ACL-OCL / Base_JSON /prefixW /json /W08 /W08-0110.json
Benjamin Aw
Add updated pkl file v3
6fa4bc9
{
"paper_id": "W08-0110",
"header": {
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"date_generated": "2023-01-19T03:37:54.130934Z"
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"title": "Speaking without knowing what to say\u2026 or when to end",
"authors": [
{
"first": "Anna",
"middle": [],
"last": "Hjalmarsson",
"suffix": "",
"affiliation": {
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"institution": "Centre for Speech Technology KTH SE-10044",
"location": {
"settlement": "Stockholm",
"country": "Sweden"
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"email": "annah@speech.kth.se"
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"venue": null,
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"abstract": "Humans produce speech incrementally and on-line as the dialogue progresses using information from several different sources in parallel. A dialogue system that generates output in a stepwise manner and not in preplanned syntactically correct sentences needs to signal how new dialogue contributions relate to previous discourse. This paper describes a data collection which is the foundation for an effort towards more humanlike language generation in DEAL, a spoken dialogue system developed at KTH. Two annotators labelled cue phrases in the corpus with high inter-annotator agreement (kappa coefficient 0.82).",
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"text": "Humans produce speech incrementally and on-line as the dialogue progresses using information from several different sources in parallel. A dialogue system that generates output in a stepwise manner and not in preplanned syntactically correct sentences needs to signal how new dialogue contributions relate to previous discourse. This paper describes a data collection which is the foundation for an effort towards more humanlike language generation in DEAL, a spoken dialogue system developed at KTH. Two annotators labelled cue phrases in the corpus with high inter-annotator agreement (kappa coefficient 0.82).",
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"text": "This paper describes a data collection with the goal of modelling more human-like language generation in DEAL, a spoken dialogue system developed at KTH. The DEAL objectives are to build a system which is fun, human-like, and engaging to talk to, and which gives second language learners of Swedish conversation training (as described in Hjalmarsson et al., 2007) . The scene of DEAL is set at a flea market where a talking animated agent is the owner of a shop selling used objects. The student is given a mission: to buy items from the shop-keeper at the best possible price by bargaining. From a language learning perspective and to keep the students motivated, the agent's language is crucial. The agent needs to behave human-like in a way which allows the users to suspend some of their disbeliefs and talk to DEAL as if talking to another human being. In an experimental study (Hjalmarsson & Edlund, in press) , where a spoken dialogue system with human behaviour was simulated, two different systems were compared: a replica of human behaviour and a constrained version with less variability. The version based on human behaviour was rated as more human-like, polite and intelligent.",
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"start": 338,
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"text": "Hjalmarsson et al., 2007)",
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"text": "(Hjalmarsson & Edlund, in press)",
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"section": "Introduction",
"sec_num": "1"
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"text": "Humans produce speech incrementally and on-line as the dialogue progresses using information from several different sources in parallel (Brennan, 2000; Aist et al., 2006) . We anticipate what the other person is about to say in advance and start planning our next move while this person is still speaking. When starting to speak, we typically do not have a complete plan of how to say something or even what to say. Yet, we manage to rapidly integrate information from different sources in parallel and simultaneously plan and realize new dialogue contributions. Pauses, corrections and repetitions are used to stepwise refine, alter and revise our plans as we speak (Clark & Wasow, 1998) . These human behaviours bring valuable information that contains more than the literal meanings of the words (Arnold et al., 2003) .",
"cite_spans": [
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"start": 136,
"end": 151,
"text": "(Brennan, 2000;",
"ref_id": "BIBREF3"
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"start": 152,
"end": 170,
"text": "Aist et al., 2006)",
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"start": 667,
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"text": "(Clark & Wasow, 1998)",
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"text": "(Arnold et al., 2003)",
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"section": "Human language production",
"sec_num": "1.1"
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"text": "In order to generate output incrementally in DEAL we need extended knowledge on how to signal relations between different segments of speech. In this paper we report on a data collection of human-human dialogue aiming at extending the knowledge of human interaction and in particular to distinguish different types of cue phrases used in the DEAL domain.",
"cite_spans": [],
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"section": "Human language production",
"sec_num": "1.1"
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"text": "The dialogue data recorded was informal, humanhuman, face-to-face conversation. The task and the recording environment were set up to mimic the DEAL domain and role play.",
"cite_spans": [],
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"section": "The DEAL corpus collection",
"sec_num": "2"
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{
"text": "The data collection was made with 6 subjects (4 male and 2 female), 2 posing as shop keepers and 4 as potential buyers. Each customer interacted with the same shop-keeper twice, in two different scenarios. The shop-keepers and customers were instructed separately. The customers were given a mission: to buy items at a flea market at the best possible price from the shop-keeper. The task was to buy 3 objects for a specific purpose (e.g. to buy tools to repair a house). The customers were given a certain amount of toy money, however not enough to buy what they were instructed to buy without bargaining. The shop-keeper sat behind a desk with images of different objects pinned to the wall behind him. Some of the object had obvious flaws, for example a puzzle with a missing piece, to open up for interesting negotiation. None of the shop-keepers had any professional experience of bargaining, which was appropriate since we were more interested in capturing na\u00efve conceptual metaphors of bargaining rather than real life price negotiation. Each dialogue was about 15 minutes long, so about 2 hours of speech were collected altogether. The shop-keepers used an average of 13.4 words per speaker turn while the buyers' turns were generally shorter, 8.5 words per turn (in this paper turn always refers to speaker turns). In total 16357 words were collected.",
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"section": "Data collection",
"sec_num": "2.1"
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"text": "All dialogues were first transcribed orthographically including non-lexical entities such as laughter and hawks. Filled pauses, repetitions, corrections and restarts were also labelled manually.",
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"section": "Annotation",
"sec_num": "3"
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"text": "Linguistic devices used to signal relations between different segments of speech are often referred to as cue phrases. Other frequently used terms are discourse markers, pragmatic markers or discourse particles. Typical cue phrases in English are: oh, well, now, then, however, you know, I mean, because, and, but and or. Much research within discourse analysis, communicative analysis and psycholinguistics has been concerned with these connectives and what kind of relations they hold (for an overview see Schourup, 1999) . Our definition of cue phrases is broad and all types of linguistic entities that the speakers use to hold the dialogue together at different communicative levels are included. A rule of thumb is that cue phrases are words or chunks of words that have little lexical impact at the local speech segment level but serve significant pragmatic function. To give an exact definition of what cue phrases are is difficult, as these entities often are ambiguous. According to the definition used here, cue phrases can be a single word or larger units, occupy various positions, belong to different syntactic classes, and be realized with different prosodic contours.",
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"start": 508,
"end": 523,
"text": "Schourup, 1999)",
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"section": "Cue phrases",
"sec_num": "3.1"
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"text": "The first dialogue was analyzed and used to decide which classes to use in the annotation scheme. Nine of the classes were a subset of the functional classification scheme of discourse markers presented in Lindstr\u00f6m (2008) . A tenth class, referring, was added. There were 3 different classes for connectives, 3 classes for responsives and 4 remaining classes. The classes are presented in Table 1 ; the first row contains an example in its context from data, the word(s) in bold are the labelled cue phrase, and the second row presents frequently used instances of that class. The labelling of cue phrases included a two-fold task, both to decide if a word was a cue phrase or not -a binary task -but also to classify which functional class it belongs to according to the annotation scheme. The annotators could both see the transcriptions and listen to the recordings while labelling. 81% of the speaker turns contained at least one cue phrase and 21% of all words were labelled as cue phrases. ",
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"start": 206,
"end": 222,
"text": "Lindstr\u00f6m (2008)",
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"start": 390,
"end": 397,
"text": "Table 1",
"ref_id": "TABREF1"
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"section": "Cue phrases",
"sec_num": "3.1"
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"text": "To separate cue phrases from other lexical entities and to determine what they signal is a complex task. The DEAL corpus is rich in disfluencies and cue phrases; 86% of the speaker turns contained at least one cue phrase or disfluency. The annotators had access to the context and were allowed to listen to the recordings while labelling. The responsives were generally single words or non lexical units (e.g. \"mm\") and appeared in similar dialogue contexts (i.e. as responses to assertions). The classification is likely based on their prosodic realization. Acoustic analysis is needed in order to see if and how they differ in prosodic contour. In Hirschberg & Litman (1993) prosodic analysis is used to distinguish between discourse and sentential use of cue phrases. ",
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"start": 650,
"end": 676,
"text": "Hirschberg & Litman (1993)",
"ref_id": "BIBREF5"
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"section": "Data analysis",
"sec_num": "4"
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"text": "The collected and labelled data is a valuable resource of information for what cue phrases signal in the DEAL domain as well as how they are lexically and prosodically realized. To keep the re-sponse times constant and without unnaturally long delays, DEAL needs to be capable of grabbing the turn, hold it while the system is producing the rest of the message, and release it after completion. DEAL is implemented using components from the Higgins project (Skantze et al., 2006) an off-theshelf ASR system and a GUI with an embodied conversational agent (ECA) (Beskow, 2003) . A current research challenge is to redesign the modules and architecture for incremental processing, to allow generation of conversational speech. Deep generation in DEAL -the decision of what to say on an abstract semantic level -is distributed over three different modules;",
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"start": 457,
"end": 479,
"text": "(Skantze et al., 2006)",
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"start": 561,
"end": 575,
"text": "(Beskow, 2003)",
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"section": "Generation in DEAL",
"sec_num": "5"
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"text": "(1) the action manger, (2) the agent manager and the (3) communicative manager. The action manger is responsible for actions related to user input and previous discourse 1 . The agent manager represents the agents' personal motivations and personality. DEAL uses mixed initiative and the agent manager takes initiatives. It may for example try to promote certain objects or suggest prices of objects in focus. It also generates emotional facial gestures related to events in the dialogue. The communicative manager generates responses on a communicative level based on shallow analysis of input. For example, it initiates requests for confirmations if speech recognition confidence scores are low. This module initiates utterances when the user yields the floor, regardless of whether the system has a complete plan of what to say or not. Using similar strategies as the subjects recorded here, the dialogue system can grab the turn and start to say something before having completed processing input. Many cue phrases were used in combination, signalling function on different discourse levels; first a simple responsive, saying that the previous message was perceived, and then some type of connective to signal how the new contribution relates.",
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"section": "Generation in DEAL",
"sec_num": "5"
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"text": "Since DEAL focuses on generation in role play, we are less interested in the ambiguous cue phrases and more concerned with the instances where the annotators agreed. The DEAL users are second language learners with poor knowledge in Swedish, and it may even be advisable that the agent's behaviour is exaggerated.",
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"section": "Final remarks",
"sec_num": "6"
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"text": "For more details on the discourse modeller seeSkantze et al, 2006.",
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"back_matter": [
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"text": "This research was carried out at Centre for Speech Technology, KTH. The research is also supported by the Swedish research council project #2007-6431, GENDIAL and the Graduate School for Language Technology (GSLT). Many thanks to Jenny Klarenfjord for help on data collection and annotation and thanks to Rolf Carlson, Preben Wik and Jens Edlund for valuable comments.",
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"section": "Acknowledgments",
"sec_num": null
}
],
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"content": "<table><tr><td>Response Eliciting (RE)</td></tr><tr><td>vad ska du ha f\u00f6r den d\u00e5</td></tr><tr><td>[how much do you want for that one then]</td></tr><tr><td>d\u00e5, eller hur [then, right]</td></tr><tr><td>Repair Correction (RC)</td></tr><tr><td>nej nu sa jag fel</td></tr><tr><td>[no now I said wrong]</td></tr><tr><td>nej, jag menade [no, I meant]</td></tr><tr><td>Modifying (MOD)</td></tr><tr><td>ja jag tycker ju det</td></tr><tr><td>[yeah I actually think so]</td></tr><tr><td>ju, liksom, jag tycker ju det [of course, so to speak, I like]</td></tr><tr><td>Referring (REF)</td></tr><tr><td>fyra hundra kronor sa vi</td></tr><tr><td>[four hundred crowns we said]</td></tr><tr><td>sa vi, sa vi inte det [we said, wasn't that what we said]</td></tr><tr><td>Additive Connectives (CAD)</td></tr><tr><td>och gr\u00f6nt \u00e4r ju fint</td></tr><tr><td>[and green is nice]</td></tr><tr><td>och, allts\u00e5, s\u00e5</td></tr><tr><td>[and, therefore, so]</td></tr><tr><td>Contrastive Connectives (CC)</td></tr><tr><td>men den \u00e4r ganska antik</td></tr><tr><td>[but it is pretty antique]</td></tr><tr><td>men, fast, allts\u00e5</td></tr><tr><td>[but, although, thus]</td></tr><tr><td>Alternative Connectives (CAL)</td></tr><tr><td>som jag kan titta p\u00e5 ist\u00e4llet</td></tr><tr><td>[which I can look at instead]</td></tr><tr><td>eller, ist\u00e4llet [or, instead]</td></tr><tr><td>Responsive (R)</td></tr><tr><td>ja jag tycker ju det</td></tr><tr><td>[yeah I actually think so]</td></tr><tr><td>ja, mm, jaha, ok</td></tr><tr><td>[yes, mm, yeah, ok]</td></tr><tr><td>Responsive New Information (RNI)</td></tr><tr><td>jaha har du n\u00e5gra s\u00e5dana</td></tr><tr><td>[right do you have any of those]</td></tr><tr><td>jaha, ok, ja, mm</td></tr><tr><td>[right, ok, yes, mm]</td></tr></table>",
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"text": "det \u00e4r klart dom funkar [yeah but of course they work] ja, mm, jo[yes, mm, sure]",
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"content": "<table><tr><td>30%</td><td/><td/><td/><td/><td/><td/><td/><td/><td/></tr><tr><td>15%</td><td/><td/><td/><td/><td/><td/><td/><td/><td/></tr><tr><td>0%</td><td/><td/><td/><td/><td/><td/><td/><td/><td/></tr><tr><td>MOD</td><td>R</td><td>CAD</td><td>CC</td><td>RD</td><td>RNI</td><td>RE</td><td>REF</td><td>RC</td><td>CAL</td></tr></table>",
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"TABREF3": {
"html": null,
"content": "<table><tr><td>Two of the eight dialogues were annotated by two</td></tr><tr><td>different annotators. A kappa coefficient was cal-</td></tr><tr><td>culated on word level. The kappa coefficient for</td></tr><tr><td>the binary task, to classify if a word was a cue</td></tr><tr><td>phrase or not, was 0.87 (p=0.05). The kappa coef-</td></tr><tr><td>ficient for the classification task was 0.82 (p=0.05).</td></tr><tr><td>Three of the classes, referring, connective alterna-</td></tr><tr><td>tive and repair correction, had very few instances.</td></tr><tr><td>The agreement in percentage distributed over the</td></tr><tr><td>different classes is presented in Table 3.</td></tr></table>",
"num": null,
"text": "Cue phrase distribution over the different classes",
"type_str": "table"
},
"TABREF4": {
"html": null,
"content": "<table><tr><td>: % agreement for the different classes</td></tr></table>",
"num": null,
"text": "",
"type_str": "table"
},
"TABREF5": {
"html": null,
"content": "<table><tr><td>presents how the</td></tr></table>",
"num": null,
"text": "",
"type_str": "table"
},
"TABREF6": {
"html": null,
"content": "<table/>",
"num": null,
"text": "Turn position distribution",
"type_str": "table"
}
}
}
}