| ARDUINO | |
| PROJECTS | |
| BOOK | |
| THE ARDUINO PROJECTS BOOK | |
| EDITORS | |
| Projects and text by Scott Fitzgerald and Michael Shiloh | |
| Additional text review by Tom Igoe | |
| DESIGN AND ART DIRECTION | |
| TODO | |
| Giorgio Olivero, Mario Ciardulli, Vanessa Poli, Michelle Nebiolo | |
| todo.to.it | |
| DIGITAL FABRICATION AND PROJECT MANAGEMENT | |
| Officine Arduino Torino | |
| Katia De Coi, Enrico Bassi | |
| ADVISORS AND SUPPORTERS | |
| Massimo Banzi, Gianluca Martino, Smart Projects | |
| PROJECT TESTERS AND PROOFREADERS | |
| Michael Shiloh, Michelle Nebiolo, Katia De Coi, Alessandro Buat, | |
| Federico Vanzati, David Mellis | |
| THANKS | |
| Big thanks to the entire Arduino user community for their contin- | |
| ued contributions, support, and feedback. | |
| Special thanks to the Fritzing team: some of the electronic com- | |
| ponents illustrations used in the book are taken or modified from | |
| the open-source Fritzing project (www.fritzing.org). | |
| Heartfelt thanks to Paul Badger for the CapacitiveSensor library | |
| used in Project 13. | |
| The text of the Arduino Projects Book is licensed under a Creative | |
| Commons Attribution-NonCommercial-ShareAlike 3.0 License 2012 by | |
| Arduino LLC. This means that you can copy, reuse, adapt and build | |
| upon the text of this book non-commercially while attributing the | |
| original work (but not in any way that suggests that we endorse | |
| you or your use of the work) and only if the results are transmitted | |
| under the same Creative Commons license. | |
| Full license terms: creativecommons.org/licenses/by-nc-sa/3.0/ | |
| © 2012 Arduino LLC. The Arduino name and logo are trademarks of | |
| Arduino, registered in the US and in the rest of the world. Other | |
| product and company names mentioned herein are trademarks of their | |
| respective companies. | |
| The information in this book is distributed on an “As Is” basis | |
| without any further warranties. While every precaution has been | |
| taken in the design of this book, neither the authors nor Arduino | |
| LLC shall have any liability to any person or entity with respect | |
| to any loss or damage caused or declared to be caused directly or | |
| indirectly by the instructions contained in this book or by the | |
| software and hardware described in it. | |
| This book cannot be sold separately from The Arduino Starter Kit. | |
| Designed, printed and bound in Torino, Italy | |
| September 2012 | |
| INDEX | |
| 4 | |
| 20 | |
| 32 | |
| 42 | |
| 52 | |
| 62 | |
| 70 | |
| 78 | |
| 86 | |
| 94 | |
| 102 | |
| 114 | |
| 124 | |
| 136 | |
| 144 | |
| 156 | |
| 162 | |
| 00 INTRODUCTION | |
| 01 Get to Know Your Tools | |
| 02 Spaceship Interface | |
| 03 Love-o-Meter | |
| 04 Color Mixing Lamp | |
| 05 Mood Cue | |
| 06 Light Theremin | |
| 07 Keyboard Instrument | |
| 08 Digital Hourglass | |
| 09 Motorized Pinwheel | |
| 10 Zoetrope | |
| 11 Crystal Ball | |
| 12 Knock Lock | |
| 13 Touchy-feely Lamp | |
| 14 Tweak the Arduino Logo | |
| 15 Hacking Buttons | |
| A/Z GLOSSARY | |
| 00 | |
| BECOME EXTRAORDINARY | |
| Everyone, every day, uses technology. Most of us leave the | |
| programming to engineers because we think coding and | |
| electronics are complicated and difficult; actually, they can be | |
| fun and exciting activities. Thanks to Arduino, designers, artists, | |
| hobbyists and students of all ages are learning to create things | |
| that light up, move, and respond to people, animals, plants, and | |
| the rest of the world. | |
| Over the years Arduino has been used as the “brain” in thousands | |
| of projects, one more creative than the last. A worldwide | |
| community of makers has gathered around this open-source | |
| platform, moving from personal computing to personal | |
| fabrication, and contributing to a new world of participation, | |
| cooperation and sharing. | |
| Arduino is open and simple. It’s founded on lessons we’ve learned | |
| teaching our own classes: if you start with the assumption that | |
| learning to make digital technologies is simple and accessible, | |
| you can make it so. Suddenly electronics and code become | |
| creative tools that anyone can use – like brushes and paint. | |
| This book walks you through the basics in a hands-on way, with | |
| creative projects you build by learning. Once you’ve mastered | |
| the basics, you’ll have a palette of software and circuits that you | |
| can use to create something beautiful, and make someone smile | |
| with what you invent. | |
| WELCOME TO | |
| ARDUINO! | |
| ARDUINO MAKES IT AS EASY AS POSSIBLE | |
| TO PROGRAM TINY COMPUTERS CALLED | |
| MICROCONTROLLERS, WHICH ARE WHAT MAKE | |
| OBJECTS INTERACTIVE | |
| You are surrounded by dozens of them every day: they are embedded in timers, | |
| thermostats, toys, remote controls, microwave ovens, even some toothbrushes. | |
| They just do one specific task, and if you hardly notice them – which is often the | |
| case – it’s because they are doing it well. They have been programmed to sense | |
| and control activity using sensors and actuators. | |
| Sensors listen to the physical world. They convert energy that you give off when | |
| you press buttons, or wave your arms, or shout, into electrical signals. Buttons | |
| and knobs are sensors that you touch with your fingers, but there are many other | |
| kinds of sensors. | |
| Actuators take action in the physical world. They convert electrical energy back | |
| into physical energy, like light and heat and movement. | |
| Microcontrollers listen to sensors and talk to actuators. They decide what to | |
| do based on a program that you write. | |
| Microcontrollers and the electronics you attach to them are just the skeleton of | |
| your projects, though. You’ll need to bring skills you probably already have to put | |
| some flesh on the bones. | |
| For example, in one of the projects we suggest, you’ll make an arrow and attach it | |
| to a motor, and put them both in a box with a knob, so you can make a meter to | |
| tell people whether you’re busy or not. In another, you’ll put some lights and a tilt | |
| switch on a cardboard frame to make an hourglass. | |
| Arduino can make your projects responsive, but only you can make them | |
| beautiful. We’ll provide some suggestions along the way as to how you might | |
| do that. | |
| Arduino was designed to help you get things done. To make that happen, we kept | |
| the background material on programming and electronics to a minimum. If you | |
| decide you want to know more about these aspects, there are lots of good guides | |
| available. We’ll provide a couple of references, and you can find more online at: | |
| arduino.cc/starterkit | |
| 6 | |
| Introduction | |
| Welcome to Arduino! | |
| + | |
| PARTS IN | |
| YOUR KIT | |
| + | |
| - | |
| + | |
| - | |
| + | |
| - | |
| + | |
| - | |
| Breadboard - A board on which you can build | |
| electronic circuits. It’s like a patch panel, with | |
| rows of holes that allow you to connect wires | |
| and components together. Versions that re- | |
| quire soldering are available, as well as the sol- | |
| der-less type used here. | |
| Capacitors - These components store and re- | |
| lease electrical energy in a circuit. When the | |
| Arduino Uno - The microcontroller develop- | |
| ment board that will be at the heart of your | |
| projects. It’s a simple computer, but one that | |
| circuit’s voltage is higher than what is stored in | |
| the capacitor, it allows current to flow in, giv- | |
| ing the capacitor a charge. When the circuit’s | |
| has no way for you to interact with it yet. You | |
| voltage is lower, the stored charge is released. | |
| will be building the circuits and interfaces for | |
| Often placed across power and ground close to | |
| interaction, and telling the microcontroller how | |
| a sensor or motor to help smooth fluctuations | |
| to interface with other components. | |
| in voltage. | |
| Battery Snap - Used to connect a 9V battery to | |
| power leads that can be easily plugged into a | |
| breadboard or your Arduino. | |
| DC motor - Converts electrical energy into me- | |
| chanical energy when electricity is applied to | |
| its leads. Coils of wire inside the motor become | |
| magnetized when current flows through them. | |
| 7 | |
| These magnetic fields attract and repel mag- | |
| nets, causing the shaft to spin. If the direction | |
| of the electricity is reversed, the motor will spin | |
| in the opposite direction. | |
| - | |
| + | |
| Diode - Ensures electricity only flows in one di- | |
| rection. Useful when you have a motor or other | |
| Jumper wires - Use these to connect compo- | |
| nents to each other on the breadboard, and to | |
| high current/voltage load in your circuit. Di- | |
| the Arduino. | |
| odes are polarized, meaning that the direction | |
| that they’re placed in a circuit matters. Placed | |
| one way, they allow current to pass through. | |
| Placed the other way, they block it. The anode | |
| side generally connects to the point of higher | |
| energy in your circuit. The cathode typically | |
| connects to the point of lower energy, or to | |
| ground. The cathode is usually marked with a | |
| band on one side of the component’s body. | |
| - | |
| + | |
| Light Emitting Diodes (LEDs) - A type of diode | |
| that illuminates when electricity passes through | |
| it. Like all diodes, electricity only flows in one | |
| direction through these components. You’re | |
| probably familiar with these as indicators on a | |
| variety of electronic devices. The anode, which | |
| typically connects to power, is usually the long- | |
| er leg, and the cathode is the shorter leg. | |
| Gels (red, green, blue) - These filter out differ- | |
| ent wavelengths of light. When used in con- | |
| junction with photoresistors, they cause the | |
| sensor to only react to the amount of light in | |
| the filtered color. | |
| H-bridge - A circuit that allows you to control | |
| the polarity of the voltage applied to a load, | |
| Liquid Crystal Display (LCD) - A type of alpha- | |
| numeric or graphic display based on liquid crys- | |
| usually a motor. The H-bridge in the kit is an in- | |
| tals. LCDs are available in a many sizes, shapes, | |
| tegrated circuit, but it could also be construct- | |
| and styles. Yours has 2 rows with 16 characters | |
| ed with a number of discrete components. | |
| each. | |
| 8 | |
| Introduction | |
| Welcome to Arduino! | |
| Male header pins - These pins fit into female | |
| sockets, like those on a breadboard. They help | |
| make connecting things much easier. | |
| Optocoupler - This allows you to connect two | |
| circuits that do not share a common power | |
| supply. Internally there is a small LED that, | |
| when illuminated, causes a photoreceptor in- | |
| side to close an internal switch. When you ap- | |
| ply voltage to the + pin, the LED lights and the | |
| internal switch closes. The two outputs replace | |
| a switch in the second circuit. | |
| Piezo - An electrical component that can be | |
| used to detect vibrations and create noises. | |
| Potentiometer - A variable resistor with three | |
| pins. Two of the pins are connected to the ends | |
| of a fixed resistor. The middle pin, or wiper, | |
| moves across the resistor, dividing it into two | |
| halves. When the external sides of the poten- | |
| tiometer are connected to voltage and ground, | |
| the middle leg will give the difference in voltage | |
| as you turn the knob. Often referred to as a pot. | |
| Pushbuttons - Momentary switches that close | |
| a circuit when pressed. They snap into bread- | |
| boards easily. These are good for detecting on/ | |
| off signals. | |
| Photoresistor - (also called a photocell, or light- | |
| dependent resistor). A variable resistor that | |
| changes its resistance based on the amount of | |
| light that falls on its face. | |
| Resistors - Resist the flow of electrical energy | |
| in a circuit, changing the voltage and current | |
| as a result. Resistor values are measured in | |
| ohms (represented by the Greek omega char- | |
| acter: Ω). The colored stripes on the sides of | |
| resistors indicate their value (see resistor color | |
| code table). | |
| 9 | |
| ling high current/high voltage components like | |
| motors. One pin connects to ground, another | |
| to the component being controlled, and the | |
| third connects to the Arduino. When the com- | |
| ponent receives voltage on the pin connected | |
| to an Arduino, it closes the circuit between the | |
| ground and the other component. | |
| Servo motor - A type of geared motor that | |
| can only rotate 180 degrees. It is controlled by | |
| sending electrical pulses from your Arduino. | |
| These pulses tell the motor what position it | |
| should move to. | |
| Temperature sensor - Changes its voltage out- | |
| put depending on the temperature of the com- | |
| USB Cable - This allows you to connect your | |
| Arduino Uno to your personal computer for | |
| ponent. The outside legs connect to power and | |
| programming. It also provides power to the Ar- | |
| ground. The voltage on the center pin changes | |
| duino for most of the projects in the kit. | |
| as it gets warmer or cooler. | |
| Tilt sensor - A type of switch that will open or | |
| close depending on its orientation. Typically | |
| they are hollow cylinders with a metal ball in- | |
| side that will make a connection across two | |
| leads when tilted in the proper direction. | |
| Transistor - A three legged device that can op- | |
| erate as an electronic switch. Useful for control- | |
| UNCONNECTED WIRES | |
| TRANSISTOR | |
| PUSHBUTTON | |
| TILT SWITCH | |
| MOSFET | |
| MOTOR | |
| RESISTOR | |
| PHOTO RESISTOR | |
| POTENTIOMETER | |
| LED | |
| DIODE | |
| PIEZO | |
| POLARIZED CAPACITOR | |
| CAPACITOR | |
| BATTERY | |
| In this book we will show you circuits both with realistic | |
| illustrations and with schematic diagrams. | |
| Illustrations will give you an | |
| idea of what the breadboard | |
| GROUND | |
| might look like in one possible implementation of the project. | |
| Schematics, | |
| instead, use symbols to capture the essence of | |
| circuits: they present the components and the ways they are | |
| connected in a clear, succinct, and unambiguous form, but not | |
| their physical organization. Schematics and schematic symbols | |
| are how we communicate about circuits. As you explore the world | |
| of electronics you will discover that some books and websites | |
| only provide schematic diagrams, so learning to read circuits this | |
| way is a valuable skill. | |
| Here are the symbols we will be using throughout the book. | |
| CONNECTED WIRES | |
| TABLE OF SYMBOLS | |
| 11 | |
| THE BOARD | |
| Power connector | |
| This is how you power your | |
| Arduino when it's not plugged | |
| into a USB port for power. Can | |
| accept voltages between 7-12V. | |
| USB port | |
| Used for powering your | |
| Arduino Uno, uploading your | |
| sketches to your Arduino, and | |
| for communicating with your | |
| Arduino sketch (via Serial. | |
| println() etc.) | |
| GND and 5V pins | |
| Use these pins to provide +5V | |
| power and ground to your | |
| circuits. | |
| Analog in | |
| Use these pins with | |
| analogRead(). | |
| Reset Button | |
| Resets the ATmega | |
| microcontroller. | |
| TX and RX LEDs | |
| These LEDs indicate communi- | |
| cation between your Arduino | |
| and your computer. Expect | |
| them to flicker rapidly during | |
| sketch upload as well as during | |
| serial communication. Useful | |
| for debugging. | |
| Digital pins | |
| Use these pins with digital- | |
| Read(), digitalWrite(), and | |
| analogWrite(). analogWrite() | |
| works only on the pins with the | |
| PWM symbol. | |
| Pin 13 LED | |
| The only actuator built-it to | |
| your Arduino Uno. Besides | |
| being a handy target for your | |
| first blink sketch, this LED is | |
| very useful for debugging. | |
| ATmega microcontroller | |
| The heart of your Arduino Uno. | |
| Power LED | |
| Indicates that your Arudino | |
| is receiving power. Useful for | |
| debugging. | |
| 12 | |
| Introduction | |
| Welcome to Arduino! | |
| Your Starter Kit includes a pre- | |
| cut, easy-to-assemble wooden | |
| base that will make working on | |
| all your projects – whether | |
| they are from this book or not | |
| – even easier. | |
| To build it, take the wood sheet | |
| out of the box and follow the | |
| instructions on the right. | |
| Be careful to use only the | |
| parts that are shown, but don’t | |
| misplace any of the other | |
| pieces: you’ll need them for | |
| some of the projects later. | |
| Let’s start! | |
| ❶ | |
| Take the wood sheet and carefully separate the pieces. | |
| ❹ | |
| Secure your Arduino Uno to the base using 3 screws. Be | |
| careful not to overtightens. | |
| 13 | |
| ❷ | |
| ❸ | |
| Go on until you’ve separated all the parts. | |
| Place the pieces marked with an “A” into the holes in | |
| the corners, in order to create the feet of the base. | |
| ❺ | |
| ❻ | |
| Carefully peel the backing from the breadboard. | |
| Stick the breadboard on the wooden sheet, next to the | |
| Arduino UNO. | |
| 14 | |
| Introduction | |
| Welcome to Arduino! | |
| - | |
| THINGS YOU | |
| NEED TO | |
| SUPPLY | |
| 9V battery | |
| Small light source like a | |
| flashlight | |
| Conductive material like | |
| aluminum foil or copper mesh | |
| Colored paper | |
| Scissors | |
| An old CD or DVD | |
| Tape and glue | |
| A box that you can make | |
| holes into | |
| Basic tools like a screwdriver | |
| 9V battery powered component | |
| Any battery powered electronic device with at | |
| least one switch or pushbutton that you’re will- | |
| ing to hack into will do the job. | |
| Soldering iron and solder | |
| (necessary only in Project 15) | |
| SETTING | |
| UP | |
| WELCOME TO ARDUINO! BEFORE YOU START CONTROLLING | |
| THE WORLD AROUND YOU, YOU’LL NEED TO DOWNLOAD THE | |
| IDE TO PROGRAM YOUR BOARD | |
| The Arduino IDE allows you to write programs and upload them | |
| to your Arduino. | |
| Download the latest version of the IDE from: | |
| arduino.cc/download | |
| Have your Arduino board and USB cable near your computer. | |
| Don’t plug them in just yet. | |
| Follow the appropriate procedures in the next pages for Windows, | |
| Mac OS X or Linux. | |
| The online version of this guide is available at: | |
| arduino.cc/guide | |
| 16 | |
| Introduction | |
| Setting Up | |
| WINDOWS | |
| INSTALLATION | |
| Online version | |
| arduino.cc/windows | |
| INSTRUCTION FOR: | |
| WINDOWS 7, VISTA, | |
| AND XP | |
| ❶ | |
| ❷ | |
| ❸ | |
| When the download of the IDE finishes, unzip the downloaded | |
| file. Make sure to preserve the folder structure. Double-click the | |
| folder to open it. There should be a few files and sub-folders | |
| inside. | |
| Connect the Arduino to your computer with the USB cable. Your | |
| Arduino will automatically draw power from either the USB con- | |
| nection to the computer or an external power supply. | |
| The green power light (labeled PWR) should turn on. | |
| Windows should initiate its driver installation process when the | |
| board is plugged in. Your computer won’t be able to find the driv- | |
| ers by itself, so you’ll need to tell it where they are located. | |
| — Click on the Start Menu and open the Control Panel. | |
| — Navigate to “System and Security”. Open the Device Manager. | |
| — In Windows XP, look for the listing named "Ports (COM & LPT)" | |
| and right click on the "USB device" port; in Vista and Windows 7, | |
| right click on "Unknown device" under "Other devices". | |
| — Choose "Update Driver Software". | |
| — On Windows XP and Windows 7, you will be asked whether | |
| to install automatically or "with a path". Chose the second option, | |
| "with a path". On Windows Vista proceed directly to the next step. | |
| — Select the “Browse my computer for Driver software” option. | |
| — Navigate to the folder you unzipped in the earlier step. | |
| Locate and select the “Drivers” folder in the main Arduino folder | |
| (not the “FTDI USB Drivers” sub-directory). Press “OK” and “Next” | |
| to proceed. | |
| — If you are prompted with a warning dialog about not passing | |
| Windows Logo testing, click “Continue Anyway”. | |
| — Windows now will take over the driver installation. | |
| In the Device Manager, you should now see a port listing similar | |
| to “Arduino UNO (COM4)”. | |
| Congratulations! You've installed the Arduino IDE on your | |
| computer. | |
| 17 | |
| MAC OS X | |
| INSTALLATION | |
| Online version | |
| arduino.cc/mac | |
| INSTRUCTION FOR: | |
| OS X 10.5 AND | |
| LATER | |
| ❶ | |
| ❷ | |
| ❸ | |
| ❹ | |
| ❺ | |
| When the download of the IDE finished, double-click the .zip fle. | |
| This will expand the Arduino application. | |
| Copy the Arduino application into the Applications folder, or | |
| wherever else you wish to install the software. | |
| Connect the board to the computer with the USB cable. The | |
| green power LED (labeled PWR) should turn on. | |
| You do not need to install any drivers to work with the board. | |
| Depending on the version of OS X that you are running, you | |
| might get a dialog box asking if you wish to open the “Network | |
| Preferences”. Click the “Network Preferences...” button, and then | |
| click “Apply”. | |
| The Uno will show up as “Not Configured”, but it is still working. | |
| You can quit the System Preferences. | |
| Congratulations! You have Arduino all set up and you're ready to | |
| start making projects. | |
| LINUX | |
| INSTALLATION | |
| If you’re using Linux, please visit the website for instructions: | |
| arduino.cc/linux | |
| 18 | |
| Introduction | |
| Setting Up | |
| COMMUNICATING | |
| WITH THE | |
| ARDUINO | |
| Now that you’ve installed the Arduino IDE and made sure your | |
| computer can talk to the board, it’s time to make sure you can up- | |
| load a program. | |
| ❶ | |
| ❷ | |
| ❸ | |
| ❹ | |
| Double-click the Arduino application to open it. If the IDE loads | |
| in the wrong language, you can change this in the application | |
| preferences. Look for “Language Support” on this page for de- | |
| tails: arduino.cc/ide | |
| Navigate to the LED blink example sketch ('sketch' is what Ar- | |
| duino programs are called). It's located under: | |
| FILE > EXAMPLES > 01.BASICS > BLINK | |
| A window with some text in it should have opened. Leave the | |
| window be for now, and select your board under: | |
| TOOLS > BOARD menu | |
| Choose the serial port your Arduino is connected to from the | |
| TOOLS > SERIAL PORT menu. | |
| — On Windows. This is likely to be the COM with the highest | |
| number. There is no harm in guessing wrong, and if it doesn’t | |
| work, try the next one. To find out, you can disconnect your | |
| Arduino board and re-open the menu; the entry that disappears | |
| should be the Arduino board. Reconnect the board and select | |
| that serial port. | |
| — On Mac. This should be something with /dev/tty.usbmodem | |
| in it. There are usually two of these; select either one. | |
| Fig. 1 | |
| ❺ | |
| To upload the Blink sketch to your Arduino, press the UPLOAD | |
| toggle in the top left corner of the window. See Fig. 1. | |
| 19 | |
| ❻ | |
| ❼ | |
| You should see a bar indicating the progress of the upload near the | |
| lower left corner of the Arduino IDE, and the lights labeled TX and | |
| RX on the Arduino board will be blinking. If the upload is successful, | |
| the IDE will display the message DONE UPLOADING. | |
| A few seconds after the upload has completed, you should see the | |
| yellow LED with an L next to it start blinking. See Fig. 2. | |
| If this is the case, congratulations! You’ve successfully pro- | |
| grammed the Arduino to blink its onboard LED! | |
| Sometimes your brand new Arduino is already programmed with | |
| the Blink sketch, so you can’t tell if you are truly in control. If this is | |
| the case, change the delay time by changing the number in the | |
| parenthesis to 100, and upload the Blink sketch again. Now the | |
| LED should blink much faster. | |
| Congratulations! You really are in control! Now it’s time to move | |
| on to Project 1. (You needn’t save any changes you have made.) | |
| Fig. 2 | |
| ADDITIONAL | |
| INFORMATION | |
| If you have problems with any of the steps outlined above, please | |
| see the troubleshooting suggestions: | |
| arduino.cc/trouble | |
| While you’re getting ready to build your projects, you can look at | |
| the following page for additional information about the Arduino’s | |
| programming environment: | |
| arduino.cc/ide | |
| You might also want to look at: | |
| — the examples for using various sensors and actuators | |
| arduino.cc/tutorial | |
| — the reference for the Arduino language | |
| arduino.cc/examples | |
| 01 | |
| R | |
| O | |
| T | |
| S | |
| I | |
| S | |
| E | |
| R | |
| M | |
| H | |
| O | |
| 0 | |
| 2 | |
| 2 | |
| H | |
| C | |
| T | |
| I | |
| W | |
| S | |
| D | |
| E | |
| L | |
| INGREDIENTS | |
| 21 | |
| GET TO KNOW | |
| YOUR TOOLS | |
| YOU’LL MAKE A SIMPLE CIRCUIT WITH SOME | |
| SWITCHES, AN LED, AND A RESISTOR | |
| Discover: basic electrical theory, how a breadboard works, | |
| components in series and parallel | |
| Time: 30 MINUTES | |
| Level: | |
| Electricity is a type of energy, much like heat, gravity, or light. Electrical energy | |
| flows through conductors, like wire. You can convert electrical energy into other | |
| forms of energy to do something interesting, like turn on a light or make some | |
| noise out of a speaker. | |
| The components you might use to do this, like speakers or light bulbs, are electri- | |
| cal transducers. Transducers change other types of energy into electrical energy | |
| and vice versa. Things that convert other forms of energy into electrical energy are | |
| often called sensors, and things that convert electrical energy into other forms | |
| of energy are sometimes called actuators. You will be building circuits to move | |
| electricity through different components. Circuits are closed loops of wire with | |
| a power source (like a battery) and something to do something useful with the | |
| energy, called a load. | |
| In a circuit, electricity flows from a point of higher potential energy (usually re- | |
| ferred to as power or +) to a point of lower potential energy. Ground (often repre- | |
| sented with a - or GND) is generally the point of least potential energy in a circuit. | |
| In the circuits you are building, electricity only flows in one direction. This type of | |
| circuit is called direct current, or DC. In alternating current (AC) circuits electricity | |
| changes its direction 50 or 60 times a second (depending on where you live). This | |
| is the type of electricity that comes from a wall socket. | |
| There are a few terms you should be familiar with when working with electri- | |
| cal circuits. Current (measured in amperes, or amps; with the A symbol) is the | |
| amount of electrical charge flowing past a specific point in your circuit. Voltage | |
| (measured in volts; with the V symbol) is the difference in energy between one | |
| point in a circuit and another. And finally, resistance (measured in ohms; with the | |
| Ω symbol) is how much a component resists the flow of electrical energy. | |
| 22 | |
| Project 01 | |
| Get to Know Your Tools | |
| One way to imagine this is to think about a rockslide going down | |
| a cliff, as shown in Fig. 1. The higher the cliff, the more energy the | |
| rocks will have when they hit the bottom. The height of the cliff | |
| is like the voltage in a circuit: the higher the voltage at the energy | |
| source, the more energy you have to use. The more rocks you | |
| have, the more energy is being carried down the cliff. The num- | |
| ber of rocks is like the current in an electrical circuit. The rocks go | |
| through bushes on the side of the cliff, losing some energy in the | |
| process; the energy is used up to crush the bushes. The bushes | |
| are like resistors in a circuit, offering resistance to the electrical | |
| flow and converting it into other forms of energy. | |
| Rockslide as a metaphor for | |
| electrical current flow. | |
| Fig. 1 | |
| Current (I) | |
| Voltage (V) | |
| Resistance (R) | |
| A COUPLE OF | |
| THINGS ABOUT | |
| CIRCUITS | |
| 5V | |
| +5V | |
| GND | |
| There needs to be a complete path from the energy source | |
| (power) to the point of least energy (ground) to make a circuit. | |
| If there’s no path for the energy to travel, the circuit won’t work. | |
| All the electrical energy gets used up in a circuit by the com- | |
| ponents in it. Each component converts some of the energy into | |
| another form of energy. In any circuit, all of the voltage is con- | |
| verted to another form of energy (light, heat, sound, etc.). | |
| The flow of current at a specific point in a circuit will always | |
| be the same coming in and going out. | |
| Electrical current will seek the path of least resistance to | |
| ground. Given two possible paths, more of the electrical current | |
| will go down the path with less resistance. If you have a connec- | |
| tion that connects power and ground together with no resist- | |
| ance, you will cause a short circuit, and the current will try to | |
| follow that path. In a short circuit, the power source and wires | |
| 1 | |
| 1 | |
| 2 | |
| 3 | |
| 4 | |
| The current at (1) = current at (2) | |
| convert the electrical energy into light and heat, usually as sparks | |
| + current at (3) = current at (4). | |
| or an explosion. If you’ve ever shorted a battery and seen sparks, | |
| Fig. 2 | |
| you know how dangerous a short circuit can be. | |
| 23 | |
| WHAT’S A | |
| BREADBOARD? | |
| The breadboard is the primary place you will be building circuits. | |
| The one that comes in your kit is solderless, so named because | |
| you don’t have to solder anything together, sort of like LEGO in | |
| electronic form. The horizontal and vertical rows of the bread- | |
| board, as shown in Fig. 3, carry electrictricity through thin metal | |
| connectors under the plastic with holes. | |
| The 5 holes in each horizontal row are | |
| connected electrically through metal | |
| strips inside the breadboard. | |
| The middle row breaks the | |
| connection between the two | |
| sides of the board. | |
| The vertical strips that run the length | |
| of the breadboard are electrically | |
| connected. The strips are usually used | |
| for power and ground connections. | |
| + - | |
| + - | |
| The top of a breadboard and the connections | |
| POWER BUS | |
| POWER BUS | |
| underneath. | |
| Fig. 3 | |
| Conductive metal strips. | |
| PROTOTYPING AREA | |
| The conductive plates inside a breadboard. | |
| Fig. 4 | |
| 24 | |
| Project 01 | |
| Get to Know Your Tools | |
| CIRCUIT | |
| DRAWINGS | |
| Throughout these projects, you’ll see two views of circuits: one in | |
| breadboard view (like in Fig. 5), that looks like the stuff in your kit. | |
| The other is a schematic view (like in Fig. 6), which is a more abstract | |
| way of showing the relationships between components in a circuit. | |
| Schematics don’t always show where components are placed rela- | |
| tive to each other, but they show how they are connected. | |
| + - | |
| + - | |
| Circuit illustration. | |
| Fig. 5 | |
| + - | |
| + - | |
| Schematic view | |
| Fig. 6 | |
| 25 | |
| YOUR FIRST | |
| COMPONENTS | |
| An LED, or light-emitting diode, is a component that converts electrical energy | |
| into light energy. LEDs are polarized components, which means they only allow | |
| electricity to flow through them in one direction. The longer leg on the LED is | |
| called an anode, it will connect to power. The shorter leg is a cathode and will con- | |
| nect to ground. When voltage is applied to the anode of the LED, and the cathode | |
| is connected to ground, the LED emits light. | |
| E | |
| D | |
| O | |
| H | |
| T | |
| A | |
| C | |
| - | |
| E | |
| D | |
| O | |
| N | |
| A | |
| + | |
| A resistor is a component that resists the flow of electrical energy (see the com- | |
| ponents list for an explanation on the colored stripes on the side). It converts | |
| some of the electrical energy into heat. If you put a resistor in series with a com- | |
| ponent like an LED, the resistor will use up some of the electrical energy and the | |
| LED will receive less energy as a result. This allows you to supply components | |
| with the amount of energy they need. You use a resistor in series with the LED to | |
| keep it from receiving too much voltage. Without the resistor, the LED would be | |
| brighter for a few moments, but quickly burn out. | |
| A switch interrupts the flow of electricity, breaking the circuit when open. When a | |
| switch is closed, it will complete a circuit. There are many types of switches. The | |
| ones in your kit are called momentary switches, or pushbuttons, because they are | |
| only closed when pressure is applied. | |
| SWITCH CONNECTIONS | |
| SWITCH SCHEMATIC VIEW | |
| These two pins of a switch are connected | |
| to each other | |
| These two are not. | |
| They form the switch | |
| A - Toggle switch symbol | |
| The switch | |
| Fig. 7 | |
| B - Pushbutton symbol | |
| 26 | |
| Project 01 | |
| Get to Know Your Tools | |
| BUILD THE | |
| CIRCUIT | |
| + - | |
| + - | |
| Fig. 8 | |
| + - | |
| + - | |
| Your first interactive circuit, using a | |
| switch, a resistor and an LED. | |
| Arduino is just the power source for | |
| this circuit; in later projects, you'll | |
| connect its input and output pins to | |
| control more complex circuits. | |
| Fig. 9 | |
| 27 | |
| ❶ | |
| ❷ | |
| ❸ | |
| ❹ | |
| You’re going to use the Arduino in this project, but only as a | |
| source of power. When plugged into a USB port or a 9-volt bat- | |
| tery, the Arduino will provide 5 volts between its 5V pin and its | |
| ground pin that you can use. 5V = 5 volts, you’ll see it written | |
| this way a lot. | |
| If your Arduino is connected to a battery or computer via USB, | |
| unplug it before building the circuit! | |
| Connect a red wire to the 5V pin on the Arduino, and put the | |
| other end in one of the long bus lines in your breadboard. Con- | |
| nect ground on the Arduino to the adjacent bus line with a black | |
| wire. It’s helpful to keep your wire color consistent (red for pow- | |
| er, black for ground) throughout your circuit. | |
| Now that you have power on your board, place your switch | |
| across the center of the board. The switch will sit across the | |
| center in one direction. The bend in the legs of the switch point | |
| to the center of the board. | |
| Use a 220-ohm resistor to connect power to one side of the | |
| switch. The illustrations in this book use 4 bands. Your kit may | |
| have a mix of 4 and 5 band resistors. Use the illustration on the | |
| side to check for the right one for this project. Look at page 41 for | |
| a detailed explanation of the color codes for resistors. | |
| On the other side of the switch, connect the anode (long leg) | |
| of the LED. With a wire connect the cathode (short leg) of the | |
| LED to ground. When you’re ready, plug the USB cable into the | |
| Arduino. | |
| USE IT | |
| Once everything is set to go, press the button. You should see | |
| the LED light up. Congratulations, you just made a circuit! Once | |
| you’ve tired of pressing the button to turn the light on, it’s time | |
| to shake things up by adding a second button. | |
| You’ll be placing components on the breadboard in series and in | |
| parallel. Components in series come one after another. | |
| Components in parallel run side by side. | |
| 28 | |
| Project 01 | |
| Get to Know Your Tools | |
| Series circuit | |
| COMPONENTS IN SERIES COME ONE AFTER ANOTHER | |
| Once you’ve removed your power source add a switch next | |
| to the one already on your breadboard. Wire them together in | |
| series as shown in Fig. 10. Connect the anode (long leg) up the | |
| LED to the second switch. Connect the LED cathode to ground. | |
| Power up the Arduino again: now to turn on the LED, you need | |
| to press both switches. Since these are in series, they both need | |
| to be closed for the circuit to be completed. | |
| + - | |
| + - | |
| These two elements | |
| are in series | |
| ALWAYS REMOVE | |
| POWER BEFORE | |
| CHANGING ANYTHING | |
| IN YOUR CIRCUIT | |
| The two switches are in series. This means that the same electrical | |
| current flows through both of them, so that they both have to be | |
| pressed for the LED to light up. | |
| Fig. 10 | |
| + - | |
| + - | |
| Fig. 11 | |
| Series circuit | |
| COMPONENTS IN SERIES COME ONE AFTER ANOTHER | |
| 29 | |
| Parallel circuit | |
| COMPONENTS IN PARALLEL RUN SIDE BY SIDE | |
| Now that you’ve mastered the art of things in series, it’s time | |
| to wire up switches in parallel. Keep the switches and LED | |
| where they are, but remove the connection between the two | |
| switches. Wire both switches to the resistor. Attach the other | |
| end of both switches to the LED, as shown in Fig. 12. Now when | |
| you press either button, the circuit is completed and the light | |
| turns on. | |
| + - | |
| + - | |
| These two elements | |
| are in parallel | |
| These two switches are in parallel. This means that the electrical | |
| current is split between them. If either switch is pressed, the LED | |
| will light up. | |
| Fig. 12 | |
| + - | |
| + - | |
| Fig. 13 | |
| 30 | |
| Project 01 | |
| Get to Know Your Tools | |
| UNDERSTANDING | |
| OHM’S LAW | |
| V | |
| I | |
| R | |
| V = I * R | |
| I = V / R | |
| R = V / I | |
| V | |
| I | |
| R | |
| V | |
| I | |
| R | |
| V | |
| I | |
| R | |
| You can use this circle to | |
| Current, voltage, and resistance are all related. When you | |
| change one of these in a circuit, it affects the others. The rela- | |
| remember the relationships | |
| tionship between them is known as Ohm's Law, named for Georg | |
| between voltage, current, and | |
| resistance. Put your finger over | |
| any of the three, and you see | |
| Simon Ohm, who discovered it. | |
| VOLTAGE (V) = CURRENT (I) * RESISTANCE (R) | |
| When measuring amperage in the circuits you’ll be building, values | |
| how it relates to the other two. | |
| will be in the milliamp range. That’s thousandths of one amp. | |
| In the circuit shown in Fig. 5, you’re supplying 5 volts. The resistor offers 220 ohms | |
| resistance. To find the amperage used by the LED, replace the values in the equa- | |
| tion. You should have 5=I*220. Dividing both sides of the equation by 220, you’ll | |
| find that I = .023. That’s 23 thousandths of an amp, or 23 milliamps (23 mA) used | |
| by the LED. That value is just about the maximum you can safely use with these | |
| LEDs, which is why you used a 220-ohm resistor. | |
| You can expand this project in a number of ways, either by creating your own | |
| switch (two pieces of foil with wire work well), or creating a combination of | |
| switches and LEDs in parallel and series. What happens when you put three or | |
| four LEDs in series? What happens when they are in parallel? Why does it behave | |
| the way it does? | |
| A multimeter is a tool that can verify the amount of resistance, current, and volt- | |
| age in your circuit. While it’s not necessary to use one for these projects, it can be | |
| a useful part of any engineer’s toolbox. There’s a good description of how to use | |
| one online at arduino.cc/multimeter | |
| You’ve learned about the electrical properties of voltage, | |
| current, and resistance while building a circuit on a | |
| breadboard. With some components like LEDs, resistors and | |
| switches, you created the simplest interactive system: a user | |
| presses the button, the lights turn on. These fundamentals | |
| of working with electronics will be referenced and expanded | |
| upon in the upcoming projects. | |
| Fig. 14 - A multimeter | |
| 02 | |
| R | |
| O | |
| T | |
| S | |
| I | |
| S | |
| E | |
| R | |
| M | |
| H | |
| O | |
| 0 | |
| 2 | |
| 2 | |
| R | |
| O | |
| T | |
| S | |
| I | |
| S | |
| E | |
| R | |
| M | |
| H | |
| O | |
| L | |
| I | |
| K | |
| 0 | |
| 1 | |
| H | |
| C | |
| T | |
| I | |
| W | |
| S | |
| D | |
| E | |
| L | |
| INGREDIENTS | |
| 33 | |
| SPACESHIP | |
| INTERFACE | |
| YOUR ARDUINO IS GOING TO STAR IN A SCIENCE | |
| FICTION MOVIE | |
| Discover: digital input and output, your first program, variables | |
| Time: 45 MINUTES | |
| Level: | |
| Builds on project: 1 | |
| Now that you’ve got the basics of electricity under control, it’s time to move onto | |
| controlling things with your Arduino. In this project, you’ll be building something | |
| that could have been a spaceship interface in a 1970s science fiction movie. You’ll | |
| make a cool control panel with a switch and lights that turn on when you press the | |
| switch. You can decide whether the lights mean “Engage Hyperdrive” or “Fire the | |
| lasers!”. A green LED will be on, until you press a button. When the Arduino gets | |
| a signal from the button, the green light will turn off and 2 other lights will start | |
| blinking. | |
| The Arduino’s digital pins can read only two states: when there is voltage on an | |
| input pin, and when there’s not. This kind of input is normally called digital (or | |
| sometimes binary, for two-states). These states are commonly referred to as | |
| HIGH and LOW. HIGH is the same as saying “there’s voltage here!” and LOW means | |
| “there’s no voltage on this pin!”. When you turn an OUTPUT pin HIGH using a | |
| command called digitalWrite(), you’re turning it on. Measure the voltage | |
| between the pin and ground, you’ll get 5 volts. When you turn an OUTPUT pin | |
| LOW, you’re turning it off. | |
| The Arduino’s digital pins can act as both inputs and outputs. In your code, you’ll | |
| configure them depending on what you want their function to be. When the pins | |
| are outputs, you can turn on components like LEDs. If you configure the pins as | |
| inputs, you can check if a switch is being pressed or not. Since pins 0 and 1 are used | |
| for communicating with the computer, it’s best to start with pin 2. | |
| 34 | |
| Project 02 | |
| Spaceship Interface | |
| BUILD THE | |
| CIRCUIT | |
| + - | |
| + - | |
| Fig. 1 | |
| + - | |
| + - | |
| Fig. 2 | |
| 35 | |
| ❶ | |
| ❷ | |
| Wire up your breadboard to the Arduino’s 5V and ground | |
| connections, just like the previous project. Place the two red | |
| LEDs and one green LED on the breadboard. Attach the cathode | |
| (short leg) of each LED to ground through a 220-ohm resistor. | |
| Connect the anode (long leg) of the green LED to pin 3. Connect | |
| the red LEDs’ anodes to pins 4 and 5, respectively. | |
| Place the switch on the breadboard just as you did in the previous | |
| project. Attach one side to power, and the other side to digital | |
| pin 2 on the Arduino. You’ll also need to add a 10k-ohm resistor | |
| from ground to the switch pin that connects to the Arduino. | |
| That pull-down resistor connects the pin to ground when the | |
| switch is open, so it reads LOW when there is no voltage coming | |
| in through the switch. | |
| You can cover the breadboard the template provided in the kit. Or you can deco- | |
| rate it to make your own launch system. The lights turning on and off mean noth- | |
| ing by themselves, but when you put them in a control panel and give them labels, | |
| they gain meaning. What do you want the green LED to mean? What do the flash- | |
| ing red LEDs mean? You decide! | |
| ❶ | |
| ❷ | |
| Fold the pre-cut paper as shown. | |
| Place the folded paper over the breadboard. The three LEDs | |
| and pushbutton will help keep it in place. | |
| 36 | |
| Project 02 | |
| Spaceship Interface | |
| THE CODE | |
| Some notes before you start | |
| Every Arduino program has two main functions. Functions are | |
| parts of a computer program that run specific commands. Func- | |
| tions have unique names, and are “called” when needed. The | |
| necessary functions in an Arduino program are called setup() | |
| and loop(). These functions need to be declared, which means | |
| that you need to tell the Arduino what these functions will do. | |
| setup() and loop() are declared as you see on the right. | |
| In this program, you’re going to create a variable before you get | |
| into the main part of the program. Variables are names you give | |
| to places in the Arduino’s memory so you can keep track of what | |
| is happening. These values can change depending on your pro- | |
| gram’s instructions. | |
| Variable names should be descriptive of whatever value they are | |
| storing. For example, a variable named switchState tells you | |
| what it stores: the state of a switch. On the other hand, a vari- | |
| able named “x” doesn’t tell you much about what it stores. | |
| To create a variable, you need to declare what type it is. The | |
| data type int will hold a whole number (also called an integer); | |
| that’s any number without a decimal point. When you declare a | |
| variable, you usually give it an initial value as well. The declaration | |
| of the variable as every statement must end with a semicolon (;). | |
| The setup() runs once, when the Arduino is first powered on. | |
| This is where you configure the digital pins to be either inputs | |
| or outputs using a function named pinMode(). The pins | |
| connected to LEDs will be OUTPUTs and the switch pin will be | |
| an INPUT. | |
| The loop() runs continuously after the setup() has | |
| completed. The loop() is where you’ll check for voltage on the | |
| inputs, and turn outputs on and off. To check the voltage level | |
| on a digital input, you use the function digitalRead() that | |
| checks the chosen pin for voltage. To know what pin to check, | |
| digitalRead() expects an argument. | |
| Arguments are | |
| information that you pass to functions, | |
| telling them how they should do their job. For example, | |
| digitalRead() needs one argument: what pin to check. In | |
| your program, digitalRead() is going to check the state of | |
| Let’s start coding | |
| Configure pin functionality | |
| Create the loop function | |
| 37 | |
| { Curly brackets } | |
| Any code you write inside the curly | |
| brackets will be executed when the | |
| function is called. | |
| Case sensitivity | |
| Pay attention to the case | |
| sensitivity in your code. | |
| For example, pinMode is the name of | |
| a command, but pinmode will produce | |
| an error. | |
| Comments | |
| If you ever want to include natural | |
| language in your program, you can leave | |
| a comment. | |
| Comments are notes you leave for yourself | |
| that the computer ignores. To write a | |
| comment, add two slashes // | |
| The computer will ignore anything on the | |
| line after those slashes. | |
| void setup(){ | |
| } | |
| void loop(){ | |
| } | |
| 1 | |
| int switchState = 0; | |
| 2 | |
| 3 | |
| 4 | |
| 5 | |
| 6 | |
| 7 | |
| 8 | |
| 9 | |
| void setup(){ | |
| pinMode(3,OUTPUT); | |
| pinMode(4,OUTPUT); | |
| pinMode(5,OUTPUT); | |
| pinMode(2,INPUT); | |
| } | |
| void loop(){ | |
| switchState = digitalRead(2); | |
| 10 | |
| // this is a comment | |
| 38 | |
| Project 02 | |
| Spaceship Interface | |
| The if statement | |
| Build up your spaceship | |
| pin 2 and store the value in the switchState variable. | |
| If there’s voltage on the pin when digitalRead() is called, the | |
| switchState variable will get the value HIGH (or 1). If there is | |
| no voltage on the pin, switchState will get the value LOW (or 0). | |
| Above, you used the word if to check the state of something | |
| (namely, the switch position). An if() statement | |
| programming compares two things, and determines whether | |
| in | |
| the comparison is true or false. Then it performs actions you tell | |
| it to do. When comparing two things in programming, you use | |
| two equal signs ==. If you use only one sign, you will be setting a | |
| value instead of comparing it. | |
| digitalWrite() is the command that allows you to send 5V | |
| or 0V to an output pin. digitalWrite() takes two arguments: | |
| what pin to control, and what value to set that pin, HIGH or LOW. | |
| If you want to turn the red LEDs on and the green LED off inside | |
| your if() statement, your code would look like this . | |
| If you run your program now, | |
| the lights will change when you | |
| press the switch. That’s pretty | |
| neat, but you can add a little more | |
| complexity to the program for a | |
| more interesting output. | |
| You’ve told the Arduino what to do when the switch is open. | |
| Now define what happens when the switch is closed. The if() | |
| statement has an optional else component that allows for | |
| something to happen if the original condition is not met. In this | |
| case, since you checked to see if the switch was LOW, write code | |
| for the HIGH condition after the else statement. | |
| To get the red LEDs to blink when the button is pressed, you’ll | |
| need to turn the lights off and on in the else statement you just | |
| wrote. To do this, change the code to look like this. | |
| Now your program will flash the | |
| After setting the LEDs to a certain state, you’ll want the Arduino | |
| red LEDs when the switch button | |
| to pause for a moment before changing them back. If you don’t | |
| is pressed. | |
| wait, the lights will go back and forth so fast that it will appear | |
| as if they are just a little dim, not on and off. This is because | |
| the Arduino goes through its loop() thousands of times each | |
| second, and the LED will be turned on and off quicker than we | |
| can perceive. The delay() function lets you stop the Arduino | |
| from executing anything for a period of time. delay() takes an | |
| argument that determines the number of milliseconds before it | |
| executes the next set of code. There are 1000 milliseconds in one | |
| second. delay(250) will pause for a quarter second. | |
| 39 | |
| It can be helpful to write out the flow of | |
| your program in pseudocode: a way of | |
| describing what you want the program | |
| to do in plain language, but structured | |
| in a way that makes it easy to write a | |
| real program from it. In this case you’re | |
| going to determine if switchState | |
| is HIGH (meaning the button is pressed) | |
| or not. If the switch is pressed, you’ll turn | |
| the green LED off and the red ones on. In | |
| pseudocode, the statement could look | |
| like this: | |
| if the switchState is LOW: | |
| turn the green LED on | |
| turn the red LEDs off | |
| if the switchState is HIGH: | |
| turn the green LED off | |
| turn the red LEDs on | |
| 11 | |
| 12 | |
| if (switchState == LOW) { | |
| // the button is not pressed | |
| 13 | |
| 14 | |
| 15 | |
| 16 | |
| 17 | |
| 18 | |
| 19 | |
| 20 | |
| 21 | |
| 22 | |
| 23 | |
| 24 | |
| 25 | |
| 26 | |
| 27 | |
| digitalWrite(3, HIGH); // green LED | |
| digitalWrite(4, LOW); // red LED | |
| digitalWrite(5, LOW); // red LED | |
| } | |
| else { // the button is pressed | |
| digitalWrite(3, LOW); | |
| digitalWrite(4, LOW); | |
| digitalWrite(5, HIGH); | |
| delay(250); // wait for a quarter second | |
| // toggle the LEDs | |
| digitalWrite(4, HIGH); | |
| digitalWrite(5, LOW); | |
| delay(250); // wait for a quarter second | |
| } | |
| } // go back to the beginning of the loop | |
| 40 | |
| Project 02 | |
| Spaceship Interface | |
| USE IT | |
| Once your Arduino is programmed, you should see the green | |
| light turn on. When you press the switch, the red lights will start | |
| flashing, and the green light will turn off. Try changing the time of | |
| the two delay() functions; notice what happens to the lights | |
| and how the response of the system changes depending on the | |
| speed of the flashing. When you call a delay() in your program, | |
| it stops all other functionality. No sensor readings will happen until | |
| that time period has passed. While delays are often useful, when | |
| designing your own projects make sure they are not unnecessarily | |
| interfering with your interface. | |
| How would you get the red LEDs to be blinking when your program starts? | |
| How could you make a larger, or more complex interface for your interstellar ad- | |
| ventures with LEDs and switches? | |
| When you start creating an interface for your project, think about what people’s | |
| expectations are while using it. When they press a button, will they want immedi- | |
| ate feedback? Should there be a delay between their action and what the Arduino | |
| does? Try and place yourself in the shoes of a different user while you design, and | |
| see if your expectations match up to the reality of your project. | |
| In this project, you created your first Arduino program | |
| to control the behavior of some LEDs based on a switch. | |
| You’ve used variables, an if()...else statement, and functions | |
| to read the state of an input and control outputs. | |
| 41 | |
| HOW TO READ | |
| RESISTOR | |
| COLOR CODES | |
| Resistor values are marked using colored bands, according to a code developed in the 1920s, | |
| when it was too difficult to write numbers on such tiny objects. | |
| Each color corresponds to a number, like you see in the table below. Each resistor has either | |
| 4 or 5 bands. In the 4-band type, the first two bands indicate the first two digits of the value | |
| while the third one indicates the number of zeroes that follow (technically it reprents the | |
| power of ten). The last band specifies the tolerance: in the example below, gold indicates | |
| that the resistor value can be 10k ohm plus or minus 5%. | |
| 4 BAND | |
| 1 | |
| 0 | |
| x | |
| 103 | |
| ± | |
| 5 | |
| = 10,000Ω = 10kΩ ±5% | |
| 1 st DIGIT | |
| 2 nd DIGIT | |
| 3 rd DIGIT | |
| MULTIPLIER | |
| TOLERANCE | |
| 0 | |
| 1 | |
| 2 | |
| 3 | |
| 4 | |
| 5 | |
| 6 | |
| 7 | |
| 8 | |
| 9 | |
| 0 | |
| 1 | |
| 2 | |
| 3 | |
| 4 | |
| 5 | |
| 6 | |
| 7 | |
| 8 | |
| 9 | |
| 0 | |
| 1 | |
| 2 | |
| 3 | |
| 4 | |
| 5 | |
| 6 | |
| 7 | |
| 8 | |
| 9 | |
| 0 | |
| 1 | |
| 2 | |
| 3 | |
| 4 | |
| 5 | |
| 6 | |
| ±1% | |
| ±2% | |
| ±5% GOLD | |
| ±10% SILVER | |
| 5 BAND | |
| 1 | |
| 0 | |
| 0 | |
| x | |
| 102 | |
| ± | |
| 5 | |
| = 10,000Ω = 10kΩ ±5% | |
| RESISTORS INCLUDED | |
| IN THE STARTER KIT | |
| You’ll find either a 4 band or | |
| a 5 band version. | |
| 220Ω | |
| 560Ω | |
| 4.7kΩ | |
| 1kΩ | |
| 10kΩ | |
| 1MΩ | |
| 10MΩ | |
| 5 BAND | |
| 4 BAND | |
| 5 BAND | |
| 4 BAND | |
| 03 | |
| R | |
| O | |
| T | |
| S | |
| I | |
| S | |
| E | |
| R | |
| M | |
| H | |
| O | |
| 0 | |
| 2 | |
| 2 | |
| R | |
| O | |
| S | |
| N | |
| E | |
| S | |
| E | |
| R | |
| U | |
| T | |
| A | |
| R | |
| E | |
| P | |
| M | |
| E | |
| T | |
| D | |
| E | |
| L | |
| INGREDIENTS | |
| 43 | |
| LOVE-O-METER | |
| TURN THE ARDUINO INTO A LOVE MACHINE. USING AN | |
| ANALOG INPUT, YOU’RE GOING TO REGISTER JUST HOW | |
| HOT YOU REALLY ARE! | |
| Discover: analog Input, using the serial monitor | |
| Time: 45 MINUTES | |
| Level: | |
| Builds on projects: 1, 2 | |
| While switches and buttons are great, there’s a lot more to the physical world than | |
| on and off. Even though the Arduino is a digital tool, it’s possible for it to get infor- | |
| mation from analog sensors to measure things like temperature or light. To do this, | |
| you’ll take advantage of the Arduino’s built-in Analog-to-Digital Converter (ADC). | |
| Analog in pins A0-A5 can report back a value between 0-1023, which maps to a | |
| range from 0 volts to 5 volts. | |
| You’ll be using a temperature sensor to measure how warm your skin is. This com- | |
| ponent outputs a changing voltage depending on the temperature it senses. It | |
| has three pins: one that connects to ground, another that connects to power, | |
| and a third that outputs a variable voltage to your Arduino. In the sketch for this | |
| project, you’ll read the sensor’s output and use it to turn LEDs on and off, indicat- | |
| ing how warm you are. There are several different models of temperature sensor. | |
| This model, the TMP36, is convenient because it outputs a voltage that changes | |
| directly proportional to the temperature in degrees Celsius. | |
| The Arduino IDE comes with a tool called the serial monitor that enables you to | |
| report back results from the microcontroller. Using the serial monitor, you can get | |
| information about the status of sensors, and get an idea about what is happening | |
| in your circuit and code as it runs. | |
| Serial monitor | |
| Fig. 1 | |
| 44 | |
| Project 03 | |
| Love-o-Meter | |
| BUILD THE | |
| CIRCUIT | |
| + - | |
| + - | |
| Fig. 2 | |
| + - | |
| + - | |
| Fig. 3 | |
| In this project, you need to check the ambient temperature of the room before | |
| proceeding. You’re checking things manually right now, but this can also be accom- | |
| plished through calibration. It’s possible to use a button to set the baseline tempera- | |
| ture, or to have the Arduino take a sample before starting the loop() and use that | |
| as the reference point. Project 6 gets into details about this, or you can look at the | |
| Calibration example that comes bundled with the Arduino software: | |
| arduino.cc/calibration | |
| 45 | |
| ❶ | |
| ❷ | |
| ❸ | |
| Just as you’ve been doing in the earlier projects, wire up your | |
| breadboard so you have power and ground. | |
| Attach the cathode (short leg) of each of the LEDs you’re using to | |
| ground through a 220-ohm resistor. Connect the anodes of the | |
| LEDs to pins 2 through 4. These will be the indicators for the project. | |
| Place the TMP36 on the breadboard with the rounded part fac- | |
| ing away from the Arduino (the order of the pins is important!) | |
| as shown in Fig. 2. Connect the left pin of the flat facing side to | |
| power, and the right pin to ground. Connect the center pin to pin | |
| A0 on your Arduino. This is analog input pin 0. | |
| Create an interface for your sensor for people interact with. A paper cutout in the | |
| shape of a hand is a good indicator. If you’re feeling lucky, create a set of lips for | |
| someone to kiss, see how well that lights things up! You might also want to label | |
| the LEDs to give them some meaning. Maybe one LED means you’re a cold fish, | |
| two LEDs means you’re warm and friendly, and three LEDs means you’re too hot | |
| to handle! | |
| ❶ | |
| ❷ | |
| Cut out a piece of paper that will fit over the breadboard. | |
| Place the cutout over the breadboard so that the lips cover | |
| Draw a set of lips where the sensor will be, and cut some | |
| the sensor and the LEDs fit into the holes. Press the lips to | |
| circles for the LEDs to pass through. | |
| see how hot you are! | |
| 46 | |
| Project 03 | |
| Love-o-Meter | |
| THE CODE | |
| A pair of useful constants | |
| Constants are similar to variables in that they allow you to | |
| uniquely name things in the program, but unlike variables they | |
| cannot change. Name the analog input for easy reference, and | |
| create another named constant to hold the baseline temperature. | |
| For every 2 degrees above this baseline, an LED will turn on. | |
| You’ve already seen the int datatype, used here to identify which | |
| pin the sensor is on. The temperature is being stored as a float, or | |
| floating-point number. This type of number has a decimal point, | |
| and is used for numbers that can be expressed as fractions. | |
| In the setup you’re going to use a new command, Serial. | |
| begin(). This opens up a connection between the Arduino and | |
| the computer, so you can see the values from the analog input | |
| on your computer screen. | |
| The argument 9600 is the speed at which the Arduino will | |
| communicate, 9600 bits per second. You will use the Arduino | |
| IDE’s serial monitor to view the information you choose to | |
| send from your microcontroller. When you open the IDE’s serial | |
| monitor verify that the baud rate is 9600. | |
| Next up is a for() loop to set some pins as outputs. These are | |
| the pins that you attached LEDs to earlier. Instead of giving them | |
| unique names and typing out the pinMode() function for each | |
| one, you can use a for() loop to go through them all quickly. | |
| This is a handy trick if you have a large number of similar things | |
| you wish to iterate through in a program. Tell the for() loop to | |
| run through pins 2 to 4 sequentially. | |
| In the loop(), you’ll use a local variable named sensorVal | |
| to store the reading from your sensor. To get the value from | |
| the sensor, you call analogRead() that takes one argument: | |
| what pin it should take a voltage reading on. The value, which is | |
| between 0 and 1023, is a representation of the voltage on the pin. | |
| The function Serial.print() sends information from the | |
| Arduino to a connected computer. You can see this information | |
| in your serial monitor. If you give Serial.print() an | |
| argument in quotation marks, it will print out the text you typed. | |
| If you give it a variable as an argument, it will print out the value | |
| of that variable. | |
| Initialize the serial port to | |
| the desired speed | |
| Initialize the digital pin | |
| directions and turn off | |
| Read the temperature sensor | |
| Send the temperature sensor | |
| values to the computer | |
| 47 | |
| 1 | |
| 2 | |
| 3 | |
| 4 | |
| 5 | |
| 6 | |
| 7 | |
| 8 | |
| const int sensorPin = A0; | |
| const float baselineTemp = 20.0; | |
| void setup(){ | |
| Serial.begin(9600); // open a serial port | |
| for(int pinNumber = 2; pinNumber<5; pinNumber++){ | |
| for() loop tutorial | |
| pinMode(pinNumber,OUTPUT); | |
| digitalWrite(pinNumber, LOW); | |
| } | |
| arduino.cc/for | |
| 9 | |
| } | |
| 10 | |
| void loop(){ | |
| 11 | |
| int sensorVal = analogRead(sensorPin); | |
| 12 | |
| Serial.print(“Sensor Value: “); | |
| 13 | |
| Serial.print(sensorVal); | |
| 48 | |
| Project 03 | |
| Love-o-Meter | |
| Convert sensor reading to | |
| With a little math, it’s possible to figure out what the real voltage | |
| voltage | |
| on the pin is. The voltage will be a value between 0 and 5 volts, | |
| and it will have a fractional part (for example, it might be 2.5 | |
| volts), so you’ll need to store it inside a float. Create a variable | |
| named voltage to hold this number. Divide sensorVal by | |
| 1024.0 and multiply by 5.0. The new number represents the | |
| voltage on the pin. | |
| Just like with the sensor value, you’ll print this out to the serial | |
| monitor. | |
| Convert the voltage to | |
| If you examine the sensor’s datasheet, there is information about | |
| temperature and send the | |
| the range of the output voltage. Datasheets are like manuals | |
| value to the computer | |
| for electronic components. They are written by engineers, for | |
| other engineers. The datasheet for this sensor explains that | |
| every 10 millivolts of change from the sensor is equivalent to | |
| a temperature change of 1 degree Celsius. It also indicates that | |
| the sensor can read temperatures below 0 degrees. Because of | |
| this, you’ll need to create an offset for values below freezing (0 | |
| degrees). If you take the voltage, subtract 0.5, and multiply by | |
| 100, you get the accurate temperature in degrees Celsius. Store | |
| this new number in a floating point variable called temperature. | |
| Now that you have the real temperature, print that out to the | |
| serial monitor too. Since the temperature variable is the last | |
| thing you’re going to be printing out in this loop, you’re going | |
| to use a slightly different command: Serial.println(). This | |
| command will create a new line in the serial monitor after it | |
| sends the value. This helps make things easier to read in when | |
| they are being printed out. | |
| Turn off LEDs for a low | |
| temperature | |
| With the real temperature, you can set up an if()...else | |
| statement to light the LEDs. Using the baseline temperature as | |
| a starting point, you’ll turn on one LED on for every 2 degrees | |
| of temperature increase above that baseline. You’re going | |
| to be looking for a range of values as you move through the | |
| temperature scale. | |
| 49 | |
| // convert the ADC reading to voltage | |
| float voltage = (sensorVal/1024.0) * 5.0; | |
| Serial.print(“, Volts: “); | |
| Serial.print(voltage); | |
| Serial.print(“, degrees C: “); | |
| Starter Kit datasheets | |
| // convert the voltage to temperature in degrees | |
| arduino.cc/kitdatasheets | |
| float temperature = (voltage - .5) * 100; | |
| Serial.println(temperature); | |
| if(temperature < baselineTemp){ | |
| digitalWrite(2, LOW); | |
| digitalWrite(3, LOW); | |
| digitalWrite(4, LOW); | |
| 14 | |
| 15 | |
| 16 | |
| 17 | |
| 18 | |
| 19 | |
| 20 | |
| 21 | |
| 22 | |
| 23 | |
| 24 | |
| 25 | |
| 50 | |
| Project 03 | |
| Love-o-Meter | |
| Turn on one LED for a low | |
| temperature | |
| The && operator means “and”, in a logical sense. You can check | |
| for multiple conditions: “if the temperature is 2 degrees greater | |
| than the baseline, and it is less than 4 degrees above the baseline.” | |
| Turn on two LEDs for a | |
| If the temperature is between two and four degrees above the | |
| medium temperature | |
| baseline, this block of code turns on the LED on pin 3 as well. | |
| Turn on three LEDs for a | |
| high temperature | |
| The Analog-to-Digital Converter can only read so fast, so you | |
| should put a small delay at the very end of your loop(). If you | |
| read from it too frequently, your values will appear erratic. | |
| USE IT | |
| With the code uploaded to the Arduino, click the serial monitor | |
| icon. You should see a stream of values coming out, formatted | |
| like this : Sensor: 200, Volts: .70, degrees C: 17 | |
| Try putting your fingers around the sensor while it is plugged into | |
| the breadboard and see what happens to the values in the serial | |
| monitor. Make a note of what the temperature is when the sen- | |
| sor is left in the open air. | |
| Close the serial monitor and change the baselineTemp constant | |
| in your program to the value you observed the temperature to | |
| be. Upload your code again, and try holding the sensor in your | |
| fingers. As the temperature rises, you should see the LEDs turn | |
| on one by one. Congratulations, hot stuff! | |
| 51 | |
| 26 | |
| }else if(temperature >= baselineTemp+2 && | |
| temperature < baselineTemp+4){ | |
| 27 | |
| digitalWrite(2, HIGH); | |
| 28 | |
| digitalWrite(3, LOW); | |
| 29 | |
| digitalWrite(4, LOW); | |
| 30 | |
| }else if(temperature >= baselineTemp+4 && | |
| temperature < baselineTemp+6){ | |
| 31 | |
| digitalWrite(2, HIGH); | |
| 32 | |
| digitalWrite(3, HIGH); | |
| 33 | |
| digitalWrite(4, LOW); | |
| 34 | |
| }else if(temperature >= baselineTemp+6){ | |
| 35 | |
| digitalWrite(2, HIGH); | |
| 36 | |
| digitalWrite(3, HIGH); | |
| 37 | |
| digitalWrite(4, HIGH); | |
| 38 | |
| } | |
| 39 | |
| delay(1); | |
| 40 | |
| } | |
| Create an interface for two people to test their compatibility with each other. You | |
| get to decide what compatibility means, and how you’ll sense it. Perhaps they have | |
| to hold hands and generate heat? Maybe they have to hug? What do you think? | |
| Expanding the types of inputs you can read, you’ve used | |
| analogRead() and the serial monitor to track changes inside | |
| your Arduino. Now it’s possible to read a large number of | |
| analog sensors and inputs. | |
| 04 | |
| R | |
| O | |
| T | |
| S | |
| I | |
| S | |
| E | |
| R | |
| M | |
| H | |
| O | |
| 0 | |
| 2 | |
| 2 | |
| R | |
| O | |
| T | |
| S | |
| I | |
| S | |
| E | |
| R | |
| M | |
| H | |
| O | |
| L | |
| I | |
| K | |
| 0 | |
| 1 | |
| R | |
| O | |
| T | |
| S | |
| I | |
| S | |
| E | |
| R | |
| O | |
| T | |
| O | |
| H | |
| P | |
| L | |
| E | |
| G | |
| D | |
| E | |
| L | |
| INGREDIENTS | |
| 53 | |
| COLOR MIXING | |
| LAMP | |
| USING A TRI-COLOR LED AND THREE PHOTORESISTORS, | |
| YOU’LL CREATE A LAMP THAT SMOOTHLY CHANGES COLORS | |
| DEPENDING ON EXTERNAL LIGHTING CONDITIONS | |
| Discover: analog output, mapping values | |
| Time: 45 MINUTES | |
| Level: | |
| Builds on projects: 1, 2, 3 | |
| Blinking LEDs can be fun, but what about fading them, or mixing colors? | |
| You might expect that it’s just a matter of providing less voltage to an LED to get | |
| it to fade. | |
| The Arduino can’t vary the output voltage on its pins, it can only output 5V. Hence | |
| you’ll need to use a technique called Pulse Width Modulation (PWM) to fade LEDs. | |
| PWM rapidly turns the output pin high and low over a fixed period of time. The | |
| change happens faster than the human eye can see. It’s similar to the way movies | |
| work, quickly flashing a number of still images to create the illusion of motion. | |
| When you’re rapidly turning the pin HIGH and LOW, it’s as if | |
| you were changing the voltage. The percentage of time a pin is | |
| HIGH in a period is called duty cycle. When the pin is HIGH for | |
| half of the period and LOW for the other half, the duty cycle is | |
| 50%. A lower duty cycle gives you a dimmer LED than a higher | |
| duty cycle. | |
| The Arduino Uno has six pins set aside for PWM (digital pins 3, | |
| 5, 6, 9, 10, and 11), they can be identified by the ~ next to their | |
| number on the board. | |
| For inputs in this project, you’ll be using photoresistors (sensors | |
| that change their resistance depending on the amount of light | |
| that hits them, also known as photocells or light-dependent resis- | |
| tors). If you connect one end of the resistor to your Arduino, you | |
| can measure the change in resistance by checking the voltage on | |
| the pin. | |
| 54 | |
| Project 04 | |
| Color Mixing Lamp | |
| BUILD THE | |
| CIRCUIT | |
| + - | |
| + - | |
| Fig. 1 | |
| + - | |
| + - | |
| Fig. 2 | |
| Fig. 3 | |
| 55 | |
| ❶ | |
| ❷ | |
| ❸ | |
| ❹ | |
| R | |
| - | |
| G | |
| B | |
| Wire up your breadboard so you have power and ground on both | |
| sides, just like the earlier projects. | |
| Place the three photoresistors on the breadboard so they cross | |
| the center divide from one side to the other, as shown in Fig. 1. | |
| Attach one end of each photoresistor to power. On the other | |
| side, attach a 10-kilohm resistor to ground. This resistor is in se- | |
| ries with the photoresistor, and together they form a voltage di- | |
| vider. The voltage at the point where they meet is proportional | |
| to the ratio of their resistances, according to Ohm’s Law (see | |
| Project 1 for more on Ohm’s Law). As the resistance of the pho- | |
| toresistor changes when light hits it, the voltage at this junction | |
| changes as well. On the same side as the resistor, connect the | |
| photoresistors to Analog In pins 0, 1, and 2 with hookup wire. | |
| Take the three colored gels and place one over each of the pho- | |
| toresistors. Place the red gel over the photoresistor connected | |
| to A0, the green over the one connected to A1, and the blue over | |
| the one connected to A2. Each of these filters lets only light of a | |
| specific wavelength through to the sensor it’s covering. The red | |
| filter passes only red light, the green filter passes only green light, | |
| and the blue filter passes only blue light. This allows you to de- | |
| tect the relative color levels in the light that hits your sensors. | |
| The LED with 4 legs is a common cathode RGB LED. The LED has | |
| separate red, green, and blue elements inside, and one common | |
| ground (the cathode). By creating a voltage difference between | |
| the cathode and the voltage coming out of the Arduino’s PWM | |
| pins (which are connected to the anodes through 220-ohm re- | |
| sistors), you’ll cause the LED to fade between its three colors. | |
| Make note of what the longest pin is on the LED, place it in your | |
| breadboard, and connect that pin to ground. Connect the other | |
| three pins to digital pins 9, 10 and 11 in series with 220-ohm | |
| resistors. Be sure to connect each LED lead to the correct PWM | |
| pin, according to the figure on the left. | |
| 56 | |
| Project 04 | |
| Color Mixing Lamp | |
| THE CODE | |
| Useful constants | |
| Set up constants for the pins you’re using for input and output, | |
| so you can keep track of which sensor pairs with which color on | |
| the LED. Use const int for the datatype. | |
| Variables to store the sensor | |
| readings as well as the light | |
| level of each LED | |
| Add variables for the incoming sensor values and for the output | |
| values you’ll be using to fade the LED. You can use the int | |
| datatype for all the variables. | |
| Setting the direction of the | |
| digital pins and setting up | |
| In the setup(), begin serial communication at 9600 bps. Just | |
| like in the previous example, you will use this to see the values of | |
| the serial port | |
| the sensors in the serial monitor. Additionally, you will be able to | |
| see the mapped values you’ll use to fade the LED. Also, define the | |
| LED pins as outputs with pinMode(). | |
| Reading the value of each | |
| light sensor | |
| In the loop() read the sensor values on A0, A1, and A2 with | |
| analogRead() and store the value in the appropriate variables. | |
| Put a small delay() between each analogRead() as the ADC | |
| takes a millisecond to do its work. | |
| Report the sensor readings | |
| to the computer | |
| Print out the sensor values on one line. | |
| The “\t” is the equivalent of pressing the “tab” key on the | |
| keyboard. | |
| 57 | |
| 1 | |
| 2 | |
| 3 | |
| 4 | |
| 5 | |
| 6 | |
| 7 | |
| 8 | |
| 9 | |
| const int greenLEDPin = 9; | |
| const int redLEDPin = 11; | |
| const int blueLEDPin = 10; | |
| const int redSensorPin = A0; | |
| const int greenSensorPin = A1; | |
| const int blueSensorPin = A2; | |
| int redValue = 0; | |
| int greenValue = 0; | |
| int blueValue = 0; | |
| 10 | |
| int redSensorValue = 0; | |
| 11 | |
| int greenSensorValue = 0; | |
| 12 | |
| int blueSensorValue = 0; | |
| 13 | |
| void setup() { | |
| 14 | |
| Serial.begin(9600); | |
| 15 | |
| pinMode(greenLEDPin,OUTPUT); | |
| 16 | |
| pinMode(redLEDPin,OUTPUT); | |
| 17 | |
| pinMode(blueLEDPin,OUTPUT); | |
| 18 | |
| } | |
| 19 | |
| void loop() { | |
| 20 | |
| redSensorValue = analogRead(redSensorPin); | |
| 21 | |
| delay(5); | |
| 22 | |
| greenSensorValue = analogRead(greenSensorPin); | |
| 23 | |
| delay(5); | |
| 24 | |
| blueSensorValue = analogRead(blueSensorPin); | |
| 25 | |
| Serial.print(“Raw Sensor Values \t Red: “); | |
| 26 | |
| Serial.print(redSensorValue); | |
| 27 | |
| Serial.print(“\t Green: “); | |
| 28 | |
| Serial.print(greenSensorValue); | |
| 29 | |
| Serial.print(“\t Blue: “); | |
| 30 | |
| Serial.println(blueSensorValue); | |
| 58 | |
| Project 04 | |
| Color Mixing Lamp | |
| Converting the sensor | |
| readings | |
| The function to change the LED’s brightness via PWM is called | |
| analogWrite(). It needs two arguments: the pin to write to, | |
| and a value between 0-255. This second number represents the | |
| duty cycle the Arduino will output on the specified pin. A value of | |
| 255 will set the pin HIGH all the time, making the attached LED | |
| as bright as it can be. A value of 127 will set the pin HIGH half | |
| the time of the period, making the LED dimmer. 0 would set the | |
| pin LOW all the time, turning the LED off. To convert the sensor | |
| reading from a value between 0-1023 to a value between 0-255 | |
| for analogWrite(), divide the sensor reading by 4. | |
| Report the calculated LED | |
| Print out the new mapped values on their own line. | |
| light levels | |
| Set the LED light levels | |
| USE IT | |
| Once you have your Arduino programmed and wired up, open | |
| the serial monitor. The LED will probably be an off-white | |
| color, depending on the predominant color of the light in your | |
| room. Look at the values coming from the sensors in the serial | |
| monitor, if you’re in an environment with stable lighting, the | |
| number should probably be fairly consistent. | |
| Turn off the light in the room you’re in and see what happens | |
| to the values of the sensors. With a flashlight, illuminate each | |
| of the sensors individually and notice how the values change | |
| in the serial monitor, and notice how the LED’s color changes. | |
| When the photoresistors are covered with a gel, they only re- | |
| act to light of a certain wavelength. This will give you the op- | |
| portunity to change each of the colors independently. | |
| 59 | |
| 31 | |
| redValue = redSensorValue/4; | |
| 32 | |
| greenValue = greenSensorValue/4; | |
| 33 | |
| blueValue = blueSensorValue/4; | |
| 34 | |
| Serial.print(“Mapped Sensor Values \t Red: “); | |
| 35 | |
| Serial.print(redValue); | |
| 36 | |
| Serial.print(“\t Green: “); | |
| 37 | |
| Serial.print(greenValue); | |
| 38 | |
| Serial.print(“\t Blue: “); | |
| 39 | |
| Serial.println(blueValue); | |
| 40 | |
| analogWrite(redLEDPin, redValue); | |
| 41 | |
| analogWrite(greenLEDPin, greenValue); | |
| 42 | |
| analogWrite(blueLEDPin, blueValue); | |
| 43 | |
| } | |
| You may notice that the photoresistor’s output doesn’t range all the way from 0 | |
| to 1023. That’s okay for this project, but for a more detailed explanation of how to | |
| calibrate for the range you’re reading, see Project 6. | |
| You’ll probably notice that the LED’s fading is not linear. When the LED is about at | |
| half brightness, it appears to stop getting much brighter. This is because our eyes | |
| don’t perceive brightness linearly. The brightness of the light depends not only on | |
| the level that you analogWrite() but also on the distance of the light from the | |
| diffuser, the distance of your eye from the light, and the brightness of the light rela- | |
| tive to other light in the room. | |
| How could you use this to let you know if it’s a nice day outside while you’re working | |
| inside? What other sorts of sensors can you use to control the LED’s color? | |
| 60 | |
| Project 04 | |
| Color Mixing Lamp | |
| The LED on its own is pretty neat, but it’s not much of a lamp. However, there are | |
| a number of different ways you can diffuse the light to make it resemble some- | |
| thing like a traditional incandescent. A ping pong ball with a hole cut out for the | |
| LED to slide into makes for a nice diffuser. Other ways include covering the light | |
| in translucent glue, or sanding the surface of the light. No matter what route you | |
| take, you’re going to lose at least a little brightness when it’s diffused, but it will | |
| probably look a lot nicer. | |
| No longer limited to just turning lights on and off, you | |
| now have control over how bright or dim something will | |
| be. analogWrite() is the function that allows you to PWM | |
| components attached to pins 3, 5, 6, 9, 10, or 11, varying the | |
| duty cycle. | |
| The ping pong ball cut in order to | |
| accommodate the LED | |
| Fig.4 | |
| 05 | |
| R | |
| E | |
| T | |
| E | |
| M | |
| O | |
| I | |
| T | |
| N | |
| E | |
| T | |
| O | |
| P | |
| R | |
| O | |
| T | |
| O | |
| M | |
| O | |
| V | |
| R | |
| E | |
| S | |
| M | |
| R | |
| A | |
| R | |
| O | |
| T | |
| O | |
| M | |
| R | |
| O | |
| T | |
| I | |
| C | |
| A | |
| P | |
| A | |
| C | |
| F | |
| U | |
| 0 | |
| 0 | |
| 1 | |
| MALE HEADER PIN (3 pins) | |
| INGREDIENTS | |
| 63 | |
| MOOD CUE | |
| USE A SERVO MOTOR TO MAKE A MECHANICAL GAUGE TO | |
| POINT OUT WHAT SORT OF MOOD YOU’RE IN THAT DAY | |
| Discover: mapping values, servo motors, using built-in libraries | |
| Time: 1 HOUR | |
| Level: | |
| Builds on projects: 1, 2, 3, 4 | |
| Servo motors are a special type of motor that don’t spin around in a circle, but | |
| move to a specific position and stay there until you tell them to move again. | |
| Servos usually only rotate 180 degrees (one half of a circle). Combining one of | |
| these motors with a little cardboard craft, you’ll be able to let people know if they | |
| should come and ask for your help on their next project or not. | |
| Similar to the way you used pulses to PWM an LED in the Color Mixing Lamp Project, | |
| servo motors expect a number of pulses that tell them what angle to move to. The | |
| pulses always come at the same time intervals, but the width varies between 1000 | |
| and 2000 microseconds. While it’s possible to write code to generate these pulses, | |
| the Arduino software comes with a library that allows you to easily control the motor. | |
| Because the servo only rotates 180 degrees, and your analog input goes from | |
| 0-1023, you’ll need to use a function called map() to change the scale of the | |
| values coming from the potentiometer. | |
| One of the great things about the Arduino community are the talented people | |
| who extend its functionality through additional software. It’s possible for anyone | |
| to write libraries to extend the Arduino’s functionality. There are libraries for a wide | |
| variety of sensors and actuators and other devices that users have contributed to | |
| the community. A software library expands the functionality of a programming | |
| environment. The Arduino software comes with a number of libraries that are | |
| useful for working with hardware or data. One of the included libraries is designed | |
| to use with servo motors. In your code, you’ll import the library, and all of its | |
| functionality will be available to you. | |
| + - | |
| + - | |
| + - | |
| + - | |
| 64 | |
| Project 05 | |
| Mood Cue | |
| BUILD THE | |
| CIRCUIT | |
| Fig. 1 | |
| Fig. 2 | |
| 65 | |
| ❶ | |
| ❷ | |
| ❸ | |
| ❹ | |
| Attach 5V and ground to one side of your breadboard from the | |
| Arduino. | |
| Place a potentiometer on the breadboard, and connect one side | |
| to 5V, and the other to ground. A potentiometer is a type of volt- | |
| age divider. As you turn the knob, you change the ratio of the | |
| voltage between the middle pin and power. You can read this | |
| change on an analog input. Connect the middle pin to analog pin | |
| 0. This will control the position of your servo motor. | |
| The servo has three wires coming out of it. One is power (red), | |
| one is ground (black), and the third (white) is the control line that | |
| will receive information from the Arduino. Plug three male head- | |
| ers into the female ends of the servo wires (see Fig. 3). Connect | |
| the headers to your breadboard so that each pin is in a different | |
| row. Connect 5V to the red wire, ground to the black wire, and | |
| the white wire to pin 9. | |
| When a servo motor starts to move, it draws more current than | |
| if it were already in motion. This will cause a dip in the voltage | |
| on your board. By placing a 100uf capacitor across power and | |
| ground right next to the male headers as shown in Fig. 1, you can | |
| smooth out any voltage changes that may occur. You can also | |
| place a capacitor across the power and ground going into your | |
| potentiometer. These are called decoupling capacitors because | |
| they reduce, or decouple, changes caused by the components | |
| from the rest of the circuit. Be very careful to make sure you are | |
| connecting the cathode to ground (that’s the side with a black | |
| stripe down the side) and the anode to power. If you put the | |
| capacitors in backwards, they can explode. | |
| Your servo motor comes with | |
| female connectors, so you’ll | |
| need to add header pins to | |
| connect it to the breadboard. | |
| Fig. 3 | |
| 66 | |
| Project 05 | |
| Mood Cue | |
| THE CODE | |
| Import the library | |
| To use the servo library, you’ll first need to import it. This makes | |
| the additions from the library available to your sketch. | |
| Creating the Servo object | |
| To refer to the servo, you’re going to need to create a named | |
| instance of the servo library in a variable. This is called an object. | |
| When you do this, you’re making a unique name that will have all | |
| the functions and capabilities that the servo library offers. From | |
| this point on in the program, every time you refer to myServo, | |
| you’ll be talking to the servo object. | |
| Variable declaration | |
| Set up a named constant for the pin the potentiometer is | |
| attached to, and variables to hold the analog input value and | |
| angle you want the servo to move to. | |
| Associating the Servo object | |
| with the Arduino pin, | |
| initializing the serial port | |
| In the setup(), you’re going to need to tell the Arduino what | |
| pin your servo is attached to. | |
| Include a serial connection so you can check the values from the | |
| potentiometer and see how they map to angles on the servo | |
| motor. | |
| Reading the potentiometer | |
| value | |
| In the loop(), read the analog input and print out the value to | |
| the serial monitor. | |
| Mapping potentiometer | |
| value to the servo values | |
| Rotating the servo | |
| To create a usable value for the servo motor from your analog | |
| input, it’s easiest to use the map() function. This handy function | |
| scales numbers for you. In this case it will change values between | |
| 0-1023 to values between 0-179. It takes five arguments : the | |
| number to be scaled (here it’s potVal), the minimum value of the | |
| input (0), the maximum value of the input (1023), the minimum | |
| value of the output (0), and the maximum value of the output | |
| (179). Store this new value in the angle variable. | |
| Then, print out the mapped value to the serial monitor. | |
| Finally, it’s time to move the servo. The command servo. | |
| write() moves the motor to the angle you specify. | |
| At the end of the loop() put a delay so the servo has time to | |
| move to its new position. | |
| 67 | |
| Note that #include instractions have not | |
| semicolon at the end of the line. | |
| 1 | |
| #include <Servo.h> | |
| 2 | |
| Servo myServo; | |
| 3 | |
| 4 | |
| 5 | |
| 6 | |
| 7 | |
| 8 | |
| 9 | |
| int const potPin = A0; | |
| int potVal; | |
| int angle; | |
| void setup() { | |
| myServo.attach(9); | |
| Serial.begin(9600); | |
| } | |
| 10 | |
| void loop() { | |
| 11 | |
| potVal = analogRead(potPin); | |
| 12 | |
| Serial.print(“potVal: “); | |
| 13 | |
| Serial.print(potVal); | |
| 14 | |
| angle = map(potVal, 0, 1023, 0, 179); | |
| 15 | |
| Serial.print(“, angle: “); | |
| 16 | |
| Serial.println(angle); | |
| 17 | |
| myServo.write(angle); | |
| 18 | |
| delay(15); | |
| 19 | |
| } | |
| 68 | |
| Project 05 | |
| Mood Cue | |
| USE IT | |
| Once your Arduino has been programmed and powered up, | |
| open the serial monitor. You should see a stream of values | |
| similar to this: | |
| potVal : 1023, angle : 179 | |
| potVal : 1023, angle : 179 | |
| When you turn the potentiometer, you should see the num- | |
| bers change. More importantly, you should see your servo | |
| motor move to a new position. Notice the relationship be- | |
| tween the value of potVal and angle in the serial monitor and | |
| the position of the servo. You should see consistent results as | |
| you turn the pot. | |
| One nice thing about using potentiometers as analog inputs | |
| is that they will give you a full range of values between 0 and | |
| 1023. This makes them helpful in testing projects that use | |
| analog input. | |
| Servo motors are regular motors with a number of gears and some circuits inside. | |
| The mechanics inside provide feedback to the circuit, so it is always aware of its posi- | |
| tion. While it may seem like this is a limited range of motion, it’s possible to get it to | |
| make a wide variety of different kinds of movements with some additional mechanics. | |
| There are a number of resources that describe mechanisms in detail like robives.com/ | |
| mechs and the book Making Things Move by Dustyn Roberts. | |
| The potentiometer is not the only sensor you can use for controlling the servo. | |
| Using the same physical setup (an arrow pointing to a number of different indi- | |
| cators) and a different sensor, what sort of indicator can you make? How would | |
| this work with temperature (like in the Love-o-Meter)? Could you tell the time | |
| of day with a photoresistor? How does mapping values come into play with | |
| those types of sensors? | |
| Servo motors can easily be controlled by the Arduino | |
| using a library, which is a collection of code that extends | |
| a programming environment. Sometimes it is necessary | |
| to repurpose values by mapping them from one scale to | |
| another. | |
| 69 | |
| Now that you’re up and running with motion, it’s time to let people know if you’re | |
| available to help them on their projects, or if you want to be left alone to plan | |
| your next creation. | |
| With scissors, cut out a piece of cardboard in the shape of an arrow. Position your | |
| servo to 90 degrees (check the angle value in the serial monitor if you’re unsure). | |
| Tape the arrow so it’s oriented in the same direction as the motor’s body. Now you | |
| should be able to rotate the arrow 180 degrees when turning the potentiometer. | |
| Take a piece of paper that is larger than the servo with the arrow attached and | |
| draw a half circle on it. On one end of the circle, write “Stay Out”. On the other end, | |
| write “Come in”. Put “Knock please!” in the middle of the arc. Place the servo with | |
| the arrow on top of the paper. Congratulations, you’ve got a way to tell people just | |
| how busy you are with your projects! | |
| C O M E I N | |
| C O M E I N | |
| S | |
| S | |
| T | |
| T | |
| A | |
| A | |
| Y | |
| Y | |
| O | |
| O | |
| U | |
| U | |
| T | |
| T | |
| E | |
| E | |
| S | |
| S | |
| A | |
| A | |
| E | |
| E | |
| L | |
| L | |
| P | |
| P | |
| K | |
| K | |
| C | |
| C | |
| O | |
| O | |
| N | |
| N | |
| K | |
| K | |
| ❶ | |
| ❷ | |
| Attach a paper arrow to the servo arm. | |
| Design a paper base and place it under the servo. | |
| 06 | |
| R | |
| O | |
| T | |
| S | |
| I | |
| S | |
| E | |
| R | |
| O | |
| T | |
| O | |
| H | |
| P | |
| O | |
| Z | |
| E | |
| I | |
| P | |
| R | |
| O | |
| T | |
| S | |
| I | |
| S | |
| E | |
| R | |
| M | |
| H | |
| O | |
| L | |
| I | |
| K | |
| 0 | |
| 1 | |
| INGREDIENTS | |
| 71 | |
| LIGHT | |
| THEREMIN | |
| TIME TO MAKE SOME NOISE! USING A PHOTORESISTOR | |
| AND A PIEZO ELEMENT, YOU’RE GOING TO MAKE A | |
| LIGHT-BASED THEREMIN | |
| Discover: making sound with the tone() function, calibrating | |
| analog sensors | |
| Time: 45 MINUTES | |
| Level: | |
| Builds on projects: 1, 2, 3, 4 | |
| A theremin is an instrument that makes sounds based on the movements of | |
| a musician’s hands around the instrument. You’ve probably heard one in scary | |
| movies. The theremin detects where a performer’s hands are in relation to two | |
| antennas by reading the capacitive change on the antennas. These antennas are | |
| connected to analog circuitry that create the sound. One antenna controls the | |
| frequency of the sound and the other controls volume. While the Arduino can’t | |
| exactly replicate the mysterious sounds from this instrument, it is possible to | |
| emulate them using the tone() function. Fig. 1 shows the difference between | |
| the pulses emitted by analogWrite() and tone(). This enables a transducer | |
| like a speaker or piezo to move back and forth at different speeds. | |
| Notice how the signal is low most of the time, | |
| but the frequency is the same as PWM 200. | |
| PWM 50: analogWrite(50) | |
| Notice how the voltage is high most of the | |
| time, but the frequency is the same as PWM 50. | |
| PWM 200: analogWrite(200) | |
| PERIOD | |
| PERIOD | |
| The duty cycle is 50% (on half the time, off half | |
| the time), but the frequency changes. | |
| TONE 440: tone(9,440) | |
| PERIOD | |
| Same duty cycle as Tone 440; but twice the | |
| TONE 880: tone(9,880) | |
| PERIOD | |
| frequency. | |
| Fig. 1 | |
| 10 MILLISECONDS | |
| 5 | |
| 0 | |
| 5 | |
| 0 | |
| 5 | |
| 0 | |
| 5 | |
| 0 | |
| 72 | |
| Project 06 | |
| Light Theremin | |
| Instead of sensing capacitance with the Arduino, you’ll be using a photoresistor | |
| to detect the amount of light. By moving your hands over the sensor, you’ll | |
| change the amount of light that falls on the photoresistor’s face, as you did | |
| in Project 4. The change in the voltage on the analog pin will determine what | |
| frequency note to play. | |
| You’ll connect the photoresistors to the Arduino using a voltage divider circuit like | |
| you did in Project 4. You probably noticed in the earlier project that when you read | |
| this circuit using analogRead(), your readings didn’t range all the way from 0 | |
| to 1023. The fixed resistor connecting to ground limits the low end of the range, | |
| and the brightness of your light limits the high end. Instead of settling for a limited | |
| range, you’ll calibrate the sensor readings getting the high and low values, mapping | |
| them to sound frequencies using the map() function to get as much range out of | |
| your theremin as possible. This will have the added benefit of adjusting the sensor | |
| readings whenever you move your circuit to a new environment, like a room with | |
| different light conditions. | |
| A piezo is a small element that vibrates when it receives electricity. When it moves, | |
| it displaces air around it, creating sound waves. | |
| BUILD THE | |
| CIRCUIT | |
| + - | |
| + - | |
| Fig. 2 | |
| + - | |
| + - | |
| 73 | |
| Fig. 3 | |
| Traditional theremins can control the frequency and the volume of sound. In this | |
| example, You’ll be able to control the frequency only. While you can’t control the | |
| volume through the Arduino, it is possible to change the voltage level that gets | |
| to the speaker manually. What happens if you put a potentiometer in series with | |
| pin 8 and the piezo? What about another photoresistor? | |
| ❶ | |
| ❷ | |
| ❸ | |
| On your breadboard, connect the outer bus lines to power and | |
| ground. | |
| Take your piezo, and connect one end to ground, and the other | |
| to digital pin 8 on the Arduino. | |
| Place your photoresistor on the breadboard, connecting one | |
| end to 5V. Connect the other end to the Arduino’s analogIn pin | |
| 0, and to ground through a 10-kilohm resistor. This circuit is the | |
| same as the voltage divider circuit in Project 4. | |
| 74 | |
| Project 06 | |
| Light Theremin | |
| THE CODE | |
| Create variables for | |
| calibrating the sensor | |
| Create a variable to hold the analogRead() value from the | |
| photoresistor. Next, create variables for the high and low values. | |
| You’re going to set the initial value in the sensorLow variable to | |
| 1023, and set the value of the sensorHigh variable to 0. When | |
| you first run the program, you’ll compare these numbers to the | |
| sensor’s readings to find the real maximum and minimum values. | |
| Name a constant for your | |
| calibration indicator | |
| Create a constant named ledPin. You’ll use this as an indicator | |
| that your sensor has finished calibrating. For this project, use the | |
| on-board LED connected to pin 13. | |
| Set digital pin direction and | |
| turn it high | |
| In the setup(), change the pinMode() of ledPin to OUTPUT, | |
| and turn the light on. | |
| Use a while() loop for | |
| calibration | |
| The next steps will calibrate the sensor’s maximum and minimum | |
| values. You’ll use a while() statement to run a loop for 5 | |
| seconds. while() loops run until a certain condition is met. In | |
| this case you’re going to use the millis() function to check | |
| the current time. millis() reports how long the Arduino has | |
| been running since it was last powered on or reset. | |
| Compare sensor values for | |
| calibration | |
| In the loop, you’ll read the value of the sensor; if the value is less | |
| than sensorLow (initially 1023), you’ll update that variable. If | |
| it is greater than sensorHigh (initially 0), that gets updated. | |
| Indicate calibration has | |
| When 5 seconds have passed, the while() loop will end. Turn off | |
| finished | |
| the LED attached to pin 13. You’ll use the sensor high and low | |
| values just recorded to scale the frequency in the main part of | |
| your program. | |
| 75 | |
| 1 | |
| 2 | |
| 3 | |
| int sensorValue; | |
| int sensorLow = 1023; | |
| int sensorHigh = 0; | |
| 4 | |
| const int ledPin = 13; | |
| 5 | |
| void setup() { | |
| 6 | |
| 7 | |
| pinMode(ledPin, OUTPUT); | |
| digitalWrite(ledPin, HIGH); | |
| 8 | |
| while (millis() < 5000) { | |
| while() | |
| arduino.cc/while | |
| 9 | |
| sensorValue = analogRead(A0); | |
| 10 | |
| if (sensorValue > sensorHigh) { | |
| 11 | |
| sensorHigh = sensorValue; | |
| 12 | |
| } | |
| 13 | |
| if (sensorValue < sensorLow) { | |
| 14 | |
| sensorLow = sensorValue; | |
| 15 | |
| } | |
| 16 | |
| } | |
| 17 | |
| digitalWrite(ledPin, LOW); | |
| 18 | |
| } | |
| 76 | |
| Project 06 | |
| Light Theremin | |
| Read and store the sensor | |
| In the loop(), read the value on A0 and store it in sensorValue. | |
| value | |
| Map the sensor value to a | |
| frequency | |
| Play the frequency | |
| USE IT | |
| Create a variable named pitch. The value of pitch is going | |
| to be mapped from sensorValue. Use sensorLow and | |
| sensorHigh as the bounds for the incoming values. For starting | |
| values for output, try 50 to 4000. These numbers set the range | |
| of frequencies the Arduino will generate. | |
| Next, call the tone() function to play a sound. It takes three | |
| arguments : what pin to play the sound on (in this case pin 8), | |
| what frequency to play (determined by the pitch variable), and | |
| how long to play the note (try 20 milliseconds to start). | |
| Then, call a delay() for 10 milliseconds to give the sound some | |
| time to play. | |
| When you first power the Arduino on, there is a 5 second win- | |
| dow for you to calibrate the sensor. To do this, move your | |
| hand up and down over the photoresistor, changing the | |
| amount of light that reaches it. The closer you replicate the | |
| motions you expect to use while playing the instrument, the | |
| better the calibration will be. | |
| After 5 seconds, the calibration will be complete, and the LED | |
| on the Arduino will turn off. When this happens, you should | |
| hear some noise coming from the piezo! As the amount of | |
| light that falls on the sensor changes, so should the frequency | |
| that the piezo plays. | |
| 77 | |
| 19 | |
| void loop() { | |
| 20 | |
| sensorValue = analogRead(A0); | |
| 21 | |
| int pitch = | |
| map(sensorValue,sensorLow,sensorHigh, 50, 4000); | |
| 22 | |
| tone(8,pitch,20); | |
| 23 | |
| delay(10); | |
| 24 | |
| } | |
| The range in the map() function that determines the pitch is pretty wide, try | |
| changing the frequencies to find ones that are the right fit for your musical style. | |
| The tone() function operates very much like the PWM in analogWrite() but with | |
| one significant difference. In analogWrite() the frequency is fixed; you change the | |
| ratio of the pulses in that period of time to vary the duty cycle. With tone() you’re | |
| still sending pulses, but changing the frequency of them. tone() always pulses at a | |
| 50% duty cycle (half the time the pin is high, the other half the time it is low). | |
| The tone() function gives you the ability to generate different | |
| frequencies when it pulses a speaker or piezo. When using | |
| sensors in a voltage divider circuit, you probably won’t get a | |
| full range of values between 0-1023. By calibrating sensors, | |
| it’s possible to map your inputs to a useable range. | |
| 07 | |
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| INGREDIENTS | |
| 79 | |
| KEYBOARD | |
| INSTRUMENT | |
| WITH FEW RESISTORS AND BUTTONS YOU ARE GOING TO | |
| BUILD A SMALL MUSICAL KEYBOARD | |
| Discover: resistor ladders, arrays | |
| Time: 45 MINUTES | |
| Level: | |
| Builds on projects: 1, 2, 3, 4, 6 | |
| While it’s possible to simply hook up a number of momentary switches to digital | |
| inputs to key of different tones, in this project, you’ll be constructing something | |
| called a resistor ladder. | |
| This is a way to read a number of switches using the analog input. It’s a helpful | |
| technique if you find yourself short on digital inputs. You’ll hook up a number of | |
| switches that are connected in parallel to analog in 0. Most of these will connect | |
| to power through a resistor. When you press each button, a different voltage level | |
| will pass to the input pin. If you press two buttons at the same time, you’ll get a | |
| unique input based on the relationship between the two resistors in parallel. | |
| A resistor ladder and five | |
| switches as analog input. | |
| Fig. 1 | |
| 80 | |
| Project 07 | |
| Keyboard Instrument | |
| BUILD THE | |
| CIRCUIT | |
| + - | |
| + - | |
| + - | |
| + - | |
| The arrangement of resistors and switches | |
| feeding into an analog input is called a resistor | |
| ladder. | |
| Fig. 2 | |
| Fig. 3 | |
| 81 | |
| ❶ | |
| ❷ | |
| Wire up your breadboard with power and ground as in the | |
| previous projects. Connect one end of the piezo to ground. | |
| Connect the other end to pin 8 on your Arduino. | |
| Place your switches on the breadboard as shown in the circuit. | |
| The arrangement of resistors and switches feeding into an | |
| analog input is called a resistor ladder. Connect the first one | |
| directly to power. Connect the second, third and fourth switches | |
| to power through a 220-ohm, 10-kilohm and 1-megohm resistor, | |
| respectively. Connect all the switches’ outputs together in one | |
| junction. Connect this junction to ground with a 10-kilohm | |
| resistor, and also connect it to Analog In 0. Each of these acts as | |
| a voltage divider. | |
| Think about an enclosure for the keyboard. While old analog synthesizers had | |
| wires poking out all over the place, your keyboard is sleek and digital. Prepare a | |
| small piece of cardboard that can be cut out to accommodate your buttons. Label | |
| the keys, so you know what notes are triggered by each key. | |
| ❶ | |
| ❷ | |
| Draw and cut a piece of paper with holes for the four | |
| Position the paper over the buttons and piezo. | |
| buttons and piezo. Decorate it to look like a piano keyboard. | |
| Enjoy your creation! | |
| 82 | |
| Project 07 | |
| Keyboard Instrument | |
| THE CODE | |
| The array | |
| In this program, you’ll need to keep a list of frequencies you want | |
| to play when you press each of your buttons. You can start out | |
| with the frequencies for middle C, D, E and F (262Hz, 294Hz, | |
| 330Hz, and 349Hz). To do this, you’ll need a new kind of variable | |
| called an array. | |
| An array is a way to store different values that are related to | |
| each other, like the frequencies in a musical scale, using only | |
| one name. They are a convenient tool for you to quickly and | |
| efficiently access information. To declare an array, start as you | |
| would with a variable, but follow the name with a pair of square | |
| brackets: []. After the equals sign, you’ll place your elements in | |
| curly brackets. | |
| To read or change the elements of the array, you reference the | |
| individual element using the array name and then the index of | |
| the item you want to address. The index refers to the order in | |
| which the items appear when the array is created. The first item | |
| in the array is item 0, the second is item 1, and so forth. | |
| Create an array of | |
| frequencies | |
| Set up an array of four notes using the frequencies listed above. | |
| Make this array a global variable by declaring it before the | |
| setup(). | |
| Begin serial communication | |
| In your setup(), start serial communication with the computer. | |
| Read the analog value and | |
| send it to the serial monitor | |
| In the loop(), declare a local variable to hold the value | |
| read on pin A0. Because each switch has a different resistor | |
| value connecting it to power, each will have a different value | |
| associated with it. To see the values, add the line Serial. | |
| println(keyVal) to send to the computer. | |
| Use an if()...else statement to | |
| determine what note to play | |
| Using an if()...else statement, you can assign each value to a | |
| different tone. The values included in the example program are | |
| ballpark figures for these resistor sizes. As all resistors have some | |
| tolerance for error, these may not work exactly for you. Use the | |
| information from the serial monitor to adjust as necessary. | |
| 83 | |
| int buttons[6]; | |
| // set up an array with 6 integers | |
| int buttons[0] = 2; | |
| // give the first element of the array the value 2 | |
| 1 | |
| int notes[] = {262,294,330,349}; | |
| 2 | |
| 3 | |
| 4 | |
| 5 | |
| 6 | |
| 7 | |
| 8 | |
| 9 | |
| void setup() { | |
| Serial.begin(9600); | |
| } | |
| void loop() { | |
| int keyVal = analogRead(A0); | |
| Serial.println(keyVal); | |
| if(keyVal == 1023){ | |
| tone(8, notes[0]); | |
| 10 | |
| } | |
| 84 | |
| Project 07 | |
| Keyboard Instrument | |
| Play the notes that correspond | |
| to the analog value | |
| After each if() statement, call the tone() function. The | |
| program references the array to determine what frequency | |
| to play. If the value of A0 matches one of your if statements, | |
| you can tell the Arduino to play a tone. It’s possible your circuit | |
| is a little “noisy” and the values may fluctuate a little bit while | |
| pressing a switch. To accommodate for this variation, it’s a good | |
| idea to have a small range of values to check against. If you use | |
| the comparison “&&”, you can check multiple statements to see | |
| if they are true. | |
| If you press the first button, notes[0] will play. If you press the | |
| second, notes[1] will play, and if you press the third, notes[2] will | |
| play. This is when arrays become really handy. | |
| Stop playing the tone when | |
| Only one frequency can play on a pin at any given time, so if | |
| nothing is pressed | |
| you’re pressing multiple keys, you’ll only hear one sound. | |
| USE IT | |
| To stop playing notes when there is no button being pressed, | |
| call the noTone() function, providing the pin number to stop | |
| playing sound on. | |
| If your resistors are close in value to the values in the example | |
| program, you should hear some sounds from the piezo when | |
| you press the buttons. If not, check the serial monitor to make | |
| sure each of the buttons is in a range that corresponds to the | |
| notes in the if()...else statement. If you’re hearing a sound | |
| that seems to stutter, try increasing the range a little bit. | |
| Press multiple buttons at the same time, and see what sort of | |
| values you get in the serial monitor. Use these new values to | |
| trigger even more sounds. Experiment with different frequencies | |
| to expand your musical output. You can find frequencies of | |
| musical notes on this page: arduino.cc/frequencies | |
| If you replace the switches and resistor ladder with analog sensors, can you use the | |
| additional information they give you to create a more dynamic instrument? You | |
| could use the value to change the duration of a note or, like in the Theremin Project, | |
| create a sliding scale of sounds. | |
| 85 | |
| 11 | |
| else if(keyVal >= 990 && keyVal <= 1010){ | |
| 12 | |
| tone(8, notes[1]); | |
| 13 | |
| } | |
| 14 | |
| else if(keyVal >= 505 && keyVal <= 515){ | |
| 15 | |
| tone(8, notes[2]); | |
| 16 | |
| } | |
| 17 | |
| else if(keyVal >= 5 && keyVal <= 10){ | |
| 18 | |
| tone(8, notes[3]); | |
| 19 | |
| } | |
| 20 | |
| else{ | |
| 21 | |
| noTone(8); | |
| 22 | |
| } | |
| 23 | |
| } | |
| The tone() function is fun for generating sounds, but it does have a few limi- | |
| tations. It can only create square waves, not smooth sine waves or triangles. | |
| Square waves don’t look much like waves at all. As you saw in Fig. 1 in Project 6, | |
| it’s a series of on and off pulses. | |
| As you start your band, keep some things in mind : only one tone can play at a time | |
| and tone() will interfere with analogWrite() on pins 3 and 11. | |
| Arrays are useful for grouping similar types of information | |
| together; they are accessed by index numbers which refer | |
| to individual elements. Resistor ladders are an easy way to | |
| get more digital inputs into a system by plugging into an | |
| analog input. | |
| 08 | |
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| INGREDIENTS | |
| 87 | |
| DIGITAL | |
| HOURGLASS | |
| IN THIS PROJECT, YOU’LL BUILD A DIGITAL HOURGLASS | |
| THAT TURNS ON AN LED EVERY TEN MINUTES. KNOW HOW | |
| LONG YOU’RE WORKING ON YOUR PROJECTS BY USING THE | |
| ARDUINO’S BUILT-IN TIMER | |
| Discover: long data type, creating a timer | |
| Time: 30 MINUTES | |
| Level: | |
| Builds on projects: 1, 2, 3, 4 | |
| Up to now, when you’ve wanted something to happen at a specific time interval | |
| with the Arduino, you’ve used delay(). This is handy, but a little confining. When the | |
| Arduino calls delay(), it freezes its current state for the duration of the delay. That | |
| means there can be no other input or output while it’s waiting. Delays are also | |
| not very helpful for keeping track of time. If you wanted to do something every 10 | |
| seconds, having a 10 second delay would be fairly cumbersome. | |
| The millis() function helps to solve these problems. It keeps track of the time | |
| your Arduino has been running in milliseconds. You used it previously in Project 6 | |
| when you created a timer for calibration. | |
| So far you’ve been declaring variables as int. An int (integer) is a 16-bit number, | |
| it holds values between -32,768 and 32,767. Those may be some large numbers, | |
| but if the Arduino is counting 1000 times a second with millis(), you’d run out | |
| of space in less than a minute. The long datatype holds a 32-bit number (between | |
| -2,147,483,648 and 2,147,483,647). Since you can’t run time backwards to get | |
| negative numbers, the variable to store millis() time is called an unsigned | |
| long. When a datatype is called unsigned, it is only positive. This allows you to | |
| count even higher. An unsigned long can count up to 4,294,967,295. That’s | |
| enough space for milis() to store time for almost 50 days. By comparing the | |
| current millis() to a specific value, you can see if a certain amount of time has | |
| passed. | |
| When you turn your hourglass over, a tilt switch will change its state, and that will | |
| set off another cycle of LEDs turning on. | |
| The tilt switch works just like a regular switch in that it is an on/off sensor. You’ll | |
| use it here as a digital input. What makes tilt switches unique is that they detect | |
| orientation. Typically they have a small cavity inside the housing that has a metal | |
| 88 | |
| Project 08 | |
| Digital Hourglass | |
| ball. When tilted in the proper way, the ball rolls to one side of the cavity and | |
| connects the two leads that are in your breadboard, closing the switch. | |
| With six LEDs, your hourglass will run for an hour, just as its name implies. | |
| BUILD THE | |
| CIRCUIT | |
| + - | |
| + - | |
| + - | |
| + - | |
| Fig. 1 | |
| + - | |
| + - | |
| + - | |
| + - | |
| Fig. 2 | |
| 89 | |
| ❶ | |
| ❷ | |
| ❸ | |
| Connect power and ground to your breadboard. | |
| Connect the anode (longer leg) of six LEDs to digital pins 2-7. | |
| Connect the LEDs to ground through 220-ohm resistors. | |
| Connect one lead of the tilt switch to 5V. Connect the other to | |
| a 10-kilohm resistor to ground. Connect the junction where they | |
| meet to digital pin 8. | |
| You don’t need to have your Arduino tethered to the computer for this to work. | |
| Try building a stand with some cardboard or styrofoam and power the Arduino | |
| with a battery to make a portable version. You can create a cover with some nu- | |
| meric indicators alongside the lights. | |
| Tilt switches are great, inexpensive tools for determining the orientation of some- | |
| thing. Accelerometers are another type of tilt sensor, but they give out much more | |
| information. They are also significantly more expensive. If you’re just looking to see if | |
| something is up or down, a tilt sensor works great. | |
| 90 | |
| Project 08 | |
| Digital Hourglass | |
| THE CODE | |
| Declare a named constant | |
| You’re going to need a number of global variables in your | |
| program to get this all working. To start, create a constant named | |
| switchPin. This will be the name of the pin your tilt switch is on. | |
| Create a variable to hold the | |
| time | |
| Create a variable of type unsigned long, This will hold the time | |
| an LED was last changed. | |
| Name variables for the inputs | |
| Create a variable for the switch state, and another to hold the | |
| and outputs | |
| previous switch state. You’ll use these two to compare the | |
| switch’s position from one loop to the next. | |
| Declare a variable describing | |
| the interval between events | |
| Create a variable named led. This will be used to count which LED | |
| is the next one to be turned on. Start out with pin 2. | |
| The last variable you’re creating is going to be the interval | |
| between each LED turning on. This will be be a long datatype. | |
| In 10 minutes (the time between each LED turning on) 600,000 | |
| milliseconds pass. If you want the delay between lights to be | |
| longer or shorter, this is the number you change. | |
| Set the direction of your | |
| digital pins | |
| In your setup(), you need to declare the LED pins 2-7 as | |
| outputs. A for() loop declares all six as OUTPUT with just 3 lines | |
| of code. You also need to declare switchPin as an INPUT. | |
| Check the time since the | |
| program started running | |
| When the loop() starts, you’re going to get the amount of time | |
| the Arduino has been running with millis() and store it in a | |
| local variable named currentTime. | |
| Evaluate the amount of | |
| time that has passed since | |
| the previous loop() | |
| Using an if() statement, you’ll check to see if enough time has | |
| passed to turn on an LED. Subtract the currentTime from the | |
| previousTime and check to see if it is greater than the interval | |
| variable. If 600,000 milliseconds have passed (10 minutes), you’ll | |
| set the variable previousTime to the value of currentTime. | |
| 91 | |
| 1 | |
| const int switchPin = 8; | |
| 2 | |
| unsigned long previousTime = 0; | |
| 3 | |
| 4 | |
| int switchState = 0; | |
| int prevSwitchState = 0; | |
| 5 | |
| int led = 2; | |
| 6 | |
| long interval = 600000; | |
| 7 | |
| 8 | |
| 9 | |
| void setup() { | |
| for(int x = 2;x<8;x++){ | |
| pinMode(x, OUTPUT); | |
| 10 | |
| } | |
| 11 | |
| pinMode(switchPin, INPUT); | |
| 12 | |
| } | |
| 13 | |
| void loop(){ | |
| 14 | |
| unsigned long currentTime = millis(); | |
| 15 | |
| if(currentTime - previousTime > interval) { | |
| 16 | |
| previousTime = currentTime; | |
| 92 | |
| Project 08 | |
| Digital Hourglass | |
| Turn on an LED, prepare for | |
| the next one | |
| previousTime indicates the last time an LED was turned on. | |
| Once you’ve set previousTime, turn on the LED, and increment | |
| the led variable. The next time you pass the time interval, the | |
| next LED will light up. | |
| Check to see if all lights | |
| Add one more if statement in the program to check if the LED on | |
| are on | |
| pin 7 is turned on. Don’t do anything with this yet. You’ll decide | |
| what happens at the end of the hour later. | |
| Read the value of the switch | |
| Now that you’ve checked the time, you’ll want to see if the | |
| Reset the variables to their | |
| defaults if necessary | |
| switch has changed its state. Read the switch value into the | |
| switchState variable. | |
| With an if() statement, check to see if the switch is in a different | |
| position than it was previously. The != evaluation checks to see | |
| if switchState does not equal prevSwitchState. If they | |
| are different, turn the LEDs off, return the led variable to the first | |
| pin, and reset the timer for the LEDs by setting previousTime | |
| to currentTime. | |
| Set the current state to the | |
| previous state | |
| At the end of the loop(), save the switch state | |
| in | |
| prevSwitchState , so you can compare it to the value you | |
| get for switchState in the next loop(). | |
| USE IT | |
| Once you’ve programmed the board, check the time on a | |
| clock. After 10 minutes have passed, the first LED should have | |
| turned on. Every 10 minutes after that, a new light will turn | |
| on. At the end of an hour, all six light should be on. When | |
| you flip the circuit over, and cause the tilt switch to change | |
| its state, the lights will turn off and the timer will start again. | |
| 93 | |
| 17 | |
| digitalWrite(led, HIGH); | |
| 18 | |
| led++; | |
| 19 | |
| if(led == 7){ | |
| 20 | |
| } | |
| 21 | |
| } | |
| 22 | |
| switchState = digitalRead(switchPin); | |
| 23 | |
| if(switchState != prevSwitchState){ | |
| 24 | |
| for(int x = 2;x<8;x++){ | |
| 25 | |
| digitalWrite(x, LOW); | |
| 26 | |
| } | |
| 27 | |
| led = 2; | |
| 28 | |
| previousTime = currentTime; | |
| 29 | |
| } | |
| 30 | |
| prevSwitchState = switchState; | |
| 31 | |
| } | |
| When the clock reaches one hour and all six lights are on, they just stay on. Can | |
| you think of a way to get your attention when the hour is up? Sound or flashing | |
| the lights are both good indicators. The led variable can be checked to see if all | |
| the lights are on, that’s a good place to check for grabbing someone’s attention. | |
| Unlike an hourglass filled with sand, the lights go either up or down depending | |
| on the orientation of the switch. Can you figure out how you can use the switch- | |
| State variable to indicate what direction the lights should go? | |
| To measure the amount of time between events, use the | |
| millis() function. Because the numbers it generates are | |
| larger than what you can store in an int, you should use the | |
| datatype unsigned long for storing its values. | |
| 09 | |
| H | |
| C | |
| T | |
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| S | |
| 9v | |
| battery | |
| P | |
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| T | |
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| A | |
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| O | |
| M | |
| INGREDIENTS | |
| 95 | |
| MOTORIZED | |
| PINWHEEL | |
| GET THE ARDUINO TO SPIN A COLORFUL PINWHEEL | |
| USING A MOTOR | |
| Discover: transistors, high current/voltage loads | |
| Time: 45 MINUTES | |
| Level: | |
| Builds on projects: 1, 2, 3, 4 | |
| Controlling motors with an Arduino is more complicated than just controlling LEDs | |
| for a couple of reasons. First, motors require more current than the Arduino’s out- | |
| put pins can supply, and second, motors can generate their own current through | |
| a process called induction, which can damage your circuit if you don’t plan for it. | |
| However, motors make it possible to move physical things, making your projects | |
| much more exciting. They’re worth the complications! | |
| Moving things takes a lot of energy. Motors typically require more current than | |
| the Arduino can provide. Some motors require a higher voltage as well. To start | |
| moving, and when it has a heavy load attached, a motor will draw as much cur- | |
| rent as it can. The Arduino can only provide 40 milliamps (mA) from its digital pins, | |
| much less than what most motors require to work. | |
| Transistors are components that allow you to control high current and high voltage | |
| power sources from the low current output of the Arduino. There are many differ- | |
| ent kinds, but they work on the same principle. You can think of transistors as digital | |
| switches. When you provide voltage to one of the transistor’s pins, called the gate, it | |
| closes the circuit between the other two pins, called the source and drain. This way, | |
| you can turn a higher current/voltage motor on and off with your Arduino. | |
| Motors are a type of inductive device. Induction is a process by which a changing | |
| electrical current in a wire can generate a changing magnetic field around the wire. | |
| When a motor is given electricity, a tightly wound coil inside the housing of copper | |
| creates a magnetic field. This field causes the shaft (the part that sticks out of the | |
| housing) to spin around. | |
| 9v | |
| battery | |
| 96 | |
| Project 09 | |
| Motorized Pinwheel | |
| The reverse is also true: a motor can generate electricity when the shaft is spun | |
| around. Try attaching an LED to the two leads of your motor, then spin the shaft | |
| with your hand. If nothing happens, spin the shaft the other way. The LED should | |
| light up. You’ve just made a tiny generator out of your motor. | |
| When you stop supplying energy to a motor, it will continue to spin, because it | |
| has inertia. When it’s spinning, it will generate a voltage in the opposite direction | |
| than the current you gave it. You saw this effect when you made your motor light | |
| up an LED. This reverse voltage, sometimes called back-voltage, can damage your | |
| transistor. For this reason, you should put a diode in parallel with the motor, so | |
| that the back voltage passes through the diode. The diode will only allow electric- | |
| ity to flow in one direction, protecting the rest of the circuit. | |
| BUILD THE | |
| CIRCUIT | |
| Fig. 1 | |
| Fig. 2 | |
| 97 | |
| ❶ | |
| ❷ | |
| ❸ | |
| ❹ | |
| ❺ | |
| Connect power and ground to your breadboard through the | |
| Arduino. | |
| Add a momentary switch to the board, connecting one side to | |
| power, and the other side to digital pin 2 on the Arduino. Add | |
| a 10-kilohm pull-down resistor to ground on the output pin of | |
| the switch. | |
| When using circuits with different voltages, you have to con- | |
| nect their grounds together to provide a common ground. Plug | |
| the 9V battery snap into your breadboard. Connect ground from | |
| the battery to ground of your Arduino on the breadboard with a | |
| jumper, as shown in Fig. 1. Then attach the motor’s free lead to | |
| the 9V power. | |
| Place the transistor on the board. Look at the component so that | |
| the metal tab is facing away from you. Connect digital pin 9 to | |
| the left pin on the transistor. This pin is called the gate. A change | |
| in voltage on the gate makes a connection between the other | |
| two pins. Connect one end of the motor to the middle pin of | |
| the transistor. This pin is called the drain. When the Arduino ac- | |
| tivates the transistor by supplying voltage to the gate, this pin | |
| will be connected to the third pin, called the source. Connect the | |
| source to ground. | |
| Next, connect the motor’s voltage supply to the motor and | |
| breadboard. The last component to be added is the diode. The | |
| diode is a polarized component, it can go only one way in the | |
| circuit. Notice that the diode has a stripe on one end. That end is | |
| the negative end, or cathode, of the diode. The other end is the | |
| positive end, or anode. Connect the anode of the diode to the | |
| ground of the motor and the cathode of the diode to the power | |
| of the motor. See Fig. 1. This may seem backwards, and in fact, | |
| it is. The diode will help prevent any back-voltage generated by | |
| the motor from going back into your circuit. Remember, back | |
| voltage will flow in the opposite direction of the voltage that | |
| you supply. | |
| LEDs are diodes too, in case you were wondering why their leads were also called | |
| anodes and cathodes. There are many kinds of diodes, but they all share one trait. | |
| They allow current to flow from anode to cathode, but not the reverse. | |
| 98 | |
| Project 09 | |
| Motorized Pinwheel | |
| THE CODE | |
| Name your constants and | |
| The code is remarkably similar to the code you first used for | |
| variables | |
| turning on an LED. First of all, set up some constants for the | |
| switch and motor pins and a variable named switchState to | |
| hold the value of the switch. | |
| Declare the pins’ direction | |
| In your setup(), declare the pinMode() of the motor (OUTPUT) | |
| and switch (INPUT) pins. | |
| Read the input, pull the | |
| output high if pressed | |
| Your loop() is straightforward. Check the state of the switch- | |
| Pin with digitalRead(). | |
| If the switch is pressed, turn the motorPin HIGH. If it is not | |
| pressed, turn the pin LOW. When HIGH, the transistor will acti- | |
| vate, completing the motor circuit. When LOW, the motor will not | |
| spin. | |
| Motors have an optimal operating voltage. They will work on as little as 50% of the | |
| rated voltage and as much as 50% over that number. If you vary the voltage, you | |
| can change the speed at which the motor rotates. Don’t vary it too much, though, | |
| or you will burn out your motor. | |
| Motors require special consideration when being controlled by a microcontroller. | |
| Typically the microcontroller cannot provide enough current and/or voltage to | |
| power a motor. Because of this, you use transistors to interface between the two. | |
| It’s also smart to use diodes to prevent damaging your circuit. | |
| 99 | |
| 1 | |
| 2 | |
| 3 | |
| 4 | |
| 5 | |
| 6 | |
| 7 | |
| 8 | |
| 9 | |
| 10 | |
| 11 | |
| const int switchPin = 2; | |
| const int motorPin = 9; | |
| int switchState = 0; | |
| void setup() { | |
| pinMode(motorPin, OUTPUT); | |
| pinMode(switchPin, INPUT); | |
| } | |
| void loop(){ | |
| switchState = digitalRead(switchPin); | |
| if (switchState == HIGH) { | |
| digitalWrite(motorPin, HIGH); | |
| 12 | |
| } | |
| 13 | |
| 14 | |
| else { | |
| digitalWrite(motorPin, LOW); | |
| 15 | |
| } | |
| 16 | |
| } | |
| Transistors are solid state devices, they have no moving parts. Because of this, you | |
| can switch them on and off very quickly. Try hooking up a potentiometer to an | |
| analog input and use that to PWM the pin that controls the transistor. What do you | |
| think will happen to the motor’s speed if you vary the voltage it’s getting? Using | |
| your patterns on your spinner, can you get different visual effects? | |
| 100 | |
| Project 09 | |
| Motorized Pinwheel | |
| USE IT | |
| Assemble the CD hub as shown in step 1, and attach it to the | |
| motor as shown in step 2. Attach the die-cut paper pattern to a | |
| CD as shown in step 3. Snap the CD to the hub and secure with a | |
| drop of glue. Allow to try before proceeding. Plug a 9V battery to | |
| your battery snap. Power your Arduino over USB. When you press | |
| the switch on the breadboard, the motor will spin very rapidly. | |
| ❶ | |
| Snap part C into part B, and then gently press part D on to | |
| them. | |
| ❸ | |
| Place the paper disk on the CD and secure it using the flaps | |
| on the back. | |
| 101 | |
| With the motor spinning as fast as it does, you can probably make a pretty large | |
| spinner. Be careful that it doesn’t fly off and poke someone in the eye. Experiment | |
| with different patterns on the outside to create visual effects. | |
| ❷ | |
| Gently press the motor shaft into the hole in the back of | |
| part B. | |
| ❹ | |
| Attach the CD to the cross formed by parts B and D. Use a | |
| drop of glue to keep the CD from coming off. | |
| 10 | |
| H | |
| C | |
| T | |
| I | |
| W | |
| S | |
| 9v | |
| battery | |
| P | |
| A | |
| N | |
| S | |
| Y | |
| R | |
| E | |
| T | |
| T | |
| A | |
| B | |
| Y | |
| R | |
| E | |
| T | |
| T | |
| A | |
| B | |
| R | |
| O | |
| T | |
| O | |
| M | |
| R | |
| O | |
| T | |
| S | |
| I | |
| S | |
| E | |
| R | |
| M | |
| H | |
| O | |
| L | |
| I | |
| K | |
| 0 | |
| 1 | |
| E | |
| G | |
| D | |
| I | |
| R | |
| B | |
| - | |
| H | |
| R | |
| E | |
| T | |
| E | |
| M | |
| O | |
| I | |
| T | |
| N | |
| E | |
| T | |
| O | |
| P | |
| INGREDIENTS | |
| 103 | |
| ZOETROPE | |
| CREATE MOVING IMAGES IN FORWARD AND REVERSE WITH | |
| YOUR ARDUINO WHEN YOU CONNECT A MOTOR TO AN | |
| H-BRIDGE AND SOME STILL IMAGES | |
| Discover: H-bridges | |
| Time: 30 MINUTES | |
| Level: | |
| Builds on projects: 1, 2, 3, 4, 9 | |
| Before the internet, television, even before movies, some of the first moving images | |
| were created with a tool called a zoetrope. Zoetropes create the illusion of motion | |
| from a group of still images that have small changes in them. They are typically | |
| cylinders with slits cut in the side. When the cylinder spins and you look through | |
| the slits, your eyes perceive the still images on the other side of the wall to be ani- | |
| mated. The slits help keep the images from becoming a big blur, and the speed at | |
| which the images appear provide cause the images to appear to move. Originally, | |
| these novelties were spun by hand, or with a cranking mechanism. | |
| In this project, you’ll build your own zoetrope that animates a carnivorous plant. | |
| You’ll power the motion with a motor. To make this system even more advanced, | |
| you’ll add a switch that lets you control direction, another to turn it off and on, | |
| and a potentiometer to control the speed. | |
| In the Motorized Pinwheel Project you got a motor to spin in one direction. If you | |
| were to take power and ground on the motor and flip their orientation, the motor | |
| would spin in the opposite direction. It’s not very practical to do that everytime | |
| you want to spin something in a different direction, so you’ll be using a compo- | |
| nent called an H-bridge to reverse the polarity of the motor. | |
| H-bridges are a type of component known as integrated circuits (IC). ICs are | |
| components that hold large circuits in a tiny package. These can help simplify | |
| more complex circuits by placing them in an easily replaceable component. For | |
| example, the H-bridge you’re using in this example has a number of transistors | |
| built in. To build the circuit inside the H-bridge you would probably need another | |
| breadboard. | |
| 9v | |
| battery | |
| 104 | |
| Project 10 | |
| Zoetrope | |
| 1 | |
| 2 | |
| 3 | |
| 4 | |
| 5 | |
| 6 | |
| 7 | |
| 8 | |
| 16 | |
| 15 | |
| 14 | |
| 13 | |
| 12 | |
| 11 | |
| 10 | |
| 9 | |
| With an IC, you can access the circuits through the pins that | |
| come out the sides. Different ICs have different numbers of pins, | |
| and not all of them are used in every circuit. It’s sometimes con- | |
| venient to refer to the pins by number instead of function. When | |
| looking at an IC, the part with a dimple is referred to as the top . | |
| You can identify pin numbers by counting from the top-left in a | |
| Fig. 1 | |
| “U” direction like in Fig. 1. | |
| BUILD THE | |
| CIRCUIT | |
| + - | |
| + - | |
| 9V | |
| Fig. 2 | |
| + - | |
| + - | |
| Fig. 3 | |
| 105 | |
| ❶ | |
| ❷ | |
| ❸ | |
| ❹ | |
| ❺ | |
| ❻ | |
| ❼ | |
| ❽ | |
| Connect power and ground from one side of your breadboard | |
| to the Arduino. | |
| Add 2 momentary switches to the breadboard, connecting one | |
| side of each to power. Add a 10Kohm pull-down resistor in | |
| series with ground on the output pin of both switches. | |
| The switch on pin 4 will control direction, the switch on pin 5 | |
| will turn the motor on and off. | |
| Connect the potentiometer to the breadboard. Wire 5V to one | |
| side and ground to the other. Attach the center pin to analog | |
| input 0 on the Arduino. This will be used to control the speed | |
| of the motor. | |
| Place the H-bridge on your breadboard so it straddles the | |
| center (see Fig. 2 for detail of placement). Connect pin 1 of the | |
| H-bridge to digital pin 9 on the Arduino. This is the enable pin | |
| on the H-bridge. When it receives 5V, it turns the motor on, | |
| when it receives 0V, it turns the motor off. You will use this pin | |
| to PWM the H-bridge, and adjust the speed of the motor. | |
| Connect pin 2 on the H-bridge to digital pin 3 on the Arduino. | |
| Connect pin 7 to digital pin 2. These are the pins you will use | |
| to communicate with the H-bridge, telling it which direction to | |
| spin. If pin 3 is LOW and pin 2 is HIGH, the motor will spin in one | |
| direction. If pin 2 is LOW and pin 3 is HIGH, the motor will spin | |
| in the opposite direction. If both the pins are HIGH or LOW at | |
| the same time, the motor will stop spinning. | |
| The H-bridge get its power from pin 16, plug that into 5V. Pins 4 | |
| and 5 both go to ground. | |
| Attach your motor to pins 3 and 6 on the H-bridge. These two | |
| pins will switch on and off depending on the signals you send | |
| to pins 2 and 7. | |
| Plug the battery connector (without the battery attached!) | |
| to the other power rails on your breadboard. Connect ground | |
| from your Arduino to the battery’s ground. Connect pin 8 from | |
| the H-bridge to the battery power. This is the pin that the | |
| H-bridge powers the motor from. Make sure you do not have | |
| your 9V and 5V power lines connected. They must be separate, | |
| only ground should be connected between the two. | |
| 106 | |
| Project 10 | |
| Zoetrope | |
| THE CODE | |
| Name your constants | |
| Create constants for the output and input pins. | |
| Create variables for remem- | |
| Use variables to hold the values from your inputs. You’ll be doing | |
| bering program state | |
| state change detection for both switches, comparing the state | |
| from one loop to the next, similar to the Hourglass Project. So, | |
| in addition to storing the current state, you’ll need to record the | |
| previous state of each switch. | |
| Create variables for motor | |
| control | |
| motorDirection keeps track of which direction the motor is | |
| spinning, and motorPower keeps track of whether the motor is | |
| spinning or not. | |
| Declare the digital pins as | |
| In setup(), set the direction of each input and output pin. | |
| inputs and outputs | |
| Turn the motor off | |
| Turn the enable pin LOW to start, so the motor isn’t spinning right | |
| away. | |
| Read sensor information | |
| In your loop(), read the state of the On/Off switch and store it | |
| in the onOffSwitchState variable. | |
| 107 | |
| 1 | |
| 2 | |
| 3 | |
| 4 | |
| 5 | |
| 6 | |
| 7 | |
| 8 | |
| 9 | |
| const int controlPin1 = 2; | |
| const int controlPin2 = 3; | |
| const int enablePin = 9; | |
| const int directionSwitchPin = 4; | |
| const int onOffSwitchStateSwitchPin = 5; | |
| const int potPin = A0; | |
| int onOffSwitchState = 0; | |
| int previousOnOffSwitchState = 0; | |
| int directionSwitchState = 0; | |
| 10 | |
| int previousDirectionSwitchState = 0; | |
| 11 | |
| int motorEnabled = 0; | |
| 12 | |
| int motorSpeed = 0; | |
| 13 | |
| int motorDirection = 1; | |
| 14 | |
| void setup(){ | |
| 15 | |
| pinMode(directionSwitchPin, INPUT); | |
| 16 | |
| pinMode(onOffSwitchStateSwitchPin, INPUT); | |
| 17 | |
| pinMode(controlPin1, OUTPUT); | |
| 18 | |
| pinMode(controlPin2, OUTPUT); | |
| 19 | |
| pinMode(enablePin, OUTPUT); | |
| 20 | |
| digitalWrite(enablePin, LOW); | |
| 21 | |
| } | |
| 22 | |
| void loop(){ | |
| 23 | |
| onOffSwitchState = | |
| digitalRead(onOffSwitchStateSwitchPin); | |
| 24 | |
| delay(1); | |
| 25 | |
| directionSwitchState = | |
| digitalRead(directionSwitchPin); | |
| 26 | |
| motorSpeed = analogRead(potPin)/4; | |
| 108 | |
| Project 10 | |
| Zoetrope | |
| Check if on/off sensor has | |
| changed | |
| If there is a difference between the current switch state and the | |
| previous, and the switch is currently HIGH, set the motorPower | |
| variable to 1. If it is LOW, set the variable to 0. | |
| Read the values of the direction switch and potentiometer. Store | |
| the values in their respective variables. | |
| Check to see if the direction | |
| Check to see if the direction switch is currently in a different | |
| has changed | |
| position than it was previously.If it is different, change the motor | |
| direction variable. There are only 2 ways for the motor to spin, | |
| so you’ll want to alternate the variable between two states. One | |
| way to accomplish this is by using the inversion operator like so: | |
| motorDirection =!motorDirection. | |
| Change the pins to turn | |
| The motorDirection variable determines which direction the | |
| the motor in the proper | |
| direction | |
| motor is turning. To set the direction, you set the control pins | |
| setting one HIGH and the other LOW. When motorDirection | |
| changes, reverse the states of the control pins. | |
| If the direction switch gets pressed, you’ll want to spin the | |
| motor in the other direction by reversing the state of the | |
| controlPins. | |
| PWM the motor if it is | |
| enabled | |
| If the motorEnabled variable is 1, set the speed of the motor using | |
| analogWrite() to PWM the enable pin. If motorEnabled is | |
| 0, then turn the motor off by setting the analogWrite value | |
| to 0. | |
| Save the current states for | |
| the next loop() | |
| Before exiting the loop(), save the current state of the switches | |
| as the previous state for the next run through the program. | |
| 109 | |
| 27 | |
| if(onOffSwitchState != previousOnOffSwitchState){ | |
| 28 | |
| if(onOffSwitchState == HIGH){ | |
| 29 | |
| motorEnabled = !motorEnabled; | |
| 30 | |
| } | |
| 31 | |
| } | |
| 32 | |
| if (directionSwitchState != | |
| previousDirectionSwitchState) { | |
| 33 | |
| if (directionSwitchState == HIGH) { | |
| 34 | |
| motorDirection = !motorDirection; | |
| 35 | |
| } | |
| 36 | |
| } | |
| 37 | |
| if (motorDirection == 1) { | |
| 38 | |
| digitalWrite(controlPin1, HIGH); | |
| 39 | |
| digitalWrite(controlPin2, LOW); | |
| 40 | |
| } | |
| 41 | |
| else { | |
| 42 | |
| digitalWrite(controlPin1, LOW); | |
| 43 | |
| digitalWrite(controlPin2, HIGH); | |
| 44 | |
| } | |
| 45 | |
| if (motorEnabled == 1) { | |
| 46 | |
| analogWrite(enablePin, motorSpeed); | |
| 47 | |
| } | |
| 48 | |
| else { | |
| 49 | |
| analogWrite(enablePin, 0); | |
| 50 | |
| } | |
| 51 | |
| previousDirectionSwitchState = | |
| directionSwitchState; | |
| 52 | |
| previousOnOffSwitchState = onOffSwitchState; | |
| 53 | |
| } | |
| 110 | |
| Project 10 | |
| Zoetrope | |
| USE IT | |
| Plug your Arduino into your computer. Attach the battery to the | |
| connector. When you press the On/Off switch, the motor should | |
| start spinning. If you turn the potentiometer, it should speed up | |
| and slow down. Pressing the On/Off button another time will | |
| stop the motor. Try pressing the direction button and verify the | |
| Once you’ve verified that the circuit | |
| motor spins both ways. Also, if you turn the knob on the pot, you | |
| works as expected, disconnect the | |
| should see the motor speed up or slow down depending on the | |
| battery and USB from the circuit. | |
| value it is sending. | |
| ❶ | |
| ❷ | |
| Secure the CD onto the wooden base. Add a drop of glue to | |
| Use the tabs to close the cutout, forming a circle. | |
| make sure it doesn’t spin loose when the motor starts. | |
| 111 | |
| In order to build your zoetrope, you must take the pinwheel you used in Project 9 | |
| and the cutout with the vertical slits that is included in your kit. Once the CD is se- | |
| curely attached to the shaft of the motor, plug everything back in. Hold your project | |
| up, so you can look through the slits (but make sure the CD is secured to the motor, | |
| and don’t get too close to it). You should see the sequence of still images “move”! | |
| If it is going too fast or too slow, turn the knob of the potentiometer to adjust the | |
| speed of the animation. | |
| Try pressing the direction switch to see what the animation looks like when played | |
| backwards. The zoetrope and images provided in the kit are only your starting point: | |
| try experimenting with your own animations, using the cutout as a reference. | |
| To do this, start with a basic image. Identify one fixed point in it, and make small | |
| changes to the rest in each frame. Try to gradually return to the original image so | |
| that you can play the animation in a continuous loop. | |
| ❶ | |
| ❶ | |
| Insert the four tabs into the base of the zoetrope. | |
| Insert the strip of paper with the images inside the | |
| zoetrope. | |
| 112 | |
| Project 10 | |
| Zoetrope | |
| Zoetropes work because of a phenomena called “persistence of vision”, sometimes | |
| abbreviated to POV. POV describes the illusion of motion that is created when our | |
| eyes observe still images with minor variations in rapid succession. If you search | |
| online for “POV display”, you’ll find many projects made by people that leverage this | |
| effect, often with LEDs and an Arduino. | |
| Make a base to support the motor. A small cardboard box with a hole cut in it could | |
| work as a base, leaving your hands free to play with the switches and knob. This will | |
| make it easier to show off your work to everyone. | |
| With a little work, you can get your zoetrope working in low light situations as well. | |
| Hook up an LED and resistor to one of your free digital output pins. Also add a sec- | |
| ond potentiometer, and connect it to an analog input. Position the light so it shines | |
| on the images. Using the analog input to time the flashes of the LED, try and time it | |
| so the light flashes when the slit is in front of your eyes. This could take some fiddling | |
| with the knobs, but the resulting effect is really spectacular! | |
| 11 | |
| R | |
| O | |
| T | |
| S | |
| I | |
| S | |
| E | |
| R | |
| M | |
| H | |
| O | |
| L | |
| I | |
| K | |
| 0 | |
| 1 | |
| R | |
| O | |
| T | |
| S | |
| I | |
| S | |
| E | |
| R | |
| M | |
| H | |
| O | |
| 0 | |
| 2 | |
| 2 | |
| R | |
| E | |
| T | |
| E | |
| M | |
| O | |
| I | |
| T | |
| N | |
| E | |
| T | |
| O | |
| P | |
| H | |
| C | |
| T | |
| I | |
| W | |
| S | |
| INGREDIENTS | |
| N | |
| E | |
| E | |
| R | |
| C | |
| S | |
| D | |
| C | |
| L | |
| 115 | |
| CRYSTAL | |
| BALL | |
| CREATE A CRYSTAL BALL TO TELL YOUR FUTURE | |
| Discover: LCD displays, switch/case statements, random() | |
| Time: 1 HOUR | |
| Level: | |
| Builds on projects: 1, 2, 3 | |
| Crystal balls can help “predict” the future. You ask a question to the all-knowing | |
| ball, and turn it over to reveal an answer. The answers will be predetermined, but | |
| you can write in anything you like. You’ll use your Arduino to choose from a total | |
| of 8 responses. The tilt switch in your kit will help replicate the motion of shaking | |
| the ball for answers. | |
| The LCD can be used to display alphanumeric characters. The one in your kit has | |
| 16 columns and 2 rows, for a total of 32 characters. There are a large number of | |
| connections on the board. These pins are used for power and communication, | |
| so it knows what to write on screen, but you won’t need to connect all of them. | |
| See Fig. 1 for the pins you need to connect. | |
| 6 | |
| 1 | |
| 5 | |
| 1 | |
| 4 | |
| 1 | |
| 3 | |
| 1 | |
| 2 | |
| 1 | |
| 1 | |
| 1 | |
| 0 9 8 7 6 5 4 3 2 1 | |
| 1 | |
| - | |
| D | |
| E | |
| L | |
| + | |
| D | |
| E | |
| L | |
| 7 | |
| D | |
| 6 | |
| D | |
| 5 | |
| D | |
| 4 | |
| D | |
| 3 | |
| D | |
| 2 | |
| D | |
| 1 | |
| D | |
| 0 E | |
| D | |
| S | |
| R | |
| 0 | |
| V | |
| W | |
| / | |
| R | |
| c | |
| c | |
| V | |
| s | |
| s | |
| V | |
| The pins on the LCD screen that are used in the | |
| project and labels. | |
| Fig. 1 | |
| 116 | |
| Project 11 | |
| Crystal Ball | |
| BUILD THE | |
| CIRCUIT | |
| Fig. 2 | |
| Fig. 3 | |
| + - | |
| + - | |
| + - | |
| + - | |
| In this schematic the LCD pins arrangement does not match the physical order depicted in Fig. 2. | |
| In a schematic, the pins are rearranged by logical grouping to make the schematic as clear as pos- | |
| sible. This is a little confusing to newcomers until you get used to it. | |
| 117 | |
| ❶ | |
| ❷ | |
| ❸ | |
| ❹ | |
| ❺ | |
| ❻ | |
| ❼ | |
| The circuit is not overly complex, but there are a lot of wires. | |
| Pay attention when wiring everything up to make sure it’s | |
| correct. | |
| Connect power and ground to one side of your breadboard. | |
| Place the tilt switch on the breadboard and attach one lead to | |
| 5V. Attach the other side to ground through a 10-kilohm resis- | |
| tor, and to your Arduino’s pin 6. You’re wiring this as a digital | |
| input, just as you’ve done in several other projects. | |
| The register select (RS) pin controls where the characters will | |
| appear on screen. The read/write pin (R/W) puts the screen | |
| in read or write mode. You’ll be using the write mode in this | |
| project. The enable (EN) tells the LCD that it will be receiving | |
| a command. The data pins (D0-D7) are used to send charac- | |
| ter data to the screen. You’ll only be using 4 of these (D4-D7). | |
| Finally, there’s a connection for adjusting the contrast of the | |
| display. You’ll use a potentiometer to control this. | |
| The LiquidCrystal library that comes with the Arduino software | |
| handles all the writing to these pins, and simplifies the process | |
| of writing software to display characters. | |
| The two outside pins of the LCD (Vss and LED-) need to be | |
| connected to ground. Also, connect the R/W pin to ground. This | |
| places the screen in write mode. The LCD power supply (Vcc) | |
| should connect directly to 5V. The LED+ pin on the screen con- | |
| nects to power through a 220-ohm resistor. | |
| Connect: Arduino Digital pin 2 to LCD D7, Arduino Digital pin 3 | |
| to LCD D6, Arduino Digital pin 4 to LCD D5, Arduino Digital pin | |
| 5 to LCD D4. These are the data pins that tell the screen what | |
| character to display. | |
| Connect EN on the screen to pin 11 on your Arduino. RS on the | |
| LCD connects to pin 12. This pin enables writing to the LCD. | |
| Place the potentiometer on the breadboard, connecting one | |
| end pin to power and the other to ground. The center pin | |
| should connect to V0 on the LCD. This will allow you to change | |
| the contrast of the screen. | |
| 118 | |
| Project 11 | |
| Crystal Ball | |
| Set up the LiquidCrystal | |
| library | |
| First, you’ll need to import the LiquidCrystal library. | |
| Next, you’ll initialize the library, somewhat similar to the way you | |
| did with the Servo library, telling it what pins it will be using to | |
| communicate. | |
| Now that you’ve set up the library, it’s time to create some | |
| variables and constants. Create a constant to hold the pin of | |
| the switch pin, a variable for the current state of the switch, a | |
| variable for the previous state of the switch, and one more to | |
| choose which reply the screen will show. | |
| Print your first line | |
| Set up the switch pin as an input with pinMode() in your | |
| setup(). Start the LCD library, and tell it how large the screen is. | |
| Move the cursor | |
| Choose a random anwser | |
| Now it’s time to write a small introductory screen welcoming you | |
| to the 8-ball. The print() function writes to the LCD screen. | |
| You’re going to write the words “Ask the” on the top line of the | |
| screen. The cursor is automatically at the beginning of the top line. | |
| In order to write to the next line, you’ll have to tell the screen | |
| where to move the cursor. The coordinates of the first column on | |
| the second line are 0,1 (recall that computers are zero indexed. | |
| 0,0 is the first column of the first row). Use the function lcd. | |
| setCursor() to move the cursor to the proper place, and tell | |
| it to write “Crystal ball!”. | |
| Now, when you start the program, it will say “Ask the Crystal ball!” | |
| on your screen. | |
| In the loop(), you’re going to check the switch first, and put the | |
| value in the switchState variable. | |
| Use an if() statement to determine if the switch is in a different | |
| position than it was previously. If it is different than it was before, | |
| and it is currently LOW, then it’s time to choose a random reply. | |
| The random() function returns a number based on the | |
| argument you provide it. To start, you’ll have a total number | |
| of 8 different responses for the ball. Whenever the statement | |
| random(8) is called, it will give a number between 0-7. Store that | |
| number in your reply variable. | |
| 119 | |
| LCD library reference | |
| arduino.cc/lcdlibrary | |
| 1 | |
| 2 | |
| 3 | |
| 4 | |
| 5 | |
| 6 | |
| 7 | |
| 8 | |
| 9 | |
| #include <LiquidCrystal.h> | |
| LiquidCrystal lcd(12, 11, 5, 4, 3, 2); | |
| const int switchPin = 6; | |
| int switchState = 0; | |
| int prevSwitchState = 0; | |
| int reply; | |
| void setup() { | |
| lcd.begin(16, 2); | |
| pinMode(switchPin,INPUT); | |
| 10 | |
| lcd.print(“Ask the”); | |
| 11 | |
| lcd.setCursor(0, 1); | |
| 12 | |
| lcd.print(“Crystal Ball!”); | |
| 13 | |
| } | |
| 14 | |
| void loop() { | |
| 15 | |
| switchState = digitalRead(switchPin); | |
| 16 | |
| if (switchState != prevSwitchState) { | |
| 17 | |
| if (switchState == LOW) { | |
| 18 | |
| reply = random(8); | |
| Random reference | |
| arduino.cc/random | |
| 120 | |
| Project 11 | |
| Crystal Ball | |
| Predict the future | |
| Clear the screen with the function lcd.clear(). This also | |
| moves the cursor back to location 0,0; the first column in the | |
| first row of the LCD. Print out the line “ The ball says:” and move | |
| the cursor for the output. | |
| The switch() statement executes different pieces of code | |
| depending on the value you give it. Each of these different pieces | |
| of code is called a case. switch() checks the value of the | |
| variable reply; whatever value reply holds will determine what | |
| named case statement is executed. | |
| Inside the case statements, the code will be the same, but the | |
| messages will be different. For example, in case 0 the code | |
| says lcd.print (“Yes”). After the lcd.print() function, | |
| there’s another command: break. It tells the Arduino where the | |
| end of the case is. When it hits break, it skips to the end of the | |
| switch statement. You’ll be creating a total of 8 case statements | |
| to start out. Four of the responses will be positive, 2 will be | |
| negative, and the final 2 will ask you to try again. | |
| The last thing to do in your loop() is to assign switchState’s | |
| value to the variable prevSwitchState. This enables you to | |
| track changes in the switch the next time the loop runs. | |
| 121 | |
| Switch Case reference | |
| arduino.cc/switchcase | |
| 19 | |
| lcd.clear(); | |
| 20 | |
| lcd.setCursor(0, 0); | |
| 21 | |
| lcd.print(“The ball says:”); | |
| 22 | |
| lcd.setCursor(0, 1); | |
| 23 | |
| switch(reply){ | |
| 24 | |
| case 0: | |
| 25 | |
| lcd.print(“Yes”); | |
| 26 | |
| break; | |
| 27 | |
| case 1: | |
| 28 | |
| lcd.print(“Most likely”); | |
| 29 | |
| break; | |
| 30 | |
| case 2: | |
| 31 | |
| lcd.print(“Certainly”); | |
| 32 | |
| break; | |
| 33 | |
| case 3: | |
| 34 | |
| lcd.print(“Outlook good”); | |
| 35 | |
| break; | |
| 36 | |
| case 4: | |
| 37 | |
| lcd.print(“Unsure”); | |
| 38 | |
| break; | |
| 39 | |
| case 5: | |
| 40 | |
| lcd.print(“Ask again”); | |
| 41 | |
| break; | |
| 42 | |
| case 6: | |
| 43 | |
| lcd.print(“Doubtful”); | |
| 44 | |
| break; | |
| 45 | |
| case 7: | |
| 46 | |
| lcd.print(“No”); | |
| 47 | |
| break; | |
| 48 | |
| } | |
| 49 | |
| } | |
| 50 | |
| } | |
| 51 | |
| prevSwitchState = switchState; | |
| 52 | |
| } | |
| 122 | |
| Project 11 | |
| Crystal Ball | |
| USE IT | |
| To use the magic ball, power the Arduino. Check the screen to | |
| make sure it says “Ask the Crystal ball!” If you can’t see the char- | |
| acters, try turning the potentiometer. It will adjust the contrast | |
| of the screen. | |
| Ask a question of your crystal ball, and try tilting the switch up- | |
| side down and back again. You should get an answer to your | |
| question. If the answer doesn’t suit you, ask again. | |
| Try adding your own sayings to the print() statements, but be mindful of the | |
| fact that there are only 16 characters to use per line. You can also try adding more | |
| responses. Make sure when you add additional switch cases, you adjust the number | |
| of options that will randomly populate the reply variable. | |
| LCDs work by changing the electrical properties of a liquid sandwiched between | |
| polarized glass. The glass only allows certain kinds of light to pass through. When | |
| the liquid between the glass is charged, it starts to form into a semi-solid state. This | |
| new state runs in a different direction than the polarized glass, blocking light from | |
| passing through, thus creating the characters you see on the screen. | |
| The functions covered here for changing the LCD screen’s text are fairly simple. | |
| Once you have a handle on how it works, look at some of the other functions the | |
| library has. Try getting text to scroll, or continually update. To find out more about | |
| how the LiquidCrystal library works, visit: arduino.cc/lcd | |
| An LCD display enables you to show text on a screen, using | |
| the LiquidCrystal library. With a switch...case statements | |
| control the flow of programs by comparing a variable to | |
| specified values. | |
| 12 | |
| R | |
| O | |
| T | |
| S | |
| I | |
| S | |
| E | |
| R | |
| M | |
| H | |
| O | |
| O | |
| L | |
| I | |
| K | |
| 0 | |
| 1 | |
| R | |
| O | |
| T | |
| S | |
| I | |
| S | |
| E | |
| R | |
| M | |
| H | |
| O | |
| 0 | |
| 2 | |
| 2 | |
| R | |
| O | |
| T | |
| S | |
| I | |
| S | |
| E | |
| R | |
| M | |
| H | |
| O | |
| G | |
| E | |
| M | |
| 1 | |
| R | |
| O | |
| T | |
| I | |
| C | |
| A | |
| P | |
| A | |
| C | |
| F | |
| u | |
| 0 | |
| 0 | |
| 1 | |
| H | |
| C | |
| T | |
| I | |
| W | |
| S | |
| D | |
| E | |
| L | |
| MALE HEADER PIN (3 pins) | |
| INGREDIENTS | |
| R | |
| O | |
| T | |
| O | |
| M | |
| O | |
| V | |
| R | |
| E | |
| S | |
| O | |
| Z | |
| E | |
| I | |
| P | |
| 125 | |
| KNOCK | |
| LOCK | |
| MAKE YOUR OWN SECRET LOCKING MECHANISM TO KEEP | |
| UNWANTED GUESTS OUT OF YOUR SPACE! | |
| Discover: input with a piezo, writing your own functions | |
| Time: 1 HOUR | |
| Level: | |
| Builds on projects: 1, 2, 3, 4, 5 | |
| The piezo you used for playing back sounds in the theremin and keyboard pro- | |
| jects can also be used as an input device. When plugged into 5V, the sensor can | |
| detect vibrations that can be read by the Arduino’s analog inputs. You’ll need to | |
| plug in a high value resistor (like 1-megohm) as the reference to ground for this | |
| to work well. | |
| When the piezo is pressed flat against a solid surface that can vibrate, like a wood- | |
| en table top, your Arduino can sense how intense a knock is. Using this informa- | |
| tion you can check to see if a number of knocks fall in an acceptable range. In code | |
| you can track the number of knocks and see if they match your settings. | |
| A switch will let you lock the motor in place. Some LEDs will give you status: a red | |
| LED will indicate the box is locked, a green LED will indicate the box is unlocked, | |
| and a yellow LED lets you know if a valid knock has been received. | |
| You’ll also be writing your own function that will let you know if a knock is too loud | |
| or too soft. Writing your own function helps save time programming by reusing | |
| code instead of writing it out many times. Functions can take arguments and | |
| return values. In this case, you’ll give a function the volume of the knock. If it is in | |
| the right range, you’ll increment a variable. | |
| It’s possible to build the circuit by itself, but it’s much more fun if you use this as | |
| a tool to lock something. If you have a wooden or a cardboard box you can cut | |
| holes into, use the servo motor to open and close a latch, keeping people from | |
| getting at your stuff. | |
| + - | |
| + - | |
| + - | |
| + - | |
| 126 | |
| Project 12 | |
| Knock Lock | |
| BUILD THE | |
| CIRCUIT | |
| Fig. 1 | |
| Fig. 2 | |
| 127 | |
| ❶ | |
| ❷ | |
| ❸ | |
| ❹ | |
| There are a lot of connections on the board, be sure to keep | |
| track of how things are wired up. | |
| Connect power and ground to both sides of the breadboard. | |
| Place the pushbutton on the breadboard and connect one | |
| end to 5V. On the other side of the switch, connect to ground | |
| through a 10-kilohm resistor. Connect this junction to digital | |
| pin 2 on the Arduino. | |
| Attach the wires from the piezo to the breadboard. Attach one | |
| wire to power. If your piezo has a red wire or one marked with | |
| a “+”, that is the one to connect to power. If your piezo doesn’t | |
| indicate polarity, then you can hook it up either way. Wire | |
| the other end of the piezo to Analog Pin 0 on your Arduino. | |
| Place a 1-megohm resistor between the ground and the other | |
| wire. Lower resistor values will make the piezo less sensitive to | |
| vibrations. | |
| Wire up the LEDs, connecting the cathodes (short leg) to | |
| ground, and placing a 220-ohm resistor in series with the an- | |
| odes. Through their respective resistors, connect the yellow | |
| LED to Arduino digital pin 3, the green LED to digital pin 4, and | |
| the red LED to digital pin 5. | |
| Insert the male headers into the female socket on the servo | |
| motor (see Fig.3). Connect the red wire to power, and the black | |
| wire to ground. Place a 100uF electrolytic capacitor across | |
| power and ground to smooth out any irregularities in voltage, | |
| making sure you have the capacitor’s polarity correct. Connect | |
| the servo’s data wire to pin 9 on your Arduino. | |
| Your servo motor comes with | |
| female connectors, so you’ll | |
| need to add header pins to | |
| connect it to the breadboard. | |
| Fig. 3 | |
| 128 | |
| Project 12 | |
| Knock Lock | |
| THE CODE | |
| Servo library | |
| Just as in the earlier Mood Cue Project, you’ll need to import the | |
| Servo library and create an instance to use the motor. | |
| Useful constants | |
| Create constants to name your inputs and outputs. | |
| Variables to hold switch and | |
| Create variables to hold the values from your switch and piezo. | |
| piezo values | |
| Knock tresholds | |
| Set up some constants to use as thresholds for the knock | |
| maximum and minimum levels. | |
| Variables for lock state and | |
| number of knocks | |
| The locked variable will let you know if the lock is enganged or | |
| not. A boolean is a data type that can only be true (1) or false | |
| (0). You should start with the mechanism unlocked. | |
| The last global variable will hold the number of valid knocks you | |
| have received. | |
| Setting the direction of the | |
| digital pins and initializing | |
| servo object and serial port | |
| In your setup(), attach the servo to pin 9. | |
| Set the LED pins as outputs and the switch pins as inputs. | |
| Unlock | |
| Initialize serial communication with the computer so you can | |
| monitor the knock volume, what the current state of the lock is, | |
| and how many more knocks you have to go. | |
| Turn on the green LED, move the servo to the unlocked position, | |
| and print the current status to the serial monitor indicating the | |
| circuit is in the unlocked position. | |
| Checking the switch | |
| In the loop(), you’ll first check to see if the box is locked or not. | |
| This will determine what happens in the rest of the program. If it | |
| is locked, read the switch value. | |
| 129 | |
| 1 | |
| 2 | |
| 3 | |
| 4 | |
| 5 | |
| 6 | |
| 7 | |
| 8 | |
| 9 | |
| #include <Servo.h> | |
| Servo myServo; | |
| const int piezo = A0; | |
| const int switchPin = 2; | |
| const int yellowLed = 3; | |
| const int greenLed = 4; | |
| const int redLed = 5; | |
| int knockVal; | |
| int switchVal; | |
| 10 | |
| const int quietKnock = 10; | |
| 11 | |
| const int loudKnock = 100; | |
| 12 | |
| boolean locked = false; | |
| 13 | |
| int numberOfKnocks = 0; | |
| 14 | |
| void setup(){ | |
| 15 | |
| myServo.attach(9); | |
| 16 | |
| pinMode(yellowLed, OUTPUT); | |
| 17 | |
| pinMode(redLed, OUTPUT); | |
| 18 | |
| pinMode(greenLed, OUTPUT); | |
| 19 | |
| pinMode(switchPin, INPUT); | |
| 20 | |
| Serial.begin(9600); | |
| 21 | |
| digitalWrite(greenLed, HIGH); | |
| 22 | |
| myServo.write(0); | |
| 23 | |
| Serial.println(“The box is unlocked!”); | |
| 24 | |
| } | |
| 25 | |
| void loop(){ | |
| 26 | |
| if(locked == false){ | |
| 27 | |
| switchVal = digitalRead(switchPin); | |
| 130 | |
| Project 12 | |
| Knock Lock | |
| Lock | |
| If the switch is closed (you’re pressing it), change the locked | |
| variable to true, indicating the lock is engaged. Turn the green | |
| LED off, and the red LED on. If you don’t have the serial monitor | |
| on, this is helpful visual feedback to let you know the status of | |
| the lock. Move the servo into the lock position, and print out a | |
| message to the serial monitor indicating the box is now locked. | |
| Add a delay so the lock has plenty of time to move into place. | |
| Checking the knock sensor | |
| If the locked variable is true, and the lock is engaged, read the | |
| value of the vibration of the piezo and store it in knockVal. | |
| Counting only valid knocks | |
| The next statement checks to see if you have fewer than three | |
| valid knocks, and there is some vibration on the sensor. If these | |
| are both true, check to see if this current knock is valid or not and | |
| increment the numberOfKnocks variable. This is where you’ll | |
| call your custom function checkForKnocks(). You’ll write the | |
| function once you’re finished with the loop(), but you already | |
| know you’re going to be asking it if this is a valid knock, so pass | |
| the knockVal along as an argument. After checking your function, | |
| print out the number of knock still needed. | |
| Unlock | |
| Check to see if you have three or more valid knocks. If this is | |
| true, change the locked variable to false, and move the servo to | |
| the unlocked position. Wait for a few milliseconds to let it start | |
| moving, and change the status of the green and red LEDs. Print | |
| out a status message to the serial monitor, indicating the box is | |
| unlocked. | |
| Close up the else statement and the loop() with a pair of | |
| curly brackets. | |
| Defining a function to check | |
| knock validity | |
| Now it’s time to write the function checkForKnock(). When | |
| you’re writing functions of your own, you need to indicate if it is going | |
| to return a value or not. If it is not going to return a value, you declare | |
| it as type void, similar to the loop() and setup() functions. If it | |
| is going to return a value, you must declare what kind (int, long, | |
| float, etc.). In this case, you’re checking to see if a knock is valid | |
| (true) or not (false). Declare the function as type boolean. | |
| 131 | |
| 28 | |
| if(switchVal == HIGH){ | |
| 29 | |
| locked = true; | |
| 30 | |
| digitalWrite(greenLed,LOW); | |
| 31 | |
| digitalWrite(redLed,HIGH); | |
| 32 | |
| myServo.write(90); | |
| 33 | |
| Serial.println(“The box is locked!”); | |
| 34 | |
| delay (1000); | |
| 35 | |
| } | |
| 36 | |
| } | |
| 37 | |
| if(locked == true){ | |
| 38 | |
| knockVal = analogRead(piezo); | |
| 39 | |
| if(numberOfKnocks < 3 && knockVal > 0){ | |
| 40 | |
| if(checkForKnock(knockVal) == true){ | |
| 41 | |
| numberOfKnocks++; | |
| 42 | |
| } | |
| 43 | |
| Serial.print(3-numberOfKnocks); | |
| 44 | |
| Serial.println(“ more knocks to go”); | |
| 45 | |
| } | |
| 46 | |
| if(numberOfKnocks >= 3){ | |
| 47 | |
| locked = false; | |
| 48 | |
| myServo.write(0); | |
| 49 | |
| delay(20); | |
| 50 | |
| digitalWrite(greenLed,HIGH); | |
| 51 | |
| digitalWrite(redLed,LOW); | |
| 52 | |
| Serial.println(“The box is unlocked!”); | |
| 53 | |
| } | |
| 54 | |
| } | |
| 55 | |
| } | |
| 56 | |
| boolean checkForKnock(int value){ | |
| 132 | |
| Project 12 | |
| Knock Lock | |
| Check validity of knock | |
| This particular function will be checking a number (your variable | |
| knockVal) to see if it is valid or not. To pass this variable along | |
| to the function, you create a named parameter when you declare | |
| the function. | |
| In your function, whenever you refer to value it will use whatever | |
| number it receives as an argument in the main program. At this | |
| point value will be set to whatever knockVal is. | |
| Check to see if value is greater than your quiet knock, and less | |
| than your loud knock. | |
| Indicating knock is valid | |
| If the value falls between those two values it’s a valid knock. Blink | |
| the yellow LED once and print the value of the knock to the serial | |
| monitor. | |
| Function returns true | |
| To let the main program know what the outcome of the | |
| comparison is, you use the command return. You use the | |
| return command, which also terminates the function: once it | |
| executes, you return to the main program. | |
| Indicating invalid knock; | |
| function returns false | |
| If value is either too quiet or too loud, print it out to the serial | |
| monitor and return false. | |
| Close up your function with one more bracket . | |
| USE IT | |
| When you first plug in the circuit to your Arduino, open the | |
| serial monitor. You should see the green LED turn on, and the | |
| servo will move to the unlocked position. | |
| The serial monitor should print out “The box is unlocked!”. | |
| You’ll probably hear the piezo make a small “click” when it first | |
| gets power. | |
| Try knocking soft and hard to see what sort of intensity knock | |
| triggers your function. You’ll know it’s working when the yel- | |
| 133 | |
| 57 | |
| if(value > quietKnock && value < loudKnock){ | |
| 58 | |
| digitalWrite(yellowLed, HIGH); | |
| 59 | |
| delay(50); | |
| 60 | |
| digitalWrite(yellowLed, LOW); | |
| 61 | |
| Serial.print(“Valid knock of value “); | |
| 62 | |
| Serial.println(value); | |
| 63 | |
| return true; | |
| 64 | |
| } | |
| 65 | |
| else { | |
| 66 | |
| Serial.print(“Bad knock value “); | |
| 67 | |
| Serial.println(value); | |
| 68 | |
| return false; | |
| 69 | |
| } | |
| 70 | |
| } | |
| low LED flashes and the serial monitor tells you you have a | |
| valid knock with its value. It will also let you know the number | |
| of knocks you have to go before unlocking the box. | |
| Once you’ve reached the right number of knocks, the red light | |
| will turn off, the green light will turn on, the servo will move | |
| 90 degrees, and the serial monitor will let you know the lock | |
| is disengaged. | |
| 134 | |
| Project 12 | |
| Knock Lock | |
| The values for your ideal knock may vary from the ones in the example. This de- | |
| pends on a number of different variables, like the type of surface the sensor is | |
| attached to and how sturdily it is fixed on there. Using the serial monitor and the | |
| AnalogInSerialOut example in the Arduino IDE, find an appropriate knock value for | |
| your setup. You can find a detailed explanation of that example here: | |
| arduino.cc/analogtoserial | |
| If you move the project into a box, you’ll need to make holes for the LEDs and | |
| the switch. You’ll also need to make a latch for the servo motor to spin into. It will | |
| probably also be helpful to have a hole to run your USB cable through to find out | |
| how sensitive your new environment is to knocks. | |
| You may need to rearrange your breadboard and Arduino, or solder the LEDs and | |
| switch to make them accessible to the exterior of your enclosure. Soldering is a | |
| process of joining two or more metal components together with an adhesive that | |
| is melted between the joint. If you’ve never soldered before, ask someone who has | |
| experience to help you out, or try practicing on some scrap wire before attempting | |
| with another device in this project. When you solder something, it’s meant to be a | |
| permanent connection, so be sure it’s something that’s ok to hack. | |
| See arduino.cc/soldering for a good explanation of how to solder. | |
| ❶ | |
| Cut 2 holes in your box: one on the side, and a second | |
| through the cover flap. Place the servo in the box so that | |
| the arm can move in and out of the holes when closed. | |
| 135 | |
| Writing your own functions not only allows you to control the flow of your code more | |
| easily, it also helps keep it readable as your projects become larger and larger. Over | |
| time, as you write more code, you may find you have a large number of functions you | |
| can re-use in different projects, making the process quicker and unique to your style | |
| of programming. | |
| This example simply counts the right number of knocks, no matter how long it takes. | |
| You can start to make a more complex example by creating a timer with millis(). | |
| Use the timer to identify if the knocks happen in a specific period of time. Look back | |
| at the Digital Hourglass Project for an example of how a timer works. You aren’t lim- | |
| ited to simply finding knocks in a specific range. You can look for complex patterns of | |
| knocks based on the amount of vibration and timing together. There are a number | |
| of examples online that talk about how to do this, search for “Arduino knock lock” to | |
| discover more examples of this type of project. | |
| Piezo elements can be used as inputs when wired up as | |
| voltage dividers with a high value resistor. Designing a | |
| function is an easy way to write code that can be reused | |
| for specific tasks. | |
| ❷ | |
| Secure the servo in place with some tape, again making sure | |
| the arm can easily rotate through the slot you made. | |
| 13 | |
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| M | |
| D | |
| E | |
| L | |
| INGREDIENTS | |
| 137 | |
| TOUCHY-FEELY | |
| LAMP | |
| YOU WILL CREATE A LAMP THAT TURNS A LIGHT ON AND | |
| OFF WHEN YOU TOUCH A PIECE OF CONDUCTIVE MATERIAL | |
| Discover: installing third party libraries, creating a touch sensor | |
| Time: 45 MINUTES | |
| Level: | |
| Builds on projects: 1, 2, 5 | |
| You’ll be using the CapacitiveSensor library by Paul Badger for this project. This | |
| library allows you to measure the capacitance of your body. | |
| Capacitance is a measure of how much electrical charge something can store. | |
| The library checks two pins on your Arduino (one is a sender, the other a receiver), | |
| and measures the time it takes for them to have the same state. These pins will | |
| be connected to a metal object like aluminum foil. As you get closer to the object, | |
| your body will absorb some of the charge, causing it to take longer for the two | |
| pins to be the same. | |
| Preparing the library | |
| The most recent version of the CapacitiveSensor library is here: | |
| arduino.cc/capacitive. Download the file to your computer | |
| and unzip it. Open your Arduino sketch folder (it will be in your | |
| “Documents” folder by default). In the folder, create a new di- | |
| rectory named “libraries”. Place the CapacitiveSensor folder you | |
| unzipped in this folder and restart the Arduino software. | |
| Click the File>Examples menu in the Arduino software, and you’ll | |
| see a new entry for “CapacitiveSensor”. The library you added | |
| included an example project. Open the CapacitiveSensorSketch | |
| example and compile it. If you don’t get any errors, you’ll know | |
| you installed it correctly. | |
| For more information on libraries: | |
| arduino.cc/en/Reference/Libraries | |
| 138 | |
| Project 13 | |
| Touchy-feely Lamp | |
| BUILD THE | |
| CIRCUIT | |
| Fig. 1 | |
| Fig. 2 | |
| 139 | |
| ❶ | |
| ❷ | |
| Connect an LED to pin 12, and connect the cathode to ground | |
| through a 220-ohm resistor as shown. | |
| Connect digital pins 2 and 4 to your breadboard. Connect the | |
| two pins with a 1-megahom resistor. In the same row as pin 2, | |
| insert a long wire (8-10cm at least) that extends away from the | |
| breadboard, not connected to anything on the other end. This | |
| will become your touch sensor. | |
| There’s no need to supply 5V to your | |
| breadboard in this project. Digital pin | |
| 4 supplies the current to the sensor. | |
| Just like with other LED projects, diffusing the light will make this much more at- | |
| tractive. Ping pong balls, little lampshades from paper or plastic, whatever you have | |
| handy will work. | |
| You can hide the sensor behind something solid and it will still work. Capacitance | |
| can be measured through non-conductive materials like wood and plastic. Increas- | |
| ing the surface area of the sensor with a larger conductive surface will make it more | |
| sensitve; try connecting aluminum foil, or copper mesh to your wire. You could | |
| make a base for the lamp out of cardboard, thin wood, or cloth, and line the inner | |
| surface with foil attached to your sensor wire. The whole base of the lamp would | |
| then act as a touch sensor. Update the threshold variable in the code when you | |
| make these changes to ensure that you’re still getting a reliable result. | |
| 140 | |
| Project 13 | |
| Touchy-feely Lamp | |
| THE CODE | |
| Import the CapacitiveSensor | |
| At the beginning of your program, include the CapacitiveSensor | |
| library | |
| library. You include it the same way you would a native Arduino | |
| library like the Servo library in the earlier projects. | |
| Create a named instance of the library. When you use this library, | |
| you tell the instance what pins it will be using to send and receive | |
| information. In this case, pin 4 sends to the conductive sensor | |
| material through the resistor, and pin 2 is the sense pin. | |
| Set up the threshold | |
| Set up a variable for the sensing threshold at which the lamp | |
| will turn on. You’ll change this number after you test the sensor’s | |
| Sensing touch | |
| functionality. | |
| Then define the pin your LED will be on. | |
| In the setup() function, open a Serial connection at 9600 bps. | |
| You’ll use this to see the values the sensor reads. Also, make your | |
| ledPin an OUTPUT. | |
| In the loop() function, create a variable of type long to hold the | |
| sensor’s value. The library returns the sensor value using a com- | |
| mand called CapacitiveSensor() that takes an argument | |
| identifying the number of samples you want to read. If you read | |
| only a few samples, it’s possible you’ll see a lot of variation in the | |
| sensor. If you take too many samples, you could introduce a lag | |
| as it reads the sensor multiple times. 30 samples is a good start- | |
| ing value. Print the sensor value to the serial monitor. | |
| Lamp control | |
| With an if()...else statement, check to see if the sensor | |
| value is higher than the threshold. If it is, turn the LED on. If it is | |
| not, turn it off. | |
| Then add a small delay() before ending the loop(). | |
| 141 | |
| 1 | |
| 2 | |
| 3 | |
| 4 | |
| 5 | |
| 6 | |
| 7 | |
| 8 | |
| #include <CapacitiveSensor.h> | |
| CapacitiveSensor capSensor = CapacitiveSensor(4,2); | |
| int threshold = 1000; | |
| const int ledPin = 12; | |
| void setup() { | |
| Serial.begin(9600); | |
| pinMode(ledPin, OUTPUT); | |
| } | |
| 9 | |
| void loop() { | |
| 10 | |
| long sensorValue = capSensor.capacitiveSensor(30); | |
| 11 | |
| Serial.println(sensorValue); | |
| 12 | |
| if(sensorValue > threshold) { | |
| 13 | |
| digitalWrite(ledPin, HIGH); | |
| 14 | |
| } | |
| 15 | |
| else { | |
| 16 | |
| digitalWrite(ledPin, LOW); | |
| 17 | |
| } | |
| 18 | |
| delay(10); | |
| 19 | |
| } | |
| 142 | |
| Project 13 | |
| Touchy-feely Lamp | |
| USE IT | |
| After programming the Arduino, you’ll want to find out what | |
| the sensor values are when it’s touched. Open the serial moni- | |
| tor and note the value coming from the sensor when you’re not | |
| touching it. Press gently on the bare wire you have exposed from | |
| your breadboard. The number should increase. Try pressing more | |
| firmly and see if it changes. | |
| Once you have an idea of the range of values you’re getting from | |
| the sensor, go back to the sketch and change the threshold vari- | |
| able to a number that is greater than the sensor’s value when | |
| it is not touched, but less than its value when pressed. Upload | |
| the sketch with the new value. The light should come on reliably | |
| when you touch the wire, and turn off when it’s left alone. If you | |
| aren’t getting the light to turn on, try lowering the threshold a | |
| little more. | |
| You probably noticed that the values from the sensor changed depending on how | |
| much of your finger was touching the conductor. Can you use this to get other | |
| interactions with the LED? What about multiple sensors for fading the light brighter | |
| and darker? If you place a different value resistor between pins 2 and 4 it will change | |
| the sensitivity. Is this useful for your interface? | |
| Third party libraries like Paul Badger’s CapacitiveSensor are | |
| useful tools for expanding the capabilities of the Arduino. | |
| Once installed, they behave similarly to libraries that are | |
| bundled with the core software. | |
| 14 | |
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| INGREDIENTS | |
| 145 | |
| TWEAK THE | |
| ARDUINO LOGO | |
| USING SERIAL COMMUNICATION, YOU’LL USE YOUR | |
| ARDUINO TO CONTROL A PROGRAM ON YOUR COMPUTER | |
| Discover: serial communication with a computer program, | |
| Processing | |
| Time: 45 MINUTES | |
| Level: | |
| Builds on projects: 1, 2, 3 | |
| You’ve done a lot of cool stuff with the physical world, now it’s time to control | |
| your computer with your Arduino. When you program your Arduino, you’re | |
| opening a connection between the computer and the microcontroller. You can | |
| use this connection to send data back and forth to other applications. | |
| The Arduino has a chip that converts the computer’s USB-based communication | |
| to the serial communication the Arduino uses. Serial communication means that | |
| the two computers, your Arduino and PC, are exchanging bits of information | |
| serially, or one after another in time. | |
| When communicating serially, computers need to agree on the speed at which | |
| they talk to one another. You’ve probably noticed when using the serial monitor | |
| there’s a number at the bottom right corner of the window. That number, 9600 | |
| bits per second, or baud, is the same as the value you’ve declared using Serial. | |
| begin(). That’s the speed at which the Arduino and computer exchange data. | |
| A bit is the smallest amount of information a computer can understand. | |
| You’ve used the serial monitor to look at values from the analog inputs; you’ll | |
| use a similar method to get values into a program you’re going to write in a | |
| programming environment called Processing. Processing is based on Java, and | |
| Arduino’s programming environment is based on Processing’s. They look pretty | |
| similar, so you should feel right at home there. | |
| Before getting started with the project, download the latest version of Processing | |
| from processing.org. It may be helpful to look at the “Getting started” and | |
| “Overview” tutorials at processing.org/learning. These will help you to familiarize | |
| yourself with Processing before you start writing software to communicate with | |
| your Arduino. | |
| 146 | |
| Project 14 | |
| Tweak the Arduino Logo | |
| The most efficient way to send data between the Arduino and Processing is by | |
| using the Serial.write() function in Arduino. It’s similar to the Serial. | |
| print() function you’ve been using in that it sends information to an attached | |
| computer, but instead of sending human readable information like numbers and | |
| letters, it sends values between 0-255 as raw bytes. This limits the values that the | |
| Arduino can send, but allows for quick transmission of information. | |
| On both your computer and Arduino, there’s something called the serial buffer | |
| which holds onto information until it is read by a program. You’ll be sending bytes | |
| from the Arduino to Processing’s serial buffer. Processing will then read the bytes | |
| out of the buffer. As the program reads information from the buffer, it clears space | |
| for more. | |
| When using serial communication between devices and programs, it’s important | |
| that both sides not only know how fast they will be communicating, but also | |
| what they should be expecting. When you meet someone, you probably expect a | |
| “Hello!”; if instead they say something like “The cat is fuzzy”, chances are you will be | |
| caught off guard. With software, you will need to get both sides to agree on what | |
| is sent and received. | |
| Fig. 1 | |
| 147 | |
| BUILD THE | |
| CIRCUIT | |
| ❶ | |
| ❷ | |
| Connect power and ground to your breadboard. | |
| Connect each end of your potentiometer to power and ground. | |
| Connect the middle leg to analogIn pin 0. | |
| Fig. 2 | |
| Fig. 3 | |
| 148 | |
| Project 14 | |
| Tweak the Arduino Logo | |
| THE ARDUINO | |
| CODE | |
| Open a serial connection | |
| First, program your Arduino. In setup(), you’ll start serial | |
| communication, just as you did earlier when looking at the values | |
| from an attached sensor. The Processing program you write will | |
| have the same serial baud rate as your Arduino. | |
| Send the sensor value | |
| In the loop(), you’re going to use the Serial.write() | |
| command to send information over the serial connection. | |
| Serial.write() can only send a value between 0 and 255. To | |
| make sure you’re sending values that fit within that range, divide | |
| the analog reading by 4. | |
| Let the ADC stabilize | |
| After sending the byte, wait for one millisecond to let the ADC | |
| settle down. Upload the program to the Arduino then set it aside | |
| while you write your Processing sketch. | |
| THE PROCESSING | |
| CODE | |
| Import the set up the serial | |
| The Processing language is similar to Arduino, but there are | |
| object | |
| enough differences that you should look at some of their | |
| tutorials and the “Getting Started” guide mentioned before to | |
| familiarize yourself with the language. | |
| Open a new Processing sketch. Processing, unlike the Arduino, | |
| doesn’t know about serial ports without including an external | |
| library. Import the serial library. | |
| You need to create an instance of the serial object, just like you’ve | |
| done in Arduino with the Servo library. You’ll use this uniquely | |
| named object whenever you want to use the serial connection. | |
| Create an object for the | |
| To use images in Processing, you need to create an object that | |
| image | |
| will hold the image and give it a name. | |
| 149 | |
| SAVE AND CLOSE THE | |
| ARDUINO IDE NOW, | |
| LET’S START | |
| PROCESSING. | |
| 1 | |
| 2 | |
| 3 | |
| 4 | |
| 5 | |
| 6 | |
| 7 | |
| 1 | |
| 2 | |
| void setup() { | |
| Serial.begin(9600); | |
| } | |
| void loop() { | |
| Serial.write(analogRead(A0)/4); | |
| delay(1); | |
| } | |
| import processing.serial.*; | |
| Serial myPort; | |
| 3 | |
| PImage logo; | |
| 150 | |
| Project 14 | |
| Tweak the Arduino Logo | |
| Variable to store the | |
| background color | |
| Create a variable that will hold the background hue of the Arduino | |
| logo. The logo is a .png file, and it has built-in transparency, so it’s | |
| possible to see the background color change. | |
| Processing has a setup() function, just like Arduino. Here’s | |
| where you’ll open the serial connection and give the program a | |
| couple of parameters that will be used while it runs. | |
| Setting the color mode | |
| You can change the way Processing works with color information. | |
| Typically, it works with colors in a Red Green Blue (RGB) fashion. | |
| This is similar to the color mixing you did in Project 4, when you | |
| used values between 0 and 255 to change the color of an RGB | |
| LED. In this program, you’re going to use a color mode called | |
| HSB, which stands for Hue, Saturation, and Brightness. You’ll | |
| change the hue when you turn the potentiometer. | |
| colorMode() takes two arguments: the type of mode, and the | |
| maximum value it can expect. | |
| Loading the image | |
| To load the Arduino image into the sketch, read it into the logo | |
| Printing available serial | |
| ports | |
| Creating the serial object | |
| object you created earlier. When you supply the URL of an image, | |
| Processing will download it when you run the program. | |
| With the size() function, you tell Processing how large the | |
| display window will be. If you use logo.width and logo. | |
| height as the arguments, the sketch will automatically scale to | |
| the size of the image you’re using. | |
| Processing has the ability to print out status messages using the | |
| println() command. If you use this in conjunction with the | |
| Serial.list() function, you’ll get a list of all the serial ports | |
| your computer has when the program first starts. You’ll use this once | |
| you’re finished programming to see what port your Arduino is on. | |
| You need to tell Processing information about the serial | |
| connection. To populate your named serial object myPort with | |
| the necessary information, the program needs to know it is a | |
| new instance of the serial object. The parameters it expects are | |
| which application it will be speaking to, which serial port it will | |
| communicate over, and at what speed. | |
| 151 | |
| 4 int bgcolor = 0; | |
| 5 | |
| void setup() { | |
| 6 | |
| colorMode(HSB, 255); | |
| 7 | |
| 8 | |
| logo = loadImage(“http://arduino.cc/logo.png”); | |
| size(logo.width, logo.height); | |
| 9 | |
| println(“Available serial ports:”); | |
| 10 | |
| println(Serial.list()); | |
| 11 | |
| myPort = | |
| new Serial(this, Serial.list()[0], 9600); | |
| 12 | |
| } | |
| 152 | |
| Project 14 | |
| Tweak the Arduino Logo | |
| The attribute this tells Processing you’re going to use the serial | |
| connection in this specific application. The Serial.list() | |
| [0] argument specifies which serial port you’re using. Serial. | |
| list() contains an array of all the attached serial devices. The | |
| argument 9600 should look familiar, it defines the speed at | |
| which the program will communicate. | |
| The draw() function is analogous to Arduino’s loop() in that | |
| it happens over and over again forever. This is where things are | |
| drawn to the program’s window. | |
| Reading Arduino data from | |
| the serial port | |
| Check if there is information from the Arduino. The myPort. | |
| available() command will tell you if there is something in | |
| the serial buffer. If there are bytes there, read the value into the | |
| bgcolor variable and print it to the debug window. | |
| Setting the image | |
| background and displaying | |
| The function background() sets the color of the window. It | |
| takes three arguments. The first argument is the hue, the next | |
| the image | |
| is brightness, and the last is saturation. Use the variable bgcolor | |
| as the hue value, and set the brightness and saturation to the | |
| maximum value, 255. | |
| You’ll draw the logo with the command image(). You need | |
| to tell image() what to draw, and what coordinates to start | |
| drawing it in the window. 0,0 is the top left, so start there. | |
| USE IT | |
| Connect your Arduino and open the serial monitor. Turn the | |
| pot on your breadboard. You should see a number of charac- | |
| ters as you twist the knob. The serial monitor expects ASCII | |
| characters, not raw bytes. ASCII is information encoded to | |
| represent text in computers. What you see in the window is | |
| the serial monitor trying to interpret the bytes as ASCII. | |
| When you use Serial.println(), you send information | |
| formatted for the serial monitor. When you use Serial. | |
| write(), like in this application you are running now, you’re | |
| like Processing can | |
| sending | |
| information. Programs | |
| raw | |
| understand these raw bytes. | |
| 153 | |
| 13 | |
| void draw() { | |
| 14 | |
| if (myPort.available() > 0) { | |
| 15 | |
| bgcolor = myPort.read(); | |
| 16 | |
| println(bgcolor); | |
| 17 | |
| } | |
| 18 | |
| background(bgcolor, 255, 255); | |
| 19 | |
| image(logo, 0, 0); | |
| 20 | |
| } | |
| 154 | |
| Project 14 | |
| Tweak the Arduino Logo | |
| Close the serial monitor. Run the Processing sketch by press- | |
| ing the arrow button in the Processing IDE. Look at the Pro- | |
| cessing output window. You should see a list similar to the | |
| figure below. | |
| This is a list of all the serial ports on your computer. If you’re | |
| using OSX, look for a string that says something like “/dev/ | |
| tty.usbmodem411”, it will most likely be the first element in | |
| the list. On Linux, it may appear as “/dev/ttyUSB0”, or simi- | |
| lar. For Windows, it will appear as a COM port, the same one | |
| you would use when programming the board. The number in | |
| front of it is the Serial.list()[] array index. Change the | |
| number in your Processing sketch to match the correct port | |
| on your computer. | |
| Restart the Processing sketch. When the program starts run- | |
| ning, turn the potentiometer attached to the Arduino. You | |
| should see the color behind the Arduino logo change as you | |
| turn the potentiometer. You should also see values printing | |
| out in the Processing window. Those numbers correspond to | |
| the raw bytes you are sending from the Arduino. | |
| 155 | |
| Once you have twisted and turned to your heart’s desire, try replacing the pot | |
| with an analog sensor. Find something you find interesting to control the color. | |
| What does the interaction feel like? It’s probably different than using a mouse or | |
| keyboard, does it feel natural to you? | |
| When using serial communication, only one application can talk to the Arduino at a | |
| time. So if you’re running a Processing sketch that is connected to your Arduino, you | |
| won’t be able to upload a new Arduino sketch or use the serial monitor until you’ve | |
| closed the active application. | |
| With Processing and other programming environments, you can control media on | |
| your computer in some remarkable and novel ways. If you’re excited about the pos- | |
| sibilities of controlling content on your computer, take some time to experiment | |
| with Processing. There are several serial communication examples in both the Pro- | |
| cessing and Arduino IDEs that will help you explore further. | |
| Serial communication enables the Arduino to talk with | |
| programs on a computer. Processing is an open source | |
| programming environment that the Arduino IDE is based | |
| upon. It’s possible to control a Processing sketch with the | |
| Arduino via serial communication. | |
| 15 | |
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| 0 | |
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| 2 | |
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| P | |
| O | |
| INGREDIENTS | |
| 157 | |
| HACKING | |
| BUTTONS | |
| GET CONTROL OF OTHER COMPONENTS AROUND YOU. | |
| USING SOME ADDITIONAL CIRCUITRY, YOU CAN “PRESS” | |
| BUTTONS WITH YOUR ARDUINO | |
| Discover: optocoupler, connecting with other components | |
| Time: 45 MINUTES | |
| Level: | |
| Builds on projects: 1, 2, 9 | |
| Warning: You’re no longer a beginner if you’re doing this project. You’ll be opening | |
| up an electronic device and modifying it. You’ll void your device’s warranty, and if | |
| you’re not careful, you might damage the device. Make sure you’re familiar with | |
| all the electronics concepts in the earlier projects before you attempt this one. We | |
| recommend you use inexpensive items you don’t mind damaging for your first few | |
| projects, until you develop experience and confidence. | |
| While the Arduino can control a lot of things, sometimes it’s easier to use tools | |
| that are created for specific purposes. Perhaps you want to control a television | |
| or a music player, or drive a remote control car. Most electronic devices have a | |
| control panel with buttons, and many of those buttons can be hacked so that | |
| you can “press” them with an Arduino. Controlling recorded sound is a good | |
| example. If you wanted to record and play back recorded sound, it would take | |
| a lot of effort to get the Arduino to do that. It’s much easier to get a small | |
| device that records and plays back sound, and replace its buttons with outputs | |
| controlled by your Arduino. | |
| Optocouplers are integrated circuits that allow you to control one circuit from | |
| a different one without any electrical connection between the two. Inside an | |
| optocoupler is an LED and a light detector. When the LED in the optocoupler | |
| is turned on by your Arduino, the light detector closes a switch internally. The | |
| switch is connected to two of the output pins (4 and 5) of the optocoupler. | |
| When the internal switch is closed, the two output pins are connected. When the | |
| switch is open, they’re not connected. This way, it’s possible to close switches on | |
| other devices without connecting them to your Arduino. | |
| 158 | |
| Project 15 | |
| Hacking Buttons | |
| In this example, the diagrams are for controlling a digital recording module that allows you to | |
| record and playback 20 seconds of sound, but the basic premise holds for any device that has | |
| a switch you can access. While it’s possible to use this example without soldering any wires, it | |
| certainly makes things easier. For more information on soldering, see p. 134. | |
| BUILD THE | |
| CIRCUIT | |
| Fig. 1 | |
| Fig. 2 | |
| 159 | |
| ❶ | |
| ❷ | |
| ❸ | |
| ❹ | |
| ❺ | |
| ❻ | |
| ❼ | |
| ❽ | |
| Connect ground to your breadboard through the Arduino. | |
| Place the optocoupler on your breadboard so that it straddles | |
| the center of the board (see circuit diagram). | |
| Connect pin 1 on the optocoupler to Arduino pin 2 in series with | |
| a 220-ohm resistor (remember, you’re powering an LED inside, | |
| you don’t want to burn it out). Connect pin 2 of the optocou- | |
| pler to ground. | |
| On the main board of the sound module there are a number of | |
| electrical components, including a playback button. | |
| To control the switch, you’re going to have to remove the but- | |
| ton. Flip the circuit board over and find the tabs that hold the | |
| button in place. Gently bend the tabs back and remove the but- | |
| ton from the board. | |
| Under the button are two small metal plates. This pattern is | |
| typical of many electronic devices with pushbuttons. The two | |
| “forks” of this pattern are the two sides of the switch. A small | |
| metal disc inside the pushbutton connects these two forks | |
| when you press the button. | |
| When the forks are connected, the switch is closed on the circuit | |
| board. You will be closing the switch with the optocoupler. | |
| This method, closing a switch with an optocoupler, works only if | |
| one of the two sides of the pushbutton’s switch is connected to | |
| ground on your device. If you’re not sure, take a multimeter and | |
| measure the voltage between one of the forks and the ground | |
| on your device. You need to do this with the device turned on, so | |
| be careful not to touch anywhere else on the board. | |
| Once you know which fork is ground, disconnect the power to | |
| your device. | |
| Next, connect one wire to each of the small metal plates. If you | |
| are soldering these wires, be careful to not join the two sides | |
| of the switch together. If you are not soldering and using tape, | |
| make sure your connection is secure, or the switch won’t close. | |
| Make sure neither wire connects to the other fork, or your switch | |
| will be closed all the time. | |
| Attach the two wires to pins 4 and 5 of the optocoupler. Connect | |
| the side of the switch that is grounded to pin 4 of the optocou- | |
| pler. Connect the other fork to pin 5 of the optocoupler. | |
| 160 | |
| Project 15 | |
| Hacking Buttons | |
| THE CODE | |
| Name a constant | |
| Most of the fun with this project is in the circuit and the | |
| optocoupler. The code is similar to the first project you made | |
| with the Arduino. You’re going to play the sound once every 20 | |
| seconds by turning pin 2 HIGH. | |
| Create a constant for the optocoupler control pin. | |
| Configure the pin direction | |
| In setup(), set the optocoupler pin into an output. | |
| Pull the pin high and low | |
| The loop() turns optoPin HIGH for a few milliseconds, long | |
| enough for the optocoupler to close the switch on the device. | |
| Then the optoPin becomes LOW. | |
| Wait for a little while | |
| Wait for 21 seconds for the whole message to play back before | |
| starting the loop() again. | |
| USE IT | |
| Attach the battery to the sound recorder. Press and hold the | |
| record button on the device. While you’re holding the button, | |
| you can record audio into the microphone. Use your voice, the | |
| cat, or the pots and pans in the kitchen to make some noise | |
| (but be careful with the cat). | |
| Once you’ve satisfactorily recorded a sound, power your Ar- | |
| duino with the USB cable. Your recording should start to play. | |
| If you recorded for the full 20 seconds, the sound should start | |
| again just a few moments after it ends. | |
| Try experimenting with different sounds and durations of toggling the playback | |
| with the delay() in your program. | |
| If you trigger the switch while a sound is playing, it will stop. How can you take | |
| advantage of this to create unique sequences of sounds? | |
| 161 | |
| 1 const int optoPin = 2; | |
| 2 | |
| 3 | |
| 4 | |
| 5 | |
| 6 | |
| 7 | |
| 8 | |
| void setup(){ | |
| pinMode(optoPin, OUTPUT); | |
| } | |
| void loop(){ | |
| digitalWrite(optoPin, HIGH); | |
| delay(15); | |
| digitalWrite(optoPin, LOW); | |
| 9 | |
| delay(21000); | |
| 10 | |
| } | |
| Integrated circuits are in virtually every electronic device. The large 28 pin chip on | |
| your Arduino is an IC that houses the brains of the board. There are other ICs that | |
| support this one with communication and power. The optocoupler and main chip on | |
| the Arduino are Dual In-line Package (DIP) chips. These DIP chips are the kind that | |
| most hobbyists use because they easily fit in a breadboard and don’t have to be per- | |
| manently soldered to be used. | |
| The project example only played sound back at a regular interval. How could you | |
| incorporate the inputs from earlier projects to trigger these sounds? What other | |
| battery powered things do you have around the house that need an Arduino to con- | |
| trol them? This technique of controlling an electronic device with an optocoupler by | |
| connecting to the two sides of a switch can be used in many other devices. What | |
| other devices do you want to control? | |
| Optocouplers can control devices that are on a different | |
| circuit. The two circuits are electrically separated from each | |
| other inside the component. | |
| A/Z | |
| Accelerometer - | |
| Actuator - | |
| Direct current - | |
| Drain (transistor) - | |
| Period - | |
| Photocell - | |
| Alternating current - | |
| Dual In-line Package (DIP) - | |
| Photoresistor - | |
| Amperage (amps or amperes) - | |
| Duty cycle - | |
| Analog - | |
| Electricity - | |
| Analog-to-Digital Converter | |
| Float - | |
| Function - | |
| Gate - | |
| Phototransistor - | |
| Polarized - | |
| Power supply - | |
| Processing - | |
| Pseudocode - | |
| (ADC) - | |
| Anode - | |
| Argument - | |
| Array - | |
| Back-voltage - | |
| Baud - | |
| Binary - | |
| Bit - | |
| Boolean - | |
| Byte - | |
| Calibration - | |
| Capacitance - | |
| Cathode - | |
| Circuit - | |
| Global variable - | |
| Pulse Width Modulation | |
| Ground - | |
| IDE - | |
| Index - | |
| Induction - | |
| Instance - | |
| Insulator - | |
| Int - | |
| (PWM) - | |
| Resistance - | |
| Sensor - | |
| Serial buffer - | |
| Serial communication - | |
| Serial monitor - | |
| Series - | |
| Integrated Circuit (IC)- | |
| Short circuit - | |
| Library - | |
| Load - | |
| Sketch - | |
| Soldering - | |
| Local variable - | |
| Source (transistor) - | |
| Common cathode LED - | |
| Long - | |
| Conductor - | |
| Constant - | |
| Current - | |
| Datasheet - | |
| Datatype - | |
| Debugging - | |
| Microcontroller - | |
| Millisecond - | |
| Object - | |
| Ohm - | |
| Ohm’s Law - | |
| Optocoupler - | |
| Decoupling capacitors - | |
| Parallel - | |
| Square wave - | |
| Switch - | |
| Transducer - | |
| Transistor - | |
| Unsigned - | |
| USB - | |
| Variable - | |
| Voltage - | |
| Digital - | |
| Parameter - | |
| Voltage divider - | |
| GLOSSARY | |
| 163 | |
| GLOSSARY | |
| THERE ARE A NUMBER OF NEW TERMS | |
| YOU’VE LEARNED IN THESE PROJECTS. | |
| WE’VE COLLECTED THEM ALL HERE FOR | |
| REFERENCE | |
| A | |
| Accelerometer - A sensor that measures ac- | |
| celeration. Sometimes, they are used to detect | |
| Analog-to-Digital Converter (ADC) - A circuit | |
| that converts an analog voltage into a digital | |
| orientation, or tilt. | |
| Actuator - A type of component that changes | |
| electrical energy into motion. Motors are a type | |
| of actuator. | |
| Alternating current - A type of current where | |
| electricity changes its direction periodically. | |
| This is the sort of electricity that comes out of | |
| a wall socket. | |
| number representing that voltage. This circuit | |
| is built-in to the microcontroller, and is con- | |
| nected to the analog input pins A0-A5. Con- | |
| verting an analog voltage into a digital number | |
| takes a tiny bit of time, so we always follow the | |
| analogRead() with a short delay(). | |
| Anode - The positive end of a capacitor or diode | |
| (remember that an LED is a type of diode). | |
| Amperage (amps or amperes) - The amount of | |
| electrical charge flowing past a specific point | |
| Argument - A type of data supplied to a func- | |
| tion as an input. For example, for digitalRead() | |
| to know what pin to check, it takes an argu- | |
| in your circuit. Describes the current as it flows | |
| ment in the form of a pin number. | |
| through a conductor, like a wire. | |
| Analog - Something that can continuously vary | |
| over time. | |
| Array - In programming, this is a group of vari- | |
| ables that are identified by one name, and ac- | |
| cessed by an index number. | |
| 164 | |
| Glossary | |
| B | |
| Back-voltage - Voltage that pushes back | |
| against the current that created it. It can be | |
| created by motors spinning down. This can | |
| damage circuits, which is why diodes are often | |
| used in conjunction with motors. | |
| Baud - Shorthand for “bits per second”, signify- | |
| ing the speed at which computers are commu- | |
| nicating with each other. | |
| Binary - A system with only two states, like | |
| true/false or off/on. | |
| Bit - The smallest piece of information a com- | |
| puter can send or receive. It has two states, 0 | |
| and 1. | |
| Cathode - The end of a capacitor or diode that | |
| typically connects to ground. | |
| Circuit - A circular path from a power supply, | |
| through a load, and then back again to the | |
| other end of the power supply. Current flows | |
| in a circuit only if it is closed, that is, if the out- | |
| going and return path are both uninterrupted, | |
| or closed. If either path is interrupted, or open, | |
| then current will not flow through the circuit. | |
| Common cathode LED - Types of LEDs that | |
| have multiple colors in one fixture, with one | |
| cathode and multiple anodes. | |
| Conductor - Something that enables electricity | |
| to flow, like a wire. | |
| Constant - A named identifier that cannot | |
| change its value in a program. | |
| Boolean - A datatype that indicates if some- | |
| thing is true or false. | |
| Current - The flow of electrical charge through a | |
| closed circuit. Measured in amps. | |
| Byte - 8 bits of information. A byte can hold a | |
| number between 0 and 255. | |
| D | |
| C | |
| Calibration - The process of making adjustments | |
| to certain numbers or components to get the | |
| best results from a circuit or program. In Arduino | |
| projects, this is often used when sensors in the | |
| real world may give different values in different | |
| circumstances, for instance the amount of light | |
| on a photoresistor. Calibration can be automatic, | |
| as in Project 6, or manual, as in Project 3. | |
| Capacitance - The ability of something to | |
| hold an electrical charge. This charge can be | |
| measured with the Capacitive Sensor library, | |
| as seen in Project 13. | |
| Datasheet - A document written by engineers | |
| for other engineers that describes the design | |
| and functionality of electrical components. | |
| Typical information in a datasheet includes the | |
| maximum voltage and current a component | |
| requires, as well as an explanation of the func- | |
| tionality of the pins. | |
| Datatype - A classification system that deter- | |
| mines what values a particular constant, varia- | |
| ble, or array will hold. Int, float, long and boolean | |
| are all types that can be used in Arduino. | |
| Debugging - The process of going through a cir- | |
| cuit or code, and finding errors (also referred as | |
| “bugs”), until the expected behavior is achieved. | |
| 165 | |
| Decoupling capacitors - Capacitors that are | |
| used to regulate spikes and dips in voltage, of- | |
| ten placed close to a sensor or actuator. | |
| G | |
| Digital - A system of discrete values. As Arduino | |
| is a type of digital device, it only knows of two | |
| discrete states, off and on, nothing in between. | |
| Direct current - A type of current which always | |
| flows in the same direction. All the projects in | |
| this kit use direct current. | |
| Drain (transistor) - The pin that connects to the | |
| higher current/voltage load to be controlled. | |
| Dual In-line Package (DIP) - A type of packaging | |
| for integrated circuits that allows the compo- | |
| nents to be easily inserted into a breadboard. | |
| Gate - The pin on a transistor that is connected | |
| to the Arduino. When the gate is turned on, | |
| by applying 5V, it closes the junction between | |
| drain and source, completing the circuit it is | |
| connected to. | |
| Global variable - A named variable that can be | |
| accessed anywhere inside your program. It is | |
| declared before the setup() function. | |
| Ground - The point of a circuit where there is 0 | |
| potential electrical energy. Without a ground, | |
| electricity will not have a place to flow in a | |
| circuit. | |
| Duty cycle - A ratio indicating the amount of | |
| time over a certain period that a component | |
| is turned on. When using a PWM value of 127 | |
| I | |
| (out of a total of 256), you’re creating a 50% | |
| duty cycle. | |
| E | |
| IDE - Stands for “Integrated Development En- | |
| vironment”. The Arduino IDE is the place where | |
| you write software to upload to the Arduino. It | |
| contains all the functions the Arduino can un- | |
| derstand. Other programming environments, | |
| like Processing, have their own IDE. | |
| Electricity - A type of energy generated by | |
| electric charges. You can use electronic com- | |
| Index - The number supplied to an array that | |
| indicates which element you’re referring to. | |
| ponents to change electricity to other forms of | |
| Computers are zero-indexed, which means | |
| energy, like light and heat. | |
| F | |
| Float - A datatype that can be expressed as a | |
| fraction. This entails the use of decimal points | |
| for floating point numbers. | |
| they start counting at 0 instead of 1. To access | |
| the third element in an array named tones, for | |
| example, you would write tones[2]. | |
| Induction - The process of using electrical en- | |
| ergy to create a magnetic field. This is used in | |
| motors to spin them around. | |
| Instance - A copy of a software object. You’re | |
| using instances of the Servo library in Projects 5 | |
| Function - A block of code that executes a spe- | |
| cific task repeatedly. | |
| and 12, in each case, you’re creating a named in- | |
| stance of the Servo library to use in the project. | |
| 166 | |
| Glossary | |
| Insulator - Something that prevents electricity | |
| from flowing. Conductive materials like wires | |
| are often covered in insulators like rubber. | |
| is a small computer that you will program to lis- | |
| ten for, process, and display information. | |
| Int - A datatype that holds a whole number be- | |
| tween −32,768 and 32,767. | |
| Integrated Circuit (IC) - A circuit that has been | |
| created on a tiny piece of silicon and embedded | |
| in plastic (or epoxy). Pins, or legs, protruding | |
| from the body allow you to interact with the | |
| circuit inside. Very often we can make good use | |
| of an IC knowing only what to connect to the | |
| pins without having to understand how it func- | |
| tions internally. | |
| L | |
| Library - A piece of code that expands the func- | |
| tionality of a program. In the case of Arduino li- | |
| Millisecond - 1/1,000th of a second. The Arduino | |
| goes through its programs so fast, when call- | |
| ing delay() and other time based functions, it’s | |
| done in milliseconds. | |
| O | |
| Object - An instance of a library. When using the | |
| Servo library, were you to create an instance | |
| named myServo, myServo would be the object. | |
| Ohm - Unit of measurement of resistance. Rep- | |
| resented by the omega symbol (Ω). | |
| Ohm’s Law - A mathematical equation that | |
| demonstrates the relationship between resist- | |
| ance, current and voltage. Usually stated as V | |
| braries, they either enable communication with | |
| (voltage) = I (current) x R (resistance). | |
| a particular piece of hardware, or are used for | |
| manipulating data. | |
| Load - A device that turns electrical energy into | |
| something else, such as light, heat, or sound. | |
| Local variable - A type of variable that is used | |
| for a short amount of time, then forgotten. A | |
| Optocoupler - Also known as an opto-isolator, | |
| photo-coupler, photo-isolator, photo-switch, | |
| and opto-switch. An LED is combined in a | |
| sealed case with a phototransistor. The LED is | |
| positioned to illuminate the phototransistor, so | |
| that when the LED is turned on, the phototran- | |
| sistor will conduct. Used to provide a high de- | |
| variable declared inside the setup() of a pro- | |
| gree of isolation as there is no electrical con- | |
| gram would be local: after the setup() finished | |
| nection common to the input and the output. | |
| running, the Arduino would forget that the vari- | |
| able ever existed. | |
| Long - A datatype that can hold a very large | |
| number, from −2,147,483,648 to 2,147,483,647. | |
| P | |
| M | |
| Parallel - Components connected across the | |
| same two points in a circuit are in parallel. Par- | |
| allel components always have the same voltage | |
| drop across them. | |
| Microcontroller - The brains of the Arduino, this | |
| Parameter - When declaring a function, a | |
| 167 | |
| named parameter serves as the bridge between | |
| the local variables in the function, and the argu- | |
| Pseudocode - A bridge between writing in a | |
| computer programming language and using | |
| ments it receives when the function is called. | |
| natural speech. When creating pseudocode, it’s | |
| Period - A specific span of time in which some- | |
| thing happens. When the period changes, | |
| you’re adjusting the frequency at which some- | |
| thing will occur. | |
| Photocell - A device for converting light energy | |
| to electrical energy. | |
| helpful to write in short declarative statements. | |
| Pulse Width Modulation (PWM) - A way to sim- | |
| ulate an analog output when using a digital de- | |
| vice, PWM involves turning a pin on and off at a | |
| very rapid rate.The ratio of ON time to OFF time | |
| determines the simulated analog result. | |
| Photoresistor - A resistive device whose resist- | |
| ance varies according to how much light falls | |
| on it. | |
| R | |
| Phototransistor - A transistor which is con- | |
| trolled by light rather than by current. | |
| Resistance - A measure of how efficiently a | |
| material will conduct electricity. In particular, | |
| resistance can be calculated by Ohm’s Law as: | |
| Polarized - The leads of polarized components | |
| (e.g. LEDs or capacitors) have different func- | |
| tions, and thus must be connected the right | |
| way. Polarized components connected the | |
| wrong way might not work, might be damaged, | |
| or might damage other parts of your circuit. | |
| Non-polarized components (e.g. resistors) can | |
| be connected either way. | |
| R = V/I. | |
| S | |
| Sensor - A component that measures one form | |
| of energy (like light or heat or mechanical en- | |
| ergy) and converts it to electrical energy, which | |
| the Arduino can understand. | |
| Power supply - A source of energy, usually a bat- | |
| tery, transformer, or even the USB port of your | |
| computer. Comes in many varieties such as | |
| Serial buffer - A place in your computer’s and | |
| microcontroller’s memory where information | |
| regulated or unregulated, AC or DC. Usually the | |
| received in serial communication is stored until | |
| voltage is specified, along with the maximum | |
| it is read by a program. | |
| current the supply can deliver before failing. | |
| Processing - A programming environment | |
| based on the Java language. Used as a tool to | |
| Serial communication - The means by which | |
| the Arduino communicates with computers | |
| and other devices. It involves sending one bit of | |
| introduce people to the concepts of program- | |
| information at a time in a sequential order. The | |
| ming, and in production environments. | |
| Arduino has a USB-to-serial converter onboard, | |
| The Arduino IDE is written in Processing, and so | |
| which enables it to talk with devices that don’t | |
| will look very familiar. In addition, Processing | |
| have a dedicated serial port. | |
| and Arduino share a similar philosophy and mo- | |
| tive, of creating free open source tools allowing | |
| non-technical people to work with hardware | |
| and software. | |
| Serial monitor - A tool built in to the Arduino | |
| IDE allowing sending and receiving serial data | |
| to and from a connected Arduino. See the | |
| 168 | |
| Glossary | |
| Serial() set of functions. | |
| Series - Components are in series when current | |
| flows from the first into the next. The current | |
| device which can act as either an amplifier or | |
| a switch. A control voltage or current between | |
| two leads controls a (usually) higher voltage or | |
| current between a different pair of leads. Com- | |
| flowing through both is the same, and the volt- | |
| mon types of transistors include the Bipolar | |
| age drops across each component. | |
| Junction Transistor (BJT) and the Metal Oxide | |
| Short circuit - A short circuit between power | |
| and ground will make your circuit stop work- | |
| Semiconductor Field Effect Transistor (MOS- | |
| FET). Often used to allow a small current from | |
| an Arduino (limited to 40 mA) to control sub- | |
| ing and thus should be avoided. In some cases | |
| stantially larger currents, such as those needed | |
| this might damage your power supply or parts | |
| by motors, relays, or incandescent lamps. De- | |
| of your circuit, and rare cases might start a fire. | |
| pending on how they are constructed, transis- | |
| Sketch - The term given to programs written in | |
| the Arduino IDE. | |
| tors are either N-channel or P-channel, which | |
| determines how they should be connected. | |
| Soldering - The process of making an electri- | |
| cal connection by melting solder over electrical | |
| components or wires that are to be connected. | |
| U | |
| This provides a solid connection between com- | |
| ponents. | |
| Unsigned - A term used to describe some data- | |
| types, indicating that they cannot be a negative | |
| number. It’s helpful to have an unsigned num- | |
| Source (transistor) - The pin on a transistor that | |
| connects to ground. When the gate receives | |
| ber if you only need to count in one direction. | |
| For instance, when keeping track of time with | |
| power, the source and drain are connected, | |
| millis(), it’s advisable to use the unsigned long | |
| completing the circuit that is being controlled. | |
| datatype. | |
| Square wave - A type of waveform that is iden- | |
| tified by having only two states, on and off. | |
| When used to generate tones, they can sound | |
| USB - Stands for Universal Serial Bus. It’s a ge- | |
| neric port that is standard on most computers | |
| today. With a USB cable, it’s possible to program | |
| “buzzy”. | |
| and power an Arduino over a USB connection. | |
| Switch - A component that can open or close an | |
| electrical circuit. There are many different kinds of | |
| switches; the ones in the kit are momentary mean- | |
| ing, they only close the circuit while being pressed. | |
| V | |
| T | |
| Transducer - Something that changes one form | |
| of energy into another. | |
| Variable - A place in your computer’s or mi- | |
| crocontroller’s memory for storing informa- | |
| tion needed in a program. Variables store | |
| values which are likely to change as your pro- | |
| gram runs. A variable’s type depends on the | |
| type of information you want to store, and | |
| the maximum size of the information; for | |
| Transistor - A 3 terminal (usually) electronic | |
| example, a byte can store up to 256 differ- | |
| 169 | |
| ent values, but an int can store up t 65,536 | |
| different values. Variables can be local to a | |
| particular block of code, or global to an entire | |
| program. (see Global variable, Local variable). | |
| Voltage - A measure of potential energy, that | |
| a charge might be pushed with if provided a | |
| closed circuit. | |
| Voltage divider - A type of circuit that provides | |
| an output that is a fraction of its input voltage. | |
| You are building a voltage divider when you | |
| combine a photoresistor with a fixed resistor | |
| to provide an analog input. A potentiometer is | |
| another example of a voltage divider. | |
| 170 | |
| Further Reading | |
| FURTHER | |
| READING | |
| Getting Started with Arduino by Massimo Banzi | |
| [O’Reilly Media / Make, 2011]. The definitive | |
| introduction to Arduino. | |
| Getting Started with Processing by Casey Reas | |
| and Ben Fry [O’Reilly Media / Make, 2010]. This | |
| short guide to the Processing programming | |
| environment tells you more about how to pro- | |
| gram graphics, sounds, and multimedia on your | |
| computer. | |
| Making Things Talk, 2nd Edition by Tom Igoe | |
| [O’Reilly Media / Make, 2011]. Written for more | |
| experienced Arduino users, this book gives you | |
| many techniques for communicating between | |
| Arduino microcontrollers and other devices on | |
| the internet, and beyond. | |
| Learning Processing: A Beginner’s Guide to Pro- | |
| gramming Images, Animation, and Interaction | |
| by Daniel Shiffman [Morgan Kaufman, 2009]. | |
| An in-depth introduction to programming us- | |
| ing Processing, for beginners of all ages. | |
| Getting Started with RFID by Tom Igoe [O’Reilly | |
| Media / Make, 2012]. A short introduction to us- | |
| ing Radio Frequency Identification with Arduino | |
| and Processing. | |
| 171 | |
| The Arduino Cookbook, 2nd Edition by Michael | |
| Margolis [O’Reilly Media / Make, 2011]. This | |
| book has a lot of great recipes for how to use | |
| Arduino in more advanced ways. | |
| Making Things Move: DIY Mechanisms for | |
| Inventors, Hobbyists, and Artists by Dustyn | |
| Roberts [McGraw-Hill, 2010]. A great resource | |
| on building movable mechanisms to interface | |
| with your projects. | |
| Make: Electronics, by Charles Platt [O’Reilly | |
| Media / Make, 2009]. Cleverly written introduc- | |
| tion to electronics suitable for just about any- | |
| one. No Arduinos were used in the making of | |
| this book, but it’s a valuable text to understand | |
| electronics better. | |
| iOS Sensor Apps with Arduino, by Alasdair Allan | |
| [O’Reilly Media / Make, 2011]. With this concise | |
| guide, you’ll learn how to connect an external | |
| sensor to an iOS device and have them talk to | |
| each other through Arduino. You’ll also build an | |
| iOS application that will parse the sensor val- | |
| ues it receives and plot the resulting measure- | |
| ments, all in real-time. | |