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+ # Matrix-Game 2.0 Self-Consistency Reproduction
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+
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+ This repository reproduces the Matrix-Game 2.0 self-consistency (SC) row in
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+ *Reasoning-Structured Videos: A Stratified Diagnostic Suite for Compositional
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+ Consistency in World Models*.
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+
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+ It evaluates the released full-rollout model videos directly. Ground-truth videos
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+ are not needed for SC.
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+
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+ ## What is reproduced
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+
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+ The statistical unit is one relation graph:
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+
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+ - **Inverse-SC:** generated first frame versus generated final frame.
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+ - **Loop-SC:** generated first frame versus generated final frame.
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+ - **Equivalence-SC:** generated final frame of branch A versus generated final
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+ frame of branch B.
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+
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+ The release contains 448 Inverse graphs, 445 Loop graphs, and 239 Equivalence A/B
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+ pairs. The script checks these counts and pairing integrity before evaluation.
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+
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+ ## Data
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+
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+ Reproduction bundle (videos, evaluator, and this README):
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+
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+ <https://huggingface.co/datasets/VideoWorldmodel/Evaluation>
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+
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+ The generated videos were originally released at:
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+
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+ <https://huggingface.co/datasets/WhynotGPT/Nips_WM_Eval_qzf>
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+
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+ The benchmark GT dataset is available separately, but is not required by this SC
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+ reproduction:
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+
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+ <https://huggingface.co/datasets/VideoWorldmodel/ReasoningStructureTestset>
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+
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+ Download and extract the MP4-only reproduction archive:
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+
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+ ```bash
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+ python -m pip install -U huggingface_hub
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+ hf download VideoWorldmodel/Evaluation \
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+ --repo-type dataset \
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+ --include "MatrixGame2_SC_videos.zip" \
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+ --local-dir .
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+ unzip MatrixGame2_SC_videos.zip -d data/Nips_WM_Eval_qzf
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+ ```
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+
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+ The expected layout is:
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+
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+ ```text
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+ data/Nips_WM_Eval_qzf/
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+ |-- inverse_easy/ # 246 MP4s
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+ |-- inverse_hard/ # 202 MP4s
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+ |-- loop_easy/ # 247 MP4s
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+ |-- loop_hard/ # 198 MP4s
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+ `-- equivalence/ # 478 MP4s = 239 A/B pairs
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+ ```
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+
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+ If a Git LFS clone was used, ensure the files are real video objects rather than
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+ small pointer files before evaluation.
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+
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+ ## Environment
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+
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+ Python 3.10 or newer is recommended. For a standard CPU/default PyTorch install:
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+
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+ ```bash
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+ python -m venv .venv
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+ source .venv/bin/activate # Windows: .venv\Scripts\activate
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+ python -m pip install --upgrade pip
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+ python -m pip install "numpy>=1.26,<3" "opencv-python-headless>=4.8,<5" \
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+ "torch>=2.2,<3" "torchvision>=0.17,<1" "lpips==0.1.4"
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+ ```
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+
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+ For a specific CUDA build, install the matching `torch` and `torchvision` wheels
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+ from the official PyTorch instructions first, then install NumPy, OpenCV, and
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+ `lpips==0.1.4` from the command above without reinstalling PyTorch.
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+
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+ The first LPIPS run downloads the official AlexNet weights.
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+
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+ ## Reproduce the paper row
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+
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+ ```bash
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+ python evaluate_matrix_game_sc.py \
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+ --data data/Nips_WM_Eval_qzf \
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+ --output results/matrix_game_sc \
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+ --lpips \
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+ --device auto \
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+ --check-paper
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+ ```
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+
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+ Use `--device cuda`, `--device cuda:0`, or `--device cpu` to select a device
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+ explicitly. A fast PSNR-only audit can be run by omitting `--lpips` and
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+ `--check-paper`.
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+
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+ Expected results:
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+
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+ | Relation | Graph N | Recomputed LPIPS / PSNR | Paper LPIPS / PSNR |
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+ | --- | ---: | ---: | ---: |
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+ | Inverse-SC | 448 | 0.7061 / 10.4476 | 0.71 / 10.45 |
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+ | Loop-SC | 445 | 0.7173 / 10.6227 | 0.72 / 10.62 |
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+ | Equivalence-SC | 239 | 0.5918 / 12.5732 | 0.59 / 12.57 |
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+
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+ `--check-paper` passes when all six values reproduce the precision reported in the
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+ paper. Two Equivalence pairs are exact pixel matches. Their PSNR is infinite, so
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+ they are reported in `psnr_exact_match_n` and excluded from the finite PSNR mean;
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+ this produces the reported Equivalence PSNR.
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+
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+ ## Outputs
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+
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+ The output directory contains:
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+
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+ ```text
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+ per_graph.csv # one row per Inverse/Loop graph or Equivalence A/B pair
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+ summary.csv # means, standard deviations, and graph-bootstrap 95% CIs
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+ paper_check.csv # computed values versus paper values at reported precision
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+ audit.json # metric definitions, counts, versions, and bootstrap settings
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+ report.md # compact Markdown result table
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+ ```
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+
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+ Confidence intervals use 10,000 graph-level bootstrap resamples with seed 2026.
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+ LPIPS uses `lpips==0.1.4`, AlexNet, and RGB inputs scaled to `[-1, 1]`. PSNR is
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+ computed on decoded RGB uint8 endpoints with `MAX=255`; no resizing is applied.
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+
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+ ## Tests
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+
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+ ```bash
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+ python -m unittest discover -s tests -v
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+ ```
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+
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+ ## Scope
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+
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+ This code reproduces the Matrix-Game 2.0 **SC endpoint metrics only**. It does not
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+ claim to reproduce the paper's GT-anchored metrics or FVD, which require additional
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+ generation-context and clip-sampling details.