Update rebuttal evaluation artifacts and documentation
Browse filesAdd common-interface SC results, Matrix SC-versus-horizon analysis, Endpoint FID/KID evaluation, frozen manifests, tests, and reproduction commands.
- README.md +97 -117
- Reasoning-Structured-Videos-Rebuttal-main.zip +2 -2
README.md
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tags:
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- world-model
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- video-generation
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- benchmark
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- reproducibility
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#
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This
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##
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- **Loop-SC:** generated first frame versus generated final frame.
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- **Equivalence-SC:** generated final frame of branch A versus generated final frame of branch B.
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- 448 Inverse graphs
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- 445 Loop graphs
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- 239 Equivalence A/B pairs
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```bash
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python -m pip install -U huggingface_hub
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--repo-type dataset \
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--include "MatrixGame2_SC_videos.zip" \
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--local-dir .
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```
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```bash
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unzip MatrixGame2_SC_videos.zip -d data/matrix_game_sc
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```
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|-- loop_hard/ # 198 MP4 files
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`-- equivalence/ # 478 MP4 files = 239 A/B pairs
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```
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##
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```bash
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python -m venv .venv
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source .venv/bin/activate
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```
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Install the required dependencies:
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```bash
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python -m pip install -
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python -m pip install \
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"numpy>=1.26,<3" \
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"torch>=2.2,<3" \
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"torchvision>=0.17,<1" \
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"lpips==0.1.4"
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```
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For a specific CUDA build, first install the matching torch and torchvision wheels by following the official PyTorch installation instructions. Then install NumPy, OpenCV, and lpips==0.1.4 without reinstalling PyTorch.
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The first LPIPS run downloads the official AlexNet weights.
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## Reproduce the paper results
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Run the complete evaluation:
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```bash
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python evaluate_matrix_game_sc.py \
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--data data/
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--output results/matrix_game_sc \
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--lpips \
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--device auto \
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--check-paper
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```
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- `--device auto`
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- `--device cpu`
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- `--device cuda`
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- `--device cuda:0`
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```bash
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python evaluate_matrix_game_sc.py \
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--data data/matrix_game_sc \
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--output results/matrix_game_sc \
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--lpips \
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--device cpu \
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--check-paper
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```
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##
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| Inverse-SC | 448 | 0.7061 / 10.4476 | 0.71 / 10.45 |
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| Loop-SC | 445 | 0.7173 / 10.6227 | 0.72 / 10.62 |
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| Equivalence-SC | 239 | 0.5918 / 12.5732 | 0.59 / 12.57 |
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The
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- `per_graph.csv`: One row per Inverse/Loop graph or Equivalence A/B pair
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- `summary.csv`: Means, standard deviations, and graph-bootstrap 95% CIs
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- `paper_check.csv`: Computed values compared with the reported paper values
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- `audit.json`: Metric definitions, counts, versions, and bootstrap settings
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- `report.md`: Compact Markdown results table
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- LPIPS uses `lpips==0.1.4` with AlexNet.
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- LPIPS inputs are RGB images scaled to [-1, 1].
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- PSNR is computed on decoded RGB uint8 endpoint frames.
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- PSNR uses MAX=255.
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- No resizing is applied.
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- Exact pixel matches are reported separately from the finite PSNR mean.
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##
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``
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```
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## Scope
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It does not claim to reproduce the paper’s GT-anchored metrics or FVD, which require additional generation-context and clip-sampling details.
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All data required for the SC endpoint reproduction described in this README is available on the current dataset page.
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```
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pretty_name: Reasoning-Structured Videos Evaluation Artifacts
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tags:
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- world-model
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- video-generation
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- benchmark
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- compositional-consistency
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- reproducibility
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---
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# Reasoning-Structured Videos: Evaluation Artifacts
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This page hosts evaluation artifacts for **Reasoning-Structured Videos: A Stratified Diagnostic Suite for Compositional Consistency in World Models**.
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The benchmark tests whether action-conditioned video world models respect three trajectory relations:
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- **Inverse:** a path followed by its inverse should return to the initial state.
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- **Loop:** a closed path should return to the initial state.
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- **Equivalence:** two different paths reaching the same state should produce matching endpoints.
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We report **self-consistency (SC)** as the primary cross-model diagnostic and use GT-anchor and distributional metrics as complementary evidence.
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## Files
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| File | Description |
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| `matrix_game.zip` | 1,371 released Matrix-Game 2.0 SC rollout videos |
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| `evaluate_matrix_game_sc.py` | Standalone Matrix-Game SC reproduction script |
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| `Reasoning-Structured-Videos-Rebuttal-main.zip` | Frozen R20/R50 manifests, minWM/HY-WorldPlay camera adapters, metric evaluators, tests, and result summaries |
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Reference videos and trajectory metadata are hosted separately in [VideoWorldmodel/ReasoningStructureTestset](https://huggingface.co/datasets/VideoWorldmodel/ReasoningStructureTestset).
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## Main results
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### Common camera-trajectory SC (frozen R20)
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minWM and HY-WorldPlay receive the same frozen graph IDs and camera trajectories through their official pose-control pathways. Each model completed 80/80 rollouts with zero evaluation failures.
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| Model | Inverse LPIPS / PSNR | Loop LPIPS / PSNR | Equivalence LPIPS / PSNR |
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| HY-WorldPlay 1.5 AR Distill | **0.4038 / 16.12** | **0.4562 / 15.48** | **0.3542 / 17.37** |
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| minWM | 0.7229 / 10.46 | 0.7442 / 11.08 | 0.4227 / 14.05 |
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R20 contains 20 graphs per relation: 60 graph units and 80 videos because every Equivalence graph has A/B branches. The code archive includes graph-bootstrap intervals and the corresponding GT-anchor summaries.
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### Matrix-Game Inverse SC versus revisit horizon
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All 448 Inverse graphs are evaluated at matched-state revisits with increasing action separation. “Physical frame” denotes the zero-indexed position in the saved Matrix MP4. Matrix exports 357 frames for the complete 40-action schedule, so action boundary `k` is mapped to physical frame `round(356k/40)`, anchoring both endpoints and preserving outward/return symmetry.
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| Revisit horizon | LPIPS (95% CI) | PSNR dB (95% CI) |
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| ---: | ---: | ---: |
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| 10 actions | 0.4851 [0.4652, 0.5053] | 14.03 [13.53, 14.53] |
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| 20 actions | 0.6106 [0.5976, 0.6234] | 11.46 [11.14, 11.77] |
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| 30 actions | 0.6685 [0.6584, 0.6784] | 10.71 [10.45, 10.96] |
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| Full rollout (40 actions) | 0.7062 [0.6973, 0.7151] | 10.45 [10.21, 10.69] |
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The paired full-minus-10 change is +0.2211 LPIPS [0.1988, 0.2434] and -3.58 dB PSNR [-4.02, -3.15]. Adjacent boundary-rounding schemes preserve the monotonic trend and change intermediate means by at most 0.005 LPIPS / 0.10 dB.
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### Endpoint distribution fidelity
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Endpoint FID/KID compare generated and matched GT logical `raw359` endpoint sets using clean-fid Inception-v3 pool3 features.
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Matrix-Game, complete available output set:
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| Relation | Graphs / images | Endpoint FID ↓ | KID ×1000 ↓ |
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| Inverse | 448 / 448 | 134.94 | 23.018 |
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| Loop | 445 / 445 | 141.33 | 24.362 |
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| Equivalence | 239 / 478 | 145.55 | 22.943 |
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minWM, frozen R50 SC outputs:
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| Relation | Graphs / images | Endpoint FID ↓ | KID ×1000 ↓ |
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| Inverse | 50 / 50 | 242.46 | 47.860 |
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| Loop | 50 / 50 | 249.40 | 54.173 |
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| Equivalence | 50 / 100 | 240.23 | 50.359 |
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Endpoint FID is an image-set metric and is not numerically comparable to the clip-level FVD reported elsewhere. The Matrix analysis also includes 20/50/100/200/full graph sensitivity and a GT-vs-GT finite-sample floor. These endpoint metrics complement, rather than replace, paired SC LPIPS/PSNR.
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## Quick reproduction: Matrix-Game SC
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This path requires only the files on the current page; no GT dataset is needed.
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```bash
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python -m pip install -U huggingface_hub
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hf download VideoWorldmodel/Evaluation \
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matrix_game.zip evaluate_matrix_game_sc.py \
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--repo-type dataset \
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--local-dir .
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unzip matrix_game.zip -d data/MatrixGame2_SC_videos
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python -m pip install \
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"numpy>=1.26,<3" \
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"torch>=2.2,<3" \
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"torchvision>=0.17,<1" \
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"lpips==0.1.4"
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python evaluate_matrix_game_sc.py \
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--data data/MatrixGame2_SC_videos \
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--output results/matrix_game_sc \
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--lpips \
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--device auto \
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--check-paper
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```
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If the archive creates one additional top-level directory, point `--data` to the directory that directly contains the five relation folders.
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Expected values:
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| Relation | Graph N | Recomputed LPIPS / PSNR | Paper LPIPS / PSNR |
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| --- | ---: | ---: | ---: |
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| Inverse-SC | 448 | 0.7061 / 10.4476 | 0.71 / 10.45 |
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| Loop-SC | 445 | 0.7173 / 10.6227 | 0.72 / 10.62 |
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| Equivalence-SC | 239 | 0.5918 / 12.5732 | 0.59 / 12.57 |
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The evaluator verifies file counts and Equivalence pair integrity, and writes per-graph scores, graph-bootstrap confidence intervals, an audit, and a paper-value check.
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## Reproduce the additional analyses
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Download and unpack the code artifact:
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```bash
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hf download VideoWorldmodel/Evaluation \
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Reasoning-Structured-Videos-Rebuttal-main.zip \
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--repo-type dataset \
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--local-dir .
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unzip Reasoning-Structured-Videos-Rebuttal-main.zip
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cd Reasoning-Structured-Videos-Rebuttal-main
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python -m pip install -r requirements-eval.txt
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python -m unittest discover -s tests -v
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```
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The repository README documents four reproducibility paths:
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1. recompute SC/GT LPIPS and PSNR from minWM or HY-WorldPlay rollout directories;
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2. recompute Matrix-Game Inverse SC versus revisit horizon directly from `matrix_game.zip`;
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3. recompute relation-wise endpoint FID/KID;
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4. run the full Matrix endpoint audit using `matrix_game.zip` and the GT dataset.
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The code archive contains frozen result summaries but not the large minWM/HY-WorldPlay rollout videos or model checkpoints. Regenerating those videos requires the official [minWM](https://github.com/shengshu-ai/minWM) or [HY-WorldPlay](https://github.com/Tencent-Hunyuan/HY-WorldPlay) repository, its checkpoint, its official environment, and suitable GPUs.
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## Frozen identifiers
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- Public subset seed: `2357`
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- R20 manifest SHA-256: `f8307b78ffb4633b1d6ca6340498a9db615dca4cc45a045d16139abf4375abdf`
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- Nested R20/R50 manifest SHA-256: `c1b3e051ec861f6babd00f67cf7c31d0ceba590d93a6fac1ac6a768b40448db4`
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- `matrix_game.zip` SHA-256: `caec3d8deb20cffbc645f0aeeaa2af425536715eef935b17347cdfab728a88d4`
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## Scope
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The released experiments evaluate deterministic camera trajectories in static scenes. They support relation-specific diagnostic conclusions under the stated protocol; they are not intended as a universal ranking of world-model architectures.
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version https://git-lfs.github.com/spec/v1
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version https://git-lfs.github.com/spec/v1
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size 461247
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