955/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004955/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004955/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004956", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004956/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004956/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004956/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004956/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004957", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004957/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004957/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004957/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004957/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004958", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004958/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004958/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004958/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004958/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004959", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004959/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004959/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004959/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004959/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004960", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004960/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004960/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004960/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004960/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004961", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004961/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004961/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004961/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004961/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004962", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004962/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004962/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004962/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004962/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004963", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004963/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004963/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004963/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004963/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004964", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004964/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004964/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004964/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004964/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004965", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004965/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004965/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004965/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004965/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004966", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004966/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004966/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004966/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004966/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004967", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004967/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004967/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004967/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004967/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004968", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004968/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004968/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004968/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004968/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004969", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004969/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004969/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004969/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004969/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004970", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004970/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004970/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004970/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004970/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004971", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004971/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004971/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004971/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004971/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004972", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004972/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004972/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004972/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004972/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004973", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004973/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004973/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004973/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004973/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004974", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004974/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004974/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004974/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004974/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004975", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004975/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004975/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004975/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004975/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004976", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004976/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004976/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004976/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004976/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004977", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004977/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004977/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004977/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004977/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004978", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004978/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004978/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004978/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004978/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004979", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004979/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004979/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004979/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004979/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004980", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004980/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004980/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004980/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004980/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004981", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004981/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004981/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004981/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004981/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004982", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004982/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004982/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004982/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004982/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004983", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004983/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004983/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004983/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004983/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004984", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004984/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004984/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004984/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004984/video/final_frame.png", "prompt": "Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap."} +{"sample_id": "angle_bisector_ball_identification_00004985", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004985/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004985/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004985/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004985/video/final_frame.png", "prompt": "Create an instructional animation on white: two boundary rays form an angle; five outlined balls carry labels A–E. Draw the angle bisector smoothly from the vertex; when done, mark the ball on the bisector in red while others stay white. Keep line weights consistent and preserve non-overlapping ball placement for every frame."} +{"sample_id": "angle_bisector_ball_identification_00004986", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004986/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004986/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004986/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004986/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004987", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004987/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004987/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004987/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004987/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004988", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004988/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004988/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004988/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004988/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004989", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004989/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004989/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004989/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004989/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004990", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004990/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004990/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004990/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004990/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004991", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004991/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004991/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004991/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004991/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004992", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004992/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004992/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004992/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004992/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004993", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004993/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004993/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004993/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004993/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004994", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004994/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004994/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004994/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004994/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004995", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004995/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004995/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004995/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004995/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."} +{"sample_id": "angle_bisector_ball_identification_00004996", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004996/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004996/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004996/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004996/video/final_frame.png", "prompt": "Animate a geometric solution: first show the two rays forming an angle and the five lettered balls. Then draw the internal angle bisector from the vertex through the opening. Finally, highlight the single ball whose center the bisector passes through by filling it red (letter readable). The motion should run from the initial layout to this final state without overlapping graphics."} +{"sample_id": "angle_bisector_ball_identification_00004997", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004997/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004997/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004997/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004997/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004998", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004998/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004998/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004998/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004998/video/final_frame.png", "prompt": "Task: bisect the drawn angle with a new ray from the common vertex, then identify which ball is intersected by that bisector and color only that ball red. Show the full sequence from untouched diagram to completed bisector plus red highlight. Avoid any overlap between balls or between labels and lines except the intentional pass through the target ball center."} +{"sample_id": "angle_bisector_ball_identification_00004999", "first_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004999/first_frame.png", "metadata": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004999/metadata.json", "clip_path": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004999/video/ground_truth.mp4", "final_frame": "T051_angle_bisector_ball_identification-data-generator/angle_bisector_ball_identification_task/angle_bisector_ball_identification_00004999/video/final_frame.png", "prompt": "From the initial frame with two thick rays meeting at a vertex and balls A–E, produce a short video that (1) reveals the bisector ray grown from the vertex, and (2) turns the correct ball red to show it sits on the bisector. Maintain clear spacing between balls throughout."}