| By Brad Kendall | |
| http://www.bradkendall.ca/ | |
| Published August 2013 | |
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| Table Of Contents | |
| 1. Intro to the Arduino | |
| 2. What Can You Do With an Arduino? | |
| 3. What Is Inside an Arduino? | |
| 4. What You Will Need For This Guide | |
| 5. Electrical Component Overview | |
| 5.1 What is a Breadboard? | |
| 5.2 What is an LED? | |
| 5.3 What is a Photo Resistor? | |
| 5.4 What is a Tactile Switch? | |
| 5.5 What is a Piezo Speaker? | |
| 5.6 What is a Resistor? | |
| 5.7 What are Jumper Wires? | |
| 6. Programming Overview | |
| 6.1 Variables | |
| 6.2 Functions | |
| 6.3 Logic Overview | |
| == - The Equals operator | |
| && - The AND operator | |
| || - The OR operator | |
| ! - The NOT operator | |
| Using Multiple Expressions | |
| 7. Setting Up Your Arduino | |
| 7.1 Installing the Arduino IDE on Windows | |
| Step 1: Download the Arduino software | |
| Step 2: Install the software | |
| 7.2 Installing the Arduino IDE on Mac OS X | |
| Step 1: Download the Arduino software | |
| Step 2: Install the software | |
| 7.3 Installing the Arduino IDE on Ubuntu/ Linux | |
| 7.4 Running the Arduino Software | |
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| BRAD KENDALL, HTTP://WWW.BRADKENDALL.CA | |
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| GETTING STARTED WITH ARDUINO | |
| 8. Starter Projects | |
| 8.1 Communicating Between Your Arduino and Your PC | |
| Reading from the Serial Port | |
| 8.2 Building a Calculator | |
| 8.3 Turning on an LED | |
| 8.4 Making Your LED Blink | |
| 8.5 Making Multiple LEDs Blink | |
| 8.6 Pushbuttons with a Pull-up Resistor | |
| 8.7 Turning on an LED with a Pushbutton | |
| 8.8 Control an LED’s Brightness | |
| 8.9 Observing Light with your Arduino | |
| 8.10 Making Music with your Arduino | |
| 9. Where to go From Here | |
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| GETTING STARTED WITH ARDUINO1. Intro to the Arduino | |
| Arduino is an open-source electronics prototyping platform based on flexible, easy-to use hardware and software. It’s | |
| intended for artists, designers, hobbyists, and anyone interested in creating interactive objects or environments. | |
| Arduino can sense the environment by receiving input from a variety of sensors and can affect its surroundings by | |
| controlling lights, motors, and other actuators. The microcontroller on the board is programmed using the Arduino | |
| programming language and the Arduino Development Environment. Arduino projects can be stand-alone, or they can | |
| communicate with software running on a computer. | |
| There are plenty of other microcontrollers available. So you may be asking, why choose the Arduino? Arduino really | |
| simplifies the process of building projects on a microcontroller making it a great platform for amateurs. You can easily | |
| start working on one with no previous electronics experience. | |
| That is what this guide is about. | |
| In addition to Arduino’s simplicity, it is also inexpensive, cross-platform and open source. The Arduino is based on | |
| Atmel’s ATMEGA8 and ATMEGA168 microcontrollers. The plans for the modules are published under a Creative Com- | |
| mons license, so experienced hobbyists and professionals can make their own version of the Arduino, extending it and | |
| improving it. | |
| Believe it or not, even relatively inexperienced users can build a version of the Arduino module on a breadboard in | |
| order to understand how it works and save a little bit of money. | |
| 2. What Can You Do With an Arduino? | |
| There is a lot you can do with an Arduino. An Arduino can basically do anything by interfacing sensors with a com- | |
| puter. This would allow you to take any sensor and have any action applied with the readings. For example (in one of | |
| our projects) we will read the level of light in a room and adjust an LED’s brightness to react based on that input. This | |
| of course is a simple example of what you can do with an Arduino. A more complicated example would be to read from | |
| multiple sensors and use that data to affect other outputs. Think of the possibility of wiring your house with all sorts | |
| of different sensors (photocells, oxygen sensors, thermometers) and having it adjust your blinds, air conditioner and | |
| furnace and make your house a more comfortable place. | |
| Hackers have used Arduinos to create some amazing electronics projects. Things like: | |
| • Robots | |
| • Breathalyzers | |
| • Remote controlled cars | |
| • | |
| 3d printers | |
| • Video games | |
| • Home automation systems | |
| And much more. Read about more great examples of Arduino projects. | |
| 3. What Is Inside an Arduino? | |
| Although there are many different types of Arduino boards available, this manual focuses on the Arduino Uno. This is | |
| the most popular Arduino board around. So what makes this thing tick? Here are the specifications: | |
| • Processor: 16 Mhz ATmega328 | |
| • Flash memory: 32 KB | |
| • Ram: 2kb | |
| • Operating Voltage: 5V | |
| • | |
| Input Voltage: 7-12 V | |
| • Number of analog inputs: 6 | |
| • Number of digital I/O: 14 (6 of them pwm) | |
| The specs may seem meager compared to your desktop computer, but remember that the Arduino is an embedded | |
| device. We have a lot less to process than your desktop. | |
| Another wonderful feature of the Arduino is the ability to use what are called “Shields”. Although we will not be cov- | |
| ering shields in this manual, an Arduino shield will give you crazy functionality like you wouldn’t believe. Check out | |
| this list of some really cool Arduino shields to take your projects to the next level. | |
| 4. What You Will Need For This Guide | |
| Below you will find a shopping list of the components we will use for this manual. All these components should come | |
| in under $50.00 USD. This should be enough to give you a good understanding of basic electronics and have enough | |
| components to build some pretty cool projects. | |
| • | |
| • | |
| • | |
| • | |
| • | |
| • | |
| • | |
| • | |
| • | |
| • | |
| • | |
| 1x Arduino Uno Microcontroller | |
| 1 x USB A-B Cable (same as your printer takes) | |
| 1x Breadboard | |
| 2 x LEDs | |
| 1 x Photo Resistor | |
| 1 x Tactile Switch | |
| 1 x Piezo Speaker | |
| 1 x 10 k-Ohm Resistors | |
| 1 x 2 k-Ohm Resistors | |
| 2 x 1 K-Ohm Resistors | |
| 1 x Jumper Wire Kit | |
| 5. Electrical Component Overview | |
| 5.1 What is a Breadboard? | |
| Breadboards are blocks of plastic with holes into which wires can be inserted. The holes are connected electrically, so | |
| that wires stuck in the connected holes are also connected electrically. | |
| The connected holes are arranged in rows, in groups of five, so that up to five parts can be quickly connected just by | |
| plugging their leads into connected holes in the breadboard. When you want to rearrange a circuit, just pull the wire or | |
| part out of the hole, and move it or replace it. The breadboard I recommended also includes power and ground lanes | |
| on each side for easy power management. | |
| 5.2 What is an LED? | |
| An LED, short for Light Emitting Diode, is a semiconductor light source. LEDs are typically used as visual indicators. | |
| For instance, your new Arduino microcontroller has an LED on pin 13 that we frequently use to indicate an action or | |
| event. | |
| 5.3 What is a Photo Resistor? | |
| A photo resistor allows us to measure light by decreasing its resistance when it detects an increase of light intensity. | |
| 5.4 What is a Tactile Switch? | |
| A tactile switch is an electric switch that controls the flow of electricity. When pressed, the switch completes the circuit. | |
| Basically, it is a button. | |
| 5.5 What is a Piezo Speaker? | |
| A piezo speaker is a single frequency beeper that converts an electrical signal into a tone. This will allow your Arduino | |
| to sing to you. | |
| 5.6 What is a Resistor? | |
| A resistor is an electrical component that limits or regulates the flow of electricity. | |
| 5.7 What are Jumper Wires? | |
| Jumper wires are short wires that are used for prototyping circuits. These are what you will use to connect the various | |
| components electrically to your Arduino. | |
| 6. Programming Overview | |
| If you’re not too familiar with programming, this guide should get you used to some of the fundamentals. If you’d like to | |
| learn more about Arduino-specific functions, http://www.arduino.cc/en/Reference/HomePage is an excellent resource. | |
| 6.1 Variables | |
| A variable is defined as a quantity that can assume any of a set of values. In the Arduino programming language, vari- | |
| ables have types associated with them, which provide the set of valid values the variable can hold. Some languages | |
| are not strict and allow a variable to hold nearly anything, but that is out of the scope of this manual. | |
| For example, a variable with type ‘int’ can only hold integer values like 1 or 12, and not 12.5 or “cats”. Unfortunately, | |
| no variable is capable of holding a cat, something the programming world is quite upset about. | |
| Variables are an excellent resource, as they improve code readability and reuse, and are extremely convenient for use | |
| as temporary storage. | |
| Before using a variable, you must declare it. This merely lets the Arduino compiler know what data type your variable | |
| will hold. | |
| An example of a variable declaration is as follows: | |
| int itemCount; | |
| In this case, the variable will be of type int, and therefore will only accept integers. | |
| Here are a few example assignments and operations. | |
| itemCount = 4; itemCount = itemCount + 8; // itemCount now holds the value 12. itemCount = | |
| “10”; // This will not compile. | |
| 6.2 Functions | |
| A function is essentially a group of instructions that perform a specific task. There are many built-in functions, such as | |
| digitalWrite() or tone(). In those cases, you don’t necessarily have to see the code, but can still reap the benefits. You | |
| can also specify your own functions. | |
| The general form of a function is: | |
| [return type] [function name] ({arguments}) { [ Code to execute ] } | |
| Note that functions can return data, as illustrated by the function having a return type. | |
| In many cases, there is no data to return, and in that case, the keyword ‘void’ would be used. | |
| The function name is a user-friendly ‘handle’ to reference later (digitalWrite would be the function name for the digi- | |
| talWrite function). | |
| A function can accept zero or more arguments. Each argument must be of the form [datatype] [identifier]. For exam- | |
| ple, if we called a function foo as such: | |
| foo(10); | |
| The function header for foo would have to look like: | |
| void foo(int number) { } | |
| In the function, code can reference ‘number’ to retrieve the passed value. Outside of the function, ‘number’ would be | |
| undefined. | |
| Say we want to write a function to multiply two numbers, for whatever reason. This function would look like: | |
| int multiply(int num1, int num2) { int result; result = num1 * num2; return result; } | |
| Note that this could simply look like: | |
| int multiply(int num1, int num2) { return num1 * num2; } | |
| It’s usually a good idea to be liberal with the use of spaces, as it makes for much easier debugging. To each their own, | |
| however. | |
| 6.3 Logic Overview | |
| You’ll often find yourself wanting to execute certain code under certain conditions. This will give you a quick overview | |
| of the logical operators you have to work with. | |
| First up, with the exception of the NOT operator, each logical operation takes two operands. | |
| == - The Equals operator | |
| This operator ensures that both operands are equal to one another. To test whether or not the operands are not equal | |
| to one another, use the != (not-equals) operator. | |
| Example: | |
| 4 == 4 (true) 4 == 5 (false) 4 != 5 (true) | |
| && - The AND operator | |
| The AND operator is quite similar to the equals operator, except it does not evaluate to true when both operands are | |
| false. | |
| For example: (true && true) evaluates to true, while (true && false) and (false && false) both evaluate to false. | |
| || - The OR operator | |
| The OR operator will evaluate to true so long as at least one of the two operands is true. | |
| The only time OR will evaluate to false is if both the operands are false. | |
| ! - The NOT operator | |
| This simply flips the truthiness of the operand specified. !false == true. | |
| Using Multiple Expressions | |
| Sometimes you’d like to have more than one test. Fortunately, since (as above), something like (false == true) will | |
| evaluate to false, nesting statements in brackets works, and the statements in brackets will be evaluated first. | |
| For example: | |
| if (( a != b) && (b > 12)) | |
| a != b and b > 12 will have to be evaluated first, as their outcome determines whether the entire logical expression is | |
| true. | |
| The past two sections should have given you enough basic knowledge to get started with our projects below. If it all | |
| seems a little complicated, don’t worry. It will make a lot more sense when we apply it in a practical sense. | |
| 7. Setting Up Your Arduino | |
| Before we can start on our projects, we first need to get your Arduino talking to your computer. We need to do this so | |
| you can compile and send code for your Arduino to execute. | |
| 7.1 Installing the Arduino IDE on Windows | |
| Step 1: Download the Arduino software | |
| Go to http://arduino.cc/en/Main/Software and download the Arduino Software for your Windows. | |
| Step 2: Install the software | |
| Install the Drivers: | |
| • Plug in your board and wait for Windows to begin its driver installation process. After a few mo- | |
| ments, the process will fail, despite its best efforts. | |
| • Click on the Start Menu, and open up the Control Panel. | |
| • While in the Control Panel, navigate to System and Security. Next, click on System. Once the | |
| System window is up, open the Device Manager. | |
| • | |
| Look under Ports (COM & LPT). You should see an open port named “Arduino UNO (COMxx)”. | |
| • Right click on the “Arduino UNO (COMxx)” port and choose the “Update Driver Software” option. | |
| • Next, choose the “Browse my computer for Driver software” option. | |
| • Finally, navigate to and select the Uno’s driver file, named “ArduinoUNO.inf”, located in the “Driv- | |
| ers” folder of the Arduino Software download. | |
| • Windows will finish up the driver installation from there. | |
| 7.2 Installing the Arduino IDE on Mac OS X | |
| Step 1: Download the Arduino software | |
| Go to http://arduino.cc/en/Main/Software and download the Arduino Software for your Mac OS X. | |
| Step 2: Install the software | |
| The disk image (.dmg) should mount automatically. If it doesn’t, double-click it. It should look like the following image. | |
| Copy the Arduino application into the Applications folder (or elsewhere on your computer). Since you’re using an Ar- | |
| duino Uno, you don’t have any drivers to install. | |
| 7.3 Installing the Arduino IDE on Ubuntu/ Linux | |
| Install gcc-avr and avr-libc from the Terminal. | |
| sudo apt-get install gcc-avr avr-libc | |
| If you don’t have openjdk-6-jre already, install and configure that too: | |
| sudo apt-get install openjdk-6-jre sudo update-alternatives --config java | |
| Select the correct JRE if you have more than one installed. | |
| Go to http://arduino.cc/en/Main/Software/ and download the Arduino Software for Linux. You can untar and run it with | |
| the following command: | |
| tar xzvf arduino-x.x.x-linux64.tgz cd arduino-1.0.1 ./arduino | |
| 7.4 Running the Arduino Software | |
| Now that our software is installed and our Arduino is setup, let’s verify everything is working. The easiest way to do | |
| this is by using the “Blink” sample application. | |
| 1. Open the Arduino Software by Double-clicking the Arduino Application (./arduino on Linux). | |
| 2. Make sure the board is still connected to your computer. | |
| 3. Open the LED blink example sketch: File > Examples > 1.Basics > Blink. You should see the | |
| code for the application open and it should look like this: | |
| 4. You’ll need to select the entry in the Tools > Board menu that corresponds to your Arduino. Se- | |
| lect the Arduino Uno Option. | |
| 5. Select the serial device of the Arduino board from the Tools > Serial Port menu. On Windows, | |
| This is likely to be COM3 or higher. On the Mac or on Linux, this should be something with ‘/dev/ | |
| tty.usbmodem ‘ in it. | |
| 6. Now, simply click the “Upload” button in the environment. Wait a few seconds - you should see | |
| the RX and TX LEDs on the Arduino flashing. If the upload is successful, the message “Done up- | |
| loading.” will appear in the status bar. | |
| A few seconds after the upload finishes, you should see the pin 13 (L) LED on the board start to blink. If it does, con- | |
| gratulations! You’ve got your Arduino up and running. | |
| 8. Starter Projects | |
| Okay, now is when the real fun begins. Let’s get started. | |
| 8.1 Communicating Between Your Arduino and Your PC | |
| Most of the communication you’ll be doing with the Arduino (for now) will be done via the Serial port (The USB cord). | |
| This is quite trivial to set up on the Arduino. Merely add the following line to your setup() method: | |
| Serial.begin(9600); | |
| 9600 is the baud rate, something we will not get into here (it essentially means the number of signal changes made | |
| per second, and merely ensures that the PC and the Arduino are on the same page in regards to this). Whenever you | |
| would like to write something to the serial port, simply use the Serial.print or Serial.println function, as so: | |
| Serial.print(“Hello world!”); | |
| Reading from the Serial Port | |
| Note that you will have to read in a single character at a time via the serial port, which is rather unfortunate. If you take | |
| a peek at the sample code for our calculator application, specifically the waitForNum() method, you will see an exam- | |
| ple of how to read in all characters entered, albeit in this case for a number. | |
| 8.2 Building a Calculator | |
| To tie all of your new found programming knowledge together, we submit to you the following program that performs | |
| basic mathematical operations. We have clearly commented the code, so you should be able to understand each step. | |
| There is a download available for people who don’t like typing at: http://www.bradkendall.ca/arduino | |
| Here we go! | |
| /* | |
| Example Arduino Calculator | |
| Communication protocol: Send an ‘A’, ‘S’, ‘M’, or ‘D’ via serial, than two numbers. The arduino | |
| will reply with the result of the operation on the two numbers, (first number first). Note that | |
| the division will no doubt look strange - it is an integer division and therefore there will | |
| not be anything after the decimal point. | |
| */ | |
| void setup() { | |
| Serial.begin(9600); | |
| Serial.println(“Calculator initiated.”); | |
| } | |
| /* loop() | |
| This code gets executed over, and over, and over, and over, and over, and over, and over, and | |
| over, and over, and over, and over, and over, and over, and over, and over, and over again. | |
| Our loop pretty much starts the ‘waiting for input’ stage, where we wait for the user to input | |
| a character (the mathematical operation), then two operands. | |
| After we output the result, we let the loop get hit again, and joy is had by all! | |
| */ | |
| void loop() { | |
| char operation; | |
| int number1; | |
| int number2; // hehe, Number 2. | |
| int result; // Hold the result of the operation. | |
| boolean success; | |
| // Indicates whether the operation | |
| // was successful (we knew what to | |
| // do - nothing bad was inputted) | |
| success = true; | |
| // Go ahead and set success to true ; | |
| // The only time we will be updating | |
| // this variable now is to set it to | |
| // false if we’ve encountered a | |
| // problem. | |
| Serial.println(“Pick an operation: ‘A’dd, ‘S’ubtract, ‘M’ultiply, or ‘D’ivide (Simply input the | |
| first letter in quotes.)”); | |
| // We have to wait for the user to send something | |
| // here; the easiest way to do so is to simply loop | |
| // and waitfor Serial.available() to be true. | |
| while(Serial.available() == 0) { | |
| ; // ; indicates an empty statement. Or a sea | |
| // monster in Nethack. God those suck. | |
| } | |
| // This loop will continue executing while Serial. | |
| // available() == 0. Thus, it will be stuck here until | |
| // the serial has a character waiting. | |
| operation = Serial.read(); | |
| // We have to do the same thing to get the two | |
| // operands (numbers). | |
| // I have factored this code into a function so that | |
| // I do not have to rewrite it twice. See if you can | |
| // determine why I would not be able to use it (at | |
| // least intuitively) to get the operation. | |
| Serial.println(“Okay, now please enter the two numbers, one at a time!”); | |
| number1 = waitForNum(); | |
| Serial.print(“Read: “); | |
| Serial.println(number1); | |
| number2 = waitForNum(); | |
| Serial.print(“Read: “); | |
| Serial.println(number2); | |
| // Now we have read in all the data we need. It is | |
| // time to calculate the result. We will have to | |
| // determine what operation the user specified, and | |
| // perform the calculation from there. | |
| Serial.print(“Operation: “); | |
| if(operation == ‘A’) | |
| { | |
| // This checks to see if the user sent along the | |
| // character ‘A’, specifying an add. | |
| Serial.println(“ADD (Look, a kitty!)”); | |
| result = number1 + number2; | |
| } else if(operation == ‘S’) | |
| { | |
| // Note that the above condition will only be | |
| // tested for if operation is not equal to ‘A’ - | |
| // hence the else. | |
| // This code executes if the operation is ‘S’ for | |
| // subtract. | |
| Serial.println(“Subtract”); | |
| result = number1 - number2; | |
| } else if(operation == ‘M’) | |
| { | |
| // In this case, we will be multiplying. | |
| Serial.println(“Multiply”); | |
| result = number1 * number2; | |
| } else if(operation == ‘D’) | |
| { | |
| // Here we will be dividing. | |
| Serial.println(“Divide”); | |
| result = number1 / number2; | |
| } else{ | |
| // This code will be used if the character | |
| // specified doesn’t match anything - in other | |
| // words, the user did not send A, S, D, or M, | |
| // and we don’t know what to do. | |
| // Hence, set ‘success’ to false | |
| success = false; | |
| } | |
| // Now we should have our result. Time to send the | |
| // user back something! (Then start over again! Joy!) | |
| if(success) | |
| { | |
| // Note that print will not start a new | |
| // line, and the next print statement will | |
| // continue writing right | |
| // where the previous one left off. | |
| // Output the result. | |
| Serial.print(“Result: “); | |
| Serial.println(result); | |
| } else | |
| { | |
| Serial.print(“Sorry, I don’t understand what you want me to do! (You inputted ‘”); | |
| Serial.print(operation); | |
| Serial.println(“’)”); | |
| } | |
| } | |
| int waitForNum() | |
| { | |
| int ret; | |
| while(Serial.available() == 0) { ; | |
| } | |
| // Why minus ‘0’? The value we’ll get from Serial. | |
| // read() will be a character. What this means is | |
| // that its numeric value will not necessarily | |
| // reflect the number it represents. (Look at an | |
| // ASCII table, the character ‘0’ actually has a | |
| // decimal value of 48!) | |
| // The take-away from this is that, since fortunately | |
| // all the numbers are in sequence, you can simply | |
| // subtract the decimal value of ‘0’ from | |
| // whatever you read in, and you’ll be left with the | |
| // number itself. ‘5’ - ‘0’ = 5 . | |
| ret = Serial.read() - ‘0’; | |
| // To handle numbers that span more than one | |
| // character (like 124, which spans three), we must | |
| // loop until there is no more input, and multiply | |
| // each number we read by one (as 124 would come in | |
| // like: 4 2 1 | |
| // And the number we build would be: | |
| // (((1 * 10) + 2) * 10) + 4, | |
| // or 124! The joys of the decimal numbering system! | |
| // Note that the delays are merely to slow things | |
| // down a bit - removing them would have the | |
| // code execute too quickly to ‘notice’ more | |
| // characters waiting to come in from Serial. | |
| // A little strange, neh? Welcome to the joys of this | |
| // type of thing. =] | |
| delay(10); | |
| while(Serial.available() != 0) | |
| { | |
| ret = ret * 10; | |
| ret += Serial.read() - ‘0’; | |
| delay(10); | |
| } | |
| return ret; | |
| } | |
| 8.3 Turning on an LED | |
| What You Need: | |
| • | |
| • | |
| • | |
| 1 – LED | |
| 1 – Resistor – 1 KOhm (brown, black, red) | |
| 4 – Jumper Wires | |
| You will build a circuit by plugging the LED and resistor leads into small holes called sockets on the breadboard. | |
| Let’s get started! | |
| Hardware Setup: | |
| • Step 1 - Unplug the USB cord from your Arduino. | |
| • Step 2 - Plug a jumper wire from the 5V port on your Arduino into the positive section of your | |
| breadboard’s power lane. | |
| • Step 3 - Plug a jumper wire from the GND port on your Arduino into the negative section of your | |
| breadboard’s ground lane. | |
| • Step 4 - Plug the LED’s cathode (the short lead) into the I-2 socket on your breadboard. | |
| • Step 5 - Plug the LED’s anode (the long lead) into the I-4 socket on your breadboard. | |
| • Step 6 - Plug one of the resistor’s leads into the H-4 socket on your breadboard. | |
| • Step 7 - Plug the resistors other lead into the H-9 socket on your breadboard. | |
| • Step 8 - Connect a jumper wire from your breadboard’s power lane to the J-9 socket on your | |
| breadboard. | |
| • Step 9 - Connect a jumper wire from your breadboard’s ground lane to the J-2 socket on your | |
| breadboard. | |
| • Step 10 - Reconnect the USB cable to your Arduino. | |
| Summary: Once power is applied to the circuit, the LED will turn on. This is about as simple as a circuit gets. | |
| 8.4 Making Your LED Blink | |
| What You Need: | |
| • | |
| • | |
| • | |
| 1 – LED | |
| 1 – Resistor – 1 K Ohm (brown, black, red) | |
| 4 – Jumper Wires | |
| Hardware Setup: | |
| • Step 1 - Unplug the USB cord from your Arduino. | |
| • Step 2 - Plug a jumper wire from the Digital IO pin 8 into the I-12 socket on your breadboard. | |
| • Step 3 - Plug one of the resistor’s leads into the H-12 socket on your breadboard. | |
| • Step 4 - Plug the resistor’s other lead into the H-4 socket on your breadboard. | |
| • Step 5 - Plug the LED’s cathode (the short lead) into the I-2 socket on your breadboard. | |
| • Step 6 - Plug the LED’s anode (the long lead) into the I-4 socket on your breadboard. | |
| • Step 7 - Connect a jumper wire from your breadboard’s ground lane to the J-2 socket on your | |
| breadboard. Ensure that the ground lane is still grounded. | |
| • Step 8 - Reconnect the USB cable to your Arduino. | |
| Software Setup: | |
| Open up your Arduino Development Environment and create a new sketch (File > New). | |
| Enter the following code into your sketch: | |
| void setup() { | |
| // initialize the digital pin as an output. | |
| // Pin 8 is our output pin | |
| pinMode(8, OUTPUT); | |
| } | |
| void loop() { | |
| digitalWrite(8, HIGH); // set the LED on | |
| delay(1000); // wait for a second | |
| digitalWrite(8, LOW); // set the LED off | |
| delay(1000); // wait for a second | |
| } | |
| After you enter the code, press the upload button and your LED should start blinking. | |
| Summary: The digitalWrite(8, HIGH); command sets the output pin 8 on the Arduino to 5V. The digitalWrite(8, LOW); | |
| command sets the output pin 8 on the Arduino to 0V. The delay(1000); command pauses execution on the Arduino for | |
| 1000 ms or 1 second. Since this in the loop() function, the code is called over and over again. Pretty cool, huh? | |
| 8.5 Making Multiple LEDs Blink | |
| What You Need: | |
| • | |
| • | |
| • | |
| 2 – LEDs | |
| 2 – Resistor – 1 K Ohm (brown, black, red) | |
| 4 – Jumper Wires | |
| Hardware Setup: | |
| • Step 1 - Unplug the USB cord from your Arduino. | |
| • Step 2 - Setup the project board the same as in Project 3. | |
| • Step 3 - Plug a jumper wire from the Digital IO pin 9 into the I-16 socket on your breadboard. | |
| • Step 4 - Plug one of the resistor’s leads into the H-16 socket on your breadboard. | |
| • Step 5 - Plug the resistor’s other lead into the H-24 socket on your breadboard. | |
| • Step 6 - Plug the LED’s anode (the long lead) into the I-24 socket on your breadboard. | |
| • Step 7 - Plug the LED’s cathode (the short lead) into the I-26 socket on your breadboard. | |
| • Step 8 - Connect a jumper wire from your breadboard’s ground lane to the J-26 socket on your | |
| breadboard. Ensure that the ground lane is still grounded. | |
| • Step 9 - Reconnect the USB cable to your Arduino. | |
| Software Setup: | |
| Open up your Arduino Development Environment and create a new sketch (File > New). | |
| Enter the following code into your sketch: | |
| void setup() { | |
| // initialize the digital pins as an output. | |
| pinMode(8, OUTPUT); | |
| pinMode(9, OUTPUT); | |
| } | |
| void loop() { | |
| digitalWrite(8, HIGH); // set the LED on | |
| digitalWrite(9, LOW); // set the LED on | |
| delay(1000); // wait for a second | |
| digitalWrite(8, LOW); // set the LED off | |
| digitalWrite(9, HIGH); // set the LED on | |
| delay(1000); // wait for a second | |
| } | |
| After you enter the code, press the upload button and both your LEDs should start blinking. | |
| Summary: This project is exactly the same as the last project, except we have added an additional LED on output pin | |
| 9 that turns off when the other LED is on. Can you think of any other ways to expand on this? | |
| 8.6 Pushbuttons with a Pull-up Resistor | |
| What You Need: | |
| • | |
| • | |
| • | |
| • | |
| 1 – Resistor 2 K Ohm (red-black-red) | |
| 1 – Resistor – 1 K Ohm (brown, black, red) | |
| 1 – Tactile Switch | |
| 5 – Jumper Wires | |
| Hardware Setup: | |
| • Step 1 - Unplug the USB cord from your Arduino. | |
| • Step 2 - Connect a jumper wire from your breadboard’s power lane to the C-3 socket on your | |
| breadboard. Ensure that the power lane is still connected. | |
| • Step 3 - Plug one of the 2 K Ω resistor’s leads into the B-3 socket on your breadboard. | |
| • Step 4 - Plug the 2 K Ω resistor’s other lead into the B-7 socket on your breadboard. | |
| • Step 5 - Plug a tactile switch so the pins are in the F-9, F-7, E-9 and E-7 on your breadboard. | |
| • Step 6 - Plug one of the 1K Ω resistor’s leads into the H-7 socket on your breadboard. | |
| • Step 7 - Plug the 1K Ω resistors’ other lead into the H-14 socket on your breadboard. | |
| • Step 8 - Plug a jumper wire from the Digital IO pin 9 into the I-14 socket on your breadboard. | |
| • Step 9 - Connect a jumper wire from your breadboard’s ground lane to the H-9 socket on your | |
| breadboard. Ensure that the ground lane is still connected. | |
| • Step 10 - Reconnect the USB cable to your Arduino. | |
| Software Setup: | |
| Open up your Arduino Development Environment and create a new sketch (File > New). | |
| Enter the following code into your sketch: | |
| void setup() { | |
| // initialize the digital pin 9 as an input. | |
| pinMode(9, INPUT); | |
| // initialize the serial port. | |
| Serial.begin(9600); | |
| } | |
| void loop() { | |
| int buttonStatus = digitalRead(9); | |
| if (buttonStatus == LOW) //The button is down | |
| { | |
| Serial.println(“The button is down”); | |
| } | |
| } | |
| After you enter the code, press the upload button and open the Serial Monitor (Tools > Serial Monitor). When you | |
| press the tactile switch, the serial monitor should print “The button is down”. | |
| Summary: This project reads the digital input for 5v (HIGH). When the button is pressed, the voltage is set to 0v | |
| (LOW) and the Arduino executes the code in our if statement. | |
| 8.7 Turning on an LED with a Pushbutton | |
| What You Need: | |
| • | |
| • | |
| • | |
| • | |
| 1 - LED | |
| 1 – Resistor – 1 K Ohm (brown, black, red) | |
| 1 – Tactile Switch | |
| 4 – Jumper Wires | |
| Hardware Setup: | |
| • Step 1 - Unplug the USB cord from your Arduino. | |
| • Step 2 - Plug a tactile switch so the pins are in H-9, H-11, J-9 and J-11 on your breadboard. | |
| • Step 3 - Plug a jumper wire from the GND port on your Arduino into the negative section on your | |
| breadboard’s ground lane. | |
| • Step 4 - Plug the LED’s cathode (the short lead) into the I-2 socket on your breadboard. | |
| • Step 5 - Plug the LED’s anode (the long lead) into the I-4 socket on your breadboard. | |
| • Step 6 - Plug one of the resistor’s leads into the H-4 socket on your breadboard. | |
| • Step 7 - Plug the resistor’s other lead into the H-9 socket on your breadboard. | |
| • Step 8 - Connect a jumper wire from your breadboard’s power lane to the G-11 socket on your | |
| breadboard. | |
| • Step 9 - Connect a jumper wire from your breadboard’s ground lane to the J-2 socket on your | |
| breadboard. | |
| • Step 10 - Reconnect the USB cable to your Arduino. | |
| 8.8 Control an LED’s Brightness | |
| What You Need: | |
| • | |
| • | |
| • | |
| • | |
| 1 – Photo Resistor | |
| 1 – Resistor – 2 K Ohm (red-black-red) | |
| 1 – LED | |
| 5 – Jumper Wires | |
| Hardware Setup: | |
| • Step 1 - Unplug the USB cord from your Arduino. | |
| • Step 2 - Plug one of the photo resistor’s leads into the I-14 socket on your breadboard. | |
| • Step 3 - Plug the photo resistor’s other lead into the I-15 socket on your breadboard. | |
| • Step 4 - Plug the LED’s cathode (the short lead) into the H-17 socket on your breadboard. | |
| • Step 5 - Plug the LED’s anode (the long lead) into the H-15 socket on your breadboard. | |
| • Step 6 - Plug one of the resistor’s lead into the I-17 socket on your breadboard. | |
| • Step 7 - Plug the resistor’s other lead into the I-22 socket on your breadboard. | |
| • Step 8 - Connect a jumper wire from your breadboard’s power lane to the J-14 socket on your | |
| breadboard. Ensure that the power lane is still connected. | |
| • Step 9 - Connect a jumper wire from your breadboard’s ground lane to the J-22 socket on your | |
| breadboard. Ensure that the ground lane is still connected. | |
| • Step 10 - Reconnect the USB cable to your Arduino. | |
| Summary: As you see, the resistance of the photo resistor decreases with more light. The lower the resistance, the | |
| brighter the LED. Combine this with the pull up resistor project (Chapter 8.6) and watch the opposite effect. | |
| 8.9 Observing Light with your Arduino | |
| What You Need: | |
| • | |
| 1 – Photo Resistor | |
| • | |
| • | |
| 1 – Resistor – 10 K Ohm (brown-black-orange) | |
| 5 – Jumper Wires | |
| Hardware Setup: | |
| • Step 1 - Unplug the USB cord from your Arduino. | |
| • Step 2 - Plug one of the photo resistor’s leads into the F-16 socket on your breadboard. | |
| • Step 3 - Plug the photo resistor’s other lead into the F-15 socket on your breadboard. | |
| • Step 4 - Plug one of the resistor’s leads into the I-15 socket on your breadboard. | |
| • Step 5 - Plug the resistor’s other lead into the I-10 socket on your breadboard. | |
| • Step 6 - Connect a jumper wire from your breadboard’s power lane to the G-16 socket on your | |
| breadboard. Ensure that the power lane is still connected. | |
| • Step 7 - Connect a jumper wire from your breadboard’s ground lane to the J-10 socket on your | |
| breadboard. Ensure that the ground lane is still connected. | |
| • Step 8 - Plug a jumper wire from the Analog IO pin 0 into the G-15 socket on your breadboard | |
| • Step 9 - Reconnect the USB cable to your Arduino. | |
| Software Setup: | |
| Open up your Arduino Development Environment and create a new sketch (File > New). | |
| Enter the following code into your sketch: | |
| int lightPin = 0; //define a pin for Photo resistor | |
| void setup() | |
| { | |
| Serial.begin(9600); //Begin serial communication | |
| } | |
| void loop() | |
| { | |
| //Write the value of the photo resistor to the serial //monitor. | |
| int lightValue = analogRead(lightPin); | |
| Serial.println(lightValue); | |
| delay(1000); //pause for 1000 ms or 1 second. | |
| } | |
| After you enter the code, press the upload button and open the Serial Monitor (Tools > Serial Monitor). The console | |
| should give a light reading in the form of an integer. When you reduce the amount of light, the number will be lower. | |
| Summary: This project is the same as the previous project, except we are reading the values from your Arduino | |
| instead of outputting to an LED. The resistance of the photo resistor decreases with more light. You could use logic to | |
| reverse this effect! | |
| 8.10 Making Music with your Arduino | |
| What You Need: | |
| • | |
| • | |
| 1 – Piezo Speaker | |
| 3 – Jumper Wires | |
| Hardware Setup: | |
| • Step 1 - Unplug the USB cord from your Arduino. | |
| • Step 2 - Plug the positive lead of your piezo speaker into the E-15 socket on your breadboard. | |
| • Step 3 - Plug the negative lead of your piezo speaker into the F-15 socket on your breadboard. | |
| • Step 4 - Plug a jumper wire from the Digital IO pin 8 into the A-15 socket on your breadboard. | |
| • Step 5 - Connect a jumper wire from your breadboard’s ground lane to the J-15 socket on your | |
| breadboard. Ensure that the ground lane is still connected. | |
| • Step 6 - Reconnect the USB cable to your Arduino. | |
| Easy, right? | |
| Software Setup: | |
| This project is included in the Examples Section. No typing on this one! Open up your Arduino Development Environ- | |
| ment .Open the toneMelody Example Sketch (File > Examples > Digital > toneMelody). | |
| After you enter the code, press the upload button and your piezo speaker will start making noise. You can modify the | |
| sound by modifying the melody[] and noteDurations[] arrays. | |
| Summary: This project produces sound out of the piezo speaker. | |
| 9. Where to go From Here | |
| As you can see, the Arduino is an easy way to get into electronics and software. Hopefully you have seen that it is | |
| easy to build simple electronic projects with it. I hope you have realized that your projects don’t have to stay simple. | |
| You can build way more complex projects on top of these simple ones. Here are some of my favorite projects that | |
| would be a great next step: | |
| • Create Christmas light ornaments | |
| • Arduino Traffic light controller | |
| • Arduino Shields to superpower your project | |
| • Make your own Arduino | |
| • Build your own pong game with an Arduino | |
| • Connect your Arduino to the internet | |
| • Create a home automation system with your Arduino | |
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