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U1_Arts_Media_Entertainment_Arts_Media_Entertainment_CIDOC_CRM_class2def_CIDOC_CRM_v7_1_3_00001 | Which of the following definitions best describes 'E98 Currency'? | A. Scope note:
This class comprises activities that result in the allocation of an identifier to an instance of E1 CRM Entity. An instance of the concept may include the creation of the identifier from multiple constituents, which themselves may be instances of E41 Appellation. The syntax and kinds of constituents to b... | B | 1_1 | U1 | Class Definition Understanding | Understanding | MCQ | accuracy | Arts_Media_Entertainment | Arts_Media_Entertainment/CIDOC_CRM | bench_1_1/Arts_Media_Entertainment/CIDOC_CRM/CIDOC_CRM_v7.1.3/class2def_CIDOC_CRM_v7.1.3.json | 0 | E98 Currency | http://www.cidoc-crm.org/cidoc-crm/E98_Currency | 8 | Scope note:
This class comprises the units in which a monetary system, supported by an administrative authority or other community, quantifies and arithmetically compares all monetary amounts declared in the unit. The unit of a monetary system must describe a nominal value which is kept constant by its administrative a... | {"class_context_iri": "http://www.cidoc-crm.org/cidoc-crm/E98_Currency", "class_context_label": "E98 Currency", "depth": 8, "object_iri": null, "object_kind": null, "object_label": null, "parent_count": 1, "relation": "class_definition", "sibling_count": 0, "subclass_count": 0, "subject_iri": "http://www.cidoc-crm.org/... | |||
U1_Arts_Media_Entertainment_Arts_Media_Entertainment_CIDOC_CRM_class2def_CIDOC_CRM_v7_1_3_00002 | Which of the following definitions best describes 'E80 Part Removal'? | A. Scope note:
This class comprises legal privileges concerning material and immaterial things or their derivatives.
These include reproduction and property rights.
Examples:
- copyright held by ISO on ISO/CD 21127
- ownership of the “Mona Lisa” by the museum of the Louvre, Paris, France
In First Order Logic:
- E30(... | B | 1_1 | U1 | Class Definition Understanding | Understanding | MCQ | accuracy | Arts_Media_Entertainment | Arts_Media_Entertainment/CIDOC_CRM | bench_1_1/Arts_Media_Entertainment/CIDOC_CRM/CIDOC_CRM_v7.1.3/class2def_CIDOC_CRM_v7.1.3.json | 1 | E80 Part Removal | http://www.cidoc-crm.org/cidoc-crm/E80_Part_Removal | 7 | Scope note:
This class comprises the activities that result in an instance of E18 Physical Thing being decreased by the removal of a part.
Typical scenarios include the detachment of an accessory, the removal of a component or part of a composite object, or the deaccessioning of an object from a curated collection, an ... | {"class_context_iri": "http://www.cidoc-crm.org/cidoc-crm/E80_Part_Removal", "class_context_label": "E80 Part Removal", "depth": 7, "object_iri": null, "object_kind": null, "object_label": null, "parent_count": 1, "relation": "class_definition", "sibling_count": 2, "subclass_count": 0, "subject_iri": "http://www.cidoc-... | |||
U1_Arts_Media_Entertainment_Arts_Media_Entertainment_CIDOC_CRM_class2def_CIDOC_CRM_v7_1_3_00003 | Which of the following definitions best describes 'E77 Persistent Item'? | A. Scope note:
This class comprises items that have persistent characteristics of structural nature substantially related to their identity and their integrity, sometimes known as “endurants” in philosophy. Persistent Items may be physical entities, such as people, animals or things, conceptual entities such as ideas, ... | A | 1_1 | U1 | Class Definition Understanding | Understanding | MCQ | accuracy | Arts_Media_Entertainment | Arts_Media_Entertainment/CIDOC_CRM | bench_1_1/Arts_Media_Entertainment/CIDOC_CRM/CIDOC_CRM_v7.1.3/class2def_CIDOC_CRM_v7.1.3.json | 2 | E77 Persistent Item | http://www.cidoc-crm.org/cidoc-crm/E77_Persistent_Item | 2 | Scope note:
This class comprises items that have persistent characteristics of structural nature substantially related to their identity and their integrity, sometimes known as “endurants” in philosophy. Persistent Items may be physical entities, such as people, animals or things, conceptual entities such as ideas, con... | {"class_context_iri": "http://www.cidoc-crm.org/cidoc-crm/E77_Persistent_Item", "class_context_label": "E77 Persistent Item", "depth": 2, "object_iri": null, "object_kind": null, "object_label": null, "parent_count": 1, "relation": "class_definition", "sibling_count": 5, "subclass_count": 2, "subject_iri": "http://www.... | |||
U1_Arts_Media_Entertainment_Arts_Media_Entertainment_CIDOC_CRM_class2def_CIDOC_CRM_v7_1_3_00004 | Which of the following definitions best describes 'E31 Document'? | A. Scope note:
This class comprises documented plans for the execution of actions in order to achieve a result of a specific quality, form, or contents. In particular, it comprises plans for deliberate human activities that may result in new instances of E71 Human-Made Thing or for shaping or guiding the execution of a... | C | 1_1 | U1 | Class Definition Understanding | Understanding | MCQ | accuracy | Arts_Media_Entertainment | Arts_Media_Entertainment/CIDOC_CRM | bench_1_1/Arts_Media_Entertainment/CIDOC_CRM/CIDOC_CRM_v7.1.3/class2def_CIDOC_CRM_v7.1.3.json | 3 | E31 Document | http://www.cidoc-crm.org/cidoc-crm/E31_Document | 8 | Scope note:
This class comprises identifiable immaterial items that make propositions about reality.
These propositions may be expressed in text, graphics, images, audiograms, videograms, or by other similar means. Documentation databases are regarded as instances of the concept. This class should not be confused with ... | {"class_context_iri": "http://www.cidoc-crm.org/cidoc-crm/E31_Document", "class_context_label": "E31 Document", "depth": 8, "object_iri": null, "object_kind": null, "object_label": null, "parent_count": 1, "relation": "class_definition", "sibling_count": 3, "subclass_count": 1, "subject_iri": "http://www.cidoc-crm.org/... | |||
U1_Arts_Media_Entertainment_Arts_Media_Entertainment_CIDOC_CRM_class2def_CIDOC_CRM_v7_1_3_00005 | Which of the following definitions best describes 'E70 Thing'? | A. Scope note:
This class comprises discrete, identifiable human-made items that are documented as single units.
These items are either intellectual products or human-made physical things, and are characterized by relative stability. They may, for instance, have a solid physical form, an electronic encoding, or they m... | C | 1_1 | U1 | Class Definition Understanding | Understanding | MCQ | accuracy | Arts_Media_Entertainment | Arts_Media_Entertainment/CIDOC_CRM | bench_1_1/Arts_Media_Entertainment/CIDOC_CRM/CIDOC_CRM_v7.1.3/class2def_CIDOC_CRM_v7.1.3.json | 4 | E70 Thing | http://www.cidoc-crm.org/cidoc-crm/E70_Thing | 3 | Scope note:
This general class comprises discrete, identifiable, instances of E77 Persistent Item that are documented as single units, that either consist of matter or depend on being carried by matter and are characterized by relative stability.
They may be intellectual products or physical things. They may, for inst... | {"class_context_iri": "http://www.cidoc-crm.org/cidoc-crm/E70_Thing", "class_context_label": "E70 Thing", "depth": 3, "object_iri": null, "object_kind": null, "object_label": null, "parent_count": 1, "relation": "class_definition", "sibling_count": 1, "subclass_count": 2, "subject_iri": "http://www.cidoc-crm.org/cidoc-... | |||
U1_Arts_Media_Entertainment_Arts_Media_Entertainment_CIDOC_CRM_class2def_CIDOC_CRM_v7_1_3_00006 | Which of the following definitions best describes 'E99 Product Type'? | A. Scope note:
This class comprises types that stand as the models for instances of E22 Human-Made Object that are produced as the result of production activities using plans exact enough to result in one or more series of uniform, functionally and aesthetically identical and interchangeable items. The the concept is t... | A | 1_1 | U1 | Class Definition Understanding | Understanding | MCQ | accuracy | Arts_Media_Entertainment | Arts_Media_Entertainment/CIDOC_CRM | bench_1_1/Arts_Media_Entertainment/CIDOC_CRM/CIDOC_CRM_v7.1.3/class2def_CIDOC_CRM_v7.1.3.json | 5 | E99 Product Type | http://www.cidoc-crm.org/cidoc-crm/E99_Product_Type | 7 | Scope note:
This class comprises types that stand as the models for instances of E22 Human-Made Object that are produced as the result of production activities using plans exact enough to result in one or more series of uniform, functionally and aesthetically identical and interchangeable items. The the concept is the ... | {"class_context_iri": "http://www.cidoc-crm.org/cidoc-crm/E99_Product_Type", "class_context_label": "E99 Product Type", "depth": 7, "object_iri": null, "object_kind": null, "object_label": null, "parent_count": 1, "relation": "class_definition", "sibling_count": 3, "subclass_count": 0, "subject_iri": "http://www.cidoc-... | |||
U1_Arts_Media_Entertainment_Arts_Media_Entertainment_CIDOC_CRM_class2def_CIDOC_CRM_v7_1_3_00007 | Which of the following definitions best describes 'E66 Formation'? | A. Scope note:
This class comprises transfers of the physical custody or the legal responsibility for the physical custody of objects. The recording of the donor or recipient is optional. It is possible that in an instance of the concept there is either no donor or no recipient.
Depending on the circumstances, it may ... | D | 1_1 | U1 | Class Definition Understanding | Understanding | MCQ | accuracy | Arts_Media_Entertainment | Arts_Media_Entertainment/CIDOC_CRM | bench_1_1/Arts_Media_Entertainment/CIDOC_CRM/CIDOC_CRM_v7.1.3/class2def_CIDOC_CRM_v7.1.3.json | 6 | E66 Formation | http://www.cidoc-crm.org/cidoc-crm/E66_Formation | 6 | Scope note:
This class comprises events that result in the the concept of a formal or informal E74 Group of people, such as a club, society, association, corporation, or nation.
the concept does not include the arbitrary aggregation of people who do not act as a collective.
The the concept of an instance of E74 Group ... | {"class_context_iri": "http://www.cidoc-crm.org/cidoc-crm/E66_Formation", "class_context_label": "E66 Formation", "depth": 6, "object_iri": null, "object_kind": null, "object_label": null, "parent_count": 2, "relation": "class_definition", "sibling_count": 12, "subclass_count": 0, "subject_iri": "http://www.cidoc-crm.o... | |||
U1_Arts_Media_Entertainment_Arts_Media_Entertainment_CIDOC_CRM_class2def_CIDOC_CRM_v7_1_3_00008 | Which of the following definitions best describes 'E26 Physical Feature'? | A. Scope note:
This class comprises all persistent physical items of any size that are purposely created by human activity. This class comprises, besides others, human-made objects, such as a sword, and human-made features, such as rock art. For example, a “cup and ring” carving on bedrock is regarded as instance of th... | D | 1_1 | U1 | Class Definition Understanding | Understanding | MCQ | accuracy | Arts_Media_Entertainment | Arts_Media_Entertainment/CIDOC_CRM | bench_1_1/Arts_Media_Entertainment/CIDOC_CRM/CIDOC_CRM_v7.1.3/class2def_CIDOC_CRM_v7.1.3.json | 7 | E26 Physical Feature | http://www.cidoc-crm.org/cidoc-crm/E26_Physical_Feature | 6 | Scope note:
This class comprises identifiable features that are physically attached in an integral way to particular physical objects.
Instances of the concept share many of the attributes of instances of E19 Physical Object. They may have a one-dimensional, two-dimensional, or three-dimensional geometric extent, but ... | {"class_context_iri": "http://www.cidoc-crm.org/cidoc-crm/E26_Physical_Feature", "class_context_label": "E26 Physical Feature", "depth": 6, "object_iri": null, "object_kind": null, "object_label": null, "parent_count": 1, "relation": "class_definition", "sibling_count": 2, "subclass_count": 2, "subject_iri": "http://ww... | |||
U1_Arts_Media_Entertainment_Arts_Media_Entertainment_CIDOC_CRM_class2def_CIDOC_CRM_v7_1_3_00009 | Which of the following definitions best describes 'E63 Beginning of Existence'? | A. Scope note:
This class comprises events that bring into existence any instance of E77 Persistent Item.
It may be used for temporal reasoning about things (intellectual products, physical items, groups of people, living beings) beginning to exist; it serves as a hook for both a terminus post quem and a terminus ante... | A | 1_1 | U1 | Class Definition Understanding | Understanding | MCQ | accuracy | Arts_Media_Entertainment | Arts_Media_Entertainment/CIDOC_CRM | bench_1_1/Arts_Media_Entertainment/CIDOC_CRM/CIDOC_CRM_v7.1.3/class2def_CIDOC_CRM_v7.1.3.json | 8 | E63 Beginning of Existence | http://www.cidoc-crm.org/cidoc-crm/E63_Beginning_of_Existence | 5 | Scope note:
This class comprises events that bring into existence any instance of E77 Persistent Item.
It may be used for temporal reasoning about things (intellectual products, physical items, groups of people, living beings) beginning to exist; it serves as a hook for both a terminus post quem and a terminus ante qu... | {"class_context_iri": "http://www.cidoc-crm.org/cidoc-crm/E63_Beginning_of_Existence", "class_context_label": "E63 Beginning of Existence", "depth": 5, "object_iri": null, "object_kind": null, "object_label": null, "parent_count": 1, "relation": "class_definition", "sibling_count": 2, "subclass_count": 5, "subject_iri"... | |||
U1_Arts_Media_Entertainment_Arts_Media_Entertainment_CIDOC_CRM_class2def_CIDOC_CRM_v7_1_3_00010 | Which of the following definitions best describes 'E69 Death'? | A. Scope note:
This class comprises the events that result in the formal or informal termination of an instance of E74 Group.
If the the concept was deliberate, the the concept event should also be instantiated as an instance of E7 Activity.
Examples:
- the fall of the Roman Empire (Whittington, 1964)
- the liquidati... | C | 1_1 | U1 | Class Definition Understanding | Understanding | MCQ | accuracy | Arts_Media_Entertainment | Arts_Media_Entertainment/CIDOC_CRM | bench_1_1/Arts_Media_Entertainment/CIDOC_CRM/CIDOC_CRM_v7.1.3/class2def_CIDOC_CRM_v7.1.3.json | 9 | E69 Death | http://www.cidoc-crm.org/cidoc-crm/E69_Death | 6 | Scope note:
This class comprises the deaths of human beings.
If a person is killed, their the concept should be instantiated as the concept and as E7 Activity. The the concept or perishing of other living beings should be documented as instances of E64 End of Existence.
Examples:
- the murder of Julius Caesar (E69, E... | {"class_context_iri": "http://www.cidoc-crm.org/cidoc-crm/E69_Death", "class_context_label": "E69 Death", "depth": 6, "object_iri": null, "object_kind": null, "object_label": null, "parent_count": 1, "relation": "class_definition", "sibling_count": 3, "subclass_count": 0, "subject_iri": "http://www.cidoc-crm.org/cidoc-... | |||
U1_Arts_Media_Entertainment_Arts_Media_Entertainment_CIDOC_CRM_class2def_CIDOC_CRM_v7_1_3_00011 | Which of the following definitions best describes 'E65 Creation'? | A. Scope note:
This class comprises events that result in the the concept of conceptual items or immaterial products, such as legends, poems, texts, music, images, movies, laws, types, etc.
Examples:
- the framing of the U.S. Constitution (Farrand, 1913)
- the drafting of U.N. Resolution 1441 (United Nations Security ... | A | 1_1 | U1 | Class Definition Understanding | Understanding | MCQ | accuracy | Arts_Media_Entertainment | Arts_Media_Entertainment/CIDOC_CRM | bench_1_1/Arts_Media_Entertainment/CIDOC_CRM/CIDOC_CRM_v7.1.3/class2def_CIDOC_CRM_v7.1.3.json | 10 | E65 Creation | http://www.cidoc-crm.org/cidoc-crm/E65_Creation | 6 | Scope note:
This class comprises events that result in the the concept of conceptual items or immaterial products, such as legends, poems, texts, music, images, movies, laws, types, etc.
Examples:
- the framing of the U.S. Constitution (Farrand, 1913)
- the drafting of U.N. Resolution 1441 (United Nations Security Cou... | {"class_context_iri": "http://www.cidoc-crm.org/cidoc-crm/E65_Creation", "class_context_label": "E65 Creation", "depth": 6, "object_iri": null, "object_kind": null, "object_label": null, "parent_count": 2, "relation": "class_definition", "sibling_count": 12, "subclass_count": 1, "subject_iri": "http://www.cidoc-crm.org... | |||
U1_Arts_Media_Entertainment_Arts_Media_Entertainment_CIDOC_CRM_class2def_CIDOC_CRM_v7_1_3_00012 | Which of the following definitions best describes 'E21 Person'? | A. Scope note:
This class comprises all persistent physical objects of any size that are purposely created by human activity and have physical boundaries that separate them completely in an objective way from other objects.
The class also includes all aggregates of objects made for functional purposes of whatever kind... | B | 1_1 | U1 | Class Definition Understanding | Understanding | MCQ | accuracy | Arts_Media_Entertainment | Arts_Media_Entertainment/CIDOC_CRM | bench_1_1/Arts_Media_Entertainment/CIDOC_CRM/CIDOC_CRM_v7.1.3/class2def_CIDOC_CRM_v7.1.3.json | 11 | E21 Person | http://www.cidoc-crm.org/cidoc-crm/E21_Person | 8 | Scope note:
This class comprises real persons who live or are assumed to have lived.
Legendary figures that may have existed, such as Ulysses and King Arthur, fall into this class if the documentation refers to them as historical figures. In cases where doubt exists as to whether several persons are in fact identical,... | {"class_context_iri": "http://www.cidoc-crm.org/cidoc-crm/E21_Person", "class_context_label": "E21 Person", "depth": 8, "object_iri": null, "object_kind": null, "object_label": null, "parent_count": 2, "relation": "class_definition", "sibling_count": 1, "subclass_count": 0, "subject_iri": "http://www.cidoc-crm.org/cido... | |||
U1_Arts_Media_Entertainment_Arts_Media_Entertainment_CIDOC_CRM_class2def_CIDOC_CRM_v7_1_3_00013 | Which of the following definitions best describes 'E74 Group'? | A. Scope note:
This class comprises the states of objects characterised by a certain condition over a time-span.
An instance of this class describes the prevailing physical condition of any material object or feature during a specific instance of E52 Time-Span. In general, the time-span for which a certain condition c... | C | 1_1 | U1 | Class Definition Understanding | Understanding | MCQ | accuracy | Arts_Media_Entertainment | Arts_Media_Entertainment/CIDOC_CRM | bench_1_1/Arts_Media_Entertainment/CIDOC_CRM/CIDOC_CRM_v7.1.3/class2def_CIDOC_CRM_v7.1.3.json | 12 | E74 Group | http://www.cidoc-crm.org/cidoc-crm/E74_Group | 4 | Scope note:
This class comprises any gatherings or organizations of human individuals or groups that act collectively or in a similar way due to any form of unifying relationship. In the wider sense this class also comprises official positions which used to be regarded in certain contexts as one actor, independent of t... | {"class_context_iri": "http://www.cidoc-crm.org/cidoc-crm/E74_Group", "class_context_label": "E74 Group", "depth": 4, "object_iri": null, "object_kind": null, "object_label": null, "parent_count": 1, "relation": "class_definition", "sibling_count": 1, "subclass_count": 0, "subject_iri": "http://www.cidoc-crm.org/cidoc-... | |||
U1_Arts_Media_Entertainment_Arts_Media_Entertainment_CIDOC_CRM_class2def_CIDOC_CRM_v7_1_3_00014 | Which of the following definitions best describes 'E97 Monetary Amount'? | A. Scope note:
This class comprises quantities of monetary possessions or obligations in terms of their nominal value with respect to a particular currency. These quantities may be abstract accounting units, the nominal value of a heap of coins or bank notes at the time of validity of the respective currency, the nomin... | A | 1_1 | U1 | Class Definition Understanding | Understanding | MCQ | accuracy | Arts_Media_Entertainment | Arts_Media_Entertainment/CIDOC_CRM | bench_1_1/Arts_Media_Entertainment/CIDOC_CRM/CIDOC_CRM_v7.1.3/class2def_CIDOC_CRM_v7.1.3.json | 13 | E97 Monetary Amount | http://www.cidoc-crm.org/cidoc-crm/E97_Monetary_Amount | 3 | Scope note:
This class comprises quantities of monetary possessions or obligations in terms of their nominal value with respect to a particular currency. These quantities may be abstract accounting units, the nominal value of a heap of coins or bank notes at the time of validity of the respective currency, the nominal ... | {"class_context_iri": "http://www.cidoc-crm.org/cidoc-crm/E97_Monetary_Amount", "class_context_label": "E97 Monetary Amount", "depth": 3, "object_iri": null, "object_kind": null, "object_label": null, "parent_count": 1, "relation": "class_definition", "sibling_count": 0, "subclass_count": 0, "subject_iri": "http://www.... | |||
U1_Arts_Media_Entertainment_Arts_Media_Entertainment_CIDOC_CRM_class2def_CIDOC_CRM_v7_1_3_00015 | Which of the following definitions best describes 'E22 Human-Made Object'? | A. Scope note:
This class comprises individual items of a material nature, which live, have lived, or are natural products of or from living organisms.
Artificial objects that incorporate biological elements, such as Victorian butterfly frames, can be documented as both instances of the concept and E22 Human-Made Obje... | B | 1_1 | U1 | Class Definition Understanding | Understanding | MCQ | accuracy | Arts_Media_Entertainment | Arts_Media_Entertainment/CIDOC_CRM | bench_1_1/Arts_Media_Entertainment/CIDOC_CRM/CIDOC_CRM_v7.1.3/class2def_CIDOC_CRM_v7.1.3.json | 14 | E22 Human-Made Object | http://www.cidoc-crm.org/cidoc-crm/E22_Human-Made_Object | 7 | Scope note:
This class comprises all persistent physical objects of any size that are purposely created by human activity and have physical boundaries that separate them completely in an objective way from other objects.
The class also includes all aggregates of objects made for functional purposes of whatever kind, i... | {"class_context_iri": "http://www.cidoc-crm.org/cidoc-crm/E22_Human-Made_Object", "class_context_label": "E22 Human-Made Object", "depth": 7, "object_iri": null, "object_kind": null, "object_label": null, "parent_count": 2, "relation": "class_definition", "sibling_count": 3, "subclass_count": 0, "subject_iri": "http://... | |||
U1_Arts_Media_Entertainment_Arts_Media_Entertainment_CIDOC_CRM_class2def_CIDOC_CRM_v7_1_3_00016 | Which of the following definitions best describes 'E6 Destruction'? | A. Scope note:
This class comprises the events that result in the formal or informal termination of an instance of E74 Group.
If the the concept was deliberate, the the concept event should also be instantiated as an instance of E7 Activity.
Examples:
- the fall of the Roman Empire (Whittington, 1964)
- the liquidati... | D | 1_1 | U1 | Class Definition Understanding | Understanding | MCQ | accuracy | Arts_Media_Entertainment | Arts_Media_Entertainment/CIDOC_CRM | bench_1_1/Arts_Media_Entertainment/CIDOC_CRM/CIDOC_CRM_v7.1.3/class2def_CIDOC_CRM_v7.1.3.json | 15 | E6 Destruction | http://www.cidoc-crm.org/cidoc-crm/E6_Destruction | 6 | Scope note:
This class comprises events that destroy one or more instances of E18 Physical Thing, such that they lose their identity as the subjects of documentation.
Some the concept events are intentional, while others are independent of human activity. Intentional the concept can be documented by classifying the eve... | {"class_context_iri": "http://www.cidoc-crm.org/cidoc-crm/E6_Destruction", "class_context_label": "E6 Destruction", "depth": 6, "object_iri": null, "object_kind": null, "object_label": null, "parent_count": 1, "relation": "class_definition", "sibling_count": 3, "subclass_count": 0, "subject_iri": "http://www.cidoc-crm.... | |||
U1_Arts_Media_Entertainment_Arts_Media_Entertainment_CIDOC_CRM_class2def_CIDOC_CRM_v7_1_3_00017 | Which of the following definitions best describes 'E10 Transfer of Custody'? | A. Scope note:
This class comprises the actions of making assertions about one property of an object or any single relation between two items or concepts. The type of the property asserted to hold between two items or concepts can be described by the property P177 assigned property of type (is type of property assigned... | B | 1_1 | U1 | Class Definition Understanding | Understanding | MCQ | accuracy | Arts_Media_Entertainment | Arts_Media_Entertainment/CIDOC_CRM | bench_1_1/Arts_Media_Entertainment/CIDOC_CRM/CIDOC_CRM_v7.1.3/class2def_CIDOC_CRM_v7.1.3.json | 16 | E10 Transfer of Custody | http://www.cidoc-crm.org/cidoc-crm/E10_Transfer_of_Custody | 6 | Scope note:
This class comprises transfers of the physical custody or the legal responsibility for the physical custody of objects. The recording of the donor or recipient is optional. It is possible that in an instance of the concept there is either no donor or no recipient.
Depending on the circumstances, it may des... | {"class_context_iri": "http://www.cidoc-crm.org/cidoc-crm/E10_Transfer_of_Custody", "class_context_label": "E10 Transfer of Custody", "depth": 6, "object_iri": null, "object_kind": null, "object_label": null, "parent_count": 1, "relation": "class_definition", "sibling_count": 9, "subclass_count": 0, "subject_iri": "htt... | |||
U1_Arts_Media_Entertainment_Arts_Media_Entertainment_CIDOC_CRM_class2def_CIDOC_CRM_v7_1_3_00018 | Which of the following definitions best describes 'E72 Legal Object'? | A. Scope note:
This class comprises those material or immaterial items to which instances of E30 Right, such as the right of ownership or use, can be applied.
This is generally true for all instances of E18 Physical Thing. In the case of instances of E28 Conceptual Object, however, the identity of an instance of E28 C... | A | 1_1 | U1 | Class Definition Understanding | Understanding | MCQ | accuracy | Arts_Media_Entertainment | Arts_Media_Entertainment/CIDOC_CRM | bench_1_1/Arts_Media_Entertainment/CIDOC_CRM/CIDOC_CRM_v7.1.3/class2def_CIDOC_CRM_v7.1.3.json | 17 | E72 Legal Object | http://www.cidoc-crm.org/cidoc-crm/E72_Legal_Object | 4 | Scope note:
This class comprises those material or immaterial items to which instances of E30 Right, such as the right of ownership or use, can be applied.
This is generally true for all instances of E18 Physical Thing. In the case of instances of E28 Conceptual Object, however, the identity of an instance of E28 Conc... | {"class_context_iri": "http://www.cidoc-crm.org/cidoc-crm/E72_Legal_Object", "class_context_label": "E72 Legal Object", "depth": 4, "object_iri": null, "object_kind": null, "object_label": null, "parent_count": 1, "relation": "class_definition", "sibling_count": 1, "subclass_count": 2, "subject_iri": "http://www.cidoc-... | |||
U1_Arts_Media_Entertainment_Arts_Media_Entertainment_CIDOC_CRM_class2def_CIDOC_CRM_v7_1_3_00019 | Which of the following definitions best describes 'E4 Period'? | A. Scope note:
This class comprises distinct, delimited and coherent processes and interactions of a material nature, in cultural, social or physical systems, involving and affecting instances of E77 Persistent Item in a way characteristic of the kind of process. Typical examples are meetings, births, deaths, actions o... | D | 1_1 | U1 | Class Definition Understanding | Understanding | MCQ | accuracy | Arts_Media_Entertainment | Arts_Media_Entertainment/CIDOC_CRM | bench_1_1/Arts_Media_Entertainment/CIDOC_CRM/CIDOC_CRM_v7.1.3/class2def_CIDOC_CRM_v7.1.3.json | 18 | E4 Period | http://www.cidoc-crm.org/cidoc-crm/E4_Period | 3 | Scope note:
This class comprises sets of coherent phenomena or cultural manifestations occurring in time and space.
It is the social or physical coherence of these phenomena that identify an instance of the concept and not the associated spatiotemporal extent. This extent is only the “ground” or space in an abstract ph... | {"class_context_iri": "http://www.cidoc-crm.org/cidoc-crm/E4_Period", "class_context_label": "E4 Period", "depth": 3, "object_iri": null, "object_kind": null, "object_label": null, "parent_count": 2, "relation": "class_definition", "sibling_count": 2, "subclass_count": 1, "subject_iri": "http://www.cidoc-crm.org/cidoc-... | |||
U1_Arts_Media_Entertainment_Arts_Media_Entertainment_CIDOC_CRM_class2def_CIDOC_CRM_v7_1_3_00020 | Which of the following definitions best describes 'E13 Attribute Assignment'? | A. Scope note:
This class comprises the actions of making assertions about one property of an object or any single relation between two items or concepts. The type of the property asserted to hold between two items or concepts can be described by the property P177 assigned property of type (is type of property assigned... | A | 1_1 | U1 | Class Definition Understanding | Understanding | MCQ | accuracy | Arts_Media_Entertainment | Arts_Media_Entertainment/CIDOC_CRM | bench_1_1/Arts_Media_Entertainment/CIDOC_CRM/CIDOC_CRM_v7.1.3/class2def_CIDOC_CRM_v7.1.3.json | 19 | E13 Attribute Assignment | http://www.cidoc-crm.org/cidoc-crm/E13_Attribute_Assignment | 6 | Scope note:
This class comprises the actions of making assertions about one property of an object or any single relation between two items or concepts. The type of the property asserted to hold between two items or concepts can be described by the property P177 assigned property of type (is type of property assigned): ... | {"class_context_iri": "http://www.cidoc-crm.org/cidoc-crm/E13_Attribute_Assignment", "class_context_label": "E13 Attribute Assignment", "depth": 6, "object_iri": null, "object_kind": null, "object_label": null, "parent_count": 1, "relation": "class_definition", "sibling_count": 9, "subclass_count": 4, "subject_iri": "h... | |||
U1_Arts_Media_Entertainment_Arts_Media_Entertainment_CIDOC_CRM_class2def_CIDOC_CRM_v7_1_3_00021 | Which of the following definitions best describes 'E64 End of Existence'? | A. Scope note:
This class comprises the deaths of human beings.
If a person is killed, their the concept should be instantiated as the concept and as E7 Activity. The the concept or perishing of other living beings should be documented as instances of E64 End of Existence.
Examples:
- the murder of Julius Caesar (E69... | D | 1_1 | U1 | Class Definition Understanding | Understanding | MCQ | accuracy | Arts_Media_Entertainment | Arts_Media_Entertainment/CIDOC_CRM | bench_1_1/Arts_Media_Entertainment/CIDOC_CRM/CIDOC_CRM_v7.1.3/class2def_CIDOC_CRM_v7.1.3.json | 20 | E64 End of Existence | http://www.cidoc-crm.org/cidoc-crm/E64_End_of_Existence | 5 | Scope note:
This class comprises events that end the existence of any instance of E77 Persistent Item.
It may be used for temporal reasoning about things (physical items, groups of people, living beings) ceasing to exist; it serves as a hook both a terminus post quem and a terminus ante quem. In cases where substance ... | {"class_context_iri": "http://www.cidoc-crm.org/cidoc-crm/E64_End_of_Existence", "class_context_label": "E64 End of Existence", "depth": 5, "object_iri": null, "object_kind": null, "object_label": null, "parent_count": 1, "relation": "class_definition", "sibling_count": 2, "subclass_count": 4, "subject_iri": "http://ww... | |||
U1_Arts_Media_Entertainment_Arts_Media_Entertainment_CIDOC_CRM_class2def_CIDOC_CRM_v7_1_3_00022 | Which of the following definitions best describes 'E27 Site'? | A. Scope note:
This class comprises pieces of land or sea floor.
In contrast to the purely geometric notion of E53 Place, this class describes constellations of matter on the surface of the Earth or other celestial body, which can be represented by photographs, paintings, and maps.
Instances of the concept are compose... | A | 1_1 | U1 | Class Definition Understanding | Understanding | MCQ | accuracy | Arts_Media_Entertainment | Arts_Media_Entertainment/CIDOC_CRM | bench_1_1/Arts_Media_Entertainment/CIDOC_CRM/CIDOC_CRM_v7.1.3/class2def_CIDOC_CRM_v7.1.3.json | 21 | E27 Site | http://www.cidoc-crm.org/cidoc-crm/E27_Site | 7 | Scope note:
This class comprises pieces of land or sea floor.
In contrast to the purely geometric notion of E53 Place, this class describes constellations of matter on the surface of the Earth or other celestial body, which can be represented by photographs, paintings, and maps.
Instances of the concept are composed o... | {"class_context_iri": "http://www.cidoc-crm.org/cidoc-crm/E27_Site", "class_context_label": "E27 Site", "depth": 7, "object_iri": null, "object_kind": null, "object_label": null, "parent_count": 1, "relation": "class_definition", "sibling_count": 1, "subclass_count": 0, "subject_iri": "http://www.cidoc-crm.org/cidoc-cr... | |||
U1_Arts_Media_Entertainment_Arts_Media_Entertainment_CIDOC_CRM_class2def_CIDOC_CRM_v7_1_3_00023 | Which of the following definitions best describes 'E53 Place'? | A. Scope note:
This class comprises all phenomena, such as the instances of E4 Periods and E5 Events, which happen over a limited extent in time. This extent in time must be contiguous, i.e., without gaps. In case the defining kinds of phenomena for an instance of the concept cease to happen, and occur later again at a... | B | 1_1 | U1 | Class Definition Understanding | Understanding | MCQ | accuracy | Arts_Media_Entertainment | Arts_Media_Entertainment/CIDOC_CRM | bench_1_1/Arts_Media_Entertainment/CIDOC_CRM/CIDOC_CRM_v7.1.3/class2def_CIDOC_CRM_v7.1.3.json | 22 | E53 Place | http://www.cidoc-crm.org/cidoc-crm/E53_Place | 2 | Scope note:
This class comprises extents in the natural space where people live, in particular on the surface of the Earth, in the pure sense of physics: independent from temporal phenomena and matter. They may serve describing the physical location of things or phenomena or other areas of interest. Geometrically, inst... | {"class_context_iri": "http://www.cidoc-crm.org/cidoc-crm/E53_Place", "class_context_label": "E53 Place", "depth": 2, "object_iri": null, "object_kind": null, "object_label": null, "parent_count": 1, "relation": "class_definition", "sibling_count": 5, "subclass_count": 0, "subject_iri": "http://www.cidoc-crm.org/cidoc-... | |||
U1_Arts_Media_Entertainment_Arts_Media_Entertainment_CIDOC_CRM_class2def_CIDOC_CRM_v7_1_3_00024 | Which of the following definitions best describes 'E56 Language'? | A. Scope note:
This class comprises types that stand as the models for instances of E22 Human-Made Object that are produced as the result of production activities using plans exact enough to result in one or more series of uniform, functionally and aesthetically identical and interchangeable items. The the concept is t... | B | 1_1 | U1 | Class Definition Understanding | Understanding | MCQ | accuracy | Arts_Media_Entertainment | Arts_Media_Entertainment/CIDOC_CRM | bench_1_1/Arts_Media_Entertainment/CIDOC_CRM/CIDOC_CRM_v7.1.3/class2def_CIDOC_CRM_v7.1.3.json | 23 | E56 Language | http://www.cidoc-crm.org/cidoc-crm/E56_Language | 7 | Scope note:
This class is a specialization of E55 Type and comprises the natural languages in the sense of concepts.
This type is used categorically in the model without reference to instances of it, i.e. the Model does not foresee the description of instances of instances of the concept, e.g. “instances of Mandarin Ch... | {"class_context_iri": "http://www.cidoc-crm.org/cidoc-crm/E56_Language", "class_context_label": "E56 Language", "depth": 7, "object_iri": null, "object_kind": null, "object_label": null, "parent_count": 1, "relation": "class_definition", "sibling_count": 3, "subclass_count": 0, "subject_iri": "http://www.cidoc-crm.org/... | |||
U1_Arts_Media_Entertainment_Arts_Media_Entertainment_CIDOC_CRM_class2def_CIDOC_CRM_v7_1_3_00025 | Which of the following definitions best describes 'E93 Presence'? | A. Scope note:
This class comprises items that have persistent characteristics of structural nature substantially related to their identity and their integrity, sometimes known as “endurants” in philosophy. Persistent Items may be physical entities, such as people, animals or things, conceptual entities such as ideas, ... | B | 1_1 | U1 | Class Definition Understanding | Understanding | MCQ | accuracy | Arts_Media_Entertainment | Arts_Media_Entertainment/CIDOC_CRM | bench_1_1/Arts_Media_Entertainment/CIDOC_CRM/CIDOC_CRM_v7.1.3/class2def_CIDOC_CRM_v7.1.3.json | 24 | E93 Presence | http://www.cidoc-crm.org/cidoc-crm/E93_Presence | 3 | Scope note:
This class comprises instances of E92 Spacetime Volume, whose temporal extent has been chosen in order to determine the spatial extent of a phenomenon over the chosen time-span. Respective phenomena may, for instance, be historical events or periods, but can also be the diachronic extent and existence of ph... | {"class_context_iri": "http://www.cidoc-crm.org/cidoc-crm/E93_Presence", "class_context_label": "E93 Presence", "depth": 3, "object_iri": null, "object_kind": null, "object_label": null, "parent_count": 1, "relation": "class_definition", "sibling_count": 1, "subclass_count": 0, "subject_iri": "http://www.cidoc-crm.org/... | |||
U1_Arts_Media_Entertainment_Arts_Media_Entertainment_CIDOC_CRM_class2def_CIDOC_CRM_v7_1_3_00026 | Which of the following definitions best describes 'E92 Spacetime Volume'? | A. Scope note:
This class comprises 4-dimensional point sets (volumes) in physical spacetime (in contrast to mathematical models of it) regardless of their true geometric forms. They may derive their identity from being the extent of a material phenomenon or from being the interpretation of an expression defining an ex... | A | 1_1 | U1 | Class Definition Understanding | Understanding | MCQ | accuracy | Arts_Media_Entertainment | Arts_Media_Entertainment/CIDOC_CRM | bench_1_1/Arts_Media_Entertainment/CIDOC_CRM/CIDOC_CRM_v7.1.3/class2def_CIDOC_CRM_v7.1.3.json | 25 | E92 Spacetime Volume | http://www.cidoc-crm.org/cidoc-crm/E92_Spacetime_Volume | 2 | Scope note:
This class comprises 4-dimensional point sets (volumes) in physical spacetime (in contrast to mathematical models of it) regardless of their true geometric forms. They may derive their identity from being the extent of a material phenomenon or from being the interpretation of an expression defining an exten... | {"class_context_iri": "http://www.cidoc-crm.org/cidoc-crm/E92_Spacetime_Volume", "class_context_label": "E92 Spacetime Volume", "depth": 2, "object_iri": null, "object_kind": null, "object_label": null, "parent_count": 1, "relation": "class_definition", "sibling_count": 5, "subclass_count": 2, "subject_iri": "http://ww... | |||
U1_Arts_Media_Entertainment_Arts_Media_Entertainment_CIDOC_CRM_class2def_CIDOC_CRM_v7_1_3_00027 | Which of the following definitions best describes 'E19 Physical Object'? | A. Scope note:
This class comprises all persistent physical objects of any size that are purposely created by human activity and have physical boundaries that separate them completely in an objective way from other objects.
The class also includes all aggregates of objects made for functional purposes of whatever kind... | C | 1_1 | U1 | Class Definition Understanding | Understanding | MCQ | accuracy | Arts_Media_Entertainment | Arts_Media_Entertainment/CIDOC_CRM | bench_1_1/Arts_Media_Entertainment/CIDOC_CRM/CIDOC_CRM_v7.1.3/class2def_CIDOC_CRM_v7.1.3.json | 26 | E19 Physical Object | http://www.cidoc-crm.org/cidoc-crm/E19_Physical_Object | 6 | Scope note:
This class comprises items of a material nature that are units for documentation and have physical boundaries that separate them completely in an objective way from other objects.
The class also includes all aggregates of objects made for functional purposes of whatever kind, independent of physical cohere... | {"class_context_iri": "http://www.cidoc-crm.org/cidoc-crm/E19_Physical_Object", "class_context_label": "E19 Physical Object", "depth": 6, "object_iri": null, "object_kind": null, "object_label": null, "parent_count": 1, "relation": "class_definition", "sibling_count": 2, "subclass_count": 2, "subject_iri": "http://www.... | |||
U1_Arts_Media_Entertainment_Arts_Media_Entertainment_CIDOC_CRM_class2def_CIDOC_CRM_v7_1_3_00028 | Which of the following definitions best describes 'E3 Condition State'? | A. Scope note:
This class comprises the states of objects characterised by a certain condition over a time-span.
An instance of this class describes the prevailing physical condition of any material object or feature during a specific instance of E52 Time-Span. In general, the time-span for which a certain condition c... | A | 1_1 | U1 | Class Definition Understanding | Understanding | MCQ | accuracy | Arts_Media_Entertainment | Arts_Media_Entertainment/CIDOC_CRM | bench_1_1/Arts_Media_Entertainment/CIDOC_CRM/CIDOC_CRM_v7.1.3/class2def_CIDOC_CRM_v7.1.3.json | 27 | E3 Condition State | http://www.cidoc-crm.org/cidoc-crm/E3_Condition_State | 3 | Scope note:
This class comprises the states of objects characterised by a certain condition over a time-span.
An instance of this class describes the prevailing physical condition of any material object or feature during a specific instance of E52 Time-Span. In general, the time-span for which a certain condition can ... | {"class_context_iri": "http://www.cidoc-crm.org/cidoc-crm/E3_Condition_State", "class_context_label": "E3 Condition State", "depth": 3, "object_iri": null, "object_kind": null, "object_label": null, "parent_count": 1, "relation": "class_definition", "sibling_count": 1, "subclass_count": 0, "subject_iri": "http://www.ci... | |||
U1_Arts_Media_Entertainment_Arts_Media_Entertainment_CIDOC_CRM_class2def_CIDOC_CRM_v7_1_3_00029 | Which of the following definitions best describes 'E89 Propositional Object'? | A. Scope note:
This class comprises immaterial items, including but not limited to stories, plots, procedural prescriptions, algorithms, laws of physics or images that are, or represent in some sense, sets of propositions about real or imaginary things and that are documented as single units or serve as topic of discou... | A | 1_1 | U1 | Class Definition Understanding | Understanding | MCQ | accuracy | Arts_Media_Entertainment | Arts_Media_Entertainment/CIDOC_CRM | bench_1_1/Arts_Media_Entertainment/CIDOC_CRM/CIDOC_CRM_v7.1.3/class2def_CIDOC_CRM_v7.1.3.json | 28 | E89 Propositional Object | http://www.cidoc-crm.org/cidoc-crm/E89_Propositional_Object | 6 | Scope note:
This class comprises immaterial items, including but not limited to stories, plots, procedural prescriptions, algorithms, laws of physics or images that are, or represent in some sense, sets of propositions about real or imaginary things and that are documented as single units or serve as topic of discourse... | {"class_context_iri": "http://www.cidoc-crm.org/cidoc-crm/E89_Propositional_Object", "class_context_label": "E89 Propositional Object", "depth": 6, "object_iri": null, "object_kind": null, "object_label": null, "parent_count": 1, "relation": "class_definition", "sibling_count": 2, "subclass_count": 2, "subject_iri": "h... | |||
U1_Arts_Media_Entertainment_Arts_Media_Entertainment_CIDOC_CRM_class2def_CIDOC_CRM_v7_1_3_00030 | Which of the following definitions best describes 'E96 Purchase'? | A. Scope note:
This class comprises the units in which a monetary system, supported by an administrative authority or other community, quantifies and arithmetically compares all monetary amounts declared in the unit. The unit of a monetary system must describe a nominal value which is kept constant by its administrativ... | C | 1_1 | U1 | Class Definition Understanding | Understanding | MCQ | accuracy | Arts_Media_Entertainment | Arts_Media_Entertainment/CIDOC_CRM | bench_1_1/Arts_Media_Entertainment/CIDOC_CRM/CIDOC_CRM_v7.1.3/class2def_CIDOC_CRM_v7.1.3.json | 29 | E96 Purchase | http://www.cidoc-crm.org/cidoc-crm/E96_Purchase | 7 | Scope note:
This class comprises transfers of legal ownership from one or more instances of E39 Actor to one or more different instances of E39 Actor, where the transferring party is completely compensated by the payment of a monetary amount. In more detail, a the concept agreement establishes a fixed monetary obligati... | {"class_context_iri": "http://www.cidoc-crm.org/cidoc-crm/E96_Purchase", "class_context_label": "E96 Purchase", "depth": 7, "object_iri": null, "object_kind": null, "object_label": null, "parent_count": 1, "relation": "class_definition", "sibling_count": 0, "subclass_count": 0, "subject_iri": "http://www.cidoc-crm.org/... | |||
U1_Arts_Media_Entertainment_Arts_Media_Entertainment_CIDOC_CRM_class2def_CIDOC_CRM_v7_1_3_00031 | Which of the following definitions best describes 'E57 Material'? | A. Scope note:
This class is a specialization of E55 Type and comprises the types of measurement units: feet, inches, centimetres, litres, lumens, etc.
This type is used categorically in the model without reference to instances of it, i.e. the model does not foresee the description of instances of instances of the con... | D | 1_1 | U1 | Class Definition Understanding | Understanding | MCQ | accuracy | Arts_Media_Entertainment | Arts_Media_Entertainment/CIDOC_CRM | bench_1_1/Arts_Media_Entertainment/CIDOC_CRM/CIDOC_CRM_v7.1.3/class2def_CIDOC_CRM_v7.1.3.json | 30 | E57 Material | http://www.cidoc-crm.org/cidoc-crm/E57_Material | 7 | Scope note:
This class is a specialization of E55 Type and comprises the concepts of materials.
Instances of the concept may denote properties of matter before its use, during its use, and as incorporated in an object, such as ultramarine powder, tempera paste, reinforced concrete. Discrete pieces of raw-materials kep... | {"class_context_iri": "http://www.cidoc-crm.org/cidoc-crm/E57_Material", "class_context_label": "E57 Material", "depth": 7, "object_iri": null, "object_kind": null, "object_label": null, "parent_count": 1, "relation": "class_definition", "sibling_count": 3, "subclass_count": 0, "subject_iri": "http://www.cidoc-crm.org/... | |||
U1_Arts_Media_Entertainment_Arts_Media_Entertainment_CIDOC_CRM_class2def_CIDOC_CRM_v7_1_3_00032 | Which of the following definitions best describes 'E71 Human-Made Thing'? | A. Scope note:
This class comprises those material or immaterial items to which instances of E30 Right, such as the right of ownership or use, can be applied.
This is generally true for all instances of E18 Physical Thing. In the case of instances of E28 Conceptual Object, however, the identity of an instance of E28 C... | B | 1_1 | U1 | Class Definition Understanding | Understanding | MCQ | accuracy | Arts_Media_Entertainment | Arts_Media_Entertainment/CIDOC_CRM | bench_1_1/Arts_Media_Entertainment/CIDOC_CRM/CIDOC_CRM_v7.1.3/class2def_CIDOC_CRM_v7.1.3.json | 31 | E71 Human-Made Thing | http://www.cidoc-crm.org/cidoc-crm/E71_Human-Made_Thing | 4 | Scope note:
This class comprises discrete, identifiable human-made items that are documented as single units.
These items are either intellectual products or human-made physical things, and are characterized by relative stability. They may, for instance, have a solid physical form, an electronic encoding, or they may ... | {"class_context_iri": "http://www.cidoc-crm.org/cidoc-crm/E71_Human-Made_Thing", "class_context_label": "E71 Human-Made Thing", "depth": 4, "object_iri": null, "object_kind": null, "object_label": null, "parent_count": 1, "relation": "class_definition", "sibling_count": 1, "subclass_count": 2, "subject_iri": "http://ww... | |||
U1_Arts_Media_Entertainment_Arts_Media_Entertainment_CIDOC_CRM_class2def_CIDOC_CRM_v7_1_3_00033 | Which of the following definitions best describes 'E12 Production'? | A. Scope note:
This class comprises activities that are designed to, and succeed in, creating one or more new items.
It specializes the notion of modification into the concept. The decision as to whether or not an object is regarded as new is context sensitive. Normally, items are considered “new” if there is no obvio... | A | 1_1 | U1 | Class Definition Understanding | Understanding | MCQ | accuracy | Arts_Media_Entertainment | Arts_Media_Entertainment/CIDOC_CRM | bench_1_1/Arts_Media_Entertainment/CIDOC_CRM/CIDOC_CRM_v7.1.3/class2def_CIDOC_CRM_v7.1.3.json | 32 | E12 Production | http://www.cidoc-crm.org/cidoc-crm/E12_Production | 7 | Scope note:
This class comprises activities that are designed to, and succeed in, creating one or more new items.
It specializes the notion of modification into the concept. The decision as to whether or not an object is regarded as new is context sensitive. Normally, items are considered “new” if there is no obvious ... | {"class_context_iri": "http://www.cidoc-crm.org/cidoc-crm/E12_Production", "class_context_label": "E12 Production", "depth": 7, "object_iri": null, "object_kind": null, "object_label": null, "parent_count": 2, "relation": "class_definition", "sibling_count": 6, "subclass_count": 0, "subject_iri": "http://www.cidoc-crm.... | |||
U1_Arts_Media_Entertainment_Arts_Media_Entertainment_CIDOC_CRM_class2def_CIDOC_CRM_v7_1_3_00034 | Which of the following definitions best describes 'E18 Physical Thing'? | A. Scope note:
This class comprises all persistent physical items with a relatively stable form, human-made or natural.
Depending on the existence of natural boundaries of such things, the CIDOC CRM distinguishes the instances of E19 Physical Object from instances of E26 Physical Feature, such as holes, rivers, pieces ... | A | 1_1 | U1 | Class Definition Understanding | Understanding | MCQ | accuracy | Arts_Media_Entertainment | Arts_Media_Entertainment/CIDOC_CRM | bench_1_1/Arts_Media_Entertainment/CIDOC_CRM/CIDOC_CRM_v7.1.3/class2def_CIDOC_CRM_v7.1.3.json | 33 | E18 Physical Thing | http://www.cidoc-crm.org/cidoc-crm/E18_Physical_Thing | 5 | Scope note:
This class comprises all persistent physical items with a relatively stable form, human-made or natural.
Depending on the existence of natural boundaries of such things, the CIDOC CRM distinguishes the instances of E19 Physical Object from instances of E26 Physical Feature, such as holes, rivers, pieces of ... | {"class_context_iri": "http://www.cidoc-crm.org/cidoc-crm/E18_Physical_Thing", "class_context_label": "E18 Physical Thing", "depth": 5, "object_iri": null, "object_kind": null, "object_label": null, "parent_count": 1, "relation": "class_definition", "sibling_count": 1, "subclass_count": 3, "subject_iri": "http://www.ci... | |||
U1_Arts_Media_Entertainment_Arts_Media_Entertainment_CIDOC_CRM_class2def_CIDOC_CRM_v7_1_3_00035 | Which of the following definitions best describes 'E36 Visual Item'? | A. Scope note:
This class comprises documented plans for the execution of actions in order to achieve a result of a specific quality, form, or contents. In particular, it comprises plans for deliberate human activities that may result in new instances of E71 Human-Made Thing or for shaping or guiding the execution of a... | D | 1_1 | U1 | Class Definition Understanding | Understanding | MCQ | accuracy | Arts_Media_Entertainment | Arts_Media_Entertainment/CIDOC_CRM | bench_1_1/Arts_Media_Entertainment/CIDOC_CRM/CIDOC_CRM_v7.1.3/class2def_CIDOC_CRM_v7.1.3.json | 34 | E36 Visual Item | http://www.cidoc-crm.org/cidoc-crm/E36_Visual_Item | 8 | Scope note:
This class comprises the intellectual or conceptual aspects of recognisable marks and images.
This class does not intend to describe the idiosyncratic characteristics of an individual physical embodiment of a the concept, but the underlying prototype. For example, a mark such as the ICOM logo is generally c... | {"class_context_iri": "http://www.cidoc-crm.org/cidoc-crm/E36_Visual_Item", "class_context_label": "E36 Visual Item", "depth": 8, "object_iri": null, "object_kind": null, "object_label": null, "parent_count": 1, "relation": "class_definition", "sibling_count": 3, "subclass_count": 1, "subject_iri": "http://www.cidoc-cr... | |||
U1_Arts_Media_Entertainment_Arts_Media_Entertainment_CIDOC_CRM_class2def_CIDOC_CRM_v7_1_3_00036 | Which of the following definitions best describes 'E9 Move'? | A. Scope note:
This class comprises instances of E7 Activity that are undertaken to create, alter or change instances of E24 Physical Human-Made Thing.
This class includes the production of an item from raw materials and other so far undocumented objects. It also includes the conservation treatment of an object.
Since ... | C | 1_1 | U1 | Class Definition Understanding | Understanding | MCQ | accuracy | Arts_Media_Entertainment | Arts_Media_Entertainment/CIDOC_CRM | bench_1_1/Arts_Media_Entertainment/CIDOC_CRM/CIDOC_CRM_v7.1.3/class2def_CIDOC_CRM_v7.1.3.json | 35 | E9 Move | http://www.cidoc-crm.org/cidoc-crm/E9_Move | 6 | Scope note:
This class comprises changes of the physical location of the instances of E19 Physical Object.
Note, that the class the concept inherits the property P7 took place at (witnessed): E53 Place. This property should be used to describe the trajectory or a larger area within which a the concept takes place, whe... | {"class_context_iri": "http://www.cidoc-crm.org/cidoc-crm/E9_Move", "class_context_label": "E9 Move", "depth": 6, "object_iri": null, "object_kind": null, "object_label": null, "parent_count": 1, "relation": "class_definition", "sibling_count": 9, "subclass_count": 0, "subject_iri": "http://www.cidoc-crm.org/cidoc-crm/... | |||
U1_Arts_Media_Entertainment_Arts_Media_Entertainment_CIDOC_CRM_class2def_CIDOC_CRM_v7_1_3_00037 | Which of the following definitions best describes 'E55 Type'? | A. Scope note:
This class comprises immaterial items, including but not limited to stories, plots, procedural prescriptions, algorithms, laws of physics or images that are, or represent in some sense, sets of propositions about real or imaginary things and that are documented as single units or serve as topic of discou... | B | 1_1 | U1 | Class Definition Understanding | Understanding | MCQ | accuracy | Arts_Media_Entertainment | Arts_Media_Entertainment/CIDOC_CRM | bench_1_1/Arts_Media_Entertainment/CIDOC_CRM/CIDOC_CRM_v7.1.3/class2def_CIDOC_CRM_v7.1.3.json | 36 | E55 Type | http://www.cidoc-crm.org/cidoc-crm/E55_Type | 6 | Scope note:
This class comprises concepts denoted by terms from thesauri and controlled vocabularies used to characterize and classify instances of CIDOC CRM classes. Instances of the concept represent concepts, in contrast to instances of E41 Appellation which are used to name instances of CIDOC CRM classes.
the conc... | {"class_context_iri": "http://www.cidoc-crm.org/cidoc-crm/E55_Type", "class_context_label": "E55 Type", "depth": 6, "object_iri": null, "object_kind": null, "object_label": null, "parent_count": 1, "relation": "class_definition", "sibling_count": 2, "subclass_count": 4, "subject_iri": "http://www.cidoc-crm.org/cidoc-cr... | |||
U1_Arts_Media_Entertainment_Arts_Media_Entertainment_CIDOC_CRM_class2def_CIDOC_CRM_v7_1_3_00038 | Which of the following definitions best describes 'E32 Authority Document'? | A. Scope note:
This class comprises encyclopaedia, thesauri, authority lists and other documents that define terminology or conceptual systems for consistent use.
Examples:
- Webster's Dictionary (Herbert, 1994)
- Getty Art and Architecture Thesaurus (Getty Trust, 1990)
- the CIDOC Conceptual Reference Model (Gergatso... | A | 1_1 | U1 | Class Definition Understanding | Understanding | MCQ | accuracy | Arts_Media_Entertainment | Arts_Media_Entertainment/CIDOC_CRM | bench_1_1/Arts_Media_Entertainment/CIDOC_CRM/CIDOC_CRM_v7.1.3/class2def_CIDOC_CRM_v7.1.3.json | 37 | E32 Authority Document | http://www.cidoc-crm.org/cidoc-crm/E32_Authority_Document | 9 | Scope note:
This class comprises encyclopaedia, thesauri, authority lists and other documents that define terminology or conceptual systems for consistent use.
Examples:
- Webster's Dictionary (Herbert, 1994)
- Getty Art and Architecture Thesaurus (Getty Trust, 1990)
- the CIDOC Conceptual Reference Model (Gergatsouli... | {"class_context_iri": "http://www.cidoc-crm.org/cidoc-crm/E32_Authority_Document", "class_context_label": "E32 Authority Document", "depth": 9, "object_iri": null, "object_kind": null, "object_label": null, "parent_count": 1, "relation": "class_definition", "sibling_count": 0, "subclass_count": 0, "subject_iri": "http:... | |||
U1_Arts_Media_Entertainment_Arts_Media_Entertainment_CIDOC_CRM_class2def_CIDOC_CRM_v7_1_3_00039 | Which of the following definitions best describes 'E29 Design or Procedure'? | A. Scope note:
This class comprises identifiable expressions in natural language or languages.
Instances of the concept can be expressed in many ways: e.g. as written texts, recorded speech, or sign language. However, the CIDOC CRM treats instances of the concept independently from the medium or method by which they a... | C | 1_1 | U1 | Class Definition Understanding | Understanding | MCQ | accuracy | Arts_Media_Entertainment | Arts_Media_Entertainment/CIDOC_CRM | bench_1_1/Arts_Media_Entertainment/CIDOC_CRM/CIDOC_CRM_v7.1.3/class2def_CIDOC_CRM_v7.1.3.json | 38 | E29 Design or Procedure | http://www.cidoc-crm.org/cidoc-crm/E29_Design_or_Procedure | 8 | Scope note:
This class comprises documented plans for the execution of actions in order to achieve a result of a specific quality, form, or contents. In particular, it comprises plans for deliberate human activities that may result in new instances of E71 Human-Made Thing or for shaping or guiding the execution of an i... | {"class_context_iri": "http://www.cidoc-crm.org/cidoc-crm/E29_Design_or_Procedure", "class_context_label": "E29 Design or Procedure", "depth": 8, "object_iri": null, "object_kind": null, "object_label": null, "parent_count": 1, "relation": "class_definition", "sibling_count": 3, "subclass_count": 0, "subject_iri": "htt... | |||
U1_Arts_Media_Entertainment_Arts_Media_Entertainment_CIDOC_CRM_class2def_CIDOC_CRM_v7_1_3_00040 | Which of the following definitions best describes 'E2 Temporal Entity'? | A. Scope note:
This class comprises all phenomena, such as the instances of E4 Periods and E5 Events, which happen over a limited extent in time. This extent in time must be contiguous, i.e., without gaps. In case the defining kinds of phenomena for an instance of the concept cease to happen, and occur later again at a... | A | 1_1 | U1 | Class Definition Understanding | Understanding | MCQ | accuracy | Arts_Media_Entertainment | Arts_Media_Entertainment/CIDOC_CRM | bench_1_1/Arts_Media_Entertainment/CIDOC_CRM/CIDOC_CRM_v7.1.3/class2def_CIDOC_CRM_v7.1.3.json | 39 | E2 Temporal Entity | http://www.cidoc-crm.org/cidoc-crm/E2_Temporal_Entity | 2 | Scope note:
This class comprises all phenomena, such as the instances of E4 Periods and E5 Events, which happen over a limited extent in time. This extent in time must be contiguous, i.e., without gaps. In case the defining kinds of phenomena for an instance of the concept cease to happen, and occur later again at anot... | {"class_context_iri": "http://www.cidoc-crm.org/cidoc-crm/E2_Temporal_Entity", "class_context_label": "E2 Temporal Entity", "depth": 2, "object_iri": null, "object_kind": null, "object_label": null, "parent_count": 1, "relation": "class_definition", "sibling_count": 5, "subclass_count": 2, "subject_iri": "http://www.ci... | |||
U1_Arts_Media_Entertainment_Arts_Media_Entertainment_CIDOC_CRM_class2def_CIDOC_CRM_v7_1_3_00041 | Which of the following definitions best describes 'E17 Type Assignment'? | A. Scope note:
This class describes the act of assessing the state of preservation of an object during a particular period.
The the concept may be carried out by inspection, measurement, or through historical research. This class is used to document circumstances of the respective assessment that is relevant to interp... | B | 1_1 | U1 | Class Definition Understanding | Understanding | MCQ | accuracy | Arts_Media_Entertainment | Arts_Media_Entertainment/CIDOC_CRM | bench_1_1/Arts_Media_Entertainment/CIDOC_CRM/CIDOC_CRM_v7.1.3/class2def_CIDOC_CRM_v7.1.3.json | 40 | E17 Type Assignment | http://www.cidoc-crm.org/cidoc-crm/E17_Type_Assignment | 7 | Scope note:
This class comprises the actions of classifying items of whatever kind. Such items include objects, specimens, people, actions, and concepts.
This class allows for the documentation of the context of classification acts in cases where the value of the classification depends on the personal opinion of the c... | {"class_context_iri": "http://www.cidoc-crm.org/cidoc-crm/E17_Type_Assignment", "class_context_label": "E17 Type Assignment", "depth": 7, "object_iri": null, "object_kind": null, "object_label": null, "parent_count": 1, "relation": "class_definition", "sibling_count": 3, "subclass_count": 0, "subject_iri": "http://www.... | |||
U1_Arts_Media_Entertainment_Arts_Media_Entertainment_CIDOC_CRM_class2def_CIDOC_CRM_v7_1_3_00042 | Which of the following definitions best describes 'E30 Right'? | A. Scope note:
This class comprises the activities that result in an instance of E18 Physical Thing being decreased by the removal of a part.
Typical scenarios include the detachment of an accessory, the removal of a component or part of a composite object, or the deaccessioning of an object from a curated collection, ... | B | 1_1 | U1 | Class Definition Understanding | Understanding | MCQ | accuracy | Arts_Media_Entertainment | Arts_Media_Entertainment/CIDOC_CRM | bench_1_1/Arts_Media_Entertainment/CIDOC_CRM/CIDOC_CRM_v7.1.3/class2def_CIDOC_CRM_v7.1.3.json | 41 | E30 Right | http://www.cidoc-crm.org/cidoc-crm/E30_Right | 7 | Scope note:
This class comprises legal privileges concerning material and immaterial things or their derivatives.
These include reproduction and property rights.
Examples:
- copyright held by ISO on ISO/CD 21127
- ownership of the “Mona Lisa” by the museum of the Louvre, Paris, France
In First Order Logic:
- E30(x) ... | {"class_context_iri": "http://www.cidoc-crm.org/cidoc-crm/E30_Right", "class_context_label": "E30 Right", "depth": 7, "object_iri": null, "object_kind": null, "object_label": null, "parent_count": 1, "relation": "class_definition", "sibling_count": 1, "subclass_count": 0, "subject_iri": "http://www.cidoc-crm.org/cidoc-... | |||
U1_Arts_Media_Entertainment_Arts_Media_Entertainment_CIDOC_CRM_class2def_CIDOC_CRM_v7_1_3_00043 | Which of the following definitions best describes 'E20 Biological Object'? | A. Scope note:
This class comprises all persistent physical objects of any size that are purposely created by human activity and have physical boundaries that separate them completely in an objective way from other objects.
The class also includes all aggregates of objects made for functional purposes of whatever kind... | B | 1_1 | U1 | Class Definition Understanding | Understanding | MCQ | accuracy | Arts_Media_Entertainment | Arts_Media_Entertainment/CIDOC_CRM | bench_1_1/Arts_Media_Entertainment/CIDOC_CRM/CIDOC_CRM_v7.1.3/class2def_CIDOC_CRM_v7.1.3.json | 42 | E20 Biological Object | http://www.cidoc-crm.org/cidoc-crm/E20_Biological_Object | 7 | Scope note:
This class comprises individual items of a material nature, which live, have lived, or are natural products of or from living organisms.
Artificial objects that incorporate biological elements, such as Victorian butterfly frames, can be documented as both instances of the concept and E22 Human-Made Object.... | {"class_context_iri": "http://www.cidoc-crm.org/cidoc-crm/E20_Biological_Object", "class_context_label": "E20 Biological Object", "depth": 7, "object_iri": null, "object_kind": null, "object_label": null, "parent_count": 1, "relation": "class_definition", "sibling_count": 1, "subclass_count": 1, "subject_iri": "http://... | |||
U1_Arts_Media_Entertainment_Arts_Media_Entertainment_CIDOC_CRM_class2def_CIDOC_CRM_v7_1_3_00044 | Which of the following definitions best describes 'E34 Inscription'? | A. Scope note:
This class comprises symbols, signs, signatures, or short texts applied to instances of E24 Physical Human-Made Thing by arbitrary techniques, often in order to indicate such things as creator, owner, dedications, purpose, or to communicate information generally. Instances of the concept do not represent... | C | 1_1 | U1 | Class Definition Understanding | Understanding | MCQ | accuracy | Arts_Media_Entertainment | Arts_Media_Entertainment/CIDOC_CRM | bench_1_1/Arts_Media_Entertainment/CIDOC_CRM/CIDOC_CRM_v7.1.3/class2def_CIDOC_CRM_v7.1.3.json | 43 | E34 Inscription | http://www.cidoc-crm.org/cidoc-crm/E34_Inscription | 10 | Scope note:
This class comprises recognisable texts that can be attached to instances of E24 Physical Human-Made Thing.
The transcription of the text can be documented in a note by P3 has note: E62 String. The alphabet used can be documented by P2 has type: E55 Type. This class is not intended to describe the idiosync... | {"class_context_iri": "http://www.cidoc-crm.org/cidoc-crm/E34_Inscription", "class_context_label": "E34 Inscription", "depth": 10, "object_iri": null, "object_kind": null, "object_label": null, "parent_count": 2, "relation": "class_definition", "sibling_count": 2, "subclass_count": 0, "subject_iri": "http://www.cidoc-c... | |||
U1_Arts_Media_Entertainment_Arts_Media_Entertainment_CIDOC_CRM_class2def_CIDOC_CRM_v7_1_3_00045 | Which of the following definitions best describes 'E83 Type Creation'? | A. Scope note:
This class comprises instances of E7 Activity that are undertaken to create, alter or change instances of E24 Physical Human-Made Thing.
This class includes the production of an item from raw materials and other so far undocumented objects. It also includes the conservation treatment of an object.
Since ... | B | 1_1 | U1 | Class Definition Understanding | Understanding | MCQ | accuracy | Arts_Media_Entertainment | Arts_Media_Entertainment/CIDOC_CRM | bench_1_1/Arts_Media_Entertainment/CIDOC_CRM/CIDOC_CRM_v7.1.3/class2def_CIDOC_CRM_v7.1.3.json | 44 | E83 Type Creation | http://www.cidoc-crm.org/cidoc-crm/E83_Type_Creation | 7 | Scope note:
This class comprises activities formally defining new types of items.
It is typically a rigorous scholarly or scientific process that ensures a type is exhaustively described and appropriately named. In some cases, particularly in archaeology and the life sciences, the concept requires the identification o... | {"class_context_iri": "http://www.cidoc-crm.org/cidoc-crm/E83_Type_Creation", "class_context_label": "E83 Type Creation", "depth": 7, "object_iri": null, "object_kind": null, "object_label": null, "parent_count": 1, "relation": "class_definition", "sibling_count": 0, "subclass_count": 0, "subject_iri": "http://www.cido... | |||
U1_Arts_Media_Entertainment_Arts_Media_Entertainment_CIDOC_CRM_class2def_CIDOC_CRM_v7_1_3_00046 | Which of the following definitions best describes 'E87 Curation Activity'? | A. Scope note:
This class comprises events that result in the the concept of a formal or informal E74 Group of people, such as a club, society, association, corporation, or nation.
the concept does not include the arbitrary aggregation of people who do not act as a collective.
The the concept of an instance of E74 Gro... | B | 1_1 | U1 | Class Definition Understanding | Understanding | MCQ | accuracy | Arts_Media_Entertainment | Arts_Media_Entertainment/CIDOC_CRM | bench_1_1/Arts_Media_Entertainment/CIDOC_CRM/CIDOC_CRM_v7.1.3/class2def_CIDOC_CRM_v7.1.3.json | 45 | E87 Curation Activity | http://www.cidoc-crm.org/cidoc-crm/E87_Curation_Activity | 6 | Scope note:
This class comprises the activities that contribute to the management and the preservation and evolution of instances of E78 Curated Holding, following an implicit or explicit curation plan.
It specializes the notion of activity into the curation of a collection and allows the history of curation to be rec... | {"class_context_iri": "http://www.cidoc-crm.org/cidoc-crm/E87_Curation_Activity", "class_context_label": "E87 Curation Activity", "depth": 6, "object_iri": null, "object_kind": null, "object_label": null, "parent_count": 1, "relation": "class_definition", "sibling_count": 9, "subclass_count": 0, "subject_iri": "http://... | |||
U1_Arts_Media_Entertainment_Arts_Media_Entertainment_CIDOC_CRM_class2def_CIDOC_CRM_v7_1_3_00047 | Which of the following definitions best describes 'E90 Symbolic Object'? | A. Scope note:
This class comprises all persistent physical items with a relatively stable form, human-made or natural.
Depending on the existence of natural boundaries of such things, the CIDOC CRM distinguishes the instances of E19 Physical Object from instances of E26 Physical Feature, such as holes, rivers, pieces ... | C | 1_1 | U1 | Class Definition Understanding | Understanding | MCQ | accuracy | Arts_Media_Entertainment | Arts_Media_Entertainment/CIDOC_CRM | bench_1_1/Arts_Media_Entertainment/CIDOC_CRM/CIDOC_CRM_v7.1.3/class2def_CIDOC_CRM_v7.1.3.json | 46 | E90 Symbolic Object | http://www.cidoc-crm.org/cidoc-crm/E90_Symbolic_Object | 6 | Scope note:
This class comprises identifiable symbols and any aggregation of symbols, such as characters, identifiers, traffic signs, emblems, texts, data sets, images, musical scores, multimedia objects, computer program code, or mathematical formulae that have an objectively recognizable structure and that are docume... | {"class_context_iri": "http://www.cidoc-crm.org/cidoc-crm/E90_Symbolic_Object", "class_context_label": "E90 Symbolic Object", "depth": 6, "object_iri": null, "object_kind": null, "object_label": null, "parent_count": 2, "relation": "class_definition", "sibling_count": 3, "subclass_count": 2, "subject_iri": "http://www.... | |||
U1_Arts_Media_Entertainment_Arts_Media_Entertainment_CIDOC_CRM_class2def_CIDOC_CRM_v7_1_3_00048 | Which of the following definitions best describes 'E52 Time-Span'? | A. Scope note:
This class comprises extents in the natural space where people live, in particular on the surface of the Earth, in the pure sense of physics: independent from temporal phenomena and matter. They may serve describing the physical location of things or phenomena or other areas of interest. Geometrically, i... | C | 1_1 | U1 | Class Definition Understanding | Understanding | MCQ | accuracy | Arts_Media_Entertainment | Arts_Media_Entertainment/CIDOC_CRM | bench_1_1/Arts_Media_Entertainment/CIDOC_CRM/CIDOC_CRM_v7.1.3/class2def_CIDOC_CRM_v7.1.3.json | 47 | E52 Time-Span | http://www.cidoc-crm.org/cidoc-crm/E52_Time-Span | 2 | Scope note:
This class comprises abstract temporal extents, in the sense of Galilean physics, having a beginning, an end, and a duration.
Instances of the concept have no semantic connotations about phenomena happening within the temporal extent they represent. They do not convey any meaning other than a positioning o... | {"class_context_iri": "http://www.cidoc-crm.org/cidoc-crm/E52_Time-Span", "class_context_label": "E52 Time-Span", "depth": 2, "object_iri": null, "object_kind": null, "object_label": null, "parent_count": 1, "relation": "class_definition", "sibling_count": 5, "subclass_count": 0, "subject_iri": "http://www.cidoc-crm.or... | |||
U1_Arts_Media_Entertainment_Arts_Media_Entertainment_CIDOC_CRM_class2def_CIDOC_CRM_v7_1_3_00049 | Which of the following definitions best describes 'E15 Identifier Assignment'? | A. Scope note:
This class comprises activities that result in the allocation of an identifier to an instance of E1 CRM Entity. An instance of the concept may include the creation of the identifier from multiple constituents, which themselves may be instances of E41 Appellation. The syntax and kinds of constituents to b... | A | 1_1 | U1 | Class Definition Understanding | Understanding | MCQ | accuracy | Arts_Media_Entertainment | Arts_Media_Entertainment/CIDOC_CRM | bench_1_1/Arts_Media_Entertainment/CIDOC_CRM/CIDOC_CRM_v7.1.3/class2def_CIDOC_CRM_v7.1.3.json | 48 | E15 Identifier Assignment | http://www.cidoc-crm.org/cidoc-crm/E15_Identifier_Assignment | 7 | Scope note:
This class comprises activities that result in the allocation of an identifier to an instance of E1 CRM Entity. An instance of the concept may include the creation of the identifier from multiple constituents, which themselves may be instances of E41 Appellation. The syntax and kinds of constituents to be u... | {"class_context_iri": "http://www.cidoc-crm.org/cidoc-crm/E15_Identifier_Assignment", "class_context_label": "E15 Identifier Assignment", "depth": 7, "object_iri": null, "object_kind": null, "object_label": null, "parent_count": 1, "relation": "class_definition", "sibling_count": 3, "subclass_count": 0, "subject_iri": ... | |||
U1_Arts_Media_Entertainment_Arts_Media_Entertainment_CIDOC_CRM_class2def_CIDOC_CRM_v7_1_3_00050 | Which of the following definitions best describes 'E86 Leaving'? | A. Scope note:
This class comprises the activities that contribute to the management and the preservation and evolution of instances of E78 Curated Holding, following an implicit or explicit curation plan.
It specializes the notion of activity into the curation of a collection and allows the history of curation to be ... | D | 1_1 | U1 | Class Definition Understanding | Understanding | MCQ | accuracy | Arts_Media_Entertainment | Arts_Media_Entertainment/CIDOC_CRM | bench_1_1/Arts_Media_Entertainment/CIDOC_CRM/CIDOC_CRM_v7.1.3/class2def_CIDOC_CRM_v7.1.3.json | 49 | E86 Leaving | http://www.cidoc-crm.org/cidoc-crm/E86_Leaving | 6 | Scope note:
This class comprises the activities that result in an instance of E39 Actor to be disassociated from an instance of E74 Group. This class does not imply initiative by either party. It may be the initiative of a third party.
Typical scenarios include the termination of membership in a social organisation, en... | {"class_context_iri": "http://www.cidoc-crm.org/cidoc-crm/E86_Leaving", "class_context_label": "E86 Leaving", "depth": 6, "object_iri": null, "object_kind": null, "object_label": null, "parent_count": 1, "relation": "class_definition", "sibling_count": 9, "subclass_count": 0, "subject_iri": "http://www.cidoc-crm.org/ci... | |||
U1_Arts_Media_Entertainment_Arts_Media_Entertainment_CIDOC_CRM_class2def_CIDOC_CRM_v7_1_3_00051 | Which of the following definitions best describes 'E42 Identifier'? | A. Scope note:
This class comprises strings or codes assigned to instances of E1 CRM Entity in order to identify them uniquely and permanently within the context of one or more organisations. Such codes are often known as inventory numbers, registration codes, etc. and are typically composed of alphanumeric sequences. ... | A | 1_1 | U1 | Class Definition Understanding | Understanding | MCQ | accuracy | Arts_Media_Entertainment | Arts_Media_Entertainment/CIDOC_CRM | bench_1_1/Arts_Media_Entertainment/CIDOC_CRM/CIDOC_CRM_v7.1.3/class2def_CIDOC_CRM_v7.1.3.json | 50 | E42 Identifier | http://www.cidoc-crm.org/cidoc-crm/E42_Identifier | 8 | Scope note:
This class comprises strings or codes assigned to instances of E1 CRM Entity in order to identify them uniquely and permanently within the context of one or more organisations. Such codes are often known as inventory numbers, registration codes, etc. and are typically composed of alphanumeric sequences. Pos... | {"class_context_iri": "http://www.cidoc-crm.org/cidoc-crm/E42_Identifier", "class_context_label": "E42 Identifier", "depth": 8, "object_iri": null, "object_kind": null, "object_label": null, "parent_count": 1, "relation": "class_definition", "sibling_count": 2, "subclass_count": 0, "subject_iri": "http://www.cidoc-crm.... | |||
U1_Arts_Media_Entertainment_Arts_Media_Entertainment_CIDOC_CRM_class2def_CIDOC_CRM_v7_1_3_00052 | Which of the following definitions best describes 'E24 Physical Human-Made Thing'? | A. Scope note:
This class comprises physical features that are purposely created by human activity, such as scratches, artificial caves, artificial water channels, etc. In particular, it includes the information encoding features on mechanical or digital carriers.
Examples:
- the Manchester Ship Canal (Farnie, 1980)
-... | D | 1_1 | U1 | Class Definition Understanding | Understanding | MCQ | accuracy | Arts_Media_Entertainment | Arts_Media_Entertainment/CIDOC_CRM | bench_1_1/Arts_Media_Entertainment/CIDOC_CRM/CIDOC_CRM_v7.1.3/class2def_CIDOC_CRM_v7.1.3.json | 51 | E24 Physical Human-Made Thing | http://www.cidoc-crm.org/cidoc-crm/E24_Physical_Human-Made_Thing | 6 | Scope note:
This class comprises all persistent physical items of any size that are purposely created by human activity. This class comprises, besides others, human-made objects, such as a sword, and human-made features, such as rock art. For example, a “cup and ring” carving on bedrock is regarded as instance of the c... | {"class_context_iri": "http://www.cidoc-crm.org/cidoc-crm/E24_Physical_Human-Made_Thing", "class_context_label": "E24 Physical Human-Made Thing", "depth": 6, "object_iri": null, "object_kind": null, "object_label": null, "parent_count": 2, "relation": "class_definition", "sibling_count": 3, "subclass_count": 3, "subjec... | |||
U1_Arts_Media_Entertainment_Arts_Media_Entertainment_CIDOC_CRM_class2def_CIDOC_CRM_v7_1_3_00053 | Which of the following definitions best describes 'E11 Modification'? | A. Scope note:
This class comprises instances of E7 Activity that are undertaken to create, alter or change instances of E24 Physical Human-Made Thing.
This class includes the production of an item from raw materials and other so far undocumented objects. It also includes the conservation treatment of an object.
Since ... | A | 1_1 | U1 | Class Definition Understanding | Understanding | MCQ | accuracy | Arts_Media_Entertainment | Arts_Media_Entertainment/CIDOC_CRM | bench_1_1/Arts_Media_Entertainment/CIDOC_CRM/CIDOC_CRM_v7.1.3/class2def_CIDOC_CRM_v7.1.3.json | 52 | E11 Modification | http://www.cidoc-crm.org/cidoc-crm/E11_Modification | 6 | Scope note:
This class comprises instances of E7 Activity that are undertaken to create, alter or change instances of E24 Physical Human-Made Thing.
This class includes the production of an item from raw materials and other so far undocumented objects. It also includes the conservation treatment of an object.
Since the... | {"class_context_iri": "http://www.cidoc-crm.org/cidoc-crm/E11_Modification", "class_context_label": "E11 Modification", "depth": 6, "object_iri": null, "object_kind": null, "object_label": null, "parent_count": 1, "relation": "class_definition", "sibling_count": 9, "subclass_count": 3, "subject_iri": "http://www.cidoc-... | |||
U1_Arts_Media_Entertainment_Arts_Media_Entertainment_CIDOC_CRM_class2def_CIDOC_CRM_v7_1_3_00054 | Which of the following definitions best describes 'E37 Mark'? | A. Scope note:
This class comprises the intellectual or conceptual aspects of recognisable marks and images.
This class does not intend to describe the idiosyncratic characteristics of an individual physical embodiment of a the concept, but the underlying prototype. For example, a mark such as the ICOM logo is generall... | D | 1_1 | U1 | Class Definition Understanding | Understanding | MCQ | accuracy | Arts_Media_Entertainment | Arts_Media_Entertainment/CIDOC_CRM | bench_1_1/Arts_Media_Entertainment/CIDOC_CRM/CIDOC_CRM_v7.1.3/class2def_CIDOC_CRM_v7.1.3.json | 53 | E37 Mark | http://www.cidoc-crm.org/cidoc-crm/E37_Mark | 9 | Scope note:
This class comprises symbols, signs, signatures, or short texts applied to instances of E24 Physical Human-Made Thing by arbitrary techniques, often in order to indicate such things as creator, owner, dedications, purpose, or to communicate information generally. Instances of the concept do not represent th... | {"class_context_iri": "http://www.cidoc-crm.org/cidoc-crm/E37_Mark", "class_context_label": "E37 Mark", "depth": 9, "object_iri": null, "object_kind": null, "object_label": null, "parent_count": 1, "relation": "class_definition", "sibling_count": 0, "subclass_count": 1, "subject_iri": "http://www.cidoc-crm.org/cidoc-cr... | |||
U1_Arts_Media_Entertainment_Arts_Media_Entertainment_CIDOC_CRM_class2def_CIDOC_CRM_v7_1_3_00055 | Which of the following definitions best describes 'E67 Birth'? | A. Scope note:
This class comprises activities that are designed to, and succeed in, creating one or more new items.
It specializes the notion of modification into the concept. The decision as to whether or not an object is regarded as new is context sensitive. Normally, items are considered “new” if there is no obvio... | B | 1_1 | U1 | Class Definition Understanding | Understanding | MCQ | accuracy | Arts_Media_Entertainment | Arts_Media_Entertainment/CIDOC_CRM | bench_1_1/Arts_Media_Entertainment/CIDOC_CRM/CIDOC_CRM_v7.1.3/class2def_CIDOC_CRM_v7.1.3.json | 54 | E67 Birth | http://www.cidoc-crm.org/cidoc-crm/E67_Birth | 6 | Scope note:
This class comprises the births of human beings. the concept is a biological event focussing on the context of people coming into life. (E63 Beginning of Existence comprises the coming into life of any living being.)
Twins, triplets, etc. are brought into life by the same instance of the concept. The intro... | {"class_context_iri": "http://www.cidoc-crm.org/cidoc-crm/E67_Birth", "class_context_label": "E67 Birth", "depth": 6, "object_iri": null, "object_kind": null, "object_label": null, "parent_count": 1, "relation": "class_definition", "sibling_count": 4, "subclass_count": 0, "subject_iri": "http://www.cidoc-crm.org/cidoc-... | |||
U1_Arts_Media_Entertainment_Arts_Media_Entertainment_CIDOC_CRM_class2def_CIDOC_CRM_v7_1_3_00056 | Which of the following definitions best describes 'E35 Title'? | A. Scope note:
This class comprises the intellectual or conceptual aspects of recognisable marks and images.
This class does not intend to describe the idiosyncratic characteristics of an individual physical embodiment of a the concept, but the underlying prototype. For example, a mark such as the ICOM logo is generall... | D | 1_1 | U1 | Class Definition Understanding | Understanding | MCQ | accuracy | Arts_Media_Entertainment | Arts_Media_Entertainment/CIDOC_CRM | bench_1_1/Arts_Media_Entertainment/CIDOC_CRM/CIDOC_CRM_v7.1.3/class2def_CIDOC_CRM_v7.1.3.json | 55 | E35 Title | http://www.cidoc-crm.org/cidoc-crm/E35_Title | 9 | Scope note:
This class comprises the textual strings that within a cultural context can be clearly identified as titles due to their form. Being a subclass of E41 Appellation, the concept can only be used when such a string is actually used as a the concept of a work, such as a text, an artwork, or a piece of music.
Ti... | {"class_context_iri": "http://www.cidoc-crm.org/cidoc-crm/E35_Title", "class_context_label": "E35 Title", "depth": 9, "object_iri": null, "object_kind": null, "object_label": null, "parent_count": 2, "relation": "class_definition", "sibling_count": 3, "subclass_count": 0, "subject_iri": "http://www.cidoc-crm.org/cidoc-... | |||
U1_Arts_Media_Entertainment_Arts_Media_Entertainment_CIDOC_CRM_class2def_CIDOC_CRM_v7_1_3_00057 | Which of the following definitions best describes 'E33 Linguistic Object'? | A. Scope note:
This class comprises identifiable expressions in natural language or languages.
Instances of the concept can be expressed in many ways: e.g. as written texts, recorded speech, or sign language. However, the CIDOC CRM treats instances of the concept independently from the medium or method by which they a... | A | 1_1 | U1 | Class Definition Understanding | Understanding | MCQ | accuracy | Arts_Media_Entertainment | Arts_Media_Entertainment/CIDOC_CRM | bench_1_1/Arts_Media_Entertainment/CIDOC_CRM/CIDOC_CRM_v7.1.3/class2def_CIDOC_CRM_v7.1.3.json | 56 | E33 Linguistic Object | http://www.cidoc-crm.org/cidoc-crm/E33_Linguistic_Object | 8 | Scope note:
This class comprises identifiable expressions in natural language or languages.
Instances of the concept can be expressed in many ways: e.g. as written texts, recorded speech, or sign language. However, the CIDOC CRM treats instances of the concept independently from the medium or method by which they are ... | {"class_context_iri": "http://www.cidoc-crm.org/cidoc-crm/E33_Linguistic_Object", "class_context_label": "E33 Linguistic Object", "depth": 8, "object_iri": null, "object_kind": null, "object_label": null, "parent_count": 1, "relation": "class_definition", "sibling_count": 3, "subclass_count": 3, "subject_iri": "http://... | |||
U1_Arts_Media_Entertainment_Arts_Media_Entertainment_CIDOC_CRM_class2def_CIDOC_CRM_v7_1_3_00058 | Which of the following definitions best describes 'E68 Dissolution'? | A. Scope note:
This class comprises the deaths of human beings.
If a person is killed, their the concept should be instantiated as the concept and as E7 Activity. The the concept or perishing of other living beings should be documented as instances of E64 End of Existence.
Examples:
- the murder of Julius Caesar (E69... | B | 1_1 | U1 | Class Definition Understanding | Understanding | MCQ | accuracy | Arts_Media_Entertainment | Arts_Media_Entertainment/CIDOC_CRM | bench_1_1/Arts_Media_Entertainment/CIDOC_CRM/CIDOC_CRM_v7.1.3/class2def_CIDOC_CRM_v7.1.3.json | 57 | E68 Dissolution | http://www.cidoc-crm.org/cidoc-crm/E68_Dissolution | 6 | Scope note:
This class comprises the events that result in the formal or informal termination of an instance of E74 Group.
If the the concept was deliberate, the the concept event should also be instantiated as an instance of E7 Activity.
Examples:
- the fall of the Roman Empire (Whittington, 1964)
- the liquidation ... | {"class_context_iri": "http://www.cidoc-crm.org/cidoc-crm/E68_Dissolution", "class_context_label": "E68 Dissolution", "depth": 6, "object_iri": null, "object_kind": null, "object_label": null, "parent_count": 1, "relation": "class_definition", "sibling_count": 3, "subclass_count": 0, "subject_iri": "http://www.cidoc-cr... | |||
U1_Arts_Media_Entertainment_Arts_Media_Entertainment_CIDOC_CRM_class2def_CIDOC_CRM_v7_1_3_00059 | Which of the following definitions best describes 'E7 Activity'? | A. Scope note:
This class comprises events that result in the the concept of a formal or informal E74 Group of people, such as a club, society, association, corporation, or nation.
the concept does not include the arbitrary aggregation of people who do not act as a collective.
The the concept of an instance of E74 Gro... | C | 1_1 | U1 | Class Definition Understanding | Understanding | MCQ | accuracy | Arts_Media_Entertainment | Arts_Media_Entertainment/CIDOC_CRM | bench_1_1/Arts_Media_Entertainment/CIDOC_CRM/CIDOC_CRM_v7.1.3/class2def_CIDOC_CRM_v7.1.3.json | 58 | E7 Activity | http://www.cidoc-crm.org/cidoc-crm/E7_Activity | 5 | Scope note:
This class comprises actions intentionally carried out by instances of E39 Actor that result in changes of state in the cultural, social, or physical systems documented.
This notion includes complex, composite, and long-lasting actions such as the building of a settlement or a war, as well as simple, short... | {"class_context_iri": "http://www.cidoc-crm.org/cidoc-crm/E7_Activity", "class_context_label": "E7 Activity", "depth": 5, "object_iri": null, "object_kind": null, "object_label": null, "parent_count": 1, "relation": "class_definition", "sibling_count": 2, "subclass_count": 10, "subject_iri": "http://www.cidoc-crm.org/c... | |||
U1_Arts_Media_Entertainment_Arts_Media_Entertainment_CIDOC_CRM_class2def_CIDOC_CRM_v7_1_3_00060 | Which of the following definitions best describes 'E14 Condition Assessment'? | A. Scope note:
This class comprises the actions of classifying items of whatever kind. Such items include objects, specimens, people, actions, and concepts.
This class allows for the documentation of the context of classification acts in cases where the value of the classification depends on the personal opinion of th... | C | 1_1 | U1 | Class Definition Understanding | Understanding | MCQ | accuracy | Arts_Media_Entertainment | Arts_Media_Entertainment/CIDOC_CRM | bench_1_1/Arts_Media_Entertainment/CIDOC_CRM/CIDOC_CRM_v7.1.3/class2def_CIDOC_CRM_v7.1.3.json | 59 | E14 Condition Assessment | http://www.cidoc-crm.org/cidoc-crm/E14_Condition_Assessment | 7 | Scope note:
This class describes the act of assessing the state of preservation of an object during a particular period.
The the concept may be carried out by inspection, measurement, or through historical research. This class is used to document circumstances of the respective assessment that is relevant to interpret... | {"class_context_iri": "http://www.cidoc-crm.org/cidoc-crm/E14_Condition_Assessment", "class_context_label": "E14 Condition Assessment", "depth": 7, "object_iri": null, "object_kind": null, "object_label": null, "parent_count": 1, "relation": "class_definition", "sibling_count": 3, "subclass_count": 0, "subject_iri": "h... | |||
U1_Arts_Media_Entertainment_Arts_Media_Entertainment_CIDOC_CRM_class2def_CIDOC_CRM_v7_1_3_00061 | Which of the following definitions best describes 'E39 Actor'? | A. Scope note:
This general class comprises discrete, identifiable, instances of E77 Persistent Item that are documented as single units, that either consist of matter or depend on being carried by matter and are characterized by relative stability.
They may be intellectual products or physical things. They may, for i... | B | 1_1 | U1 | Class Definition Understanding | Understanding | MCQ | accuracy | Arts_Media_Entertainment | Arts_Media_Entertainment/CIDOC_CRM | bench_1_1/Arts_Media_Entertainment/CIDOC_CRM/CIDOC_CRM_v7.1.3/class2def_CIDOC_CRM_v7.1.3.json | 60 | E39 Actor | http://www.cidoc-crm.org/cidoc-crm/E39_Actor | 3 | Scope note:
This class comprises people, either individually or in groups, who have the potential to perform intentional actions of kinds for which they can be held responsible.
Examples:
- London and Continental Railways (E74)
- the Governor of the Bank of England in 1975 (E21)
- Sir Ian McKellen (E21) (Gibson, 1986)... | {"class_context_iri": "http://www.cidoc-crm.org/cidoc-crm/E39_Actor", "class_context_label": "E39 Actor", "depth": 3, "object_iri": null, "object_kind": null, "object_label": null, "parent_count": 1, "relation": "class_definition", "sibling_count": 1, "subclass_count": 2, "subject_iri": "http://www.cidoc-crm.org/cidoc-... | |||
U1_Arts_Media_Entertainment_Arts_Media_Entertainment_CIDOC_CRM_class2def_CIDOC_CRM_v7_1_3_00062 | Which of the following definitions best describes 'E73 Information Object'? | A. Scope note:
This class comprises the intellectual or conceptual aspects of recognisable marks and images.
This class does not intend to describe the idiosyncratic characteristics of an individual physical embodiment of a the concept, but the underlying prototype. For example, a mark such as the ICOM logo is generall... | D | 1_1 | U1 | Class Definition Understanding | Understanding | MCQ | accuracy | Arts_Media_Entertainment | Arts_Media_Entertainment/CIDOC_CRM | bench_1_1/Arts_Media_Entertainment/CIDOC_CRM/CIDOC_CRM_v7.1.3/class2def_CIDOC_CRM_v7.1.3.json | 61 | E73 Information Object | http://www.cidoc-crm.org/cidoc-crm/E73_Information_Object | 7 | Scope note:
This class comprises identifiable immaterial items, such as poems, jokes, data sets, images, texts, multimedia objects, procedural prescriptions, computer program code, algorithm or mathematical formulae, that have an objectively recognizable structure and are documented as single units. The encoding struct... | {"class_context_iri": "http://www.cidoc-crm.org/cidoc-crm/E73_Information_Object", "class_context_label": "E73 Information Object", "depth": 7, "object_iri": null, "object_kind": null, "object_label": null, "parent_count": 2, "relation": "class_definition", "sibling_count": 2, "subclass_count": 4, "subject_iri": "http:... | |||
U1_Arts_Media_Entertainment_Arts_Media_Entertainment_CIDOC_CRM_class2def_CIDOC_CRM_v7_1_3_00063 | Which of the following definitions best describes 'E85 Joining'? | A. Scope note:
This class comprises instances of E7 Activity that are undertaken to create, alter or change instances of E24 Physical Human-Made Thing.
This class includes the production of an item from raw materials and other so far undocumented objects. It also includes the conservation treatment of an object.
Since ... | C | 1_1 | U1 | Class Definition Understanding | Understanding | MCQ | accuracy | Arts_Media_Entertainment | Arts_Media_Entertainment/CIDOC_CRM | bench_1_1/Arts_Media_Entertainment/CIDOC_CRM/CIDOC_CRM_v7.1.3/class2def_CIDOC_CRM_v7.1.3.json | 62 | E85 Joining | http://www.cidoc-crm.org/cidoc-crm/E85_Joining | 6 | Scope note:
This class comprises the activities that result in an instance of E39 Actor becoming a member of an instance of E74 Group. This class does not imply initiative by either party. It may be the initiative of a third party.
Typical scenarios include becoming a member of a social organisation, becoming an employ... | {"class_context_iri": "http://www.cidoc-crm.org/cidoc-crm/E85_Joining", "class_context_label": "E85 Joining", "depth": 6, "object_iri": null, "object_kind": null, "object_label": null, "parent_count": 1, "relation": "class_definition", "sibling_count": 9, "subclass_count": 0, "subject_iri": "http://www.cidoc-crm.org/ci... | |||
U1_Arts_Media_Entertainment_Arts_Media_Entertainment_CIDOC_CRM_class2def_CIDOC_CRM_v7_1_3_00064 | Which of the following definitions best describes 'E16 Measurement'? | A. Scope note:
This class comprises the actions of classifying items of whatever kind. Such items include objects, specimens, people, actions, and concepts.
This class allows for the documentation of the context of classification acts in cases where the value of the classification depends on the personal opinion of th... | D | 1_1 | U1 | Class Definition Understanding | Understanding | MCQ | accuracy | Arts_Media_Entertainment | Arts_Media_Entertainment/CIDOC_CRM | bench_1_1/Arts_Media_Entertainment/CIDOC_CRM/CIDOC_CRM_v7.1.3/class2def_CIDOC_CRM_v7.1.3.json | 63 | E16 Measurement | http://www.cidoc-crm.org/cidoc-crm/E16_Measurement | 7 | Scope note:
This class comprises actions measuring physical properties and other values that can be determined by a systematic, objective procedure of direct observation of particular states of physical reality.
An instance of the concept may use simple counting or tools, such as yardsticks or radiation detection devi... | {"class_context_iri": "http://www.cidoc-crm.org/cidoc-crm/E16_Measurement", "class_context_label": "E16 Measurement", "depth": 7, "object_iri": null, "object_kind": null, "object_label": null, "parent_count": 1, "relation": "class_definition", "sibling_count": 3, "subclass_count": 0, "subject_iri": "http://www.cidoc-cr... | |||
U1_Arts_Media_Entertainment_Arts_Media_Entertainment_CIDOC_CRM_class2def_CIDOC_CRM_v7_1_3_00065 | Which of the following definitions best describes 'E25 Human-Made Feature'? | A. Scope note:
This class comprises pieces of land or sea floor.
In contrast to the purely geometric notion of E53 Place, this class describes constellations of matter on the surface of the Earth or other celestial body, which can be represented by photographs, paintings, and maps.
Instances of the concept are compose... | B | 1_1 | U1 | Class Definition Understanding | Understanding | MCQ | accuracy | Arts_Media_Entertainment | Arts_Media_Entertainment/CIDOC_CRM | bench_1_1/Arts_Media_Entertainment/CIDOC_CRM/CIDOC_CRM_v7.1.3/class2def_CIDOC_CRM_v7.1.3.json | 64 | E25 Human-Made Feature | http://www.cidoc-crm.org/cidoc-crm/E25_Human-Made_Feature | 7 | Scope note:
This class comprises physical features that are purposely created by human activity, such as scratches, artificial caves, artificial water channels, etc. In particular, it includes the information encoding features on mechanical or digital carriers.
Examples:
- the Manchester Ship Canal (Farnie, 1980)
- Mi... | {"class_context_iri": "http://www.cidoc-crm.org/cidoc-crm/E25_Human-Made_Feature", "class_context_label": "E25 Human-Made Feature", "depth": 7, "object_iri": null, "object_kind": null, "object_label": null, "parent_count": 2, "relation": "class_definition", "sibling_count": 3, "subclass_count": 0, "subject_iri": "http:... | |||
U1_Arts_Media_Entertainment_Arts_Media_Entertainment_CIDOC_CRM_class2def_CIDOC_CRM_v7_1_3_00066 | Which of the following definitions best describes 'E54 Dimension'? | A. Scope note:
This class comprises quantifiable properties that can be measured by some calibrated means and can be approximated by values, i.e. points or regions in a mathematical or conceptual space, such as natural or real numbers, RGB values, etc.
An instance of the concept represents the empirical or theoreticall... | A | 1_1 | U1 | Class Definition Understanding | Understanding | MCQ | accuracy | Arts_Media_Entertainment | Arts_Media_Entertainment/CIDOC_CRM | bench_1_1/Arts_Media_Entertainment/CIDOC_CRM/CIDOC_CRM_v7.1.3/class2def_CIDOC_CRM_v7.1.3.json | 65 | E54 Dimension | http://www.cidoc-crm.org/cidoc-crm/E54_Dimension | 2 | Scope note:
This class comprises quantifiable properties that can be measured by some calibrated means and can be approximated by values, i.e. points or regions in a mathematical or conceptual space, such as natural or real numbers, RGB values, etc.
An instance of the concept represents the empirical or theoretically d... | {"class_context_iri": "http://www.cidoc-crm.org/cidoc-crm/E54_Dimension", "class_context_label": "E54 Dimension", "depth": 2, "object_iri": null, "object_kind": null, "object_label": null, "parent_count": 1, "relation": "class_definition", "sibling_count": 5, "subclass_count": 1, "subject_iri": "http://www.cidoc-crm.or... | |||
U1_Arts_Media_Entertainment_Arts_Media_Entertainment_CIDOC_CRM_class2def_CIDOC_CRM_v7_1_3_00067 | Which of the following definitions best describes 'E1 CRM Entity'? | A. Scope note:
This class comprises all phenomena, such as the instances of E4 Periods and E5 Events, which happen over a limited extent in time. This extent in time must be contiguous, i.e., without gaps. In case the defining kinds of phenomena for an instance of the concept cease to happen, and occur later again at a... | D | 1_1 | U1 | Class Definition Understanding | Understanding | MCQ | accuracy | Arts_Media_Entertainment | Arts_Media_Entertainment/CIDOC_CRM | bench_1_1/Arts_Media_Entertainment/CIDOC_CRM/CIDOC_CRM_v7.1.3/class2def_CIDOC_CRM_v7.1.3.json | 66 | E1 CRM Entity | http://www.cidoc-crm.org/cidoc-crm/E1_CRM_Entity | 1 | Scope note:
This class comprises all things in the universe of discourse of the CIDOC Conceptual Reference Model.
It is an abstract concept providing for three general properties:
- Identification by name or appellation, and in particular by a preferred identifier
- Classification by type, allowing further refinement ... | {"class_context_iri": "http://www.cidoc-crm.org/cidoc-crm/E1_CRM_Entity", "class_context_label": "E1 CRM Entity", "depth": 1, "object_iri": null, "object_kind": null, "object_label": null, "parent_count": 0, "relation": "class_definition", "sibling_count": 0, "subclass_count": 6, "subject_iri": "http://www.cidoc-crm.or... | |||
U1_Arts_Media_Entertainment_Arts_Media_Entertainment_CIDOC_CRM_class2def_CIDOC_CRM_v7_1_3_00068 | Which of the following definitions best describes 'E5 Event'? | A. Scope note:
This class comprises events that bring into existence any instance of E77 Persistent Item.
It may be used for temporal reasoning about things (intellectual products, physical items, groups of people, living beings) beginning to exist; it serves as a hook for both a terminus post quem and a terminus ante... | B | 1_1 | U1 | Class Definition Understanding | Understanding | MCQ | accuracy | Arts_Media_Entertainment | Arts_Media_Entertainment/CIDOC_CRM | bench_1_1/Arts_Media_Entertainment/CIDOC_CRM/CIDOC_CRM_v7.1.3/class2def_CIDOC_CRM_v7.1.3.json | 67 | E5 Event | http://www.cidoc-crm.org/cidoc-crm/E5_Event | 4 | Scope note:
This class comprises distinct, delimited and coherent processes and interactions of a material nature, in cultural, social or physical systems, involving and affecting instances of E77 Persistent Item in a way characteristic of the kind of process. Typical examples are meetings, births, deaths, actions of d... | {"class_context_iri": "http://www.cidoc-crm.org/cidoc-crm/E5_Event", "class_context_label": "E5 Event", "depth": 4, "object_iri": null, "object_kind": null, "object_label": null, "parent_count": 1, "relation": "class_definition", "sibling_count": 0, "subclass_count": 3, "subject_iri": "http://www.cidoc-crm.org/cidoc-cr... | |||
U1_Arts_Media_Entertainment_Arts_Media_Entertainment_CIDOC_CRM_class2def_CIDOC_CRM_v7_1_3_00069 | Which of the following definitions best describes 'E58 Measurement Unit'? | A. Scope note:
This class comprises types that stand as the models for instances of E22 Human-Made Object that are produced as the result of production activities using plans exact enough to result in one or more series of uniform, functionally and aesthetically identical and interchangeable items. The the concept is t... | C | 1_1 | U1 | Class Definition Understanding | Understanding | MCQ | accuracy | Arts_Media_Entertainment | Arts_Media_Entertainment/CIDOC_CRM | bench_1_1/Arts_Media_Entertainment/CIDOC_CRM/CIDOC_CRM_v7.1.3/class2def_CIDOC_CRM_v7.1.3.json | 68 | E58 Measurement Unit | http://www.cidoc-crm.org/cidoc-crm/E58_Measurement_Unit | 7 | Scope note:
This class is a specialization of E55 Type and comprises the types of measurement units: feet, inches, centimetres, litres, lumens, etc.
This type is used categorically in the model without reference to instances of it, i.e. the model does not foresee the description of instances of instances of the concep... | {"class_context_iri": "http://www.cidoc-crm.org/cidoc-crm/E58_Measurement_Unit", "class_context_label": "E58 Measurement Unit", "depth": 7, "object_iri": null, "object_kind": null, "object_label": null, "parent_count": 1, "relation": "class_definition", "sibling_count": 3, "subclass_count": 1, "subject_iri": "http://ww... | |||
U1_Arts_Media_Entertainment_Arts_Media_Entertainment_CIDOC_CRM_class2def_CIDOC_CRM_v7_1_3_00070 | Which of the following definitions best describes 'E41 Appellation'? | A. Scope note:
This class comprises concepts denoted by terms from thesauri and controlled vocabularies used to characterize and classify instances of CIDOC CRM classes. Instances of the concept represent concepts, in contrast to instances of E41 Appellation which are used to name instances of CIDOC CRM classes.
the c... | D | 1_1 | U1 | Class Definition Understanding | Understanding | MCQ | accuracy | Arts_Media_Entertainment | Arts_Media_Entertainment/CIDOC_CRM | bench_1_1/Arts_Media_Entertainment/CIDOC_CRM/CIDOC_CRM_v7.1.3/class2def_CIDOC_CRM_v7.1.3.json | 69 | E41 Appellation | http://www.cidoc-crm.org/cidoc-crm/E41_Appellation | 7 | Scope note:
This class comprises all signs, either meaningful or not, or arrangements of signs following a specific syntax, that are used or can be used to refer to and identify a specific instance of some class within a certain context.
Instances of the concept do not identify things by their meaning, even if they hap... | {"class_context_iri": "http://www.cidoc-crm.org/cidoc-crm/E41_Appellation", "class_context_label": "E41 Appellation", "depth": 7, "object_iri": null, "object_kind": null, "object_label": null, "parent_count": 1, "relation": "class_definition", "sibling_count": 1, "subclass_count": 3, "subject_iri": "http://www.cidoc-cr... | |||
U1_Arts_Media_Entertainment_Arts_Media_Entertainment_VideOWL_class2def_VideOWL_eng_00001 | Which of the following definitions best describes 'Gore'? | A. Game offers elements of the concept violence
B. Peculiar type of video game that takes its name from its two progenitors, "Metroid" and "Castlevania". It is characterized by the side-scrolling view and the need to return to previously explored places taking advantage of new equipment unlocked as the story progresses... | C | 1_1 | U1 | Class Definition Understanding | Understanding | MCQ | accuracy | Arts_Media_Entertainment | Arts_Media_Entertainment/VideOWL | bench_1_1/Arts_Media_Entertainment/VideOWL/VideOWL_eng/class2def_VideOWL_eng.json | 0 | Gore | http://www.semanticweb.org/porta/ontologies/2022/5/untitled-ontology-7#Gore | 4 | Game offers explicit and violent visual elements | {"class_context_iri": "http://www.semanticweb.org/porta/ontologies/2022/5/untitled-ontology-7#Gore", "class_context_label": "Gore", "depth": 4, "object_iri": null, "object_kind": null, "object_label": null, "parent_count": 1, "relation": "class_definition", "sibling_count": 2, "subclass_count": 0, "subject_iri": "http:... | |||
U1_Arts_Media_Entertainment_Arts_Media_Entertainment_VideOWL_class2def_VideOWL_eng_00002 | Which of the following definitions best describes 'SurvivalHorror'? | A. Game where the enemies are more than the resources to fight them
B. Games that use freely explorable levels -without the limit of invisible walls- which can be completed in different ways and with an emphasis on creative possibilities
C. Game offers explicit and violent visual elements
D. Game offers elements of the... | A | 1_1 | U1 | Class Definition Understanding | Understanding | MCQ | accuracy | Arts_Media_Entertainment | Arts_Media_Entertainment/VideOWL | bench_1_1/Arts_Media_Entertainment/VideOWL/VideOWL_eng/class2def_VideOWL_eng.json | 1 | SurvivalHorror | http://www.semanticweb.org/porta/ontologies/2022/5/untitled-ontology-7#SurvivalHorror | 4 | Game where the enemies are more than the resources to fight them | {"class_context_iri": "http://www.semanticweb.org/porta/ontologies/2022/5/untitled-ontology-7#SurvivalHorror", "class_context_label": "SurvivalHorror", "depth": 4, "object_iri": null, "object_kind": null, "object_label": null, "parent_count": 1, "relation": "class_definition", "sibling_count": 2, "subclass_count": 0, "... | |||
U1_Arts_Media_Entertainment_Arts_Media_Entertainment_VideOWL_class2def_VideOWL_eng_00003 | Which of the following definitions best describes 'ThirdPerson'? | A. The events of the game are seen framed alongside the playable character
B. The events of the game are seen through the eyes of the playable character
C. game ideated in multiplayer mode
D. Display and selection systems of the objects collected by the player | A | 1_1 | U1 | Class Definition Understanding | Understanding | MCQ | accuracy | Arts_Media_Entertainment | Arts_Media_Entertainment/VideOWL | bench_1_1/Arts_Media_Entertainment/VideOWL/VideOWL_eng/class2def_VideOWL_eng.json | 2 | ThirdPerson | http://www.semanticweb.org/porta/ontologies/2022/5/untitled-ontology-7#ThirdPerson | 3 | The events of the game are seen framed alongside the playable character | {"class_context_iri": "http://www.semanticweb.org/porta/ontologies/2022/5/untitled-ontology-7#ThirdPerson", "class_context_label": "ThirdPerson", "depth": 3, "object_iri": null, "object_kind": null, "object_label": null, "parent_count": 1, "relation": "class_definition", "sibling_count": 1, "subclass_count": 0, "subjec... | |||
U1_Arts_Media_Entertainment_Arts_Media_Entertainment_VideOWL_class2def_VideOWL_eng_00004 | Which of the following definitions best describes 'ContextualInteraction'? | A. Mechanic that allows the player to impart a direction besidesthe default one either to some elements of the game world or to the plot revolving around it. Choices often are the key to games with multiple endings, altough sone games employ more subtle element to determine an ending (i.e. the case of "SIGNALIS")
B. A ... | D | 1_1 | U1 | Class Definition Understanding | Understanding | MCQ | accuracy | Arts_Media_Entertainment | Arts_Media_Entertainment/VideOWL | bench_1_1/Arts_Media_Entertainment/VideOWL/VideOWL_eng/class2def_VideOWL_eng.json | 3 | ContextualInteraction | http://www.semanticweb.org/porta/ontologies/2022/5/untitled-ontology-7#ContextualInteraction | 2 | possibility of interaction with elements of the game, based on well-defined contexts. Usually the interaction occurs via the input of a dedicated button on the keyboard/joystick. | {"class_context_iri": "http://www.semanticweb.org/porta/ontologies/2022/5/untitled-ontology-7#ContextualInteraction", "class_context_label": "ContextualInteraction", "depth": 2, "object_iri": null, "object_kind": null, "object_label": null, "parent_count": 1, "relation": "class_definition", "sibling_count": 4, "subclas... | |||
U1_Arts_Media_Entertainment_Arts_Media_Entertainment_VideOWL_class2def_VideOWL_eng_00005 | Which of the following definitions best describes 'Match'? | A. Usually 2 to 4 players beat each other in matches that end after some time or at one's health depletion
B. Game where the enemies are more than the resources to fight them
C. the concept "beat 'em up" where players fight enemies on a the concept map
D. Peculiar type of video game that takes its name from its two pro... | A | 1_1 | U1 | Class Definition Understanding | Understanding | MCQ | accuracy | Arts_Media_Entertainment | Arts_Media_Entertainment/VideOWL | bench_1_1/Arts_Media_Entertainment/VideOWL/VideOWL_eng/class2def_VideOWL_eng.json | 4 | Match | http://www.semanticweb.org/porta/ontologies/2022/5/untitled-ontology-7#Match | 5 | Usually 2 to 4 players beat each other in matches that end after some time or at one's health depletion | {"class_context_iri": "http://www.semanticweb.org/porta/ontologies/2022/5/untitled-ontology-7#Match", "class_context_label": "Match", "depth": 5, "object_iri": null, "object_kind": null, "object_label": null, "parent_count": 1, "relation": "class_definition", "sibling_count": 1, "subclass_count": 0, "subject_iri": "htt... | |||
U1_Arts_Media_Entertainment_Arts_Media_Entertainment_VideOWL_class2def_VideOWL_eng_00006 | Which of the following definitions best describes 'DatingSim'? | A. game ideated in multiplayer mode
B. Dating and/or mating simulator
C. Peculiar type of video game that takes its name from its two progenitors, "Metroid" and "Castlevania". It is characterized by the side-scrolling view and the need to return to previously explored places taking advantage of new equipment unlocked a... | B | 1_1 | U1 | Class Definition Understanding | Understanding | MCQ | accuracy | Arts_Media_Entertainment | Arts_Media_Entertainment/VideOWL | bench_1_1/Arts_Media_Entertainment/VideOWL/VideOWL_eng/class2def_VideOWL_eng.json | 5 | DatingSim | http://www.semanticweb.org/porta/ontologies/2022/5/untitled-ontology-7#DatingSim | 4 | Dating and/or mating simulator | {"class_context_iri": "http://www.semanticweb.org/porta/ontologies/2022/5/untitled-ontology-7#DatingSim", "class_context_label": "DatingSim", "depth": 4, "object_iri": null, "object_kind": null, "object_label": null, "parent_count": 1, "relation": "class_definition", "sibling_count": 5, "subclass_count": 0, "subject_ir... | |||
U1_Arts_Media_Entertainment_Arts_Media_Entertainment_VideOWL_class2def_VideOWL_eng_00007 | Which of the following definitions best describes 'Game'? | A. Game has been released on multiple platforms
B. The the concept of the videogame
C. A single videogame title
D. Game has been released exclusively to a certain platform | C | 1_1 | U1 | Class Definition Understanding | Understanding | MCQ | accuracy | Arts_Media_Entertainment | Arts_Media_Entertainment/VideOWL | bench_1_1/Arts_Media_Entertainment/VideOWL/VideOWL_eng/class2def_VideOWL_eng.json | 6 | Game | http://www.semanticweb.org/porta/ontologies/2022/5/untitled-ontology-7#Game | 1 | A single videogame title | {"class_context_iri": "http://www.semanticweb.org/porta/ontologies/2022/5/untitled-ontology-7#Game", "class_context_label": "Game", "depth": 1, "object_iri": null, "object_kind": null, "object_label": null, "parent_count": 0, "relation": "class_definition", "sibling_count": 0, "subclass_count": 3, "subject_iri": "http:... | |||
U1_Arts_Media_Entertainment_Arts_Media_Entertainment_VideOWL_class2def_VideOWL_eng_00008 | Which of the following definitions best describes 'Agent'? | A. Sociological actor inside or outside the game
B. Sociological actor located inside the game
C. Player's options and/or choices have a concrete impact on the structure or the way the plot progresses
D. Sociological actor located outside the game | A | 1_1 | U1 | Class Definition Understanding | Understanding | MCQ | accuracy | Arts_Media_Entertainment | Arts_Media_Entertainment/VideOWL | bench_1_1/Arts_Media_Entertainment/VideOWL/VideOWL_eng/class2def_VideOWL_eng.json | 7 | Agent | http://www.semanticweb.org/porta/ontologies/2022/5/untitled-ontology-7#Agent | 1 | Sociological actor inside or outside the game | {"class_context_iri": "http://www.semanticweb.org/porta/ontologies/2022/5/untitled-ontology-7#Agent", "class_context_label": "Agent", "depth": 1, "object_iri": null, "object_kind": null, "object_label": null, "parent_count": 0, "relation": "class_definition", "sibling_count": 0, "subclass_count": 2, "subject_iri": "htt... | |||
U1_Arts_Media_Entertainment_Arts_Media_Entertainment_VideOWL_class2def_VideOWL_eng_00009 | Which of the following definitions best describes 'Choice'? | A. Mechanic that allows the player to impart a direction besidesthe default one either to some elements of the game world or to the plot revolving around it. Choices often are the key to games with multiple endings, altough sone games employ more subtle element to determine an ending (i.e. the case of "SIGNALIS")
B. A ... | A | 1_1 | U1 | Class Definition Understanding | Understanding | MCQ | accuracy | Arts_Media_Entertainment | Arts_Media_Entertainment/VideOWL | bench_1_1/Arts_Media_Entertainment/VideOWL/VideOWL_eng/class2def_VideOWL_eng.json | 8 | Choice | http://www.semanticweb.org/porta/ontologies/2022/5/untitled-ontology-7#Choice | 2 | Mechanic that allows the player to impart a direction besidesthe default one either to some elements of the game world or to the plot revolving around it. Choices often are the key to games with multiple endings, altough sone games employ more subtle element to determine an ending (i.e. the case of "SIGNALIS") | {"class_context_iri": "http://www.semanticweb.org/porta/ontologies/2022/5/untitled-ontology-7#Choice", "class_context_label": "Choice", "depth": 2, "object_iri": null, "object_kind": null, "object_label": null, "parent_count": 1, "relation": "class_definition", "sibling_count": 4, "subclass_count": 0, "subject_iri": "h... | |||
U1_Arts_Media_Entertainment_Arts_Media_Entertainment_VideOWL_class2def_VideOWL_eng_00010 | Which of the following definitions best describes 'Inventory'? | A. Display and selection systems of the objects collected by the player
B. peculiar type of interaction with the game environment, based on clicking exclusively with the mouse or cursor on particular elements of the scenario
C. A Quick-Time-Event is a mechanic that tests the player's reflexes by making them press a spe... | A | 1_1 | U1 | Class Definition Understanding | Understanding | MCQ | accuracy | Arts_Media_Entertainment | Arts_Media_Entertainment/VideOWL | bench_1_1/Arts_Media_Entertainment/VideOWL/VideOWL_eng/class2def_VideOWL_eng.json | 9 | Inventory | http://www.semanticweb.org/porta/ontologies/2022/5/untitled-ontology-7#Inventory | 2 | Display and selection systems of the objects collected by the player | {"class_context_iri": "http://www.semanticweb.org/porta/ontologies/2022/5/untitled-ontology-7#Inventory", "class_context_label": "Inventory", "depth": 2, "object_iri": null, "object_kind": null, "object_label": null, "parent_count": 1, "relation": "class_definition", "sibling_count": 4, "subclass_count": 0, "subject_ir... | |||
U1_Arts_Media_Entertainment_Arts_Media_Entertainment_VideOWL_class2def_VideOWL_eng_00011 | Which of the following definitions best describes 'NPC'? | A. the concept character of the game
B. Game where the enemies are more than the resources to fight them
C. The events of the game are seen framed alongside the playable character
D. Non-playing character of the game | D | 1_1 | U1 | Class Definition Understanding | Understanding | MCQ | accuracy | Arts_Media_Entertainment | Arts_Media_Entertainment/VideOWL | bench_1_1/Arts_Media_Entertainment/VideOWL/VideOWL_eng/class2def_VideOWL_eng.json | 10 | NPC | http://www.semanticweb.org/porta/ontologies/2022/5/untitled-ontology-7#NPC | 4 | Non-playing character of the game | {"class_context_iri": "http://www.semanticweb.org/porta/ontologies/2022/5/untitled-ontology-7#NPC", "class_context_label": "NPC", "depth": 4, "object_iri": null, "object_kind": null, "object_label": null, "parent_count": 1, "relation": "class_definition", "sibling_count": 1, "subclass_count": 0, "subject_iri": "http://... | |||
U1_Arts_Media_Entertainment_Arts_Media_Entertainment_VideOWL_class2def_VideOWL_eng_00012 | Which of the following definitions best describes 'SandBox'? | A. Games that use freely explorable levels -without the limit of invisible walls- which can be completed in different ways and with an emphasis on creative possibilities
B. The events of the game are seen framed alongside the playable character
C. The events of the game are seen through the eyes of the playable charact... | A | 1_1 | U1 | Class Definition Understanding | Understanding | MCQ | accuracy | Arts_Media_Entertainment | Arts_Media_Entertainment/VideOWL | bench_1_1/Arts_Media_Entertainment/VideOWL/VideOWL_eng/class2def_VideOWL_eng.json | 11 | SandBox | http://www.semanticweb.org/porta/ontologies/2022/5/untitled-ontology-7#SandBox | 4 | Games that use freely explorable levels -without the limit of invisible walls- which can be completed in different ways and with an emphasis on creative possibilities | {"class_context_iri": "http://www.semanticweb.org/porta/ontologies/2022/5/untitled-ontology-7#SandBox", "class_context_label": "SandBox", "depth": 4, "object_iri": null, "object_kind": null, "object_label": null, "parent_count": 1, "relation": "class_definition", "sibling_count": 5, "subclass_count": 0, "subject_iri": ... | |||
U1_Arts_Media_Entertainment_Arts_Media_Entertainment_VideOWL_class2def_VideOWL_eng_00013 | Which of the following definitions best describes 'POV'? | A. Game doesent' offer a complex plot, rather gives the player a meager initial context in order to emphasize the creative possibilities
B. Views that frame a large portion of the playing area using an the concept POV or a "pseudo 3D" technique
C. Poin Of View: the visualization through which the gaming experience mani... | C | 1_1 | U1 | Class Definition Understanding | Understanding | MCQ | accuracy | Arts_Media_Entertainment | Arts_Media_Entertainment/VideOWL | bench_1_1/Arts_Media_Entertainment/VideOWL/VideOWL_eng/class2def_VideOWL_eng.json | 12 | POV | http://www.semanticweb.org/porta/ontologies/2022/5/untitled-ontology-7#POV | 1 | Poin Of View: the visualization through which the gaming experience manifest itself in the eyes of the player | {"class_context_iri": "http://www.semanticweb.org/porta/ontologies/2022/5/untitled-ontology-7#POV", "class_context_label": "POV", "depth": 1, "object_iri": null, "object_kind": null, "object_label": null, "parent_count": 0, "relation": "class_definition", "sibling_count": 0, "subclass_count": 3, "subject_iri": "http://... | |||
U1_Arts_Media_Entertainment_Arts_Media_Entertainment_VideOWL_class2def_VideOWL_eng_00014 | Which of the following definitions best describes 'Simple'? | A. The narration is nested in multiple stories, probably with multiple protagonists, which then merge into a single and complex plot
B. Player's options and/or choices have a concrete impact on the structure or the way the plot progresses
C. Classic single track storytelling
D. The themes or elements within the game re... | C | 1_1 | U1 | Class Definition Understanding | Understanding | MCQ | accuracy | Arts_Media_Entertainment | Arts_Media_Entertainment/VideOWL | bench_1_1/Arts_Media_Entertainment/VideOWL/VideOWL_eng/class2def_VideOWL_eng.json | 13 | Simple | http://www.semanticweb.org/porta/ontologies/2022/5/untitled-ontology-7#Simple | 2 | Classic single track storytelling | {"class_context_iri": "http://www.semanticweb.org/porta/ontologies/2022/5/untitled-ontology-7#Simple", "class_context_label": "Simple", "depth": 2, "object_iri": null, "object_kind": null, "object_label": null, "parent_count": 1, "relation": "class_definition", "sibling_count": 3, "subclass_count": 0, "subject_iri": "h... | |||
U1_Arts_Media_Entertainment_Arts_Media_Entertainment_VideOWL_class2def_VideOWL_eng_00015 | Which of the following definitions best describes 'Fantasy'? | A. Narrative creativity does not find space within the videogame, as it tries to be a the concept reconstruction without fictional elements
B. Game doesent' offer a complex plot, rather gives the player a meager initial context in order to emphasize the creative possibilities
C. Game offers typical horror or innatural ... | D | 1_1 | U1 | Class Definition Understanding | Understanding | MCQ | accuracy | Arts_Media_Entertainment | Arts_Media_Entertainment/VideOWL | bench_1_1/Arts_Media_Entertainment/VideOWL/VideOWL_eng/class2def_VideOWL_eng.json | 14 | Fantasy | http://www.semanticweb.org/porta/ontologies/2022/5/untitled-ontology-7#Fantasy | 2 | Game offers elements entirely of the concept and disconnected from worldly reality, in a positive fashion | {"class_context_iri": "http://www.semanticweb.org/porta/ontologies/2022/5/untitled-ontology-7#Fantasy", "class_context_label": "Fantasy", "depth": 2, "object_iri": null, "object_kind": null, "object_label": null, "parent_count": 1, "relation": "class_definition", "sibling_count": 4, "subclass_count": 0, "subject_iri": ... | |||
U1_Arts_Media_Entertainment_Arts_Media_Entertainment_VideOWL_class2def_VideOWL_eng_00016 | Which of the following definitions best describes 'Genre'? | A. Game has been released on multiple platforms
B. Game has been released exclusively to a certain platform
C. game ideated in multiplayer mode
D. The the concept of the videogame | D | 1_1 | U1 | Class Definition Understanding | Understanding | MCQ | accuracy | Arts_Media_Entertainment | Arts_Media_Entertainment/VideOWL | bench_1_1/Arts_Media_Entertainment/VideOWL/VideOWL_eng/class2def_VideOWL_eng.json | 15 | Genre | http://www.semanticweb.org/porta/ontologies/2022/5/untitled-ontology-7#Genre | 2 | The the concept of the videogame | {"class_context_iri": "http://www.semanticweb.org/porta/ontologies/2022/5/untitled-ontology-7#Genre", "class_context_label": "Genre", "depth": 2, "object_iri": null, "object_kind": null, "object_label": null, "parent_count": 1, "relation": "class_definition", "sibling_count": 2, "subclass_count": 8, "subject_iri": "htt... | |||
U1_Arts_Media_Entertainment_Arts_Media_Entertainment_VideOWL_class2def_VideOWL_eng_00017 | Which of the following definitions best describes 'VisualNovel'? | A. Peculiar type of game characterized both by an interactive adventure with mulltiple choices that influence the plot as well as the heavy presence of text. The visual elements (images, short films) mostly frame the text.
B. Non-playing character of the game
C. Peculiar type of video game that takes its name from its ... | A | 1_1 | U1 | Class Definition Understanding | Understanding | MCQ | accuracy | Arts_Media_Entertainment | Arts_Media_Entertainment/VideOWL | bench_1_1/Arts_Media_Entertainment/VideOWL/VideOWL_eng/class2def_VideOWL_eng.json | 16 | VisualNovel | http://www.semanticweb.org/porta/ontologies/2022/5/untitled-ontology-7#VisualNovel | 4 | Peculiar type of game characterized both by an interactive adventure with mulltiple choices that influence the plot as well as the heavy presence of text. The visual elements (images, short films) mostly frame the text. | {"class_context_iri": "http://www.semanticweb.org/porta/ontologies/2022/5/untitled-ontology-7#VisualNovel", "class_context_label": "VisualNovel", "depth": 4, "object_iri": null, "object_kind": null, "object_label": null, "parent_count": 1, "relation": "class_definition", "sibling_count": 3, "subclass_count": 0, "subjec... | |||
U1_Arts_Media_Entertainment_Arts_Media_Entertainment_VideOWL_class2def_VideOWL_eng_00018 | Which of the following definitions best describes 'Metroidvania'? | A. Game where the enemies are more than the resources to fight them
B. Peculiar type of video game that takes its name from its two progenitors, "Metroid" and "Castlevania". It is characterized by the side-scrolling view and the need to return to previously explored places taking advantage of new equipment unlocked as ... | B | 1_1 | U1 | Class Definition Understanding | Understanding | MCQ | accuracy | Arts_Media_Entertainment | Arts_Media_Entertainment/VideOWL | bench_1_1/Arts_Media_Entertainment/VideOWL/VideOWL_eng/class2def_VideOWL_eng.json | 17 | Metroidvania | http://www.semanticweb.org/porta/ontologies/2022/5/untitled-ontology-7#Metroidvania | 4 | Peculiar type of video game that takes its name from its two progenitors, "Metroid" and "Castlevania". It is characterized by the side-scrolling view and the need to return to previously explored places taking advantage of new equipment unlocked as the story progresses | {"class_context_iri": "http://www.semanticweb.org/porta/ontologies/2022/5/untitled-ontology-7#Metroidvania", "class_context_label": "Metroidvania", "depth": 4, "object_iri": null, "object_kind": null, "object_label": null, "parent_count": 1, "relation": "class_definition", "sibling_count": 3, "subclass_count": 0, "subj... | |||
U1_Arts_Media_Entertainment_Arts_Media_Entertainment_VideOWL_class2def_VideOWL_eng_00019 | Which of the following definitions best describes 'QTE'? | A. Display and selection systems of the objects collected by the player
B. A Quick-Time-Event is a mechanic that tests the player's reflexes by making them press a specific button at the right time
C. Mechanic that allows the player to impart a direction besidesthe default one either to some elements of the game world ... | B | 1_1 | U1 | Class Definition Understanding | Understanding | MCQ | accuracy | Arts_Media_Entertainment | Arts_Media_Entertainment/VideOWL | bench_1_1/Arts_Media_Entertainment/VideOWL/VideOWL_eng/class2def_VideOWL_eng.json | 18 | QTE | http://www.semanticweb.org/porta/ontologies/2022/5/untitled-ontology-7#QTE | 2 | A Quick-Time-Event is a mechanic that tests the player's reflexes by making them press a specific button at the right time | {"class_context_iri": "http://www.semanticweb.org/porta/ontologies/2022/5/untitled-ontology-7#QTE", "class_context_label": "QTE", "depth": 2, "object_iri": null, "object_kind": null, "object_label": null, "parent_count": 1, "relation": "class_definition", "sibling_count": 4, "subclass_count": 0, "subject_iri": "http://... | |||
U1_Arts_Media_Entertainment_Arts_Media_Entertainment_VideOWL_class2def_VideOWL_eng_00020 | Which of the following definitions best describes 'Fictional'? | A. the concept encoded in the game
B. Sociological actor located outside the game
C. Identifies alter egos of real people in the game or states relationships between Fictional- and Real- individuals that may refer to the same Agent, using the OWL relationship "Same Indivudal As"
D. Sociological actor located inside the... | D | 1_1 | U1 | Class Definition Understanding | Understanding | MCQ | accuracy | Arts_Media_Entertainment | Arts_Media_Entertainment/VideOWL | bench_1_1/Arts_Media_Entertainment/VideOWL/VideOWL_eng/class2def_VideOWL_eng.json | 19 | Fictional | http://www.semanticweb.org/porta/ontologies/2022/5/untitled-ontology-7#Fictional | 2 | Sociological actor located inside the game | {"class_context_iri": "http://www.semanticweb.org/porta/ontologies/2022/5/untitled-ontology-7#Fictional", "class_context_label": "Fictional", "depth": 2, "object_iri": null, "object_kind": null, "object_label": null, "parent_count": 1, "relation": "class_definition", "sibling_count": 1, "subclass_count": 2, "subject_ir... | |||
U1_Arts_Media_Entertainment_Arts_Media_Entertainment_VideOWL_class2def_VideOWL_eng_00021 | Which of the following definitions best describes 'MultiplayerAvailable'? | A. Game concieved as an outsider from the schemes that we profiled as the most classic
B. Sociological actor located inside the game
C. giochi dove si simula uno scenario specifico
D. game ideated in multiplayer mode | D | 1_1 | U1 | Class Definition Understanding | Understanding | MCQ | accuracy | Arts_Media_Entertainment | Arts_Media_Entertainment/VideOWL | bench_1_1/Arts_Media_Entertainment/VideOWL/VideOWL_eng/class2def_VideOWL_eng.json | 20 | MultiplayerAvailable | http://www.semanticweb.org/porta/ontologies/2022/5/untitled-ontology-7#MultiplayerAvailable | 3 | game ideated in multiplayer mode | {"class_context_iri": "http://www.semanticweb.org/porta/ontologies/2022/5/untitled-ontology-7#MultiplayerAvailable", "class_context_label": "MultiplayerAvailable", "depth": 3, "object_iri": null, "object_kind": null, "object_label": null, "parent_count": 1, "relation": "class_definition", "sibling_count": 7, "subclass_... | |||
U1_Arts_Media_Entertainment_Arts_Media_Entertainment_VideOWL_class2def_VideOWL_eng_00022 | Which of the following definitions best describes 'Platform'? | A. possibility of interaction with elements of the game, based on well-defined contexts. Usually the interaction occurs via the input of a dedicated button on the keyboard/joystick.
B. Hardware support of a game
C. Views that frame a large portion of the playing area using an the concept POV or a "pseudo 3D" technique
... | B | 1_1 | U1 | Class Definition Understanding | Understanding | MCQ | accuracy | Arts_Media_Entertainment | Arts_Media_Entertainment/VideOWL | bench_1_1/Arts_Media_Entertainment/VideOWL/VideOWL_eng/class2def_VideOWL_eng.json | 21 | Platform | http://www.semanticweb.org/porta/ontologies/2022/5/untitled-ontology-7#Platform | 1 | Hardware support of a game | {"class_context_iri": "http://www.semanticweb.org/porta/ontologies/2022/5/untitled-ontology-7#Platform", "class_context_label": "Platform", "depth": 1, "object_iri": null, "object_kind": null, "object_label": null, "parent_count": 0, "relation": "class_definition", "sibling_count": 0, "subclass_count": 0, "subject_iri"... | |||
U1_Arts_Media_Entertainment_Arts_Media_Entertainment_VideOWL_class2def_VideOWL_eng_00023 | Which of the following definitions best describes 'Stealth'? | A. Peculiar type of video game that takes its name from its two progenitors, "Metroid" and "Castlevania". It is characterized by the side-scrolling view and the need to return to previously explored places taking advantage of new equipment unlocked as the story progresses
B. Game with intense player hiding mechanics
C.... | B | 1_1 | U1 | Class Definition Understanding | Understanding | MCQ | accuracy | Arts_Media_Entertainment | Arts_Media_Entertainment/VideOWL | bench_1_1/Arts_Media_Entertainment/VideOWL/VideOWL_eng/class2def_VideOWL_eng.json | 22 | Stealth | http://www.semanticweb.org/porta/ontologies/2022/5/untitled-ontology-7#Stealth | 4 | Game with intense player hiding mechanics | {"class_context_iri": "http://www.semanticweb.org/porta/ontologies/2022/5/untitled-ontology-7#Stealth", "class_context_label": "Stealth", "depth": 4, "object_iri": null, "object_kind": null, "object_label": null, "parent_count": 1, "relation": "class_definition", "sibling_count": 6, "subclass_count": 0, "subject_iri": ... | |||
U1_Arts_Media_Entertainment_Arts_Media_Entertainment_VideOWL_class2def_VideOWL_eng_00024 | Which of the following definitions best describes 'Context'? | A. Game offers typical horror or innatural elements
B. Game doesent' offer a complex plot, rather gives the player a meager initial context in order to emphasize the creative possibilities
C. Game offers elements entirely of the concept and disconnected from worldly reality, in a positive fashion
D. Ad Hoc semantic cla... | D | 1_1 | U1 | Class Definition Understanding | Understanding | MCQ | accuracy | Arts_Media_Entertainment | Arts_Media_Entertainment/VideOWL | bench_1_1/Arts_Media_Entertainment/VideOWL/VideOWL_eng/class2def_VideOWL_eng.json | 23 | Context | http://www.semanticweb.org/porta/ontologies/2022/5/untitled-ontology-7#Context | 1 | Ad Hoc semantic class ideated to distinguish the different approaches a game retains when compared to everyday life | {"class_context_iri": "http://www.semanticweb.org/porta/ontologies/2022/5/untitled-ontology-7#Context", "class_context_label": "Context", "depth": 1, "object_iri": null, "object_kind": null, "object_label": null, "parent_count": 0, "relation": "class_definition", "sibling_count": 0, "subclass_count": 5, "subject_iri": ... | |||
U1_Arts_Media_Entertainment_Arts_Media_Entertainment_VideOWL_class2def_VideOWL_eng_00025 | Which of the following definitions best describes 'FirstPerson'? | A. The events of the game are seen through the eyes of the playable character
B. Game where the enemies are more than the resources to fight them
C. The events of the game are seen framed alongside the playable character
D. Games that use freely explorable levels -without the limit of invisible walls- which can be comp... | A | 1_1 | U1 | Class Definition Understanding | Understanding | MCQ | accuracy | Arts_Media_Entertainment | Arts_Media_Entertainment/VideOWL | bench_1_1/Arts_Media_Entertainment/VideOWL/VideOWL_eng/class2def_VideOWL_eng.json | 24 | FirstPerson | http://www.semanticweb.org/porta/ontologies/2022/5/untitled-ontology-7#FirstPerson | 3 | The events of the game are seen through the eyes of the playable character | {"class_context_iri": "http://www.semanticweb.org/porta/ontologies/2022/5/untitled-ontology-7#FirstPerson", "class_context_label": "FirstPerson", "depth": 3, "object_iri": null, "object_kind": null, "object_label": null, "parent_count": 1, "relation": "class_definition", "sibling_count": 1, "subclass_count": 0, "subjec... | |||
U1_Arts_Media_Entertainment_Arts_Media_Entertainment_VideOWL_class2def_VideOWL_eng_00026 | Which of the following definitions best describes 'Roguelike'? | A. game that offers to the player a very large world to roam, often filled with random events, points of interest (POI), locations to trade goods and find collectibles.
B. The events of the game are seen framed alongside the playable character
C. Games that use freely explorable levels -without the limit of invisible w... | D | 1_1 | U1 | Class Definition Understanding | Understanding | MCQ | accuracy | Arts_Media_Entertainment | Arts_Media_Entertainment/VideOWL | bench_1_1/Arts_Media_Entertainment/VideOWL/VideOWL_eng/class2def_VideOWL_eng.json | 25 | Roguelike | http://www.semanticweb.org/porta/ontologies/2022/5/untitled-ontology-7#Roguelike | 4 | Game typically features dungeon exploration -which levels are procedurally generated- turn-based combat and permanent death (permadeath) of the player character | {"class_context_iri": "http://www.semanticweb.org/porta/ontologies/2022/5/untitled-ontology-7#Roguelike", "class_context_label": "Roguelike", "depth": 4, "object_iri": null, "object_kind": null, "object_label": null, "parent_count": 1, "relation": "class_definition", "sibling_count": 2, "subclass_count": 0, "subject_ir... | |||
U1_Arts_Media_Entertainment_Arts_Media_Entertainment_VideOWL_class2def_VideOWL_eng_00027 | Which of the following definitions best describes 'Grotesque'? | A. Game inspired by real events or verisimilar, with gimmicks such as historical points of divergence (e.g. the Fallout franchise occours in a reality where transistors weren't invented) or liminal contexts (such as a burglar breaking into an house)
B. Game doesent' offer a complex plot, rather gives the player a meage... | C | 1_1 | U1 | Class Definition Understanding | Understanding | MCQ | accuracy | Arts_Media_Entertainment | Arts_Media_Entertainment/VideOWL | bench_1_1/Arts_Media_Entertainment/VideOWL/VideOWL_eng/class2def_VideOWL_eng.json | 26 | Grotesque | http://www.semanticweb.org/porta/ontologies/2022/5/untitled-ontology-7#Grotesque | 2 | Game offers typical horror or innatural elements | {"class_context_iri": "http://www.semanticweb.org/porta/ontologies/2022/5/untitled-ontology-7#Grotesque", "class_context_label": "Grotesque", "depth": 2, "object_iri": null, "object_kind": null, "object_label": null, "parent_count": 1, "relation": "class_definition", "sibling_count": 4, "subclass_count": 0, "subject_ir... | |||
U1_Arts_Media_Entertainment_Arts_Media_Entertainment_VideOWL_class2def_VideOWL_eng_00028 | Which of the following definitions best describes 'Other'? | A. Game concieved as an outsider from the schemes that we profiled as the most classic
B. Game has been released exclusively to a certain platform
C. game ideated in multiplayer mode
D. giochi dove si simula uno scenario specifico | A | 1_1 | U1 | Class Definition Understanding | Understanding | MCQ | accuracy | Arts_Media_Entertainment | Arts_Media_Entertainment/VideOWL | bench_1_1/Arts_Media_Entertainment/VideOWL/VideOWL_eng/class2def_VideOWL_eng.json | 27 | Other | http://www.semanticweb.org/porta/ontologies/2022/5/untitled-ontology-7#Other | 3 | Game concieved as an outsider from the schemes that we profiled as the most classic | {"class_context_iri": "http://www.semanticweb.org/porta/ontologies/2022/5/untitled-ontology-7#Other", "class_context_label": "Other", "depth": 3, "object_iri": null, "object_kind": null, "object_label": null, "parent_count": 1, "relation": "class_definition", "sibling_count": 7, "subclass_count": 3, "subject_iri": "htt... | |||
U1_Arts_Media_Entertainment_Arts_Media_Entertainment_VideOWL_class2def_VideOWL_eng_00029 | Which of the following definitions best describes 'Gameplay'? | A. Macroclass describing the variosus types of experience a videogame may present. In the easiest instances, there will be a single and namesake individual inside the class, in the most complex scenario there will be different instances of the same game mode.
B. Hardware support of a game
C. Player's options and/or cho... | A | 1_1 | U1 | Class Definition Understanding | Understanding | MCQ | accuracy | Arts_Media_Entertainment | Arts_Media_Entertainment/VideOWL | bench_1_1/Arts_Media_Entertainment/VideOWL/VideOWL_eng/class2def_VideOWL_eng.json | 28 | Gameplay | http://www.semanticweb.org/porta/ontologies/2022/5/untitled-ontology-7#Gameplay | 1 | Macroclass describing the variosus types of experience a videogame may present. In the easiest instances, there will be a single and namesake individual inside the class, in the most complex scenario there will be different instances of the same game mode. | {"class_context_iri": "http://www.semanticweb.org/porta/ontologies/2022/5/untitled-ontology-7#Gameplay", "class_context_label": "Gameplay", "depth": 1, "object_iri": null, "object_kind": null, "object_label": null, "parent_count": 0, "relation": "class_definition", "sibling_count": 0, "subclass_count": 10, "subject_iri... | |||
U1_Arts_Media_Entertainment_Arts_Media_Entertainment_VideOWL_class2def_VideOWL_eng_00030 | Which of the following definitions best describes 'OpenWorld'? | A. game that offers to the player a very large world to roam, often filled with random events, points of interest (POI), locations to trade goods and find collectibles.
B. The events of the game are seen through the eyes of the playable character
C. Game concieved as an outsider from the schemes that we profiled as the... | A | 1_1 | U1 | Class Definition Understanding | Understanding | MCQ | accuracy | Arts_Media_Entertainment | Arts_Media_Entertainment/VideOWL | bench_1_1/Arts_Media_Entertainment/VideOWL/VideOWL_eng/class2def_VideOWL_eng.json | 29 | OpenWorld | http://www.semanticweb.org/porta/ontologies/2022/5/untitled-ontology-7#OpenWorld | 4 | game that offers to the player a very large world to roam, often filled with random events, points of interest (POI), locations to trade goods and find collectibles. | {"class_context_iri": "http://www.semanticweb.org/porta/ontologies/2022/5/untitled-ontology-7#OpenWorld", "class_context_label": "OpenWorld", "depth": 4, "object_iri": null, "object_kind": null, "object_label": null, "parent_count": 1, "relation": "class_definition", "sibling_count": 0, "subclass_count": 0, "subject_ir... |
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