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9.01 kB
| # Copyright 2023 Google LLC | |
| # | |
| # Licensed under the Apache License, Version 2.0 (the "License"); | |
| # you may not use this file except in compliance with the License. | |
| # You may obtain a copy of the License at | |
| # | |
| # https://www.apache.org/licenses/LICENSE-2.0 | |
| # | |
| # Unless required by applicable law or agreed to in writing, software | |
| # distributed under the License is distributed on an "AS IS" BASIS, | |
| # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| # See the License for the specific language governing permissions and | |
| # limitations under the License. | |
| # | |
| # Author: spopov@google.com (Stefan Popov) | |
| """An OpenGL rasterizer for PyTorch.""" | |
| import dataclasses | |
| import importlib | |
| import logging | |
| from typing import Iterable, Optional, Tuple, Union | |
| import glcontext | |
| import moderngl | |
| import numpy as np | |
| import OpenGL.GL | |
| import OpenGL.GL.NV.conservative_raster | |
| import torch as t | |
| from gl import egl_context | |
| importlib.reload(glcontext) | |
| egl_context.monkey_patch_moderngl() | |
| InputTensor = Union[t.Tensor, np.ndarray, int, float, bool, Iterable] | |
| log = logging.getLogger(__name__) | |
| class Uniform: | |
| name: str | |
| value: InputTensor | |
| class Buffer: | |
| binding: int | |
| value: InputTensor | |
| is_io: bool = False | |
| class Texture: | |
| name: str | |
| value: InputTensor | |
| bind_as_array: bool = False | |
| class RenderInput: | |
| # The number of points to render. The geometry shader can then convert these | |
| # into other geometry. | |
| num_points: int | |
| # The parameters to pass to the shaders. | |
| arguments: Iterable[Union[Uniform, Buffer, Texture]] | |
| # The vertex shader | |
| vertex_shader: str | |
| # The geometry shader | |
| geometry_shader: str | |
| # The fragment shader | |
| fragment_shader: str | |
| # The output resolution, tuple (height, width) | |
| output_resolution: Tuple[int, int] = (256, 256) | |
| # The clear color, tuple (R, G, B) or (R, G, B, A). | |
| clear_color: Iterable[float] = (0, 0, 0) | |
| # The output type (either uint8 or float32). | |
| output_type: t.dtype = t.uint8 | |
| # Whether depth testing is enabled. | |
| depth_test_enabled: bool = True | |
| # Whether to use conservative rasterization | |
| conservative_rasterization: bool = False | |
| class _EglRenderer: | |
| _context_cache: dict[int, "_EglRenderer"] = {} | |
| def __init__(self, gl_context: moderngl.Context, cuda_device: int): | |
| self._program_cache: dict[str, moderngl.Program] = {} | |
| self._gl_context = gl_context | |
| self.cuda_device = cuda_device | |
| def get_instance(cls, cuda_device: int): | |
| if cuda_device not in cls._context_cache: | |
| # Cuda has to be initialized for the cuda_egl backend to work | |
| t.cuda.init() | |
| ctx = moderngl.create_standalone_context(backend="cuda_egl", | |
| cuda_device=cuda_device) | |
| cls._context_cache[cuda_device] = _EglRenderer(ctx, cuda_device) | |
| return cls._context_cache[cuda_device] | |
| def _check_gl_error(self): | |
| err = self._gl_context.error | |
| if err != "GL_NO_ERROR": | |
| raise ValueError(f"OpenGL error encountered: {err}") | |
| def _upload_uniform(self, program: moderngl.Program, parameter: Uniform): | |
| if parameter.name not in program: | |
| log.info(f"Uniform {parameter.name} not found in program") | |
| else: | |
| value = t.as_tensor(parameter.value).cpu() | |
| if len(value.shape) == 2: | |
| value = tuple(value.transpose(0, 1).reshape([-1])) | |
| elif len(value.shape) == 1: | |
| value = tuple(value) | |
| elif value.shape == (): | |
| value = value.item() | |
| else: | |
| raise ValueError("Only supports 0, 1, and 2 dim tensors.") | |
| program[parameter.name].value = value | |
| def _upload_buffer(self, parameter: Buffer) -> moderngl.Buffer: | |
| value = t.as_tensor(parameter.value) | |
| value = value.reshape([-1]).cpu().numpy() | |
| buffer = self._gl_context.buffer(value) | |
| buffer.bind_to_storage_buffer(parameter.binding) | |
| return buffer | |
| def _download_buffer(self, parameter: Buffer, buffer: moderngl.Buffer): | |
| value = parameter.value | |
| np_dtype = {t.float32: np.float32, t.int32: np.int32}[value.dtype] | |
| temp_buffer = np.zeros(value.shape, np_dtype) | |
| assert isinstance(buffer, moderngl.Buffer) | |
| buffer.read_into(temp_buffer) | |
| parameter.value = t.as_tensor(temp_buffer) | |
| def render(self, render_input: RenderInput): | |
| inp = render_input | |
| with self._gl_context: | |
| program_key = ( | |
| f"{inp.vertex_shader}|{inp.geometry_shader}|{inp.fragment_shader}") | |
| if program_key not in self._program_cache: | |
| self._program_cache[program_key] = self._gl_context.program( | |
| vertex_shader=inp.vertex_shader, | |
| fragment_shader=inp.fragment_shader, | |
| geometry_shader=inp.geometry_shader) | |
| program = self._program_cache[program_key] | |
| objects_to_delete = [] | |
| buffer_bindings: dict[int, moderngl.Buffer] = {} | |
| texture_location = 0 | |
| try: | |
| for parameter in inp.arguments: | |
| if isinstance(parameter, Uniform): | |
| self._upload_uniform(program, parameter) | |
| elif isinstance(parameter, Buffer): | |
| buffer = self._upload_buffer(parameter) | |
| buffer_bindings[parameter.binding] = buffer | |
| objects_to_delete.append(buffer) | |
| elif isinstance(parameter, Texture): | |
| if not parameter.bind_as_array: | |
| raise NotImplementedError() | |
| if parameter.name not in program: | |
| log.info(f"Uniform {parameter.name} not found in program") | |
| else: | |
| val = parameter.value.cpu().numpy() | |
| texture = self._gl_context.texture_array( | |
| val.shape[1:3] + val.shape[0:1], val.shape[3], val) | |
| texture.repeat_x = True | |
| texture.repeat_y = True | |
| texture.use(location=texture_location) | |
| program.get(parameter.name, None).value = texture_location | |
| texture_location += 1 | |
| objects_to_delete.append(texture) | |
| else: | |
| raise ValueError("Unknown parameter type") | |
| self._check_gl_error() | |
| h, w = inp.output_resolution | |
| gl_dtype, np_dtype = { | |
| t.uint8: ("f1", np.uint8), | |
| t.float32: ("f4", np.float32) | |
| }[inp.output_type] | |
| render_buffer = self._gl_context.renderbuffer((w, h), components=4, | |
| samples=0, dtype=gl_dtype) | |
| objects_to_delete.append(render_buffer) | |
| depth_buffer = self._gl_context.depth_renderbuffer((w, h), samples=0) | |
| objects_to_delete.append(depth_buffer) | |
| framebuffer = self._gl_context.framebuffer(render_buffer, depth_buffer) | |
| objects_to_delete.append(framebuffer) | |
| framebuffer.use() | |
| vertex_array = self._gl_context.vertex_array(program, ()) | |
| objects_to_delete.append(vertex_array) | |
| self._gl_context.clear(*inp.clear_color) | |
| self._gl_context.disable(moderngl.CULL_FACE) | |
| if inp.depth_test_enabled: | |
| self._gl_context.enable(moderngl.DEPTH_TEST) | |
| self._gl_context.depth_func = "<=" | |
| else: | |
| self._gl_context.disable(moderngl.DEPTH_TEST) | |
| if render_input.conservative_rasterization: | |
| OpenGL.GL.glEnable( | |
| OpenGL.GL.NV.conservative_raster.GL_CONSERVATIVE_RASTERIZATION_NV) | |
| else: | |
| OpenGL.GL.glDisable( | |
| OpenGL.GL.NV.conservative_raster.GL_CONSERVATIVE_RASTERIZATION_NV) | |
| vertex_array.render(mode=moderngl.POINTS, vertices=inp.num_points) | |
| self._check_gl_error() | |
| result = np.zeros([h, w, 4], dtype=np_dtype) | |
| framebuffer.read_into(result, components=4, dtype=gl_dtype) | |
| self._check_gl_error() | |
| for parameter in inp.arguments: | |
| if isinstance(parameter, Buffer) and parameter.is_io: | |
| self._download_buffer(parameter, buffer_bindings[parameter.binding]) | |
| return t.as_tensor(result) | |
| finally: | |
| for v in objects_to_delete: | |
| v.release() | |
| def get_egl_device(cuda_device: int) -> int: | |
| """Returns the EGL device corresponding to a CUDA device (-1 if none).""" | |
| pass | |
| def gl_simple_render(render_input: RenderInput, | |
| cuda_device: Optional[int] = None): | |
| """Renders the supplied configuration with OpenGL. | |
| Args: | |
| render_input: The render input | |
| cuda_device: The GPU to use, given as a CUDA device number | |
| Returns: | |
| The rendered image, output_type[height, width, 4] | |
| Buffer parameters with is_io set to True will be read back. This can either | |
| happen in the original buffer or in a new buffer. The implementation will | |
| update the value field in the buffer parameter in the latter case. | |
| There is no guarantee about the device of both the rendered image and the | |
| buffers that are read back. | |
| """ | |
| if cuda_device is None: | |
| cuda_device = t.cuda.current_device() | |
| instance = _EglRenderer.get_instance(cuda_device) | |
| return instance.render(render_input) | |