diff --git a/outputs/G001_port_guard_arena/assets/3d_scene/G001_scene_001/raw_api/2026-11-04/meshy/modules/M025_gantry_crane/M025_gantry_crane_meshy_raw.zip b/outputs/G001_port_guard_arena/assets/3d_scene/G001_scene_001/raw_api/2026-11-04/meshy/modules/M025_gantry_crane/M025_gantry_crane_meshy_raw.zip new file mode 100644 index 0000000000000000000000000000000000000000..2bdbec77022dbd2543a3a8f1717d285f28017818 --- /dev/null +++ b/outputs/G001_port_guard_arena/assets/3d_scene/G001_scene_001/raw_api/2026-11-04/meshy/modules/M025_gantry_crane/M025_gantry_crane_meshy_raw.zip @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:0586986a0d791a8e13d6576c4665e466bd8aa0f4e050e6366705239bc8cdf1c9 +size 72385494 diff --git a/outputs/G001_port_guard_arena/assets/3d_scene/G001_scene_001/raw_api/2026-11-04/meshy/modules/M025_gantry_crane/README.zh.txt b/outputs/G001_port_guard_arena/assets/3d_scene/G001_scene_001/raw_api/2026-11-04/meshy/modules/M025_gantry_crane/README.zh.txt new file mode 100644 index 0000000000000000000000000000000000000000..cb3a5ec11028eb0ebed70365afde7f10d47902fc --- /dev/null +++ b/outputs/G001_port_guard_arena/assets/3d_scene/G001_scene_001/raw_api/2026-11-04/meshy/modules/M025_gantry_crane/README.zh.txt @@ -0,0 +1,9 @@ +M025_gantry_crane / meshy / raw API output + +原始任务、需求和参考图随包保存。provider-native输出未经过GPT改模、重新布光、缩放或本地组装。 +Meshy的geometry/textured是平台自身生成与贴图阶段,不是GPT refine;Meshy未提供固定seed接口,原任务seed仅记录、不声称生效。 +World Labs主视觉为原始SPZ高斯场景与全景图,GLB为碰撞代理;本批不付费导出HQ纹理网格。 +画面复核:Rust-red dockside gantry structure with tall braced legs, upper crossbeam, working platforms and guardrails, hanging cables and small hook/trolley fittings, and lower wheel assemblies. Recognizable industrial crane visual module. Operator-cab detail, lift travel, load capacity, rigging and collision are not accepted. +范围:raw visual dataset,不代表严格尺寸/数量/碰撞/通路或完整玩法验收。 +模型:meshy-7.1,本轮预留费用:30 provider credits。 +本文件是未组装的主体/共用模块,不能当作完整Scene。source_scene_task_id仅说明需求来源,不表示原场景布局已生成。 diff --git a/outputs/G001_port_guard_arena/assets/3d_scene/G001_scene_001/raw_api/2026-11-04/meshy/modules/M025_gantry_crane/asset_manifest.json b/outputs/G001_port_guard_arena/assets/3d_scene/G001_scene_001/raw_api/2026-11-04/meshy/modules/M025_gantry_crane/asset_manifest.json new file mode 100644 index 0000000000000000000000000000000000000000..a9d6f6ced220135c0a6815956b028f77bb5b94ca --- /dev/null +++ b/outputs/G001_port_guard_arena/assets/3d_scene/G001_scene_001/raw_api/2026-11-04/meshy/modules/M025_gantry_crane/asset_manifest.json @@ -0,0 +1,46 @@ +{ + "task_id": "M025_gantry_crane", + "provider": "meshy", + "files": [ + { + "path": "assets/geometry/model.glb", + "bytes": 31712820, + "sha256": "8abe06248a80e2b057a2d5a54dcb8fb0463905d75f418533fb2ac4ee955a7fe0" + }, + { + "path": "assets/geometry/thumbnail.png", + "bytes": 99715, + "sha256": "1f8a6a48bfce23b6809758e28ab6d7fa4efea03c6fd8fcf00b694152d62e2f60" + }, + { + "path": "assets/textured/model.glb", + "bytes": 49542856, + "sha256": "5f5df4c49c2295f343c2a9e5948b796bea25196121d3731fa8f743ec9a73e77e" + }, + { + "path": "assets/textured/texture_0_base_color.png", + "bytes": 6302791, + "sha256": "76062aaacc12341669c1739e5d7abd84f4f6157d648e0897fd1f9e5289d40117" + }, + { + "path": "assets/textured/texture_0_metallic.png", + "bytes": 224495, + "sha256": "b50126b553152f6ab7c0bff727d920491b9e4a816032683a2247f4c57b647b54" + }, + { + "path": "assets/textured/texture_0_normal.png", + "bytes": 5621880, + "sha256": "d70bbecabab78d07e6ed4e11d47f995e7b9d8d360ae0a6b866b1103d63dcf453" + }, + { + "path": "assets/textured/texture_0_roughness.png", + "bytes": 1851823, + "sha256": "604c89723ffeec82711227453723760f01b1b19b931b7f04e72218a25afb0d58" + }, + { + "path": "assets/textured/thumbnail.png", + "bytes": 118931, + "sha256": "562b145e2af9a920aa27aa7b1e8e678366154eae689b9f1007f273397dfedd62" + } + ] +} \ No newline at end of file diff --git a/outputs/G001_port_guard_arena/assets/3d_scene/G001_scene_001/raw_api/2026-11-04/meshy/modules/M025_gantry_crane/preview.png b/outputs/G001_port_guard_arena/assets/3d_scene/G001_scene_001/raw_api/2026-11-04/meshy/modules/M025_gantry_crane/preview.png new file mode 100644 index 0000000000000000000000000000000000000000..90bf3dfc1fad4b0bc6d8d55e4ad428baa5c78ae5 --- /dev/null +++ b/outputs/G001_port_guard_arena/assets/3d_scene/G001_scene_001/raw_api/2026-11-04/meshy/modules/M025_gantry_crane/preview.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:562b145e2af9a920aa27aa7b1e8e678366154eae689b9f1007f273397dfedd62 +size 118931 diff --git a/outputs/G001_port_guard_arena/assets/3d_scene/G001_scene_001/raw_api/2026-11-04/meshy/modules/M025_gantry_crane/provenance.json b/outputs/G001_port_guard_arena/assets/3d_scene/G001_scene_001/raw_api/2026-11-04/meshy/modules/M025_gantry_crane/provenance.json new file mode 100644 index 0000000000000000000000000000000000000000..bca78c75a9d1185fcb54677b78e1b5cd7eee7d89 --- /dev/null +++ b/outputs/G001_port_guard_arena/assets/3d_scene/G001_scene_001/raw_api/2026-11-04/meshy/modules/M025_gantry_crane/provenance.json @@ -0,0 +1,55 @@ +{ + "task_id": "M025_gantry_crane", + "game_id": "G001_port_guard_arena", + "provider": "meshy", + "model": "meshy-7.1", + "estimated_credits": 30, + "reuse": false, + "image_path": "test_data/test_samples/G001_port_guard_arena/3D_scene/ref_images/arena.jpg", + "image_sha256": "ab08d39bbef060ecb6121c43d4c43810001fecbfccc3a49ed5a00f183e037877", + "spec_path": "test_data\\test_samples\\G001_port_guard_arena\\general_requirement.txt", + "spec_sha256": "3a497f05482d5cc4f2ce0e57327c794f4bfbb117b5211f086015772dde9ee13c", + "source_task_file": "test_data\\test_samples\\G001_port_guard_arena\\3D_scene\\scene_tasks.jsonl", + "source_task_file_sha256": "8ad954212a38fe7855c029315f3796086f18d074df7a474668031019e6a056f2", + "original_task": { + "game_id": "G001_port_guard_arena", + "task_id": "G001_scene_001", + "prompt": "Abandoned seaport training arena, 40x40 meter walled yard centered at origin, shipping container covers on four sides, gantry crane silhouettes beyond the walls, sea fog and dusk lighting", + "seed": 4011, + "output_format": "glb", + "texture_size": 2048, + "layout_constraints": "40×40m 围墙场地、原点为中心;守卫初始位 (−6,0,−6)/(7,0,−5)/(−7,0,6) 彼此≥10m;玩家出生 (0,0,8);集装箱掩体位于 (±14,0,0)/(0,0,±14);碰撞体与判定半径以 spec L02 冻结数值为准", + "spec_ref": "L02", + "image_path": "test_data/test_samples/G001_port_guard_arena/3D_scene/ref_images/arena.jpg", + "single_coherent_scene": true, + "no_text_or_panels": true + }, + "seed_requested": 4011, + "seed_sent_to_provider": null, + "reference_role": "Original scene reference retained for audit. Native geometry and native texturing use the explicit module brief; no full-scene image-conditioned material transfer is claimed.", + "hf_prefix": "outputs/G001_port_guard_arena/assets/3d_scene/G001_scene_001/raw_api/2026-11-04/meshy/modules/M025_gantry_crane", + "deferred": false, + "artifact_kind": "shared_module", + "module_name": "gantry_crane", + "source_scene_task_id": "G001_scene_001", + "geometry_resolution": "standard", + "texture_prompt": "One complete dockside gantry crane structure, tall weathered steel support legs, horizontal crossbeam, elevated operator cabin, suspended hook and cable, muted rust red paint and realistic industrial bracing. PBR materials with distinct material colours; no printed text, logos or people.", + "texture_strategy": "module_specific_native_text_prompt", + "submitted_geometry_prompt": "Environment asset only; no people, humanoid statues, text, logos, UI or display panels. One complete dockside gantry crane structure, tall weathered steel support legs, horizontal crossbeam, elevated operator cabin, suspended hook and cable, muted rust red paint and realistic industrial bracing.", + "submitted_texture_prompt": "One complete dockside gantry crane structure, tall weathered steel support legs, horizontal crossbeam, elevated operator cabin, suspended hook and cable, muted rust red paint and realistic industrial bracing. PBR materials with distinct material colours; no printed text, logos or people.", + "world_id": null, + "api_tasks": { + "geometry": "01a1a68b-88b0-75b8-b871-4f3efc491d68", + "textured": "01a1a68c-1913-76cc-aa2b-1b2412628d67" + }, + "reserved_new_credits": 30, + "actual_provider_cost": { + "total_credits": 30, + "line_items": { + "geometry": 20, + "textured": 10 + } + }, + "gpt_refined": false, + "scope": "Original API shared module, not an assembled Scene." +} \ No newline at end of file diff --git a/outputs/G001_port_guard_arena/assets/3d_scene/G001_scene_001/raw_api/2026-11-04/meshy/modules/M025_gantry_crane/validation.json b/outputs/G001_port_guard_arena/assets/3d_scene/G001_scene_001/raw_api/2026-11-04/meshy/modules/M025_gantry_crane/validation.json new file mode 100644 index 0000000000000000000000000000000000000000..9c051fae91eeb22e449de45cf97ec6600b920063 --- /dev/null +++ b/outputs/G001_port_guard_arena/assets/3d_scene/G001_scene_001/raw_api/2026-11-04/meshy/modules/M025_gantry_crane/validation.json @@ -0,0 +1,16 @@ +{ + "scope": "Original API file/container integrity only. Visual review follows; exact dimensions, collision, fixed counts and full gameplay are not validated.", + "passed": true, + "checks": [ + { + "file": "assets\\geometry\\model.glb", + "passed": true, + "mesh_count": 1 + }, + { + "file": "assets\\textured\\model.glb", + "passed": true, + "mesh_count": 1 + } + ] +} \ No newline at end of file diff --git a/outputs/G001_port_guard_arena/assets/3d_scene/G001_scene_001/raw_api/2026-11-04/meshy/modules/M025_gantry_crane/visual_review.json b/outputs/G001_port_guard_arena/assets/3d_scene/G001_scene_001/raw_api/2026-11-04/meshy/modules/M025_gantry_crane/visual_review.json new file mode 100644 index 0000000000000000000000000000000000000000..d604e5904407bf8e51ea62e7f78f0a760bc25387 --- /dev/null +++ b/outputs/G001_port_guard_arena/assets/3d_scene/G001_scene_001/raw_api/2026-11-04/meshy/modules/M025_gantry_crane/visual_review.json @@ -0,0 +1,7 @@ +{ + "method": "Assistant inspected provider original preview", + "verdict": "usable_raw_output", + "findings": "Rust-red dockside gantry structure with tall braced legs, upper crossbeam, working platforms and guardrails, hanging cables and small hook/trolley fittings, and lower wheel assemblies. Recognizable industrial crane visual module. Operator-cab detail, lift travel, load capacity, rigging and collision are not accepted.", + "preview_sha256": "562b145e2af9a920aa27aa7b1e8e678366154eae689b9f1007f273397dfedd62", + "limits": "Raw visual dataset only: no GPT mesh/material edits, engine collision fixes, exact-layout acceptance or complete gameplay claim. A thumbnail is not topology/metric validation." +} \ No newline at end of file diff --git a/outputs/G001_port_guard_arena/assets/3d_scene/G001_scene_001/raw_api/2026-11-04/source_bindings.json b/outputs/G001_port_guard_arena/assets/3d_scene/G001_scene_001/raw_api/2026-11-04/source_bindings.json new file mode 100644 index 0000000000000000000000000000000000000000..b0424a5743dc09c4f513771cc82739d18df89782 --- /dev/null +++ b/outputs/G001_port_guard_arena/assets/3d_scene/G001_scene_001/raw_api/2026-11-04/source_bindings.json @@ -0,0 +1,56 @@ +{ + "task_id": "G001_scene_001", + "game_id": "G001_port_guard_arena", + "raw_scene_output": { + "provider": "worldlabs", + "model": "marble-1.0-draft", + "reuse": false, + "path": "outputs/G001_port_guard_arena/assets/3d_scene/G001_scene_001/raw_api/2026-11-04/worldlabs", + "verdict": "usable_raw_output", + "archive": { + "file": "G001_scene_001_worldlabs_raw.zip", + "bytes": 36598482, + "sha256": "d294175bd34926a1921d75456be600adfe46860664ee34419ef33b5f33640c4d" + }, + "reserved_new_credits": 230 + }, + "optional_shared_modules": [ + { + "module_id": "M006_shipping_container", + "canonical_path": "outputs/G008_dock_beacon_cs/assets/3d_scene/G008_scene_001/raw_api/2026-11-04/meshy/modules/M006_shipping_container", + "archive": { + "file": "M006_shipping_container_meshy_raw.zip", + "bytes": 47513192, + "sha256": "8db0c6eab6ec72dcfbe9109148ac18038b56a4f26aa57803974b621a909cf8f5" + }, + "visual_verdict": "raw_output_with_visual_deviations", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + }, + { + "module_id": "M025_gantry_crane", + "canonical_path": "outputs/G001_port_guard_arena/assets/3d_scene/G001_scene_001/raw_api/2026-11-04/meshy/modules/M025_gantry_crane", + "archive": { + "file": "M025_gantry_crane_meshy_raw.zip", + "bytes": 72385494, + "sha256": "0586986a0d791a8e13d6576c4665e466bd8aa0f4e050e6366705239bc8cdf1c9" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + } + ], + "full_scene_requirements_accepted": false, + "scope": "Original provider outputs only. A Gaussian environment is not a game-ready mesh. Modules are unassembled ingredients; absent raw_scene_output means no standalone raw environment has been published for this requirement.", + "status": "raw_environment_available", + "source_documents": [ + { + "path": "outputs/G001_port_guard_arena/assets/3d_scene/G001_scene_001/raw_api/2026-11-04/source_documents/requirement.txt", + "sha256": "053e7d0d827d06c8908660e997f91393c1117088310095d6f1e0aca73b85f366", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + }, + { + "path": "outputs/G001_port_guard_arena/assets/3d_scene/G001_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl", + "sha256": "8ad954212a38fe7855c029315f3796086f18d074df7a474668031019e6a056f2", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + } + ] +} \ No newline at end of file diff --git a/outputs/G001_port_guard_arena/assets/3d_scene/G001_scene_001/raw_api/2026-11-04/source_documents/requirement.txt b/outputs/G001_port_guard_arena/assets/3d_scene/G001_scene_001/raw_api/2026-11-04/source_documents/requirement.txt new file mode 100644 index 0000000000000000000000000000000000000000..620bffcf86aaeb53521c3457f928408db714e9a1 --- /dev/null +++ b/outputs/G001_port_guard_arena/assets/3d_scene/G001_scene_001/raw_api/2026-11-04/source_documents/requirement.txt @@ -0,0 +1,6 @@ +# G001_port_guard_arena / 3D_scene requirement + +Source of truth: ../general_requirement.txt + +Frozen task inputs: +- G001_scene_001: Abandoned seaport training arena, 40x40 meter walled yard centered at origin, shipping container covers on four sides, gantry crane silhouettes beyond the walls, sea fog and dusk lighting diff --git a/outputs/G001_port_guard_arena/assets/3d_scene/G001_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl b/outputs/G001_port_guard_arena/assets/3d_scene/G001_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..6e71b2513443eaa1554a62e76122b21d4b0e789d --- /dev/null +++ b/outputs/G001_port_guard_arena/assets/3d_scene/G001_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl @@ -0,0 +1 @@ +{"game_id": "G001_port_guard_arena", "task_id": "G001_scene_001", "prompt": "Abandoned seaport training arena, 40x40 meter walled yard centered at origin, shipping container covers on four sides, gantry crane silhouettes beyond the walls, sea fog and dusk lighting", "seed": 4011, "output_format": "glb", "texture_size": 2048, "layout_constraints": "40×40m 围墙场地、原点为中心;守卫初始位 (−6,0,−6)/(7,0,−5)/(−7,0,6) 彼此≥10m;玩家出生 (0,0,8);集装箱掩体位于 (±14,0,0)/(0,0,±14);碰撞体与判定半径以 spec L02 冻结数值为准", "spec_ref": "L02", "image_path": "test_data/test_samples/G001_port_guard_arena/3D_scene/ref_images/arena.jpg", "single_coherent_scene": true, "no_text_or_panels": true} diff --git a/outputs/G001_port_guard_arena/assets/3d_scene/G001_scene_001/raw_api/2026-11-04/worldlabs/G001_scene_001_worldlabs_raw.zip b/outputs/G001_port_guard_arena/assets/3d_scene/G001_scene_001/raw_api/2026-11-04/worldlabs/G001_scene_001_worldlabs_raw.zip new file mode 100644 index 0000000000000000000000000000000000000000..e7064fddd4a6c86a01454e8b5ba05cb058f905c5 --- /dev/null +++ b/outputs/G001_port_guard_arena/assets/3d_scene/G001_scene_001/raw_api/2026-11-04/worldlabs/G001_scene_001_worldlabs_raw.zip @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:d294175bd34926a1921d75456be600adfe46860664ee34419ef33b5f33640c4d +size 36598482 diff --git a/outputs/G001_port_guard_arena/assets/3d_scene/G001_scene_001/raw_api/2026-11-04/worldlabs/README.zh.txt b/outputs/G001_port_guard_arena/assets/3d_scene/G001_scene_001/raw_api/2026-11-04/worldlabs/README.zh.txt new file mode 100644 index 0000000000000000000000000000000000000000..ac1c1bb5dd24d5ceced84e38af1d5a48093ba0c2 --- /dev/null +++ b/outputs/G001_port_guard_arena/assets/3d_scene/G001_scene_001/raw_api/2026-11-04/worldlabs/README.zh.txt @@ -0,0 +1,8 @@ +G001_scene_001 / worldlabs / raw API output + +原始任务、需求和参考图随包保存。provider-native输出未经过GPT改模、重新布光、缩放或本地组装。 +Meshy的geometry/textured是平台自身生成与贴图阶段,不是GPT refine;Meshy未提供固定seed接口,原任务seed仅记录、不声称生效。 +World Labs主视觉为原始SPZ高斯场景与全景图,GLB为碰撞代理;本批不付费导出HQ纹理网格。 +画面复核:Provider preview shows a coherent dusk seaport yard with container cover, walls and gantry cranes; visually consistent with the bound reference. Exact40m scale, cover counts and gameplay collision are unvalidated. +范围:raw visual dataset,不代表严格尺寸/数量/碰撞/通路或完整玩法验收。 +模型:marble-1.0-draft,本轮预留费用:230 provider credits。 diff --git a/outputs/G001_port_guard_arena/assets/3d_scene/G001_scene_001/raw_api/2026-11-04/worldlabs/asset_manifest.json b/outputs/G001_port_guard_arena/assets/3d_scene/G001_scene_001/raw_api/2026-11-04/worldlabs/asset_manifest.json new file mode 100644 index 0000000000000000000000000000000000000000..8d0e98e080e40f769ab2b8028fa344bfb2d40c30 --- /dev/null +++ b/outputs/G001_port_guard_arena/assets/3d_scene/G001_scene_001/raw_api/2026-11-04/worldlabs/asset_manifest.json @@ -0,0 +1,31 @@ +{ + "task_id": "G001_scene_001", + "provider": "worldlabs", + "files": [ + { + "path": "assets/collider_mesh_url.glb", + "bytes": 3752984, + "sha256": "da42b353b33d4719dc057fc99e6fea785552231618df7a6b8198bd37bfbd3d06" + }, + { + "path": "assets/splats_100k.spz", + "bytes": 1259826, + "sha256": "f44d4031488b4e6142942d05e6274615d5c96d65ec742dddaae3e5073902fca8" + }, + { + "path": "assets/splats_500k.spz", + "bytes": 5953687, + "sha256": "3317fac31d1362572ed4267d45de72cdc67e19d70648e70eb68e17c0a9256ceb" + }, + { + "path": "assets/splats_full_res.spz", + "bytes": 26959457, + "sha256": "dd704f1aacfcf6dc6859ee96f1d2e57fa826b33e7a2a3235ca7c4346d7c15536" + }, + { + "path": "assets/thumbnail.webp", + "bytes": 25702, + "sha256": "bc57ee38d03f513913631b8bf77f84bcaf1c02c90554325a90964d2ff9defe30" + } + ] +} \ No newline at end of file diff --git a/outputs/G001_port_guard_arena/assets/3d_scene/G001_scene_001/raw_api/2026-11-04/worldlabs/preview.webp b/outputs/G001_port_guard_arena/assets/3d_scene/G001_scene_001/raw_api/2026-11-04/worldlabs/preview.webp new file mode 100644 index 0000000000000000000000000000000000000000..36bbb08b2e8dcf3d32f886bc38ed11aa65a3359a --- /dev/null +++ b/outputs/G001_port_guard_arena/assets/3d_scene/G001_scene_001/raw_api/2026-11-04/worldlabs/preview.webp @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:bc57ee38d03f513913631b8bf77f84bcaf1c02c90554325a90964d2ff9defe30 +size 25702 diff --git a/outputs/G001_port_guard_arena/assets/3d_scene/G001_scene_001/raw_api/2026-11-04/worldlabs/provenance.json b/outputs/G001_port_guard_arena/assets/3d_scene/G001_scene_001/raw_api/2026-11-04/worldlabs/provenance.json new file mode 100644 index 0000000000000000000000000000000000000000..1b56dca76d4196db3e7680aa4212ce2198d032e8 --- /dev/null +++ b/outputs/G001_port_guard_arena/assets/3d_scene/G001_scene_001/raw_api/2026-11-04/worldlabs/provenance.json @@ -0,0 +1,51 @@ +{ + "task_id": "G001_scene_001", + "game_id": "G001_port_guard_arena", + "provider": "worldlabs", + "model": "marble-1.0-draft", + "estimated_credits": 230, + "reuse": false, + "image_path": "test_data/test_samples/G001_port_guard_arena/3D_scene/ref_images/arena.jpg", + "image_sha256": "ab08d39bbef060ecb6121c43d4c43810001fecbfccc3a49ed5a00f183e037877", + "spec_path": "test_data\\test_samples\\G001_port_guard_arena\\general_requirement.txt", + "spec_sha256": "3a497f05482d5cc4f2ce0e57327c794f4bfbb117b5211f086015772dde9ee13c", + "source_task_file": "test_data\\test_samples\\G001_port_guard_arena\\3D_scene\\scene_tasks.jsonl", + "source_task_file_sha256": "8ad954212a38fe7855c029315f3796086f18d074df7a474668031019e6a056f2", + "original_task": { + "game_id": "G001_port_guard_arena", + "task_id": "G001_scene_001", + "prompt": "Abandoned seaport training arena, 40x40 meter walled yard centered at origin, shipping container covers on four sides, gantry crane silhouettes beyond the walls, sea fog and dusk lighting", + "seed": 4011, + "output_format": "glb", + "texture_size": 2048, + "layout_constraints": "40×40m 围墙场地、原点为中心;守卫初始位 (−6,0,−6)/(7,0,−5)/(−7,0,6) 彼此≥10m;玩家出生 (0,0,8);集装箱掩体位于 (±14,0,0)/(0,0,±14);碰撞体与判定半径以 spec L02 冻结数值为准", + "spec_ref": "L02", + "image_path": "test_data/test_samples/G001_port_guard_arena/3D_scene/ref_images/arena.jpg", + "single_coherent_scene": true, + "no_text_or_panels": true + }, + "seed_requested": 4011, + "seed_sent_to_provider": 4011, + "reference_role": "world image+text", + "hf_prefix": "outputs/G001_port_guard_arena/assets/3d_scene/G001_scene_001/raw_api/2026-11-04/worldlabs", + "world_id": "b49f7e18-a18f-42fa-95cf-c340deb18659", + "api_tasks": { + "world": "37eaefc9-d3c6-4168-9b16-6582b92727ea" + }, + "reserved_new_credits": 230, + "actual_provider_cost": { + "total_credits": 230, + "line_items": [ + { + "name": "Pano generation (image, non-pano)", + "credits": 80 + }, + { + "name": "Draft world generation", + "credits": 150 + } + ] + }, + "gpt_refined": false, + "scope": "Raw API scene result, not the former GPT-refined scene or a game-ready acceptance claim." +} \ No newline at end of file diff --git a/outputs/G001_port_guard_arena/assets/3d_scene/G001_scene_001/raw_api/2026-11-04/worldlabs/validation.json b/outputs/G001_port_guard_arena/assets/3d_scene/G001_scene_001/raw_api/2026-11-04/worldlabs/validation.json new file mode 100644 index 0000000000000000000000000000000000000000..db34832b4505b51a121f69bf8582ee4d5a3412f3 --- /dev/null +++ b/outputs/G001_port_guard_arena/assets/3d_scene/G001_scene_001/raw_api/2026-11-04/worldlabs/validation.json @@ -0,0 +1,11 @@ +{ + "scope": "Original API file/container integrity only. Visual review follows; exact dimensions, collision, fixed counts and full gameplay are not validated.", + "passed": true, + "checks": [ + { + "file": "assets\\collider_mesh_url.glb", + "passed": true, + "mesh_count": 1 + } + ] +} \ No newline at end of file diff --git a/outputs/G001_port_guard_arena/assets/3d_scene/G001_scene_001/raw_api/2026-11-04/worldlabs/visual_review.json b/outputs/G001_port_guard_arena/assets/3d_scene/G001_scene_001/raw_api/2026-11-04/worldlabs/visual_review.json new file mode 100644 index 0000000000000000000000000000000000000000..b935e468ae66a930e7a291a3676651b0fea990a1 --- /dev/null +++ b/outputs/G001_port_guard_arena/assets/3d_scene/G001_scene_001/raw_api/2026-11-04/worldlabs/visual_review.json @@ -0,0 +1,7 @@ +{ + "method": "Assistant inspected provider original preview", + "verdict": "usable_raw_output", + "findings": "Provider preview shows a coherent dusk seaport yard with container cover, walls and gantry cranes; visually consistent with the bound reference. Exact40m scale, cover counts and gameplay collision are unvalidated.", + "preview_sha256": "bc57ee38d03f513913631b8bf77f84bcaf1c02c90554325a90964d2ff9defe30", + "limits": "Raw visual dataset only: no GPT mesh/material edits, engine collision fixes, exact-layout acceptance or complete gameplay claim. A thumbnail is not topology/metric validation." +} \ No newline at end of file diff --git a/outputs/G002_mountain_ritual_duel/assets/3d_scene/G002_scene_001/raw_api/2026-11-04/meshy/G002_scene_001_meshy_raw.zip b/outputs/G002_mountain_ritual_duel/assets/3d_scene/G002_scene_001/raw_api/2026-11-04/meshy/G002_scene_001_meshy_raw.zip new file mode 100644 index 0000000000000000000000000000000000000000..a150e6a3a0654547a1855863b9c8ef79f09e083d --- /dev/null +++ b/outputs/G002_mountain_ritual_duel/assets/3d_scene/G002_scene_001/raw_api/2026-11-04/meshy/G002_scene_001_meshy_raw.zip @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:3b97eaae2a636d8eceb15385cbb2ba9459906c10832c06d9ffa945186379abb1 +size 24481289 diff --git a/outputs/G002_mountain_ritual_duel/assets/3d_scene/G002_scene_001/raw_api/2026-11-04/meshy/README.zh.txt b/outputs/G002_mountain_ritual_duel/assets/3d_scene/G002_scene_001/raw_api/2026-11-04/meshy/README.zh.txt new file mode 100644 index 0000000000000000000000000000000000000000..d608ca1e587fce1daa504c473aaec3c752f4911b --- /dev/null +++ b/outputs/G002_mountain_ritual_duel/assets/3d_scene/G002_scene_001/raw_api/2026-11-04/meshy/README.zh.txt @@ -0,0 +1,8 @@ +G002_scene_001 / meshy / raw API output + +原始任务、需求和参考图随包保存。provider-native输出未经过GPT改模、重新布光、缩放或本地组装。 +Meshy的geometry/textured是平台自身生成与贴图阶段,不是GPT refine;Meshy未提供固定seed接口,原任务seed仅记录、不声称生效。 +World Labs主视觉为原始SPZ高斯场景与全景图,GLB为碰撞代理;本批不付费导出HQ纹理网格。 +画面复核:Original preview has a circular stone arena, perimeter rail, red banners and bell frame, but also two unwanted humanoid figures; the cloud sea and raised central altar are not evident. Retained as an unedited API sample with visual deviations, not a full requirement pass. Exact scale, layout and combat collision unvalidated. +范围:raw visual dataset,不代表严格尺寸/数量/碰撞/通路或完整玩法验收。 +模型:meshy-6-lite,本轮预留费用:15 provider credits。 diff --git a/outputs/G002_mountain_ritual_duel/assets/3d_scene/G002_scene_001/raw_api/2026-11-04/meshy/asset_manifest.json b/outputs/G002_mountain_ritual_duel/assets/3d_scene/G002_scene_001/raw_api/2026-11-04/meshy/asset_manifest.json new file mode 100644 index 0000000000000000000000000000000000000000..38896c3e7fe1e7350f835321ce2beed56dcfb4a5 --- /dev/null +++ b/outputs/G002_mountain_ritual_duel/assets/3d_scene/G002_scene_001/raw_api/2026-11-04/meshy/asset_manifest.json @@ -0,0 +1,46 @@ +{ + "task_id": "G002_scene_001", + "provider": "meshy", + "files": [ + { + "path": "assets/geometry/model.glb", + "bytes": 3104380, + "sha256": "59012e0b82d4962831ab1a536162f1a0910e45b5d58a63e92b898bcb2b50dcd9" + }, + { + "path": "assets/geometry/thumbnail.png", + "bytes": 106380, + "sha256": "ca1c7f2d5aec3b78ea31e4ed3e8eb14f4892fb952a7d4e64578781460ce2ed1b" + }, + { + "path": "assets/textured/model.glb", + "bytes": 12128292, + "sha256": "f61d097de9351ce6f8911f460a1ae3f054522727f9872785aaf68b927bbb50b7" + }, + { + "path": "assets/textured/texture_0_base_color.png", + "bytes": 5310933, + "sha256": "aa42d6f6f725178bc418803a433d98d3bc6f498457ee595337bc509739ef8ff5" + }, + { + "path": "assets/textured/texture_0_metallic.png", + "bytes": 188668, + "sha256": "c15af2d8b64b13ada727041899640fe040af88e88c107c7ddab74c9a0cceeb11" + }, + { + "path": "assets/textured/texture_0_normal.png", + "bytes": 4655740, + "sha256": "05b654a19a2f89240d5975e3cafac5c6deddd892d6a823e3ffc8dc4ecd122805" + }, + { + "path": "assets/textured/texture_0_roughness.png", + "bytes": 1672312, + "sha256": "33dc71fa6cc14f2c19c39b779d9c2ed97e51c2b87fb5e5ff9376b0a6057ccc64" + }, + { + "path": "assets/textured/thumbnail.png", + "bytes": 150695, + "sha256": "bd41cabd5eef16ce596e41caaf7094dd8cc8030395e9b4ae5242bf4a0ae3ac3a" + } + ] +} \ No newline at end of file diff --git a/outputs/G002_mountain_ritual_duel/assets/3d_scene/G002_scene_001/raw_api/2026-11-04/meshy/preview.png b/outputs/G002_mountain_ritual_duel/assets/3d_scene/G002_scene_001/raw_api/2026-11-04/meshy/preview.png new file mode 100644 index 0000000000000000000000000000000000000000..3de9a717e7607cf59b2e833c880434678dac3c93 --- /dev/null +++ b/outputs/G002_mountain_ritual_duel/assets/3d_scene/G002_scene_001/raw_api/2026-11-04/meshy/preview.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:bd41cabd5eef16ce596e41caaf7094dd8cc8030395e9b4ae5242bf4a0ae3ac3a +size 150695 diff --git a/outputs/G002_mountain_ritual_duel/assets/3d_scene/G002_scene_001/raw_api/2026-11-04/meshy/provenance.json b/outputs/G002_mountain_ritual_duel/assets/3d_scene/G002_scene_001/raw_api/2026-11-04/meshy/provenance.json new file mode 100644 index 0000000000000000000000000000000000000000..4ad3f93d781345f7db9c986eb5aeb97671c60370 --- /dev/null +++ b/outputs/G002_mountain_ritual_duel/assets/3d_scene/G002_scene_001/raw_api/2026-11-04/meshy/provenance.json @@ -0,0 +1,46 @@ +{ + "task_id": "G002_scene_001", + "game_id": "G002_mountain_ritual_duel", + "provider": "meshy", + "model": "meshy-6-lite", + "estimated_credits": 15, + "reuse": false, + "image_path": "test_data/test_samples/G002_mountain_ritual_duel/3D_scene/ref_images/dueling_ground.jpg", + "image_sha256": "e780fe3af88627a26b80767bbfd44a7f985a4622392f627992556d4be9b792f8", + "spec_path": "test_data\\test_samples\\G002_mountain_ritual_duel\\general_requirement.txt", + "spec_sha256": "2a853f2f58dbfc243e68dc7e2d4fe58a6eafbefe33a767e1fd9c1c24b99258ee", + "source_task_file": "test_data\\test_samples\\G002_mountain_ritual_duel\\3D_scene\\scene_tasks.jsonl", + "source_task_file_sha256": "f60a221a5533af94d37d86a404bbfe972196787b3102dc7e63f32c6d596aa282", + "original_task": { + "game_id": "G002_mountain_ritual_duel", + "task_id": "G002_scene_001", + "prompt": "High-post dueling ground above a sea of clouds, 16-meter diameter circular granite platform at origin with stone railing border, bronze altar bell at the north rim, six duel banners spaced evenly along the edge, morning light and drifting cloud sea below", + "seed": 4021, + "output_format": "glb", + "texture_size": 2048, + "layout_constraints": "直径 16m 圆形石台、原点=台心、判定半径 8m;祭坛铜钟位于 (0,0,−8.6);决斗旗 6 面沿台缘均布(角度 0/60/120/180/240/300°、半径 8.4m);玩家出生 (0,0,5) 朝北、剑士出生 (0,0,−5) 朝南;碰撞体与边界以 spec L02 冻结数值为准", + "spec_ref": "L02", + "image_path": "test_data/test_samples/G002_mountain_ritual_duel/3D_scene/ref_images/dueling_ground.jpg", + "single_coherent_scene": true, + "no_text_or_panels": true + }, + "seed_requested": 4021, + "seed_sent_to_provider": null, + "reference_role": "geometry from full text request; original reference used for texture guidance", + "hf_prefix": "outputs/G002_mountain_ritual_duel/assets/3d_scene/G002_scene_001/raw_api/2026-11-04/meshy", + "world_id": null, + "api_tasks": { + "geometry": "01a1a5e2-b55f-7444-922b-5eb6080abfa8", + "textured": "01a1a5e3-5209-75c4-ba70-893ba7174978" + }, + "reserved_new_credits": 15, + "actual_provider_cost": { + "total_credits": 15, + "line_items": { + "geometry": 5, + "textured": 10 + } + }, + "gpt_refined": false, + "scope": "Raw API scene result, not the former GPT-refined scene or a game-ready acceptance claim." +} \ No newline at end of file diff --git a/outputs/G002_mountain_ritual_duel/assets/3d_scene/G002_scene_001/raw_api/2026-11-04/meshy/validation.json b/outputs/G002_mountain_ritual_duel/assets/3d_scene/G002_scene_001/raw_api/2026-11-04/meshy/validation.json new file mode 100644 index 0000000000000000000000000000000000000000..9c051fae91eeb22e449de45cf97ec6600b920063 --- /dev/null +++ b/outputs/G002_mountain_ritual_duel/assets/3d_scene/G002_scene_001/raw_api/2026-11-04/meshy/validation.json @@ -0,0 +1,16 @@ +{ + "scope": "Original API file/container integrity only. Visual review follows; exact dimensions, collision, fixed counts and full gameplay are not validated.", + "passed": true, + "checks": [ + { + "file": "assets\\geometry\\model.glb", + "passed": true, + "mesh_count": 1 + }, + { + "file": "assets\\textured\\model.glb", + "passed": true, + "mesh_count": 1 + } + ] +} \ No newline at end of file diff --git a/outputs/G002_mountain_ritual_duel/assets/3d_scene/G002_scene_001/raw_api/2026-11-04/meshy/visual_review.json b/outputs/G002_mountain_ritual_duel/assets/3d_scene/G002_scene_001/raw_api/2026-11-04/meshy/visual_review.json new file mode 100644 index 0000000000000000000000000000000000000000..5dd8586f6a080a8ee8092a8324913e3c4ac07097 --- /dev/null +++ b/outputs/G002_mountain_ritual_duel/assets/3d_scene/G002_scene_001/raw_api/2026-11-04/meshy/visual_review.json @@ -0,0 +1,7 @@ +{ + "method": "Assistant inspected provider original preview", + "verdict": "raw_output_with_visual_deviations", + "findings": "Original preview has a circular stone arena, perimeter rail, red banners and bell frame, but also two unwanted humanoid figures; the cloud sea and raised central altar are not evident. Retained as an unedited API sample with visual deviations, not a full requirement pass. Exact scale, layout and combat collision unvalidated.", + "preview_sha256": "bd41cabd5eef16ce596e41caaf7094dd8cc8030395e9b4ae5242bf4a0ae3ac3a", + "limits": "Raw visual dataset only: no GPT mesh/material edits, engine collision fixes, exact-layout acceptance or complete gameplay claim. A thumbnail is not topology/metric validation." +} \ No newline at end of file diff --git a/outputs/G002_mountain_ritual_duel/assets/3d_scene/G002_scene_001/raw_api/2026-11-04/source_bindings.json b/outputs/G002_mountain_ritual_duel/assets/3d_scene/G002_scene_001/raw_api/2026-11-04/source_bindings.json new file mode 100644 index 0000000000000000000000000000000000000000..3516943db6775f0a8ddb9f9bb57cd9ac3df6c7ec --- /dev/null +++ b/outputs/G002_mountain_ritual_duel/assets/3d_scene/G002_scene_001/raw_api/2026-11-04/source_bindings.json @@ -0,0 +1,56 @@ +{ + "task_id": "G002_scene_001", + "game_id": "G002_mountain_ritual_duel", + "raw_scene_output": { + "provider": "meshy", + "model": "meshy-6-lite", + "reuse": false, + "path": "outputs/G002_mountain_ritual_duel/assets/3d_scene/G002_scene_001/raw_api/2026-11-04/meshy", + "verdict": "raw_output_with_visual_deviations", + "archive": { + "file": "G002_scene_001_meshy_raw.zip", + "bytes": 24481289, + "sha256": "3b97eaae2a636d8eceb15385cbb2ba9459906c10832c06d9ffa945186379abb1" + }, + "reserved_new_credits": 15 + }, + "optional_shared_modules": [ + { + "module_id": "M003_cliff_rock", + "canonical_path": "outputs/G013_wind_tower_grapple/assets/3d_scene/G013_scene_001/raw_api/2026-11-04/meshy/modules/M003_cliff_rock", + "archive": { + "file": "M003_cliff_rock_meshy_raw.zip", + "bytes": 44807394, + "sha256": "2664a8245f56b1c22a6ff11ff1be7f954cfeac935a266aa9bd9743b8c5c88fa9" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + }, + { + "module_id": "M020_tidal_temple", + "canonical_path": "outputs/G020_tidal_glyphs/assets/3d_scene/G020_scene_001/raw_api/2026-11-04/meshy/modules/M020_tidal_temple", + "archive": { + "file": "M020_tidal_temple_meshy_raw.zip", + "bytes": 70904509, + "sha256": "5888f425babc47bbbc6e6a3452a55d3bf5b754e3ffc2aa4b805658e386272f36" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + } + ], + "full_scene_requirements_accepted": false, + "scope": "Original provider outputs only. A Gaussian environment is not a game-ready mesh. Modules are unassembled ingredients; absent raw_scene_output means no standalone raw environment has been published for this requirement.", + "status": "partial_modules_or_attempt_only", + "source_documents": [ + { + "path": "outputs/G002_mountain_ritual_duel/assets/3d_scene/G002_scene_001/raw_api/2026-11-04/source_documents/requirement.txt", + "sha256": "4e30c98b6e9e8ba93c04230947e2ba4bdcd405cbc2af0e13ee2cd10c9cf7e470", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + }, + { + "path": "outputs/G002_mountain_ritual_duel/assets/3d_scene/G002_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl", + "sha256": "f60a221a5533af94d37d86a404bbfe972196787b3102dc7e63f32c6d596aa282", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + } + ] +} \ No newline at end of file diff --git a/outputs/G002_mountain_ritual_duel/assets/3d_scene/G002_scene_001/raw_api/2026-11-04/source_documents/requirement.txt b/outputs/G002_mountain_ritual_duel/assets/3d_scene/G002_scene_001/raw_api/2026-11-04/source_documents/requirement.txt new file mode 100644 index 0000000000000000000000000000000000000000..8979109c3698700af0d826853efdcc024e9d19b0 --- /dev/null +++ b/outputs/G002_mountain_ritual_duel/assets/3d_scene/G002_scene_001/raw_api/2026-11-04/source_documents/requirement.txt @@ -0,0 +1,6 @@ +# G002_mountain_ritual_duel / 3D_scene requirement + +Source of truth: ../general_requirement.txt + +Frozen task inputs: +- G002_scene_001: High-post dueling ground above a sea of clouds, 16-meter diameter circular granite platform at origin with stone railing border, bronze altar bell at the north rim, six duel banners spaced evenly along the edge, morning light and drifting cloud sea below diff --git a/outputs/G002_mountain_ritual_duel/assets/3d_scene/G002_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl b/outputs/G002_mountain_ritual_duel/assets/3d_scene/G002_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..9fa3f2167f1e32866c1582309826b1ac5b8eeef5 --- /dev/null +++ b/outputs/G002_mountain_ritual_duel/assets/3d_scene/G002_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl @@ -0,0 +1 @@ +{"game_id": "G002_mountain_ritual_duel", "task_id": "G002_scene_001", "prompt": "High-post dueling ground above a sea of clouds, 16-meter diameter circular granite platform at origin with stone railing border, bronze altar bell at the north rim, six duel banners spaced evenly along the edge, morning light and drifting cloud sea below", "seed": 4021, "output_format": "glb", "texture_size": 2048, "layout_constraints": "直径 16m 圆形石台、原点=台心、判定半径 8m;祭坛铜钟位于 (0,0,−8.6);决斗旗 6 面沿台缘均布(角度 0/60/120/180/240/300°、半径 8.4m);玩家出生 (0,0,5) 朝北、剑士出生 (0,0,−5) 朝南;碰撞体与边界以 spec L02 冻结数值为准", "spec_ref": "L02", "image_path": "test_data/test_samples/G002_mountain_ritual_duel/3D_scene/ref_images/dueling_ground.jpg", "single_coherent_scene": true, "no_text_or_panels": true} diff --git a/outputs/G003_gggame_courtyard_rps/assets/3d_scene/G003_scene_001/raw_api/2026-11-04/meshy/G003_scene_001_meshy_raw.zip b/outputs/G003_gggame_courtyard_rps/assets/3d_scene/G003_scene_001/raw_api/2026-11-04/meshy/G003_scene_001_meshy_raw.zip new file mode 100644 index 0000000000000000000000000000000000000000..b4c6675b60a3b0d3bb83b956cdfd1fb7d7f9f863 --- /dev/null +++ b/outputs/G003_gggame_courtyard_rps/assets/3d_scene/G003_scene_001/raw_api/2026-11-04/meshy/G003_scene_001_meshy_raw.zip @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:584902cb3c3a5f311dbf9f65accd6278b0986e7625a17ed89245fe816ed5dc7e +size 34451375 diff --git a/outputs/G003_gggame_courtyard_rps/assets/3d_scene/G003_scene_001/raw_api/2026-11-04/meshy/README.zh.txt b/outputs/G003_gggame_courtyard_rps/assets/3d_scene/G003_scene_001/raw_api/2026-11-04/meshy/README.zh.txt new file mode 100644 index 0000000000000000000000000000000000000000..63fbb32f3ed350b6215b0546d47a15d82c3e05fe --- /dev/null +++ b/outputs/G003_gggame_courtyard_rps/assets/3d_scene/G003_scene_001/raw_api/2026-11-04/meshy/README.zh.txt @@ -0,0 +1,8 @@ +G003_scene_001 / meshy / raw API output + +原始任务、需求和参考图随包保存。provider-native输出未经过GPT改模、重新布光、缩放或本地组装。 +Meshy的geometry/textured是平台自身生成与贴图阶段,不是GPT refine;Meshy未提供固定seed接口,原任务seed仅记录、不声称生效。 +World Labs主视觉为原始SPZ高斯场景与全景图,GLB为碰撞代理;本批不付费导出HQ纹理网格。 +画面复核:API generated a small stone pedestal and roofed bell frame only. Compared with bound courtyard plan, missing the four-sided residential courtyard, separate yards, connecting paths, perimeter walls, benches and plants. Preserve as original Meshy7.1 failure/deviation sample; not a complete Scene or requirement pass. No local GPT edits or paid retry. +范围:raw visual dataset,不代表严格尺寸/数量/碰撞/通路或完整玩法验收。 +模型:meshy-7.1,本轮预留费用:30 provider credits。 diff --git a/outputs/G003_gggame_courtyard_rps/assets/3d_scene/G003_scene_001/raw_api/2026-11-04/meshy/asset_manifest.json b/outputs/G003_gggame_courtyard_rps/assets/3d_scene/G003_scene_001/raw_api/2026-11-04/meshy/asset_manifest.json new file mode 100644 index 0000000000000000000000000000000000000000..e13020cfc2de9fa1871c6ecbc448914dcf398560 --- /dev/null +++ b/outputs/G003_gggame_courtyard_rps/assets/3d_scene/G003_scene_001/raw_api/2026-11-04/meshy/asset_manifest.json @@ -0,0 +1,46 @@ +{ + "task_id": "G003_scene_001", + "provider": "meshy", + "files": [ + { + "path": "assets/geometry/model.glb", + "bytes": 9481664, + "sha256": "16c98fcb1c2e30763c0908de6d0e338b3dedd00f541369fc247e5ec3d6200f03" + }, + { + "path": "assets/geometry/thumbnail.png", + "bytes": 72113, + "sha256": "0dbd5296f6ecb787f0bf30565c2c024d6240806086a9800e80c9329712f2dbc3" + }, + { + "path": "assets/textured/model.glb", + "bytes": 19544412, + "sha256": "ebdce2c7fe33959faf3834f211d3ed9ea7b9a9aaf293d2975aed1b5ef5369ecb" + }, + { + "path": "assets/textured/texture_0_base_color.png", + "bytes": 5644471, + "sha256": "7daacc7656e308bb55de619ba269d2fc6df43e9ccbe2ea448e0a319bed08721d" + }, + { + "path": "assets/textured/texture_0_metallic.png", + "bytes": 27070, + "sha256": "f64adc55cb1216fe2128c6f8f9632cfd3b4f43d571c97c28cfd6d9794cefbaee" + }, + { + "path": "assets/textured/texture_0_normal.png", + "bytes": 4996364, + "sha256": "85a4779caaa1b570c727948ebdc32b18d49bc872c27800cf6c9615f2d866c46d" + }, + { + "path": "assets/textured/texture_0_roughness.png", + "bytes": 1409076, + "sha256": "ff07edfec6ae17821a48f5ad85c60f8b8692f663ad14db6492e40159e7f7a9bb" + }, + { + "path": "assets/textured/thumbnail.png", + "bytes": 87747, + "sha256": "5088f014cdcd146e887cb48a131f166d1e3afbdb745a13e391e3bf2114b41483" + } + ] +} \ No newline at end of file diff --git a/outputs/G003_gggame_courtyard_rps/assets/3d_scene/G003_scene_001/raw_api/2026-11-04/meshy/modules/M002_courtyard_house/M002_courtyard_house_meshy_raw.zip b/outputs/G003_gggame_courtyard_rps/assets/3d_scene/G003_scene_001/raw_api/2026-11-04/meshy/modules/M002_courtyard_house/M002_courtyard_house_meshy_raw.zip new file mode 100644 index 0000000000000000000000000000000000000000..85af2aeb826f251f9dc01a3f13e82431d5e58544 --- /dev/null +++ b/outputs/G003_gggame_courtyard_rps/assets/3d_scene/G003_scene_001/raw_api/2026-11-04/meshy/modules/M002_courtyard_house/M002_courtyard_house_meshy_raw.zip @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:59d141577a636ce4ae3ded6a2cddb63c836b65fbb9aa5f9e5aade9253a75b2cd +size 104376111 diff --git a/outputs/G003_gggame_courtyard_rps/assets/3d_scene/G003_scene_001/raw_api/2026-11-04/meshy/modules/M002_courtyard_house/README.zh.txt b/outputs/G003_gggame_courtyard_rps/assets/3d_scene/G003_scene_001/raw_api/2026-11-04/meshy/modules/M002_courtyard_house/README.zh.txt new file mode 100644 index 0000000000000000000000000000000000000000..4fda771347a146dcf5c4759549fbfe2bb0e2894e --- /dev/null +++ b/outputs/G003_gggame_courtyard_rps/assets/3d_scene/G003_scene_001/raw_api/2026-11-04/meshy/modules/M002_courtyard_house/README.zh.txt @@ -0,0 +1,9 @@ +M002_courtyard_house / meshy / raw API output + +原始任务、需求和参考图随包保存。provider-native输出未经过GPT改模、重新布光、缩放或本地组装。 +Meshy的geometry/textured是平台自身生成与贴图阶段,不是GPT refine;Meshy未提供固定seed接口,原任务seed仅记录、不声称生效。 +World Labs主视觉为原始SPZ高斯场景与全景图,GLB为碰撞代理;本批不付费导出HQ纹理网格。 +画面复核:Grey tiled roofs, warm red-brown masonry and wooden windows form a connected traditional residential building facade. Usable house architecture module; this view does not show a complete four-wing enclosed courtyard or validate its floor layout. Not a complete G003 Scene. +范围:raw visual dataset,不代表严格尺寸/数量/碰撞/通路或完整玩法验收。 +模型:meshy-7.1,本轮预留费用:35 provider credits。 +本文件是未组装的主体/共用模块,不能当作完整Scene。source_scene_task_id仅说明需求来源,不表示原场景布局已生成。 diff --git a/outputs/G003_gggame_courtyard_rps/assets/3d_scene/G003_scene_001/raw_api/2026-11-04/meshy/modules/M002_courtyard_house/asset_manifest.json b/outputs/G003_gggame_courtyard_rps/assets/3d_scene/G003_scene_001/raw_api/2026-11-04/meshy/modules/M002_courtyard_house/asset_manifest.json new file mode 100644 index 0000000000000000000000000000000000000000..899c2be97fa355d25f2758a6ccdb280adf6d96f7 --- /dev/null +++ b/outputs/G003_gggame_courtyard_rps/assets/3d_scene/G003_scene_001/raw_api/2026-11-04/meshy/modules/M002_courtyard_house/asset_manifest.json @@ -0,0 +1,46 @@ +{ + "task_id": "M002_courtyard_house", + "provider": "meshy", + "files": [ + { + "path": "assets/geometry/model.glb", + "bytes": 53476124, + "sha256": "e050a1a894733ce8ab1a378140e1b0015c40c0844fed450a72775e86c19a11c1" + }, + { + "path": "assets/geometry/thumbnail.png", + "bytes": 123242, + "sha256": "3c9b08c5497fc6914546e80b64ef4996348091204fe6493b7028f8d8ec64740f" + }, + { + "path": "assets/textured/model.glb", + "bytes": 72942500, + "sha256": "62925a891c41694e9fbe8b5b8bfb1c85e28303b32aea10219d234636dad8908b" + }, + { + "path": "assets/textured/texture_0_base_color.png", + "bytes": 7266205, + "sha256": "fff6cb1a11bdd4fd9b261e4368bfa74f4be4679daa24b224c7a16e2e8cffe296" + }, + { + "path": "assets/textured/texture_0_metallic.png", + "bytes": 29646, + "sha256": "e706c3d8eff39da89a2d33c24764a11d2bea3086b6359f66d69d81d0903bf7be" + }, + { + "path": "assets/textured/texture_0_normal.png", + "bytes": 6446910, + "sha256": "99b92ec7d5ede6af4a0446de48f02f13a9952085a8b72fd5f00873d63101c842" + }, + { + "path": "assets/textured/texture_0_roughness.png", + "bytes": 1583280, + "sha256": "31678afc97aa91d57d29110329d5c1aea19d2503ccf38c495b7c5a15fb3520b3" + }, + { + "path": "assets/textured/thumbnail.png", + "bytes": 153092, + "sha256": "3b4c84991fc86baf76e071231849ca79c5900041ac5ec1bee7e42f05b7fe6fa9" + } + ] +} \ No newline at end of file diff --git a/outputs/G003_gggame_courtyard_rps/assets/3d_scene/G003_scene_001/raw_api/2026-11-04/meshy/modules/M002_courtyard_house/preview.png b/outputs/G003_gggame_courtyard_rps/assets/3d_scene/G003_scene_001/raw_api/2026-11-04/meshy/modules/M002_courtyard_house/preview.png new file mode 100644 index 0000000000000000000000000000000000000000..975279750706ad85ce3ef762a6ba63e9d3bad792 --- /dev/null +++ b/outputs/G003_gggame_courtyard_rps/assets/3d_scene/G003_scene_001/raw_api/2026-11-04/meshy/modules/M002_courtyard_house/preview.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:3b4c84991fc86baf76e071231849ca79c5900041ac5ec1bee7e42f05b7fe6fa9 +size 153092 diff --git a/outputs/G003_gggame_courtyard_rps/assets/3d_scene/G003_scene_001/raw_api/2026-11-04/meshy/modules/M002_courtyard_house/provenance.json b/outputs/G003_gggame_courtyard_rps/assets/3d_scene/G003_scene_001/raw_api/2026-11-04/meshy/modules/M002_courtyard_house/provenance.json new file mode 100644 index 0000000000000000000000000000000000000000..a8c007f9e1623b2c3edd661db079f68903f472d3 --- /dev/null +++ b/outputs/G003_gggame_courtyard_rps/assets/3d_scene/G003_scene_001/raw_api/2026-11-04/meshy/modules/M002_courtyard_house/provenance.json @@ -0,0 +1,52 @@ +{ + "task_id": "M002_courtyard_house", + "game_id": "G003_gggame_courtyard_rps", + "provider": "meshy", + "model": "meshy-7.1", + "estimated_credits": 35, + "reuse": false, + "image_path": "test_data/test_samples/G003_gggame_courtyard_rps/3D_scene/ref_images/ref_scene_courtyard_sketch.png", + "image_sha256": "c3ddd86f6547377e20f97cdb32d8edd5db244f4ea60edc77bde9aad6c8d5aad2", + "spec_path": "test_data\\test_samples\\G003_gggame_courtyard_rps\\general_requirement.txt", + "spec_sha256": "a8dee87e8262a830c599fec5db0b8c7dc4a8175f14a285b36df7849ea7eaf8fd", + "source_task_file": "test_data\\test_samples\\G003_gggame_courtyard_rps\\3D_scene\\scene_tasks.jsonl", + "source_task_file_sha256": "ab7cf43176e2856f321e4c821b83e9c1fd85bc33e161c62a2c016756380a2010", + "original_task": { + "game_id": "G003_gggame_courtyard_rps", + "task_id": "G003_scene_001", + "prompt": "Anime-style courtyard league arena, a four-sided residential courtyard with independent player yards connected by stone paths, low brick walls, wooden benches and potted plants, a central reveal pedestal with rock-paper-scissors totem and lanterns, warm afternoon light, unified brick-red and tile-gray palette", + "seed": 4031, + "output_format": "glb", + "texture_size": 2048, + "layout_constraints": "每位玩家独立可识别小院+道路/矮墙/长凳/花植统一场景(V09);中央揭晓台;移动目的地=任意小院地板;家间视觉距离不增加移动代价;墙与装饰不引入门规则;户外轨迹仅表现层(A03)", + "spec_ref": "V09", + "image_path": "test_data/test_samples/G003_gggame_courtyard_rps/3D_scene/ref_images/ref_scene_courtyard_sketch.png", + "single_coherent_scene": true, + "no_text_or_panels": true + }, + "seed_requested": 4031, + "seed_sent_to_provider": null, + "reference_role": "Reference scene image guides surface style only; geometry uses the explicit module brief.", + "hf_prefix": "outputs/G003_gggame_courtyard_rps/assets/3d_scene/G003_scene_001/raw_api/2026-11-04/meshy/modules/M002_courtyard_house", + "deferred": false, + "artifact_kind": "shared_module", + "module_name": "courtyard_house", + "source_scene_task_id": "G003_scene_001", + "geometry_resolution": "2k", + "submitted_geometry_prompt": "Environment asset only; no people, humanoid statues, text, logos, UI or display panels. One complete traditional residential courtyard house architectural module, brick red walls, grey tiled roofs, a central open courtyard, wooden windows and entrance doorway, warm anime game style. Include all four wings of the courtyard compound around its open stone floor.", + "world_id": null, + "api_tasks": { + "geometry": "01a1a60e-7ba8-7063-9da5-3e0655d02c45", + "textured": "01a1a60f-48f6-7303-b7ac-78d8ec61e212" + }, + "reserved_new_credits": 35, + "actual_provider_cost": { + "total_credits": 35, + "line_items": { + "geometry": 25, + "textured": 10 + } + }, + "gpt_refined": false, + "scope": "Original API shared module, not an assembled Scene." +} \ No newline at end of file diff --git a/outputs/G003_gggame_courtyard_rps/assets/3d_scene/G003_scene_001/raw_api/2026-11-04/meshy/modules/M002_courtyard_house/validation.json b/outputs/G003_gggame_courtyard_rps/assets/3d_scene/G003_scene_001/raw_api/2026-11-04/meshy/modules/M002_courtyard_house/validation.json new file mode 100644 index 0000000000000000000000000000000000000000..9c051fae91eeb22e449de45cf97ec6600b920063 --- /dev/null +++ b/outputs/G003_gggame_courtyard_rps/assets/3d_scene/G003_scene_001/raw_api/2026-11-04/meshy/modules/M002_courtyard_house/validation.json @@ -0,0 +1,16 @@ +{ + "scope": "Original API file/container integrity only. Visual review follows; exact dimensions, collision, fixed counts and full gameplay are not validated.", + "passed": true, + "checks": [ + { + "file": "assets\\geometry\\model.glb", + "passed": true, + "mesh_count": 1 + }, + { + "file": "assets\\textured\\model.glb", + "passed": true, + "mesh_count": 1 + } + ] +} \ No newline at end of file diff --git a/outputs/G003_gggame_courtyard_rps/assets/3d_scene/G003_scene_001/raw_api/2026-11-04/meshy/modules/M002_courtyard_house/visual_review.json b/outputs/G003_gggame_courtyard_rps/assets/3d_scene/G003_scene_001/raw_api/2026-11-04/meshy/modules/M002_courtyard_house/visual_review.json new file mode 100644 index 0000000000000000000000000000000000000000..1f098b03568cb9a6f8fb8d26f49581d2cecb0d07 --- /dev/null +++ b/outputs/G003_gggame_courtyard_rps/assets/3d_scene/G003_scene_001/raw_api/2026-11-04/meshy/modules/M002_courtyard_house/visual_review.json @@ -0,0 +1,7 @@ +{ + "method": "Assistant inspected provider original preview", + "verdict": "raw_output_with_visual_deviations", + "findings": "Grey tiled roofs, warm red-brown masonry and wooden windows form a connected traditional residential building facade. Usable house architecture module; this view does not show a complete four-wing enclosed courtyard or validate its floor layout. Not a complete G003 Scene.", + "preview_sha256": "3b4c84991fc86baf76e071231849ca79c5900041ac5ec1bee7e42f05b7fe6fa9", + "limits": "Raw visual dataset only: no GPT mesh/material edits, engine collision fixes, exact-layout acceptance or complete gameplay claim. A thumbnail is not topology/metric validation." +} \ No newline at end of file diff --git a/outputs/G003_gggame_courtyard_rps/assets/3d_scene/G003_scene_001/raw_api/2026-11-04/meshy/preview.png b/outputs/G003_gggame_courtyard_rps/assets/3d_scene/G003_scene_001/raw_api/2026-11-04/meshy/preview.png new file mode 100644 index 0000000000000000000000000000000000000000..2e4dea5b833e4eb27080cac2f4c33e847fefb9e3 --- /dev/null +++ b/outputs/G003_gggame_courtyard_rps/assets/3d_scene/G003_scene_001/raw_api/2026-11-04/meshy/preview.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:5088f014cdcd146e887cb48a131f166d1e3afbdb745a13e391e3bf2114b41483 +size 87747 diff --git a/outputs/G003_gggame_courtyard_rps/assets/3d_scene/G003_scene_001/raw_api/2026-11-04/meshy/provenance.json b/outputs/G003_gggame_courtyard_rps/assets/3d_scene/G003_scene_001/raw_api/2026-11-04/meshy/provenance.json new file mode 100644 index 0000000000000000000000000000000000000000..6f206b53dedec35057adfb5d35fefc1bf1ff1e5c --- /dev/null +++ b/outputs/G003_gggame_courtyard_rps/assets/3d_scene/G003_scene_001/raw_api/2026-11-04/meshy/provenance.json @@ -0,0 +1,47 @@ +{ + "task_id": "G003_scene_001", + "game_id": "G003_gggame_courtyard_rps", + "provider": "meshy", + "model": "meshy-7.1", + "estimated_credits": 30, + "reuse": false, + "image_path": "test_data/test_samples/G003_gggame_courtyard_rps/3D_scene/ref_images/ref_scene_courtyard_sketch.png", + "image_sha256": "c3ddd86f6547377e20f97cdb32d8edd5db244f4ea60edc77bde9aad6c8d5aad2", + "spec_path": "test_data\\test_samples\\G003_gggame_courtyard_rps\\general_requirement.txt", + "spec_sha256": "a8dee87e8262a830c599fec5db0b8c7dc4a8175f14a285b36df7849ea7eaf8fd", + "source_task_file": "test_data\\test_samples\\G003_gggame_courtyard_rps\\3D_scene\\scene_tasks.jsonl", + "source_task_file_sha256": "ab7cf43176e2856f321e4c821b83e9c1fd85bc33e161c62a2c016756380a2010", + "original_task": { + "game_id": "G003_gggame_courtyard_rps", + "task_id": "G003_scene_001", + "prompt": "Anime-style courtyard league arena, a four-sided residential courtyard with independent player yards connected by stone paths, low brick walls, wooden benches and potted plants, a central reveal pedestal with rock-paper-scissors totem and lanterns, warm afternoon light, unified brick-red and tile-gray palette", + "seed": 4031, + "output_format": "glb", + "texture_size": 2048, + "layout_constraints": "每位玩家独立可识别小院+道路/矮墙/长凳/花植统一场景(V09);中央揭晓台;移动目的地=任意小院地板;家间视觉距离不增加移动代价;墙与装饰不引入门规则;户外轨迹仅表现层(A03)", + "spec_ref": "V09", + "image_path": "test_data/test_samples/G003_gggame_courtyard_rps/3D_scene/ref_images/ref_scene_courtyard_sketch.png", + "single_coherent_scene": true, + "no_text_or_panels": true + }, + "seed_requested": 4031, + "seed_sent_to_provider": null, + "reference_role": "geometry from full text request; original reference used for texture guidance", + "hf_prefix": "outputs/G003_gggame_courtyard_rps/assets/3d_scene/G003_scene_001/raw_api/2026-11-04/meshy", + "deferred": false, + "world_id": null, + "api_tasks": { + "geometry": "01a1a5f7-3ca1-73ab-9393-0343361787ad", + "textured": "01a1a5f7-ca51-7769-af92-2be1235ee9fa" + }, + "reserved_new_credits": 30, + "actual_provider_cost": { + "total_credits": 30, + "line_items": { + "geometry": 20, + "textured": 10 + } + }, + "gpt_refined": false, + "scope": "Raw API scene result, not the former GPT-refined scene or a game-ready acceptance claim." +} \ No newline at end of file diff --git a/outputs/G003_gggame_courtyard_rps/assets/3d_scene/G003_scene_001/raw_api/2026-11-04/meshy/validation.json b/outputs/G003_gggame_courtyard_rps/assets/3d_scene/G003_scene_001/raw_api/2026-11-04/meshy/validation.json new file mode 100644 index 0000000000000000000000000000000000000000..9c051fae91eeb22e449de45cf97ec6600b920063 --- /dev/null +++ b/outputs/G003_gggame_courtyard_rps/assets/3d_scene/G003_scene_001/raw_api/2026-11-04/meshy/validation.json @@ -0,0 +1,16 @@ +{ + "scope": "Original API file/container integrity only. Visual review follows; exact dimensions, collision, fixed counts and full gameplay are not validated.", + "passed": true, + "checks": [ + { + "file": "assets\\geometry\\model.glb", + "passed": true, + "mesh_count": 1 + }, + { + "file": "assets\\textured\\model.glb", + "passed": true, + "mesh_count": 1 + } + ] +} \ No newline at end of file diff --git a/outputs/G003_gggame_courtyard_rps/assets/3d_scene/G003_scene_001/raw_api/2026-11-04/meshy/visual_review.json b/outputs/G003_gggame_courtyard_rps/assets/3d_scene/G003_scene_001/raw_api/2026-11-04/meshy/visual_review.json new file mode 100644 index 0000000000000000000000000000000000000000..6a5ef11b3d06ef4eddda93454c033dcd2744a28a --- /dev/null +++ b/outputs/G003_gggame_courtyard_rps/assets/3d_scene/G003_scene_001/raw_api/2026-11-04/meshy/visual_review.json @@ -0,0 +1,7 @@ +{ + "method": "Assistant inspected provider original preview", + "verdict": "raw_output_with_visual_deviations", + "findings": "API generated a small stone pedestal and roofed bell frame only. Compared with bound courtyard plan, missing the four-sided residential courtyard, separate yards, connecting paths, perimeter walls, benches and plants. Preserve as original Meshy7.1 failure/deviation sample; not a complete Scene or requirement pass. No local GPT edits or paid retry.", + "preview_sha256": "5088f014cdcd146e887cb48a131f166d1e3afbdb745a13e391e3bf2114b41483", + "limits": "Raw visual dataset only: no GPT mesh/material edits, engine collision fixes, exact-layout acceptance or complete gameplay claim. A thumbnail is not topology/metric validation." +} \ No newline at end of file diff --git a/outputs/G003_gggame_courtyard_rps/assets/3d_scene/G003_scene_001/raw_api/2026-11-04/source_bindings.json b/outputs/G003_gggame_courtyard_rps/assets/3d_scene/G003_scene_001/raw_api/2026-11-04/source_bindings.json new file mode 100644 index 0000000000000000000000000000000000000000..8ae50685e383e9509570ae5ee958edc0a18e06dd --- /dev/null +++ b/outputs/G003_gggame_courtyard_rps/assets/3d_scene/G003_scene_001/raw_api/2026-11-04/source_bindings.json @@ -0,0 +1,45 @@ +{ + "task_id": "G003_scene_001", + "game_id": "G003_gggame_courtyard_rps", + "raw_scene_output": { + "provider": "meshy", + "model": "meshy-7.1", + "reuse": false, + "path": "outputs/G003_gggame_courtyard_rps/assets/3d_scene/G003_scene_001/raw_api/2026-11-04/meshy", + "verdict": "raw_output_with_visual_deviations", + "archive": { + "file": "G003_scene_001_meshy_raw.zip", + "bytes": 34451375, + "sha256": "584902cb3c3a5f311dbf9f65accd6278b0986e7625a17ed89245fe816ed5dc7e" + }, + "reserved_new_credits": 30 + }, + "optional_shared_modules": [ + { + "module_id": "M002_courtyard_house", + "canonical_path": "outputs/G003_gggame_courtyard_rps/assets/3d_scene/G003_scene_001/raw_api/2026-11-04/meshy/modules/M002_courtyard_house", + "archive": { + "file": "M002_courtyard_house_meshy_raw.zip", + "bytes": 104376111, + "sha256": "59d141577a636ce4ae3ded6a2cddb63c836b65fbb9aa5f9e5aade9253a75b2cd" + }, + "visual_verdict": "raw_output_with_visual_deviations", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + } + ], + "full_scene_requirements_accepted": false, + "scope": "Original provider outputs only. A Gaussian environment is not a game-ready mesh. Modules are unassembled ingredients; absent raw_scene_output means no standalone raw environment has been published for this requirement.", + "status": "partial_modules_or_attempt_only", + "source_documents": [ + { + "path": "outputs/G003_gggame_courtyard_rps/assets/3d_scene/G003_scene_001/raw_api/2026-11-04/source_documents/requirement.txt", + "sha256": "37b5f6fccc27a3aeca92da074dec146e165dcc16017ade288df802c044518b6f", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + }, + { + "path": "outputs/G003_gggame_courtyard_rps/assets/3d_scene/G003_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl", + "sha256": "ab7cf43176e2856f321e4c821b83e9c1fd85bc33e161c62a2c016756380a2010", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + } + ] +} \ No newline at end of file diff --git a/outputs/G003_gggame_courtyard_rps/assets/3d_scene/G003_scene_001/raw_api/2026-11-04/source_documents/requirement.txt b/outputs/G003_gggame_courtyard_rps/assets/3d_scene/G003_scene_001/raw_api/2026-11-04/source_documents/requirement.txt new file mode 100644 index 0000000000000000000000000000000000000000..2356d9feaf7a8f533d451c2d52cc0c941874d820 --- /dev/null +++ b/outputs/G003_gggame_courtyard_rps/assets/3d_scene/G003_scene_001/raw_api/2026-11-04/source_documents/requirement.txt @@ -0,0 +1,6 @@ +# G003_gggame_courtyard_rps / 3D_scene requirement + +Source of truth: ../general_requirement.txt + +Frozen task inputs: +- G003_scene_001: Anime-style courtyard league arena, a four-sided residential courtyard with independent player yards connected by stone paths, low brick walls, wooden benches and potted plants, a central reveal pedestal with rock-paper-scissors totem and lanterns, warm afternoon light, unified brick-red and tile-gray palette diff --git a/outputs/G003_gggame_courtyard_rps/assets/3d_scene/G003_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl b/outputs/G003_gggame_courtyard_rps/assets/3d_scene/G003_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..d44ba3a2ca210da29f037ee3a985b75407b4582c --- /dev/null +++ b/outputs/G003_gggame_courtyard_rps/assets/3d_scene/G003_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl @@ -0,0 +1 @@ +{"game_id": "G003_gggame_courtyard_rps", "task_id": "G003_scene_001", "prompt": "Anime-style courtyard league arena, a four-sided residential courtyard with independent player yards connected by stone paths, low brick walls, wooden benches and potted plants, a central reveal pedestal with rock-paper-scissors totem and lanterns, warm afternoon light, unified brick-red and tile-gray palette", "seed": 4031, "output_format": "glb", "texture_size": 2048, "layout_constraints": "每位玩家独立可识别小院+道路/矮墙/长凳/花植统一场景(V09);中央揭晓台;移动目的地=任意小院地板;家间视觉距离不增加移动代价;墙与装饰不引入门规则;户外轨迹仅表现层(A03)", "spec_ref": "V09", "image_path": "test_data/test_samples/G003_gggame_courtyard_rps/3D_scene/ref_images/ref_scene_courtyard_sketch.png", "single_coherent_scene": true, "no_text_or_panels": true} diff --git a/outputs/G004_desert_observatory/assets/3d_scene/G004_scene_001/raw_api/2026-11-04/meshy/modules/M001_observatory_hall/M001_observatory_hall_meshy_raw.zip b/outputs/G004_desert_observatory/assets/3d_scene/G004_scene_001/raw_api/2026-11-04/meshy/modules/M001_observatory_hall/M001_observatory_hall_meshy_raw.zip new file mode 100644 index 0000000000000000000000000000000000000000..d1d3a76ae5461d4268882ef9884ed12c58caa3b1 --- /dev/null +++ b/outputs/G004_desert_observatory/assets/3d_scene/G004_scene_001/raw_api/2026-11-04/meshy/modules/M001_observatory_hall/M001_observatory_hall_meshy_raw.zip @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:d2e2ece977b43260c340607999e64938490bc2c114193115b72f1fade8822f3f +size 103554900 diff --git a/outputs/G004_desert_observatory/assets/3d_scene/G004_scene_001/raw_api/2026-11-04/meshy/modules/M001_observatory_hall/README.zh.txt b/outputs/G004_desert_observatory/assets/3d_scene/G004_scene_001/raw_api/2026-11-04/meshy/modules/M001_observatory_hall/README.zh.txt new file mode 100644 index 0000000000000000000000000000000000000000..8642f4684b7fbc21ee43dd106afbba530c973d60 --- /dev/null +++ b/outputs/G004_desert_observatory/assets/3d_scene/G004_scene_001/raw_api/2026-11-04/meshy/modules/M001_observatory_hall/README.zh.txt @@ -0,0 +1,9 @@ +M001_observatory_hall / meshy / raw API output + +原始任务、需求和参考图随包保存。provider-native输出未经过GPT改模、重新布光、缩放或本地组装。 +Meshy的geometry/textured是平台自身生成与贴图阶段,不是GPT refine;Meshy未提供固定seed接口,原任务seed仅记录、不声称生效。 +World Labs主视觉为原始SPZ高斯场景与全景图,GLB为碰撞代理;本批不付费导出HQ纹理网格。 +画面复核:Sandstone circular pavilion with arched openings, columns, balustrade and a closed ribbed dome. Usable exterior architectural module; the requested open skylight and empty interior floor are not established by this preview. Not a complete observatory Scene. +范围:raw visual dataset,不代表严格尺寸/数量/碰撞/通路或完整玩法验收。 +模型:meshy-7.1,本轮预留费用:35 provider credits。 +本文件是未组装的主体/共用模块,不能当作完整Scene。source_scene_task_id仅说明需求来源,不表示原场景布局已生成。 diff --git a/outputs/G004_desert_observatory/assets/3d_scene/G004_scene_001/raw_api/2026-11-04/meshy/modules/M001_observatory_hall/asset_manifest.json b/outputs/G004_desert_observatory/assets/3d_scene/G004_scene_001/raw_api/2026-11-04/meshy/modules/M001_observatory_hall/asset_manifest.json new file mode 100644 index 0000000000000000000000000000000000000000..d737820455cc740bc1e787d43a1009730fdd260c --- /dev/null +++ b/outputs/G004_desert_observatory/assets/3d_scene/G004_scene_001/raw_api/2026-11-04/meshy/modules/M001_observatory_hall/asset_manifest.json @@ -0,0 +1,46 @@ +{ + "task_id": "M001_observatory_hall", + "provider": "meshy", + "files": [ + { + "path": "assets/geometry/model.glb", + "bytes": 56454760, + "sha256": "e715ac7004e2210badfc76d0262851a732ac37392a1b8933811b4909eb86bf77" + }, + { + "path": "assets/geometry/thumbnail.png", + "bytes": 187400, + "sha256": "5c11897657ce16d908a8c9b93dc81593f831ede622c33e39c9be8558818de8e6" + }, + { + "path": "assets/textured/model.glb", + "bytes": 73448332, + "sha256": "e9f7032b91de767bd5ae38e6dc75fb124c16a1b335ad7f3db92f2551896034ec" + }, + { + "path": "assets/textured/texture_0_base_color.png", + "bytes": 4974574, + "sha256": "d5b393d8ebd8c36bb47458e71252c07fb646c052f9ab3db79d18047ec83c7293" + }, + { + "path": "assets/textured/texture_0_metallic.png", + "bytes": 189559, + "sha256": "5635f963fa00d9bd9cacfd95088c516842edd9be041d4694ada54cf7122c0a0b" + }, + { + "path": "assets/textured/texture_0_normal.png", + "bytes": 3793172, + "sha256": "45d33c4c72254a2f02d81d5604890ebdf59e1dd0a922119551159c42abefef25" + }, + { + "path": "assets/textured/texture_0_roughness.png", + "bytes": 1415865, + "sha256": "2b67b6ab31a8c143b63542361ea3ba50319f4a6dd4c585457696b25eb1352c35" + }, + { + "path": "assets/textured/thumbnail.png", + "bytes": 223916, + "sha256": "d5bb7f99e73752baa46a151b346dcaa47c5b03b5f87fbc37c847f58a2649e2e6" + } + ] +} \ No newline at end of file diff --git a/outputs/G004_desert_observatory/assets/3d_scene/G004_scene_001/raw_api/2026-11-04/meshy/modules/M001_observatory_hall/preview.png b/outputs/G004_desert_observatory/assets/3d_scene/G004_scene_001/raw_api/2026-11-04/meshy/modules/M001_observatory_hall/preview.png new file mode 100644 index 0000000000000000000000000000000000000000..22a73ef65e04976692fde8e5a921b2cde3faa9e5 --- /dev/null +++ b/outputs/G004_desert_observatory/assets/3d_scene/G004_scene_001/raw_api/2026-11-04/meshy/modules/M001_observatory_hall/preview.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:d5bb7f99e73752baa46a151b346dcaa47c5b03b5f87fbc37c847f58a2649e2e6 +size 223916 diff --git a/outputs/G004_desert_observatory/assets/3d_scene/G004_scene_001/raw_api/2026-11-04/meshy/modules/M001_observatory_hall/provenance.json b/outputs/G004_desert_observatory/assets/3d_scene/G004_scene_001/raw_api/2026-11-04/meshy/modules/M001_observatory_hall/provenance.json new file mode 100644 index 0000000000000000000000000000000000000000..9d168db9981a904d021906f35b60381ac51139f8 --- /dev/null +++ b/outputs/G004_desert_observatory/assets/3d_scene/G004_scene_001/raw_api/2026-11-04/meshy/modules/M001_observatory_hall/provenance.json @@ -0,0 +1,52 @@ +{ + "task_id": "M001_observatory_hall", + "game_id": "G004_desert_observatory", + "provider": "meshy", + "model": "meshy-7.1", + "estimated_credits": 35, + "reuse": false, + "image_path": "test_data/test_samples/G004_desert_observatory/3D_scene/ref_images/observatory_hall.jpg", + "image_sha256": "c5e54d23d9ecca9602c03a4958dfdcac6e6340d9802325c2106ea39b5fbafd5a", + "spec_path": "test_data\\test_samples\\G004_desert_observatory\\general_requirement.txt", + "spec_sha256": "273706ad13c174ea7e2fc54fc29bf91aaafa6c69fa12e831bde06f49b8ede19a", + "source_task_file": "test_data\\test_samples\\G004_desert_observatory\\3D_scene\\scene_tasks.jsonl", + "source_task_file_sha256": "ca4ba7b38e4e819050183ccb6ded77a578faa2eba337fb0761c2b4ccdad651c9", + "original_task": { + "game_id": "G004_desert_observatory", + "task_id": "G004_scene_001", + "prompt": "Desert observatory circular main hall, 40-meter diameter chamber centered on a raised bronze-ring pedestal, six massive concrete pillars evenly spaced on an inner ring at 12 meters radius, a 4-meter outer walkway, dome skylight shafts with drifting sand, weathered concrete and brass surfaces", + "seed": 4041, + "output_format": "glb", + "texture_size": 2048, + "layout_constraints": "圆形主厅直径 40m、原点=基座中心;观测基座活动区半径 4m;外环走道宽 4m;6 立柱沿半径 12m 均布(角度 0/60/120/180/240/300°,可阻挡旋转光束与视线);玩家出生 (0,0,16);碰撞体与危险区判定以 spec L02/G05 冻结数值为准", + "spec_ref": "L02", + "image_path": "test_data/test_samples/G004_desert_observatory/3D_scene/ref_images/observatory_hall.jpg", + "single_coherent_scene": true, + "no_text_or_panels": true + }, + "seed_requested": 4041, + "seed_sent_to_provider": null, + "reference_role": "Reference scene image guides surface style only; geometry uses the explicit module brief.", + "hf_prefix": "outputs/G004_desert_observatory/assets/3d_scene/G004_scene_001/raw_api/2026-11-04/meshy/modules/M001_observatory_hall", + "deferred": false, + "artifact_kind": "shared_module", + "module_name": "observatory_hall", + "source_scene_task_id": "G004_scene_001", + "geometry_resolution": "2k", + "submitted_geometry_prompt": "Environment asset only; no people, humanoid statues, text, logos, UI or display panels. One circular observatory architectural shell: a hollow cylindrical sandstone wall surrounding a full circular stone floor, six attached massive concrete inner columns, arched wall bays, large entrance doorway and open circular skylight. Render the whole connected building shell as one architectural asset; the central floor is empty.", + "world_id": null, + "api_tasks": { + "geometry": "01a1a606-7618-741e-a8e8-823509f3cf75", + "textured": "01a1a608-04d8-74bc-b0fd-994d1c70f700" + }, + "reserved_new_credits": 35, + "actual_provider_cost": { + "total_credits": 35, + "line_items": { + "geometry": 25, + "textured": 10 + } + }, + "gpt_refined": false, + "scope": "Original API shared module, not an assembled Scene." +} \ No newline at end of file diff --git a/outputs/G004_desert_observatory/assets/3d_scene/G004_scene_001/raw_api/2026-11-04/meshy/modules/M001_observatory_hall/validation.json b/outputs/G004_desert_observatory/assets/3d_scene/G004_scene_001/raw_api/2026-11-04/meshy/modules/M001_observatory_hall/validation.json new file mode 100644 index 0000000000000000000000000000000000000000..9c051fae91eeb22e449de45cf97ec6600b920063 --- /dev/null +++ b/outputs/G004_desert_observatory/assets/3d_scene/G004_scene_001/raw_api/2026-11-04/meshy/modules/M001_observatory_hall/validation.json @@ -0,0 +1,16 @@ +{ + "scope": "Original API file/container integrity only. Visual review follows; exact dimensions, collision, fixed counts and full gameplay are not validated.", + "passed": true, + "checks": [ + { + "file": "assets\\geometry\\model.glb", + "passed": true, + "mesh_count": 1 + }, + { + "file": "assets\\textured\\model.glb", + "passed": true, + "mesh_count": 1 + } + ] +} \ No newline at end of file diff --git a/outputs/G004_desert_observatory/assets/3d_scene/G004_scene_001/raw_api/2026-11-04/meshy/modules/M001_observatory_hall/visual_review.json b/outputs/G004_desert_observatory/assets/3d_scene/G004_scene_001/raw_api/2026-11-04/meshy/modules/M001_observatory_hall/visual_review.json new file mode 100644 index 0000000000000000000000000000000000000000..b99fb5a1f11dd722090b1e00261c469dcd9b3fca --- /dev/null +++ b/outputs/G004_desert_observatory/assets/3d_scene/G004_scene_001/raw_api/2026-11-04/meshy/modules/M001_observatory_hall/visual_review.json @@ -0,0 +1,7 @@ +{ + "method": "Assistant inspected provider original preview", + "verdict": "raw_output_with_visual_deviations", + "findings": "Sandstone circular pavilion with arched openings, columns, balustrade and a closed ribbed dome. Usable exterior architectural module; the requested open skylight and empty interior floor are not established by this preview. Not a complete observatory Scene.", + "preview_sha256": "d5bb7f99e73752baa46a151b346dcaa47c5b03b5f87fbc37c847f58a2649e2e6", + "limits": "Raw visual dataset only: no GPT mesh/material edits, engine collision fixes, exact-layout acceptance or complete gameplay claim. A thumbnail is not topology/metric validation." +} \ No newline at end of file diff --git a/outputs/G004_desert_observatory/assets/3d_scene/G004_scene_001/raw_api/2026-11-04/source_bindings.json b/outputs/G004_desert_observatory/assets/3d_scene/G004_scene_001/raw_api/2026-11-04/source_bindings.json new file mode 100644 index 0000000000000000000000000000000000000000..9eb7f847b2cd01861157b084a78914cd0ae6e499 --- /dev/null +++ b/outputs/G004_desert_observatory/assets/3d_scene/G004_scene_001/raw_api/2026-11-04/source_bindings.json @@ -0,0 +1,45 @@ +{ + "task_id": "G004_scene_001", + "game_id": "G004_desert_observatory", + "raw_scene_output": { + "provider": "worldlabs", + "model": "marble-1.0-draft", + "reuse": true, + "path": "outputs/G004_desert_observatory/assets/3d_scene/G004_scene_001/raw_api/2026-11-04/worldlabs", + "verdict": "usable_raw_output", + "archive": { + "file": "G004_scene_001_worldlabs_raw.zip", + "bytes": 42177094, + "sha256": "dbb0428ab8f2686554c1c9e52a4c419bacdd6f1f2ec0dd13eae0826a22188997" + }, + "reserved_new_credits": 0 + }, + "optional_shared_modules": [ + { + "module_id": "M001_observatory_hall", + "canonical_path": "outputs/G004_desert_observatory/assets/3d_scene/G004_scene_001/raw_api/2026-11-04/meshy/modules/M001_observatory_hall", + "archive": { + "file": "M001_observatory_hall_meshy_raw.zip", + "bytes": 103554900, + "sha256": "d2e2ece977b43260c340607999e64938490bc2c114193115b72f1fade8822f3f" + }, + "visual_verdict": "raw_output_with_visual_deviations", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + } + ], + "full_scene_requirements_accepted": false, + "scope": "Original provider outputs only. A Gaussian environment is not a game-ready mesh. Modules are unassembled ingredients; absent raw_scene_output means no standalone raw environment has been published for this requirement.", + "status": "raw_environment_available", + "source_documents": [ + { + "path": "outputs/G004_desert_observatory/assets/3d_scene/G004_scene_001/raw_api/2026-11-04/source_documents/requirement.txt", + "sha256": "ba4c11610d1111d1d3d1a7333a5c801a45964fd36e8cb5e6e914f910cf61b5d7", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + }, + { + "path": "outputs/G004_desert_observatory/assets/3d_scene/G004_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl", + "sha256": "ca4ba7b38e4e819050183ccb6ded77a578faa2eba337fb0761c2b4ccdad651c9", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + } + ] +} \ No newline at end of file diff --git a/outputs/G004_desert_observatory/assets/3d_scene/G004_scene_001/raw_api/2026-11-04/source_documents/requirement.txt b/outputs/G004_desert_observatory/assets/3d_scene/G004_scene_001/raw_api/2026-11-04/source_documents/requirement.txt new file mode 100644 index 0000000000000000000000000000000000000000..9ed38652d85e62c14386d8a6b4d4679c6d16e1cf --- /dev/null +++ b/outputs/G004_desert_observatory/assets/3d_scene/G004_scene_001/raw_api/2026-11-04/source_documents/requirement.txt @@ -0,0 +1,6 @@ +# G004_desert_observatory / 3D_scene requirement + +Source of truth: ../general_requirement.txt + +Frozen task inputs: +- G004_scene_001: Desert observatory circular main hall, 40-meter diameter chamber centered on a raised bronze-ring pedestal, six massive concrete pillars evenly spaced on an inner ring at 12 meters radius, a 4-meter outer walkway, dome skylight shafts with drifting sand, weathered concrete and brass surfaces diff --git a/outputs/G004_desert_observatory/assets/3d_scene/G004_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl b/outputs/G004_desert_observatory/assets/3d_scene/G004_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..010d6dce43734eb7c5ddfdd6c36cb6ef1ffe1f4b --- /dev/null +++ b/outputs/G004_desert_observatory/assets/3d_scene/G004_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl @@ -0,0 +1 @@ +{"game_id": "G004_desert_observatory", "task_id": "G004_scene_001", "prompt": "Desert observatory circular main hall, 40-meter diameter chamber centered on a raised bronze-ring pedestal, six massive concrete pillars evenly spaced on an inner ring at 12 meters radius, a 4-meter outer walkway, dome skylight shafts with drifting sand, weathered concrete and brass surfaces", "seed": 4041, "output_format": "glb", "texture_size": 2048, "layout_constraints": "圆形主厅直径 40m、原点=基座中心;观测基座活动区半径 4m;外环走道宽 4m;6 立柱沿半径 12m 均布(角度 0/60/120/180/240/300°,可阻挡旋转光束与视线);玩家出生 (0,0,16);碰撞体与危险区判定以 spec L02/G05 冻结数值为准", "spec_ref": "L02", "image_path": "test_data/test_samples/G004_desert_observatory/3D_scene/ref_images/observatory_hall.jpg", "single_coherent_scene": true, "no_text_or_panels": true} diff --git a/outputs/G004_desert_observatory/assets/3d_scene/G004_scene_001/raw_api/2026-11-04/worldlabs/G004_scene_001_worldlabs_raw.zip b/outputs/G004_desert_observatory/assets/3d_scene/G004_scene_001/raw_api/2026-11-04/worldlabs/G004_scene_001_worldlabs_raw.zip new file mode 100644 index 0000000000000000000000000000000000000000..9847311278865a851cf7516faeb7fa927e2d69d8 --- /dev/null +++ b/outputs/G004_desert_observatory/assets/3d_scene/G004_scene_001/raw_api/2026-11-04/worldlabs/G004_scene_001_worldlabs_raw.zip @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:dbb0428ab8f2686554c1c9e52a4c419bacdd6f1f2ec0dd13eae0826a22188997 +size 42177094 diff --git a/outputs/G004_desert_observatory/assets/3d_scene/G004_scene_001/raw_api/2026-11-04/worldlabs/README.zh.txt b/outputs/G004_desert_observatory/assets/3d_scene/G004_scene_001/raw_api/2026-11-04/worldlabs/README.zh.txt new file mode 100644 index 0000000000000000000000000000000000000000..6ed6f35b6fb1f802975a13e39f06492ba390d8ed --- /dev/null +++ b/outputs/G004_desert_observatory/assets/3d_scene/G004_scene_001/raw_api/2026-11-04/worldlabs/README.zh.txt @@ -0,0 +1,9 @@ +G004_scene_001 / worldlabs / raw API output + +原始任务、需求和参考图随包保存。provider-native输出未经过GPT改模、重新布光、缩放或本地组装。 +Meshy的geometry/textured是平台自身生成与贴图阶段,不是GPT refine;Meshy未提供固定seed接口,原任务seed仅记录、不声称生效。 +World Labs主视觉为原始SPZ高斯场景与全景图,GLB为碰撞代理;本批不付费导出HQ纹理网格。 +画面复核:Reused original2026-10-19 World Labs preview inspected: circular sand-covered observatory hall, repeating arched wall bays, central brass pedestal and overhead opening. Original Gaussian scene preserved unchanged; pillar count,40m metric scale and playable collision are not independently verified. +范围:raw visual dataset,不代表严格尺寸/数量/碰撞/通路或完整玩法验收。 +模型:marble-1.0-draft,本轮预留费用:0 provider credits。 +复用2026-10-19原始World Labs任务,本轮未重新生成。 diff --git a/outputs/G004_desert_observatory/assets/3d_scene/G004_scene_001/raw_api/2026-11-04/worldlabs/asset_manifest.json b/outputs/G004_desert_observatory/assets/3d_scene/G004_scene_001/raw_api/2026-11-04/worldlabs/asset_manifest.json new file mode 100644 index 0000000000000000000000000000000000000000..7fb923e1811846d379ba35d575708c614cdc0bf0 --- /dev/null +++ b/outputs/G004_desert_observatory/assets/3d_scene/G004_scene_001/raw_api/2026-11-04/worldlabs/asset_manifest.json @@ -0,0 +1,36 @@ +{ + "task_id": "G004_scene_001", + "provider": "worldlabs", + "files": [ + { + "path": "assets/collider_mesh_url.glb", + "bytes": 9828940, + "sha256": "7391b544ee1dc8a2e630a467f77c6e7e019c57efd284fc9cbae4854f6f1bbb6e" + }, + { + "path": "assets/pano_url.png", + "bytes": 3288221, + "sha256": "29d77b6111cf109d846c3f4d0cadb06ca3c8ac8ee666153e1f79ee727d4c71a0" + }, + { + "path": "assets/splats_100k.spz", + "bytes": 1213845, + "sha256": "def67928481db59f928ed0cb761f492df9db3b8f632891834b188762ebe25b89" + }, + { + "path": "assets/splats_500k.spz", + "bytes": 5686447, + "sha256": "8cc1c17f3b2d5716bd1b92aa5d4bc124a9f82fe48c5446bb690b4a93c10d0388" + }, + { + "path": "assets/splats_full_res.spz", + "bytes": 25452815, + "sha256": "adf2a89db93819a1b911e95123c9f5851d39071236cd975cf0fdcf977713e699" + }, + { + "path": "assets/thumbnail.webp", + "bytes": 29670, + "sha256": "44e18e2308263c9b3c814a0880dc22d8649b2bb4de76bf4c18a2c58b1ff13386" + } + ] +} \ No newline at end of file diff --git a/outputs/G004_desert_observatory/assets/3d_scene/G004_scene_001/raw_api/2026-11-04/worldlabs/preview.webp b/outputs/G004_desert_observatory/assets/3d_scene/G004_scene_001/raw_api/2026-11-04/worldlabs/preview.webp new file mode 100644 index 0000000000000000000000000000000000000000..04eb219e00ec2503a63335ba68958c5a148785bf --- /dev/null +++ b/outputs/G004_desert_observatory/assets/3d_scene/G004_scene_001/raw_api/2026-11-04/worldlabs/preview.webp @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:44e18e2308263c9b3c814a0880dc22d8649b2bb4de76bf4c18a2c58b1ff13386 +size 29670 diff --git a/outputs/G004_desert_observatory/assets/3d_scene/G004_scene_001/raw_api/2026-11-04/worldlabs/provenance.json b/outputs/G004_desert_observatory/assets/3d_scene/G004_scene_001/raw_api/2026-11-04/worldlabs/provenance.json new file mode 100644 index 0000000000000000000000000000000000000000..08ff1b40477411e8e772d6df5dc23a610c7d39e7 --- /dev/null +++ b/outputs/G004_desert_observatory/assets/3d_scene/G004_scene_001/raw_api/2026-11-04/worldlabs/provenance.json @@ -0,0 +1,42 @@ +{ + "task_id": "G004_scene_001", + "game_id": "G004_desert_observatory", + "provider": "worldlabs", + "model": "marble-1.0-draft", + "estimated_credits": 0, + "reuse": true, + "image_path": "test_data/test_samples/G004_desert_observatory/3D_scene/ref_images/observatory_hall.jpg", + "image_sha256": "c5e54d23d9ecca9602c03a4958dfdcac6e6340d9802325c2106ea39b5fbafd5a", + "spec_path": "test_data\\test_samples\\G004_desert_observatory\\general_requirement.txt", + "spec_sha256": "273706ad13c174ea7e2fc54fc29bf91aaafa6c69fa12e831bde06f49b8ede19a", + "source_task_file": "test_data\\test_samples\\G004_desert_observatory\\3D_scene\\scene_tasks.jsonl", + "source_task_file_sha256": "ca4ba7b38e4e819050183ccb6ded77a578faa2eba337fb0761c2b4ccdad651c9", + "original_task": { + "game_id": "G004_desert_observatory", + "task_id": "G004_scene_001", + "prompt": "Desert observatory circular main hall, 40-meter diameter chamber centered on a raised bronze-ring pedestal, six massive concrete pillars evenly spaced on an inner ring at 12 meters radius, a 4-meter outer walkway, dome skylight shafts with drifting sand, weathered concrete and brass surfaces", + "seed": 4041, + "output_format": "glb", + "texture_size": 2048, + "layout_constraints": "圆形主厅直径 40m、原点=基座中心;观测基座活动区半径 4m;外环走道宽 4m;6 立柱沿半径 12m 均布(角度 0/60/120/180/240/300°,可阻挡旋转光束与视线);玩家出生 (0,0,16);碰撞体与危险区判定以 spec L02/G05 冻结数值为准", + "spec_ref": "L02", + "image_path": "test_data/test_samples/G004_desert_observatory/3D_scene/ref_images/observatory_hall.jpg", + "single_coherent_scene": true, + "no_text_or_panels": true + }, + "seed_requested": 4041, + "seed_sent_to_provider": 4041, + "reference_role": "world image+text", + "hf_prefix": "outputs/G004_desert_observatory/assets/3d_scene/G004_scene_001/raw_api/2026-11-04/worldlabs", + "deferred": false, + "worldlabs_key_alias": "WORLDLABS_API_KEY", + "world_id": "25a7e167-8a2e-4de2-920a-07360cdcf43f", + "api_tasks": {}, + "reserved_new_credits": 0, + "actual_provider_cost": { + "total_credits": 0, + "note": "Reuse previously generated original; historic generation costs excluded." + }, + "gpt_refined": false, + "scope": "Raw API scene result, not the former GPT-refined scene or a game-ready acceptance claim." +} \ No newline at end of file diff --git a/outputs/G004_desert_observatory/assets/3d_scene/G004_scene_001/raw_api/2026-11-04/worldlabs/validation.json b/outputs/G004_desert_observatory/assets/3d_scene/G004_scene_001/raw_api/2026-11-04/worldlabs/validation.json new file mode 100644 index 0000000000000000000000000000000000000000..db34832b4505b51a121f69bf8582ee4d5a3412f3 --- /dev/null +++ b/outputs/G004_desert_observatory/assets/3d_scene/G004_scene_001/raw_api/2026-11-04/worldlabs/validation.json @@ -0,0 +1,11 @@ +{ + "scope": "Original API file/container integrity only. Visual review follows; exact dimensions, collision, fixed counts and full gameplay are not validated.", + "passed": true, + "checks": [ + { + "file": "assets\\collider_mesh_url.glb", + "passed": true, + "mesh_count": 1 + } + ] +} \ No newline at end of file diff --git a/outputs/G004_desert_observatory/assets/3d_scene/G004_scene_001/raw_api/2026-11-04/worldlabs/visual_review.json b/outputs/G004_desert_observatory/assets/3d_scene/G004_scene_001/raw_api/2026-11-04/worldlabs/visual_review.json new file mode 100644 index 0000000000000000000000000000000000000000..35023ce0da6c303576a9cfbcf8a1fb046b24f812 --- /dev/null +++ b/outputs/G004_desert_observatory/assets/3d_scene/G004_scene_001/raw_api/2026-11-04/worldlabs/visual_review.json @@ -0,0 +1,7 @@ +{ + "method": "Assistant inspected provider original preview", + "verdict": "usable_raw_output", + "findings": "Reused original2026-10-19 World Labs preview inspected: circular sand-covered observatory hall, repeating arched wall bays, central brass pedestal and overhead opening. Original Gaussian scene preserved unchanged; pillar count,40m metric scale and playable collision are not independently verified.", + "preview_sha256": "44e18e2308263c9b3c814a0880dc22d8649b2bb4de76bf4c18a2c58b1ff13386", + "limits": "Raw visual dataset only: no GPT mesh/material edits, engine collision fixes, exact-layout acceptance or complete gameplay claim. A thumbnail is not topology/metric validation." +} \ No newline at end of file diff --git a/outputs/G005_broken_realm_echo/assets/3d_scene/G005_scene_001/raw_api/2026-11-04/meshy/modules/M901_ruin_block/M901_ruin_block_meshy_raw.zip b/outputs/G005_broken_realm_echo/assets/3d_scene/G005_scene_001/raw_api/2026-11-04/meshy/modules/M901_ruin_block/M901_ruin_block_meshy_raw.zip new file mode 100644 index 0000000000000000000000000000000000000000..8916ff9bd8385b438c9b2bd9b41b286a3f3304a3 --- /dev/null +++ b/outputs/G005_broken_realm_echo/assets/3d_scene/G005_scene_001/raw_api/2026-11-04/meshy/modules/M901_ruin_block/M901_ruin_block_meshy_raw.zip @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:db7d174c3b4783d9c7b3e4caa29efa7662f574c4b21ad09d43c6c88d5fda340e +size 25317657 diff --git a/outputs/G005_broken_realm_echo/assets/3d_scene/G005_scene_001/raw_api/2026-11-04/meshy/modules/M901_ruin_block/README.zh.txt b/outputs/G005_broken_realm_echo/assets/3d_scene/G005_scene_001/raw_api/2026-11-04/meshy/modules/M901_ruin_block/README.zh.txt new file mode 100644 index 0000000000000000000000000000000000000000..8a4467773d952d6ad1105afcd78cfb8d50201915 --- /dev/null +++ b/outputs/G005_broken_realm_echo/assets/3d_scene/G005_scene_001/raw_api/2026-11-04/meshy/modules/M901_ruin_block/README.zh.txt @@ -0,0 +1,10 @@ +M901_ruin_block / meshy / raw API output + +原始任务、需求和参考图随包保存。provider-native输出未经过GPT改模、重新布光、缩放或本地组装。 +Meshy的geometry/textured是平台自身生成与贴图阶段,不是GPT refine;Meshy未提供固定seed接口,原任务seed仅记录、不声称生效。 +World Labs主视觉为原始SPZ高斯场景与全景图,GLB为碰撞代理;本批不付费导出HQ纹理网格。 +画面复核:Byte-identical recovered original: a grey stone wall segment built from uneven rounded masonry blocks, with visible cracks and broken lower edges. A ruin-wall assembly module, not the complete G005 Scene. +范围:raw visual dataset,不代表严格尺寸/数量/碰撞/通路或完整玩法验收。 +模型:unknown_historical_meshy_model,本轮预留费用:0 provider credits。 +复用已核验来源的原始meshy资产,本轮未重新生成;历史生成费用不计入本轮。 +本文件是未组装的主体/共用模块,不能当作完整Scene。source_scene_task_id仅说明需求来源,不表示原场景布局已生成。 diff --git a/outputs/G005_broken_realm_echo/assets/3d_scene/G005_scene_001/raw_api/2026-11-04/meshy/modules/M901_ruin_block/asset_manifest.json b/outputs/G005_broken_realm_echo/assets/3d_scene/G005_scene_001/raw_api/2026-11-04/meshy/modules/M901_ruin_block/asset_manifest.json new file mode 100644 index 0000000000000000000000000000000000000000..55a9b980b0371bd8e2d4d1266d7cbde9686f5257 --- /dev/null +++ b/outputs/G005_broken_realm_echo/assets/3d_scene/G005_scene_001/raw_api/2026-11-04/meshy/modules/M901_ruin_block/asset_manifest.json @@ -0,0 +1,11 @@ +{ + "task_id": "M901_ruin_block", + "provider": "meshy", + "files": [ + { + "path": "assets/textured/module.glb", + "bytes": 30544876, + "sha256": "dffe56a220452a36918aaabce74460e44217bdaf2d9913e735263123e9491051" + } + ] +} \ No newline at end of file diff --git a/outputs/G005_broken_realm_echo/assets/3d_scene/G005_scene_001/raw_api/2026-11-04/meshy/modules/M901_ruin_block/preview.png b/outputs/G005_broken_realm_echo/assets/3d_scene/G005_scene_001/raw_api/2026-11-04/meshy/modules/M901_ruin_block/preview.png new file mode 100644 index 0000000000000000000000000000000000000000..60106c2f7cd6c052b9ba76ef27f022de35dd6819 --- /dev/null +++ b/outputs/G005_broken_realm_echo/assets/3d_scene/G005_scene_001/raw_api/2026-11-04/meshy/modules/M901_ruin_block/preview.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:d8581f47916976f4e28b25320648f53ec52fe994d187c209a2020bb102756dc6 +size 229122 diff --git a/outputs/G005_broken_realm_echo/assets/3d_scene/G005_scene_001/raw_api/2026-11-04/meshy/modules/M901_ruin_block/provenance.json b/outputs/G005_broken_realm_echo/assets/3d_scene/G005_scene_001/raw_api/2026-11-04/meshy/modules/M901_ruin_block/provenance.json new file mode 100644 index 0000000000000000000000000000000000000000..f5bdb1135b2946e3de6a07e08c5632ab056beb8a --- /dev/null +++ b/outputs/G005_broken_realm_echo/assets/3d_scene/G005_scene_001/raw_api/2026-11-04/meshy/modules/M901_ruin_block/provenance.json @@ -0,0 +1,46 @@ +{ + "task_id": "M901_ruin_block", + "game_id": "G005_broken_realm_echo", + "provider": "meshy", + "model": "unknown_historical_meshy_model", + "estimated_credits": 0, + "reuse": true, + "image_path": "test_data/test_samples/G005_broken_realm_echo/3D_scene/ref_images/ruins.png", + "image_sha256": "13ab951fc989ad08f66c39412c5107a29f81acf0bee44b025b9e5383166c146b", + "spec_path": "test_data\\test_samples\\G005_broken_realm_echo\\general_requirement.txt", + "spec_sha256": "371ed99f2e3dff9326a5d7f106cd0cd1f4f428b0f3996ae41f9d74f5ba8a4d52", + "source_task_file": "test_data\\test_samples\\G005_broken_realm_echo\\3D_scene\\scene_tasks.jsonl", + "source_task_file_sha256": "1fce2c4c991f253c31fdefffac91bdd03f62d6393a6aa97c08f4f5e9118152cc", + "original_task": { + "game_id": "G005_broken_realm_echo", + "task_id": "G005_scene_001", + "prompt": "Shattered realm ruins field, 52x52 fractured stone floor with 24 solid debris blocks, columns, a bridge with a chained gate, an amber chest, a cyan supply cairn, drifting echo particles and dusk-blue fog, low-poly stylized", + "seed": 4051, + "output_format": "glb", + "texture_size": 2048, + "layout_constraints": "断垣区 52×52 地板、24 块实体废墟(矩形阻挡);默认门 (0,1.5,−16)、锁链 (4,1,−7)、宝箱 (−15,0.4,5)、补给 (−18,0.15,14);玩家开局 (−18,0,14);边界与碰撞以 spec L01 冻结数值为准", + "spec_ref": "L01", + "image_path": "test_data/test_samples/G005_broken_realm_echo/3D_scene/ref_images/ruins.png", + "single_coherent_scene": true, + "no_text_or_panels": true + }, + "seed_requested": 4051, + "seed_sent_to_provider": null, + "reference_role": "geometry from full text request; original reference used for texture guidance", + "hf_prefix": "outputs/G005_broken_realm_echo/assets/3d_scene/G005_scene_001/raw_api/2026-11-04/meshy/modules/M901_ruin_block", + "deferred": false, + "artifact_kind": "shared_module", + "module_name": "ruin_block", + "source_scene_task_id": "G005_scene_001", + "recovery_dir": "recovery_scene_raw_20261104/meshy_original_modules/ruin_block", + "submitted_geometry_prompt": "Historical original Meshy module recovered byte-identically from the first delivery archive; original generation prompt and model version unavailable.", + "world_id": null, + "api_tasks": {}, + "reserved_new_credits": 0, + "actual_provider_cost": { + "total_credits": 0, + "note": "Byte-identical recovered original Meshy asset; historical cost unknown, no new API generation." + }, + "gpt_refined": false, + "scope": "Original API shared module, not an assembled Scene." +} \ No newline at end of file diff --git a/outputs/G005_broken_realm_echo/assets/3d_scene/G005_scene_001/raw_api/2026-11-04/meshy/modules/M901_ruin_block/validation.json b/outputs/G005_broken_realm_echo/assets/3d_scene/G005_scene_001/raw_api/2026-11-04/meshy/modules/M901_ruin_block/validation.json new file mode 100644 index 0000000000000000000000000000000000000000..4ad50743491e7c770998b5205963168efe223abb --- /dev/null +++ b/outputs/G005_broken_realm_echo/assets/3d_scene/G005_scene_001/raw_api/2026-11-04/meshy/modules/M901_ruin_block/validation.json @@ -0,0 +1,11 @@ +{ + "scope": "Original API file/container integrity only. Visual review follows; exact dimensions, collision, fixed counts and full gameplay are not validated.", + "passed": true, + "checks": [ + { + "file": "assets\\textured\\module.glb", + "passed": true, + "mesh_count": 1 + } + ] +} \ No newline at end of file diff --git a/outputs/G005_broken_realm_echo/assets/3d_scene/G005_scene_001/raw_api/2026-11-04/meshy/modules/M901_ruin_block/visual_review.json b/outputs/G005_broken_realm_echo/assets/3d_scene/G005_scene_001/raw_api/2026-11-04/meshy/modules/M901_ruin_block/visual_review.json new file mode 100644 index 0000000000000000000000000000000000000000..c2f5c321b4ed23cdf23c5618f3f8c186a5524444 --- /dev/null +++ b/outputs/G005_broken_realm_echo/assets/3d_scene/G005_scene_001/raw_api/2026-11-04/meshy/modules/M901_ruin_block/visual_review.json @@ -0,0 +1,7 @@ +{ + "method": "Assistant inspected provider original preview", + "verdict": "usable_raw_output", + "findings": "Byte-identical recovered original: a grey stone wall segment built from uneven rounded masonry blocks, with visible cracks and broken lower edges. A ruin-wall assembly module, not the complete G005 Scene.", + "preview_sha256": "d8581f47916976f4e28b25320648f53ec52fe994d187c209a2020bb102756dc6", + "limits": "Raw visual dataset only: no GPT mesh/material edits, engine collision fixes, exact-layout acceptance or complete gameplay claim. A thumbnail is not topology/metric validation." +} \ No newline at end of file diff --git a/outputs/G005_broken_realm_echo/assets/3d_scene/G005_scene_001/raw_api/2026-11-04/source_bindings.json b/outputs/G005_broken_realm_echo/assets/3d_scene/G005_scene_001/raw_api/2026-11-04/source_bindings.json new file mode 100644 index 0000000000000000000000000000000000000000..af4f3fa15922618fc24ce59711a234497a6fc942 --- /dev/null +++ b/outputs/G005_broken_realm_echo/assets/3d_scene/G005_scene_001/raw_api/2026-11-04/source_bindings.json @@ -0,0 +1,55 @@ +{ + "task_id": "G005_scene_001", + "game_id": "G005_broken_realm_echo", + "raw_scene_output": null, + "optional_shared_modules": [ + { + "module_id": "M003_cliff_rock", + "canonical_path": "outputs/G013_wind_tower_grapple/assets/3d_scene/G013_scene_001/raw_api/2026-11-04/meshy/modules/M003_cliff_rock", + "archive": { + "file": "M003_cliff_rock_meshy_raw.zip", + "bytes": 44807394, + "sha256": "2664a8245f56b1c22a6ff11ff1be7f954cfeac935a266aa9bd9743b8c5c88fa9" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + }, + { + "module_id": "M901_ruin_block", + "canonical_path": "outputs/G005_broken_realm_echo/assets/3d_scene/G005_scene_001/raw_api/2026-11-04/meshy/modules/M901_ruin_block", + "archive": { + "file": "M901_ruin_block_meshy_raw.zip", + "bytes": 25317657, + "sha256": "db7d174c3b4783d9c7b3e4caa29efa7662f574c4b21ad09d43c6c88d5fda340e" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + }, + { + "module_id": "M902_paper_lantern", + "canonical_path": "outputs/G005_broken_realm_echo/assets/3d_scene/G005_scene_002/raw_api/2026-11-04/meshy/modules/M902_paper_lantern", + "archive": { + "file": "M902_paper_lantern_meshy_raw.zip", + "bytes": 26821869, + "sha256": "baf01a9cdc2f97abd5c192182690a25dd5b387cbfeba194f7b01acccbb0b5330" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + } + ], + "full_scene_requirements_accepted": false, + "scope": "Original provider outputs only. A Gaussian environment is not a game-ready mesh. Modules are unassembled ingredients; absent raw_scene_output means no standalone raw environment has been published for this requirement.", + "status": "partial_modules_or_attempt_only", + "source_documents": [ + { + "path": "outputs/G005_broken_realm_echo/assets/3d_scene/G005_scene_001/raw_api/2026-11-04/source_documents/requirement.txt", + "sha256": "3629de18d83c067e05598b08de8ad44896af50db2d7056c6dcb22a8a2f7a9b22", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + }, + { + "path": "outputs/G005_broken_realm_echo/assets/3d_scene/G005_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl", + "sha256": "1fce2c4c991f253c31fdefffac91bdd03f62d6393a6aa97c08f4f5e9118152cc", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + } + ] +} \ No newline at end of file diff --git a/outputs/G005_broken_realm_echo/assets/3d_scene/G005_scene_001/raw_api/2026-11-04/source_documents/requirement.txt b/outputs/G005_broken_realm_echo/assets/3d_scene/G005_scene_001/raw_api/2026-11-04/source_documents/requirement.txt new file mode 100644 index 0000000000000000000000000000000000000000..de6457c969ef800f500c5f30da06e30c89f2da54 --- /dev/null +++ b/outputs/G005_broken_realm_echo/assets/3d_scene/G005_scene_001/raw_api/2026-11-04/source_documents/requirement.txt @@ -0,0 +1,7 @@ +# G005_broken_realm_echo / 3D_scene requirement + +Source of truth: ../general_requirement.txt + +Frozen task inputs: +- G005_scene_001: Shattered realm ruins field, 52x52 fractured stone floor with 24 solid debris blocks, columns, a bridge with a chained gate, an amber chest, a cyan supply cairn, drifting echo particles and dusk-blue fog, low-poly stylized +- G005_scene_002: Moonlit outer garden, night blue-purple palette with a moon and moonlight, columns and corridors, warm and cold paper lanterns, a red torii gate, drifting echo particles and a blue return portal, low-poly stylized diff --git a/outputs/G005_broken_realm_echo/assets/3d_scene/G005_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl b/outputs/G005_broken_realm_echo/assets/3d_scene/G005_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..c3e82801643a11b960069fb0563c1d67db95da71 --- /dev/null +++ b/outputs/G005_broken_realm_echo/assets/3d_scene/G005_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl @@ -0,0 +1,2 @@ +{"game_id": "G005_broken_realm_echo", "task_id": "G005_scene_001", "prompt": "Shattered realm ruins field, 52x52 fractured stone floor with 24 solid debris blocks, columns, a bridge with a chained gate, an amber chest, a cyan supply cairn, drifting echo particles and dusk-blue fog, low-poly stylized", "seed": 4051, "output_format": "glb", "texture_size": 2048, "layout_constraints": "断垣区 52×52 地板、24 块实体废墟(矩形阻挡);默认门 (0,1.5,−16)、锁链 (4,1,−7)、宝箱 (−15,0.4,5)、补给 (−18,0.15,14);玩家开局 (−18,0,14);边界与碰撞以 spec L01 冻结数值为准", "spec_ref": "L01", "image_path": "test_data/test_samples/G005_broken_realm_echo/3D_scene/ref_images/ruins.png", "single_coherent_scene": true, "no_text_or_panels": true} +{"game_id": "G005_broken_realm_echo", "task_id": "G005_scene_002", "prompt": "Moonlit outer garden, night blue-purple palette with a moon and moonlight, columns and corridors, warm and cold paper lanterns, a red torii gate, drifting echo particles and a blue return portal, low-poly stylized", "seed": 4052, "output_format": "glb", "texture_size": 2048, "layout_constraints": "外苑:初次切入出生 (0,0,9)、返回门 (0,0.6,13)、补给 (−18,0.15,11);灯笼/鸟居为氛围件不参与判定;月亮不保证默认镜头始终可见(L02)", "spec_ref": "L02", "image_path": "test_data/test_samples/G005_broken_realm_echo/3D_scene/ref_images/soul.png", "single_coherent_scene": true, "no_text_or_panels": true} diff --git a/outputs/G005_broken_realm_echo/assets/3d_scene/G005_scene_002/raw_api/2026-11-04/meshy/modules/M902_paper_lantern/M902_paper_lantern_meshy_raw.zip b/outputs/G005_broken_realm_echo/assets/3d_scene/G005_scene_002/raw_api/2026-11-04/meshy/modules/M902_paper_lantern/M902_paper_lantern_meshy_raw.zip new file mode 100644 index 0000000000000000000000000000000000000000..216c116311d168f64394bee551a9bb9fa647288a --- /dev/null +++ b/outputs/G005_broken_realm_echo/assets/3d_scene/G005_scene_002/raw_api/2026-11-04/meshy/modules/M902_paper_lantern/M902_paper_lantern_meshy_raw.zip @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:baf01a9cdc2f97abd5c192182690a25dd5b387cbfeba194f7b01acccbb0b5330 +size 26821869 diff --git a/outputs/G005_broken_realm_echo/assets/3d_scene/G005_scene_002/raw_api/2026-11-04/meshy/modules/M902_paper_lantern/README.zh.txt b/outputs/G005_broken_realm_echo/assets/3d_scene/G005_scene_002/raw_api/2026-11-04/meshy/modules/M902_paper_lantern/README.zh.txt new file mode 100644 index 0000000000000000000000000000000000000000..ee3c55ab7bada26932277ea41464b77842e33d86 --- /dev/null +++ b/outputs/G005_broken_realm_echo/assets/3d_scene/G005_scene_002/raw_api/2026-11-04/meshy/modules/M902_paper_lantern/README.zh.txt @@ -0,0 +1,10 @@ +M902_paper_lantern / meshy / raw API output + +原始任务、需求和参考图随包保存。provider-native输出未经过GPT改模、重新布光、缩放或本地组装。 +Meshy的geometry/textured是平台自身生成与贴图阶段,不是GPT refine;Meshy未提供固定seed接口,原任务seed仅记录、不声称生效。 +World Labs主视觉为原始SPZ高斯场景与全景图,GLB为碰撞代理;本批不付费导出HQ纹理网格。 +画面复核:Byte-identical recovered original: a warm yellow illuminated lantern enclosed in a dark metal cage, suspended inside an angular decorative frame. A single lantern prop, not the complete moonlit garden Scene. +范围:raw visual dataset,不代表严格尺寸/数量/碰撞/通路或完整玩法验收。 +模型:unknown_historical_meshy_model,本轮预留费用:0 provider credits。 +复用已核验来源的原始meshy资产,本轮未重新生成;历史生成费用不计入本轮。 +本文件是未组装的主体/共用模块,不能当作完整Scene。source_scene_task_id仅说明需求来源,不表示原场景布局已生成。 diff --git a/outputs/G005_broken_realm_echo/assets/3d_scene/G005_scene_002/raw_api/2026-11-04/meshy/modules/M902_paper_lantern/asset_manifest.json b/outputs/G005_broken_realm_echo/assets/3d_scene/G005_scene_002/raw_api/2026-11-04/meshy/modules/M902_paper_lantern/asset_manifest.json new file mode 100644 index 0000000000000000000000000000000000000000..16a286746810c5ebd433101cf94276f351c60a35 --- /dev/null +++ b/outputs/G005_broken_realm_echo/assets/3d_scene/G005_scene_002/raw_api/2026-11-04/meshy/modules/M902_paper_lantern/asset_manifest.json @@ -0,0 +1,11 @@ +{ + "task_id": "M902_paper_lantern", + "provider": "meshy", + "files": [ + { + "path": "assets/textured/module.glb", + "bytes": 32699324, + "sha256": "8411b4e9c03074e58eab5524918b3c910bf141785677ecba68b35eaa2f598ce6" + } + ] +} \ No newline at end of file diff --git a/outputs/G005_broken_realm_echo/assets/3d_scene/G005_scene_002/raw_api/2026-11-04/meshy/modules/M902_paper_lantern/preview.png b/outputs/G005_broken_realm_echo/assets/3d_scene/G005_scene_002/raw_api/2026-11-04/meshy/modules/M902_paper_lantern/preview.png new file mode 100644 index 0000000000000000000000000000000000000000..9aa9f3e3d0cd8f52d46e92b99816ca1490392aa9 --- /dev/null +++ b/outputs/G005_broken_realm_echo/assets/3d_scene/G005_scene_002/raw_api/2026-11-04/meshy/modules/M902_paper_lantern/preview.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:92c19f5306aec1498219da92990770b367486bd235ea9269a9c1f824e6a0080e +size 92487 diff --git a/outputs/G005_broken_realm_echo/assets/3d_scene/G005_scene_002/raw_api/2026-11-04/meshy/modules/M902_paper_lantern/provenance.json b/outputs/G005_broken_realm_echo/assets/3d_scene/G005_scene_002/raw_api/2026-11-04/meshy/modules/M902_paper_lantern/provenance.json new file mode 100644 index 0000000000000000000000000000000000000000..124a676a8194292b772e3b923088c24fb2d0f0fb --- /dev/null +++ b/outputs/G005_broken_realm_echo/assets/3d_scene/G005_scene_002/raw_api/2026-11-04/meshy/modules/M902_paper_lantern/provenance.json @@ -0,0 +1,46 @@ +{ + "task_id": "M902_paper_lantern", + "game_id": "G005_broken_realm_echo", + "provider": "meshy", + "model": "unknown_historical_meshy_model", + "estimated_credits": 0, + "reuse": true, + "image_path": "test_data/test_samples/G005_broken_realm_echo/3D_scene/ref_images/soul.png", + "image_sha256": "db77c429a01953b5814e2de0f031b18f5d22fd0adfb536feb54ae7b4e181b4d8", + "spec_path": "test_data\\test_samples\\G005_broken_realm_echo\\general_requirement.txt", + "spec_sha256": "371ed99f2e3dff9326a5d7f106cd0cd1f4f428b0f3996ae41f9d74f5ba8a4d52", + "source_task_file": "test_data\\test_samples\\G005_broken_realm_echo\\3D_scene\\scene_tasks.jsonl", + "source_task_file_sha256": "1fce2c4c991f253c31fdefffac91bdd03f62d6393a6aa97c08f4f5e9118152cc", + "original_task": { + "game_id": "G005_broken_realm_echo", + "task_id": "G005_scene_002", + "prompt": "Moonlit outer garden, night blue-purple palette with a moon and moonlight, columns and corridors, warm and cold paper lanterns, a red torii gate, drifting echo particles and a blue return portal, low-poly stylized", + "seed": 4052, + "output_format": "glb", + "texture_size": 2048, + "layout_constraints": "外苑:初次切入出生 (0,0,9)、返回门 (0,0.6,13)、补给 (−18,0.15,11);灯笼/鸟居为氛围件不参与判定;月亮不保证默认镜头始终可见(L02)", + "spec_ref": "L02", + "image_path": "test_data/test_samples/G005_broken_realm_echo/3D_scene/ref_images/soul.png", + "single_coherent_scene": true, + "no_text_or_panels": true + }, + "seed_requested": 4052, + "seed_sent_to_provider": null, + "reference_role": "geometry from full text request; original reference used for texture guidance", + "hf_prefix": "outputs/G005_broken_realm_echo/assets/3d_scene/G005_scene_002/raw_api/2026-11-04/meshy/modules/M902_paper_lantern", + "deferred": false, + "artifact_kind": "shared_module", + "module_name": "paper_lantern", + "source_scene_task_id": "G005_scene_002", + "recovery_dir": "recovery_scene_raw_20261104/meshy_original_modules/paper_lantern", + "submitted_geometry_prompt": "Historical original Meshy module recovered byte-identically from the first delivery archive; original generation prompt and model version unavailable.", + "world_id": null, + "api_tasks": {}, + "reserved_new_credits": 0, + "actual_provider_cost": { + "total_credits": 0, + "note": "Byte-identical recovered original Meshy asset; historical cost unknown, no new API generation." + }, + "gpt_refined": false, + "scope": "Original API shared module, not an assembled Scene." +} \ No newline at end of file diff --git a/outputs/G005_broken_realm_echo/assets/3d_scene/G005_scene_002/raw_api/2026-11-04/meshy/modules/M902_paper_lantern/validation.json b/outputs/G005_broken_realm_echo/assets/3d_scene/G005_scene_002/raw_api/2026-11-04/meshy/modules/M902_paper_lantern/validation.json new file mode 100644 index 0000000000000000000000000000000000000000..4ad50743491e7c770998b5205963168efe223abb --- /dev/null +++ b/outputs/G005_broken_realm_echo/assets/3d_scene/G005_scene_002/raw_api/2026-11-04/meshy/modules/M902_paper_lantern/validation.json @@ -0,0 +1,11 @@ +{ + "scope": "Original API file/container integrity only. Visual review follows; exact dimensions, collision, fixed counts and full gameplay are not validated.", + "passed": true, + "checks": [ + { + "file": "assets\\textured\\module.glb", + "passed": true, + "mesh_count": 1 + } + ] +} \ No newline at end of file diff --git a/outputs/G005_broken_realm_echo/assets/3d_scene/G005_scene_002/raw_api/2026-11-04/meshy/modules/M902_paper_lantern/visual_review.json b/outputs/G005_broken_realm_echo/assets/3d_scene/G005_scene_002/raw_api/2026-11-04/meshy/modules/M902_paper_lantern/visual_review.json new file mode 100644 index 0000000000000000000000000000000000000000..688eb0c9ed78d121c5f34b257a2ff2963af62320 --- /dev/null +++ b/outputs/G005_broken_realm_echo/assets/3d_scene/G005_scene_002/raw_api/2026-11-04/meshy/modules/M902_paper_lantern/visual_review.json @@ -0,0 +1,7 @@ +{ + "method": "Assistant inspected provider original preview", + "verdict": "usable_raw_output", + "findings": "Byte-identical recovered original: a warm yellow illuminated lantern enclosed in a dark metal cage, suspended inside an angular decorative frame. A single lantern prop, not the complete moonlit garden Scene.", + "preview_sha256": "92c19f5306aec1498219da92990770b367486bd235ea9269a9c1f824e6a0080e", + "limits": "Raw visual dataset only: no GPT mesh/material edits, engine collision fixes, exact-layout acceptance or complete gameplay claim. A thumbnail is not topology/metric validation." +} \ No newline at end of file diff --git a/outputs/G005_broken_realm_echo/assets/3d_scene/G005_scene_002/raw_api/2026-11-04/source_bindings.json b/outputs/G005_broken_realm_echo/assets/3d_scene/G005_scene_002/raw_api/2026-11-04/source_bindings.json new file mode 100644 index 0000000000000000000000000000000000000000..47a0c560e1f6b96060b00d470917f548e533d172 --- /dev/null +++ b/outputs/G005_broken_realm_echo/assets/3d_scene/G005_scene_002/raw_api/2026-11-04/source_bindings.json @@ -0,0 +1,55 @@ +{ + "task_id": "G005_scene_002", + "game_id": "G005_broken_realm_echo", + "raw_scene_output": null, + "optional_shared_modules": [ + { + "module_id": "M003_cliff_rock", + "canonical_path": "outputs/G013_wind_tower_grapple/assets/3d_scene/G013_scene_001/raw_api/2026-11-04/meshy/modules/M003_cliff_rock", + "archive": { + "file": "M003_cliff_rock_meshy_raw.zip", + "bytes": 44807394, + "sha256": "2664a8245f56b1c22a6ff11ff1be7f954cfeac935a266aa9bd9743b8c5c88fa9" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + }, + { + "module_id": "M901_ruin_block", + "canonical_path": "outputs/G005_broken_realm_echo/assets/3d_scene/G005_scene_001/raw_api/2026-11-04/meshy/modules/M901_ruin_block", + "archive": { + "file": "M901_ruin_block_meshy_raw.zip", + "bytes": 25317657, + "sha256": "db7d174c3b4783d9c7b3e4caa29efa7662f574c4b21ad09d43c6c88d5fda340e" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + }, + { + "module_id": "M902_paper_lantern", + "canonical_path": "outputs/G005_broken_realm_echo/assets/3d_scene/G005_scene_002/raw_api/2026-11-04/meshy/modules/M902_paper_lantern", + "archive": { + "file": "M902_paper_lantern_meshy_raw.zip", + "bytes": 26821869, + "sha256": "baf01a9cdc2f97abd5c192182690a25dd5b387cbfeba194f7b01acccbb0b5330" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + } + ], + "full_scene_requirements_accepted": false, + "scope": "Original provider outputs only. A Gaussian environment is not a game-ready mesh. Modules are unassembled ingredients; absent raw_scene_output means no standalone raw environment has been published for this requirement.", + "status": "partial_modules_or_attempt_only", + "source_documents": [ + { + "path": "outputs/G005_broken_realm_echo/assets/3d_scene/G005_scene_002/raw_api/2026-11-04/source_documents/requirement.txt", + "sha256": "3629de18d83c067e05598b08de8ad44896af50db2d7056c6dcb22a8a2f7a9b22", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + }, + { + "path": "outputs/G005_broken_realm_echo/assets/3d_scene/G005_scene_002/raw_api/2026-11-04/source_documents/scene_tasks.jsonl", + "sha256": "1fce2c4c991f253c31fdefffac91bdd03f62d6393a6aa97c08f4f5e9118152cc", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + } + ] +} \ No newline at end of file diff --git a/outputs/G005_broken_realm_echo/assets/3d_scene/G005_scene_002/raw_api/2026-11-04/source_documents/requirement.txt b/outputs/G005_broken_realm_echo/assets/3d_scene/G005_scene_002/raw_api/2026-11-04/source_documents/requirement.txt new file mode 100644 index 0000000000000000000000000000000000000000..de6457c969ef800f500c5f30da06e30c89f2da54 --- /dev/null +++ b/outputs/G005_broken_realm_echo/assets/3d_scene/G005_scene_002/raw_api/2026-11-04/source_documents/requirement.txt @@ -0,0 +1,7 @@ +# G005_broken_realm_echo / 3D_scene requirement + +Source of truth: ../general_requirement.txt + +Frozen task inputs: +- G005_scene_001: Shattered realm ruins field, 52x52 fractured stone floor with 24 solid debris blocks, columns, a bridge with a chained gate, an amber chest, a cyan supply cairn, drifting echo particles and dusk-blue fog, low-poly stylized +- G005_scene_002: Moonlit outer garden, night blue-purple palette with a moon and moonlight, columns and corridors, warm and cold paper lanterns, a red torii gate, drifting echo particles and a blue return portal, low-poly stylized diff --git a/outputs/G005_broken_realm_echo/assets/3d_scene/G005_scene_002/raw_api/2026-11-04/source_documents/scene_tasks.jsonl b/outputs/G005_broken_realm_echo/assets/3d_scene/G005_scene_002/raw_api/2026-11-04/source_documents/scene_tasks.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..c3e82801643a11b960069fb0563c1d67db95da71 --- /dev/null +++ b/outputs/G005_broken_realm_echo/assets/3d_scene/G005_scene_002/raw_api/2026-11-04/source_documents/scene_tasks.jsonl @@ -0,0 +1,2 @@ +{"game_id": "G005_broken_realm_echo", "task_id": "G005_scene_001", "prompt": "Shattered realm ruins field, 52x52 fractured stone floor with 24 solid debris blocks, columns, a bridge with a chained gate, an amber chest, a cyan supply cairn, drifting echo particles and dusk-blue fog, low-poly stylized", "seed": 4051, "output_format": "glb", "texture_size": 2048, "layout_constraints": "断垣区 52×52 地板、24 块实体废墟(矩形阻挡);默认门 (0,1.5,−16)、锁链 (4,1,−7)、宝箱 (−15,0.4,5)、补给 (−18,0.15,14);玩家开局 (−18,0,14);边界与碰撞以 spec L01 冻结数值为准", "spec_ref": "L01", "image_path": "test_data/test_samples/G005_broken_realm_echo/3D_scene/ref_images/ruins.png", "single_coherent_scene": true, "no_text_or_panels": true} +{"game_id": "G005_broken_realm_echo", "task_id": "G005_scene_002", "prompt": "Moonlit outer garden, night blue-purple palette with a moon and moonlight, columns and corridors, warm and cold paper lanterns, a red torii gate, drifting echo particles and a blue return portal, low-poly stylized", "seed": 4052, "output_format": "glb", "texture_size": 2048, "layout_constraints": "外苑:初次切入出生 (0,0,9)、返回门 (0,0.6,13)、补给 (−18,0.15,11);灯笼/鸟居为氛围件不参与判定;月亮不保证默认镜头始终可见(L02)", "spec_ref": "L02", "image_path": "test_data/test_samples/G005_broken_realm_echo/3D_scene/ref_images/soul.png", "single_coherent_scene": true, "no_text_or_panels": true} diff --git a/outputs/G006_polar_radar_defense/assets/3d_scene/G006_scene_001/raw_api/2026-11-04/source_bindings.json b/outputs/G006_polar_radar_defense/assets/3d_scene/G006_scene_001/raw_api/2026-11-04/source_bindings.json new file mode 100644 index 0000000000000000000000000000000000000000..fcdb67bde48329454e7946bf2bd3ac0fac6e8545 --- /dev/null +++ b/outputs/G006_polar_radar_defense/assets/3d_scene/G006_scene_001/raw_api/2026-11-04/source_bindings.json @@ -0,0 +1,46 @@ +{ + "task_id": "G006_scene_001", + "game_id": "G006_polar_radar_defense", + "raw_scene_output": { + "provider": "worldlabs", + "model": "marble-1.1", + "reuse": false, + "artifact_kind": "raw_scene_attempt", + "path": "outputs/G006_polar_radar_defense/assets/3d_scene/G006_scene_001/raw_api/2026-11-04/worldlabs", + "verdict": "raw_output_with_visual_deviations", + "archive": { + "file": "G006_scene_001_worldlabs_raw.zip", + "bytes": 56317403, + "sha256": "313807c6783a639b1311e99259d1903e97a67eb6b3bad0cb6bdad0895ddaa98c" + }, + "reserved_new_credits": 1580 + }, + "optional_shared_modules": [ + { + "module_id": "M015_polar_station", + "canonical_path": "outputs/G048_polar_return_trek/assets/3d_scene/G048_scene_001/raw_api/2026-11-04/meshy/modules/M015_polar_station", + "archive": { + "file": "M015_polar_station_meshy_raw.zip", + "bytes": 29443336, + "sha256": "ccd850c815ad742f7694091a12379b1dc4f266813e14d60cde7585b59f6b7ada" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + } + ], + "full_scene_requirements_accepted": false, + "scope": "Original provider outputs only. A Gaussian environment is not a game-ready mesh. Modules are unassembled ingredients; absent raw_scene_output means no standalone raw environment has been published for this requirement.", + "status": "raw_environment_available", + "source_documents": [ + { + "path": "outputs/G006_polar_radar_defense/assets/3d_scene/G006_scene_001/raw_api/2026-11-04/source_documents/requirement.txt", + "sha256": "a71f8f0a22616954292641e5a68c65c02c815fa2cbb49c2592aa029867749716", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + }, + { + "path": "outputs/G006_polar_radar_defense/assets/3d_scene/G006_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl", + "sha256": "a60b2511a2546dd93c6bc9471c99fcd06a345cc875b4ef2cdc245774bcfc4528", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + } + ] +} \ No newline at end of file diff --git a/outputs/G006_polar_radar_defense/assets/3d_scene/G006_scene_001/raw_api/2026-11-04/source_documents/requirement.txt b/outputs/G006_polar_radar_defense/assets/3d_scene/G006_scene_001/raw_api/2026-11-04/source_documents/requirement.txt new file mode 100644 index 0000000000000000000000000000000000000000..d74908161b12f46b1bb7d9989b53b5e42e132527 --- /dev/null +++ b/outputs/G006_polar_radar_defense/assets/3d_scene/G006_scene_001/raw_api/2026-11-04/source_documents/requirement.txt @@ -0,0 +1,6 @@ +# G006_polar_radar_defense / 3D_scene requirement + +Source of truth: ../general_requirement.txt + +Frozen task inputs: +- G006_scene_001: Polar night defense field, 60x60 meter snowfield centered on a glowing cyan radar core device, four enemy spawn gates on the boundary edges, drifting snow particles, low amber station lamps and radar antenna silhouettes under a dark aurora sky diff --git a/outputs/G006_polar_radar_defense/assets/3d_scene/G006_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl b/outputs/G006_polar_radar_defense/assets/3d_scene/G006_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..5d66f6de21ccc45be1514667205fbb4de7c208a6 --- /dev/null +++ b/outputs/G006_polar_radar_defense/assets/3d_scene/G006_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl @@ -0,0 +1 @@ +{"game_id": "G006_polar_radar_defense", "task_id": "G006_scene_001", "prompt": "Polar night defense field, 60x60 meter snowfield centered on a glowing cyan radar core device, four enemy spawn gates on the boundary edges, drifting snow particles, low amber station lamps and radar antenna silhouettes under a dark aurora sky", "seed": 4061, "output_format": "glb", "texture_size": 2048, "layout_constraints": "60×60m 雪原防卫场、原点=场地中心;雷达核心位于原点;四边界生成点 (0,0,±30)/(±30,0,0);玩家出生 (0,0,6);冲锋型自距核心最远的对角生成点(seed 冻结);碰撞与命中盒以 spec L02/G03 冻结数值为准", "spec_ref": "L02", "image_path": "test_data/test_samples/G006_polar_radar_defense/3D_scene/ref_images/radar_station.png", "single_coherent_scene": true, "no_text_or_panels": true} diff --git a/outputs/G006_polar_radar_defense/assets/3d_scene/G006_scene_001/raw_api/2026-11-04/worldlabs/G006_scene_001_worldlabs_raw.zip b/outputs/G006_polar_radar_defense/assets/3d_scene/G006_scene_001/raw_api/2026-11-04/worldlabs/G006_scene_001_worldlabs_raw.zip new file mode 100644 index 0000000000000000000000000000000000000000..5397ba440f9b896033ed7dda296217fedea704f1 --- /dev/null +++ b/outputs/G006_polar_radar_defense/assets/3d_scene/G006_scene_001/raw_api/2026-11-04/worldlabs/G006_scene_001_worldlabs_raw.zip @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:313807c6783a639b1311e99259d1903e97a67eb6b3bad0cb6bdad0895ddaa98c +size 56317403 diff --git a/outputs/G006_polar_radar_defense/assets/3d_scene/G006_scene_001/raw_api/2026-11-04/worldlabs/README.zh.txt b/outputs/G006_polar_radar_defense/assets/3d_scene/G006_scene_001/raw_api/2026-11-04/worldlabs/README.zh.txt new file mode 100644 index 0000000000000000000000000000000000000000..80bf423171200cca35fa611065c444fd5cb9e097 --- /dev/null +++ b/outputs/G006_polar_radar_defense/assets/3d_scene/G006_scene_001/raw_api/2026-11-04/worldlabs/README.zh.txt @@ -0,0 +1,8 @@ +G006_scene_001 / worldlabs / raw API output + +原始任务、需求和参考图随包保存。provider-native输出未经过GPT改模、重新布光、缩放或本地组装。 +Meshy的geometry/textured是平台自身生成与贴图阶段,不是GPT refine;Meshy未提供固定seed接口,原任务seed仅记录、不声称生效。 +World Labs主视觉为原始SPZ高斯场景与全景图,GLB为碰撞代理;本批不付费导出HQ纹理网格。 +画面复核:A coherent snow-covered polar-night base with central orange-lit radar-like device, peripheral antenna towers, low station structures and warm perimeter lamps. Main environment theme is present; the requested cyan core and conspicuous aurora are not visible. Four gameplay spawn gates and 60x60m dimensions are not validated. +范围:raw visual dataset,不代表严格尺寸/数量/碰撞/通路或完整玩法验收。 +模型:marble-1.1,本轮预留费用:1580 provider credits。 diff --git a/outputs/G006_polar_radar_defense/assets/3d_scene/G006_scene_001/raw_api/2026-11-04/worldlabs/asset_manifest.json b/outputs/G006_polar_radar_defense/assets/3d_scene/G006_scene_001/raw_api/2026-11-04/worldlabs/asset_manifest.json new file mode 100644 index 0000000000000000000000000000000000000000..20a5470abe9524aa8df33892590e95a1c82f0755 --- /dev/null +++ b/outputs/G006_polar_radar_defense/assets/3d_scene/G006_scene_001/raw_api/2026-11-04/worldlabs/asset_manifest.json @@ -0,0 +1,41 @@ +{ + "task_id": "G006_scene_001", + "provider": "worldlabs", + "files": [ + { + "path": "assets/collider_mesh_url.glb", + "bytes": 2992544, + "sha256": "f5561d8fa3dcb7bf04f11b15413f12ad4494be6d23c2e2dba2b772d16dd81b8e" + }, + { + "path": "assets/pano_url.png", + "bytes": 11643648, + "sha256": "1a3c44ea8ae746720519785101945ad2f95491102da2e3b2d4f70d1718b2e89d" + }, + { + "path": "assets/splats_100k.spz", + "bytes": 1323001, + "sha256": "2249c1d5a7f19a18f89a4912604abda4df9df572a98cbc66c76898979c37efda" + }, + { + "path": "assets/splats_150k.spz", + "bytes": 2305847, + "sha256": "093a80d0540fe21b0cc2d901052a190c70d0020dcb1d9055ba415f037e5c1385" + }, + { + "path": "assets/splats_500k.spz", + "bytes": 7705615, + "sha256": "044cabb64eac32441a84a4058c05f5e2967887dc134d22ae4d92029eb5e6acb3" + }, + { + "path": "assets/splats_full_res.spz", + "bytes": 29542425, + "sha256": "0dfdd570f8c4e356e008c271571731afddf7bac72cc12c0ff506e288bd95363b" + }, + { + "path": "assets/thumbnail.webp", + "bytes": 37074, + "sha256": "74d473ed4b10b5d2f299f271f97ee49d0b805c01ab93bc81b30109dcdf7d3777" + } + ] +} \ No newline at end of file diff --git a/outputs/G006_polar_radar_defense/assets/3d_scene/G006_scene_001/raw_api/2026-11-04/worldlabs/preview.webp b/outputs/G006_polar_radar_defense/assets/3d_scene/G006_scene_001/raw_api/2026-11-04/worldlabs/preview.webp new file mode 100644 index 0000000000000000000000000000000000000000..344a02716732c88624a717e4f471c69c6bfa3b2d --- /dev/null +++ b/outputs/G006_polar_radar_defense/assets/3d_scene/G006_scene_001/raw_api/2026-11-04/worldlabs/preview.webp @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:74d473ed4b10b5d2f299f271f97ee49d0b805c01ab93bc81b30109dcdf7d3777 +size 37074 diff --git a/outputs/G006_polar_radar_defense/assets/3d_scene/G006_scene_001/raw_api/2026-11-04/worldlabs/provenance.json b/outputs/G006_polar_radar_defense/assets/3d_scene/G006_scene_001/raw_api/2026-11-04/worldlabs/provenance.json new file mode 100644 index 0000000000000000000000000000000000000000..25b0efe9c9421ddc1cc7800e71d5e78c0b475f5e --- /dev/null +++ b/outputs/G006_polar_radar_defense/assets/3d_scene/G006_scene_001/raw_api/2026-11-04/worldlabs/provenance.json @@ -0,0 +1,54 @@ +{ + "task_id": "G006_scene_001", + "game_id": "G006_polar_radar_defense", + "provider": "worldlabs", + "model": "marble-1.1", + "estimated_credits": 1580, + "reuse": false, + "image_path": "test_data/test_samples/G006_polar_radar_defense/3D_scene/ref_images/radar_station.png", + "image_sha256": "5167b1f7c51ae00f6e7b178fd717938cc84cd185a58937a8e48c42bed104385a", + "spec_path": "test_data\\test_samples\\G006_polar_radar_defense\\general_requirement.txt", + "spec_sha256": "61972ebe00f67dfd7f1c70ae49f8e026dca14cd7cfbaacaabd9e1d3c29b26ab8", + "source_task_file": "test_data\\test_samples\\G006_polar_radar_defense\\3D_scene\\scene_tasks.jsonl", + "source_task_file_sha256": "a60b2511a2546dd93c6bc9471c99fcd06a345cc875b4ef2cdc245774bcfc4528", + "original_task": { + "game_id": "G006_polar_radar_defense", + "task_id": "G006_scene_001", + "prompt": "Polar night defense field, 60x60 meter snowfield centered on a glowing cyan radar core device, four enemy spawn gates on the boundary edges, drifting snow particles, low amber station lamps and radar antenna silhouettes under a dark aurora sky", + "seed": 4061, + "output_format": "glb", + "texture_size": 2048, + "layout_constraints": "60×60m 雪原防卫场、原点=场地中心;雷达核心位于原点;四边界生成点 (0,0,±30)/(±30,0,0);玩家出生 (0,0,6);冲锋型自距核心最远的对角生成点(seed 冻结);碰撞与命中盒以 spec L02/G03 冻结数值为准", + "spec_ref": "L02", + "image_path": "test_data/test_samples/G006_polar_radar_defense/3D_scene/ref_images/radar_station.png", + "single_coherent_scene": true, + "no_text_or_panels": true + }, + "seed_requested": 4061, + "seed_sent_to_provider": 4061, + "reference_role": "world image+text", + "hf_prefix": "outputs/G006_polar_radar_defense/assets/3d_scene/G006_scene_001/raw_api/2026-11-04/worldlabs", + "deferred": false, + "worldlabs_key_alias": "WORLDLABS_API_KEY", + "submitted_geometry_prompt": "Environment only. No people or humanoid statues. Polar night defense field, 60x60 meter snowfield centered on a glowing cyan radar core device, four enemy spawn gates on the boundary edges, drifting snow particles, low amber station lamps and radar antenna silhouettes under a dark aurora sky Layout: 60×60m 雪原防卫场、原点=场地中心;雷达核心位于原点;四边界生成点 (0,0,±30)/(±30,0,0);玩家出生 (0,0,6);冲锋型自距核心最远的对角生成点(seed 冻结);碰撞与命中盒以 spec L02/G03 冻结数值为准 One coherent environment scene with a clear usable floor; no characters, text, UI panels or labels.", + "world_id": "4e5c4205-aa85-469d-bccd-f0960965480a", + "api_tasks": { + "world": "a4288bb4-d335-4e31-af2b-d9971a603278" + }, + "reserved_new_credits": 1580, + "actual_provider_cost": { + "total_credits": 1580, + "line_items": [ + { + "name": "Pano generation (image, non-pano)", + "credits": 80 + }, + { + "name": "World generation", + "credits": 1500 + } + ] + }, + "gpt_refined": false, + "scope": "Raw API scene result, not the former GPT-refined scene or a game-ready acceptance claim." +} \ No newline at end of file diff --git a/outputs/G006_polar_radar_defense/assets/3d_scene/G006_scene_001/raw_api/2026-11-04/worldlabs/validation.json b/outputs/G006_polar_radar_defense/assets/3d_scene/G006_scene_001/raw_api/2026-11-04/worldlabs/validation.json new file mode 100644 index 0000000000000000000000000000000000000000..db34832b4505b51a121f69bf8582ee4d5a3412f3 --- /dev/null +++ b/outputs/G006_polar_radar_defense/assets/3d_scene/G006_scene_001/raw_api/2026-11-04/worldlabs/validation.json @@ -0,0 +1,11 @@ +{ + "scope": "Original API file/container integrity only. Visual review follows; exact dimensions, collision, fixed counts and full gameplay are not validated.", + "passed": true, + "checks": [ + { + "file": "assets\\collider_mesh_url.glb", + "passed": true, + "mesh_count": 1 + } + ] +} \ No newline at end of file diff --git a/outputs/G006_polar_radar_defense/assets/3d_scene/G006_scene_001/raw_api/2026-11-04/worldlabs/visual_review.json b/outputs/G006_polar_radar_defense/assets/3d_scene/G006_scene_001/raw_api/2026-11-04/worldlabs/visual_review.json new file mode 100644 index 0000000000000000000000000000000000000000..c1400e0985494d900ff64f5f11f6d85444e33996 --- /dev/null +++ b/outputs/G006_polar_radar_defense/assets/3d_scene/G006_scene_001/raw_api/2026-11-04/worldlabs/visual_review.json @@ -0,0 +1,7 @@ +{ + "method": "Assistant inspected provider original preview", + "verdict": "raw_output_with_visual_deviations", + "findings": "A coherent snow-covered polar-night base with central orange-lit radar-like device, peripheral antenna towers, low station structures and warm perimeter lamps. Main environment theme is present; the requested cyan core and conspicuous aurora are not visible. Four gameplay spawn gates and 60x60m dimensions are not validated.", + "preview_sha256": "74d473ed4b10b5d2f299f271f97ee49d0b805c01ab93bc81b30109dcdf7d3777", + "limits": "Raw visual dataset only: no GPT mesh/material edits, engine collision fixes, exact-layout acceptance or complete gameplay claim. A thumbnail is not topology/metric validation." +} \ No newline at end of file diff --git a/outputs/G007_crystal_probe_run/assets/3d_scene/G007_scene_001/raw_api/2026-11-04/meshy/modules/M027_crystal_cluster/M027_crystal_cluster_meshy_raw.zip b/outputs/G007_crystal_probe_run/assets/3d_scene/G007_scene_001/raw_api/2026-11-04/meshy/modules/M027_crystal_cluster/M027_crystal_cluster_meshy_raw.zip new file mode 100644 index 0000000000000000000000000000000000000000..3e63c5926ba459495f2578dd65f2b75ac0cbcba9 --- /dev/null +++ b/outputs/G007_crystal_probe_run/assets/3d_scene/G007_scene_001/raw_api/2026-11-04/meshy/modules/M027_crystal_cluster/M027_crystal_cluster_meshy_raw.zip @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:6d13c18d2d70771ced55217497c657b6703c721c380144eeba4d791afa6b56ec +size 57962177 diff --git a/outputs/G007_crystal_probe_run/assets/3d_scene/G007_scene_001/raw_api/2026-11-04/meshy/modules/M027_crystal_cluster/README.zh.txt b/outputs/G007_crystal_probe_run/assets/3d_scene/G007_scene_001/raw_api/2026-11-04/meshy/modules/M027_crystal_cluster/README.zh.txt new file mode 100644 index 0000000000000000000000000000000000000000..35ee4fefa14fba2f90c88ed9fdb9d64e850a5ef1 --- /dev/null +++ b/outputs/G007_crystal_probe_run/assets/3d_scene/G007_scene_001/raw_api/2026-11-04/meshy/modules/M027_crystal_cluster/README.zh.txt @@ -0,0 +1,9 @@ +M027_crystal_cluster / meshy / raw API output + +原始任务、需求和参考图随包保存。provider-native输出未经过GPT改模、重新布光、缩放或本地组装。 +Meshy的geometry/textured是平台自身生成与贴图阶段,不是GPT refine;Meshy未提供固定seed接口,原任务seed仅记录、不声称生效。 +World Labs主视觉为原始SPZ高斯场景与全景图,GLB为碰撞代理;本批不付费导出HQ纹理网格。 +画面复核:Faceted mineral cluster growing from a rough dark rock base, with pale cyan-white and pink-violet crystals of varied sizes. Crystal and rock silhouettes are recognizable. Surfaces appear opaque in the preview; translucency and inner emissive glow are not established. Original geological decoration module, not a complete cave Scene. +范围:raw visual dataset,不代表严格尺寸/数量/碰撞/通路或完整玩法验收。 +模型:meshy-7.1,本轮预留费用:30 provider credits。 +本文件是未组装的主体/共用模块,不能当作完整Scene。source_scene_task_id仅说明需求来源,不表示原场景布局已生成。 diff --git a/outputs/G007_crystal_probe_run/assets/3d_scene/G007_scene_001/raw_api/2026-11-04/meshy/modules/M027_crystal_cluster/asset_manifest.json b/outputs/G007_crystal_probe_run/assets/3d_scene/G007_scene_001/raw_api/2026-11-04/meshy/modules/M027_crystal_cluster/asset_manifest.json new file mode 100644 index 0000000000000000000000000000000000000000..2d2fd35d3aa7074337844529b7c41c7e582e9223 --- /dev/null +++ b/outputs/G007_crystal_probe_run/assets/3d_scene/G007_scene_001/raw_api/2026-11-04/meshy/modules/M027_crystal_cluster/asset_manifest.json @@ -0,0 +1,46 @@ +{ + "task_id": "M027_crystal_cluster", + "provider": "meshy", + "files": [ + { + "path": "assets/geometry/model.glb", + "bytes": 23137668, + "sha256": "e8455aa68ca976a5a1c755edb808e376bd613d18ee987cf3646ca656a28f85e1" + }, + { + "path": "assets/geometry/thumbnail.png", + "bytes": 167773, + "sha256": "244d54d27148169eb1011fbdf4bd9b840b99067262e1b96891ed5bf40872a0ed" + }, + { + "path": "assets/textured/model.glb", + "bytes": 35312536, + "sha256": "622ae3c350d749b26f1a607aa559d6ba69d82fe4e626ab2c20e55e8f029c7784" + }, + { + "path": "assets/textured/texture_0_base_color.png", + "bytes": 6158375, + "sha256": "696c04ada7584cc328b47db6c4220c06a0c150a97c9ec90859b6e1bbc8e6fd59" + }, + { + "path": "assets/textured/texture_0_metallic.png", + "bytes": 21480, + "sha256": "688589e977cd44b48537eacdc193006cb3d7b5776125ba1bf64d15ecd78b3b73" + }, + { + "path": "assets/textured/texture_0_normal.png", + "bytes": 4963540, + "sha256": "787b51961fa069fc0ef57b9a1fb04124bed17d2d33ec7faeab3c519fe351e619" + }, + { + "path": "assets/textured/texture_0_roughness.png", + "bytes": 1501692, + "sha256": "97eda29e46a1d6d67b4b4b95d8169b5683fd5a0112761fe143b257dcb121365f" + }, + { + "path": "assets/textured/thumbnail.png", + "bytes": 196347, + "sha256": "a89fd62149c010e3bef49cc1a41f125af8f61bb362b68601dc2b50f2bae5c992" + } + ] +} \ No newline at end of file diff --git a/outputs/G007_crystal_probe_run/assets/3d_scene/G007_scene_001/raw_api/2026-11-04/meshy/modules/M027_crystal_cluster/preview.png b/outputs/G007_crystal_probe_run/assets/3d_scene/G007_scene_001/raw_api/2026-11-04/meshy/modules/M027_crystal_cluster/preview.png new file mode 100644 index 0000000000000000000000000000000000000000..2cdb3f6cbdd9913b356496e5d1327a2920336580 --- /dev/null +++ b/outputs/G007_crystal_probe_run/assets/3d_scene/G007_scene_001/raw_api/2026-11-04/meshy/modules/M027_crystal_cluster/preview.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:a89fd62149c010e3bef49cc1a41f125af8f61bb362b68601dc2b50f2bae5c992 +size 196347 diff --git a/outputs/G007_crystal_probe_run/assets/3d_scene/G007_scene_001/raw_api/2026-11-04/meshy/modules/M027_crystal_cluster/provenance.json b/outputs/G007_crystal_probe_run/assets/3d_scene/G007_scene_001/raw_api/2026-11-04/meshy/modules/M027_crystal_cluster/provenance.json new file mode 100644 index 0000000000000000000000000000000000000000..6391760448cf2a7ebb78c16139fc91a84c4747d2 --- /dev/null +++ b/outputs/G007_crystal_probe_run/assets/3d_scene/G007_scene_001/raw_api/2026-11-04/meshy/modules/M027_crystal_cluster/provenance.json @@ -0,0 +1,55 @@ +{ + "task_id": "M027_crystal_cluster", + "game_id": "G007_crystal_probe_run", + "provider": "meshy", + "model": "meshy-7.1", + "estimated_credits": 30, + "reuse": false, + "image_path": "test_data/test_samples/G007_crystal_probe_run/3D_scene/ref_images/crystal_background.png", + "image_sha256": "203ca2c964dc4d6f93d5fe0c5001ff70ec2644e2d8c5051ddf1e3d769d1b4acc", + "spec_path": "test_data\\test_samples\\G007_crystal_probe_run\\general_requirement.txt", + "spec_sha256": "d035908d04b2fad00794f87bce10dbafd632095fc00ae6a9261b01884c2fd729", + "source_task_file": "test_data\\test_samples\\G007_crystal_probe_run\\3D_scene\\scene_tasks.jsonl", + "source_task_file_sha256": "5167fe580416c774b8cd817ee91fecdb335d61cb80de1bcdf7014d5056f28896", + "original_task": { + "game_id": "G007_crystal_probe_run", + "task_id": "G007_scene_001", + "prompt": "Interior of a giant translucent crystal seen at micro scale: vast indigo crystal cavern with layered floating hexagonal pillars along both sides, glowing cyan energy veins running through floor and walls, drifting luminous dust motes, a clean open vertical corridor in the center for bullet-hell gameplay, deep parallax fading to dark blue, stylized sci-fi mood consistent with the reference image; no text", + "seed": 4071, + "output_format": "glb", + "texture_size": 2048, + "layout_constraints": "纵版卷轴游玩区:中央弹幕走廊净空(无可遮挡主体景物)宽度不小于 900 逻辑像素;悬浮晶柱沿左右两缘分层布置并按 Z 轴分视差层;发光晶脉脉络沿背景地面延伸;HUD 安全区(顶部 64 逻辑像素)内不放置主体景物;参考分辨率 1280×720;整体配色遵守 spec W06 主色系(#1B1E3C 底 / #4A5FD9 晶蓝 / #9BE8FF 能量青)", + "spec_ref": "L01", + "image_path": "test_data/test_samples/G007_crystal_probe_run/3D_scene/ref_images/crystal_background.png", + "single_coherent_scene": true, + "no_text_or_panels": true + }, + "seed_requested": 4071, + "seed_sent_to_provider": null, + "reference_role": "Original scene reference retained for audit. Native geometry and native texturing use the explicit module brief; no full-scene image-conditioned material transfer is claimed.", + "hf_prefix": "outputs/G007_crystal_probe_run/assets/3d_scene/G007_scene_001/raw_api/2026-11-04/meshy/modules/M027_crystal_cluster", + "deferred": false, + "artifact_kind": "shared_module", + "module_name": "crystal_cluster", + "source_scene_task_id": "G007_scene_001", + "geometry_resolution": "standard", + "texture_prompt": "One reusable geological crystal cluster, several irregular translucent teal and violet hexagonal crystals growing from rough dark rock, sharp facets, subtle inner glow and varied heights. Mineral formation only, no pedestal or display stand. PBR materials with distinct material colours; no printed text, logos or people.", + "texture_strategy": "module_specific_native_text_prompt", + "submitted_geometry_prompt": "Environment asset only; no people, humanoid statues, text, logos, UI or display panels. One reusable geological crystal cluster, several irregular translucent teal and violet hexagonal crystals growing from rough dark rock, sharp facets, subtle inner glow and varied heights. Mineral formation only, no pedestal or display stand.", + "submitted_texture_prompt": "One reusable geological crystal cluster, several irregular translucent teal and violet hexagonal crystals growing from rough dark rock, sharp facets, subtle inner glow and varied heights. Mineral formation only, no pedestal or display stand. PBR materials with distinct material colours; no printed text, logos or people.", + "world_id": null, + "api_tasks": { + "geometry": "01a1a690-d921-745c-89c5-b55e49d6b50c", + "textured": "01a1a691-8b74-7297-9df1-8be43090146d" + }, + "reserved_new_credits": 30, + "actual_provider_cost": { + "total_credits": 30, + "line_items": { + "geometry": 20, + "textured": 10 + } + }, + "gpt_refined": false, + "scope": "Original API shared module, not an assembled Scene." +} \ No newline at end of file diff --git a/outputs/G007_crystal_probe_run/assets/3d_scene/G007_scene_001/raw_api/2026-11-04/meshy/modules/M027_crystal_cluster/validation.json b/outputs/G007_crystal_probe_run/assets/3d_scene/G007_scene_001/raw_api/2026-11-04/meshy/modules/M027_crystal_cluster/validation.json new file mode 100644 index 0000000000000000000000000000000000000000..9c051fae91eeb22e449de45cf97ec6600b920063 --- /dev/null +++ b/outputs/G007_crystal_probe_run/assets/3d_scene/G007_scene_001/raw_api/2026-11-04/meshy/modules/M027_crystal_cluster/validation.json @@ -0,0 +1,16 @@ +{ + "scope": "Original API file/container integrity only. Visual review follows; exact dimensions, collision, fixed counts and full gameplay are not validated.", + "passed": true, + "checks": [ + { + "file": "assets\\geometry\\model.glb", + "passed": true, + "mesh_count": 1 + }, + { + "file": "assets\\textured\\model.glb", + "passed": true, + "mesh_count": 1 + } + ] +} \ No newline at end of file diff --git a/outputs/G007_crystal_probe_run/assets/3d_scene/G007_scene_001/raw_api/2026-11-04/meshy/modules/M027_crystal_cluster/visual_review.json b/outputs/G007_crystal_probe_run/assets/3d_scene/G007_scene_001/raw_api/2026-11-04/meshy/modules/M027_crystal_cluster/visual_review.json new file mode 100644 index 0000000000000000000000000000000000000000..7ce173165374465694ec7ef81ebdd4d174a83b0f --- /dev/null +++ b/outputs/G007_crystal_probe_run/assets/3d_scene/G007_scene_001/raw_api/2026-11-04/meshy/modules/M027_crystal_cluster/visual_review.json @@ -0,0 +1,7 @@ +{ + "method": "Assistant inspected provider original preview", + "verdict": "usable_raw_output", + "findings": "Faceted mineral cluster growing from a rough dark rock base, with pale cyan-white and pink-violet crystals of varied sizes. Crystal and rock silhouettes are recognizable. Surfaces appear opaque in the preview; translucency and inner emissive glow are not established. Original geological decoration module, not a complete cave Scene.", + "preview_sha256": "a89fd62149c010e3bef49cc1a41f125af8f61bb362b68601dc2b50f2bae5c992", + "limits": "Raw visual dataset only: no GPT mesh/material edits, engine collision fixes, exact-layout acceptance or complete gameplay claim. A thumbnail is not topology/metric validation." +} \ No newline at end of file diff --git a/outputs/G007_crystal_probe_run/assets/3d_scene/G007_scene_001/raw_api/2026-11-04/source_bindings.json b/outputs/G007_crystal_probe_run/assets/3d_scene/G007_scene_001/raw_api/2026-11-04/source_bindings.json new file mode 100644 index 0000000000000000000000000000000000000000..11cc1c080ce33be2620475ce9a9527e31764e230 --- /dev/null +++ b/outputs/G007_crystal_probe_run/assets/3d_scene/G007_scene_001/raw_api/2026-11-04/source_bindings.json @@ -0,0 +1,44 @@ +{ + "task_id": "G007_scene_001", + "game_id": "G007_crystal_probe_run", + "raw_scene_output": null, + "optional_shared_modules": [ + { + "module_id": "M003_cliff_rock", + "canonical_path": "outputs/G013_wind_tower_grapple/assets/3d_scene/G013_scene_001/raw_api/2026-11-04/meshy/modules/M003_cliff_rock", + "archive": { + "file": "M003_cliff_rock_meshy_raw.zip", + "bytes": 44807394, + "sha256": "2664a8245f56b1c22a6ff11ff1be7f954cfeac935a266aa9bd9743b8c5c88fa9" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + }, + { + "module_id": "M027_crystal_cluster", + "canonical_path": "outputs/G007_crystal_probe_run/assets/3d_scene/G007_scene_001/raw_api/2026-11-04/meshy/modules/M027_crystal_cluster", + "archive": { + "file": "M027_crystal_cluster_meshy_raw.zip", + "bytes": 57962177, + "sha256": "6d13c18d2d70771ced55217497c657b6703c721c380144eeba4d791afa6b56ec" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + } + ], + "full_scene_requirements_accepted": false, + "scope": "Original provider outputs only. A Gaussian environment is not a game-ready mesh. Modules are unassembled ingredients; absent raw_scene_output means no standalone raw environment has been published for this requirement.", + "status": "partial_modules_or_attempt_only", + "source_documents": [ + { + "path": "outputs/G007_crystal_probe_run/assets/3d_scene/G007_scene_001/raw_api/2026-11-04/source_documents/requirement.txt", + "sha256": "2766fd66fca9e58629ac25e0f54a2e01a6c3def6872c4a16f46cede130af2b0a", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + }, + { + "path": "outputs/G007_crystal_probe_run/assets/3d_scene/G007_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl", + "sha256": "5167fe580416c774b8cd817ee91fecdb335d61cb80de1bcdf7014d5056f28896", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + } + ] +} \ No newline at end of file diff --git a/outputs/G007_crystal_probe_run/assets/3d_scene/G007_scene_001/raw_api/2026-11-04/source_documents/requirement.txt b/outputs/G007_crystal_probe_run/assets/3d_scene/G007_scene_001/raw_api/2026-11-04/source_documents/requirement.txt new file mode 100644 index 0000000000000000000000000000000000000000..bb8aecf0496d2f49f99222e0d2a71b9fb7377242 --- /dev/null +++ b/outputs/G007_crystal_probe_run/assets/3d_scene/G007_scene_001/raw_api/2026-11-04/source_documents/requirement.txt @@ -0,0 +1,6 @@ +# G007_crystal_probe_run / 3D_scene requirement + +Source of truth: ../general_requirement.txt + +Frozen task inputs: +- G007_scene_001: Interior of a giant translucent crystal seen at micro scale: vast indigo crystal cavern with layered floating hexagonal pillars along both sides, glowing cyan energy veins running through floor and walls, drifting luminous dust motes, a clean open vertical corridor in the center for bullet-hell gameplay, deep parallax fading to dark blue, stylized sci-fi mood consistent with the reference image; no text diff --git a/outputs/G007_crystal_probe_run/assets/3d_scene/G007_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl b/outputs/G007_crystal_probe_run/assets/3d_scene/G007_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..6d8e90659eec0567935cdf8e89a30159af32559d --- /dev/null +++ b/outputs/G007_crystal_probe_run/assets/3d_scene/G007_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl @@ -0,0 +1 @@ +{"game_id": "G007_crystal_probe_run", "task_id": "G007_scene_001", "prompt": "Interior of a giant translucent crystal seen at micro scale: vast indigo crystal cavern with layered floating hexagonal pillars along both sides, glowing cyan energy veins running through floor and walls, drifting luminous dust motes, a clean open vertical corridor in the center for bullet-hell gameplay, deep parallax fading to dark blue, stylized sci-fi mood consistent with the reference image; no text", "seed": 4071, "output_format": "glb", "texture_size": 2048, "layout_constraints": "纵版卷轴游玩区:中央弹幕走廊净空(无可遮挡主体景物)宽度不小于 900 逻辑像素;悬浮晶柱沿左右两缘分层布置并按 Z 轴分视差层;发光晶脉脉络沿背景地面延伸;HUD 安全区(顶部 64 逻辑像素)内不放置主体景物;参考分辨率 1280×720;整体配色遵守 spec W06 主色系(#1B1E3C 底 / #4A5FD9 晶蓝 / #9BE8FF 能量青)", "spec_ref": "L01", "image_path": "test_data/test_samples/G007_crystal_probe_run/3D_scene/ref_images/crystal_background.png", "single_coherent_scene": true, "no_text_or_panels": true} diff --git a/outputs/G007_crystal_probe_run/assets/3d_scene/G007_scene_001/raw_api/2026-11-05/source_bindings.json b/outputs/G007_crystal_probe_run/assets/3d_scene/G007_scene_001/raw_api/2026-11-05/source_bindings.json new file mode 100644 index 0000000000000000000000000000000000000000..1958c7249da390c1faa683a4ccecaabab5b74a9d --- /dev/null +++ b/outputs/G007_crystal_probe_run/assets/3d_scene/G007_scene_001/raw_api/2026-11-05/source_bindings.json @@ -0,0 +1,64 @@ +{ + "task_id": "G007_scene_001", + "game_id": "G007_crystal_probe_run", + "raw_scene_output": { + "provider": "worldlabs", + "model": "marble-1.1", + "reuse": false, + "artifact_kind": "raw_scene_attempt", + "path": "outputs/G007_crystal_probe_run/assets/3d_scene/G007_scene_001/raw_api/2026-11-05/worldlabs", + "verdict": "raw_output_with_visual_deviations", + "archive": { + "file": "G007_scene_001_worldlabs_raw.zip", + "bytes": 60296927, + "sha256": "fce95577ac2e21f6903a43457d2159a788362a2d7193b0ce6c8c43c2469e123f" + }, + "reserved_new_credits": 1580 + }, + "optional_shared_modules": [ + { + "module_id": "M003_cliff_rock", + "canonical_path": "outputs/G013_wind_tower_grapple/assets/3d_scene/G013_scene_001/raw_api/2026-11-04/meshy/modules/M003_cliff_rock", + "archive": { + "file": "M003_cliff_rock_meshy_raw.zip", + "bytes": 44807394, + "sha256": "2664a8245f56b1c22a6ff11ff1be7f954cfeac935a266aa9bd9743b8c5c88fa9" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + }, + { + "module_id": "M027_crystal_cluster", + "canonical_path": "outputs/G007_crystal_probe_run/assets/3d_scene/G007_scene_001/raw_api/2026-11-04/meshy/modules/M027_crystal_cluster", + "archive": { + "file": "M027_crystal_cluster_meshy_raw.zip", + "bytes": 57962177, + "sha256": "6d13c18d2d70771ced55217497c657b6703c721c380144eeba4d791afa6b56ec" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + } + ], + "full_scene_requirements_accepted": false, + "scope": "Original provider outputs only. A Gaussian environment is not a game-ready mesh. Modules are unassembled ingredients; absent raw_scene_output means no standalone raw environment has been published for this requirement.", + "status": "raw_environment_available", + "source_documents": [ + { + "path": "outputs/G007_crystal_probe_run/assets/3d_scene/G007_scene_001/raw_api/2026-11-04/source_documents/requirement.txt", + "sha256": "2766fd66fca9e58629ac25e0f54a2e01a6c3def6872c4a16f46cede130af2b0a", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + }, + { + "path": "outputs/G007_crystal_probe_run/assets/3d_scene/G007_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl", + "sha256": "5167fe580416c774b8cd817ee91fecdb335d61cb80de1bcdf7014d5056f28896", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + } + ], + "actual_assembly_dependencies": [], + "native_completeness_review": { + "path": "outputs/G007_crystal_probe_run/assets/3d_scene/G007_scene_001/raw_api/2026-11-05/worldlabs/scene_completeness_review.json", + "macro_environment_complete": true, + "strict_requirements_accepted": false + }, + "latest_binding_path": "outputs/G007_crystal_probe_run/assets/3d_scene/G007_scene_001/raw_api/2026-11-05/source_bindings.json" +} \ No newline at end of file diff --git a/outputs/G007_crystal_probe_run/assets/3d_scene/G007_scene_001/raw_api/2026-11-05/worldlabs/G007_scene_001_worldlabs_raw.zip b/outputs/G007_crystal_probe_run/assets/3d_scene/G007_scene_001/raw_api/2026-11-05/worldlabs/G007_scene_001_worldlabs_raw.zip new file mode 100644 index 0000000000000000000000000000000000000000..1f51895678c98bb94055a7e47751705c6764e566 --- /dev/null +++ b/outputs/G007_crystal_probe_run/assets/3d_scene/G007_scene_001/raw_api/2026-11-05/worldlabs/G007_scene_001_worldlabs_raw.zip @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:fce95577ac2e21f6903a43457d2159a788362a2d7193b0ce6c8c43c2469e123f +size 60296927 diff --git a/outputs/G007_crystal_probe_run/assets/3d_scene/G007_scene_001/raw_api/2026-11-05/worldlabs/README.zh.txt b/outputs/G007_crystal_probe_run/assets/3d_scene/G007_scene_001/raw_api/2026-11-05/worldlabs/README.zh.txt new file mode 100644 index 0000000000000000000000000000000000000000..cc7dc44a71fdfbaffef7c878193be48f3c4f0479 --- /dev/null +++ b/outputs/G007_crystal_probe_run/assets/3d_scene/G007_scene_001/raw_api/2026-11-05/worldlabs/README.zh.txt @@ -0,0 +1,8 @@ +G007_scene_001 / worldlabs / raw API output + +原始任务、需求和参考图随包保存。provider-native输出未经过GPT改模、重新布光、缩放或本地组装。 +Meshy的geometry/textured是平台自身生成与贴图阶段,不是GPT refine;Meshy未提供固定seed接口,原任务seed仅记录、不声称生效。 +World Labs主视觉为原始SPZ高斯场景与全景图,GLB为碰撞代理;本批不付费导出HQ纹理网格。 +画面复核:Native preview and panorama show an enclosing indigo cavern, luminous cyan and purple crystal formations, energy-marked ground and a receding central corridor. Macro environment is coherent. Formations are excessively regular in parallel rows resembling planting beds; floating hexagonal pillars and vertical bullet-hell framing are not established. No exact geometry or gameplay acceptance. +范围:raw visual dataset,不代表严格尺寸/数量/碰撞/通路或完整玩法验收。 +模型:marble-1.1,本轮预留费用:1580 provider credits。 diff --git a/outputs/G007_crystal_probe_run/assets/3d_scene/G007_scene_001/raw_api/2026-11-05/worldlabs/asset_manifest.json b/outputs/G007_crystal_probe_run/assets/3d_scene/G007_scene_001/raw_api/2026-11-05/worldlabs/asset_manifest.json new file mode 100644 index 0000000000000000000000000000000000000000..bc711cf23c56084cb1f347253f27448a3b0e83fe --- /dev/null +++ b/outputs/G007_crystal_probe_run/assets/3d_scene/G007_scene_001/raw_api/2026-11-05/worldlabs/asset_manifest.json @@ -0,0 +1,41 @@ +{ + "task_id": "G007_scene_001", + "provider": "worldlabs", + "files": [ + { + "path": "assets/collider_mesh_url.glb", + "bytes": 2382292, + "sha256": "0e5bf6dcc9db704ff827b38ffe29f32d381e1f5067c2a1b9c45908d9ffb5725b" + }, + { + "path": "assets/pano_url.png", + "bytes": 15226719, + "sha256": "7bb8565cc430d87f27e3ec890886c40ccbd42c8e8ee9c361cb5cf5971558acb6" + }, + { + "path": "assets/splats_100k.spz", + "bytes": 1459885, + "sha256": "7282a6e904283e16a8b4b556553ea21b9dae27a2f7eade54a93d590801354e6b" + }, + { + "path": "assets/splats_150k.spz", + "bytes": 2312257, + "sha256": "79daf8acbef0ce831c871391ca5b9a8544cbfdf666486854299651b86f014b2c" + }, + { + "path": "assets/splats_500k.spz", + "bytes": 7746120, + "sha256": "c9ade78caa06a7a229801a3ec0e7b987106f3a5450b80990e980fd8bcfa5c5c1" + }, + { + "path": "assets/splats_full_res.spz", + "bytes": 29859346, + "sha256": "c7ec210e47044f29a864245e738e50ac786994512180effe964171bce685c0a8" + }, + { + "path": "assets/thumbnail.webp", + "bytes": 64556, + "sha256": "9dc595bea1bd60a61a3b94f77e592a9076ca50f8eafabb58becba0b7a4c62ca1" + } + ] +} \ No newline at end of file diff --git a/outputs/G007_crystal_probe_run/assets/3d_scene/G007_scene_001/raw_api/2026-11-05/worldlabs/completeness_requirements.json b/outputs/G007_crystal_probe_run/assets/3d_scene/G007_scene_001/raw_api/2026-11-05/worldlabs/completeness_requirements.json new file mode 100644 index 0000000000000000000000000000000000000000..34881def59f160f0de98e5213a2ec4e5cef12648 --- /dev/null +++ b/outputs/G007_crystal_probe_run/assets/3d_scene/G007_scene_001/raw_api/2026-11-05/worldlabs/completeness_requirements.json @@ -0,0 +1,10 @@ +{ + "visual_scene_elements": [ + "a coherent cavern interior within a giant crystal", + "layered hexagonal crystal formations on both sides", + "indigo rock with glowing cyan energy veins", + "clear central corridor without characters", + "luminous dust and receding depth" + ], + "limits": "Visual composition only; exact counts, dimensions, mechanism motion, collision and gameplay must not be inferred." +} \ No newline at end of file diff --git a/outputs/G007_crystal_probe_run/assets/3d_scene/G007_scene_001/raw_api/2026-11-05/worldlabs/preview.webp b/outputs/G007_crystal_probe_run/assets/3d_scene/G007_scene_001/raw_api/2026-11-05/worldlabs/preview.webp new file mode 100644 index 0000000000000000000000000000000000000000..257fc90110afa8672882fc9d2f66efcb2ea94bc9 --- /dev/null +++ b/outputs/G007_crystal_probe_run/assets/3d_scene/G007_scene_001/raw_api/2026-11-05/worldlabs/preview.webp @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:9dc595bea1bd60a61a3b94f77e592a9076ca50f8eafabb58becba0b7a4c62ca1 +size 64556 diff --git a/outputs/G007_crystal_probe_run/assets/3d_scene/G007_scene_001/raw_api/2026-11-05/worldlabs/provenance.json b/outputs/G007_crystal_probe_run/assets/3d_scene/G007_scene_001/raw_api/2026-11-05/worldlabs/provenance.json new file mode 100644 index 0000000000000000000000000000000000000000..1df2f17a7f9d05143dd819cf5393d7fb215c167f --- /dev/null +++ b/outputs/G007_crystal_probe_run/assets/3d_scene/G007_scene_001/raw_api/2026-11-05/worldlabs/provenance.json @@ -0,0 +1,62 @@ +{ + "task_id": "G007_scene_001", + "game_id": "G007_crystal_probe_run", + "provider": "worldlabs", + "model": "marble-1.1", + "estimated_credits": 1580, + "reuse": false, + "image_path": "test_data/test_samples/G007_crystal_probe_run/3D_scene/ref_images/crystal_background.png", + "image_sha256": "203ca2c964dc4d6f93d5fe0c5001ff70ec2644e2d8c5051ddf1e3d769d1b4acc", + "spec_path": "test_data\\test_samples\\G007_crystal_probe_run\\general_requirement.txt", + "spec_sha256": "d035908d04b2fad00794f87bce10dbafd632095fc00ae6a9261b01884c2fd729", + "source_task_file": "test_data\\test_samples\\G007_crystal_probe_run\\3D_scene\\scene_tasks.jsonl", + "source_task_file_sha256": "5167fe580416c774b8cd817ee91fecdb335d61cb80de1bcdf7014d5056f28896", + "original_task": { + "game_id": "G007_crystal_probe_run", + "task_id": "G007_scene_001", + "prompt": "Interior of a giant translucent crystal seen at micro scale: vast indigo crystal cavern with layered floating hexagonal pillars along both sides, glowing cyan energy veins running through floor and walls, drifting luminous dust motes, a clean open vertical corridor in the center for bullet-hell gameplay, deep parallax fading to dark blue, stylized sci-fi mood consistent with the reference image; no text", + "seed": 4071, + "output_format": "glb", + "texture_size": 2048, + "layout_constraints": "纵版卷轴游玩区:中央弹幕走廊净空(无可遮挡主体景物)宽度不小于 900 逻辑像素;悬浮晶柱沿左右两缘分层布置并按 Z 轴分视差层;发光晶脉脉络沿背景地面延伸;HUD 安全区(顶部 64 逻辑像素)内不放置主体景物;参考分辨率 1280×720;整体配色遵守 spec W06 主色系(#1B1E3C 底 / #4A5FD9 晶蓝 / #9BE8FF 能量青)", + "spec_ref": "L01", + "image_path": "test_data/test_samples/G007_crystal_probe_run/3D_scene/ref_images/crystal_background.png", + "single_coherent_scene": true, + "no_text_or_panels": true + }, + "seed_requested": 4071, + "seed_sent_to_provider": 4071, + "reference_role": "Original scene reference retained and used for complete-environment composition when bound.", + "hf_prefix": "outputs/G007_crystal_probe_run/assets/3d_scene/G007_scene_001/raw_api/2026-11-05/worldlabs", + "deferred": false, + "worldlabs_key_alias": "WORLDLABS_API_KEY_4", + "completeness_checklist": [ + "a coherent cavern interior within a giant crystal", + "layered hexagonal crystal formations on both sides", + "indigo rock with glowing cyan energy veins", + "clear central corridor without characters", + "luminous dust and receding depth" + ], + "submitted_geometry_prompt": "A full immersive environment filling the whole view, not an isolated prop, miniature, collage or diagram. Interior of a giant translucent crystal seen at micro scale: vast indigo crystal cavern with layered floating hexagonal pillars along both sides, glowing cyan energy veins running through floor and walls, drifting luminous dust motes, a clean open vertical corridor in the center for bullet-hell gameplay, deep parallax fading to dark blue, stylized sci-fi mood consistent with the reference image; no text. Include these scene elements together in one coherent space: a coherent cavern interior within a giant crystal; layered hexagonal crystal formations on both sides; indigo rock with glowing cyan energy veins; clear central corridor without characters; luminous dust and receding depth. No people, creatures, readable text, logos or UI. Depict mechanisms as static scene fixtures; no motion or gameplay claim.", + "submitted_texture_prompt": null, + "world_id": "e6b94493-e60a-45df-9292-102c7d00d40f", + "api_tasks": { + "world": "fa2a05cf-dddc-41ba-ac5c-a5bac1411161" + }, + "reserved_new_credits": 1580, + "actual_provider_cost": { + "total_credits": 1580, + "line_items": [ + { + "name": "Pano generation (image, non-pano)", + "credits": 80 + }, + { + "name": "World generation", + "credits": 1500 + } + ] + }, + "gpt_refined": false, + "scope": "Raw API scene result, not the former GPT-refined scene or a game-ready acceptance claim." +} \ No newline at end of file diff --git a/outputs/G007_crystal_probe_run/assets/3d_scene/G007_scene_001/raw_api/2026-11-05/worldlabs/scene_completeness_review.json b/outputs/G007_crystal_probe_run/assets/3d_scene/G007_scene_001/raw_api/2026-11-05/worldlabs/scene_completeness_review.json new file mode 100644 index 0000000000000000000000000000000000000000..7c4e8eb8d3f0d74c0f93a1f68ce1d7d10746ae80 --- /dev/null +++ b/outputs/G007_crystal_probe_run/assets/3d_scene/G007_scene_001/raw_api/2026-11-05/worldlabs/scene_completeness_review.json @@ -0,0 +1,24 @@ +{ + "actually_inspected": [ + "preview", + "source_panorama" + ], + "macro_environment_complete": true, + "visual_elements": { + "enclosing_indigo_cavern": "visible", + "cyan_energy_and_crystal_formations": "visible", + "central_receding_corridor": "visible_but_gameplay_clearance_unvalidated", + "floating_hexagonal_pillars": "not_established", + "vertical_bullet_hell_composition": "not_established" + }, + "quality_findings": [ + "Complete cavern environment rather than isolated crystal prop.", + "Crystal formations are excessively regular in parallel rows resembling planting beds.", + "Floating hexagonal pillars and exact reference camera/gameplay framing are not validated." + ], + "verdict": "macro_environment_complete_with_style_and_layout_deviations", + "preview_sha256": "9dc595bea1bd60a61a3b94f77e592a9076ca50f8eafabb58becba0b7a4c62ca1", + "source_panorama_sha256": "7bb8565cc430d87f27e3ec890886c40ccbd42c8e8ee9c361cb5cf5971558acb6", + "strict_full_scene_requirements_accepted": false, + "scope": "Manual visual environment-completeness review of original provider outputs. Counts, hidden passage function, geometry metrics, navigation, collision and engine gameplay remain unvalidated." +} \ No newline at end of file diff --git a/outputs/G007_crystal_probe_run/assets/3d_scene/G007_scene_001/raw_api/2026-11-05/worldlabs/validation.json b/outputs/G007_crystal_probe_run/assets/3d_scene/G007_scene_001/raw_api/2026-11-05/worldlabs/validation.json new file mode 100644 index 0000000000000000000000000000000000000000..db34832b4505b51a121f69bf8582ee4d5a3412f3 --- /dev/null +++ b/outputs/G007_crystal_probe_run/assets/3d_scene/G007_scene_001/raw_api/2026-11-05/worldlabs/validation.json @@ -0,0 +1,11 @@ +{ + "scope": "Original API file/container integrity only. Visual review follows; exact dimensions, collision, fixed counts and full gameplay are not validated.", + "passed": true, + "checks": [ + { + "file": "assets\\collider_mesh_url.glb", + "passed": true, + "mesh_count": 1 + } + ] +} \ No newline at end of file diff --git a/outputs/G007_crystal_probe_run/assets/3d_scene/G007_scene_001/raw_api/2026-11-05/worldlabs/visual_review.json b/outputs/G007_crystal_probe_run/assets/3d_scene/G007_scene_001/raw_api/2026-11-05/worldlabs/visual_review.json new file mode 100644 index 0000000000000000000000000000000000000000..37af9fe050fdd438376aef2b838fe7033d5c5629 --- /dev/null +++ b/outputs/G007_crystal_probe_run/assets/3d_scene/G007_scene_001/raw_api/2026-11-05/worldlabs/visual_review.json @@ -0,0 +1,7 @@ +{ + "method": "Assistant inspected provider original preview", + "verdict": "raw_output_with_visual_deviations", + "findings": "Native preview and panorama show an enclosing indigo cavern, luminous cyan and purple crystal formations, energy-marked ground and a receding central corridor. Macro environment is coherent. Formations are excessively regular in parallel rows resembling planting beds; floating hexagonal pillars and vertical bullet-hell framing are not established. No exact geometry or gameplay acceptance.", + "preview_sha256": "9dc595bea1bd60a61a3b94f77e592a9076ca50f8eafabb58becba0b7a4c62ca1", + "limits": "Raw visual dataset only: no GPT mesh/material edits, engine collision fixes, exact-layout acceptance or complete gameplay claim. A thumbnail is not topology/metric validation." +} \ No newline at end of file diff --git a/outputs/G008_dock_beacon_cs/assets/3d_scene/G008_scene_001/raw_api/2026-11-04/meshy/modules/M006_shipping_container/M006_shipping_container_meshy_raw.zip b/outputs/G008_dock_beacon_cs/assets/3d_scene/G008_scene_001/raw_api/2026-11-04/meshy/modules/M006_shipping_container/M006_shipping_container_meshy_raw.zip new file mode 100644 index 0000000000000000000000000000000000000000..18a6bcbeab26c3059bec44455d9af6389d7acc07 --- /dev/null +++ b/outputs/G008_dock_beacon_cs/assets/3d_scene/G008_scene_001/raw_api/2026-11-04/meshy/modules/M006_shipping_container/M006_shipping_container_meshy_raw.zip @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:8db0c6eab6ec72dcfbe9109148ac18038b56a4f26aa57803974b621a909cf8f5 +size 47513192 diff --git a/outputs/G008_dock_beacon_cs/assets/3d_scene/G008_scene_001/raw_api/2026-11-04/meshy/modules/M006_shipping_container/README.zh.txt b/outputs/G008_dock_beacon_cs/assets/3d_scene/G008_scene_001/raw_api/2026-11-04/meshy/modules/M006_shipping_container/README.zh.txt new file mode 100644 index 0000000000000000000000000000000000000000..06f7d674352d49e11cd718e6503ba008afbd2cab --- /dev/null +++ b/outputs/G008_dock_beacon_cs/assets/3d_scene/G008_scene_001/raw_api/2026-11-04/meshy/modules/M006_shipping_container/README.zh.txt @@ -0,0 +1,9 @@ +M006_shipping_container / meshy / raw API output + +原始任务、需求和参考图随包保存。provider-native输出未经过GPT改模、重新布光、缩放或本地组装。 +Meshy的geometry/textured是平台自身生成与贴图阶段,不是GPT refine;Meshy未提供固定seed接口,原任务seed仅记录、不声称生效。 +World Labs主视觉为原始SPZ高斯场景与全景图,GLB为碰撞代理;本批不付费导出HQ纹理网格。 +画面复核:Blue corrugated container double doors with locking bars, hinges, corner fittings and weathered metal surfaces. Unwanted readable brand-like lettering and pseudo cargo labels appear despite the no-text/no-logo request. Preview is tightly framed and does not establish complete container depth or proportions. Preserve the unmodified provider output with these deviations. +范围:raw visual dataset,不代表严格尺寸/数量/碰撞/通路或完整玩法验收。 +模型:meshy-7.1,本轮预留费用:30 provider credits。 +本文件是未组装的主体/共用模块,不能当作完整Scene。source_scene_task_id仅说明需求来源,不表示原场景布局已生成。 diff --git a/outputs/G008_dock_beacon_cs/assets/3d_scene/G008_scene_001/raw_api/2026-11-04/meshy/modules/M006_shipping_container/asset_manifest.json b/outputs/G008_dock_beacon_cs/assets/3d_scene/G008_scene_001/raw_api/2026-11-04/meshy/modules/M006_shipping_container/asset_manifest.json new file mode 100644 index 0000000000000000000000000000000000000000..0a782361fa85ec03110ce67c880979cf67f69a8d --- /dev/null +++ b/outputs/G008_dock_beacon_cs/assets/3d_scene/G008_scene_001/raw_api/2026-11-04/meshy/modules/M006_shipping_container/asset_manifest.json @@ -0,0 +1,46 @@ +{ + "task_id": "M006_shipping_container", + "provider": "meshy", + "files": [ + { + "path": "assets/geometry/model.glb", + "bytes": 16127796, + "sha256": "82d16b153fad806717816c920aabadb806aed4126d91b7f4fe7115bf2a8c3aef" + }, + { + "path": "assets/geometry/thumbnail.png", + "bytes": 198367, + "sha256": "11dabac666a5d9511d908c44ebac260eb183ba10f086f3e011f67092207631a4" + }, + { + "path": "assets/textured/model.glb", + "bytes": 28882784, + "sha256": "8fda15dcab60a86f2c44aafe880441ee940bc6d463b9632595c6ac2d970ef717" + }, + { + "path": "assets/textured/texture_0_base_color.png", + "bytes": 5363388, + "sha256": "08d008eab72866b4b5c1a69b6ae4604593eaf827ed81a005832d0518451d0e83" + }, + { + "path": "assets/textured/texture_0_metallic.png", + "bytes": 321165, + "sha256": "4fd29bbe4a5bbee96af1f841a7ce51bfc8d77d17744f8d49328305d18142d361" + }, + { + "path": "assets/textured/texture_0_normal.png", + "bytes": 4898415, + "sha256": "aee83b6fbf84a6c06b3164cb21ae6e5243693830ccadb8a2a3f002e9caa431c9" + }, + { + "path": "assets/textured/texture_0_roughness.png", + "bytes": 1641478, + "sha256": "90928f19c072eccdb714ccf371d7f901ecb73329d67d46cf38b3deb0bb11d1aa" + }, + { + "path": "assets/textured/thumbnail.png", + "bytes": 297349, + "sha256": "2cda52a5a2ee6b80b8957dddfc3b5096eb3acf3159ca9e778d6657f68347d846" + } + ] +} \ No newline at end of file diff --git a/outputs/G008_dock_beacon_cs/assets/3d_scene/G008_scene_001/raw_api/2026-11-04/meshy/modules/M006_shipping_container/preview.png b/outputs/G008_dock_beacon_cs/assets/3d_scene/G008_scene_001/raw_api/2026-11-04/meshy/modules/M006_shipping_container/preview.png new file mode 100644 index 0000000000000000000000000000000000000000..82b8210d961b6be20c8a3ade2606c1552264524c --- /dev/null +++ b/outputs/G008_dock_beacon_cs/assets/3d_scene/G008_scene_001/raw_api/2026-11-04/meshy/modules/M006_shipping_container/preview.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:2cda52a5a2ee6b80b8957dddfc3b5096eb3acf3159ca9e778d6657f68347d846 +size 297349 diff --git a/outputs/G008_dock_beacon_cs/assets/3d_scene/G008_scene_001/raw_api/2026-11-04/meshy/modules/M006_shipping_container/provenance.json b/outputs/G008_dock_beacon_cs/assets/3d_scene/G008_scene_001/raw_api/2026-11-04/meshy/modules/M006_shipping_container/provenance.json new file mode 100644 index 0000000000000000000000000000000000000000..d3b8c60704fff7f74f8634e1de96436e44430c78 --- /dev/null +++ b/outputs/G008_dock_beacon_cs/assets/3d_scene/G008_scene_001/raw_api/2026-11-04/meshy/modules/M006_shipping_container/provenance.json @@ -0,0 +1,55 @@ +{ + "task_id": "M006_shipping_container", + "game_id": "G008_dock_beacon_cs", + "provider": "meshy", + "model": "meshy-7.1", + "estimated_credits": 30, + "reuse": false, + "image_path": "test_data/test_samples/G008_dock_beacon_cs/3D_scene/ref_images/ref_scene_dock_sketch.png", + "image_sha256": "1956f469181edd4d8d18c2162c46fea842da78bf259f9f62ac424cfbec448b97", + "spec_path": "test_data\\test_samples\\G008_dock_beacon_cs\\general_requirement.txt", + "spec_sha256": "dd8655985368701b41b0d4bb64396fff59723fa83f60ea147a6385e8b64a77d3", + "source_task_file": "test_data\\test_samples\\G008_dock_beacon_cs\\3D_scene\\scene_tasks.jsonl", + "source_task_file_sha256": "cbc230d25cee0cc83ede1e761526c88dae0b6f3562a22ab33338d0d42c4b9736", + "original_task": { + "game_id": "G008_dock_beacon_cs", + "task_id": "G008_scene_001", + "prompt": "Storm-night dockyard combat environment with separated attacker and defender yards, three objective yards, central connector, container push lanes, water culvert, wet steel and floodlights; one coherent scene, no split panels, no labels, no text", + "seed": 4081, + "output_format": "glb", + "texture_size": 2048, + "layout_constraints": "七区域码头:攻方出生区→A/B/C 12s/15s/12s、守方出生区→A/B/C 9s/11s/9s(基准 4.0m/s);横向支援 A↔B/B↔C 8s、A↔C 中央连接 11s;绕后水道全程 20s 无己方观察点;可破坏门/薄墙与两类可穿透材质按 3.1 布置;声学半径按 3.4 表冻结", + "spec_ref": "L01", + "image_path": "test_data/test_samples/G008_dock_beacon_cs/3D_scene/ref_images/ref_scene_dock_sketch.png", + "single_coherent_scene": true, + "no_text_or_panels": true + }, + "seed_requested": 4081, + "seed_sent_to_provider": null, + "reference_role": "Original scene reference retained for audit. Native geometry and native texturing use the explicit module brief; no full-scene image-conditioned material transfer is claimed.", + "hf_prefix": "outputs/G008_dock_beacon_cs/assets/3d_scene/G008_scene_001/raw_api/2026-11-04/meshy/modules/M006_shipping_container", + "deferred": false, + "artifact_kind": "shared_module", + "module_name": "shipping_container", + "source_scene_task_id": "G008_scene_001", + "geometry_resolution": "standard", + "texture_prompt": "One complete weathered corrugated steel shipping container, rectangular cargo container with reinforced corner fittings, closed double doors, rust scratches, faded dark blue paint. No logos or text. PBR materials with distinct material colours; no printed text, logos or people.", + "texture_strategy": "module_specific_native_text_prompt", + "submitted_geometry_prompt": "Environment asset only; no people, humanoid statues, text, logos, UI or display panels. One complete weathered corrugated steel shipping container, rectangular cargo container with reinforced corner fittings, closed double doors, rust scratches, faded dark blue paint. No logos or text.", + "submitted_texture_prompt": "One complete weathered corrugated steel shipping container, rectangular cargo container with reinforced corner fittings, closed double doors, rust scratches, faded dark blue paint. No logos or text. PBR materials with distinct material colours; no printed text, logos or people.", + "world_id": null, + "api_tasks": { + "geometry": "01a1a64d-8dac-70d0-b169-e5f515353f6a", + "textured": "01a1a64e-5ed7-7419-bced-80a18520000b" + }, + "reserved_new_credits": 30, + "actual_provider_cost": { + "total_credits": 30, + "line_items": { + "geometry": 20, + "textured": 10 + } + }, + "gpt_refined": false, + "scope": "Original API shared module, not an assembled Scene." +} \ No newline at end of file diff --git a/outputs/G008_dock_beacon_cs/assets/3d_scene/G008_scene_001/raw_api/2026-11-04/meshy/modules/M006_shipping_container/validation.json b/outputs/G008_dock_beacon_cs/assets/3d_scene/G008_scene_001/raw_api/2026-11-04/meshy/modules/M006_shipping_container/validation.json new file mode 100644 index 0000000000000000000000000000000000000000..9c051fae91eeb22e449de45cf97ec6600b920063 --- /dev/null +++ b/outputs/G008_dock_beacon_cs/assets/3d_scene/G008_scene_001/raw_api/2026-11-04/meshy/modules/M006_shipping_container/validation.json @@ -0,0 +1,16 @@ +{ + "scope": "Original API file/container integrity only. Visual review follows; exact dimensions, collision, fixed counts and full gameplay are not validated.", + "passed": true, + "checks": [ + { + "file": "assets\\geometry\\model.glb", + "passed": true, + "mesh_count": 1 + }, + { + "file": "assets\\textured\\model.glb", + "passed": true, + "mesh_count": 1 + } + ] +} \ No newline at end of file diff --git a/outputs/G008_dock_beacon_cs/assets/3d_scene/G008_scene_001/raw_api/2026-11-04/meshy/modules/M006_shipping_container/visual_review.json b/outputs/G008_dock_beacon_cs/assets/3d_scene/G008_scene_001/raw_api/2026-11-04/meshy/modules/M006_shipping_container/visual_review.json new file mode 100644 index 0000000000000000000000000000000000000000..f9de89fa244a4abeb27d15b22bb84f52cfce1659 --- /dev/null +++ b/outputs/G008_dock_beacon_cs/assets/3d_scene/G008_scene_001/raw_api/2026-11-04/meshy/modules/M006_shipping_container/visual_review.json @@ -0,0 +1,7 @@ +{ + "method": "Assistant inspected provider original preview", + "verdict": "raw_output_with_visual_deviations", + "findings": "Blue corrugated container double doors with locking bars, hinges, corner fittings and weathered metal surfaces. Unwanted readable brand-like lettering and pseudo cargo labels appear despite the no-text/no-logo request. Preview is tightly framed and does not establish complete container depth or proportions. Preserve the unmodified provider output with these deviations.", + "preview_sha256": "2cda52a5a2ee6b80b8957dddfc3b5096eb3acf3159ca9e778d6657f68347d846", + "limits": "Raw visual dataset only: no GPT mesh/material edits, engine collision fixes, exact-layout acceptance or complete gameplay claim. A thumbnail is not topology/metric validation." +} \ No newline at end of file diff --git a/outputs/G008_dock_beacon_cs/assets/3d_scene/G008_scene_001/raw_api/2026-11-04/source_bindings.json b/outputs/G008_dock_beacon_cs/assets/3d_scene/G008_scene_001/raw_api/2026-11-04/source_bindings.json new file mode 100644 index 0000000000000000000000000000000000000000..64654e6efc17d33561f3e116c2f2b4fafe394b94 --- /dev/null +++ b/outputs/G008_dock_beacon_cs/assets/3d_scene/G008_scene_001/raw_api/2026-11-04/source_bindings.json @@ -0,0 +1,57 @@ +{ + "task_id": "G008_scene_001", + "game_id": "G008_dock_beacon_cs", + "raw_scene_output": { + "provider": "worldlabs", + "model": "marble-1.0-draft", + "reuse": true, + "artifact_kind": "raw_scene_attempt", + "path": "outputs/G008_dock_beacon_cs/assets/3d_scene/G008_scene_001/raw_api/2026-11-04/worldlabs", + "verdict": "usable_raw_output", + "archive": { + "file": "G008_scene_001_worldlabs_raw.zip", + "bytes": 39518169, + "sha256": "8b9428d48f45a57f6ddaddf8be7c4075dcc22e52ceaa4fc0ff040ada6c84a960" + }, + "reserved_new_credits": 0 + }, + "optional_shared_modules": [ + { + "module_id": "M006_shipping_container", + "canonical_path": "outputs/G008_dock_beacon_cs/assets/3d_scene/G008_scene_001/raw_api/2026-11-04/meshy/modules/M006_shipping_container", + "archive": { + "file": "M006_shipping_container_meshy_raw.zip", + "bytes": 47513192, + "sha256": "8db0c6eab6ec72dcfbe9109148ac18038b56a4f26aa57803974b621a909cf8f5" + }, + "visual_verdict": "raw_output_with_visual_deviations", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + }, + { + "module_id": "M025_gantry_crane", + "canonical_path": "outputs/G001_port_guard_arena/assets/3d_scene/G001_scene_001/raw_api/2026-11-04/meshy/modules/M025_gantry_crane", + "archive": { + "file": "M025_gantry_crane_meshy_raw.zip", + "bytes": 72385494, + "sha256": "0586986a0d791a8e13d6576c4665e466bd8aa0f4e050e6366705239bc8cdf1c9" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + } + ], + "full_scene_requirements_accepted": false, + "scope": "Original provider outputs only. A Gaussian environment is not a game-ready mesh. Modules are unassembled ingredients; absent raw_scene_output means no standalone raw environment has been published for this requirement.", + "status": "raw_environment_available", + "source_documents": [ + { + "path": "outputs/G008_dock_beacon_cs/assets/3d_scene/G008_scene_001/raw_api/2026-11-04/source_documents/requirement.txt", + "sha256": "bc41c1c9c5bb7f7f6e975743b7a757295da85f652c84214073819014701aa50a", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + }, + { + "path": "outputs/G008_dock_beacon_cs/assets/3d_scene/G008_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl", + "sha256": "cbc230d25cee0cc83ede1e761526c88dae0b6f3562a22ab33338d0d42c4b9736", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + } + ] +} \ No newline at end of file diff --git a/outputs/G008_dock_beacon_cs/assets/3d_scene/G008_scene_001/raw_api/2026-11-04/source_documents/requirement.txt b/outputs/G008_dock_beacon_cs/assets/3d_scene/G008_scene_001/raw_api/2026-11-04/source_documents/requirement.txt new file mode 100644 index 0000000000000000000000000000000000000000..1a1f149469fd70f0f9fe578476abcd05bcc9b9bf --- /dev/null +++ b/outputs/G008_dock_beacon_cs/assets/3d_scene/G008_scene_001/raw_api/2026-11-04/source_documents/requirement.txt @@ -0,0 +1,6 @@ +# G008_dock_beacon_cs / 3D_scene requirement + +Source of truth: ../general_requirement.txt + +Frozen task inputs: +- G008_scene_001: Storm-night dockyard combat environment with separated attacker and defender yards, three objective yards, central connector, container push lanes, water culvert, wet steel and floodlights; one coherent scene, no split panels, no labels, no text diff --git a/outputs/G008_dock_beacon_cs/assets/3d_scene/G008_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl b/outputs/G008_dock_beacon_cs/assets/3d_scene/G008_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..cbdb479d33aec019232776dd95acaacf3329c157 --- /dev/null +++ b/outputs/G008_dock_beacon_cs/assets/3d_scene/G008_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl @@ -0,0 +1 @@ +{"game_id": "G008_dock_beacon_cs", "task_id": "G008_scene_001", "prompt": "Storm-night dockyard combat environment with separated attacker and defender yards, three objective yards, central connector, container push lanes, water culvert, wet steel and floodlights; one coherent scene, no split panels, no labels, no text", "seed": 4081, "output_format": "glb", "texture_size": 2048, "layout_constraints": "七区域码头:攻方出生区→A/B/C 12s/15s/12s、守方出生区→A/B/C 9s/11s/9s(基准 4.0m/s);横向支援 A↔B/B↔C 8s、A↔C 中央连接 11s;绕后水道全程 20s 无己方观察点;可破坏门/薄墙与两类可穿透材质按 3.1 布置;声学半径按 3.4 表冻结", "spec_ref": "L01", "image_path": "test_data/test_samples/G008_dock_beacon_cs/3D_scene/ref_images/ref_scene_dock_sketch.png", "single_coherent_scene": true, "no_text_or_panels": true} diff --git a/outputs/G008_dock_beacon_cs/assets/3d_scene/G008_scene_001/raw_api/2026-11-04/worldlabs/G008_scene_001_worldlabs_raw.zip b/outputs/G008_dock_beacon_cs/assets/3d_scene/G008_scene_001/raw_api/2026-11-04/worldlabs/G008_scene_001_worldlabs_raw.zip new file mode 100644 index 0000000000000000000000000000000000000000..290c361bf06ed16d5832722cefe7fa800e9e0d0a --- /dev/null +++ b/outputs/G008_dock_beacon_cs/assets/3d_scene/G008_scene_001/raw_api/2026-11-04/worldlabs/G008_scene_001_worldlabs_raw.zip @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:8b9428d48f45a57f6ddaddf8be7c4075dcc22e52ceaa4fc0ff040ada6c84a960 +size 39518169 diff --git a/outputs/G008_dock_beacon_cs/assets/3d_scene/G008_scene_001/raw_api/2026-11-04/worldlabs/README.zh.txt b/outputs/G008_dock_beacon_cs/assets/3d_scene/G008_scene_001/raw_api/2026-11-04/worldlabs/README.zh.txt new file mode 100644 index 0000000000000000000000000000000000000000..75e4907679daf6c15778b8fef91c71cdadf9ecc4 --- /dev/null +++ b/outputs/G008_dock_beacon_cs/assets/3d_scene/G008_scene_001/raw_api/2026-11-04/worldlabs/README.zh.txt @@ -0,0 +1,9 @@ +G008_scene_001 / worldlabs / raw API output + +原始任务、需求和参考图随包保存。provider-native输出未经过GPT改模、重新布光、缩放或本地组装。 +Meshy的geometry/textured是平台自身生成与贴图阶段,不是GPT refine;Meshy未提供固定seed接口,原任务seed仅记录、不声称生效。 +World Labs主视觉为原始SPZ高斯场景与全景图,GLB为碰撞代理;本批不付费导出HQ纹理网格。 +画面复核:Recovered original stormy dock environment: stacked shipping containers, tall cranes, wet reflective lanes, floodlights and dark storm clouds. Main industrial harbour theme is present; beacon nodes, exact cover spacing, collision and gameplay routes are not validated. Reused original provider data without new generation cost. +范围:raw visual dataset,不代表严格尺寸/数量/碰撞/通路或完整玩法验收。 +模型:marble-1.0-draft,本轮预留费用:0 provider credits。 +复用已核验来源的原始worldlabs资产,本轮未重新生成;历史生成费用不计入本轮。 diff --git a/outputs/G008_dock_beacon_cs/assets/3d_scene/G008_scene_001/raw_api/2026-11-04/worldlabs/asset_manifest.json b/outputs/G008_dock_beacon_cs/assets/3d_scene/G008_scene_001/raw_api/2026-11-04/worldlabs/asset_manifest.json new file mode 100644 index 0000000000000000000000000000000000000000..2ac06c6a4206a9b738501f05b47418f902e34700 --- /dev/null +++ b/outputs/G008_dock_beacon_cs/assets/3d_scene/G008_scene_001/raw_api/2026-11-04/worldlabs/asset_manifest.json @@ -0,0 +1,36 @@ +{ + "task_id": "G008_scene_001", + "provider": "worldlabs", + "files": [ + { + "path": "assets/collider_mesh_url.glb", + "bytes": 2636016, + "sha256": "1e49108b8cf38d9bc2d52609964a1e6397a0b09f1d96da376587a6371e497ba3" + }, + { + "path": "assets/pano_url.png", + "bytes": 3168324, + "sha256": "d68bc5c1bf9ace467e540d5405a3effc7c8ee38f23d748f2724d089234d18b1f" + }, + { + "path": "assets/splats_100k.spz", + "bytes": 1257192, + "sha256": "497ea3507cafe678c42de652116ba6a4ecd3bfa6ade39e18849b2e40e497225b" + }, + { + "path": "assets/splats_500k.spz", + "bytes": 5967217, + "sha256": "ddab65f38c4cdd52628e2d77d65e8136260e933e078a99a80721fd6fbb287a15" + }, + { + "path": "assets/splats_full_res.spz", + "bytes": 26488763, + "sha256": "c1feed85b07ff9ea0a4f4ac60e3c9e2ad74ec19e098fe3b242175b1f2c77046d" + }, + { + "path": "assets/thumbnail.webp", + "bytes": 27418, + "sha256": "3abd0c3da62abafb91d71c51c8d0f7b4d723dd4a9f5a66bd7ad3c4173d83f279" + } + ] +} \ No newline at end of file diff --git a/outputs/G008_dock_beacon_cs/assets/3d_scene/G008_scene_001/raw_api/2026-11-04/worldlabs/preview.webp b/outputs/G008_dock_beacon_cs/assets/3d_scene/G008_scene_001/raw_api/2026-11-04/worldlabs/preview.webp new file mode 100644 index 0000000000000000000000000000000000000000..43ca624080ddeed03d8c8b39e57618a4c3ce597c --- /dev/null +++ b/outputs/G008_dock_beacon_cs/assets/3d_scene/G008_scene_001/raw_api/2026-11-04/worldlabs/preview.webp @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:3abd0c3da62abafb91d71c51c8d0f7b4d723dd4a9f5a66bd7ad3c4173d83f279 +size 27418 diff --git a/outputs/G008_dock_beacon_cs/assets/3d_scene/G008_scene_001/raw_api/2026-11-04/worldlabs/provenance.json b/outputs/G008_dock_beacon_cs/assets/3d_scene/G008_scene_001/raw_api/2026-11-04/worldlabs/provenance.json new file mode 100644 index 0000000000000000000000000000000000000000..cf62efb8ca770992ba8a8afb261e8c8dac720881 --- /dev/null +++ b/outputs/G008_dock_beacon_cs/assets/3d_scene/G008_scene_001/raw_api/2026-11-04/worldlabs/provenance.json @@ -0,0 +1,43 @@ +{ + "task_id": "G008_scene_001", + "game_id": "G008_dock_beacon_cs", + "provider": "worldlabs", + "model": "marble-1.0-draft", + "estimated_credits": 0, + "reuse": true, + "image_path": "test_data/test_samples/G008_dock_beacon_cs/3D_scene/ref_images/ref_scene_dock_sketch.png", + "image_sha256": "1956f469181edd4d8d18c2162c46fea842da78bf259f9f62ac424cfbec448b97", + "spec_path": "test_data\\test_samples\\G008_dock_beacon_cs\\general_requirement.txt", + "spec_sha256": "dd8655985368701b41b0d4bb64396fff59723fa83f60ea147a6385e8b64a77d3", + "source_task_file": "test_data\\test_samples\\G008_dock_beacon_cs\\3D_scene\\scene_tasks.jsonl", + "source_task_file_sha256": "cbc230d25cee0cc83ede1e761526c88dae0b6f3562a22ab33338d0d42c4b9736", + "original_task": { + "game_id": "G008_dock_beacon_cs", + "task_id": "G008_scene_001", + "prompt": "Storm-night dockyard combat environment with separated attacker and defender yards, three objective yards, central connector, container push lanes, water culvert, wet steel and floodlights; one coherent scene, no split panels, no labels, no text", + "seed": 4081, + "output_format": "glb", + "texture_size": 2048, + "layout_constraints": "七区域码头:攻方出生区→A/B/C 12s/15s/12s、守方出生区→A/B/C 9s/11s/9s(基准 4.0m/s);横向支援 A↔B/B↔C 8s、A↔C 中央连接 11s;绕后水道全程 20s 无己方观察点;可破坏门/薄墙与两类可穿透材质按 3.1 布置;声学半径按 3.4 表冻结", + "spec_ref": "L01", + "image_path": "test_data/test_samples/G008_dock_beacon_cs/3D_scene/ref_images/ref_scene_dock_sketch.png", + "single_coherent_scene": true, + "no_text_or_panels": true + }, + "seed_requested": 4081, + "seed_sent_to_provider": 4081, + "reference_role": "world image+text", + "hf_prefix": "outputs/G008_dock_beacon_cs/assets/3d_scene/G008_scene_001/raw_api/2026-11-04/worldlabs", + "deferred": false, + "worldlabs_key_alias": "WORLDLABS_API_KEY", + "submitted_geometry_prompt": "Environment only. No people or humanoid statues. Storm-night dockyard combat environment with separated attacker and defender yards, three objective yards, central connector, container push lanes, water culvert, wet steel and floodlights; one coherent scene, no split panels, no labels, no text Layout: 七区域码头:攻方出生区→A/B/C 12s/15s/12s、守方出生区→A/B/C 9s/11s/9s(基准 4.0m/s);横向支援 A↔B/B↔C 8s、A↔C 中央连接 11s;绕后水道全程 20s 无己方观察点;可破坏门/薄墙与两类可穿透材质按 3.1 布置;声学半径按 3.4 表冻结 One coherent environment scene with a clear usable floor; no characters, text, UI panels or labels.", + "world_id": "41014ece-19b3-410b-811e-a276070ff9a9", + "api_tasks": {}, + "reserved_new_credits": 0, + "actual_provider_cost": { + "total_credits": 0, + "note": "Reuse previously generated original; historic generation costs excluded." + }, + "gpt_refined": false, + "scope": "Raw API scene result, not the former GPT-refined scene or a game-ready acceptance claim." +} \ No newline at end of file diff --git a/outputs/G008_dock_beacon_cs/assets/3d_scene/G008_scene_001/raw_api/2026-11-04/worldlabs/validation.json b/outputs/G008_dock_beacon_cs/assets/3d_scene/G008_scene_001/raw_api/2026-11-04/worldlabs/validation.json new file mode 100644 index 0000000000000000000000000000000000000000..db34832b4505b51a121f69bf8582ee4d5a3412f3 --- /dev/null +++ b/outputs/G008_dock_beacon_cs/assets/3d_scene/G008_scene_001/raw_api/2026-11-04/worldlabs/validation.json @@ -0,0 +1,11 @@ +{ + "scope": "Original API file/container integrity only. Visual review follows; exact dimensions, collision, fixed counts and full gameplay are not validated.", + "passed": true, + "checks": [ + { + "file": "assets\\collider_mesh_url.glb", + "passed": true, + "mesh_count": 1 + } + ] +} \ No newline at end of file diff --git a/outputs/G008_dock_beacon_cs/assets/3d_scene/G008_scene_001/raw_api/2026-11-04/worldlabs/visual_review.json b/outputs/G008_dock_beacon_cs/assets/3d_scene/G008_scene_001/raw_api/2026-11-04/worldlabs/visual_review.json new file mode 100644 index 0000000000000000000000000000000000000000..298caa318208eb29f4ec1c774bbd673298b319bd --- /dev/null +++ b/outputs/G008_dock_beacon_cs/assets/3d_scene/G008_scene_001/raw_api/2026-11-04/worldlabs/visual_review.json @@ -0,0 +1,7 @@ +{ + "method": "Assistant inspected provider original preview", + "verdict": "usable_raw_output", + "findings": "Recovered original stormy dock environment: stacked shipping containers, tall cranes, wet reflective lanes, floodlights and dark storm clouds. Main industrial harbour theme is present; beacon nodes, exact cover spacing, collision and gameplay routes are not validated. Reused original provider data without new generation cost.", + "preview_sha256": "3abd0c3da62abafb91d71c51c8d0f7b4d723dd4a9f5a66bd7ad3c4173d83f279", + "limits": "Raw visual dataset only: no GPT mesh/material edits, engine collision fixes, exact-layout acceptance or complete gameplay claim. A thumbnail is not topology/metric validation." +} \ No newline at end of file diff --git a/outputs/G009_blackout_stealth/assets/3d_scene/G009_scene_001/raw_api/2026-11-04/meshy/modules/M903_archive_shelf/M903_archive_shelf_meshy_raw.zip b/outputs/G009_blackout_stealth/assets/3d_scene/G009_scene_001/raw_api/2026-11-04/meshy/modules/M903_archive_shelf/M903_archive_shelf_meshy_raw.zip new file mode 100644 index 0000000000000000000000000000000000000000..98abc6ee817d5ec2da7c1acdd9f12f2a7ea507d0 --- /dev/null +++ b/outputs/G009_blackout_stealth/assets/3d_scene/G009_scene_001/raw_api/2026-11-04/meshy/modules/M903_archive_shelf/M903_archive_shelf_meshy_raw.zip @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:c0906e64adcb4e40971afe241e332b68831c5ed8702c4689c62b280a3c42e0ed +size 34169113 diff --git a/outputs/G009_blackout_stealth/assets/3d_scene/G009_scene_001/raw_api/2026-11-04/meshy/modules/M903_archive_shelf/README.zh.txt b/outputs/G009_blackout_stealth/assets/3d_scene/G009_scene_001/raw_api/2026-11-04/meshy/modules/M903_archive_shelf/README.zh.txt new file mode 100644 index 0000000000000000000000000000000000000000..73935dfb11883e918faa669767167fd81ca38cb4 --- /dev/null +++ b/outputs/G009_blackout_stealth/assets/3d_scene/G009_scene_001/raw_api/2026-11-04/meshy/modules/M903_archive_shelf/README.zh.txt @@ -0,0 +1,10 @@ +M903_archive_shelf / meshy / raw API output + +原始任务、需求和参考图随包保存。provider-native输出未经过GPT改模、重新布光、缩放或本地组装。 +Meshy的geometry/textured是平台自身生成与贴图阶段,不是GPT refine;Meshy未提供固定seed接口,原任务seed仅记录、不声称生效。 +World Labs主视觉为原始SPZ高斯场景与全景图,GLB为碰撞代理;本批不付费导出HQ纹理网格。 +画面复核:Byte-identical recovered original: tall dark metal archive shelving filled with tan cartons of varied sizes, with some small unreadable label marks. A storage-shelf module, not an entire archive facility. Original geometry and textures retained. +范围:raw visual dataset,不代表严格尺寸/数量/碰撞/通路或完整玩法验收。 +模型:unknown_historical_meshy_model,本轮预留费用:0 provider credits。 +复用已核验来源的原始meshy资产,本轮未重新生成;历史生成费用不计入本轮。 +本文件是未组装的主体/共用模块,不能当作完整Scene。source_scene_task_id仅说明需求来源,不表示原场景布局已生成。 diff --git a/outputs/G009_blackout_stealth/assets/3d_scene/G009_scene_001/raw_api/2026-11-04/meshy/modules/M903_archive_shelf/asset_manifest.json b/outputs/G009_blackout_stealth/assets/3d_scene/G009_scene_001/raw_api/2026-11-04/meshy/modules/M903_archive_shelf/asset_manifest.json new file mode 100644 index 0000000000000000000000000000000000000000..747a9c3aa693e69fb37c0f0ae45f362af81e2163 --- /dev/null +++ b/outputs/G009_blackout_stealth/assets/3d_scene/G009_scene_001/raw_api/2026-11-04/meshy/modules/M903_archive_shelf/asset_manifest.json @@ -0,0 +1,11 @@ +{ + "task_id": "M903_archive_shelf", + "provider": "meshy", + "files": [ + { + "path": "assets/textured/module.glb", + "bytes": 42353548, + "sha256": "204a6d32612211e6e57d28e5a132c7c776a5a79d3742e66336cb25d4fc10c4cf" + } + ] +} \ No newline at end of file diff --git a/outputs/G009_blackout_stealth/assets/3d_scene/G009_scene_001/raw_api/2026-11-04/meshy/modules/M903_archive_shelf/preview.png b/outputs/G009_blackout_stealth/assets/3d_scene/G009_scene_001/raw_api/2026-11-04/meshy/modules/M903_archive_shelf/preview.png new file mode 100644 index 0000000000000000000000000000000000000000..50ed505f4402c46fc43050b585c8e31768f2e756 --- /dev/null +++ b/outputs/G009_blackout_stealth/assets/3d_scene/G009_scene_001/raw_api/2026-11-04/meshy/modules/M903_archive_shelf/preview.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:614bb5c3ec1d4ed7994a46536b12ad669a124a47a70b2561bfc5e0c890fc22c4 +size 212216 diff --git a/outputs/G009_blackout_stealth/assets/3d_scene/G009_scene_001/raw_api/2026-11-04/meshy/modules/M903_archive_shelf/provenance.json b/outputs/G009_blackout_stealth/assets/3d_scene/G009_scene_001/raw_api/2026-11-04/meshy/modules/M903_archive_shelf/provenance.json new file mode 100644 index 0000000000000000000000000000000000000000..c45f53a75f0ef3cd2593d3bbfa314bb6217fadc2 --- /dev/null +++ b/outputs/G009_blackout_stealth/assets/3d_scene/G009_scene_001/raw_api/2026-11-04/meshy/modules/M903_archive_shelf/provenance.json @@ -0,0 +1,46 @@ +{ + "task_id": "M903_archive_shelf", + "game_id": "G009_blackout_stealth", + "provider": "meshy", + "model": "unknown_historical_meshy_model", + "estimated_credits": 0, + "reuse": true, + "image_path": "test_data/test_samples/G009_blackout_stealth/3D_scene/ref_images/archive_hall.png", + "image_sha256": "ecad4913f4249d236eec4566f3e354bb81bdf3fa80251f64a05c49694b16dc4e", + "spec_path": "test_data\\test_samples\\G009_blackout_stealth\\general_requirement.txt", + "spec_sha256": "c5cef56227450005a14dcf40f936735886ea434b326d0d162ccbd5deccf27594", + "source_task_file": "test_data\\test_samples\\G009_blackout_stealth\\3D_scene\\scene_tasks.jsonl", + "source_task_file_sha256": "3bdd7b5a7cdaeceed2a47c147f4ed2f7e3aabb27e09c2c9e7e52899ce2d20312", + "original_task": { + "game_id": "G009_blackout_stealth", + "task_id": "G009_scene_001", + "prompt": "Blackout archive facility interior at night, front yard with fence and cover rows, grand archive hall with steel shelving aisles under emergency lamps, low-ceiling evacuation corridor ending at a hatch, red emergency lamps, moonlight clerestory windows", + "seed": 4091, + "output_format": "glb", + "texture_size": 2048, + "layout_constraints": "三段连续空间:前院约 30×20m(入口+两排掩体+大厅门)、档案大厅约 40×30m(档案室隔间)、撤离走廊约 20×8m(侧门→舱口);高掩体柜 6 处、低掩体箱 8 处;三条巡逻路线 A 前院环线/B 大厅主通道/C 档案室与走廊口;碰撞与视线遮挡以 spec L02/G02 冻结数值为准", + "spec_ref": "L02", + "image_path": "test_data/test_samples/G009_blackout_stealth/3D_scene/ref_images/archive_hall.png", + "single_coherent_scene": true, + "no_text_or_panels": true + }, + "seed_requested": 4091, + "seed_sent_to_provider": null, + "reference_role": "geometry from full text request; original reference used for texture guidance", + "hf_prefix": "outputs/G009_blackout_stealth/assets/3d_scene/G009_scene_001/raw_api/2026-11-04/meshy/modules/M903_archive_shelf", + "deferred": false, + "artifact_kind": "shared_module", + "module_name": "archive_shelf", + "source_scene_task_id": "G009_scene_001", + "recovery_dir": "recovery_scene_raw_20261104/meshy_original_modules/archive_shelf", + "submitted_geometry_prompt": "Historical original Meshy module recovered byte-identically from the first delivery archive; original generation prompt and model version unavailable.", + "world_id": null, + "api_tasks": {}, + "reserved_new_credits": 0, + "actual_provider_cost": { + "total_credits": 0, + "note": "Byte-identical recovered original Meshy asset; historical cost unknown, no new API generation." + }, + "gpt_refined": false, + "scope": "Original API shared module, not an assembled Scene." +} \ No newline at end of file diff --git a/outputs/G009_blackout_stealth/assets/3d_scene/G009_scene_001/raw_api/2026-11-04/meshy/modules/M903_archive_shelf/validation.json b/outputs/G009_blackout_stealth/assets/3d_scene/G009_scene_001/raw_api/2026-11-04/meshy/modules/M903_archive_shelf/validation.json new file mode 100644 index 0000000000000000000000000000000000000000..4ad50743491e7c770998b5205963168efe223abb --- /dev/null +++ b/outputs/G009_blackout_stealth/assets/3d_scene/G009_scene_001/raw_api/2026-11-04/meshy/modules/M903_archive_shelf/validation.json @@ -0,0 +1,11 @@ +{ + "scope": "Original API file/container integrity only. Visual review follows; exact dimensions, collision, fixed counts and full gameplay are not validated.", + "passed": true, + "checks": [ + { + "file": "assets\\textured\\module.glb", + "passed": true, + "mesh_count": 1 + } + ] +} \ No newline at end of file diff --git a/outputs/G009_blackout_stealth/assets/3d_scene/G009_scene_001/raw_api/2026-11-04/meshy/modules/M903_archive_shelf/visual_review.json b/outputs/G009_blackout_stealth/assets/3d_scene/G009_scene_001/raw_api/2026-11-04/meshy/modules/M903_archive_shelf/visual_review.json new file mode 100644 index 0000000000000000000000000000000000000000..b12695588ced4884e36d15f5fc8c357cf7e975c9 --- /dev/null +++ b/outputs/G009_blackout_stealth/assets/3d_scene/G009_scene_001/raw_api/2026-11-04/meshy/modules/M903_archive_shelf/visual_review.json @@ -0,0 +1,7 @@ +{ + "method": "Assistant inspected provider original preview", + "verdict": "usable_raw_output", + "findings": "Byte-identical recovered original: tall dark metal archive shelving filled with tan cartons of varied sizes, with some small unreadable label marks. A storage-shelf module, not an entire archive facility. Original geometry and textures retained.", + "preview_sha256": "614bb5c3ec1d4ed7994a46536b12ad669a124a47a70b2561bfc5e0c890fc22c4", + "limits": "Raw visual dataset only: no GPT mesh/material edits, engine collision fixes, exact-layout acceptance or complete gameplay claim. A thumbnail is not topology/metric validation." +} \ No newline at end of file diff --git a/outputs/G009_blackout_stealth/assets/3d_scene/G009_scene_001/raw_api/2026-11-04/source_bindings.json b/outputs/G009_blackout_stealth/assets/3d_scene/G009_scene_001/raw_api/2026-11-04/source_bindings.json new file mode 100644 index 0000000000000000000000000000000000000000..fe9a8cf8d03246555f5d130b45a637740561b7bf --- /dev/null +++ b/outputs/G009_blackout_stealth/assets/3d_scene/G009_scene_001/raw_api/2026-11-04/source_bindings.json @@ -0,0 +1,44 @@ +{ + "task_id": "G009_scene_001", + "game_id": "G009_blackout_stealth", + "raw_scene_output": null, + "optional_shared_modules": [ + { + "module_id": "M009_industrial_pipes", + "canonical_path": "outputs/G044_robot_workshop/assets/3d_scene/G044_scene_001/raw_api/2026-11-04/meshy/modules/M009_industrial_pipes", + "archive": { + "file": "M009_industrial_pipes_meshy_raw.zip", + "bytes": 52312260, + "sha256": "66d70687b782454122c8a5093fc9c743c2f7e9bd6413f546f11f576c9915cbd6" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + }, + { + "module_id": "M903_archive_shelf", + "canonical_path": "outputs/G009_blackout_stealth/assets/3d_scene/G009_scene_001/raw_api/2026-11-04/meshy/modules/M903_archive_shelf", + "archive": { + "file": "M903_archive_shelf_meshy_raw.zip", + "bytes": 34169113, + "sha256": "c0906e64adcb4e40971afe241e332b68831c5ed8702c4689c62b280a3c42e0ed" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + } + ], + "full_scene_requirements_accepted": false, + "scope": "Original provider outputs only. A Gaussian environment is not a game-ready mesh. Modules are unassembled ingredients; absent raw_scene_output means no standalone raw environment has been published for this requirement.", + "status": "partial_modules_or_attempt_only", + "source_documents": [ + { + "path": "outputs/G009_blackout_stealth/assets/3d_scene/G009_scene_001/raw_api/2026-11-04/source_documents/requirement.txt", + "sha256": "81b24260390a7ab81abf85d7b6db07d4def20a455208c38de971a82f5e429a63", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + }, + { + "path": "outputs/G009_blackout_stealth/assets/3d_scene/G009_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl", + "sha256": "3bdd7b5a7cdaeceed2a47c147f4ed2f7e3aabb27e09c2c9e7e52899ce2d20312", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + } + ] +} \ No newline at end of file diff --git a/outputs/G009_blackout_stealth/assets/3d_scene/G009_scene_001/raw_api/2026-11-04/source_documents/requirement.txt b/outputs/G009_blackout_stealth/assets/3d_scene/G009_scene_001/raw_api/2026-11-04/source_documents/requirement.txt new file mode 100644 index 0000000000000000000000000000000000000000..9bc4e7a436a87f3d59ed90c58d2a0a96e8e35da0 --- /dev/null +++ b/outputs/G009_blackout_stealth/assets/3d_scene/G009_scene_001/raw_api/2026-11-04/source_documents/requirement.txt @@ -0,0 +1,6 @@ +# G009_blackout_stealth / 3D_scene requirement + +Source of truth: ../general_requirement.txt + +Frozen task inputs: +- G009_scene_001: Blackout archive facility interior at night, front yard with fence and cover rows, grand archive hall with steel shelving aisles under emergency lamps, low-ceiling evacuation corridor ending at a hatch, red emergency lamps, moonlight clerestory windows diff --git a/outputs/G009_blackout_stealth/assets/3d_scene/G009_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl b/outputs/G009_blackout_stealth/assets/3d_scene/G009_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..a5f81b28f676d55e8edfebf6cd139edb0ccd8c8b --- /dev/null +++ b/outputs/G009_blackout_stealth/assets/3d_scene/G009_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl @@ -0,0 +1 @@ +{"game_id": "G009_blackout_stealth", "task_id": "G009_scene_001", "prompt": "Blackout archive facility interior at night, front yard with fence and cover rows, grand archive hall with steel shelving aisles under emergency lamps, low-ceiling evacuation corridor ending at a hatch, red emergency lamps, moonlight clerestory windows", "seed": 4091, "output_format": "glb", "texture_size": 2048, "layout_constraints": "三段连续空间:前院约 30×20m(入口+两排掩体+大厅门)、档案大厅约 40×30m(档案室隔间)、撤离走廊约 20×8m(侧门→舱口);高掩体柜 6 处、低掩体箱 8 处;三条巡逻路线 A 前院环线/B 大厅主通道/C 档案室与走廊口;碰撞与视线遮挡以 spec L02/G02 冻结数值为准", "spec_ref": "L02", "image_path": "test_data/test_samples/G009_blackout_stealth/3D_scene/ref_images/archive_hall.png", "single_coherent_scene": true, "no_text_or_panels": true} diff --git a/outputs/G010_orbital_extraction/assets/3d_scene/G010_scene_001/raw_api/2026-11-04/meshy/modules/M014_scifi_corridor/M014_scifi_corridor_meshy_raw.zip b/outputs/G010_orbital_extraction/assets/3d_scene/G010_scene_001/raw_api/2026-11-04/meshy/modules/M014_scifi_corridor/M014_scifi_corridor_meshy_raw.zip new file mode 100644 index 0000000000000000000000000000000000000000..da129ffbf00b4bdf219bf02fe329eafcc49caa11 --- /dev/null +++ b/outputs/G010_orbital_extraction/assets/3d_scene/G010_scene_001/raw_api/2026-11-04/meshy/modules/M014_scifi_corridor/M014_scifi_corridor_meshy_raw.zip @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:d23e78130309d39b158fe25f272f823a6a8ada453dbab4eb2ffe54657781bd63 +size 45234176 diff --git a/outputs/G010_orbital_extraction/assets/3d_scene/G010_scene_001/raw_api/2026-11-04/meshy/modules/M014_scifi_corridor/README.zh.txt b/outputs/G010_orbital_extraction/assets/3d_scene/G010_scene_001/raw_api/2026-11-04/meshy/modules/M014_scifi_corridor/README.zh.txt new file mode 100644 index 0000000000000000000000000000000000000000..86d3b22c67e03ffb2a2e3be6a19f8364909a2c5a --- /dev/null +++ b/outputs/G010_orbital_extraction/assets/3d_scene/G010_scene_001/raw_api/2026-11-04/meshy/modules/M014_scifi_corridor/README.zh.txt @@ -0,0 +1,9 @@ +M014_scifi_corridor / meshy / raw API output + +原始任务、需求和参考图随包保存。provider-native输出未经过GPT改模、重新布光、缩放或本地组装。 +Meshy的geometry/textured是平台自身生成与贴图阶段,不是GPT refine;Meshy未提供固定seed接口,原任务seed仅记录、不声称生效。 +World Labs主视觉为原始SPZ高斯场景与全景图,GLB为碰撞代理;本批不付费导出HQ纹理网格。 +画面复核:Both original geometry preview and textured preview show only a very narrow pale lattice/grille strip. A coherent corridor floor, enclosing walls, end doorways and cyan lighting are not established. Substantial composition failure: archive as provider-original deviation example, not a usable corridor or accepted scene. +范围:raw visual dataset,不代表严格尺寸/数量/碰撞/通路或完整玩法验收。 +模型:meshy-7.1,本轮预留费用:35 provider credits。 +本文件是未组装的主体/共用模块,不能当作完整Scene。source_scene_task_id仅说明需求来源,不表示原场景布局已生成。 diff --git a/outputs/G010_orbital_extraction/assets/3d_scene/G010_scene_001/raw_api/2026-11-04/meshy/modules/M014_scifi_corridor/asset_manifest.json b/outputs/G010_orbital_extraction/assets/3d_scene/G010_scene_001/raw_api/2026-11-04/meshy/modules/M014_scifi_corridor/asset_manifest.json new file mode 100644 index 0000000000000000000000000000000000000000..a49c4dcc9ade7b7995de2f4c39812ffd0157fbcf --- /dev/null +++ b/outputs/G010_orbital_extraction/assets/3d_scene/G010_scene_001/raw_api/2026-11-04/meshy/modules/M014_scifi_corridor/asset_manifest.json @@ -0,0 +1,46 @@ +{ + "task_id": "M014_scifi_corridor", + "provider": "meshy", + "files": [ + { + "path": "assets/geometry/model.glb", + "bytes": 15186568, + "sha256": "0cd5b0c4cb3165a24b6e29e4a8c767975b45112002447b5e944b9c79e1d92132" + }, + { + "path": "assets/geometry/thumbnail.png", + "bytes": 40540, + "sha256": "8eed740638757b59c24e60cd70586e32a9199922ddbdaabf8fda5c91da65f47f" + }, + { + "path": "assets/textured/model.glb", + "bytes": 30700980, + "sha256": "27f4af459850e61f0d7ecf04b76d0eb17f8f5bc11b187241cf1d3958a7af8aa8" + }, + { + "path": "assets/textured/texture_0_base_color.png", + "bytes": 4823384, + "sha256": "e156563dc87bad074dc31736b49cad0dab88c109722078c31a84ba555ca8b29b" + }, + { + "path": "assets/textured/texture_0_metallic.png", + "bytes": 360905, + "sha256": "f38aafeda3c18b7e6c46b2e8821800b47cd3066d680d6db5643763eddafb6a81" + }, + { + "path": "assets/textured/texture_0_normal.png", + "bytes": 5759057, + "sha256": "54e19b9c80dbfcaf239bb47a95e199f9e272b991ad44a4f3f818b86bf709b89b" + }, + { + "path": "assets/textured/texture_0_roughness.png", + "bytes": 1650695, + "sha256": "96f5d2f7d247988436dff3d2af81c5579a92c8c4001780d5d2a879e507a4d130" + }, + { + "path": "assets/textured/thumbnail.png", + "bytes": 48003, + "sha256": "a7c54ded1c61bcc1a2c6cd37a2bbf9db1dc98fe7cd6f3c6a36e0671393615e7c" + } + ] +} \ No newline at end of file diff --git a/outputs/G010_orbital_extraction/assets/3d_scene/G010_scene_001/raw_api/2026-11-04/meshy/modules/M014_scifi_corridor/preview.png b/outputs/G010_orbital_extraction/assets/3d_scene/G010_scene_001/raw_api/2026-11-04/meshy/modules/M014_scifi_corridor/preview.png new file mode 100644 index 0000000000000000000000000000000000000000..1c99d3eb480de557b9f05bdae01460de2049ccaf --- /dev/null +++ b/outputs/G010_orbital_extraction/assets/3d_scene/G010_scene_001/raw_api/2026-11-04/meshy/modules/M014_scifi_corridor/preview.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:a7c54ded1c61bcc1a2c6cd37a2bbf9db1dc98fe7cd6f3c6a36e0671393615e7c +size 48003 diff --git a/outputs/G010_orbital_extraction/assets/3d_scene/G010_scene_001/raw_api/2026-11-04/meshy/modules/M014_scifi_corridor/provenance.json b/outputs/G010_orbital_extraction/assets/3d_scene/G010_scene_001/raw_api/2026-11-04/meshy/modules/M014_scifi_corridor/provenance.json new file mode 100644 index 0000000000000000000000000000000000000000..04647eaf2eba5f15b80369a64d83a0f1f178454a --- /dev/null +++ b/outputs/G010_orbital_extraction/assets/3d_scene/G010_scene_001/raw_api/2026-11-04/meshy/modules/M014_scifi_corridor/provenance.json @@ -0,0 +1,55 @@ +{ + "task_id": "M014_scifi_corridor", + "game_id": "G010_orbital_extraction", + "provider": "meshy", + "model": "meshy-7.1", + "estimated_credits": 35, + "reuse": false, + "image_path": "test_data/test_samples/G010_orbital_extraction/3D_scene/ref_images/ref_scene_orbital_sketch.png", + "image_sha256": "4f42e9293354e3bbcc50a3b766d66ceb5d31371ec6cf94ac6e00cf992a1917d5", + "spec_path": "test_data\\test_samples\\G010_orbital_extraction\\general_requirement.txt", + "spec_sha256": "9f3b4982f7f4291794481ab5141d197a5d86d2faa14d5ee4ed44452c396a25b3", + "source_task_file": "test_data\\test_samples\\G010_orbital_extraction\\3D_scene\\scene_tasks.jsonl", + "source_task_file_sha256": "df71ca1a6d5947e65fb19aebe189118b2bf07d38be6b581f5dc767f7a0ec16c2", + "original_task": { + "game_id": "G010_orbital_extraction", + "task_id": "G010_scene_001", + "prompt": "Orbital research station interior, linear three-section layout from airlock chamber through lab modules to the dim pressurized deep zone, portholes showing Earth, emergency red lights in deep zone, industrial corridors with frost pipes", + "seed": 4101, + "output_format": "glb", + "texture_size": 2048, + "layout_constraints": "线性三区主走廊 s∈[0,240] 米:气闸室 [0,40](撤离点 A s=5)、实验舱群 [40,160](6 柜+巡逻 3)、深区 [160,240](5 柜+精锐 2+库房+维修井 s=235);玩家出生 s=10;深区门 s=160;碰撞与交互判定以 spec L02/G05 冻结数值为准", + "spec_ref": "L02", + "image_path": "test_data/test_samples/G010_orbital_extraction/3D_scene/ref_images/ref_scene_orbital_sketch.png", + "single_coherent_scene": true, + "no_text_or_panels": true + }, + "seed_requested": 4101, + "seed_sent_to_provider": null, + "reference_role": "Original scene reference retained for audit. Native geometry and native texturing use the explicit module brief; no full-scene image-conditioned material transfer is claimed.", + "hf_prefix": "outputs/G010_orbital_extraction/assets/3d_scene/G010_scene_001/raw_api/2026-11-04/meshy/modules/M014_scifi_corridor", + "deferred": false, + "artifact_kind": "shared_module", + "module_name": "scifi_corridor", + "source_scene_task_id": "G010_scene_001", + "geometry_resolution": "2k", + "texture_prompt": "One reusable open-top science station corridor module, complete white metal floor with side walls and ceiling ribs, inset cyan strip lights, conduit panels and a doorway at each end. Interior structure with a clear wide walkway. PBR materials with distinct material colours; no printed text, logos or people.", + "texture_strategy": "module_specific_native_text_prompt", + "submitted_geometry_prompt": "Environment asset only; no people, humanoid statues, text, logos, UI or display panels. One reusable open-top science station corridor module, complete white metal floor with side walls and ceiling ribs, inset cyan strip lights, conduit panels and a doorway at each end. Interior structure with a clear wide walkway.", + "submitted_texture_prompt": "One reusable open-top science station corridor module, complete white metal floor with side walls and ceiling ribs, inset cyan strip lights, conduit panels and a doorway at each end. Interior structure with a clear wide walkway. PBR materials with distinct material colours; no printed text, logos or people.", + "world_id": null, + "api_tasks": { + "geometry": "01a1a668-27c9-77bc-a051-4f3c6ea555e7", + "textured": "01a1a668-b26b-7374-be6e-820bf3dbb0bd" + }, + "reserved_new_credits": 35, + "actual_provider_cost": { + "total_credits": 35, + "line_items": { + "geometry": 25, + "textured": 10 + } + }, + "gpt_refined": false, + "scope": "Original API shared module, not an assembled Scene." +} \ No newline at end of file diff --git a/outputs/G010_orbital_extraction/assets/3d_scene/G010_scene_001/raw_api/2026-11-04/meshy/modules/M014_scifi_corridor/validation.json b/outputs/G010_orbital_extraction/assets/3d_scene/G010_scene_001/raw_api/2026-11-04/meshy/modules/M014_scifi_corridor/validation.json new file mode 100644 index 0000000000000000000000000000000000000000..9c051fae91eeb22e449de45cf97ec6600b920063 --- /dev/null +++ b/outputs/G010_orbital_extraction/assets/3d_scene/G010_scene_001/raw_api/2026-11-04/meshy/modules/M014_scifi_corridor/validation.json @@ -0,0 +1,16 @@ +{ + "scope": "Original API file/container integrity only. Visual review follows; exact dimensions, collision, fixed counts and full gameplay are not validated.", + "passed": true, + "checks": [ + { + "file": "assets\\geometry\\model.glb", + "passed": true, + "mesh_count": 1 + }, + { + "file": "assets\\textured\\model.glb", + "passed": true, + "mesh_count": 1 + } + ] +} \ No newline at end of file diff --git a/outputs/G010_orbital_extraction/assets/3d_scene/G010_scene_001/raw_api/2026-11-04/meshy/modules/M014_scifi_corridor/visual_review.json b/outputs/G010_orbital_extraction/assets/3d_scene/G010_scene_001/raw_api/2026-11-04/meshy/modules/M014_scifi_corridor/visual_review.json new file mode 100644 index 0000000000000000000000000000000000000000..390e37afaa70dad29429fe3ce5ca9aee653802d1 --- /dev/null +++ b/outputs/G010_orbital_extraction/assets/3d_scene/G010_scene_001/raw_api/2026-11-04/meshy/modules/M014_scifi_corridor/visual_review.json @@ -0,0 +1,7 @@ +{ + "method": "Assistant inspected provider original preview", + "verdict": "raw_output_with_visual_deviations", + "findings": "Both original geometry preview and textured preview show only a very narrow pale lattice/grille strip. A coherent corridor floor, enclosing walls, end doorways and cyan lighting are not established. Substantial composition failure: archive as provider-original deviation example, not a usable corridor or accepted scene.", + "preview_sha256": "a7c54ded1c61bcc1a2c6cd37a2bbf9db1dc98fe7cd6f3c6a36e0671393615e7c", + "limits": "Raw visual dataset only: no GPT mesh/material edits, engine collision fixes, exact-layout acceptance or complete gameplay claim. A thumbnail is not topology/metric validation." +} \ No newline at end of file diff --git a/outputs/G010_orbital_extraction/assets/3d_scene/G010_scene_001/raw_api/2026-11-04/source_bindings.json b/outputs/G010_orbital_extraction/assets/3d_scene/G010_scene_001/raw_api/2026-11-04/source_bindings.json new file mode 100644 index 0000000000000000000000000000000000000000..a7f33face447794e4e8d86992f12ff0eb131b2f3 --- /dev/null +++ b/outputs/G010_orbital_extraction/assets/3d_scene/G010_scene_001/raw_api/2026-11-04/source_bindings.json @@ -0,0 +1,33 @@ +{ + "task_id": "G010_scene_001", + "game_id": "G010_orbital_extraction", + "raw_scene_output": null, + "optional_shared_modules": [ + { + "module_id": "M021_orbital_cargo_bay", + "canonical_path": "outputs/G018_portal_freight/assets/3d_scene/G018_scene_001/raw_api/2026-11-04/meshy/modules/M021_orbital_cargo_bay", + "archive": { + "file": "M021_orbital_cargo_bay_meshy_raw.zip", + "bytes": 48778949, + "sha256": "ec97e83e26ca4421d59a8181a4fd0cdec09400fb678e27549bf61094fb538220" + }, + "visual_verdict": "raw_output_with_visual_deviations", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + } + ], + "full_scene_requirements_accepted": false, + "scope": "Original provider outputs only. A Gaussian environment is not a game-ready mesh. Modules are unassembled ingredients; absent raw_scene_output means no standalone raw environment has been published for this requirement.", + "status": "partial_modules_or_attempt_only", + "source_documents": [ + { + "path": "outputs/G010_orbital_extraction/assets/3d_scene/G010_scene_001/raw_api/2026-11-04/source_documents/requirement.txt", + "sha256": "d42ee27dc5f83b8ec9e6762de82cfd3a816e92526f4b1bbe377182837009fc61", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + }, + { + "path": "outputs/G010_orbital_extraction/assets/3d_scene/G010_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl", + "sha256": "df71ca1a6d5947e65fb19aebe189118b2bf07d38be6b581f5dc767f7a0ec16c2", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + } + ] +} \ No newline at end of file diff --git a/outputs/G010_orbital_extraction/assets/3d_scene/G010_scene_001/raw_api/2026-11-04/source_documents/requirement.txt b/outputs/G010_orbital_extraction/assets/3d_scene/G010_scene_001/raw_api/2026-11-04/source_documents/requirement.txt new file mode 100644 index 0000000000000000000000000000000000000000..a875f238505a4baec97824cc96bbec7e25a6b688 --- /dev/null +++ b/outputs/G010_orbital_extraction/assets/3d_scene/G010_scene_001/raw_api/2026-11-04/source_documents/requirement.txt @@ -0,0 +1,6 @@ +# G010_orbital_extraction / 3D_scene requirement + +Source of truth: ../general_requirement.txt + +Frozen task inputs: +- G010_scene_001: Orbital research station interior, linear three-section layout from airlock chamber through lab modules to the dim pressurized deep zone, portholes showing Earth, emergency red lights in deep zone, industrial corridors with frost pipes diff --git a/outputs/G010_orbital_extraction/assets/3d_scene/G010_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl b/outputs/G010_orbital_extraction/assets/3d_scene/G010_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..304c2103422c82aef7ef666dcaa398a05a5bd126 --- /dev/null +++ b/outputs/G010_orbital_extraction/assets/3d_scene/G010_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl @@ -0,0 +1 @@ +{"game_id": "G010_orbital_extraction", "task_id": "G010_scene_001", "prompt": "Orbital research station interior, linear three-section layout from airlock chamber through lab modules to the dim pressurized deep zone, portholes showing Earth, emergency red lights in deep zone, industrial corridors with frost pipes", "seed": 4101, "output_format": "glb", "texture_size": 2048, "layout_constraints": "线性三区主走廊 s∈[0,240] 米:气闸室 [0,40](撤离点 A s=5)、实验舱群 [40,160](6 柜+巡逻 3)、深区 [160,240](5 柜+精锐 2+库房+维修井 s=235);玩家出生 s=10;深区门 s=160;碰撞与交互判定以 spec L02/G05 冻结数值为准", "spec_ref": "L02", "image_path": "test_data/test_samples/G010_orbital_extraction/3D_scene/ref_images/ref_scene_orbital_sketch.png", "single_coherent_scene": true, "no_text_or_panels": true} diff --git a/outputs/G011_cloud_mail_runner/assets/3d_scene/G011_scene_001/raw_api/2026-11-04/source_bindings.json b/outputs/G011_cloud_mail_runner/assets/3d_scene/G011_scene_001/raw_api/2026-11-04/source_bindings.json new file mode 100644 index 0000000000000000000000000000000000000000..aa1bd43a1c97fdd16f2b06cb84a2ba9e88dcfad1 --- /dev/null +++ b/outputs/G011_cloud_mail_runner/assets/3d_scene/G011_scene_001/raw_api/2026-11-04/source_bindings.json @@ -0,0 +1,21 @@ +{ + "task_id": "G011_scene_001", + "game_id": "G011_cloud_mail_runner", + "raw_scene_output": null, + "optional_shared_modules": [], + "full_scene_requirements_accepted": false, + "scope": "Original provider outputs only. A Gaussian environment is not a game-ready mesh. Modules are unassembled ingredients; absent raw_scene_output means no standalone raw environment has been published for this requirement.", + "status": "no_raw_asset_published", + "source_documents": [ + { + "path": "outputs/G011_cloud_mail_runner/assets/3d_scene/G011_scene_001/raw_api/2026-11-04/source_documents/requirement.txt", + "sha256": "ec9b14f488d94689bb4309bf8d8217bbc5f7ea6152f1bc18a7c0c81bfc781141", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + }, + { + "path": "outputs/G011_cloud_mail_runner/assets/3d_scene/G011_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl", + "sha256": "b1c077755ffe035badf09710bd82b46d5e96f76bd54b10de5b80e77b86afcdb8", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + } + ] +} \ No newline at end of file diff --git a/outputs/G011_cloud_mail_runner/assets/3d_scene/G011_scene_001/raw_api/2026-11-04/source_documents/requirement.txt b/outputs/G011_cloud_mail_runner/assets/3d_scene/G011_scene_001/raw_api/2026-11-04/source_documents/requirement.txt new file mode 100644 index 0000000000000000000000000000000000000000..e886872942a3a32267b129b16840046cf2d7ee8d --- /dev/null +++ b/outputs/G011_cloud_mail_runner/assets/3d_scene/G011_scene_001/raw_api/2026-11-04/source_documents/requirement.txt @@ -0,0 +1,6 @@ +# G011_cloud_mail_runner / 3D_scene requirement + +Source of truth: ../general_requirement.txt + +Frozen task inputs: +- G011_scene_001: 500-meter finite side-view sky mail route with upper 3m storm-ridge platform route, lower safe cloud-deck route, five checkpoint beacons and a distant lighthouse, drifting sea of clouds below, hand-painted bright palette diff --git a/outputs/G011_cloud_mail_runner/assets/3d_scene/G011_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl b/outputs/G011_cloud_mail_runner/assets/3d_scene/G011_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..de4a022ea84134ccbbccfe52cf6f4d5a90285f02 --- /dev/null +++ b/outputs/G011_cloud_mail_runner/assets/3d_scene/G011_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl @@ -0,0 +1 @@ +{"game_id": "G011_cloud_mail_runner", "task_id": "G011_scene_001", "prompt": "500-meter finite side-view sky mail route with upper 3m storm-ridge platform route, lower safe cloud-deck route, five checkpoint beacons and a distant lighthouse, drifting sea of clouds below, hand-painted bright palette", "seed": 4111, "output_format": "glb", "texture_size": 2048, "layout_constraints": "单条 500m 有限路段(seed=1011 冻结拼接);前 50m 无障碍教学段;上层通道高 3m、入口 1.5m 中继台阶、每次垂直上升 ≤2.2m;连续障组高-低-高、中心间距 9m、沿跑向碰撞宽 0.8m;检查点 0/100/200/300/400m 共 5 个;冻结布局须含至少一条有效输入轨迹;碰撞体与数值关卡由 mechanic 阶段按 spec 制作(L04)", "spec_ref": "L02", "single_coherent_scene": true, "no_text_or_panels": true} diff --git a/outputs/G012_gravity_mine/assets/3d_scene/G012_scene_001/raw_api/2026-11-04/source_bindings.json b/outputs/G012_gravity_mine/assets/3d_scene/G012_scene_001/raw_api/2026-11-04/source_bindings.json new file mode 100644 index 0000000000000000000000000000000000000000..43675c91286f277ae173037475191751aa741469 --- /dev/null +++ b/outputs/G012_gravity_mine/assets/3d_scene/G012_scene_001/raw_api/2026-11-04/source_bindings.json @@ -0,0 +1,44 @@ +{ + "task_id": "G012_scene_001", + "game_id": "G012_gravity_mine", + "raw_scene_output": null, + "optional_shared_modules": [ + { + "module_id": "M003_cliff_rock", + "canonical_path": "outputs/G013_wind_tower_grapple/assets/3d_scene/G013_scene_001/raw_api/2026-11-04/meshy/modules/M003_cliff_rock", + "archive": { + "file": "M003_cliff_rock_meshy_raw.zip", + "bytes": 44807394, + "sha256": "2664a8245f56b1c22a6ff11ff1be7f954cfeac935a266aa9bd9743b8c5c88fa9" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + }, + { + "module_id": "M009_industrial_pipes", + "canonical_path": "outputs/G044_robot_workshop/assets/3d_scene/G044_scene_001/raw_api/2026-11-04/meshy/modules/M009_industrial_pipes", + "archive": { + "file": "M009_industrial_pipes_meshy_raw.zip", + "bytes": 52312260, + "sha256": "66d70687b782454122c8a5093fc9c743c2f7e9bd6413f546f11f576c9915cbd6" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + } + ], + "full_scene_requirements_accepted": false, + "scope": "Original provider outputs only. A Gaussian environment is not a game-ready mesh. Modules are unassembled ingredients; absent raw_scene_output means no standalone raw environment has been published for this requirement.", + "status": "partial_modules_or_attempt_only", + "source_documents": [ + { + "path": "outputs/G012_gravity_mine/assets/3d_scene/G012_scene_001/raw_api/2026-11-04/source_documents/requirement.txt", + "sha256": "4dfdbc24afd1162e2c3b9de70062b27b8eeb6f1baebc574a1d63a9ed61e8822f", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + }, + { + "path": "outputs/G012_gravity_mine/assets/3d_scene/G012_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl", + "sha256": "ae64af461a131873ebd98910ff8450db39ea794f9f2d0442498fea370d432bc6", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + } + ] +} \ No newline at end of file diff --git a/outputs/G012_gravity_mine/assets/3d_scene/G012_scene_001/raw_api/2026-11-04/source_documents/requirement.txt b/outputs/G012_gravity_mine/assets/3d_scene/G012_scene_001/raw_api/2026-11-04/source_documents/requirement.txt new file mode 100644 index 0000000000000000000000000000000000000000..312dda8bd57ff98ffb7a1523718c3cbc6e719a6b --- /dev/null +++ b/outputs/G012_gravity_mine/assets/3d_scene/G012_scene_001/raw_api/2026-11-04/source_documents/requirement.txt @@ -0,0 +1,6 @@ +# G012_gravity_mine / 3D_scene requirement + +Source of truth: ../general_requirement.txt + +Frozen task inputs: +- G012_scene_001: One deep mine with three vertical sections of 40/60/50 meters, walkable floor and walkable ceiling 6 meters apart, hanging lamps, wet rock and copper steam pipes, warm work-light pockets in the dark diff --git a/outputs/G012_gravity_mine/assets/3d_scene/G012_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl b/outputs/G012_gravity_mine/assets/3d_scene/G012_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..393fbbb0e43b6d3759445c38cf9268d61971df18 --- /dev/null +++ b/outputs/G012_gravity_mine/assets/3d_scene/G012_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl @@ -0,0 +1 @@ +{"game_id": "G012_gravity_mine", "task_id": "G012_scene_001", "prompt": "One deep mine with three vertical sections of 40/60/50 meters, walkable floor and walkable ceiling 6 meters apart, hanging lamps, wet rock and copper steam pipes, warm work-light pockets in the dark", "seed": 4121, "output_format": "glb", "texture_size": 2048, "layout_constraints": "1 座矿井×3 段(40/60/50m,seed=1012 冻结);上下接触面间距 6m 且两面均可行走;检查点每段起点 1 个(地面/顶面双锚点,锚点不与陷阱重叠);压锤 4s 周期(3 收 1 危)、蒸汽 3s 周期(2 关 1 喷)、尖刺常驻,相位 seed 固定并导出;碰撞体由 mechanic 阶段按 spec 制作(L04)", "spec_ref": "L02", "single_coherent_scene": true, "no_text_or_panels": true} diff --git a/outputs/G013_wind_tower_grapple/assets/3d_scene/G013_scene_001/raw_api/2026-11-04/meshy/modules/M003_cliff_rock/M003_cliff_rock_meshy_raw.zip b/outputs/G013_wind_tower_grapple/assets/3d_scene/G013_scene_001/raw_api/2026-11-04/meshy/modules/M003_cliff_rock/M003_cliff_rock_meshy_raw.zip new file mode 100644 index 0000000000000000000000000000000000000000..89c8c59364236f15509b81e3273dd7eac94385d3 --- /dev/null +++ b/outputs/G013_wind_tower_grapple/assets/3d_scene/G013_scene_001/raw_api/2026-11-04/meshy/modules/M003_cliff_rock/M003_cliff_rock_meshy_raw.zip @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:2664a8245f56b1c22a6ff11ff1be7f954cfeac935a266aa9bd9743b8c5c88fa9 +size 44807394 diff --git a/outputs/G013_wind_tower_grapple/assets/3d_scene/G013_scene_001/raw_api/2026-11-04/meshy/modules/M003_cliff_rock/README.zh.txt b/outputs/G013_wind_tower_grapple/assets/3d_scene/G013_scene_001/raw_api/2026-11-04/meshy/modules/M003_cliff_rock/README.zh.txt new file mode 100644 index 0000000000000000000000000000000000000000..fd05833d94b4dc8a598a4b35dcf17866b0f4afa3 --- /dev/null +++ b/outputs/G013_wind_tower_grapple/assets/3d_scene/G013_scene_001/raw_api/2026-11-04/meshy/modules/M003_cliff_rock/README.zh.txt @@ -0,0 +1,9 @@ +M003_cliff_rock / meshy / raw API output + +原始任务、需求和参考图随包保存。provider-native输出未经过GPT改模、重新布光、缩放或本地组装。 +Meshy的geometry/textured是平台自身生成与贴图阶段,不是GPT refine;Meshy未提供固定seed接口,原任务seed仅记录、不声称生效。 +World Labs主视觉为原始SPZ高斯场景与全景图,GLB为碰撞代理;本批不付费导出HQ纹理网格。 +画面复核:Tall irregular rock wall with clear vertical strata, deep cracks and small patches of muted moss colour. Suitable raw cliff assembly ingredient. No metric dimensions, topology, collision or full G013 environment acceptance inferred from the preview. +范围:raw visual dataset,不代表严格尺寸/数量/碰撞/通路或完整玩法验收。 +模型:meshy-7.1,本轮预留费用:35 provider credits。 +本文件是未组装的主体/共用模块,不能当作完整Scene。source_scene_task_id仅说明需求来源,不表示原场景布局已生成。 diff --git a/outputs/G013_wind_tower_grapple/assets/3d_scene/G013_scene_001/raw_api/2026-11-04/meshy/modules/M003_cliff_rock/asset_manifest.json b/outputs/G013_wind_tower_grapple/assets/3d_scene/G013_scene_001/raw_api/2026-11-04/meshy/modules/M003_cliff_rock/asset_manifest.json new file mode 100644 index 0000000000000000000000000000000000000000..e28cedb3caec74c89b626680c652cee89fb1ed6f --- /dev/null +++ b/outputs/G013_wind_tower_grapple/assets/3d_scene/G013_scene_001/raw_api/2026-11-04/meshy/modules/M003_cliff_rock/asset_manifest.json @@ -0,0 +1,46 @@ +{ + "task_id": "M003_cliff_rock", + "provider": "meshy", + "files": [ + { + "path": "assets/geometry/model.glb", + "bytes": 16415604, + "sha256": "f385f54e8616fea58b10c34b16ea0d2eb56a0957434b48d805df219081ae5d87" + }, + { + "path": "assets/geometry/thumbnail.png", + "bytes": 144640, + "sha256": "fab7ceac7c110591d46c19fc4c8824c0f39cc5646e219c9542dbf9d111fb3fab" + }, + { + "path": "assets/textured/model.glb", + "bytes": 26400276, + "sha256": "6ca03a8be2b9660fcc89580c9b3d54dd593151517a42874e8a61672fe18749b7" + }, + { + "path": "assets/textured/texture_0_base_color.png", + "bytes": 6414653, + "sha256": "b20915fff5d5b6024ae29a70bffd3af37f00bbebfa2bf04e5676fd63e41ca113" + }, + { + "path": "assets/textured/texture_0_metallic.png", + "bytes": 18592, + "sha256": "7aed9c897a4e9ca7d62bc7f6d6a25561fff4f771b3f356e156e32c10409a94c5" + }, + { + "path": "assets/textured/texture_0_normal.png", + "bytes": 5152211, + "sha256": "fef18ce2c90dc07c7f316660b10d0306bbbd5aa2ff63dbfe14f66536eb04a7e6" + }, + { + "path": "assets/textured/texture_0_roughness.png", + "bytes": 1262339, + "sha256": "dcb5950b029e7ccfe89aaaf92ab5a44a6b8964343bb0430b2f39361348e016f1" + }, + { + "path": "assets/textured/thumbnail.png", + "bytes": 167943, + "sha256": "fc15aec8c6db674e70ae55303d6170a184cd89ddfe2ec7f96c89256177dfa747" + } + ] +} \ No newline at end of file diff --git a/outputs/G013_wind_tower_grapple/assets/3d_scene/G013_scene_001/raw_api/2026-11-04/meshy/modules/M003_cliff_rock/preview.png b/outputs/G013_wind_tower_grapple/assets/3d_scene/G013_scene_001/raw_api/2026-11-04/meshy/modules/M003_cliff_rock/preview.png new file mode 100644 index 0000000000000000000000000000000000000000..9b34097dcee286b2be8472e799fa6202bd32cde6 --- /dev/null +++ b/outputs/G013_wind_tower_grapple/assets/3d_scene/G013_scene_001/raw_api/2026-11-04/meshy/modules/M003_cliff_rock/preview.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:fc15aec8c6db674e70ae55303d6170a184cd89ddfe2ec7f96c89256177dfa747 +size 167943 diff --git a/outputs/G013_wind_tower_grapple/assets/3d_scene/G013_scene_001/raw_api/2026-11-04/meshy/modules/M003_cliff_rock/provenance.json b/outputs/G013_wind_tower_grapple/assets/3d_scene/G013_scene_001/raw_api/2026-11-04/meshy/modules/M003_cliff_rock/provenance.json new file mode 100644 index 0000000000000000000000000000000000000000..05754d8dc53baf814f2459666d74cc603764001d --- /dev/null +++ b/outputs/G013_wind_tower_grapple/assets/3d_scene/G013_scene_001/raw_api/2026-11-04/meshy/modules/M003_cliff_rock/provenance.json @@ -0,0 +1,51 @@ +{ + "task_id": "M003_cliff_rock", + "game_id": "G013_wind_tower_grapple", + "provider": "meshy", + "model": "meshy-7.1", + "estimated_credits": 35, + "reuse": false, + "image_path": null, + "image_sha256": null, + "spec_path": "test_data\\test_samples\\G013_wind_tower_grapple\\general_requirement.txt", + "spec_sha256": "6a09a3201463aef124d672847eb78e9ff13b1bf06b8649c91e084c5606f452ec", + "source_task_file": "test_data\\test_samples\\G013_wind_tower_grapple\\3D_scene\\scene_tasks.jsonl", + "source_task_file_sha256": "e1977b80f5e3878411e45183025ff0eb37a823442740c01431cb2f333d2234e5", + "original_task": { + "game_id": "G013_wind_tower_grapple", + "task_id": "G013_scene_001", + "prompt": "Single canyon inspection line with three sections (teaching cliff, long-swing gust gap, precision-landing tower cluster), ring anchors between towers, four checkpoint signal posts, gust-zone ground markers, cloud-mist fall zone at the canyon bottom, realistic stylized palette", + "seed": 4131, + "output_format": "glb", + "texture_size": 2048, + "layout_constraints": "单条峡谷巡检线三段(seed=1013 冻结锚点分布/巡检点位/阵风带位置);检查点教学段 1(首点自动激活)+长摆荡段 2+精密落点段 1;阵风带长摆荡段内 2 处、推力 1.5 m/s² 沿风向;检测距离 12m、实际连接 ≤8m、俯仰 15°–75°;坠落判定区在峡谷底,坠落回最近已激活检查点;碰撞体与数值关卡由 mechanic 阶段按 spec 制作(L04)", + "spec_ref": "L02", + "single_coherent_scene": true, + "no_text_or_panels": true + }, + "seed_requested": 4131, + "seed_sent_to_provider": null, + "reference_role": "Reference scene image guides surface style only; geometry uses the explicit module brief.", + "hf_prefix": "outputs/G013_wind_tower_grapple/assets/3d_scene/G013_scene_001/raw_api/2026-11-04/meshy/modules/M003_cliff_rock", + "deferred": false, + "artifact_kind": "shared_module", + "module_name": "cliff_rock", + "source_scene_task_id": "G013_scene_001", + "geometry_resolution": "2k", + "submitted_geometry_prompt": "Environment asset only; no people, humanoid statues, text, logos, UI or display panels. One large irregular vertical canyon cliff rock segment, weathered granite stratification, ledges, fractured edges, dark crevices, neutral grey brown rock. A freestanding reusable geological wall asset with natural silhouette, no surrounding landscape.", + "world_id": null, + "api_tasks": { + "geometry": "01a1a611-2ba3-7016-804f-344dfc66d1ec", + "textured": "01a1a612-2631-7679-ba1a-e16923a084d5" + }, + "reserved_new_credits": 35, + "actual_provider_cost": { + "total_credits": 35, + "line_items": { + "geometry": 25, + "textured": 10 + } + }, + "gpt_refined": false, + "scope": "Original API shared module, not an assembled Scene." +} \ No newline at end of file diff --git a/outputs/G013_wind_tower_grapple/assets/3d_scene/G013_scene_001/raw_api/2026-11-04/meshy/modules/M003_cliff_rock/validation.json b/outputs/G013_wind_tower_grapple/assets/3d_scene/G013_scene_001/raw_api/2026-11-04/meshy/modules/M003_cliff_rock/validation.json new file mode 100644 index 0000000000000000000000000000000000000000..9c051fae91eeb22e449de45cf97ec6600b920063 --- /dev/null +++ b/outputs/G013_wind_tower_grapple/assets/3d_scene/G013_scene_001/raw_api/2026-11-04/meshy/modules/M003_cliff_rock/validation.json @@ -0,0 +1,16 @@ +{ + "scope": "Original API file/container integrity only. Visual review follows; exact dimensions, collision, fixed counts and full gameplay are not validated.", + "passed": true, + "checks": [ + { + "file": "assets\\geometry\\model.glb", + "passed": true, + "mesh_count": 1 + }, + { + "file": "assets\\textured\\model.glb", + "passed": true, + "mesh_count": 1 + } + ] +} \ No newline at end of file diff --git a/outputs/G013_wind_tower_grapple/assets/3d_scene/G013_scene_001/raw_api/2026-11-04/meshy/modules/M003_cliff_rock/visual_review.json b/outputs/G013_wind_tower_grapple/assets/3d_scene/G013_scene_001/raw_api/2026-11-04/meshy/modules/M003_cliff_rock/visual_review.json new file mode 100644 index 0000000000000000000000000000000000000000..afe10758559c5f7535ed9f5ddb446da2c3b3f00a --- /dev/null +++ b/outputs/G013_wind_tower_grapple/assets/3d_scene/G013_scene_001/raw_api/2026-11-04/meshy/modules/M003_cliff_rock/visual_review.json @@ -0,0 +1,7 @@ +{ + "method": "Assistant inspected provider original preview", + "verdict": "usable_raw_output", + "findings": "Tall irregular rock wall with clear vertical strata, deep cracks and small patches of muted moss colour. Suitable raw cliff assembly ingredient. No metric dimensions, topology, collision or full G013 environment acceptance inferred from the preview.", + "preview_sha256": "fc15aec8c6db674e70ae55303d6170a184cd89ddfe2ec7f96c89256177dfa747", + "limits": "Raw visual dataset only: no GPT mesh/material edits, engine collision fixes, exact-layout acceptance or complete gameplay claim. A thumbnail is not topology/metric validation." +} \ No newline at end of file diff --git a/outputs/G013_wind_tower_grapple/assets/3d_scene/G013_scene_001/raw_api/2026-11-04/source_bindings.json b/outputs/G013_wind_tower_grapple/assets/3d_scene/G013_scene_001/raw_api/2026-11-04/source_bindings.json new file mode 100644 index 0000000000000000000000000000000000000000..bea7a672fe83ba5924ba47b2f35efa0909e47176 --- /dev/null +++ b/outputs/G013_wind_tower_grapple/assets/3d_scene/G013_scene_001/raw_api/2026-11-04/source_bindings.json @@ -0,0 +1,33 @@ +{ + "task_id": "G013_scene_001", + "game_id": "G013_wind_tower_grapple", + "raw_scene_output": null, + "optional_shared_modules": [ + { + "module_id": "M003_cliff_rock", + "canonical_path": "outputs/G013_wind_tower_grapple/assets/3d_scene/G013_scene_001/raw_api/2026-11-04/meshy/modules/M003_cliff_rock", + "archive": { + "file": "M003_cliff_rock_meshy_raw.zip", + "bytes": 44807394, + "sha256": "2664a8245f56b1c22a6ff11ff1be7f954cfeac935a266aa9bd9743b8c5c88fa9" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + } + ], + "full_scene_requirements_accepted": false, + "scope": "Original provider outputs only. A Gaussian environment is not a game-ready mesh. Modules are unassembled ingredients; absent raw_scene_output means no standalone raw environment has been published for this requirement.", + "status": "partial_modules_or_attempt_only", + "source_documents": [ + { + "path": "outputs/G013_wind_tower_grapple/assets/3d_scene/G013_scene_001/raw_api/2026-11-04/source_documents/requirement.txt", + "sha256": "381fed65fde2e4984c9f3f17ad1c9e6106cd9c5f336947b21da1edf72a6d1fdd", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + }, + { + "path": "outputs/G013_wind_tower_grapple/assets/3d_scene/G013_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl", + "sha256": "e1977b80f5e3878411e45183025ff0eb37a823442740c01431cb2f333d2234e5", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + } + ] +} \ No newline at end of file diff --git a/outputs/G013_wind_tower_grapple/assets/3d_scene/G013_scene_001/raw_api/2026-11-04/source_documents/requirement.txt b/outputs/G013_wind_tower_grapple/assets/3d_scene/G013_scene_001/raw_api/2026-11-04/source_documents/requirement.txt new file mode 100644 index 0000000000000000000000000000000000000000..39f6a5fb8f73688914dcca560367612099d69cd5 --- /dev/null +++ b/outputs/G013_wind_tower_grapple/assets/3d_scene/G013_scene_001/raw_api/2026-11-04/source_documents/requirement.txt @@ -0,0 +1,6 @@ +# G013_wind_tower_grapple / 3D_scene requirement + +Source of truth: ../general_requirement.txt + +Frozen task inputs: +- G013_scene_001: Single canyon inspection line with three sections (teaching cliff, long-swing gust gap, precision-landing tower cluster), ring anchors between towers, four checkpoint signal posts, gust-zone ground markers, cloud-mist fall zone at the canyon bottom, realistic stylized palette diff --git a/outputs/G013_wind_tower_grapple/assets/3d_scene/G013_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl b/outputs/G013_wind_tower_grapple/assets/3d_scene/G013_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..ee841295843aa4b382c987bddd280c5e6009402b --- /dev/null +++ b/outputs/G013_wind_tower_grapple/assets/3d_scene/G013_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl @@ -0,0 +1 @@ +{"game_id": "G013_wind_tower_grapple", "task_id": "G013_scene_001", "prompt": "Single canyon inspection line with three sections (teaching cliff, long-swing gust gap, precision-landing tower cluster), ring anchors between towers, four checkpoint signal posts, gust-zone ground markers, cloud-mist fall zone at the canyon bottom, realistic stylized palette", "seed": 4131, "output_format": "glb", "texture_size": 2048, "layout_constraints": "单条峡谷巡检线三段(seed=1013 冻结锚点分布/巡检点位/阵风带位置);检查点教学段 1(首点自动激活)+长摆荡段 2+精密落点段 1;阵风带长摆荡段内 2 处、推力 1.5 m/s² 沿风向;检测距离 12m、实际连接 ≤8m、俯仰 15°–75°;坠落判定区在峡谷底,坠落回最近已激活检查点;碰撞体与数值关卡由 mechanic 阶段按 spec 制作(L04)", "spec_ref": "L02", "single_coherent_scene": true, "no_text_or_panels": true} diff --git a/outputs/G014_dual_zone_waterworks/assets/3d_scene/G014_scene_001/raw_api/2026-11-04/source_bindings.json b/outputs/G014_dual_zone_waterworks/assets/3d_scene/G014_scene_001/raw_api/2026-11-04/source_bindings.json new file mode 100644 index 0000000000000000000000000000000000000000..b4b4c15dcec9743ea207a20af3b857119de15760 --- /dev/null +++ b/outputs/G014_dual_zone_waterworks/assets/3d_scene/G014_scene_001/raw_api/2026-11-04/source_bindings.json @@ -0,0 +1,33 @@ +{ + "task_id": "G014_scene_001", + "game_id": "G014_dual_zone_waterworks", + "raw_scene_output": null, + "optional_shared_modules": [ + { + "module_id": "M009_industrial_pipes", + "canonical_path": "outputs/G044_robot_workshop/assets/3d_scene/G044_scene_001/raw_api/2026-11-04/meshy/modules/M009_industrial_pipes", + "archive": { + "file": "M009_industrial_pipes_meshy_raw.zip", + "bytes": 52312260, + "sha256": "66d70687b782454122c8a5093fc9c743c2f7e9bd6413f546f11f576c9915cbd6" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + } + ], + "full_scene_requirements_accepted": false, + "scope": "Original provider outputs only. A Gaussian environment is not a game-ready mesh. Modules are unassembled ingredients; absent raw_scene_output means no standalone raw environment has been published for this requirement.", + "status": "partial_modules_or_attempt_only", + "source_documents": [ + { + "path": "outputs/G014_dual_zone_waterworks/assets/3d_scene/G014_scene_001/raw_api/2026-11-04/source_documents/requirement.txt", + "sha256": "def7937bfda3ab51bc666e0032d4bbfcfb63641c79952f499aa76a57e60a49cc", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + }, + { + "path": "outputs/G014_dual_zone_waterworks/assets/3d_scene/G014_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl", + "sha256": "b9281b4f8db1c9c6bfc9b92ab0ce15ab122281a661eb4d3c48050a1e2891d8bb", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + } + ] +} \ No newline at end of file diff --git a/outputs/G014_dual_zone_waterworks/assets/3d_scene/G014_scene_001/raw_api/2026-11-04/source_documents/requirement.txt b/outputs/G014_dual_zone_waterworks/assets/3d_scene/G014_scene_001/raw_api/2026-11-04/source_documents/requirement.txt new file mode 100644 index 0000000000000000000000000000000000000000..5b7dcf0cb0514f7c18f56a42070be7d1ca8a6ac5 --- /dev/null +++ b/outputs/G014_dual_zone_waterworks/assets/3d_scene/G014_scene_001/raw_api/2026-11-04/source_documents/requirement.txt @@ -0,0 +1,6 @@ +# G014_dual_zone_waterworks / 3D_scene requirement + +Source of truth: ../general_requirement.txt + +Frozen task inputs: +- G014_scene_001: Split hydro facility in a high mountain: upstream sluice zone with two pressure plates, discharge channel and gate A1; downstream pump-house zone with lever station and two doors; convergence terminal zone with joint-goal platform; wet concrete, steel rails and water light bands, industrial palette diff --git a/outputs/G014_dual_zone_waterworks/assets/3d_scene/G014_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl b/outputs/G014_dual_zone_waterworks/assets/3d_scene/G014_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..4b04431c932a06ae5ec5b37c99e65e7e80627d1a --- /dev/null +++ b/outputs/G014_dual_zone_waterworks/assets/3d_scene/G014_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl @@ -0,0 +1 @@ +{"game_id": "G014_dual_zone_waterworks", "task_id": "G014_scene_001", "prompt": "Split hydro facility in a high mountain: upstream sluice zone with two pressure plates, discharge channel and gate A1; downstream pump-house zone with lever station and two doors; convergence terminal zone with joint-goal platform; wet concrete, steel rails and water light bands, industrial palette", "seed": 4141, "output_format": "glb", "texture_size": 2048, "layout_constraints": "双分离区+汇合终点区:LV1 水闸区(压板 PLATE_W1/PLATE_W2、水道闸门 GATE_A1、泄洪水道)、LV2 泵房区(拉杆 LEVER_P1、门 GATE_B1/GATE_B2)、LV3 汇合终点区(终点格 GOAL);共享检查点 CP1–CP4;两端检查点各设本端安全出生锚点(A 仅水闸区、B 仅泵房区,AUD14);机关路径在 4m/s 移动、1.5m 跳高、0.8s 跳跃时长边界内可达;机关布置候选与重生点微调由 seed=1014 冻结;碰撞体与数值关卡由 mechanic 阶段按 spec 制作(L04)", "spec_ref": "L02", "single_coherent_scene": true, "no_text_or_panels": true} diff --git a/outputs/G015_garden_revival/assets/3d_scene/G015_scene_001/raw_api/2026-11-04/source_bindings.json b/outputs/G015_garden_revival/assets/3d_scene/G015_scene_001/raw_api/2026-11-04/source_bindings.json new file mode 100644 index 0000000000000000000000000000000000000000..e3b63b5da7d0099f15cd0ec37b1d87671dca921d --- /dev/null +++ b/outputs/G015_garden_revival/assets/3d_scene/G015_scene_001/raw_api/2026-11-04/source_bindings.json @@ -0,0 +1,68 @@ +{ + "task_id": "G015_scene_001", + "game_id": "G015_garden_revival", + "raw_scene_output": { + "provider": "worldlabs", + "model": "marble-1.1", + "reuse": false, + "artifact_kind": "raw_scene_attempt", + "path": "outputs/G015_garden_revival/assets/3d_scene/G015_scene_001/raw_api/2026-11-04/worldlabs", + "verdict": "raw_output_with_visual_deviations", + "archive": { + "file": "G015_scene_001_worldlabs_raw.zip", + "bytes": 55844571, + "sha256": "a1a47086b7d7b4649ab4758cafeff5fd584a4e1a0dee61864a0aa3a8245f287a" + }, + "reserved_new_credits": 1580 + }, + "optional_shared_modules": [ + { + "module_id": "M004_alpine_conifer", + "canonical_path": "outputs/G052_wildlife_photo_survey/assets/3d_scene/G052_scene_001/raw_api/2026-11-04/meshy/modules/M004_alpine_conifer", + "archive": { + "file": "M004_alpine_conifer_meshy_raw.zip", + "bytes": 385503159, + "sha256": "47785b9cb4b9c37c7bb05b448f68423dca1b8ff71ed78b88da302df51b3aea27" + }, + "visual_verdict": "raw_output_with_visual_deviations", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + }, + { + "module_id": "M005_grass_reeds", + "canonical_path": "outputs/G052_wildlife_photo_survey/assets/3d_scene/G052_scene_001/raw_api/2026-11-04/meshy/modules/M005_grass_reeds", + "archive": { + "file": "M005_grass_reeds_meshy_raw.zip", + "bytes": 371957375, + "sha256": "8eb00b5a5a1159ad0db3da1f1504189f6591ab5e5eb8e013028bdcc83c5f2277" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + }, + { + "module_id": "M013_greenhouse_frame", + "canonical_path": "outputs/G028_elemental_greenhouse/assets/3d_scene/G028_scene_001/raw_api/2026-11-04/meshy/modules/M013_greenhouse_frame", + "archive": { + "file": "M013_greenhouse_frame_meshy_raw.zip", + "bytes": 101745291, + "sha256": "6754fe77283574150c63ba98dfe897cf61de94d55916651f135bb04a807039e5" + }, + "visual_verdict": "raw_output_with_visual_deviations", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + } + ], + "full_scene_requirements_accepted": false, + "scope": "Original provider outputs only. A Gaussian environment is not a game-ready mesh. Modules are unassembled ingredients; absent raw_scene_output means no standalone raw environment has been published for this requirement.", + "status": "raw_environment_available", + "source_documents": [ + { + "path": "outputs/G015_garden_revival/assets/3d_scene/G015_scene_001/raw_api/2026-11-04/source_documents/requirement.txt", + "sha256": "41d13bbf1e6dd900299396c8098f2f685c0c392d0132785ee327a12c8819c360", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + }, + { + "path": "outputs/G015_garden_revival/assets/3d_scene/G015_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl", + "sha256": "5b71b895195ab9b19a5aee439e9fde27722a22f21fa6d0347a972f6d4fb1ecac", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + } + ] +} \ No newline at end of file diff --git a/outputs/G015_garden_revival/assets/3d_scene/G015_scene_001/raw_api/2026-11-04/source_documents/requirement.txt b/outputs/G015_garden_revival/assets/3d_scene/G015_scene_001/raw_api/2026-11-04/source_documents/requirement.txt new file mode 100644 index 0000000000000000000000000000000000000000..395a5c2605e8781a06f4cc1cbf861c9e0f7cae06 --- /dev/null +++ b/outputs/G015_garden_revival/assets/3d_scene/G015_scene_001/raw_api/2026-11-04/source_documents/requirement.txt @@ -0,0 +1,6 @@ +# G015_garden_revival / 3D_scene requirement + +Source of truth: ../general_requirement.txt + +Frozen task inputs: +- G015_scene_001: Three connected underground garden layers: bright ground-level flower platforms, hanging vine walkways with light wells, dark root-depth caverns with a glowing core; seal gates, glowing crystals, checkpoint lamps and save terminals along the route, bioluminescent palette diff --git a/outputs/G015_garden_revival/assets/3d_scene/G015_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl b/outputs/G015_garden_revival/assets/3d_scene/G015_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..9b00f93dedfe939bc1b980142a93a9d4123e430b --- /dev/null +++ b/outputs/G015_garden_revival/assets/3d_scene/G015_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl @@ -0,0 +1 @@ +{"game_id": "G015_garden_revival", "task_id": "G015_scene_001", "prompt": "Three connected underground garden layers: bright ground-level flower platforms, hanging vine walkways with light wells, dark root-depth caverns with a glowing core; seal gates, glowing crystals, checkpoint lamps and save terminals along the route, bioluminescent palette", "seed": 4151, "output_format": "glb", "texture_size": 2048, "layout_constraints": "有界互联地图三区单向深入+3 处反向捷径门(区域一 1 需二段跳、区域二 2 需抓壁);门禁几何冻结:冲刺裂隙 4m(0.1m 落脚容差)、二段跳高台 4m(1.5m 首跳+2.5m 二段)、抓壁光壁 6m 且提供可接触对侧壁(每次蹬跳 ≤3m);全图检查点 8、存档点 6、光合晶 12;收集与检查点布位由 seed=1015 冻结;每区间至少 1 组临时机关/敌障;碰撞体与数值关卡由 mechanic 阶段按 spec 制作(L04)", "spec_ref": "L02", "single_coherent_scene": true, "no_text_or_panels": true} diff --git a/outputs/G015_garden_revival/assets/3d_scene/G015_scene_001/raw_api/2026-11-04/worldlabs/G015_scene_001_worldlabs_raw.zip b/outputs/G015_garden_revival/assets/3d_scene/G015_scene_001/raw_api/2026-11-04/worldlabs/G015_scene_001_worldlabs_raw.zip new file mode 100644 index 0000000000000000000000000000000000000000..eb738127a499c289d0efa37b6f8d6e35ca14b968 --- /dev/null +++ b/outputs/G015_garden_revival/assets/3d_scene/G015_scene_001/raw_api/2026-11-04/worldlabs/G015_scene_001_worldlabs_raw.zip @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:a1a47086b7d7b4649ab4758cafeff5fd584a4e1a0dee61864a0aa3a8245f287a +size 55844571 diff --git a/outputs/G015_garden_revival/assets/3d_scene/G015_scene_001/raw_api/2026-11-04/worldlabs/README.zh.txt b/outputs/G015_garden_revival/assets/3d_scene/G015_scene_001/raw_api/2026-11-04/worldlabs/README.zh.txt new file mode 100644 index 0000000000000000000000000000000000000000..16c764a2e6e31a987e76fd3d8fc435eaab2b5bc6 --- /dev/null +++ b/outputs/G015_garden_revival/assets/3d_scene/G015_scene_001/raw_api/2026-11-04/worldlabs/README.zh.txt @@ -0,0 +1,8 @@ +G015_scene_001 / worldlabs / raw API output + +原始任务、需求和参考图随包保存。provider-native输出未经过GPT改模、重新布光、缩放或本地组装。 +Meshy的geometry/textured是平台自身生成与贴图阶段,不是GPT refine;Meshy未提供固定seed接口,原任务seed仅记录、不声称生效。 +World Labs主视觉为原始SPZ高斯场景与全景图,GLB为碰撞代理;本批不付费导出HQ纹理网格。 +画面复核:Preview and source panorama inspected: a large enclosed stone cavern with tiered ledges, hanging roots, colourful luminous flower beds, cyan plants and checkpoint-like terminals. The image is predominantly grey-green and hazy; a bright ground-level garden, three connected playable layers and route dimensions are not established. Preserve as raw visual environment with deviations, not gameplay acceptance. +范围:raw visual dataset,不代表严格尺寸/数量/碰撞/通路或完整玩法验收。 +模型:marble-1.1,本轮预留费用:1580 provider credits。 diff --git a/outputs/G015_garden_revival/assets/3d_scene/G015_scene_001/raw_api/2026-11-04/worldlabs/asset_manifest.json b/outputs/G015_garden_revival/assets/3d_scene/G015_scene_001/raw_api/2026-11-04/worldlabs/asset_manifest.json new file mode 100644 index 0000000000000000000000000000000000000000..f24b85985db8fd114471b37437afb20a12915100 --- /dev/null +++ b/outputs/G015_garden_revival/assets/3d_scene/G015_scene_001/raw_api/2026-11-04/worldlabs/asset_manifest.json @@ -0,0 +1,41 @@ +{ + "task_id": "G015_scene_001", + "provider": "worldlabs", + "files": [ + { + "path": "assets/collider_mesh_url.glb", + "bytes": 5700104, + "sha256": "8ffb0666a935405c563e9cc7f1c43c75d83ef63dbff1974514b1abdc1fdf6bdf" + }, + { + "path": "assets/pano_url.png", + "bytes": 11351236, + "sha256": "fef05c5bc3d7cf96fdf437c311ccd5773c57df608bac546deb21a8b47ba115bc" + }, + { + "path": "assets/splats_100k.spz", + "bytes": 1336830, + "sha256": "f626cf2a826cd3109bf2bb00dcce793da17e9cd0eb73b6c25018babbbb71a89e" + }, + { + "path": "assets/splats_150k.spz", + "bytes": 2327777, + "sha256": "dfab8d5ef198ca28e50b43c7692f70287feff6a62cb9392b1b847a70c24bee9b" + }, + { + "path": "assets/splats_500k.spz", + "bytes": 7731678, + "sha256": "c4602f59b89dfa515a48b7f31520093200cde3fd488511739b30faff664f8080" + }, + { + "path": "assets/splats_full_res.spz", + "bytes": 29521476, + "sha256": "f7154037064c8dced024350d218b9010dc6057776356292359886bf209d820d9" + }, + { + "path": "assets/thumbnail.webp", + "bytes": 32046, + "sha256": "f89c4c88c23a7447616538b7877500fad6c209bf0743a0b5a3a7e884de7efa6d" + } + ] +} \ No newline at end of file diff --git a/outputs/G015_garden_revival/assets/3d_scene/G015_scene_001/raw_api/2026-11-04/worldlabs/preview.webp b/outputs/G015_garden_revival/assets/3d_scene/G015_scene_001/raw_api/2026-11-04/worldlabs/preview.webp new file mode 100644 index 0000000000000000000000000000000000000000..4c5effc80692ddf8620f6434147225603eecd288 --- /dev/null +++ b/outputs/G015_garden_revival/assets/3d_scene/G015_scene_001/raw_api/2026-11-04/worldlabs/preview.webp @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:f89c4c88c23a7447616538b7877500fad6c209bf0743a0b5a3a7e884de7efa6d +size 32046 diff --git a/outputs/G015_garden_revival/assets/3d_scene/G015_scene_001/raw_api/2026-11-04/worldlabs/provenance.json b/outputs/G015_garden_revival/assets/3d_scene/G015_scene_001/raw_api/2026-11-04/worldlabs/provenance.json new file mode 100644 index 0000000000000000000000000000000000000000..28f64610fe08b879e80f395a8dbdf2fa4da428eb --- /dev/null +++ b/outputs/G015_garden_revival/assets/3d_scene/G015_scene_001/raw_api/2026-11-04/worldlabs/provenance.json @@ -0,0 +1,54 @@ +{ + "task_id": "G015_scene_001", + "game_id": "G015_garden_revival", + "provider": "worldlabs", + "model": "marble-1.1", + "estimated_credits": 1580, + "reuse": false, + "image_path": null, + "image_sha256": null, + "spec_path": "test_data\\test_samples\\G015_garden_revival\\general_requirement.txt", + "spec_sha256": "3582e44ab5bccf849685406974df215ef013c8cbb3c258aacba667e8d52291ea", + "source_task_file": "test_data\\test_samples\\G015_garden_revival\\3D_scene\\scene_tasks.jsonl", + "source_task_file_sha256": "5b71b895195ab9b19a5aee439e9fde27722a22f21fa6d0347a972f6d4fb1ecac", + "original_task": { + "game_id": "G015_garden_revival", + "task_id": "G015_scene_001", + "prompt": "Three connected underground garden layers: bright ground-level flower platforms, hanging vine walkways with light wells, dark root-depth caverns with a glowing core; seal gates, glowing crystals, checkpoint lamps and save terminals along the route, bioluminescent palette", + "seed": 4151, + "output_format": "glb", + "texture_size": 2048, + "layout_constraints": "有界互联地图三区单向深入+3 处反向捷径门(区域一 1 需二段跳、区域二 2 需抓壁);门禁几何冻结:冲刺裂隙 4m(0.1m 落脚容差)、二段跳高台 4m(1.5m 首跳+2.5m 二段)、抓壁光壁 6m 且提供可接触对侧壁(每次蹬跳 ≤3m);全图检查点 8、存档点 6、光合晶 12;收集与检查点布位由 seed=1015 冻结;每区间至少 1 组临时机关/敌障;碰撞体与数值关卡由 mechanic 阶段按 spec 制作(L04)", + "spec_ref": "L02", + "single_coherent_scene": true, + "no_text_or_panels": true + }, + "seed_requested": 4151, + "seed_sent_to_provider": 4151, + "reference_role": "No bound Scene reference exists in source task; text-only, not substituted with unrelated object images.", + "hf_prefix": "outputs/G015_garden_revival/assets/3d_scene/G015_scene_001/raw_api/2026-11-04/worldlabs", + "deferred": false, + "worldlabs_key_alias": "WORLDLABS_API_KEY", + "prompt_preparation_note": "Preserved the original English visual brief; excluded the source layout string because its Chinese text contains replacement characters/mojibake. Original layout retained verbatim in source_scene_task.json; exact layout acceptance is not claimed.", + "submitted_geometry_prompt": "Environment only. No people or humanoid statues. Three connected underground garden layers: bright ground-level flower platforms, hanging vine walkways with light wells, dark root-depth caverns with a glowing core; seal gates, glowing crystals, checkpoint lamps and save terminals along the route, bioluminescent palette One coherent environment; no readable text, UI panels or labels.", + "world_id": "0f0ab85c-7cab-4362-bb50-1c7c27884bbe", + "api_tasks": { + "world": "5ece0ef0-c780-40a3-83da-8b44b5655de3" + }, + "reserved_new_credits": 1580, + "actual_provider_cost": { + "total_credits": 1580, + "line_items": [ + { + "name": "Pano generation (text)", + "credits": 80 + }, + { + "name": "World generation", + "credits": 1500 + } + ] + }, + "gpt_refined": false, + "scope": "Raw API scene result, not the former GPT-refined scene or a game-ready acceptance claim." +} \ No newline at end of file diff --git a/outputs/G015_garden_revival/assets/3d_scene/G015_scene_001/raw_api/2026-11-04/worldlabs/validation.json b/outputs/G015_garden_revival/assets/3d_scene/G015_scene_001/raw_api/2026-11-04/worldlabs/validation.json new file mode 100644 index 0000000000000000000000000000000000000000..db34832b4505b51a121f69bf8582ee4d5a3412f3 --- /dev/null +++ b/outputs/G015_garden_revival/assets/3d_scene/G015_scene_001/raw_api/2026-11-04/worldlabs/validation.json @@ -0,0 +1,11 @@ +{ + "scope": "Original API file/container integrity only. Visual review follows; exact dimensions, collision, fixed counts and full gameplay are not validated.", + "passed": true, + "checks": [ + { + "file": "assets\\collider_mesh_url.glb", + "passed": true, + "mesh_count": 1 + } + ] +} \ No newline at end of file diff --git a/outputs/G015_garden_revival/assets/3d_scene/G015_scene_001/raw_api/2026-11-04/worldlabs/visual_review.json b/outputs/G015_garden_revival/assets/3d_scene/G015_scene_001/raw_api/2026-11-04/worldlabs/visual_review.json new file mode 100644 index 0000000000000000000000000000000000000000..c0e667596f1acf99856a0218e471b05c696adee1 --- /dev/null +++ b/outputs/G015_garden_revival/assets/3d_scene/G015_scene_001/raw_api/2026-11-04/worldlabs/visual_review.json @@ -0,0 +1,7 @@ +{ + "method": "Assistant inspected provider original preview", + "verdict": "raw_output_with_visual_deviations", + "findings": "Preview and source panorama inspected: a large enclosed stone cavern with tiered ledges, hanging roots, colourful luminous flower beds, cyan plants and checkpoint-like terminals. The image is predominantly grey-green and hazy; a bright ground-level garden, three connected playable layers and route dimensions are not established. Preserve as raw visual environment with deviations, not gameplay acceptance.", + "preview_sha256": "f89c4c88c23a7447616538b7877500fad6c209bf0743a0b5a3a7e884de7efa6d", + "limits": "Raw visual dataset only: no GPT mesh/material edits, engine collision fixes, exact-layout acceptance or complete gameplay claim. A thumbnail is not topology/metric validation." +} \ No newline at end of file diff --git a/outputs/G016_theater_sorting/assets/3d_scene/G016_scene_001/raw_api/2026-11-04/meshy/modules/M019_theater_interior/M019_theater_interior_meshy_raw.zip b/outputs/G016_theater_sorting/assets/3d_scene/G016_scene_001/raw_api/2026-11-04/meshy/modules/M019_theater_interior/M019_theater_interior_meshy_raw.zip new file mode 100644 index 0000000000000000000000000000000000000000..128a64d7b1bf9cf1d1811e45e4dd3371ebaffae6 --- /dev/null +++ b/outputs/G016_theater_sorting/assets/3d_scene/G016_scene_001/raw_api/2026-11-04/meshy/modules/M019_theater_interior/M019_theater_interior_meshy_raw.zip @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:ea45f02edca4029151081ce1eb03da304d063d20af63c92371ad4c0bf9e252de +size 85271281 diff --git a/outputs/G016_theater_sorting/assets/3d_scene/G016_scene_001/raw_api/2026-11-04/meshy/modules/M019_theater_interior/README.zh.txt b/outputs/G016_theater_sorting/assets/3d_scene/G016_scene_001/raw_api/2026-11-04/meshy/modules/M019_theater_interior/README.zh.txt new file mode 100644 index 0000000000000000000000000000000000000000..dca38bea3899d07b39e17aa2034c9f2fbf04c934 --- /dev/null +++ b/outputs/G016_theater_sorting/assets/3d_scene/G016_scene_001/raw_api/2026-11-04/meshy/modules/M019_theater_interior/README.zh.txt @@ -0,0 +1,9 @@ +M019_theater_interior / meshy / raw API output + +原始任务、需求和参考图随包保存。provider-native输出未经过GPT改模、重新布光、缩放或本地组装。 +Meshy的geometry/textured是平台自身生成与贴图阶段,不是GPT refine;Meshy未提供固定seed接口,原任务seed仅记录、不声称生效。 +World Labs主视觉为原始SPZ高斯场景与全景图,GLB为碰撞代理;本批不付费导出HQ纹理网格。 +画面复核:Ornate gold-brown proscenium frame with decorative side columns, carved crest and deep red valance and curtains. Opening and partial side returns are visible, but a raised stage platform and complete rear stage space are not demonstrated. Legacy ID says interior; this is a partial theatre architectural component, not a complete theatre. +范围:raw visual dataset,不代表严格尺寸/数量/碰撞/通路或完整玩法验收。 +模型:meshy-7.1,本轮预留费用:35 provider credits。 +本文件是未组装的主体/共用模块,不能当作完整Scene。source_scene_task_id仅说明需求来源,不表示原场景布局已生成。 diff --git a/outputs/G016_theater_sorting/assets/3d_scene/G016_scene_001/raw_api/2026-11-04/meshy/modules/M019_theater_interior/asset_manifest.json b/outputs/G016_theater_sorting/assets/3d_scene/G016_scene_001/raw_api/2026-11-04/meshy/modules/M019_theater_interior/asset_manifest.json new file mode 100644 index 0000000000000000000000000000000000000000..1b6423b1c6c81eed97d83f4ae25e03f5a693ff77 --- /dev/null +++ b/outputs/G016_theater_sorting/assets/3d_scene/G016_scene_001/raw_api/2026-11-04/meshy/modules/M019_theater_interior/asset_manifest.json @@ -0,0 +1,46 @@ +{ + "task_id": "M019_theater_interior", + "provider": "meshy", + "files": [ + { + "path": "assets/geometry/model.glb", + "bytes": 40808440, + "sha256": "da2e64b001055fc863630f486040ba4b6a99eee0541c86db753ea1cea61c28e1" + }, + { + "path": "assets/geometry/thumbnail.png", + "bytes": 163751, + "sha256": "1563aa598dcbba981287d0d9722a103ae1b9642eeb17ab874c491ecd1f54d428" + }, + { + "path": "assets/textured/model.glb", + "bytes": 59959164, + "sha256": "5d965a75cf81657df51e40fcbe0aed5fd4031533c496f3b98e1b131d864c08a0" + }, + { + "path": "assets/textured/texture_0_base_color.png", + "bytes": 5709904, + "sha256": "1e22d51780d45ae7e56c91fe9f09b9fd5ee535ff2e7cd11b9bc2f121c5be8be5" + }, + { + "path": "assets/textured/texture_0_metallic.png", + "bytes": 19323, + "sha256": "d6a2c32cd0caa07c2933abf6a97d2bb9ec1f9e546aae68043b5817c9d89a2751" + }, + { + "path": "assets/textured/texture_0_normal.png", + "bytes": 5530670, + "sha256": "3b94b244b654f74851e311c23f302bc01b6fe187a1489301d8b1812f3abcb60f" + }, + { + "path": "assets/textured/texture_0_roughness.png", + "bytes": 1650876, + "sha256": "e8eb5d171d1c2f3c00b5254fe4aadaf552ec5fc9a09dd14b9c5044e7765faa1e" + }, + { + "path": "assets/textured/thumbnail.png", + "bytes": 187952, + "sha256": "e888456481e76a3e869380981acbbde753eab1e68be73269cdbb0874e7130460" + } + ] +} \ No newline at end of file diff --git a/outputs/G016_theater_sorting/assets/3d_scene/G016_scene_001/raw_api/2026-11-04/meshy/modules/M019_theater_interior/preview.png b/outputs/G016_theater_sorting/assets/3d_scene/G016_scene_001/raw_api/2026-11-04/meshy/modules/M019_theater_interior/preview.png new file mode 100644 index 0000000000000000000000000000000000000000..85bfc21f9ab7d299bdea834bad87fbdc98785fed --- /dev/null +++ b/outputs/G016_theater_sorting/assets/3d_scene/G016_scene_001/raw_api/2026-11-04/meshy/modules/M019_theater_interior/preview.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:e888456481e76a3e869380981acbbde753eab1e68be73269cdbb0874e7130460 +size 187952 diff --git a/outputs/G016_theater_sorting/assets/3d_scene/G016_scene_001/raw_api/2026-11-04/meshy/modules/M019_theater_interior/provenance.json b/outputs/G016_theater_sorting/assets/3d_scene/G016_scene_001/raw_api/2026-11-04/meshy/modules/M019_theater_interior/provenance.json new file mode 100644 index 0000000000000000000000000000000000000000..5e6ef9d6d76b50293a7471f74d39f9d6cd3518ee --- /dev/null +++ b/outputs/G016_theater_sorting/assets/3d_scene/G016_scene_001/raw_api/2026-11-04/meshy/modules/M019_theater_interior/provenance.json @@ -0,0 +1,54 @@ +{ + "task_id": "M019_theater_interior", + "game_id": "G016_theater_sorting", + "provider": "meshy", + "model": "meshy-7.1", + "estimated_credits": 35, + "reuse": false, + "image_path": null, + "image_sha256": null, + "spec_path": "test_data\\test_samples\\G016_theater_sorting\\general_requirement.txt", + "spec_sha256": "f2d073a7614ce3600b8bf7cb0169de7c63a4c36aeaafd67db0ecde4414a816ec", + "source_task_file": "test_data\\test_samples\\G016_theater_sorting\\3D_scene\\scene_tasks.jsonl", + "source_task_file_sha256": "127a52357c9866205f502ca4f4e0f56211865c66ea356249917bbaa40215b139", + "original_task": { + "game_id": "G016_theater_sorting", + "task_id": "G016_scene_001", + "prompt": "Vintage single-screen theater interior at night, empty stage with heavy red curtains, backstage storage corridor and auditorium seats visible in soft spotlight, warm wood and stage-red palette, stylized hand-painted, game-ready 3D scene", + "seed": 4161, + "output_format": "glb", + "texture_size": 2048, + "layout_constraints": "棋盘为 2D 俯视格子表现;此场景仅作主题背景与视频参考,不承载判定格", + "spec_ref": "L02", + "single_coherent_scene": true, + "no_text_or_panels": true + }, + "seed_requested": 4161, + "seed_sent_to_provider": null, + "reference_role": "Original scene reference retained for audit. Native geometry and native texturing use the explicit module brief; no full-scene image-conditioned material transfer is claimed.", + "hf_prefix": "outputs/G016_theater_sorting/assets/3d_scene/G016_scene_001/raw_api/2026-11-04/meshy/modules/M019_theater_interior", + "deferred": false, + "artifact_kind": "shared_module", + "module_name": "theater_interior", + "source_scene_task_id": "G016_scene_001", + "geometry_resolution": "2k", + "texture_prompt": "One complete vintage theatre stage architectural module: a wide raised timber stage floor, ornate proscenium arch, full-height heavy red curtains at the sides, timber side wings and shallow backstage enclosure. The stage and arch form one connected architectural asset. PBR materials with distinct material colours; no printed text, logos or people.", + "texture_strategy": "module_specific_native_text_prompt", + "submitted_geometry_prompt": "Environment asset only; no people, humanoid statues, text, logos, UI or display panels. One complete vintage theatre stage architectural module: a wide raised timber stage floor, ornate proscenium arch, full-height heavy red curtains at the sides, timber side wings and shallow backstage enclosure. The stage and arch form one connected architectural asset.", + "submitted_texture_prompt": "One complete vintage theatre stage architectural module: a wide raised timber stage floor, ornate proscenium arch, full-height heavy red curtains at the sides, timber side wings and shallow backstage enclosure. The stage and arch form one connected architectural asset. PBR materials with distinct material colours; no printed text, logos or people.", + "world_id": null, + "api_tasks": { + "geometry": "01a1a677-303e-71ac-a169-9faf062f0f4e", + "textured": "01a1a678-4771-760a-9ad5-25527e16718e" + }, + "reserved_new_credits": 35, + "actual_provider_cost": { + "total_credits": 35, + "line_items": { + "geometry": 25, + "textured": 10 + } + }, + "gpt_refined": false, + "scope": "Original API shared module, not an assembled Scene." +} \ No newline at end of file diff --git a/outputs/G016_theater_sorting/assets/3d_scene/G016_scene_001/raw_api/2026-11-04/meshy/modules/M019_theater_interior/validation.json b/outputs/G016_theater_sorting/assets/3d_scene/G016_scene_001/raw_api/2026-11-04/meshy/modules/M019_theater_interior/validation.json new file mode 100644 index 0000000000000000000000000000000000000000..9c051fae91eeb22e449de45cf97ec6600b920063 --- /dev/null +++ b/outputs/G016_theater_sorting/assets/3d_scene/G016_scene_001/raw_api/2026-11-04/meshy/modules/M019_theater_interior/validation.json @@ -0,0 +1,16 @@ +{ + "scope": "Original API file/container integrity only. Visual review follows; exact dimensions, collision, fixed counts and full gameplay are not validated.", + "passed": true, + "checks": [ + { + "file": "assets\\geometry\\model.glb", + "passed": true, + "mesh_count": 1 + }, + { + "file": "assets\\textured\\model.glb", + "passed": true, + "mesh_count": 1 + } + ] +} \ No newline at end of file diff --git a/outputs/G016_theater_sorting/assets/3d_scene/G016_scene_001/raw_api/2026-11-04/meshy/modules/M019_theater_interior/visual_review.json b/outputs/G016_theater_sorting/assets/3d_scene/G016_scene_001/raw_api/2026-11-04/meshy/modules/M019_theater_interior/visual_review.json new file mode 100644 index 0000000000000000000000000000000000000000..e6ed65d9b78ef3909b4bb8d2a6d738a90f26dcda --- /dev/null +++ b/outputs/G016_theater_sorting/assets/3d_scene/G016_scene_001/raw_api/2026-11-04/meshy/modules/M019_theater_interior/visual_review.json @@ -0,0 +1,7 @@ +{ + "method": "Assistant inspected provider original preview", + "verdict": "raw_output_with_visual_deviations", + "findings": "Ornate gold-brown proscenium frame with decorative side columns, carved crest and deep red valance and curtains. Opening and partial side returns are visible, but a raised stage platform and complete rear stage space are not demonstrated. Legacy ID says interior; this is a partial theatre architectural component, not a complete theatre.", + "preview_sha256": "e888456481e76a3e869380981acbbde753eab1e68be73269cdbb0874e7130460", + "limits": "Raw visual dataset only: no GPT mesh/material edits, engine collision fixes, exact-layout acceptance or complete gameplay claim. A thumbnail is not topology/metric validation." +} \ No newline at end of file diff --git a/outputs/G016_theater_sorting/assets/3d_scene/G016_scene_001/raw_api/2026-11-04/source_bindings.json b/outputs/G016_theater_sorting/assets/3d_scene/G016_scene_001/raw_api/2026-11-04/source_bindings.json new file mode 100644 index 0000000000000000000000000000000000000000..4a5845263fe7845cf1bcc823fc716d959f83372d --- /dev/null +++ b/outputs/G016_theater_sorting/assets/3d_scene/G016_scene_001/raw_api/2026-11-04/source_bindings.json @@ -0,0 +1,52 @@ +{ + "task_id": "G016_scene_001", + "game_id": "G016_theater_sorting", + "raw_scene_output": { + "provider": "worldlabs", + "model": "marble-1.1", + "reuse": false, + "artifact_kind": "raw_scene_attempt", + "path": "outputs/G016_theater_sorting/assets/3d_scene/G016_scene_001/raw_api/2026-11-04/supplement/worldlabs", + "verdict": "usable_raw_output", + "archive": { + "file": "G016_scene_001_worldlabs_raw.zip", + "bytes": 54196790, + "sha256": "5fd460fbd4f147f2805729c1668da5812dcb5af616c745028142113300062f6b" + }, + "reserved_new_credits": 1580 + }, + "optional_shared_modules": [ + { + "module_id": "M019_theater_interior", + "canonical_path": "outputs/G016_theater_sorting/assets/3d_scene/G016_scene_001/raw_api/2026-11-04/meshy/modules/M019_theater_interior", + "archive": { + "file": "M019_theater_interior_meshy_raw.zip", + "bytes": 85271281, + "sha256": "ea45f02edca4029151081ce1eb03da304d063d20af63c92371ad4c0bf9e252de" + }, + "visual_verdict": "raw_output_with_visual_deviations", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + } + ], + "full_scene_requirements_accepted": false, + "scope": "Original provider outputs only. A Gaussian environment is not a game-ready mesh. Modules are unassembled ingredients; absent raw_scene_output means no standalone raw environment has been published for this requirement.", + "status": "raw_environment_available", + "source_documents": [ + { + "path": "outputs/G016_theater_sorting/assets/3d_scene/G016_scene_001/raw_api/2026-11-04/source_documents/requirement.txt", + "sha256": "9077e48b959d8228188a9b42816af54830eb2fa245e3e2806b08c35edc35777d", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + }, + { + "path": "outputs/G016_theater_sorting/assets/3d_scene/G016_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl", + "sha256": "127a52357c9866205f502ca4f4e0f56211865c66ea356249917bbaa40215b139", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + } + ], + "native_completeness_review": { + "path": "outputs/G016_theater_sorting/assets/3d_scene/G016_scene_001/raw_api/2026-11-04/supplement/worldlabs/scene_completeness_review.json", + "macro_environment_complete": true, + "strict_requirements_accepted": false + }, + "actual_assembly_dependencies": [] +} \ No newline at end of file diff --git a/outputs/G016_theater_sorting/assets/3d_scene/G016_scene_001/raw_api/2026-11-04/source_documents/requirement.txt b/outputs/G016_theater_sorting/assets/3d_scene/G016_scene_001/raw_api/2026-11-04/source_documents/requirement.txt new file mode 100644 index 0000000000000000000000000000000000000000..d941944b052b5f351887464a960c6b8464b6bdf6 --- /dev/null +++ b/outputs/G016_theater_sorting/assets/3d_scene/G016_scene_001/raw_api/2026-11-04/source_documents/requirement.txt @@ -0,0 +1,6 @@ +# G016_theater_sorting / 3D_scene requirement + +Source of truth: ../general_requirement.txt + +Frozen task inputs: +- G016_scene_001: Vintage single-screen theater interior at night, empty stage with heavy red curtains, backstage storage corridor and auditorium seats visible in soft spotlight, warm wood and stage-red palette, stylized hand-painted, game-ready 3D scene diff --git a/outputs/G016_theater_sorting/assets/3d_scene/G016_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl b/outputs/G016_theater_sorting/assets/3d_scene/G016_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..1b0bbee982af3a0feaf24ec470b3ba56137bbe00 --- /dev/null +++ b/outputs/G016_theater_sorting/assets/3d_scene/G016_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl @@ -0,0 +1 @@ +{"game_id": "G016_theater_sorting", "task_id": "G016_scene_001", "prompt": "Vintage single-screen theater interior at night, empty stage with heavy red curtains, backstage storage corridor and auditorium seats visible in soft spotlight, warm wood and stage-red palette, stylized hand-painted, game-ready 3D scene", "seed": 4161, "output_format": "glb", "texture_size": 2048, "layout_constraints": "棋盘为 2D 俯视格子表现;此场景仅作主题背景与视频参考,不承载判定格", "spec_ref": "L02", "single_coherent_scene": true, "no_text_or_panels": true} diff --git a/outputs/G016_theater_sorting/assets/3d_scene/G016_scene_001/raw_api/2026-11-04/supplement/worldlabs/G016_scene_001_worldlabs_raw.zip b/outputs/G016_theater_sorting/assets/3d_scene/G016_scene_001/raw_api/2026-11-04/supplement/worldlabs/G016_scene_001_worldlabs_raw.zip new file mode 100644 index 0000000000000000000000000000000000000000..b7b7989f6c14ee22621df4d51ee36dd9ba985a24 --- /dev/null +++ b/outputs/G016_theater_sorting/assets/3d_scene/G016_scene_001/raw_api/2026-11-04/supplement/worldlabs/G016_scene_001_worldlabs_raw.zip @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:5fd460fbd4f147f2805729c1668da5812dcb5af616c745028142113300062f6b +size 54196790 diff --git a/outputs/G016_theater_sorting/assets/3d_scene/G016_scene_001/raw_api/2026-11-04/supplement/worldlabs/README.zh.txt b/outputs/G016_theater_sorting/assets/3d_scene/G016_scene_001/raw_api/2026-11-04/supplement/worldlabs/README.zh.txt new file mode 100644 index 0000000000000000000000000000000000000000..3f0acd211158cf5884f42e5991d101e9f054cc6c --- /dev/null +++ b/outputs/G016_theater_sorting/assets/3d_scene/G016_scene_001/raw_api/2026-11-04/supplement/worldlabs/README.zh.txt @@ -0,0 +1,8 @@ +G016_scene_001 / worldlabs / raw API output + +原始任务、需求和参考图随包保存。provider-native输出未经过GPT改模、重新布光、缩放或本地组装。 +Meshy的geometry/textured是平台自身生成与贴图阶段,不是GPT refine;Meshy未提供固定seed接口,原任务seed仅记录、不声称生效。 +World Labs主视觉为原始SPZ高斯场景与全景图,GLB为碰撞代理;本批不付费导出HQ纹理网格。 +画面复核:Native preview and panorama show a complete enclosed vintage auditorium with empty raised stage, red curtains, seating rows, upper balcony, side doors, wood-toned surfaces and warm stage and wall lighting. Macro theatre environment is coherent. Backstage storage corridor interior and door connectivity are not established, and the native image is soft/hazy. No metric or gameplay acceptance. +范围:raw visual dataset,不代表严格尺寸/数量/碰撞/通路或完整玩法验收。 +模型:marble-1.1,本轮预留费用:1580 provider credits。 diff --git a/outputs/G016_theater_sorting/assets/3d_scene/G016_scene_001/raw_api/2026-11-04/supplement/worldlabs/asset_manifest.json b/outputs/G016_theater_sorting/assets/3d_scene/G016_scene_001/raw_api/2026-11-04/supplement/worldlabs/asset_manifest.json new file mode 100644 index 0000000000000000000000000000000000000000..83cd45527ab20a4fe15ba7b4bc0e973668f5d418 --- /dev/null +++ b/outputs/G016_theater_sorting/assets/3d_scene/G016_scene_001/raw_api/2026-11-04/supplement/worldlabs/asset_manifest.json @@ -0,0 +1,41 @@ +{ + "task_id": "G016_scene_001", + "provider": "worldlabs", + "files": [ + { + "path": "assets/collider_mesh_url.glb", + "bytes": 3679980, + "sha256": "947d51127539b3763ab379acde589af3850e31f6f76d5ecb192a97cf5644fca1" + }, + { + "path": "assets/pano_url.png", + "bytes": 10412876, + "sha256": "1c47b818ae48bb1a5634b6a45f4183e6f741c46c067b86ea8462962f62d71bb6" + }, + { + "path": "assets/splats_100k.spz", + "bytes": 1333502, + "sha256": "002d0ff241eff79e61448a8f10abf6e1a92084c498320382dd44ba10a564646a" + }, + { + "path": "assets/splats_150k.spz", + "bytes": 2357322, + "sha256": "2bfd1f90138b14c2c6a2030d21d441b2f4b1dbf2aed17e3084208fb1092aa83d" + }, + { + "path": "assets/splats_500k.spz", + "bytes": 7841788, + "sha256": "ed088a4782c00da7c3cba5de60076154686b41a0d372aaccb44c7ccd60cbfc08" + }, + { + "path": "assets/splats_full_res.spz", + "bytes": 30023824, + "sha256": "687854432f4808765cc480d5344e1ef39106802b981101836379def06c90ea83" + }, + { + "path": "assets/thumbnail.webp", + "bytes": 21986, + "sha256": "6e72a0d8d7a0a5a3571ea96afe7db2921b49ea36c2fcb9da718d9957d47a3296" + } + ] +} \ No newline at end of file diff --git a/outputs/G016_theater_sorting/assets/3d_scene/G016_scene_001/raw_api/2026-11-04/supplement/worldlabs/completeness_requirements.json b/outputs/G016_theater_sorting/assets/3d_scene/G016_scene_001/raw_api/2026-11-04/supplement/worldlabs/completeness_requirements.json new file mode 100644 index 0000000000000000000000000000000000000000..deab68318e44283e93e9192a608b003ad6c781e3 --- /dev/null +++ b/outputs/G016_theater_sorting/assets/3d_scene/G016_scene_001/raw_api/2026-11-04/supplement/worldlabs/completeness_requirements.json @@ -0,0 +1,10 @@ +{ + "visual_scene_elements": [ + "whole auditorium volume with stage and seating", + "heavy red stage curtains", + "backstage access and storage corridor", + "warm wood and soft stage spotlights", + "continuous room rather than isolated theatre props" + ], + "exact_geometry_gameplay": "Not validated by generated thumbnails or panorama alone; report missing elements explicitly." +} \ No newline at end of file diff --git a/outputs/G016_theater_sorting/assets/3d_scene/G016_scene_001/raw_api/2026-11-04/supplement/worldlabs/preview.webp b/outputs/G016_theater_sorting/assets/3d_scene/G016_scene_001/raw_api/2026-11-04/supplement/worldlabs/preview.webp new file mode 100644 index 0000000000000000000000000000000000000000..44e7998a0e72b2aa5abae2257d2da9d1adf8e69f --- /dev/null +++ b/outputs/G016_theater_sorting/assets/3d_scene/G016_scene_001/raw_api/2026-11-04/supplement/worldlabs/preview.webp @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:6e72a0d8d7a0a5a3571ea96afe7db2921b49ea36c2fcb9da718d9957d47a3296 +size 21986 diff --git a/outputs/G016_theater_sorting/assets/3d_scene/G016_scene_001/raw_api/2026-11-04/supplement/worldlabs/provenance.json b/outputs/G016_theater_sorting/assets/3d_scene/G016_scene_001/raw_api/2026-11-04/supplement/worldlabs/provenance.json new file mode 100644 index 0000000000000000000000000000000000000000..7030615d2f975386e73398e41129db7a287d9d77 --- /dev/null +++ b/outputs/G016_theater_sorting/assets/3d_scene/G016_scene_001/raw_api/2026-11-04/supplement/worldlabs/provenance.json @@ -0,0 +1,61 @@ +{ + "task_id": "G016_scene_001", + "game_id": "G016_theater_sorting", + "provider": "worldlabs", + "model": "marble-1.1", + "estimated_credits": 1580, + "reuse": false, + "image_path": null, + "image_sha256": null, + "spec_path": "test_data\\test_samples\\G016_theater_sorting\\general_requirement.txt", + "spec_sha256": "f2d073a7614ce3600b8bf7cb0169de7c63a4c36aeaafd67db0ecde4414a816ec", + "source_task_file": "test_data\\test_samples\\G016_theater_sorting\\3D_scene\\scene_tasks.jsonl", + "source_task_file_sha256": "127a52357c9866205f502ca4f4e0f56211865c66ea356249917bbaa40215b139", + "original_task": { + "game_id": "G016_theater_sorting", + "task_id": "G016_scene_001", + "prompt": "Vintage single-screen theater interior at night, empty stage with heavy red curtains, backstage storage corridor and auditorium seats visible in soft spotlight, warm wood and stage-red palette, stylized hand-painted, game-ready 3D scene", + "seed": 4161, + "output_format": "glb", + "texture_size": 2048, + "layout_constraints": "棋盘为 2D 俯视格子表现;此场景仅作主题背景与视频参考,不承载判定格", + "spec_ref": "L02", + "single_coherent_scene": true, + "no_text_or_panels": true + }, + "seed_requested": 4161, + "seed_sent_to_provider": 4161, + "reference_role": "Original scene reference guides the complete environment, not a standalone prop.", + "hf_prefix": "outputs/G016_theater_sorting/assets/3d_scene/G016_scene_001/raw_api/2026-11-04/supplement/worldlabs", + "deferred": false, + "worldlabs_key_alias": "WORLDLABS_API_KEY_3", + "completeness_checklist": [ + "whole auditorium volume with stage and seating", + "heavy red stage curtains", + "backstage access and storage corridor", + "warm wood and soft stage spotlights", + "continuous room rather than isolated theatre props" + ], + "submitted_geometry_prompt": "A complete immersive environment, not an isolated prop, miniature or diagram. Vintage single-screen theater interior at night, empty stage with heavy red curtains, backstage storage corridor and auditorium seats visible in soft spotlight, warm wood and stage-red palette, stylized hand-painted, coherent 3D environment. Preserve one coherent enclosed space or landscape. Include these visible scene elements: whole auditorium volume with stage and seating; heavy red stage curtains; backstage access and storage corridor; warm wood and soft stage spotlights; continuous room rather than isolated theatre props. Environment only, no people, creatures, readable text, logos or UI.", + "submitted_texture_prompt": null, + "world_id": "780a83d9-e10c-47f7-8584-b4137c9f9fad", + "api_tasks": { + "world": "ddc9d82f-2a0f-4c79-b875-be322c7a56d3" + }, + "reserved_new_credits": 1580, + "actual_provider_cost": { + "total_credits": 1580, + "line_items": [ + { + "name": "Pano generation (text)", + "credits": 80 + }, + { + "name": "World generation", + "credits": 1500 + } + ] + }, + "gpt_refined": false, + "scope": "Raw API scene result, not the former GPT-refined scene or a game-ready acceptance claim." +} \ No newline at end of file diff --git a/outputs/G016_theater_sorting/assets/3d_scene/G016_scene_001/raw_api/2026-11-04/supplement/worldlabs/scene_completeness_review.json b/outputs/G016_theater_sorting/assets/3d_scene/G016_scene_001/raw_api/2026-11-04/supplement/worldlabs/scene_completeness_review.json new file mode 100644 index 0000000000000000000000000000000000000000..80539ddde59990f09939b4aef218aada5210142e --- /dev/null +++ b/outputs/G016_theater_sorting/assets/3d_scene/G016_scene_001/raw_api/2026-11-04/supplement/worldlabs/scene_completeness_review.json @@ -0,0 +1,24 @@ +{ + "actually_inspected": [ + "preview", + "source_panorama" + ], + "macro_environment_complete": true, + "visual_elements": { + "full_auditorium_and_stage": "visible", + "heavy_red_curtains": "visible", + "seating_balconies_and_enclosure": "visible", + "warm_wood_and_stage_lights": "visible", + "backstage_access_doors": "visible", + "storage_corridor_interior": "not_established" + }, + "quality_findings": [ + "Complete auditorium and stage environment, rather than isolated theatre props.", + "Image is soft and hazy; backstage corridor and storage interior are not established." + ], + "verdict": "macro_environment_complete_with_unverified_backstage_details", + "preview_sha256": "6e72a0d8d7a0a5a3571ea96afe7db2921b49ea36c2fcb9da718d9957d47a3296", + "source_panorama_sha256": "1c47b818ae48bb1a5634b6a45f4183e6f741c46c067b86ea8462962f62d71bb6", + "strict_full_scene_requirements_accepted": false, + "scope": "Manual visual environment-completeness review of original provider outputs. Counts, hidden passage function, geometry metrics, navigation, collision and engine gameplay remain unvalidated." +} \ No newline at end of file diff --git a/outputs/G016_theater_sorting/assets/3d_scene/G016_scene_001/raw_api/2026-11-04/supplement/worldlabs/validation.json b/outputs/G016_theater_sorting/assets/3d_scene/G016_scene_001/raw_api/2026-11-04/supplement/worldlabs/validation.json new file mode 100644 index 0000000000000000000000000000000000000000..db34832b4505b51a121f69bf8582ee4d5a3412f3 --- /dev/null +++ b/outputs/G016_theater_sorting/assets/3d_scene/G016_scene_001/raw_api/2026-11-04/supplement/worldlabs/validation.json @@ -0,0 +1,11 @@ +{ + "scope": "Original API file/container integrity only. Visual review follows; exact dimensions, collision, fixed counts and full gameplay are not validated.", + "passed": true, + "checks": [ + { + "file": "assets\\collider_mesh_url.glb", + "passed": true, + "mesh_count": 1 + } + ] +} \ No newline at end of file diff --git a/outputs/G016_theater_sorting/assets/3d_scene/G016_scene_001/raw_api/2026-11-04/supplement/worldlabs/visual_review.json b/outputs/G016_theater_sorting/assets/3d_scene/G016_scene_001/raw_api/2026-11-04/supplement/worldlabs/visual_review.json new file mode 100644 index 0000000000000000000000000000000000000000..fa28d52af5c8d64667eb4fec49451250d6f471bf --- /dev/null +++ b/outputs/G016_theater_sorting/assets/3d_scene/G016_scene_001/raw_api/2026-11-04/supplement/worldlabs/visual_review.json @@ -0,0 +1,7 @@ +{ + "method": "Assistant inspected provider original preview", + "verdict": "usable_raw_output", + "findings": "Native preview and panorama show a complete enclosed vintage auditorium with empty raised stage, red curtains, seating rows, upper balcony, side doors, wood-toned surfaces and warm stage and wall lighting. Macro theatre environment is coherent. Backstage storage corridor interior and door connectivity are not established, and the native image is soft/hazy. No metric or gameplay acceptance.", + "preview_sha256": "6e72a0d8d7a0a5a3571ea96afe7db2921b49ea36c2fcb9da718d9957d47a3296", + "limits": "Raw visual dataset only: no GPT mesh/material edits, engine collision fixes, exact-layout acceptance or complete gameplay claim. A thumbnail is not topology/metric validation." +} \ No newline at end of file diff --git a/outputs/G017_lighthouse_prism/assets/3d_scene/G017_scene_001/raw_api/2026-11-04/meshy/modules/M018_lighthouse_chamber/M018_lighthouse_chamber_meshy_raw.zip b/outputs/G017_lighthouse_prism/assets/3d_scene/G017_scene_001/raw_api/2026-11-04/meshy/modules/M018_lighthouse_chamber/M018_lighthouse_chamber_meshy_raw.zip new file mode 100644 index 0000000000000000000000000000000000000000..4ca1e59f57ef9f2788f7d26307bfac8dc4fcb17a --- /dev/null +++ b/outputs/G017_lighthouse_prism/assets/3d_scene/G017_scene_001/raw_api/2026-11-04/meshy/modules/M018_lighthouse_chamber/M018_lighthouse_chamber_meshy_raw.zip @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:3151e65cbc55d6791a207cf9a1c15e2f7a5d63729c9ca6686b098e0b5a1ce023 +size 86161170 diff --git a/outputs/G017_lighthouse_prism/assets/3d_scene/G017_scene_001/raw_api/2026-11-04/meshy/modules/M018_lighthouse_chamber/README.zh.txt b/outputs/G017_lighthouse_prism/assets/3d_scene/G017_scene_001/raw_api/2026-11-04/meshy/modules/M018_lighthouse_chamber/README.zh.txt new file mode 100644 index 0000000000000000000000000000000000000000..b59411336a6a0c62ba7270de918171be6f28f089 --- /dev/null +++ b/outputs/G017_lighthouse_prism/assets/3d_scene/G017_scene_001/raw_api/2026-11-04/meshy/modules/M018_lighthouse_chamber/README.zh.txt @@ -0,0 +1,9 @@ +M018_lighthouse_chamber / meshy / raw API output + +原始任务、需求和参考图随包保存。provider-native输出未经过GPT改模、重新布光、缩放或本地组装。 +Meshy的geometry/textured是平台自身生成与贴图阶段,不是GPT refine;Meshy未提供固定seed接口,原任务seed仅记录、不声称生效。 +World Labs主视觉为原始SPZ高斯场景与全景图,GLB为碰撞代理;本批不付费导出HQ纹理网格。 +画面复核:Cylindrical lighthouse-lantern-room frame with round stone floor, brass-toned vertical window ribs, dark domed cap and open empty centre. A coherent physical architectural component. Glass completeness, optical apparatus, rotation and complete lighthouse integration are not validated or delivered. +范围:raw visual dataset,不代表严格尺寸/数量/碰撞/通路或完整玩法验收。 +模型:meshy-7.1,本轮预留费用:35 provider credits。 +本文件是未组装的主体/共用模块,不能当作完整Scene。source_scene_task_id仅说明需求来源,不表示原场景布局已生成。 diff --git a/outputs/G017_lighthouse_prism/assets/3d_scene/G017_scene_001/raw_api/2026-11-04/meshy/modules/M018_lighthouse_chamber/asset_manifest.json b/outputs/G017_lighthouse_prism/assets/3d_scene/G017_scene_001/raw_api/2026-11-04/meshy/modules/M018_lighthouse_chamber/asset_manifest.json new file mode 100644 index 0000000000000000000000000000000000000000..7f917044c691937ee7897346df8e60801d2d418d --- /dev/null +++ b/outputs/G017_lighthouse_prism/assets/3d_scene/G017_scene_001/raw_api/2026-11-04/meshy/modules/M018_lighthouse_chamber/asset_manifest.json @@ -0,0 +1,46 @@ +{ + "task_id": "M018_lighthouse_chamber", + "provider": "meshy", + "files": [ + { + "path": "assets/geometry/model.glb", + "bytes": 38320596, + "sha256": "ce5d0a401309fb645d95dcbf4241483b3e2cb4a2f11854454b338b1a534425ff" + }, + { + "path": "assets/geometry/thumbnail.png", + "bytes": 137768, + "sha256": "430517ea44095ffcc20883b80f4498757f633c3e16243c52b667e8e3815e45ca" + }, + { + "path": "assets/textured/model.glb", + "bytes": 57648292, + "sha256": "5c57ae4dda102705df6643dc6b9aac9c0e63469757a90c1d6647cb320aa14446" + }, + { + "path": "assets/textured/texture_0_base_color.png", + "bytes": 6644352, + "sha256": "3aa347ef7619ff36aff45b0a8db0c0e1e8f06b8b76608bbdabecb806dba1b8ae" + }, + { + "path": "assets/textured/texture_0_metallic.png", + "bytes": 953607, + "sha256": "fe8b8929c87cfa253a33271a80ac555d536e17777bb9d65af8b27fecd9e8c21c" + }, + { + "path": "assets/textured/texture_0_normal.png", + "bytes": 6241747, + "sha256": "1604434717fe9ae5ad1ee47167d44cb7ef8863c4736df0c2e3ae1a3a4bc33e1d" + }, + { + "path": "assets/textured/texture_0_roughness.png", + "bytes": 1792276, + "sha256": "89c5ec798fcfde1b5e794cd2da86c70a6cc8ea0381faa7871674eeda68b68264" + }, + { + "path": "assets/textured/thumbnail.png", + "bytes": 178960, + "sha256": "b03003bfdbaaf9a28382c914adbd6e05e5d1cc540650ff75e453f32c190d385b" + } + ] +} \ No newline at end of file diff --git a/outputs/G017_lighthouse_prism/assets/3d_scene/G017_scene_001/raw_api/2026-11-04/meshy/modules/M018_lighthouse_chamber/preview.png b/outputs/G017_lighthouse_prism/assets/3d_scene/G017_scene_001/raw_api/2026-11-04/meshy/modules/M018_lighthouse_chamber/preview.png new file mode 100644 index 0000000000000000000000000000000000000000..f209378c739fc83c071c3de42ce70ec7d4834391 --- /dev/null +++ b/outputs/G017_lighthouse_prism/assets/3d_scene/G017_scene_001/raw_api/2026-11-04/meshy/modules/M018_lighthouse_chamber/preview.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:b03003bfdbaaf9a28382c914adbd6e05e5d1cc540650ff75e453f32c190d385b +size 178960 diff --git a/outputs/G017_lighthouse_prism/assets/3d_scene/G017_scene_001/raw_api/2026-11-04/meshy/modules/M018_lighthouse_chamber/provenance.json b/outputs/G017_lighthouse_prism/assets/3d_scene/G017_scene_001/raw_api/2026-11-04/meshy/modules/M018_lighthouse_chamber/provenance.json new file mode 100644 index 0000000000000000000000000000000000000000..6b5e0ed0827de11e1a648f14c50a87b72d6acc32 --- /dev/null +++ b/outputs/G017_lighthouse_prism/assets/3d_scene/G017_scene_001/raw_api/2026-11-04/meshy/modules/M018_lighthouse_chamber/provenance.json @@ -0,0 +1,55 @@ +{ + "task_id": "M018_lighthouse_chamber", + "game_id": "G017_lighthouse_prism", + "provider": "meshy", + "model": "meshy-7.1", + "estimated_credits": 35, + "reuse": false, + "image_path": "test_data/test_samples/G017_lighthouse_prism/3D_scene/ref_images/ref_lighthouse_chamber.png", + "image_sha256": "e30362dbd7857b36be797af7e1d989165e6a0bc62178194ab1b777d56ba7d76e", + "spec_path": "test_data\\test_samples\\G017_lighthouse_prism\\general_requirement.txt", + "spec_sha256": "d71fc0c59e533adc097e6c6406049633cb8eedd2fdcd4c9f42834ffc4048dcbd", + "source_task_file": "test_data\\test_samples\\G017_lighthouse_prism\\3D_scene\\scene_tasks.jsonl", + "source_task_file_sha256": "3ac47bd2c0b0a98c3e24f323ddb74569a36ac7b8d09e65568313431fecd992a4", + "original_task": { + "game_id": "G017_lighthouse_prism", + "task_id": "G017_scene_001", + "prompt": "Top chamber of a seaside lighthouse at dusk, brass mirror arrays on a ring platform, foggy ocean through round windows, warm lamp glow against cool blue mist, stylized hand-painted, game-ready 3D scene", + "seed": 4171, + "output_format": "glb", + "texture_size": 2048, + "layout_constraints": "单屏光路谜题布局;谜题格逻辑由引擎实现,此场景为主题背景与视频参考", + "spec_ref": "L02", + "image_path": "test_data/test_samples/G017_lighthouse_prism/3D_scene/ref_images/ref_lighthouse_chamber.png", + "single_coherent_scene": true, + "no_text_or_panels": true + }, + "seed_requested": 4171, + "seed_sent_to_provider": null, + "reference_role": "Original scene reference retained for audit. Native geometry and native texturing use the explicit module brief; no full-scene image-conditioned material transfer is claimed.", + "hf_prefix": "outputs/G017_lighthouse_prism/assets/3d_scene/G017_scene_001/raw_api/2026-11-04/meshy/modules/M018_lighthouse_chamber", + "deferred": false, + "artifact_kind": "shared_module", + "module_name": "lighthouse_chamber", + "source_scene_task_id": "G017_scene_001", + "geometry_resolution": "2k", + "texture_prompt": "One complete lighthouse lantern-room architectural frame, a round stone floor, cylindrical iron-framed glazed walls, weathered bronze structural ribs, low parapet and a domed rim at the top. A single hollow architectural module; empty central floor. PBR materials with distinct material colours; no printed text, logos or people.", + "texture_strategy": "module_specific_native_text_prompt", + "submitted_geometry_prompt": "Environment asset only; no people, humanoid statues, text, logos, UI or display panels. One complete lighthouse lantern-room architectural frame, a round stone floor, cylindrical iron-framed glazed walls, weathered bronze structural ribs, low parapet and a domed rim at the top. A single hollow architectural module; empty central floor.", + "submitted_texture_prompt": "One complete lighthouse lantern-room architectural frame, a round stone floor, cylindrical iron-framed glazed walls, weathered bronze structural ribs, low parapet and a domed rim at the top. A single hollow architectural module; empty central floor. PBR materials with distinct material colours; no printed text, logos or people.", + "world_id": null, + "api_tasks": { + "geometry": "01a1a673-8aad-75c5-b057-62cfb2d99ef3", + "textured": "01a1a674-9cae-735e-b83b-8116d8b6dd41" + }, + "reserved_new_credits": 35, + "actual_provider_cost": { + "total_credits": 35, + "line_items": { + "geometry": 25, + "textured": 10 + } + }, + "gpt_refined": false, + "scope": "Original API shared module, not an assembled Scene." +} \ No newline at end of file diff --git a/outputs/G017_lighthouse_prism/assets/3d_scene/G017_scene_001/raw_api/2026-11-04/meshy/modules/M018_lighthouse_chamber/validation.json b/outputs/G017_lighthouse_prism/assets/3d_scene/G017_scene_001/raw_api/2026-11-04/meshy/modules/M018_lighthouse_chamber/validation.json new file mode 100644 index 0000000000000000000000000000000000000000..9c051fae91eeb22e449de45cf97ec6600b920063 --- /dev/null +++ b/outputs/G017_lighthouse_prism/assets/3d_scene/G017_scene_001/raw_api/2026-11-04/meshy/modules/M018_lighthouse_chamber/validation.json @@ -0,0 +1,16 @@ +{ + "scope": "Original API file/container integrity only. Visual review follows; exact dimensions, collision, fixed counts and full gameplay are not validated.", + "passed": true, + "checks": [ + { + "file": "assets\\geometry\\model.glb", + "passed": true, + "mesh_count": 1 + }, + { + "file": "assets\\textured\\model.glb", + "passed": true, + "mesh_count": 1 + } + ] +} \ No newline at end of file diff --git a/outputs/G017_lighthouse_prism/assets/3d_scene/G017_scene_001/raw_api/2026-11-04/meshy/modules/M018_lighthouse_chamber/visual_review.json b/outputs/G017_lighthouse_prism/assets/3d_scene/G017_scene_001/raw_api/2026-11-04/meshy/modules/M018_lighthouse_chamber/visual_review.json new file mode 100644 index 0000000000000000000000000000000000000000..86bd2a6549627eb93352d8b57cbbae5b52d9f791 --- /dev/null +++ b/outputs/G017_lighthouse_prism/assets/3d_scene/G017_scene_001/raw_api/2026-11-04/meshy/modules/M018_lighthouse_chamber/visual_review.json @@ -0,0 +1,7 @@ +{ + "method": "Assistant inspected provider original preview", + "verdict": "usable_raw_output", + "findings": "Cylindrical lighthouse-lantern-room frame with round stone floor, brass-toned vertical window ribs, dark domed cap and open empty centre. A coherent physical architectural component. Glass completeness, optical apparatus, rotation and complete lighthouse integration are not validated or delivered.", + "preview_sha256": "b03003bfdbaaf9a28382c914adbd6e05e5d1cc540650ff75e453f32c190d385b", + "limits": "Raw visual dataset only: no GPT mesh/material edits, engine collision fixes, exact-layout acceptance or complete gameplay claim. A thumbnail is not topology/metric validation." +} \ No newline at end of file diff --git a/outputs/G017_lighthouse_prism/assets/3d_scene/G017_scene_001/raw_api/2026-11-04/source_bindings.json b/outputs/G017_lighthouse_prism/assets/3d_scene/G017_scene_001/raw_api/2026-11-04/source_bindings.json new file mode 100644 index 0000000000000000000000000000000000000000..bca44b0a77aa7b21bd5ac633c4d396e0df5366e1 --- /dev/null +++ b/outputs/G017_lighthouse_prism/assets/3d_scene/G017_scene_001/raw_api/2026-11-04/source_bindings.json @@ -0,0 +1,33 @@ +{ + "task_id": "G017_scene_001", + "game_id": "G017_lighthouse_prism", + "raw_scene_output": null, + "optional_shared_modules": [ + { + "module_id": "M018_lighthouse_chamber", + "canonical_path": "outputs/G017_lighthouse_prism/assets/3d_scene/G017_scene_001/raw_api/2026-11-04/meshy/modules/M018_lighthouse_chamber", + "archive": { + "file": "M018_lighthouse_chamber_meshy_raw.zip", + "bytes": 86161170, + "sha256": "3151e65cbc55d6791a207cf9a1c15e2f7a5d63729c9ca6686b098e0b5a1ce023" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + } + ], + "full_scene_requirements_accepted": false, + "scope": "Original provider outputs only. A Gaussian environment is not a game-ready mesh. Modules are unassembled ingredients; absent raw_scene_output means no standalone raw environment has been published for this requirement.", + "status": "partial_modules_or_attempt_only", + "source_documents": [ + { + "path": "outputs/G017_lighthouse_prism/assets/3d_scene/G017_scene_001/raw_api/2026-11-04/source_documents/requirement.txt", + "sha256": "4287155069197356ec8a3ab8f98ed187cc98756f12c0788f58f404d245987141", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + }, + { + "path": "outputs/G017_lighthouse_prism/assets/3d_scene/G017_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl", + "sha256": "3ac47bd2c0b0a98c3e24f323ddb74569a36ac7b8d09e65568313431fecd992a4", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + } + ] +} \ No newline at end of file diff --git a/outputs/G017_lighthouse_prism/assets/3d_scene/G017_scene_001/raw_api/2026-11-04/source_documents/requirement.txt b/outputs/G017_lighthouse_prism/assets/3d_scene/G017_scene_001/raw_api/2026-11-04/source_documents/requirement.txt new file mode 100644 index 0000000000000000000000000000000000000000..b40c9b357adba95178fada1508554cbf82c04c7c --- /dev/null +++ b/outputs/G017_lighthouse_prism/assets/3d_scene/G017_scene_001/raw_api/2026-11-04/source_documents/requirement.txt @@ -0,0 +1,6 @@ +# G017_lighthouse_prism / 3D_scene requirement + +Source of truth: ../general_requirement.txt + +Frozen task inputs: +- G017_scene_001: Top chamber of a seaside lighthouse at dusk, brass mirror arrays on a ring platform, foggy ocean through round windows, warm lamp glow against cool blue mist, stylized hand-painted, game-ready 3D scene diff --git a/outputs/G017_lighthouse_prism/assets/3d_scene/G017_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl b/outputs/G017_lighthouse_prism/assets/3d_scene/G017_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..2d79d3f0bdefc13e08b9001fd2e68b5420af750e --- /dev/null +++ b/outputs/G017_lighthouse_prism/assets/3d_scene/G017_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl @@ -0,0 +1 @@ +{"game_id": "G017_lighthouse_prism", "task_id": "G017_scene_001", "prompt": "Top chamber of a seaside lighthouse at dusk, brass mirror arrays on a ring platform, foggy ocean through round windows, warm lamp glow against cool blue mist, stylized hand-painted, game-ready 3D scene", "seed": 4171, "output_format": "glb", "texture_size": 2048, "layout_constraints": "单屏光路谜题布局;谜题格逻辑由引擎实现,此场景为主题背景与视频参考", "spec_ref": "L02", "image_path": "test_data/test_samples/G017_lighthouse_prism/3D_scene/ref_images/ref_lighthouse_chamber.png", "single_coherent_scene": true, "no_text_or_panels": true} diff --git a/outputs/G017_lighthouse_prism/assets/3d_scene/G017_scene_001/raw_api/2026-11-05/source_bindings.json b/outputs/G017_lighthouse_prism/assets/3d_scene/G017_scene_001/raw_api/2026-11-05/source_bindings.json new file mode 100644 index 0000000000000000000000000000000000000000..5bcebce24885021bc241db638b1f58a5b6a8d115 --- /dev/null +++ b/outputs/G017_lighthouse_prism/assets/3d_scene/G017_scene_001/raw_api/2026-11-05/source_bindings.json @@ -0,0 +1,53 @@ +{ + "task_id": "G017_scene_001", + "game_id": "G017_lighthouse_prism", + "raw_scene_output": { + "provider": "worldlabs", + "model": "marble-1.1", + "reuse": false, + "artifact_kind": "raw_scene_attempt", + "path": "outputs/G017_lighthouse_prism/assets/3d_scene/G017_scene_001/raw_api/2026-11-05/worldlabs", + "verdict": "raw_output_with_visual_deviations", + "archive": { + "file": "G017_scene_001_worldlabs_raw.zip", + "bytes": 57872371, + "sha256": "ae96e2045d5f68b3d5d43dfa8a78e00b5888b8dbc5dba8e52562248b45afcc22" + }, + "reserved_new_credits": 1580 + }, + "optional_shared_modules": [ + { + "module_id": "M018_lighthouse_chamber", + "canonical_path": "outputs/G017_lighthouse_prism/assets/3d_scene/G017_scene_001/raw_api/2026-11-04/meshy/modules/M018_lighthouse_chamber", + "archive": { + "file": "M018_lighthouse_chamber_meshy_raw.zip", + "bytes": 86161170, + "sha256": "3151e65cbc55d6791a207cf9a1c15e2f7a5d63729c9ca6686b098e0b5a1ce023" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + } + ], + "full_scene_requirements_accepted": false, + "scope": "Original provider outputs only. A Gaussian environment is not a game-ready mesh. Modules are unassembled ingredients; absent raw_scene_output means no standalone raw environment has been published for this requirement.", + "status": "raw_environment_available", + "source_documents": [ + { + "path": "outputs/G017_lighthouse_prism/assets/3d_scene/G017_scene_001/raw_api/2026-11-04/source_documents/requirement.txt", + "sha256": "4287155069197356ec8a3ab8f98ed187cc98756f12c0788f58f404d245987141", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + }, + { + "path": "outputs/G017_lighthouse_prism/assets/3d_scene/G017_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl", + "sha256": "3ac47bd2c0b0a98c3e24f323ddb74569a36ac7b8d09e65568313431fecd992a4", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + } + ], + "actual_assembly_dependencies": [], + "native_completeness_review": { + "path": "outputs/G017_lighthouse_prism/assets/3d_scene/G017_scene_001/raw_api/2026-11-05/worldlabs/scene_completeness_review.json", + "macro_environment_complete": true, + "strict_requirements_accepted": false + }, + "latest_binding_path": "outputs/G017_lighthouse_prism/assets/3d_scene/G017_scene_001/raw_api/2026-11-05/source_bindings.json" +} \ No newline at end of file diff --git a/outputs/G017_lighthouse_prism/assets/3d_scene/G017_scene_001/raw_api/2026-11-05/worldlabs/G017_scene_001_worldlabs_raw.zip b/outputs/G017_lighthouse_prism/assets/3d_scene/G017_scene_001/raw_api/2026-11-05/worldlabs/G017_scene_001_worldlabs_raw.zip new file mode 100644 index 0000000000000000000000000000000000000000..f0911baf0239418530cd68f758fcfe84f5795dd7 --- /dev/null +++ b/outputs/G017_lighthouse_prism/assets/3d_scene/G017_scene_001/raw_api/2026-11-05/worldlabs/G017_scene_001_worldlabs_raw.zip @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:ae96e2045d5f68b3d5d43dfa8a78e00b5888b8dbc5dba8e52562248b45afcc22 +size 57872371 diff --git a/outputs/G017_lighthouse_prism/assets/3d_scene/G017_scene_001/raw_api/2026-11-05/worldlabs/README.zh.txt b/outputs/G017_lighthouse_prism/assets/3d_scene/G017_scene_001/raw_api/2026-11-05/worldlabs/README.zh.txt new file mode 100644 index 0000000000000000000000000000000000000000..f9923c75f0ec06c9801567e1db8fdd005e14c854 --- /dev/null +++ b/outputs/G017_lighthouse_prism/assets/3d_scene/G017_scene_001/raw_api/2026-11-05/worldlabs/README.zh.txt @@ -0,0 +1,8 @@ +G017_scene_001 / worldlabs / raw API output + +原始任务、需求和参考图随包保存。provider-native输出未经过GPT改模、重新布光、缩放或本地组装。 +Meshy的geometry/textured是平台自身生成与贴图阶段,不是GPT refine;Meshy未提供固定seed接口,原任务seed仅记录、不声称生效。 +World Labs主视觉为原始SPZ高斯场景与全景图,GLB为碰撞代理;本批不付费导出HQ纹理网格。 +画面复核:Native preview and panorama show a coherent circular lighthouse chamber with continuous floor, ring platform and railings, brass framing, round ocean-facing windows and warm dusk lighting matching the reference. Distinct adjustable brass mirror arrays on the platform are not established; upper circles may be mirrors or portholes. No optical or gameplay acceptance. +范围:raw visual dataset,不代表严格尺寸/数量/碰撞/通路或完整玩法验收。 +模型:marble-1.1,本轮预留费用:1580 provider credits。 diff --git a/outputs/G017_lighthouse_prism/assets/3d_scene/G017_scene_001/raw_api/2026-11-05/worldlabs/asset_manifest.json b/outputs/G017_lighthouse_prism/assets/3d_scene/G017_scene_001/raw_api/2026-11-05/worldlabs/asset_manifest.json new file mode 100644 index 0000000000000000000000000000000000000000..54d55391c4e4807c5c416ff0a61e481df295df3a --- /dev/null +++ b/outputs/G017_lighthouse_prism/assets/3d_scene/G017_scene_001/raw_api/2026-11-05/worldlabs/asset_manifest.json @@ -0,0 +1,41 @@ +{ + "task_id": "G017_scene_001", + "provider": "worldlabs", + "files": [ + { + "path": "assets/collider_mesh_url.glb", + "bytes": 3110848, + "sha256": "07d078fe1608d2d18b9a3642e1974f138f2768e20ad134c2c1c2aedd5e2e960e" + }, + { + "path": "assets/pano_url.png", + "bytes": 13341668, + "sha256": "4f65ba051ecffe1d2aa5cc597bf3b0715e9528ed62fb91672422e7c7ba67dd64" + }, + { + "path": "assets/splats_100k.spz", + "bytes": 1412118, + "sha256": "0dadcb1c6dc2bdef7ad99b5cfe4a91686e14150290659927ed3bef672a47d1d1" + }, + { + "path": "assets/splats_150k.spz", + "bytes": 2345598, + "sha256": "9ceabe6d2c799faea8eac72795868d3f8c9fa051cba064c770c7322d1d98e6ab" + }, + { + "path": "assets/splats_500k.spz", + "bytes": 7823779, + "sha256": "bd4b7b5252076326f800fcc0da024106d38dbbf5999b1e2d922e148d76426d08" + }, + { + "path": "assets/splats_full_res.spz", + "bytes": 30012579, + "sha256": "3c244345f6eb321add0d732fae0fdea0438ef22d0dbb58bc59eee5b6660836a6" + }, + { + "path": "assets/thumbnail.webp", + "bytes": 51862, + "sha256": "f019ff71bdfe920a325d734cd0c601557b9e96897ae5d3aff5d20b420a323196" + } + ] +} \ No newline at end of file diff --git a/outputs/G017_lighthouse_prism/assets/3d_scene/G017_scene_001/raw_api/2026-11-05/worldlabs/completeness_requirements.json b/outputs/G017_lighthouse_prism/assets/3d_scene/G017_scene_001/raw_api/2026-11-05/worldlabs/completeness_requirements.json new file mode 100644 index 0000000000000000000000000000000000000000..d66e14c9b4d3fb79c109b7338db4a8b97aa842f1 --- /dev/null +++ b/outputs/G017_lighthouse_prism/assets/3d_scene/G017_scene_001/raw_api/2026-11-05/worldlabs/completeness_requirements.json @@ -0,0 +1,10 @@ +{ + "visual_scene_elements": [ + "one complete circular lighthouse top chamber", + "brass mirror arrays arranged on a ring platform", + "large round windows showing foggy ocean at dusk", + "warm lamps against cool blue ocean mist", + "continuous floor and enclosing architecture" + ], + "limits": "Visual composition only; exact counts, dimensions, mechanism motion, collision and gameplay must not be inferred." +} \ No newline at end of file diff --git a/outputs/G017_lighthouse_prism/assets/3d_scene/G017_scene_001/raw_api/2026-11-05/worldlabs/preview.webp b/outputs/G017_lighthouse_prism/assets/3d_scene/G017_scene_001/raw_api/2026-11-05/worldlabs/preview.webp new file mode 100644 index 0000000000000000000000000000000000000000..c82572bcbf055fdb45eb76e2811a83c798c74153 --- /dev/null +++ b/outputs/G017_lighthouse_prism/assets/3d_scene/G017_scene_001/raw_api/2026-11-05/worldlabs/preview.webp @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:f019ff71bdfe920a325d734cd0c601557b9e96897ae5d3aff5d20b420a323196 +size 51862 diff --git a/outputs/G017_lighthouse_prism/assets/3d_scene/G017_scene_001/raw_api/2026-11-05/worldlabs/provenance.json b/outputs/G017_lighthouse_prism/assets/3d_scene/G017_scene_001/raw_api/2026-11-05/worldlabs/provenance.json new file mode 100644 index 0000000000000000000000000000000000000000..b0397b51741e297e50a2a449f26cfa7e6be355a6 --- /dev/null +++ b/outputs/G017_lighthouse_prism/assets/3d_scene/G017_scene_001/raw_api/2026-11-05/worldlabs/provenance.json @@ -0,0 +1,62 @@ +{ + "task_id": "G017_scene_001", + "game_id": "G017_lighthouse_prism", + "provider": "worldlabs", + "model": "marble-1.1", + "estimated_credits": 1580, + "reuse": false, + "image_path": "test_data/test_samples/G017_lighthouse_prism/3D_scene/ref_images/ref_lighthouse_chamber.png", + "image_sha256": "e30362dbd7857b36be797af7e1d989165e6a0bc62178194ab1b777d56ba7d76e", + "spec_path": "test_data\\test_samples\\G017_lighthouse_prism\\general_requirement.txt", + "spec_sha256": "d71fc0c59e533adc097e6c6406049633cb8eedd2fdcd4c9f42834ffc4048dcbd", + "source_task_file": "test_data\\test_samples\\G017_lighthouse_prism\\3D_scene\\scene_tasks.jsonl", + "source_task_file_sha256": "3ac47bd2c0b0a98c3e24f323ddb74569a36ac7b8d09e65568313431fecd992a4", + "original_task": { + "game_id": "G017_lighthouse_prism", + "task_id": "G017_scene_001", + "prompt": "Top chamber of a seaside lighthouse at dusk, brass mirror arrays on a ring platform, foggy ocean through round windows, warm lamp glow against cool blue mist, stylized hand-painted, game-ready 3D scene", + "seed": 4171, + "output_format": "glb", + "texture_size": 2048, + "layout_constraints": "单屏光路谜题布局;谜题格逻辑由引擎实现,此场景为主题背景与视频参考", + "spec_ref": "L02", + "image_path": "test_data/test_samples/G017_lighthouse_prism/3D_scene/ref_images/ref_lighthouse_chamber.png", + "single_coherent_scene": true, + "no_text_or_panels": true + }, + "seed_requested": 4171, + "seed_sent_to_provider": 4171, + "reference_role": "Original scene reference retained and used for complete-environment composition when bound.", + "hf_prefix": "outputs/G017_lighthouse_prism/assets/3d_scene/G017_scene_001/raw_api/2026-11-05/worldlabs", + "deferred": false, + "worldlabs_key_alias": "WORLDLABS_API_KEY_4", + "completeness_checklist": [ + "one complete circular lighthouse top chamber", + "brass mirror arrays arranged on a ring platform", + "large round windows showing foggy ocean at dusk", + "warm lamps against cool blue ocean mist", + "continuous floor and enclosing architecture" + ], + "submitted_geometry_prompt": "A full immersive environment filling the whole view, not an isolated prop, miniature, collage or diagram. Top chamber of a seaside lighthouse at dusk, brass mirror arrays on a ring platform, foggy ocean through round windows, warm lamp glow against cool blue mist, stylized hand-painted, coherent 3D environment. Include these scene elements together in one coherent space: one complete circular lighthouse top chamber; brass mirror arrays arranged on a ring platform; large round windows showing foggy ocean at dusk; warm lamps against cool blue ocean mist; continuous floor and enclosing architecture. No people, creatures, readable text, logos or UI. Depict mechanisms as static scene fixtures; no motion or gameplay claim.", + "submitted_texture_prompt": null, + "world_id": "2de3c025-53e1-49f2-9842-6f3dee865a4c", + "api_tasks": { + "world": "35a3d0a2-4f6c-4e92-9511-58653bf49ac9" + }, + "reserved_new_credits": 1580, + "actual_provider_cost": { + "total_credits": 1580, + "line_items": [ + { + "name": "Pano generation (image, non-pano)", + "credits": 80 + }, + { + "name": "World generation", + "credits": 1500 + } + ] + }, + "gpt_refined": false, + "scope": "Raw API scene result, not the former GPT-refined scene or a game-ready acceptance claim." +} \ No newline at end of file diff --git a/outputs/G017_lighthouse_prism/assets/3d_scene/G017_scene_001/raw_api/2026-11-05/worldlabs/scene_completeness_review.json b/outputs/G017_lighthouse_prism/assets/3d_scene/G017_scene_001/raw_api/2026-11-05/worldlabs/scene_completeness_review.json new file mode 100644 index 0000000000000000000000000000000000000000..966be64f1084c242ea3575c2acd965d2590233d9 --- /dev/null +++ b/outputs/G017_lighthouse_prism/assets/3d_scene/G017_scene_001/raw_api/2026-11-05/worldlabs/scene_completeness_review.json @@ -0,0 +1,25 @@ +{ + "actually_inspected": [ + "preview", + "source_panorama" + ], + "macro_environment_complete": true, + "visual_elements": { + "complete_circular_chamber": "visible", + "ring_platform_and_railings": "visible", + "ocean_through_round_windows": "visible", + "brass_structures_and_warm_dusk_lighting": "visible", + "separate_brass_mirror_array": "not_established", + "optical_mechanisms": "not_validated" + }, + "quality_findings": [ + "Coherent fully enclosed lighthouse top chamber closely matching the reference style.", + "Wall circles resemble mirrors or portholes, but a distinct adjustable mirror-array apparatus on the platform is not established.", + "No optical reflection, rotation, exact count or gameplay acceptance." + ], + "verdict": "macro_environment_complete_with_optical_apparatus_unverified", + "preview_sha256": "f019ff71bdfe920a325d734cd0c601557b9e96897ae5d3aff5d20b420a323196", + "source_panorama_sha256": "4f65ba051ecffe1d2aa5cc597bf3b0715e9528ed62fb91672422e7c7ba67dd64", + "strict_full_scene_requirements_accepted": false, + "scope": "Manual visual environment-completeness review of original provider outputs. Counts, hidden passage function, geometry metrics, navigation, collision and engine gameplay remain unvalidated." +} \ No newline at end of file diff --git a/outputs/G017_lighthouse_prism/assets/3d_scene/G017_scene_001/raw_api/2026-11-05/worldlabs/validation.json b/outputs/G017_lighthouse_prism/assets/3d_scene/G017_scene_001/raw_api/2026-11-05/worldlabs/validation.json new file mode 100644 index 0000000000000000000000000000000000000000..db34832b4505b51a121f69bf8582ee4d5a3412f3 --- /dev/null +++ b/outputs/G017_lighthouse_prism/assets/3d_scene/G017_scene_001/raw_api/2026-11-05/worldlabs/validation.json @@ -0,0 +1,11 @@ +{ + "scope": "Original API file/container integrity only. Visual review follows; exact dimensions, collision, fixed counts and full gameplay are not validated.", + "passed": true, + "checks": [ + { + "file": "assets\\collider_mesh_url.glb", + "passed": true, + "mesh_count": 1 + } + ] +} \ No newline at end of file diff --git a/outputs/G017_lighthouse_prism/assets/3d_scene/G017_scene_001/raw_api/2026-11-05/worldlabs/visual_review.json b/outputs/G017_lighthouse_prism/assets/3d_scene/G017_scene_001/raw_api/2026-11-05/worldlabs/visual_review.json new file mode 100644 index 0000000000000000000000000000000000000000..a335328cf03432bc1b212b1595d466dbe67f0719 --- /dev/null +++ b/outputs/G017_lighthouse_prism/assets/3d_scene/G017_scene_001/raw_api/2026-11-05/worldlabs/visual_review.json @@ -0,0 +1,7 @@ +{ + "method": "Assistant inspected provider original preview", + "verdict": "raw_output_with_visual_deviations", + "findings": "Native preview and panorama show a coherent circular lighthouse chamber with continuous floor, ring platform and railings, brass framing, round ocean-facing windows and warm dusk lighting matching the reference. Distinct adjustable brass mirror arrays on the platform are not established; upper circles may be mirrors or portholes. No optical or gameplay acceptance.", + "preview_sha256": "f019ff71bdfe920a325d734cd0c601557b9e96897ae5d3aff5d20b420a323196", + "limits": "Raw visual dataset only: no GPT mesh/material edits, engine collision fixes, exact-layout acceptance or complete gameplay claim. A thumbnail is not topology/metric validation." +} \ No newline at end of file diff --git a/outputs/G018_portal_freight/assets/3d_scene/G018_scene_001/raw_api/2026-11-04/meshy/modules/M021_orbital_cargo_bay/M021_orbital_cargo_bay_meshy_raw.zip b/outputs/G018_portal_freight/assets/3d_scene/G018_scene_001/raw_api/2026-11-04/meshy/modules/M021_orbital_cargo_bay/M021_orbital_cargo_bay_meshy_raw.zip new file mode 100644 index 0000000000000000000000000000000000000000..a87c3c9f5963065a5a824bb17ab1e6cf76cf4737 --- /dev/null +++ b/outputs/G018_portal_freight/assets/3d_scene/G018_scene_001/raw_api/2026-11-04/meshy/modules/M021_orbital_cargo_bay/M021_orbital_cargo_bay_meshy_raw.zip @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:ec97e83e26ca4421d59a8181a4fd0cdec09400fb678e27549bf61094fb538220 +size 48778949 diff --git a/outputs/G018_portal_freight/assets/3d_scene/G018_scene_001/raw_api/2026-11-04/meshy/modules/M021_orbital_cargo_bay/README.zh.txt b/outputs/G018_portal_freight/assets/3d_scene/G018_scene_001/raw_api/2026-11-04/meshy/modules/M021_orbital_cargo_bay/README.zh.txt new file mode 100644 index 0000000000000000000000000000000000000000..05eab5372cea83ae2316ec980d86646780aec918 --- /dev/null +++ b/outputs/G018_portal_freight/assets/3d_scene/G018_scene_001/raw_api/2026-11-04/meshy/modules/M021_orbital_cargo_bay/README.zh.txt @@ -0,0 +1,9 @@ +M021_orbital_cargo_bay / meshy / raw API output + +原始任务、需求和参考图随包保存。provider-native输出未经过GPT改模、重新布光、缩放或本地组装。 +Meshy的geometry/textured是平台自身生成与贴图阶段,不是GPT refine;Meshy未提供固定seed接口,原任务seed仅记录、不声称生效。 +World Labs主视觉为原始SPZ高斯场景与全景图,GLB为碰撞代理;本批不付费导出HQ纹理网格。 +画面复核:Thick grey sci-fi bulkhead panel with a central open doorway, side wall returns, upper equipment housings and attached short floor apron. A concrete doorway-and-wall module is now present; however doorway is narrow rather than broad cargo-scale and requested cyan strip lighting is not apparent. Not a complete orbital cargo-bay room. +范围:raw visual dataset,不代表严格尺寸/数量/碰撞/通路或完整玩法验收。 +模型:meshy-7.1,本轮预留费用:35 provider credits。 +本文件是未组装的主体/共用模块,不能当作完整Scene。source_scene_task_id仅说明需求来源,不表示原场景布局已生成。 diff --git a/outputs/G018_portal_freight/assets/3d_scene/G018_scene_001/raw_api/2026-11-04/meshy/modules/M021_orbital_cargo_bay/asset_manifest.json b/outputs/G018_portal_freight/assets/3d_scene/G018_scene_001/raw_api/2026-11-04/meshy/modules/M021_orbital_cargo_bay/asset_manifest.json new file mode 100644 index 0000000000000000000000000000000000000000..c5f0b24d9acb143c4fa534f42c881884d948e1ee --- /dev/null +++ b/outputs/G018_portal_freight/assets/3d_scene/G018_scene_001/raw_api/2026-11-04/meshy/modules/M021_orbital_cargo_bay/asset_manifest.json @@ -0,0 +1,46 @@ +{ + "task_id": "M021_orbital_cargo_bay", + "provider": "meshy", + "files": [ + { + "path": "assets/geometry/model.glb", + "bytes": 17716356, + "sha256": "8ae868c56cf7ee39554a7f7774a7515822a72c1bcc8db8d0dbef88d92cda5c82" + }, + { + "path": "assets/geometry/thumbnail.png", + "bytes": 137749, + "sha256": "de0b754dc3ab256ae8d136a387d94a4d44839a0d863e831d969fb8c23ee48a68" + }, + { + "path": "assets/textured/model.glb", + "bytes": 29244884, + "sha256": "8f2b4d1b3b6804a508ca26efbc96841fbdee55b2c6b96da028129164c1886f7a" + }, + { + "path": "assets/textured/texture_0_base_color.png", + "bytes": 4972508, + "sha256": "366d88b332295cc85d0c77e20f192206396b2234853d44464f35ab93f7dc54aa" + }, + { + "path": "assets/textured/texture_0_metallic.png", + "bytes": 1671144, + "sha256": "4e3d93d15e6f5f7d9c2921dc082c49aff7bc7fe53433b2485194270c85c03297" + }, + { + "path": "assets/textured/texture_0_normal.png", + "bytes": 4801480, + "sha256": "e417c0315f3f0628b9d8d81668ffb3f8cf6d07e49a78e9c1a0f1817067b95408" + }, + { + "path": "assets/textured/texture_0_roughness.png", + "bytes": 1454293, + "sha256": "45dd836d60d970c51ce6c722d9f51405d447fc63e5a95ab9b3d8da3d29f1603a" + }, + { + "path": "assets/textured/thumbnail.png", + "bytes": 168441, + "sha256": "246dc0367c2e65be6ce0a8b5f271b6ef73509bcea9cbb7c501e2ff8368e36bce" + } + ] +} \ No newline at end of file diff --git a/outputs/G018_portal_freight/assets/3d_scene/G018_scene_001/raw_api/2026-11-04/meshy/modules/M021_orbital_cargo_bay/preview.png b/outputs/G018_portal_freight/assets/3d_scene/G018_scene_001/raw_api/2026-11-04/meshy/modules/M021_orbital_cargo_bay/preview.png new file mode 100644 index 0000000000000000000000000000000000000000..a9b6c6590c60c55794b0240b59779716db4e1b4a --- /dev/null +++ b/outputs/G018_portal_freight/assets/3d_scene/G018_scene_001/raw_api/2026-11-04/meshy/modules/M021_orbital_cargo_bay/preview.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:246dc0367c2e65be6ce0a8b5f271b6ef73509bcea9cbb7c501e2ff8368e36bce +size 168441 diff --git a/outputs/G018_portal_freight/assets/3d_scene/G018_scene_001/raw_api/2026-11-04/meshy/modules/M021_orbital_cargo_bay/provenance.json b/outputs/G018_portal_freight/assets/3d_scene/G018_scene_001/raw_api/2026-11-04/meshy/modules/M021_orbital_cargo_bay/provenance.json new file mode 100644 index 0000000000000000000000000000000000000000..66e08109c7cba40b8e0f062666efd8f7788830a6 --- /dev/null +++ b/outputs/G018_portal_freight/assets/3d_scene/G018_scene_001/raw_api/2026-11-04/meshy/modules/M021_orbital_cargo_bay/provenance.json @@ -0,0 +1,61 @@ +{ + "task_id": "M021_orbital_cargo_bay", + "game_id": "G018_portal_freight", + "provider": "meshy", + "model": "meshy-7.1", + "estimated_credits": 35, + "reuse": false, + "image_path": "test_data/test_samples/G018_portal_freight/3D_scene/ref_images/ref_freight_bay.png", + "image_sha256": "093cdbf6eecabbae80189c52692561299f7d7a9ee4f8ef8cbd4e3e7639fd1f9b", + "spec_path": "test_data\\test_samples\\G018_portal_freight\\general_requirement.txt", + "spec_sha256": "f02164f4738f518086477a8db503fac17e4ce73d4ec10daf3a67c1eae9b640a3", + "source_task_file": "test_data\\test_samples\\G018_portal_freight\\3D_scene\\scene_tasks.jsonl", + "source_task_file_sha256": "14f68281e85d53bdc8f2ef2c8c18b8ab721cd155fa9a7e68d9d37e240637c1cf", + "original_task": { + "game_id": "G018_portal_freight", + "task_id": "G018_scene_001", + "prompt": "Orbital freight station cargo bay at night, three connected chambers with white portal-ready wall panels, a trench gap, cargo lift and glow strip lighting, cool white alloy palette with orange-blue accents, game-ready 3D scene", + "seed": 4181, + "output_format": "glb", + "texture_size": 2048, + "layout_constraints": "三室约 20×12 米;门墙面/沟壑/目标区按 seed=1018 由引擎布局,此场景为主题背景", + "spec_ref": "L02", + "image_path": "test_data/test_samples/G018_portal_freight/3D_scene/ref_images/ref_freight_bay.png", + "single_coherent_scene": true, + "no_text_or_panels": true + }, + "seed_requested": 4181, + "seed_sent_to_provider": null, + "reference_role": "Original scene reference retained for audit. Native geometry and native texturing use the explicit module brief; no full-scene image-conditioned material transfer is claimed.", + "hf_prefix": "outputs/G018_portal_freight/assets/3d_scene/G018_scene_001/raw_api/2026-11-04/meshy/modules/M021_orbital_cargo_bay", + "deferred": false, + "artifact_kind": "shared_module", + "module_name": "orbital_cargo_bay", + "source_scene_task_id": "G018_scene_001", + "geometry_resolution": "2k", + "texture_prompt": "One thick freestanding orbital cargo airlock bulkhead wall module. A rectangular white armoured steel wall panel with a broad open central cargo doorway, heavy dark jambs, recessed cyan strip lights, side conduit boxes and a short attached metal floor apron. One coherent physical doorway-and-wall asset with visible thickness, not a complete room or environment. PBR materials with distinct colours.", + "texture_strategy": "module_specific_native_text_prompt", + "planning_history": [ + { + "geometry_prompt": "Environment asset only; no people, humanoid statues, text, logos, UI or display panels. One complete cargo-bay structural shell for a science-fiction station, wide rectangular metal floor, tall ribbed white bulkheads on both sides, reinforcing roof beams and a large cargo doorway at the end. Hollow interior with a clear empty floor, one connected architectural structure.", + "reason": "Concrete physical module chosen after the corridor shell request produced only a narrow lattice. No paid repeat." + } + ], + "submitted_geometry_prompt": "Environment asset only; no people, humanoid statues, text, logos, UI or display panels. One thick freestanding orbital cargo airlock bulkhead wall module. A rectangular white armoured steel wall panel with a broad open central cargo doorway, heavy dark jambs, recessed cyan strip lights, side conduit boxes and a short attached metal floor apron. One coherent physical doorway-and-wall asset with visible thickness, not a complete room or environment.", + "submitted_texture_prompt": "One thick freestanding orbital cargo airlock bulkhead wall module. A rectangular white armoured steel wall panel with a broad open central cargo doorway, heavy dark jambs, recessed cyan strip lights, side conduit boxes and a short attached metal floor apron. One coherent physical doorway-and-wall asset with visible thickness, not a complete room or environment. PBR materials with distinct colours.", + "world_id": null, + "api_tasks": { + "geometry": "01a1a67d-6953-731e-93a2-14d981ba2f38", + "textured": "01a1a67e-6543-73d4-b020-d914630f3c9f" + }, + "reserved_new_credits": 35, + "actual_provider_cost": { + "total_credits": 35, + "line_items": { + "geometry": 25, + "textured": 10 + } + }, + "gpt_refined": false, + "scope": "Original API shared module, not an assembled Scene." +} \ No newline at end of file diff --git a/outputs/G018_portal_freight/assets/3d_scene/G018_scene_001/raw_api/2026-11-04/meshy/modules/M021_orbital_cargo_bay/validation.json b/outputs/G018_portal_freight/assets/3d_scene/G018_scene_001/raw_api/2026-11-04/meshy/modules/M021_orbital_cargo_bay/validation.json new file mode 100644 index 0000000000000000000000000000000000000000..9c051fae91eeb22e449de45cf97ec6600b920063 --- /dev/null +++ b/outputs/G018_portal_freight/assets/3d_scene/G018_scene_001/raw_api/2026-11-04/meshy/modules/M021_orbital_cargo_bay/validation.json @@ -0,0 +1,16 @@ +{ + "scope": "Original API file/container integrity only. Visual review follows; exact dimensions, collision, fixed counts and full gameplay are not validated.", + "passed": true, + "checks": [ + { + "file": "assets\\geometry\\model.glb", + "passed": true, + "mesh_count": 1 + }, + { + "file": "assets\\textured\\model.glb", + "passed": true, + "mesh_count": 1 + } + ] +} \ No newline at end of file diff --git a/outputs/G018_portal_freight/assets/3d_scene/G018_scene_001/raw_api/2026-11-04/meshy/modules/M021_orbital_cargo_bay/visual_review.json b/outputs/G018_portal_freight/assets/3d_scene/G018_scene_001/raw_api/2026-11-04/meshy/modules/M021_orbital_cargo_bay/visual_review.json new file mode 100644 index 0000000000000000000000000000000000000000..b5db5337a7c15ee8ca657bcacf514ae60cd4fe22 --- /dev/null +++ b/outputs/G018_portal_freight/assets/3d_scene/G018_scene_001/raw_api/2026-11-04/meshy/modules/M021_orbital_cargo_bay/visual_review.json @@ -0,0 +1,7 @@ +{ + "method": "Assistant inspected provider original preview", + "verdict": "raw_output_with_visual_deviations", + "findings": "Thick grey sci-fi bulkhead panel with a central open doorway, side wall returns, upper equipment housings and attached short floor apron. A concrete doorway-and-wall module is now present; however doorway is narrow rather than broad cargo-scale and requested cyan strip lighting is not apparent. Not a complete orbital cargo-bay room.", + "preview_sha256": "246dc0367c2e65be6ce0a8b5f271b6ef73509bcea9cbb7c501e2ff8368e36bce", + "limits": "Raw visual dataset only: no GPT mesh/material edits, engine collision fixes, exact-layout acceptance or complete gameplay claim. A thumbnail is not topology/metric validation." +} \ No newline at end of file diff --git a/outputs/G018_portal_freight/assets/3d_scene/G018_scene_001/raw_api/2026-11-04/source_bindings.json b/outputs/G018_portal_freight/assets/3d_scene/G018_scene_001/raw_api/2026-11-04/source_bindings.json new file mode 100644 index 0000000000000000000000000000000000000000..63a8da8511428bcb4d725f63f389c7a89d43cedd --- /dev/null +++ b/outputs/G018_portal_freight/assets/3d_scene/G018_scene_001/raw_api/2026-11-04/source_bindings.json @@ -0,0 +1,44 @@ +{ + "task_id": "G018_scene_001", + "game_id": "G018_portal_freight", + "raw_scene_output": null, + "optional_shared_modules": [ + { + "module_id": "M006_shipping_container", + "canonical_path": "outputs/G008_dock_beacon_cs/assets/3d_scene/G008_scene_001/raw_api/2026-11-04/meshy/modules/M006_shipping_container", + "archive": { + "file": "M006_shipping_container_meshy_raw.zip", + "bytes": 47513192, + "sha256": "8db0c6eab6ec72dcfbe9109148ac18038b56a4f26aa57803974b621a909cf8f5" + }, + "visual_verdict": "raw_output_with_visual_deviations", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + }, + { + "module_id": "M021_orbital_cargo_bay", + "canonical_path": "outputs/G018_portal_freight/assets/3d_scene/G018_scene_001/raw_api/2026-11-04/meshy/modules/M021_orbital_cargo_bay", + "archive": { + "file": "M021_orbital_cargo_bay_meshy_raw.zip", + "bytes": 48778949, + "sha256": "ec97e83e26ca4421d59a8181a4fd0cdec09400fb678e27549bf61094fb538220" + }, + "visual_verdict": "raw_output_with_visual_deviations", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + } + ], + "full_scene_requirements_accepted": false, + "scope": "Original provider outputs only. A Gaussian environment is not a game-ready mesh. Modules are unassembled ingredients; absent raw_scene_output means no standalone raw environment has been published for this requirement.", + "status": "partial_modules_or_attempt_only", + "source_documents": [ + { + "path": "outputs/G018_portal_freight/assets/3d_scene/G018_scene_001/raw_api/2026-11-04/source_documents/requirement.txt", + "sha256": "6b12829b3ab079344576a7c77cd37dd1846f0ad1fc3fa38cce103d8df8542d57", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + }, + { + "path": "outputs/G018_portal_freight/assets/3d_scene/G018_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl", + "sha256": "14f68281e85d53bdc8f2ef2c8c18b8ab721cd155fa9a7e68d9d37e240637c1cf", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + } + ] +} \ No newline at end of file diff --git a/outputs/G018_portal_freight/assets/3d_scene/G018_scene_001/raw_api/2026-11-04/source_documents/requirement.txt b/outputs/G018_portal_freight/assets/3d_scene/G018_scene_001/raw_api/2026-11-04/source_documents/requirement.txt new file mode 100644 index 0000000000000000000000000000000000000000..2320abaf86e025acbcd2fd619298f7ad26de5c9d --- /dev/null +++ b/outputs/G018_portal_freight/assets/3d_scene/G018_scene_001/raw_api/2026-11-04/source_documents/requirement.txt @@ -0,0 +1,6 @@ +# G018_portal_freight / 3D_scene requirement + +Source of truth: ../general_requirement.txt + +Frozen task inputs: +- G018_scene_001: Orbital freight station cargo bay at night, three connected chambers with white portal-ready wall panels, a trench gap, cargo lift and glow strip lighting, cool white alloy palette with orange-blue accents, game-ready 3D scene diff --git a/outputs/G018_portal_freight/assets/3d_scene/G018_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl b/outputs/G018_portal_freight/assets/3d_scene/G018_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..19842268b48e953def24d2778cdfa79a435445ac --- /dev/null +++ b/outputs/G018_portal_freight/assets/3d_scene/G018_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl @@ -0,0 +1 @@ +{"game_id": "G018_portal_freight", "task_id": "G018_scene_001", "prompt": "Orbital freight station cargo bay at night, three connected chambers with white portal-ready wall panels, a trench gap, cargo lift and glow strip lighting, cool white alloy palette with orange-blue accents, game-ready 3D scene", "seed": 4181, "output_format": "glb", "texture_size": 2048, "layout_constraints": "三室约 20×12 米;门墙面/沟壑/目标区按 seed=1018 由引擎布局,此场景为主题背景", "spec_ref": "L02", "image_path": "test_data/test_samples/G018_portal_freight/3D_scene/ref_images/ref_freight_bay.png", "single_coherent_scene": true, "no_text_or_panels": true} diff --git a/outputs/G019_clockwork_clones/assets/3d_scene/G019_scene_001/raw_api/2026-11-04/meshy/modules/M022_workshop_room/M022_workshop_room_meshy_raw.zip b/outputs/G019_clockwork_clones/assets/3d_scene/G019_scene_001/raw_api/2026-11-04/meshy/modules/M022_workshop_room/M022_workshop_room_meshy_raw.zip new file mode 100644 index 0000000000000000000000000000000000000000..b82d623eb5dbedf75b62d8557b85c7220483fb38 --- /dev/null +++ b/outputs/G019_clockwork_clones/assets/3d_scene/G019_scene_001/raw_api/2026-11-04/meshy/modules/M022_workshop_room/M022_workshop_room_meshy_raw.zip @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:290bd6bdcb75efe008eac255ab4ddebaea2d1680e9f6c63401713a3ade43d11a +size 37676145 diff --git a/outputs/G019_clockwork_clones/assets/3d_scene/G019_scene_001/raw_api/2026-11-04/meshy/modules/M022_workshop_room/README.zh.txt b/outputs/G019_clockwork_clones/assets/3d_scene/G019_scene_001/raw_api/2026-11-04/meshy/modules/M022_workshop_room/README.zh.txt new file mode 100644 index 0000000000000000000000000000000000000000..eec7a6c3fc4f05f2fdb42d1383dffd724d48baac --- /dev/null +++ b/outputs/G019_clockwork_clones/assets/3d_scene/G019_scene_001/raw_api/2026-11-04/meshy/modules/M022_workshop_room/README.zh.txt @@ -0,0 +1,9 @@ +M022_workshop_room / meshy / raw API output + +原始任务、需求和参考图随包保存。provider-native输出未经过GPT改模、重新布光、缩放或本地组装。 +Meshy的geometry/textured是平台自身生成与贴图阶段,不是GPT refine;Meshy未提供固定seed接口,原任务seed仅记录、不声称生效。 +World Labs主视觉为原始SPZ高斯场景与全景图,GLB为碰撞代理;本批不付费导出HQ纹理网格。 +画面复核:Brown wooden workbench with lower shelves, storage drawer, rear tool board and small brass/iron gear-and-tool components. Clear connected furniture module; a conventional iron vise is not clearly established. Legacy ID says room, but this asset is one workbench, not a workshop room or functional mechanism. +范围:raw visual dataset,不代表严格尺寸/数量/碰撞/通路或完整玩法验收。 +模型:meshy-7.1,本轮预留费用:30 provider credits。 +本文件是未组装的主体/共用模块,不能当作完整Scene。source_scene_task_id仅说明需求来源,不表示原场景布局已生成。 diff --git a/outputs/G019_clockwork_clones/assets/3d_scene/G019_scene_001/raw_api/2026-11-04/meshy/modules/M022_workshop_room/asset_manifest.json b/outputs/G019_clockwork_clones/assets/3d_scene/G019_scene_001/raw_api/2026-11-04/meshy/modules/M022_workshop_room/asset_manifest.json new file mode 100644 index 0000000000000000000000000000000000000000..c580605bc6ee250236fe6752ee891fbbedf9bada --- /dev/null +++ b/outputs/G019_clockwork_clones/assets/3d_scene/G019_scene_001/raw_api/2026-11-04/meshy/modules/M022_workshop_room/asset_manifest.json @@ -0,0 +1,46 @@ +{ + "task_id": "M022_workshop_room", + "provider": "meshy", + "files": [ + { + "path": "assets/geometry/model.glb", + "bytes": 10751652, + "sha256": "f9b520334cd5ba758f8d98889d1c82dfeea382c45c02f90c01375f5c3f69e8f7" + }, + { + "path": "assets/geometry/thumbnail.png", + "bytes": 123348, + "sha256": "04917ad56fa688c72d2f14bdf1d1c428e8512ad6404fa1645144d3121ba9852e" + }, + { + "path": "assets/textured/model.glb", + "bytes": 21833036, + "sha256": "b3cdb98261667e0fefb07dabf1c76e59f256d28d97e44ba1adf27cede210b607" + }, + { + "path": "assets/textured/texture_0_base_color.png", + "bytes": 5544667, + "sha256": "9807edc38a7bc8f817d933d558978ac4ba61b77d98a9a24a5c9366a479cad39b" + }, + { + "path": "assets/textured/texture_0_metallic.png", + "bytes": 920139, + "sha256": "22c55bcdda6f8673d16021f1432f5c69bf3c775fef573cb4b8bba6c60d4f2b30" + }, + { + "path": "assets/textured/texture_0_normal.png", + "bytes": 5191490, + "sha256": "d85f3ebf7d811a2cdbcfca5faf01c9fcc6813868bf68a5fe1c49aba895e5c10f" + }, + { + "path": "assets/textured/texture_0_roughness.png", + "bytes": 1352535, + "sha256": "d11b2608f1805ab7a3bcd8feb7d9f55c00b833502adeb3bbf493fff8dd888957" + }, + { + "path": "assets/textured/thumbnail.png", + "bytes": 164491, + "sha256": "f9739eeed1e20af6385105780eb4fb244b953a36355674874166d3362d42d56b" + } + ] +} \ No newline at end of file diff --git a/outputs/G019_clockwork_clones/assets/3d_scene/G019_scene_001/raw_api/2026-11-04/meshy/modules/M022_workshop_room/preview.png b/outputs/G019_clockwork_clones/assets/3d_scene/G019_scene_001/raw_api/2026-11-04/meshy/modules/M022_workshop_room/preview.png new file mode 100644 index 0000000000000000000000000000000000000000..2cee2b26a3f0a5df55796704e222b03517f639af --- /dev/null +++ b/outputs/G019_clockwork_clones/assets/3d_scene/G019_scene_001/raw_api/2026-11-04/meshy/modules/M022_workshop_room/preview.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:f9739eeed1e20af6385105780eb4fb244b953a36355674874166d3362d42d56b +size 164491 diff --git a/outputs/G019_clockwork_clones/assets/3d_scene/G019_scene_001/raw_api/2026-11-04/meshy/modules/M022_workshop_room/provenance.json b/outputs/G019_clockwork_clones/assets/3d_scene/G019_scene_001/raw_api/2026-11-04/meshy/modules/M022_workshop_room/provenance.json new file mode 100644 index 0000000000000000000000000000000000000000..a4eb5f6c12b2bc87b9b2b3d4506f63acfcdf6119 --- /dev/null +++ b/outputs/G019_clockwork_clones/assets/3d_scene/G019_scene_001/raw_api/2026-11-04/meshy/modules/M022_workshop_room/provenance.json @@ -0,0 +1,60 @@ +{ + "task_id": "M022_workshop_room", + "game_id": "G019_clockwork_clones", + "provider": "meshy", + "model": "meshy-7.1", + "estimated_credits": 30, + "reuse": false, + "image_path": null, + "image_sha256": null, + "spec_path": "test_data\\test_samples\\G019_clockwork_clones\\general_requirement.txt", + "spec_sha256": "78abf9b706cb7cb1e39744049199bf2cdefad58d9c95eb1f318890dc908cc9ca", + "source_task_file": "test_data\\test_samples\\G019_clockwork_clones\\3D_scene\\scene_tasks.jsonl", + "source_task_file_sha256": "2e300d4f2f8059e11447ec987fc68e90c743140cc5d30d47198de38e893bf1ee", + "original_task": { + "game_id": "G019_clockwork_clones", + "task_id": "G019_scene_001", + "prompt": "Cozy clockwork workshop experiment room at night, brass gear walls slowly turning, wooden workbenches, pressure plates and timing switches on plank floor, hanging pendulums, warm brass palette, stylized semi-realistic, game-ready 3D scene", + "seed": 4191, + "output_format": "glb", + "texture_size": 2048, + "layout_constraints": "三间单屏实验房约 16×12 米;双压板/时序开关/驻守开关位由引擎按 seed=1019 布局", + "spec_ref": "L02", + "single_coherent_scene": true, + "no_text_or_panels": true + }, + "seed_requested": 4191, + "seed_sent_to_provider": null, + "reference_role": "Original scene reference retained for audit. Native geometry and native texturing use the explicit module brief; no full-scene image-conditioned material transfer is claimed.", + "hf_prefix": "outputs/G019_clockwork_clones/assets/3d_scene/G019_scene_001/raw_api/2026-11-04/meshy/modules/M022_workshop_room", + "deferred": false, + "artifact_kind": "shared_module", + "module_name": "workshop_room", + "source_scene_task_id": "G019_scene_001", + "geometry_resolution": "standard", + "texture_prompt": "One complete clockwork workshop workbench module. A sturdy dark oak bench with four legs and thick timber top, a small iron vise fixed at one end, lower shelves, plain storage drawers and a compact brass gear mechanism mounted on the rear tool board. Rich brown wood, aged brass and dark iron. One connected furniture asset; no room walls, characters or writing. PBR materials with distinct colours.", + "texture_strategy": "module_specific_native_text_prompt", + "planning_history": [ + { + "geometry_prompt": "Environment asset only; no people, humanoid statues, text, logos, UI or display panels. One complete open-roof timber workshop building shell, full plank floor, three plaster-and-timber walls, exposed wooden beams, broad windows and a wide doorway. A single connected reusable architectural structure with an empty interior.", + "reason": "Concrete physical module chosen after the corridor shell request produced only a narrow lattice. No paid repeat." + } + ], + "submitted_geometry_prompt": "Environment asset only; no people, humanoid statues, text, logos, UI or display panels. One complete clockwork workshop workbench module. A sturdy dark oak bench with four legs and thick timber top, a small iron vise fixed at one end, lower shelves, plain storage drawers and a compact brass gear mechanism mounted on the rear tool board. Rich brown wood, aged brass and dark iron. One connected furniture asset; no room walls, characters or writing.", + "submitted_texture_prompt": "One complete clockwork workshop workbench module. A sturdy dark oak bench with four legs and thick timber top, a small iron vise fixed at one end, lower shelves, plain storage drawers and a compact brass gear mechanism mounted on the rear tool board. Rich brown wood, aged brass and dark iron. One connected furniture asset; no room walls, characters or writing. PBR materials with distinct colours.", + "world_id": null, + "api_tasks": { + "geometry": "01a1a680-7f81-71cf-8db8-4e8c66f73428", + "textured": "01a1a681-1c78-75bc-bb03-475d6985da6e" + }, + "reserved_new_credits": 30, + "actual_provider_cost": { + "total_credits": 30, + "line_items": { + "geometry": 20, + "textured": 10 + } + }, + "gpt_refined": false, + "scope": "Original API shared module, not an assembled Scene." +} \ No newline at end of file diff --git a/outputs/G019_clockwork_clones/assets/3d_scene/G019_scene_001/raw_api/2026-11-04/meshy/modules/M022_workshop_room/validation.json b/outputs/G019_clockwork_clones/assets/3d_scene/G019_scene_001/raw_api/2026-11-04/meshy/modules/M022_workshop_room/validation.json new file mode 100644 index 0000000000000000000000000000000000000000..9c051fae91eeb22e449de45cf97ec6600b920063 --- /dev/null +++ b/outputs/G019_clockwork_clones/assets/3d_scene/G019_scene_001/raw_api/2026-11-04/meshy/modules/M022_workshop_room/validation.json @@ -0,0 +1,16 @@ +{ + "scope": "Original API file/container integrity only. Visual review follows; exact dimensions, collision, fixed counts and full gameplay are not validated.", + "passed": true, + "checks": [ + { + "file": "assets\\geometry\\model.glb", + "passed": true, + "mesh_count": 1 + }, + { + "file": "assets\\textured\\model.glb", + "passed": true, + "mesh_count": 1 + } + ] +} \ No newline at end of file diff --git a/outputs/G019_clockwork_clones/assets/3d_scene/G019_scene_001/raw_api/2026-11-04/meshy/modules/M022_workshop_room/visual_review.json b/outputs/G019_clockwork_clones/assets/3d_scene/G019_scene_001/raw_api/2026-11-04/meshy/modules/M022_workshop_room/visual_review.json new file mode 100644 index 0000000000000000000000000000000000000000..dedec9b5f0cd24fdeafce64d6218cb5c0868f8a4 --- /dev/null +++ b/outputs/G019_clockwork_clones/assets/3d_scene/G019_scene_001/raw_api/2026-11-04/meshy/modules/M022_workshop_room/visual_review.json @@ -0,0 +1,7 @@ +{ + "method": "Assistant inspected provider original preview", + "verdict": "usable_raw_output", + "findings": "Brown wooden workbench with lower shelves, storage drawer, rear tool board and small brass/iron gear-and-tool components. Clear connected furniture module; a conventional iron vise is not clearly established. Legacy ID says room, but this asset is one workbench, not a workshop room or functional mechanism.", + "preview_sha256": "f9739eeed1e20af6385105780eb4fb244b953a36355674874166d3362d42d56b", + "limits": "Raw visual dataset only: no GPT mesh/material edits, engine collision fixes, exact-layout acceptance or complete gameplay claim. A thumbnail is not topology/metric validation." +} \ No newline at end of file diff --git a/outputs/G019_clockwork_clones/assets/3d_scene/G019_scene_001/raw_api/2026-11-04/source_bindings.json b/outputs/G019_clockwork_clones/assets/3d_scene/G019_scene_001/raw_api/2026-11-04/source_bindings.json new file mode 100644 index 0000000000000000000000000000000000000000..ea1357155e48a8e5845f542539887100d148a0d1 --- /dev/null +++ b/outputs/G019_clockwork_clones/assets/3d_scene/G019_scene_001/raw_api/2026-11-04/source_bindings.json @@ -0,0 +1,44 @@ +{ + "task_id": "G019_scene_001", + "game_id": "G019_clockwork_clones", + "raw_scene_output": null, + "optional_shared_modules": [ + { + "module_id": "M010_clockwork_gears", + "canonical_path": "outputs/G057_rhythm_machine_hall/assets/3d_scene/G057_scene_001/raw_api/2026-11-04/meshy/modules/M010_clockwork_gears", + "archive": { + "file": "M010_clockwork_gears_meshy_raw.zip", + "bytes": 175677211, + "sha256": "36dc78dfe93764c8be1ffe3f3394124ffcaf334d240454ebc1f312d627315d74" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + }, + { + "module_id": "M022_workshop_room", + "canonical_path": "outputs/G019_clockwork_clones/assets/3d_scene/G019_scene_001/raw_api/2026-11-04/meshy/modules/M022_workshop_room", + "archive": { + "file": "M022_workshop_room_meshy_raw.zip", + "bytes": 37676145, + "sha256": "290bd6bdcb75efe008eac255ab4ddebaea2d1680e9f6c63401713a3ade43d11a" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + } + ], + "full_scene_requirements_accepted": false, + "scope": "Original provider outputs only. A Gaussian environment is not a game-ready mesh. Modules are unassembled ingredients; absent raw_scene_output means no standalone raw environment has been published for this requirement.", + "status": "partial_modules_or_attempt_only", + "source_documents": [ + { + "path": "outputs/G019_clockwork_clones/assets/3d_scene/G019_scene_001/raw_api/2026-11-04/source_documents/requirement.txt", + "sha256": "676287c447bbc0088d80fd4a3255f4712b872c43dc97742707945ba9f8fe7671", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + }, + { + "path": "outputs/G019_clockwork_clones/assets/3d_scene/G019_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl", + "sha256": "2e300d4f2f8059e11447ec987fc68e90c743140cc5d30d47198de38e893bf1ee", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + } + ] +} \ No newline at end of file diff --git a/outputs/G019_clockwork_clones/assets/3d_scene/G019_scene_001/raw_api/2026-11-04/source_documents/requirement.txt b/outputs/G019_clockwork_clones/assets/3d_scene/G019_scene_001/raw_api/2026-11-04/source_documents/requirement.txt new file mode 100644 index 0000000000000000000000000000000000000000..9b2cc04d8e47fb858af1693c0d952ed7285ee82b --- /dev/null +++ b/outputs/G019_clockwork_clones/assets/3d_scene/G019_scene_001/raw_api/2026-11-04/source_documents/requirement.txt @@ -0,0 +1,6 @@ +# G019_clockwork_clones / 3D_scene requirement + +Source of truth: ../general_requirement.txt + +Frozen task inputs: +- G019_scene_001: Cozy clockwork workshop experiment room at night, brass gear walls slowly turning, wooden workbenches, pressure plates and timing switches on plank floor, hanging pendulums, warm brass palette, stylized semi-realistic, game-ready 3D scene diff --git a/outputs/G019_clockwork_clones/assets/3d_scene/G019_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl b/outputs/G019_clockwork_clones/assets/3d_scene/G019_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..9a8655b844ac1b22044d9ecb9c64973fb8ca3dbd --- /dev/null +++ b/outputs/G019_clockwork_clones/assets/3d_scene/G019_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl @@ -0,0 +1 @@ +{"game_id": "G019_clockwork_clones", "task_id": "G019_scene_001", "prompt": "Cozy clockwork workshop experiment room at night, brass gear walls slowly turning, wooden workbenches, pressure plates and timing switches on plank floor, hanging pendulums, warm brass palette, stylized semi-realistic, game-ready 3D scene", "seed": 4191, "output_format": "glb", "texture_size": 2048, "layout_constraints": "三间单屏实验房约 16×12 米;双压板/时序开关/驻守开关位由引擎按 seed=1019 布局", "spec_ref": "L02", "single_coherent_scene": true, "no_text_or_panels": true} diff --git a/outputs/G019_clockwork_clones/assets/3d_scene/G019_scene_001/raw_api/2026-11-05/source_bindings.json b/outputs/G019_clockwork_clones/assets/3d_scene/G019_scene_001/raw_api/2026-11-05/source_bindings.json new file mode 100644 index 0000000000000000000000000000000000000000..3fa1e93cf3cd4468daeba59141b306cc5c3ce17d --- /dev/null +++ b/outputs/G019_clockwork_clones/assets/3d_scene/G019_scene_001/raw_api/2026-11-05/source_bindings.json @@ -0,0 +1,64 @@ +{ + "task_id": "G019_scene_001", + "game_id": "G019_clockwork_clones", + "raw_scene_output": { + "provider": "worldlabs", + "model": "marble-1.1", + "reuse": false, + "artifact_kind": "raw_scene_attempt", + "path": "outputs/G019_clockwork_clones/assets/3d_scene/G019_scene_001/raw_api/2026-11-05/worldlabs", + "verdict": "raw_output_with_visual_deviations", + "archive": { + "file": "G019_scene_001_worldlabs_raw.zip", + "bytes": 56051276, + "sha256": "3f60cfce4f142e4d1728ac4ce1e7f56428251292b7a45ac640436fadd5982eeb" + }, + "reserved_new_credits": 1580 + }, + "optional_shared_modules": [ + { + "module_id": "M010_clockwork_gears", + "canonical_path": "outputs/G057_rhythm_machine_hall/assets/3d_scene/G057_scene_001/raw_api/2026-11-04/meshy/modules/M010_clockwork_gears", + "archive": { + "file": "M010_clockwork_gears_meshy_raw.zip", + "bytes": 175677211, + "sha256": "36dc78dfe93764c8be1ffe3f3394124ffcaf334d240454ebc1f312d627315d74" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + }, + { + "module_id": "M022_workshop_room", + "canonical_path": "outputs/G019_clockwork_clones/assets/3d_scene/G019_scene_001/raw_api/2026-11-04/meshy/modules/M022_workshop_room", + "archive": { + "file": "M022_workshop_room_meshy_raw.zip", + "bytes": 37676145, + "sha256": "290bd6bdcb75efe008eac255ab4ddebaea2d1680e9f6c63401713a3ade43d11a" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + } + ], + "full_scene_requirements_accepted": false, + "scope": "Original provider outputs only. A Gaussian environment is not a game-ready mesh. Modules are unassembled ingredients; absent raw_scene_output means no standalone raw environment has been published for this requirement.", + "status": "raw_environment_available", + "source_documents": [ + { + "path": "outputs/G019_clockwork_clones/assets/3d_scene/G019_scene_001/raw_api/2026-11-04/source_documents/requirement.txt", + "sha256": "676287c447bbc0088d80fd4a3255f4712b872c43dc97742707945ba9f8fe7671", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + }, + { + "path": "outputs/G019_clockwork_clones/assets/3d_scene/G019_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl", + "sha256": "2e300d4f2f8059e11447ec987fc68e90c743140cc5d30d47198de38e893bf1ee", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + } + ], + "actual_assembly_dependencies": [], + "native_completeness_review": { + "path": "outputs/G019_clockwork_clones/assets/3d_scene/G019_scene_001/raw_api/2026-11-05/worldlabs/scene_completeness_review.json", + "macro_environment_complete": false, + "strict_requirements_accepted": false + }, + "latest_binding_path": "outputs/G019_clockwork_clones/assets/3d_scene/G019_scene_001/raw_api/2026-11-05/source_bindings.json" +} \ No newline at end of file diff --git a/outputs/G019_clockwork_clones/assets/3d_scene/G019_scene_001/raw_api/2026-11-05/worldlabs/G019_scene_001_worldlabs_raw.zip b/outputs/G019_clockwork_clones/assets/3d_scene/G019_scene_001/raw_api/2026-11-05/worldlabs/G019_scene_001_worldlabs_raw.zip new file mode 100644 index 0000000000000000000000000000000000000000..dc24699de8ff68b22a5d55ecdcf2872c334203ba --- /dev/null +++ b/outputs/G019_clockwork_clones/assets/3d_scene/G019_scene_001/raw_api/2026-11-05/worldlabs/G019_scene_001_worldlabs_raw.zip @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:3f60cfce4f142e4d1728ac4ce1e7f56428251292b7a45ac640436fadd5982eeb +size 56051276 diff --git a/outputs/G019_clockwork_clones/assets/3d_scene/G019_scene_001/raw_api/2026-11-05/worldlabs/README.zh.txt b/outputs/G019_clockwork_clones/assets/3d_scene/G019_scene_001/raw_api/2026-11-05/worldlabs/README.zh.txt new file mode 100644 index 0000000000000000000000000000000000000000..b2ce9f4801d85c5afcbc0d8773870ebfabf06c84 --- /dev/null +++ b/outputs/G019_clockwork_clones/assets/3d_scene/G019_scene_001/raw_api/2026-11-05/worldlabs/README.zh.txt @@ -0,0 +1,8 @@ +G019_scene_001 / worldlabs / raw API output + +原始任务、需求和参考图随包保存。provider-native输出未经过GPT改模、重新布光、缩放或本地组装。 +Meshy的geometry/textured是平台自身生成与贴图阶段,不是GPT refine;Meshy未提供固定seed接口,原任务seed仅记录、不声称生效。 +World Labs主视觉为原始SPZ高斯场景与全景图,GLB为碰撞代理;本批不付费导出HQ纹理网格。 +画面复核:Native preview and panorama show an enclosed plank-floor room with benches and metal fixtures, but core clockwork requirements are not met: gear walls resemble flat repeated circular patterns and hanging pendulums are not clearly visible. Timing switches are ambiguous and image is grey/soft. Task-environment completeness not passed. Preserve original output as a deviation sample, not an accepted clockwork workshop. +范围:raw visual dataset,不代表严格尺寸/数量/碰撞/通路或完整玩法验收。 +模型:marble-1.1,本轮预留费用:1580 provider credits。 diff --git a/outputs/G019_clockwork_clones/assets/3d_scene/G019_scene_001/raw_api/2026-11-05/worldlabs/asset_manifest.json b/outputs/G019_clockwork_clones/assets/3d_scene/G019_scene_001/raw_api/2026-11-05/worldlabs/asset_manifest.json new file mode 100644 index 0000000000000000000000000000000000000000..471153833bf5f12b8b5d5df41662d83f1599c10c --- /dev/null +++ b/outputs/G019_clockwork_clones/assets/3d_scene/G019_scene_001/raw_api/2026-11-05/worldlabs/asset_manifest.json @@ -0,0 +1,41 @@ +{ + "task_id": "G019_scene_001", + "provider": "worldlabs", + "files": [ + { + "path": "assets/collider_mesh_url.glb", + "bytes": 7353356, + "sha256": "195ec3b91ae2c74b94c548de11939e76c5649e000dcc0ab1936daf02b2223d41" + }, + { + "path": "assets/pano_url.png", + "bytes": 12005435, + "sha256": "51f8d5ef70a6edc52265b9eca48c4db58d3b0e6d31ff54f5e548d4d201470332" + }, + { + "path": "assets/splats_100k.spz", + "bytes": 1247223, + "sha256": "f3a89aa71b0cb37046d336d2ef90282473c5d2b8c03b2bcb16d0b62bf46cb1bf" + }, + { + "path": "assets/splats_150k.spz", + "bytes": 2251291, + "sha256": "8a85b5fc0d913be1ee6417cea38aaae8c1392d3c0a36413f10e8bf126cb7b2d3" + }, + { + "path": "assets/splats_500k.spz", + "bytes": 7440181, + "sha256": "cda3371f66811cd3558ad41889aa43e1b69feb1098be8392e715ba517a5c7840" + }, + { + "path": "assets/splats_full_res.spz", + "bytes": 28511697, + "sha256": "e8ed3564647874e4f20a9c5e13470a60cfd81618b7479998bb428acd6483f403" + }, + { + "path": "assets/thumbnail.webp", + "bytes": 38032, + "sha256": "6e742b8bc12ac9e5d3cc07f26d37b91f76e2ae63440e6866217f49722010dc19" + } + ] +} \ No newline at end of file diff --git a/outputs/G019_clockwork_clones/assets/3d_scene/G019_scene_001/raw_api/2026-11-05/worldlabs/completeness_requirements.json b/outputs/G019_clockwork_clones/assets/3d_scene/G019_scene_001/raw_api/2026-11-05/worldlabs/completeness_requirements.json new file mode 100644 index 0000000000000000000000000000000000000000..87e7e88a950ad78d5580e5cb5c81c53f065ef486 --- /dev/null +++ b/outputs/G019_clockwork_clones/assets/3d_scene/G019_scene_001/raw_api/2026-11-05/worldlabs/completeness_requirements.json @@ -0,0 +1,10 @@ +{ + "visual_scene_elements": [ + "one complete furnished clockwork workshop room", + "brass gear mechanisms along walls", + "wooden workbenches and continuous plank floor", + "pressure plates and timing switch fixtures", + "hanging pendulums and warm night lighting" + ], + "limits": "Visual composition only; exact counts, dimensions, mechanism motion, collision and gameplay must not be inferred." +} \ No newline at end of file diff --git a/outputs/G019_clockwork_clones/assets/3d_scene/G019_scene_001/raw_api/2026-11-05/worldlabs/preview.webp b/outputs/G019_clockwork_clones/assets/3d_scene/G019_scene_001/raw_api/2026-11-05/worldlabs/preview.webp new file mode 100644 index 0000000000000000000000000000000000000000..fb9dfc6faf6a4ae9047d1c2b1b10f7e90d938063 --- /dev/null +++ b/outputs/G019_clockwork_clones/assets/3d_scene/G019_scene_001/raw_api/2026-11-05/worldlabs/preview.webp @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:6e742b8bc12ac9e5d3cc07f26d37b91f76e2ae63440e6866217f49722010dc19 +size 38032 diff --git a/outputs/G019_clockwork_clones/assets/3d_scene/G019_scene_001/raw_api/2026-11-05/worldlabs/provenance.json b/outputs/G019_clockwork_clones/assets/3d_scene/G019_scene_001/raw_api/2026-11-05/worldlabs/provenance.json new file mode 100644 index 0000000000000000000000000000000000000000..c46e46a50077add2fc0b09b4a6ef784c64b82b37 --- /dev/null +++ b/outputs/G019_clockwork_clones/assets/3d_scene/G019_scene_001/raw_api/2026-11-05/worldlabs/provenance.json @@ -0,0 +1,61 @@ +{ + "task_id": "G019_scene_001", + "game_id": "G019_clockwork_clones", + "provider": "worldlabs", + "model": "marble-1.1", + "estimated_credits": 1580, + "reuse": false, + "image_path": null, + "image_sha256": null, + "spec_path": "test_data\\test_samples\\G019_clockwork_clones\\general_requirement.txt", + "spec_sha256": "78abf9b706cb7cb1e39744049199bf2cdefad58d9c95eb1f318890dc908cc9ca", + "source_task_file": "test_data\\test_samples\\G019_clockwork_clones\\3D_scene\\scene_tasks.jsonl", + "source_task_file_sha256": "2e300d4f2f8059e11447ec987fc68e90c743140cc5d30d47198de38e893bf1ee", + "original_task": { + "game_id": "G019_clockwork_clones", + "task_id": "G019_scene_001", + "prompt": "Cozy clockwork workshop experiment room at night, brass gear walls slowly turning, wooden workbenches, pressure plates and timing switches on plank floor, hanging pendulums, warm brass palette, stylized semi-realistic, game-ready 3D scene", + "seed": 4191, + "output_format": "glb", + "texture_size": 2048, + "layout_constraints": "三间单屏实验房约 16×12 米;双压板/时序开关/驻守开关位由引擎按 seed=1019 布局", + "spec_ref": "L02", + "single_coherent_scene": true, + "no_text_or_panels": true + }, + "seed_requested": 4191, + "seed_sent_to_provider": 4191, + "reference_role": "Original scene reference retained and used for complete-environment composition when bound.", + "hf_prefix": "outputs/G019_clockwork_clones/assets/3d_scene/G019_scene_001/raw_api/2026-11-05/worldlabs", + "deferred": false, + "worldlabs_key_alias": "WORLDLABS_API_KEY_4", + "completeness_checklist": [ + "one complete furnished clockwork workshop room", + "brass gear mechanisms along walls", + "wooden workbenches and continuous plank floor", + "pressure plates and timing switch fixtures", + "hanging pendulums and warm night lighting" + ], + "submitted_geometry_prompt": "A full immersive environment filling the whole view, not an isolated prop, miniature, collage or diagram. Cozy clockwork workshop experiment room at night, brass gear walls slowly turning, wooden workbenches, pressure plates and timing switches on plank floor, hanging pendulums, warm brass palette, stylized semi-realistic, coherent 3D environment. Include these scene elements together in one coherent space: one complete furnished clockwork workshop room; brass gear mechanisms along walls; wooden workbenches and continuous plank floor; pressure plates and timing switch fixtures; hanging pendulums and warm night lighting. No people, creatures, readable text, logos or UI. Depict mechanisms as static scene fixtures; no motion or gameplay claim.", + "submitted_texture_prompt": null, + "world_id": "b4a10b82-62ad-46e2-87b6-3b66fee97746", + "api_tasks": { + "world": "b82f03f7-88e0-43a5-a83f-27c084dc4eb4" + }, + "reserved_new_credits": 1580, + "actual_provider_cost": { + "total_credits": 1580, + "line_items": [ + { + "name": "Pano generation (text)", + "credits": 80 + }, + { + "name": "World generation", + "credits": 1500 + } + ] + }, + "gpt_refined": false, + "scope": "Raw API scene result, not the former GPT-refined scene or a game-ready acceptance claim." +} \ No newline at end of file diff --git a/outputs/G019_clockwork_clones/assets/3d_scene/G019_scene_001/raw_api/2026-11-05/worldlabs/scene_completeness_review.json b/outputs/G019_clockwork_clones/assets/3d_scene/G019_scene_001/raw_api/2026-11-05/worldlabs/scene_completeness_review.json new file mode 100644 index 0000000000000000000000000000000000000000..ea9675037108e0c35513dff2d4269aa70ddfc29c --- /dev/null +++ b/outputs/G019_clockwork_clones/assets/3d_scene/G019_scene_001/raw_api/2026-11-05/worldlabs/scene_completeness_review.json @@ -0,0 +1,27 @@ +{ + "actually_inspected": [ + "preview", + "source_panorama" + ], + "macro_environment_complete": false, + "room_enclosure_present": true, + "visual_elements": { + "room_and_plank_floor": "visible", + "wooden_workbenches": "visible", + "three_dimensional_brass_gear_wall_mechanisms": "not_established_wall_looks_like_flat_circular_pattern", + "hanging_pendulums": "not_established", + "pressure_plate_like_floor_fixture": "visible_but_identity_unverified", + "timing_switch_fixtures": "not_established" + }, + "quality_findings": [ + "Room shell and benches are coherent, but essential clockwork fixtures are missing or ambiguous.", + "Gear wall appears mainly as a flat repeated circular pattern, not clear gear mechanisms.", + "Hanging pendulums are not clearly visible; native image is grey and soft.", + "This output does not pass task-environment completeness; preserve as provider-original deviation sample without paid retry." + ], + "verdict": "completeness_not_passed_missing_core_clockwork_features", + "preview_sha256": "6e742b8bc12ac9e5d3cc07f26d37b91f76e2ae63440e6866217f49722010dc19", + "source_panorama_sha256": "51f8d5ef70a6edc52265b9eca48c4db58d3b0e6d31ff54f5e548d4d201470332", + "strict_full_scene_requirements_accepted": false, + "scope": "Manual visual environment-completeness review of original provider outputs. Counts, hidden passage function, geometry metrics, navigation, collision and engine gameplay remain unvalidated." +} \ No newline at end of file diff --git a/outputs/G019_clockwork_clones/assets/3d_scene/G019_scene_001/raw_api/2026-11-05/worldlabs/validation.json b/outputs/G019_clockwork_clones/assets/3d_scene/G019_scene_001/raw_api/2026-11-05/worldlabs/validation.json new file mode 100644 index 0000000000000000000000000000000000000000..db34832b4505b51a121f69bf8582ee4d5a3412f3 --- /dev/null +++ b/outputs/G019_clockwork_clones/assets/3d_scene/G019_scene_001/raw_api/2026-11-05/worldlabs/validation.json @@ -0,0 +1,11 @@ +{ + "scope": "Original API file/container integrity only. Visual review follows; exact dimensions, collision, fixed counts and full gameplay are not validated.", + "passed": true, + "checks": [ + { + "file": "assets\\collider_mesh_url.glb", + "passed": true, + "mesh_count": 1 + } + ] +} \ No newline at end of file diff --git a/outputs/G019_clockwork_clones/assets/3d_scene/G019_scene_001/raw_api/2026-11-05/worldlabs/visual_review.json b/outputs/G019_clockwork_clones/assets/3d_scene/G019_scene_001/raw_api/2026-11-05/worldlabs/visual_review.json new file mode 100644 index 0000000000000000000000000000000000000000..a455762c16fac6edebf23f5aef8dbc438ef2a2f2 --- /dev/null +++ b/outputs/G019_clockwork_clones/assets/3d_scene/G019_scene_001/raw_api/2026-11-05/worldlabs/visual_review.json @@ -0,0 +1,7 @@ +{ + "method": "Assistant inspected provider original preview", + "verdict": "raw_output_with_visual_deviations", + "findings": "Native preview and panorama show an enclosed plank-floor room with benches and metal fixtures, but core clockwork requirements are not met: gear walls resemble flat repeated circular patterns and hanging pendulums are not clearly visible. Timing switches are ambiguous and image is grey/soft. Task-environment completeness not passed. Preserve original output as a deviation sample, not an accepted clockwork workshop.", + "preview_sha256": "6e742b8bc12ac9e5d3cc07f26d37b91f76e2ae63440e6866217f49722010dc19", + "limits": "Raw visual dataset only: no GPT mesh/material edits, engine collision fixes, exact-layout acceptance or complete gameplay claim. A thumbnail is not topology/metric validation." +} \ No newline at end of file diff --git a/outputs/G020_tidal_glyphs/assets/3d_scene/G020_scene_001/raw_api/2026-11-04/meshy/modules/M020_tidal_temple/M020_tidal_temple_meshy_raw.zip b/outputs/G020_tidal_glyphs/assets/3d_scene/G020_scene_001/raw_api/2026-11-04/meshy/modules/M020_tidal_temple/M020_tidal_temple_meshy_raw.zip new file mode 100644 index 0000000000000000000000000000000000000000..83273ceb4e731f6c5fd4256d975245dc50bfa747 --- /dev/null +++ b/outputs/G020_tidal_glyphs/assets/3d_scene/G020_scene_001/raw_api/2026-11-04/meshy/modules/M020_tidal_temple/M020_tidal_temple_meshy_raw.zip @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:5888f425babc47bbbc6e6a3452a55d3bf5b754e3ffc2aa4b805658e386272f36 +size 70904509 diff --git a/outputs/G020_tidal_glyphs/assets/3d_scene/G020_scene_001/raw_api/2026-11-04/meshy/modules/M020_tidal_temple/README.zh.txt b/outputs/G020_tidal_glyphs/assets/3d_scene/G020_scene_001/raw_api/2026-11-04/meshy/modules/M020_tidal_temple/README.zh.txt new file mode 100644 index 0000000000000000000000000000000000000000..0308f08a31d005a1a5e02d962a78ca4cdb6e5b28 --- /dev/null +++ b/outputs/G020_tidal_glyphs/assets/3d_scene/G020_scene_001/raw_api/2026-11-04/meshy/modules/M020_tidal_temple/README.zh.txt @@ -0,0 +1,9 @@ +M020_tidal_temple / meshy / raw API output + +原始任务、需求和参考图随包保存。provider-native输出未经过GPT改模、重新布光、缩放或本地组装。 +Meshy的geometry/textured是平台自身生成与贴图阶段,不是GPT refine;Meshy未提供固定seed接口,原任务seed仅记录、不声称生效。 +World Labs主视觉为原始SPZ高斯场景与全景图,GLB为碰撞代理;本批不付费导出HQ纹理网格。 +画面复核:Sandstone temple entrance facade with columns, central arch, recessed rectangular doorway, circular relief ornaments, plinth and entry steps. Coherent architectural entrance component. No complete tidal chamber, ritual pool, functioning glyph mechanism or gameplay path acceptance is delivered. +范围:raw visual dataset,不代表严格尺寸/数量/碰撞/通路或完整玩法验收。 +模型:meshy-7.1,本轮预留费用:35 provider credits。 +本文件是未组装的主体/共用模块,不能当作完整Scene。source_scene_task_id仅说明需求来源,不表示原场景布局已生成。 diff --git a/outputs/G020_tidal_glyphs/assets/3d_scene/G020_scene_001/raw_api/2026-11-04/meshy/modules/M020_tidal_temple/asset_manifest.json b/outputs/G020_tidal_glyphs/assets/3d_scene/G020_scene_001/raw_api/2026-11-04/meshy/modules/M020_tidal_temple/asset_manifest.json new file mode 100644 index 0000000000000000000000000000000000000000..2d7e43c35285e150f06f00916b0b4b80896e5bb4 --- /dev/null +++ b/outputs/G020_tidal_glyphs/assets/3d_scene/G020_scene_001/raw_api/2026-11-04/meshy/modules/M020_tidal_temple/asset_manifest.json @@ -0,0 +1,46 @@ +{ + "task_id": "M020_tidal_temple", + "provider": "meshy", + "files": [ + { + "path": "assets/geometry/model.glb", + "bytes": 30408472, + "sha256": "021100044d6c1d0fcebf611efb224c09fefc8b2eb2bd956dd175948d3c5e2dab" + }, + { + "path": "assets/geometry/thumbnail.png", + "bytes": 151887, + "sha256": "add79a08ac5cbdfc585b31e5014aa233adb27f17eb936e685d7ac60105714e01" + }, + { + "path": "assets/textured/model.glb", + "bytes": 45961084, + "sha256": "21fbc784bb01f0f553812efb0912af038ba411f568dad192ee7a272b4333c5b9" + }, + { + "path": "assets/textured/texture_0_base_color.png", + "bytes": 6689843, + "sha256": "40712fb2f06970d93f4cafd3b2f99397c406010d706f76af264874c29b1c89c5" + }, + { + "path": "assets/textured/texture_0_metallic.png", + "bytes": 24031, + "sha256": "7de570d3f8c14d9439eba2cfa4f15023786008f39cd7845c3251b17fea16fd75" + }, + { + "path": "assets/textured/texture_0_normal.png", + "bytes": 6155909, + "sha256": "623d04cd1c5fad1b632b9d9597c2b0f4aacca842a5509207eca51b1d6625b7c6" + }, + { + "path": "assets/textured/texture_0_roughness.png", + "bytes": 1639833, + "sha256": "65d9cd9878047aba0aaae6b094fcdbb8686c87762bce483a415c3617771483fc" + }, + { + "path": "assets/textured/thumbnail.png", + "bytes": 190458, + "sha256": "efb829c1518e645c94252de61fa34c7a73c4d1fb6c3f5ee880fcf053984ae028" + } + ] +} \ No newline at end of file diff --git a/outputs/G020_tidal_glyphs/assets/3d_scene/G020_scene_001/raw_api/2026-11-04/meshy/modules/M020_tidal_temple/preview.png b/outputs/G020_tidal_glyphs/assets/3d_scene/G020_scene_001/raw_api/2026-11-04/meshy/modules/M020_tidal_temple/preview.png new file mode 100644 index 0000000000000000000000000000000000000000..5f02043dcafb49d21151c517746aae4653bbda07 --- /dev/null +++ b/outputs/G020_tidal_glyphs/assets/3d_scene/G020_scene_001/raw_api/2026-11-04/meshy/modules/M020_tidal_temple/preview.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:efb829c1518e645c94252de61fa34c7a73c4d1fb6c3f5ee880fcf053984ae028 +size 190458 diff --git a/outputs/G020_tidal_glyphs/assets/3d_scene/G020_scene_001/raw_api/2026-11-04/meshy/modules/M020_tidal_temple/provenance.json b/outputs/G020_tidal_glyphs/assets/3d_scene/G020_scene_001/raw_api/2026-11-04/meshy/modules/M020_tidal_temple/provenance.json new file mode 100644 index 0000000000000000000000000000000000000000..bafaa191a8b2609f7c02a99b06bde3de0556fcd0 --- /dev/null +++ b/outputs/G020_tidal_glyphs/assets/3d_scene/G020_scene_001/raw_api/2026-11-04/meshy/modules/M020_tidal_temple/provenance.json @@ -0,0 +1,55 @@ +{ + "task_id": "M020_tidal_temple", + "game_id": "G020_tidal_glyphs", + "provider": "meshy", + "model": "meshy-7.1", + "estimated_credits": 35, + "reuse": false, + "image_path": "test_data/test_samples/G020_tidal_glyphs/3D_scene/ref_images/ref_tidal_ruins.png", + "image_sha256": "3e271da4fbd5a73a47bce8dfa59ed815c6351addb264e5965f464995da7bc872", + "spec_path": "test_data\\test_samples\\G020_tidal_glyphs\\general_requirement.txt", + "spec_sha256": "ae3597c2e756107d4400805f042eb210a93888438c3c37b4947a1be2bf2b2084", + "source_task_file": "test_data\\test_samples\\G020_tidal_glyphs\\3D_scene\\scene_tasks.jsonl", + "source_task_file_sha256": "e238c8ed0af9f624ff75e8350bfccd12f9f0ec474d6076866626dfb4b52b8b86", + "original_task": { + "game_id": "G020_tidal_glyphs", + "task_id": "G020_scene_001", + "prompt": "Tidal ruin interior: a moon-tide antechamber with frescoed walls, a carved inner chamber with moon-phase dials and lamp niches, and a deep seal chamber under a starry domed ceiling, wet stone, faint tide-gold glyph glow, cold teal palette, stylized semi-realistic, game-ready 3D scene", + "seed": 4201, + "output_format": "glb", + "texture_size": 2048, + "layout_constraints": "三室线性深入;佐证/道具/机关位置按 seed=1020 由引擎布局;密室需壁龛与壁灯组", + "spec_ref": "L02", + "image_path": "test_data/test_samples/G020_tidal_glyphs/3D_scene/ref_images/ref_tidal_ruins.png", + "single_coherent_scene": true, + "no_text_or_panels": true + }, + "seed_requested": 4201, + "seed_sent_to_provider": null, + "reference_role": "Original scene reference retained for audit. Native geometry and native texturing use the explicit module brief; no full-scene image-conditioned material transfer is claimed.", + "hf_prefix": "outputs/G020_tidal_glyphs/assets/3d_scene/G020_scene_001/raw_api/2026-11-04/meshy/modules/M020_tidal_temple", + "deferred": false, + "artifact_kind": "shared_module", + "module_name": "tidal_temple", + "source_scene_task_id": "G020_scene_001", + "geometry_resolution": "2k", + "texture_prompt": "One ruined moon-tide temple architectural facade, large weathered carved stone entrance arch, two massive decorated columns, connected masonry side walls, a short stair and broad stone foundation. Original moon and wave reliefs without lettering. A complete architectural ruin module. PBR materials with distinct material colours; no printed text, logos or people.", + "texture_strategy": "module_specific_native_text_prompt", + "submitted_geometry_prompt": "Environment asset only; no people, humanoid statues, text, logos, UI or display panels. One ruined moon-tide temple architectural facade, large weathered carved stone entrance arch, two massive decorated columns, connected masonry side walls, a short stair and broad stone foundation. Original moon and wave reliefs without lettering. A complete architectural ruin module.", + "submitted_texture_prompt": "One ruined moon-tide temple architectural facade, large weathered carved stone entrance arch, two massive decorated columns, connected masonry side walls, a short stair and broad stone foundation. Original moon and wave reliefs without lettering. A complete architectural ruin module. PBR materials with distinct material colours; no printed text, logos or people.", + "world_id": null, + "api_tasks": { + "geometry": "01a1a67a-917b-749e-ae17-cb5705d1f340", + "textured": "01a1a67b-7ded-76ee-9c28-711b9cd9a091" + }, + "reserved_new_credits": 35, + "actual_provider_cost": { + "total_credits": 35, + "line_items": { + "geometry": 25, + "textured": 10 + } + }, + "gpt_refined": false, + "scope": "Original API shared module, not an assembled Scene." +} \ No newline at end of file diff --git a/outputs/G020_tidal_glyphs/assets/3d_scene/G020_scene_001/raw_api/2026-11-04/meshy/modules/M020_tidal_temple/validation.json b/outputs/G020_tidal_glyphs/assets/3d_scene/G020_scene_001/raw_api/2026-11-04/meshy/modules/M020_tidal_temple/validation.json new file mode 100644 index 0000000000000000000000000000000000000000..9c051fae91eeb22e449de45cf97ec6600b920063 --- /dev/null +++ b/outputs/G020_tidal_glyphs/assets/3d_scene/G020_scene_001/raw_api/2026-11-04/meshy/modules/M020_tidal_temple/validation.json @@ -0,0 +1,16 @@ +{ + "scope": "Original API file/container integrity only. Visual review follows; exact dimensions, collision, fixed counts and full gameplay are not validated.", + "passed": true, + "checks": [ + { + "file": "assets\\geometry\\model.glb", + "passed": true, + "mesh_count": 1 + }, + { + "file": "assets\\textured\\model.glb", + "passed": true, + "mesh_count": 1 + } + ] +} \ No newline at end of file diff --git a/outputs/G020_tidal_glyphs/assets/3d_scene/G020_scene_001/raw_api/2026-11-04/meshy/modules/M020_tidal_temple/visual_review.json b/outputs/G020_tidal_glyphs/assets/3d_scene/G020_scene_001/raw_api/2026-11-04/meshy/modules/M020_tidal_temple/visual_review.json new file mode 100644 index 0000000000000000000000000000000000000000..29b62db80302ed1617380b375888766ecf9f5a77 --- /dev/null +++ b/outputs/G020_tidal_glyphs/assets/3d_scene/G020_scene_001/raw_api/2026-11-04/meshy/modules/M020_tidal_temple/visual_review.json @@ -0,0 +1,7 @@ +{ + "method": "Assistant inspected provider original preview", + "verdict": "usable_raw_output", + "findings": "Sandstone temple entrance facade with columns, central arch, recessed rectangular doorway, circular relief ornaments, plinth and entry steps. Coherent architectural entrance component. No complete tidal chamber, ritual pool, functioning glyph mechanism or gameplay path acceptance is delivered.", + "preview_sha256": "efb829c1518e645c94252de61fa34c7a73c4d1fb6c3f5ee880fcf053984ae028", + "limits": "Raw visual dataset only: no GPT mesh/material edits, engine collision fixes, exact-layout acceptance or complete gameplay claim. A thumbnail is not topology/metric validation." +} \ No newline at end of file diff --git a/outputs/G020_tidal_glyphs/assets/3d_scene/G020_scene_001/raw_api/2026-11-04/source_bindings.json b/outputs/G020_tidal_glyphs/assets/3d_scene/G020_scene_001/raw_api/2026-11-04/source_bindings.json new file mode 100644 index 0000000000000000000000000000000000000000..a7d2e45e375f192d07565b4b7d23604e7a48aeb4 --- /dev/null +++ b/outputs/G020_tidal_glyphs/assets/3d_scene/G020_scene_001/raw_api/2026-11-04/source_bindings.json @@ -0,0 +1,33 @@ +{ + "task_id": "G020_scene_001", + "game_id": "G020_tidal_glyphs", + "raw_scene_output": null, + "optional_shared_modules": [ + { + "module_id": "M020_tidal_temple", + "canonical_path": "outputs/G020_tidal_glyphs/assets/3d_scene/G020_scene_001/raw_api/2026-11-04/meshy/modules/M020_tidal_temple", + "archive": { + "file": "M020_tidal_temple_meshy_raw.zip", + "bytes": 70904509, + "sha256": "5888f425babc47bbbc6e6a3452a55d3bf5b754e3ffc2aa4b805658e386272f36" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + } + ], + "full_scene_requirements_accepted": false, + "scope": "Original provider outputs only. A Gaussian environment is not a game-ready mesh. Modules are unassembled ingredients; absent raw_scene_output means no standalone raw environment has been published for this requirement.", + "status": "partial_modules_or_attempt_only", + "source_documents": [ + { + "path": "outputs/G020_tidal_glyphs/assets/3d_scene/G020_scene_001/raw_api/2026-11-04/source_documents/requirement.txt", + "sha256": "65224067b6691f375d85b2a059ab7a0033c1495ff0ccf3508959244c16d95dcc", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + }, + { + "path": "outputs/G020_tidal_glyphs/assets/3d_scene/G020_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl", + "sha256": "e238c8ed0af9f624ff75e8350bfccd12f9f0ec474d6076866626dfb4b52b8b86", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + } + ] +} \ No newline at end of file diff --git a/outputs/G020_tidal_glyphs/assets/3d_scene/G020_scene_001/raw_api/2026-11-04/source_documents/requirement.txt b/outputs/G020_tidal_glyphs/assets/3d_scene/G020_scene_001/raw_api/2026-11-04/source_documents/requirement.txt new file mode 100644 index 0000000000000000000000000000000000000000..f3e49f052fcf75bf2b540c6488576ef4b3db7c95 --- /dev/null +++ b/outputs/G020_tidal_glyphs/assets/3d_scene/G020_scene_001/raw_api/2026-11-04/source_documents/requirement.txt @@ -0,0 +1,6 @@ +# G020_tidal_glyphs / 3D_scene requirement + +Source of truth: ../general_requirement.txt + +Frozen task inputs: +- G020_scene_001: Tidal ruin interior: a moon-tide antechamber with frescoed walls, a carved inner chamber with moon-phase dials and lamp niches, and a deep seal chamber under a starry domed ceiling, wet stone, faint tide-gold glyph glow, cold teal palette, stylized semi-realistic, game-ready 3D scene diff --git a/outputs/G020_tidal_glyphs/assets/3d_scene/G020_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl b/outputs/G020_tidal_glyphs/assets/3d_scene/G020_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..e87046feeae582a3a47a79d71fc0c6a46d0af163 --- /dev/null +++ b/outputs/G020_tidal_glyphs/assets/3d_scene/G020_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl @@ -0,0 +1 @@ +{"game_id": "G020_tidal_glyphs", "task_id": "G020_scene_001", "prompt": "Tidal ruin interior: a moon-tide antechamber with frescoed walls, a carved inner chamber with moon-phase dials and lamp niches, and a deep seal chamber under a starry domed ceiling, wet stone, faint tide-gold glyph glow, cold teal palette, stylized semi-realistic, game-ready 3D scene", "seed": 4201, "output_format": "glb", "texture_size": 2048, "layout_constraints": "三室线性深入;佐证/道具/机关位置按 seed=1020 由引擎布局;密室需壁龛与壁灯组", "spec_ref": "L02", "image_path": "test_data/test_samples/G020_tidal_glyphs/3D_scene/ref_images/ref_tidal_ruins.png", "single_coherent_scene": true, "no_text_or_panels": true} diff --git a/outputs/G021_outpost_assault/assets/3d_scene/G021_scene_001/raw_api/2026-11-04/source_bindings.json b/outputs/G021_outpost_assault/assets/3d_scene/G021_scene_001/raw_api/2026-11-04/source_bindings.json new file mode 100644 index 0000000000000000000000000000000000000000..1268b72d8441246aa8157cc9e6742daf7bbee641 --- /dev/null +++ b/outputs/G021_outpost_assault/assets/3d_scene/G021_scene_001/raw_api/2026-11-04/source_bindings.json @@ -0,0 +1,44 @@ +{ + "task_id": "G021_scene_001", + "game_id": "G021_outpost_assault", + "raw_scene_output": null, + "optional_shared_modules": [ + { + "module_id": "M003_cliff_rock", + "canonical_path": "outputs/G013_wind_tower_grapple/assets/3d_scene/G013_scene_001/raw_api/2026-11-04/meshy/modules/M003_cliff_rock", + "archive": { + "file": "M003_cliff_rock_meshy_raw.zip", + "bytes": 44807394, + "sha256": "2664a8245f56b1c22a6ff11ff1be7f954cfeac935a266aa9bd9743b8c5c88fa9" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + }, + { + "module_id": "M006_shipping_container", + "canonical_path": "outputs/G008_dock_beacon_cs/assets/3d_scene/G008_scene_001/raw_api/2026-11-04/meshy/modules/M006_shipping_container", + "archive": { + "file": "M006_shipping_container_meshy_raw.zip", + "bytes": 47513192, + "sha256": "8db0c6eab6ec72dcfbe9109148ac18038b56a4f26aa57803974b621a909cf8f5" + }, + "visual_verdict": "raw_output_with_visual_deviations", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + } + ], + "full_scene_requirements_accepted": false, + "scope": "Original provider outputs only. A Gaussian environment is not a game-ready mesh. Modules are unassembled ingredients; absent raw_scene_output means no standalone raw environment has been published for this requirement.", + "status": "partial_modules_or_attempt_only", + "source_documents": [ + { + "path": "outputs/G021_outpost_assault/assets/3d_scene/G021_scene_001/raw_api/2026-11-04/source_documents/requirement.txt", + "sha256": "3015f1358dfd0759f31189d882513254d50b30d89d11ee08995f7d8c75ebba5d", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + }, + { + "path": "outputs/G021_outpost_assault/assets/3d_scene/G021_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl", + "sha256": "e79d0e280662ad0ab9f3624fc3f99315bfccdcbf8834551fdda36c98e95a7cef", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + } + ] +} \ No newline at end of file diff --git a/outputs/G021_outpost_assault/assets/3d_scene/G021_scene_001/raw_api/2026-11-04/source_documents/requirement.txt b/outputs/G021_outpost_assault/assets/3d_scene/G021_scene_001/raw_api/2026-11-04/source_documents/requirement.txt new file mode 100644 index 0000000000000000000000000000000000000000..dd4130faae58e10edb35c1f05e253fabff99a7de --- /dev/null +++ b/outputs/G021_outpost_assault/assets/3d_scene/G021_scene_001/raw_api/2026-11-04/source_documents/requirement.txt @@ -0,0 +1,6 @@ +# G021_outpost_assault / 3D_scene requirement + +Source of truth: ../general_requirement.txt + +Frozen task inputs: +- G021_scene_001: Two fixed top-down desert-coast maps: friendly outpost (32x20) with keep, 8 build pads, 6 trap pads; enemy target island (36x22) with core, 6 outer bastions, 2 defense lines and 3 landing points; sand dunes, sea mist and flags diff --git a/outputs/G021_outpost_assault/assets/3d_scene/G021_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl b/outputs/G021_outpost_assault/assets/3d_scene/G021_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..71764a6ee715c2a256a94d22fddd5247c4d69737 --- /dev/null +++ b/outputs/G021_outpost_assault/assets/3d_scene/G021_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl @@ -0,0 +1 @@ +{"game_id": "G021_outpost_assault", "task_id": "G021_scene_001", "prompt": "Two fixed top-down desert-coast maps: friendly outpost (32x20) with keep, 8 build pads, 6 trap pads; enemy target island (36x22) with core, 6 outer bastions, 2 defense lines and 3 landing points; sand dunes, sea mist and flags", "seed": 4211, "output_format": "glb", "texture_size": 2048, "layout_constraints": "两张固定俯视地图(前哨 32×20、目标岛 36×22);建造位 8/陷阱位 6;登陆点 3(东滩/南崖/西湾);敌核心 1/外围工事 6/防线 2 段;工事布位与来袭波脚本(t=30/90 秒各 4 单位:2 枪兵 1 装甲 1 破甲)由 seed=1021 冻结;碰撞体与数值关卡由 mechanic 阶段按 spec 制作(L04)", "spec_ref": "L02", "single_coherent_scene": true, "no_text_or_panels": true} diff --git a/outputs/G022_isle_comm_nodes/assets/3d_scene/G022_scene_001/raw_api/2026-11-04/source_bindings.json b/outputs/G022_isle_comm_nodes/assets/3d_scene/G022_scene_001/raw_api/2026-11-04/source_bindings.json new file mode 100644 index 0000000000000000000000000000000000000000..bcfbb0035fd7743340b75e08006729f595838a92 --- /dev/null +++ b/outputs/G022_isle_comm_nodes/assets/3d_scene/G022_scene_001/raw_api/2026-11-04/source_bindings.json @@ -0,0 +1,55 @@ +{ + "task_id": "G022_scene_001", + "game_id": "G022_isle_comm_nodes", + "raw_scene_output": null, + "optional_shared_modules": [ + { + "module_id": "M003_cliff_rock", + "canonical_path": "outputs/G013_wind_tower_grapple/assets/3d_scene/G013_scene_001/raw_api/2026-11-04/meshy/modules/M003_cliff_rock", + "archive": { + "file": "M003_cliff_rock_meshy_raw.zip", + "bytes": 44807394, + "sha256": "2664a8245f56b1c22a6ff11ff1be7f954cfeac935a266aa9bd9743b8c5c88fa9" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + }, + { + "module_id": "M005_grass_reeds", + "canonical_path": "outputs/G052_wildlife_photo_survey/assets/3d_scene/G052_scene_001/raw_api/2026-11-04/meshy/modules/M005_grass_reeds", + "archive": { + "file": "M005_grass_reeds_meshy_raw.zip", + "bytes": 371957375, + "sha256": "8eb00b5a5a1159ad0db3da1f1504189f6591ab5e5eb8e013028bdcc83c5f2277" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + }, + { + "module_id": "M024_stone_bridge", + "canonical_path": "outputs/G029_caravan_escort/assets/3d_scene/G029_scene_002/raw_api/2026-11-04/meshy/modules/M024_stone_bridge", + "archive": { + "file": "M024_stone_bridge_meshy_raw.zip", + "bytes": 122983849, + "sha256": "51ff743b0b25e0474a8a67af73ed62b1913b67038f56c502974d35ebfe7f00c4" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + } + ], + "full_scene_requirements_accepted": false, + "scope": "Original provider outputs only. A Gaussian environment is not a game-ready mesh. Modules are unassembled ingredients; absent raw_scene_output means no standalone raw environment has been published for this requirement.", + "status": "partial_modules_or_attempt_only", + "source_documents": [ + { + "path": "outputs/G022_isle_comm_nodes/assets/3d_scene/G022_scene_001/raw_api/2026-11-04/source_documents/requirement.txt", + "sha256": "43273bc0a2cfce6d474f9beb034ee073ce433dbb90b03e7938a5e09adb7d0dd0", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + }, + { + "path": "outputs/G022_isle_comm_nodes/assets/3d_scene/G022_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl", + "sha256": "1cc6a99e8af8a6e496c692416eea0a161f7639959841e68678a9c68153882d5c", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + } + ] +} \ No newline at end of file diff --git a/outputs/G022_isle_comm_nodes/assets/3d_scene/G022_scene_001/raw_api/2026-11-04/source_documents/requirement.txt b/outputs/G022_isle_comm_nodes/assets/3d_scene/G022_scene_001/raw_api/2026-11-04/source_documents/requirement.txt new file mode 100644 index 0000000000000000000000000000000000000000..3834d4cac7d2568f7f86bb97e17998c0fdbe6e6d --- /dev/null +++ b/outputs/G022_isle_comm_nodes/assets/3d_scene/G022_scene_001/raw_api/2026-11-04/source_documents/requirement.txt @@ -0,0 +1,6 @@ +# G022_isle_comm_nodes / 3D_scene requirement + +Source of truth: ../general_requirement.txt + +Frozen task inputs: +- G022_scene_001: Single floating-isle encounter map (24x24): two landing wings, central three communication relay nodes, tall-grass concealment clusters, bridge paths, drifting cloud sea below, bright meadow palette diff --git a/outputs/G022_isle_comm_nodes/assets/3d_scene/G022_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl b/outputs/G022_isle_comm_nodes/assets/3d_scene/G022_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..4e851a3ec71c83afb7e5b3efff0a8d8dc581eb1f --- /dev/null +++ b/outputs/G022_isle_comm_nodes/assets/3d_scene/G022_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl @@ -0,0 +1 @@ +{"game_id": "G022_isle_comm_nodes", "task_id": "G022_scene_001", "prompt": "Single floating-isle encounter map (24x24): two landing wings, central three communication relay nodes, tall-grass concealment clusters, bridge paths, drifting cloud sea below, bright meadow palette", "seed": 4221, "output_format": "glb", "texture_size": 2048, "layout_constraints": "24×24 格浮岛图;双登陆翼+中央三节点;节点与草丛布置由 seed=1022 冻结;边界不可通行;普通视野 8 格(曼哈顿)、草丛内敌方 2 格内可见可选、邻接 1 格必揭示、占格互斥;碰撞体与数值关卡由 mechanic 阶段按 spec 制作(L04)", "spec_ref": "L02", "single_coherent_scene": true, "no_text_or_panels": true} diff --git a/outputs/G023_supply_line_rescue/assets/3d_scene/G023_scene_001/raw_api/2026-11-04/source_bindings.json b/outputs/G023_supply_line_rescue/assets/3d_scene/G023_scene_001/raw_api/2026-11-04/source_bindings.json new file mode 100644 index 0000000000000000000000000000000000000000..23f9916e6fa01761272934ce35d76042796dfe97 --- /dev/null +++ b/outputs/G023_supply_line_rescue/assets/3d_scene/G023_scene_001/raw_api/2026-11-04/source_bindings.json @@ -0,0 +1,55 @@ +{ + "task_id": "G023_scene_001", + "game_id": "G023_supply_line_rescue", + "raw_scene_output": null, + "optional_shared_modules": [ + { + "module_id": "M003_cliff_rock", + "canonical_path": "outputs/G013_wind_tower_grapple/assets/3d_scene/G013_scene_001/raw_api/2026-11-04/meshy/modules/M003_cliff_rock", + "archive": { + "file": "M003_cliff_rock_meshy_raw.zip", + "bytes": 44807394, + "sha256": "2664a8245f56b1c22a6ff11ff1be7f954cfeac935a266aa9bd9743b8c5c88fa9" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + }, + { + "module_id": "M004_alpine_conifer", + "canonical_path": "outputs/G052_wildlife_photo_survey/assets/3d_scene/G052_scene_001/raw_api/2026-11-04/meshy/modules/M004_alpine_conifer", + "archive": { + "file": "M004_alpine_conifer_meshy_raw.zip", + "bytes": 385503159, + "sha256": "47785b9cb4b9c37c7bb05b448f68423dca1b8ff71ed78b88da302df51b3aea27" + }, + "visual_verdict": "raw_output_with_visual_deviations", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + }, + { + "module_id": "M008_cargo_truck", + "canonical_path": "outputs/G038_twin_truck_rescue/assets/3d_scene/G038_scene_001/raw_api/2026-11-04/meshy/modules/M008_cargo_truck", + "archive": { + "file": "M008_cargo_truck_meshy_raw.zip", + "bytes": 80681852, + "sha256": "789028f1e0a1744a5061b995317967c7dbc5c66cd65e1efa47d0437c7a4b8b46" + }, + "visual_verdict": "raw_output_with_visual_deviations", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + } + ], + "full_scene_requirements_accepted": false, + "scope": "Original provider outputs only. A Gaussian environment is not a game-ready mesh. Modules are unassembled ingredients; absent raw_scene_output means no standalone raw environment has been published for this requirement.", + "status": "partial_modules_or_attempt_only", + "source_documents": [ + { + "path": "outputs/G023_supply_line_rescue/assets/3d_scene/G023_scene_001/raw_api/2026-11-04/source_documents/requirement.txt", + "sha256": "aeea242409f16973b6198521a698a627f8a2bad78789c6351cc0043c777f0157", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + }, + { + "path": "outputs/G023_supply_line_rescue/assets/3d_scene/G023_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl", + "sha256": "171fda420ed86734b1edac114d53fd910a9421ab52274b55cacf1a5e1e06b157", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + } + ] +} \ No newline at end of file diff --git a/outputs/G023_supply_line_rescue/assets/3d_scene/G023_scene_001/raw_api/2026-11-04/source_documents/requirement.txt b/outputs/G023_supply_line_rescue/assets/3d_scene/G023_scene_001/raw_api/2026-11-04/source_documents/requirement.txt new file mode 100644 index 0000000000000000000000000000000000000000..a88a74b2153fc228ee4d08ae4b7a7f0d67dd081b --- /dev/null +++ b/outputs/G023_supply_line_rescue/assets/3d_scene/G023_scene_001/raw_api/2026-11-04/source_documents/requirement.txt @@ -0,0 +1,6 @@ +# G023_supply_line_rescue / 3D_scene requirement + +Source of truth: ../general_requirement.txt + +Frozen task inputs: +- G023_scene_001: Mountain supply network: base depot at the foot, three frontline outposts up the ridge, four cliffside single-lane segments (60/60/60/90m), two rockfall blockage spots, drifting snow and cloud mist, alpine palette diff --git a/outputs/G023_supply_line_rescue/assets/3d_scene/G023_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl b/outputs/G023_supply_line_rescue/assets/3d_scene/G023_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..de8d0f1969ea2bf328e15c8467e4b69d50ec9edc --- /dev/null +++ b/outputs/G023_supply_line_rescue/assets/3d_scene/G023_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl @@ -0,0 +1 @@ +{"game_id": "G023_supply_line_rescue", "task_id": "G023_scene_001", "prompt": "Mountain supply network: base depot at the foot, three frontline outposts up the ridge, four cliffside single-lane segments (60/60/60/90m), two rockfall blockage spots, drifting snow and cloud mist, alpine palette", "seed": 4231, "output_format": "glb", "texture_size": 2048, "layout_constraints": "四条双向单线边:基地-A 60m、A-B 60m、B-C 60m、C-基地 90m;节点可停多车;每边同一时刻仅一车占用(只预约下一条边、驶离释放);中断由 seed=1023 冻结:t=180s 关闭 A-B(雪崩)、t=360s 关闭 B-C(塌方)各 30 秒;车辆载量 10、速度 2m/s;哨站容量 40、初始库存 20;碰撞体与数值关卡由 mechanic 阶段按 spec 制作(L04)", "spec_ref": "L02", "single_coherent_scene": true, "no_text_or_panels": true} diff --git a/outputs/G024_station_infection/assets/3d_scene/G024_scene_001/raw_api/2026-11-04/source_bindings.json b/outputs/G024_station_infection/assets/3d_scene/G024_scene_001/raw_api/2026-11-04/source_bindings.json new file mode 100644 index 0000000000000000000000000000000000000000..eb2719ff97a1d755afcde9bfb797c2b171d482b8 --- /dev/null +++ b/outputs/G024_station_infection/assets/3d_scene/G024_scene_001/raw_api/2026-11-04/source_bindings.json @@ -0,0 +1,21 @@ +{ + "task_id": "G024_scene_001", + "game_id": "G024_station_infection", + "raw_scene_output": null, + "optional_shared_modules": [], + "full_scene_requirements_accepted": false, + "scope": "Original provider outputs only. A Gaussian environment is not a game-ready mesh. Modules are unassembled ingredients; absent raw_scene_output means no standalone raw environment has been published for this requirement.", + "status": "no_raw_asset_published", + "source_documents": [ + { + "path": "outputs/G024_station_infection/assets/3d_scene/G024_scene_001/raw_api/2026-11-04/source_documents/requirement.txt", + "sha256": "a79e1884bcf17e9cd4eae25752ef4228eb4607a06c69cd3bfc76ea1e99671d45", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + }, + { + "path": "outputs/G024_station_infection/assets/3d_scene/G024_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl", + "sha256": "9043b77ff719232761c0d299e3dd5a47cd4d244b4b3c96723d077ec34d51115e", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + } + ] +} \ No newline at end of file diff --git a/outputs/G024_station_infection/assets/3d_scene/G024_scene_001/raw_api/2026-11-04/source_documents/requirement.txt b/outputs/G024_station_infection/assets/3d_scene/G024_scene_001/raw_api/2026-11-04/source_documents/requirement.txt new file mode 100644 index 0000000000000000000000000000000000000000..f271c54541ecba6ebeac1881c84df0f29ebc9adc --- /dev/null +++ b/outputs/G024_station_infection/assets/3d_scene/G024_scene_001/raw_api/2026-11-04/source_documents/requirement.txt @@ -0,0 +1,6 @@ +# G024_station_infection / 3D_scene requirement + +Source of truth: ../general_requirement.txt + +Frozen task inputs: +- G024_scene_001: Single-level closed ecological station: corridor spine plus public cultivation bay, six-slot isolation pod rack at one end, patrol walkways, ventilation glow and plant racks, clean lab palette with bioluminescent accents diff --git a/outputs/G024_station_infection/assets/3d_scene/G024_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl b/outputs/G024_station_infection/assets/3d_scene/G024_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..99d6751da3150bc7dc784c00f8bdd2fe864928b8 --- /dev/null +++ b/outputs/G024_station_infection/assets/3d_scene/G024_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl @@ -0,0 +1 @@ +{"game_id": "G024_station_infection", "task_id": "G024_scene_001", "prompt": "Single-level closed ecological station: corridor spine plus public cultivation bay, six-slot isolation pod rack at one end, patrol walkways, ventilation glow and plant racks, clean lab palette with bioluminescent accents", "seed": 4241, "output_format": "glb", "texture_size": 2048, "layout_constraints": "单层封闭生态站(舱段走廊+公共区);成员巡游路线与初始潜伏者(2 名)由 seed=1024 冻结;传播半径 3m(同刻快照);潜伏期 90 秒、显症转化窗 60 秒;隔离区容量 6;资源初始 120、检测 5/次;局时 300 秒;碰撞体与数值关卡由 mechanic 阶段按 spec 制作(L04)", "spec_ref": "L02", "single_coherent_scene": true, "no_text_or_panels": true} diff --git a/outputs/G025_broken_continent_rts/assets/3d_scene/G025_scene_001/raw_api/2026-11-04/source_bindings.json b/outputs/G025_broken_continent_rts/assets/3d_scene/G025_scene_001/raw_api/2026-11-04/source_bindings.json new file mode 100644 index 0000000000000000000000000000000000000000..ed42e9f698fda6710eab67212ebf62847a0ab907 --- /dev/null +++ b/outputs/G025_broken_continent_rts/assets/3d_scene/G025_scene_001/raw_api/2026-11-04/source_bindings.json @@ -0,0 +1,44 @@ +{ + "task_id": "G025_scene_001", + "game_id": "G025_broken_continent_rts", + "raw_scene_output": null, + "optional_shared_modules": [ + { + "module_id": "M003_cliff_rock", + "canonical_path": "outputs/G013_wind_tower_grapple/assets/3d_scene/G013_scene_001/raw_api/2026-11-04/meshy/modules/M003_cliff_rock", + "archive": { + "file": "M003_cliff_rock_meshy_raw.zip", + "bytes": 44807394, + "sha256": "2664a8245f56b1c22a6ff11ff1be7f954cfeac935a266aa9bd9743b8c5c88fa9" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + }, + { + "module_id": "M901_ruin_block", + "canonical_path": "outputs/G005_broken_realm_echo/assets/3d_scene/G005_scene_001/raw_api/2026-11-04/meshy/modules/M901_ruin_block", + "archive": { + "file": "M901_ruin_block_meshy_raw.zip", + "bytes": 25317657, + "sha256": "db7d174c3b4783d9c7b3e4caa29efa7662f574c4b21ad09d43c6c88d5fda340e" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + } + ], + "full_scene_requirements_accepted": false, + "scope": "Original provider outputs only. A Gaussian environment is not a game-ready mesh. Modules are unassembled ingredients; absent raw_scene_output means no standalone raw environment has been published for this requirement.", + "status": "partial_modules_or_attempt_only", + "source_documents": [ + { + "path": "outputs/G025_broken_continent_rts/assets/3d_scene/G025_scene_001/raw_api/2026-11-04/source_documents/requirement.txt", + "sha256": "319a72781d8ad4afefb3e163d6817a30fb7d81dc1f714b800bf1becc55fccd26", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + }, + { + "path": "outputs/G025_broken_continent_rts/assets/3d_scene/G025_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl", + "sha256": "793a6397f8333de5974f78c419e068c44777197588e238dfffee29b8172a4f34", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + } + ] +} \ No newline at end of file diff --git a/outputs/G025_broken_continent_rts/assets/3d_scene/G025_scene_001/raw_api/2026-11-04/source_documents/requirement.txt b/outputs/G025_broken_continent_rts/assets/3d_scene/G025_scene_001/raw_api/2026-11-04/source_documents/requirement.txt new file mode 100644 index 0000000000000000000000000000000000000000..27efd014f7f3039b151d7f7d2234293b0a87a66c --- /dev/null +++ b/outputs/G025_broken_continent_rts/assets/3d_scene/G025_scene_001/raw_api/2026-11-04/source_documents/requirement.txt @@ -0,0 +1,6 @@ +# G025_broken_continent_rts / 3D_scene requirement + +Source of truth: ../general_requirement.txt + +Frozen task inputs: +- G025_scene_001: Broken continent RTS map: thirteen randomly stitched terrain regions (titan wastes, energy territory, machine zone, infection zone, disaster path, observation range, ecology zone, link zone, editor zone, exchange zone, dispatch zone, salvage zone, root zone) with faction bases, fog of war, seam conflict bands, drifting dust and disaster trails diff --git a/outputs/G025_broken_continent_rts/assets/3d_scene/G025_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl b/outputs/G025_broken_continent_rts/assets/3d_scene/G025_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..224cbc8f6eb10c19e7df27c23b7288fc1e44b1f2 --- /dev/null +++ b/outputs/G025_broken_continent_rts/assets/3d_scene/G025_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl @@ -0,0 +1 @@ +{"game_id": "G025_broken_continent_rts", "task_id": "G025_scene_001", "prompt": "Broken continent RTS map: thirteen randomly stitched terrain regions (titan wastes, energy territory, machine zone, infection zone, disaster path, observation range, ecology zone, link zone, editor zone, exchange zone, dispatch zone, salvage zone, root zone) with faction bases, fog of war, seam conflict bands, drifting dust and disaster trails", "seed": 4251, "output_format": "glb", "texture_size": 2048, "layout_constraints": "十三区域(R02–R14)随机拼接、接缝为交战高发区(seed 与地图尺寸按 G09/P01 配置);F01 幸存者分布于各区不新增第十四块;全图初始黑雾、己方视野点亮、离开显示灰色记忆;区域边界/导航/碰撞体由 mechanic 阶段按 spec 制作,装饰 scene.glb 不替代数值关卡(L04/AUD04)", "spec_ref": "L02", "single_coherent_scene": true, "no_text_or_panels": true} diff --git a/outputs/G026_signal_tower_td/assets/3d_scene/G026_scene_001/raw_api/2026-11-04/source_bindings.json b/outputs/G026_signal_tower_td/assets/3d_scene/G026_scene_001/raw_api/2026-11-04/source_bindings.json new file mode 100644 index 0000000000000000000000000000000000000000..daebc1b0b7b993bf9b61cf5e1c0f15ceeb804400 --- /dev/null +++ b/outputs/G026_signal_tower_td/assets/3d_scene/G026_scene_001/raw_api/2026-11-04/source_bindings.json @@ -0,0 +1,33 @@ +{ + "task_id": "G026_scene_001", + "game_id": "G026_signal_tower_td", + "raw_scene_output": null, + "optional_shared_modules": [ + { + "module_id": "M003_cliff_rock", + "canonical_path": "outputs/G013_wind_tower_grapple/assets/3d_scene/G013_scene_001/raw_api/2026-11-04/meshy/modules/M003_cliff_rock", + "archive": { + "file": "M003_cliff_rock_meshy_raw.zip", + "bytes": 44807394, + "sha256": "2664a8245f56b1c22a6ff11ff1be7f954cfeac935a266aa9bd9743b8c5c88fa9" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + } + ], + "full_scene_requirements_accepted": false, + "scope": "Original provider outputs only. A Gaussian environment is not a game-ready mesh. Modules are unassembled ingredients; absent raw_scene_output means no standalone raw environment has been published for this requirement.", + "status": "partial_modules_or_attempt_only", + "source_documents": [ + { + "path": "outputs/G026_signal_tower_td/assets/3d_scene/G026_scene_001/raw_api/2026-11-04/source_documents/requirement.txt", + "sha256": "011d67ace52d2c230583e7e2dbcfeea631c868812e4c68630f5f71b68e1e8f13", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + }, + { + "path": "outputs/G026_signal_tower_td/assets/3d_scene/G026_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl", + "sha256": "51624c36a54d6831713540f29088857c4c944cf565e951b53be67dacb1918109", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + } + ] +} \ No newline at end of file diff --git a/outputs/G026_signal_tower_td/assets/3d_scene/G026_scene_001/raw_api/2026-11-04/source_documents/requirement.txt b/outputs/G026_signal_tower_td/assets/3d_scene/G026_scene_001/raw_api/2026-11-04/source_documents/requirement.txt new file mode 100644 index 0000000000000000000000000000000000000000..b8f2923866d9c85ca7c861f349e359039fe4951d --- /dev/null +++ b/outputs/G026_signal_tower_td/assets/3d_scene/G026_scene_001/raw_api/2026-11-04/source_documents/requirement.txt @@ -0,0 +1,6 @@ +# G026_signal_tower_td / 3D_scene requirement + +Source of truth: ../general_requirement.txt + +Frozen task inputs: +- G026_scene_001: Dry canyon with a single S-shaped wind-carved path (20 tiles) crossing the map, 12 rock build pads along the path, signal relay base at the end, gorge entrance at the start, harsh noon light and drifting sand diff --git a/outputs/G026_signal_tower_td/assets/3d_scene/G026_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl b/outputs/G026_signal_tower_td/assets/3d_scene/G026_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..c7eadeff5aef61a53a98b9e4ad7408966afad9c8 --- /dev/null +++ b/outputs/G026_signal_tower_td/assets/3d_scene/G026_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl @@ -0,0 +1 @@ +{"game_id": "G026_signal_tower_td", "task_id": "G026_scene_001", "prompt": "Dry canyon with a single S-shaped wind-carved path (20 tiles) crossing the map, 12 rock build pads along the path, signal relay base at the end, gorge entrance at the start, harsh noon light and drifting sand", "seed": 4261, "output_format": "glb", "texture_size": 2048, "layout_constraints": "单条 S 形固定路线 20 格、12 个路边建造格;敌人出生点与路线由 seed=1026 冻结;碰撞体与导航由 mechanic 阶段按 spec §3/§5 制作,场景图不替代数值关卡", "spec_ref": "L02", "image_path": "test_data/test_samples/G026_signal_tower_td/3D_scene/ref_images/ref_scene_canyon.png", "single_coherent_scene": true, "no_text_or_panels": true} diff --git a/outputs/G027_dune_maze_td/assets/3d_scene/G027_scene_001/raw_api/2026-11-04/source_bindings.json b/outputs/G027_dune_maze_td/assets/3d_scene/G027_scene_001/raw_api/2026-11-04/source_bindings.json new file mode 100644 index 0000000000000000000000000000000000000000..51c48f778e4e1b1ceb7caa6d5a5f5fc32d4619d5 --- /dev/null +++ b/outputs/G027_dune_maze_td/assets/3d_scene/G027_scene_001/raw_api/2026-11-04/source_bindings.json @@ -0,0 +1,44 @@ +{ + "task_id": "G027_scene_001", + "game_id": "G027_dune_maze_td", + "raw_scene_output": null, + "optional_shared_modules": [ + { + "module_id": "M003_cliff_rock", + "canonical_path": "outputs/G013_wind_tower_grapple/assets/3d_scene/G013_scene_001/raw_api/2026-11-04/meshy/modules/M003_cliff_rock", + "archive": { + "file": "M003_cliff_rock_meshy_raw.zip", + "bytes": 44807394, + "sha256": "2664a8245f56b1c22a6ff11ff1be7f954cfeac935a266aa9bd9743b8c5c88fa9" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + }, + { + "module_id": "M005_grass_reeds", + "canonical_path": "outputs/G052_wildlife_photo_survey/assets/3d_scene/G052_scene_001/raw_api/2026-11-04/meshy/modules/M005_grass_reeds", + "archive": { + "file": "M005_grass_reeds_meshy_raw.zip", + "bytes": 371957375, + "sha256": "8eb00b5a5a1159ad0db3da1f1504189f6591ab5e5eb8e013028bdcc83c5f2277" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + } + ], + "full_scene_requirements_accepted": false, + "scope": "Original provider outputs only. A Gaussian environment is not a game-ready mesh. Modules are unassembled ingredients; absent raw_scene_output means no standalone raw environment has been published for this requirement.", + "status": "partial_modules_or_attempt_only", + "source_documents": [ + { + "path": "outputs/G027_dune_maze_td/assets/3d_scene/G027_scene_001/raw_api/2026-11-04/source_documents/requirement.txt", + "sha256": "d07c8bf5750c2a99c9c6414a8af67ca24e94076c432191c95789a381a74e0b56", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + }, + { + "path": "outputs/G027_dune_maze_td/assets/3d_scene/G027_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl", + "sha256": "f83060bfceee846bc28e2cea5e0d8347878c3722377f6586645724570afe0f59", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + } + ] +} \ No newline at end of file diff --git a/outputs/G027_dune_maze_td/assets/3d_scene/G027_scene_001/raw_api/2026-11-04/source_documents/requirement.txt b/outputs/G027_dune_maze_td/assets/3d_scene/G027_scene_001/raw_api/2026-11-04/source_documents/requirement.txt new file mode 100644 index 0000000000000000000000000000000000000000..a609839a1da13e36dac9650ba5c1bb5e2bf81c23 --- /dev/null +++ b/outputs/G027_dune_maze_td/assets/3d_scene/G027_scene_001/raw_api/2026-11-04/source_documents/requirement.txt @@ -0,0 +1,6 @@ +# G027_dune_maze_td / 3D_scene requirement + +Source of truth: ../general_requirement.txt + +Frozen task inputs: +- G027_scene_001: Open 20x20 desert sand field seen from above, west-edge ant burrow mound and east-edge oasis outpost base, three wind-driven sand ridges, dune grass and bleached rocks along the border, harsh noon light diff --git a/outputs/G027_dune_maze_td/assets/3d_scene/G027_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl b/outputs/G027_dune_maze_td/assets/3d_scene/G027_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..9327317e2e4f7102acee70d783f47ca316fcbe28 --- /dev/null +++ b/outputs/G027_dune_maze_td/assets/3d_scene/G027_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl @@ -0,0 +1 @@ +{"game_id": "G027_dune_maze_td", "task_id": "G027_scene_001", "prompt": "Open 20x20 desert sand field seen from above, west-edge ant burrow mound and east-edge oasis outpost base, three wind-driven sand ridges, dune grass and bleached rocks along the border, harsh noon light", "seed": 4271, "output_format": "glb", "texture_size": 2048, "layout_constraints": "20×20 开放沙地格;敌人出生点=西缘中点 (0,9)(蚁穴标志物)、基地=东缘中点 (19,9);3 格移动沙丘初始位置与位移目标格由 seed=1027 冻结(初始可通行、不可建造);边界外不可放置;碰撞体、寻路网格与建造格数值由 mechanic 阶段按 spec §3/§5 制作,场景图不替代数值关卡", "spec_ref": "L02", "image_path": "test_data/test_samples/G027_dune_maze_td/3D_scene/ref_images/ref_scene_sand_field.png", "single_coherent_scene": true, "no_text_or_panels": true} diff --git a/outputs/G028_elemental_greenhouse/assets/3d_scene/G028_scene_001/raw_api/2026-11-04/meshy/modules/M013_greenhouse_frame/M013_greenhouse_frame_meshy_raw.zip b/outputs/G028_elemental_greenhouse/assets/3d_scene/G028_scene_001/raw_api/2026-11-04/meshy/modules/M013_greenhouse_frame/M013_greenhouse_frame_meshy_raw.zip new file mode 100644 index 0000000000000000000000000000000000000000..841b507e4a9e898cbae4e03ef05ce3a4b4a9e7c5 --- /dev/null +++ b/outputs/G028_elemental_greenhouse/assets/3d_scene/G028_scene_001/raw_api/2026-11-04/meshy/modules/M013_greenhouse_frame/M013_greenhouse_frame_meshy_raw.zip @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:6754fe77283574150c63ba98dfe897cf61de94d55916651f135bb04a807039e5 +size 101745291 diff --git a/outputs/G028_elemental_greenhouse/assets/3d_scene/G028_scene_001/raw_api/2026-11-04/meshy/modules/M013_greenhouse_frame/README.zh.txt b/outputs/G028_elemental_greenhouse/assets/3d_scene/G028_scene_001/raw_api/2026-11-04/meshy/modules/M013_greenhouse_frame/README.zh.txt new file mode 100644 index 0000000000000000000000000000000000000000..4d69c1e84cd819da1d4fa233d718e5fc3bc2c2b6 --- /dev/null +++ b/outputs/G028_elemental_greenhouse/assets/3d_scene/G028_scene_001/raw_api/2026-11-04/meshy/modules/M013_greenhouse_frame/README.zh.txt @@ -0,0 +1,9 @@ +M013_greenhouse_frame / meshy / raw API output + +原始任务、需求和参考图随包保存。provider-native输出未经过GPT改模、重新布光、缩放或本地组装。 +Meshy的geometry/textured是平台自身生成与贴图阶段,不是GPT refine;Meshy未提供固定seed接口,原任务seed仅记录、不声称生效。 +World Labs主视觉为原始SPZ高斯场景与全景图,GLB为碰撞代理;本批不付费导出HQ纹理网格。 +画面复核:Greenhouse structural frame with metal ribs, low masonry base, entry doors, paved floor and a few planter shrubs. Roof is gabled rather than the requested arched form. Glass panels are not visibly demonstrated by this preview, so glazing completeness and transparency are not accepted. Raw architectural frame module only. +范围:raw visual dataset,不代表严格尺寸/数量/碰撞/通路或完整玩法验收。 +模型:meshy-7.1,本轮预留费用:35 provider credits。 +本文件是未组装的主体/共用模块,不能当作完整Scene。source_scene_task_id仅说明需求来源,不表示原场景布局已生成。 diff --git a/outputs/G028_elemental_greenhouse/assets/3d_scene/G028_scene_001/raw_api/2026-11-04/meshy/modules/M013_greenhouse_frame/asset_manifest.json b/outputs/G028_elemental_greenhouse/assets/3d_scene/G028_scene_001/raw_api/2026-11-04/meshy/modules/M013_greenhouse_frame/asset_manifest.json new file mode 100644 index 0000000000000000000000000000000000000000..6f538a241330d0321daa0eb7439cbe9f9a1b6f47 --- /dev/null +++ b/outputs/G028_elemental_greenhouse/assets/3d_scene/G028_scene_001/raw_api/2026-11-04/meshy/modules/M013_greenhouse_frame/asset_manifest.json @@ -0,0 +1,46 @@ +{ + "task_id": "M013_greenhouse_frame", + "provider": "meshy", + "files": [ + { + "path": "assets/geometry/model.glb", + "bytes": 50168396, + "sha256": "fdd7f5b371bc565c35cf7d9a9566844274bd54989dcd3910526591395362b310" + }, + { + "path": "assets/geometry/thumbnail.png", + "bytes": 165541, + "sha256": "1f951475e18cd61d6f4753b01791ef20929f18382c61fbc65be7e8430b7a82ac" + }, + { + "path": "assets/textured/model.glb", + "bytes": 74189928, + "sha256": "8186eea3819507f2f546bd2a4cc4f11761c686cfedfb57d89b39889a0102d3be" + }, + { + "path": "assets/textured/texture_0_base_color.png", + "bytes": 5344090, + "sha256": "d8e94181847843cf83945aa045856823524528bcd6d314b8b66385b5dee2923d" + }, + { + "path": "assets/textured/texture_0_metallic.png", + "bytes": 67430, + "sha256": "34948f0d2a868cbe648520fbfc797b3bb7bd4bd3ba47946d3a5618a2c2a6b4a7" + }, + { + "path": "assets/textured/texture_0_normal.png", + "bytes": 5312638, + "sha256": "497b77228a5aabb426e8b4d5f0fd9f08b5d2e4d4d2ef1e57fa24bb52f01cc12b" + }, + { + "path": "assets/textured/texture_0_roughness.png", + "bytes": 1864661, + "sha256": "51f14835c4e61fd9bdf5cb6d00525c3aa98f9a9353149e4863ea5e3ea844f38a" + }, + { + "path": "assets/textured/thumbnail.png", + "bytes": 206520, + "sha256": "74e3cb0360c0dddc8a00e410277af305922b83b6b5ebe48aea48762a5d645d69" + } + ] +} \ No newline at end of file diff --git a/outputs/G028_elemental_greenhouse/assets/3d_scene/G028_scene_001/raw_api/2026-11-04/meshy/modules/M013_greenhouse_frame/preview.png b/outputs/G028_elemental_greenhouse/assets/3d_scene/G028_scene_001/raw_api/2026-11-04/meshy/modules/M013_greenhouse_frame/preview.png new file mode 100644 index 0000000000000000000000000000000000000000..2e525b3cf22b33979fd49d9f41d4574b94a66d1d --- /dev/null +++ b/outputs/G028_elemental_greenhouse/assets/3d_scene/G028_scene_001/raw_api/2026-11-04/meshy/modules/M013_greenhouse_frame/preview.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:74e3cb0360c0dddc8a00e410277af305922b83b6b5ebe48aea48762a5d645d69 +size 206520 diff --git a/outputs/G028_elemental_greenhouse/assets/3d_scene/G028_scene_001/raw_api/2026-11-04/meshy/modules/M013_greenhouse_frame/provenance.json b/outputs/G028_elemental_greenhouse/assets/3d_scene/G028_scene_001/raw_api/2026-11-04/meshy/modules/M013_greenhouse_frame/provenance.json new file mode 100644 index 0000000000000000000000000000000000000000..e5eaa125c194fbf9df13f4d701ac0977f6cc6c22 --- /dev/null +++ b/outputs/G028_elemental_greenhouse/assets/3d_scene/G028_scene_001/raw_api/2026-11-04/meshy/modules/M013_greenhouse_frame/provenance.json @@ -0,0 +1,55 @@ +{ + "task_id": "M013_greenhouse_frame", + "game_id": "G028_elemental_greenhouse", + "provider": "meshy", + "model": "meshy-7.1", + "estimated_credits": 35, + "reuse": false, + "image_path": "test_data/test_samples/G028_elemental_greenhouse/3D_scene/ref_images/ref_scene_greenhouse.png", + "image_sha256": "14258c75488189a4ad1b49297b3de4899ec7977f791de1e3b823742001c246f5", + "spec_path": "test_data\\test_samples\\G028_elemental_greenhouse\\general_requirement.txt", + "spec_sha256": "8e0b526d0957aa133a02db8e43546a73cc7adb1dfdb849a7b8629cff9446742d", + "source_task_file": "test_data\\test_samples\\G028_elemental_greenhouse\\3D_scene\\scene_tasks.jsonl", + "source_task_file_sha256": "60f71bded3379c6ce572f10534db4fd3885d905e9669bca091d12b7ebed5a622", + "original_task": { + "game_id": "G028_elemental_greenhouse", + "task_id": "G028_scene_001", + "prompt": "Underground greenhouse interior seen from above: S-shaped 18-tile path crossing a frost zone and a furnace zone, glass dome overhead with steam pipes, seed vault base at the far end, vine-covered vents, humid jungle light", + "seed": 4281, + "output_format": "glb", + "texture_size": 2048, + "layout_constraints": "单张温室图:S 形路线 18 格、10 个建造格;路线与出生序列由 seed=1028 冻结;冰霜区/熔炉区分区与免疫波视觉标识以 spec §3/§5 冻结数值为准;碰撞体与导航由 mechanic 阶段制作,场景图不替代数值关卡", + "spec_ref": "L02", + "image_path": "test_data/test_samples/G028_elemental_greenhouse/3D_scene/ref_images/ref_scene_greenhouse.png", + "single_coherent_scene": true, + "no_text_or_panels": true + }, + "seed_requested": 4281, + "seed_sent_to_provider": null, + "reference_role": "Original scene reference retained for audit. Native geometry and native texturing use the explicit module brief; no full-scene image-conditioned material transfer is claimed.", + "hf_prefix": "outputs/G028_elemental_greenhouse/assets/3d_scene/G028_scene_001/raw_api/2026-11-04/meshy/modules/M013_greenhouse_frame", + "deferred": false, + "artifact_kind": "shared_module", + "module_name": "greenhouse_frame", + "source_scene_task_id": "G028_scene_001", + "geometry_resolution": "2k", + "texture_prompt": "One complete greenhouse architectural frame module, arched steel ribs, low masonry base, glass roof panels, broad doorway and low planting benches along the side walls. A complete freestanding structure with a clear interior floor. PBR materials with distinct material colours; no printed text, logos or people.", + "texture_strategy": "module_specific_native_text_prompt", + "submitted_geometry_prompt": "Environment asset only; no people, humanoid statues, text, logos, UI or display panels. One complete greenhouse architectural frame module, arched steel ribs, low masonry base, glass roof panels, broad doorway and low planting benches along the side walls. A complete freestanding structure with a clear interior floor.", + "submitted_texture_prompt": "One complete greenhouse architectural frame module, arched steel ribs, low masonry base, glass roof panels, broad doorway and low planting benches along the side walls. A complete freestanding structure with a clear interior floor. PBR materials with distinct material colours; no printed text, logos or people.", + "world_id": null, + "api_tasks": { + "geometry": "01a1a664-8261-7632-8e38-606dcc3a3224", + "textured": "01a1a665-74ee-76c3-922c-112c24301786" + }, + "reserved_new_credits": 35, + "actual_provider_cost": { + "total_credits": 35, + "line_items": { + "geometry": 25, + "textured": 10 + } + }, + "gpt_refined": false, + "scope": "Original API shared module, not an assembled Scene." +} \ No newline at end of file diff --git a/outputs/G028_elemental_greenhouse/assets/3d_scene/G028_scene_001/raw_api/2026-11-04/meshy/modules/M013_greenhouse_frame/validation.json b/outputs/G028_elemental_greenhouse/assets/3d_scene/G028_scene_001/raw_api/2026-11-04/meshy/modules/M013_greenhouse_frame/validation.json new file mode 100644 index 0000000000000000000000000000000000000000..9c051fae91eeb22e449de45cf97ec6600b920063 --- /dev/null +++ b/outputs/G028_elemental_greenhouse/assets/3d_scene/G028_scene_001/raw_api/2026-11-04/meshy/modules/M013_greenhouse_frame/validation.json @@ -0,0 +1,16 @@ +{ + "scope": "Original API file/container integrity only. Visual review follows; exact dimensions, collision, fixed counts and full gameplay are not validated.", + "passed": true, + "checks": [ + { + "file": "assets\\geometry\\model.glb", + "passed": true, + "mesh_count": 1 + }, + { + "file": "assets\\textured\\model.glb", + "passed": true, + "mesh_count": 1 + } + ] +} \ No newline at end of file diff --git a/outputs/G028_elemental_greenhouse/assets/3d_scene/G028_scene_001/raw_api/2026-11-04/meshy/modules/M013_greenhouse_frame/visual_review.json b/outputs/G028_elemental_greenhouse/assets/3d_scene/G028_scene_001/raw_api/2026-11-04/meshy/modules/M013_greenhouse_frame/visual_review.json new file mode 100644 index 0000000000000000000000000000000000000000..bf066042eae679057edf889be2d732c4d8717881 --- /dev/null +++ b/outputs/G028_elemental_greenhouse/assets/3d_scene/G028_scene_001/raw_api/2026-11-04/meshy/modules/M013_greenhouse_frame/visual_review.json @@ -0,0 +1,7 @@ +{ + "method": "Assistant inspected provider original preview", + "verdict": "raw_output_with_visual_deviations", + "findings": "Greenhouse structural frame with metal ribs, low masonry base, entry doors, paved floor and a few planter shrubs. Roof is gabled rather than the requested arched form. Glass panels are not visibly demonstrated by this preview, so glazing completeness and transparency are not accepted. Raw architectural frame module only.", + "preview_sha256": "74e3cb0360c0dddc8a00e410277af305922b83b6b5ebe48aea48762a5d645d69", + "limits": "Raw visual dataset only: no GPT mesh/material edits, engine collision fixes, exact-layout acceptance or complete gameplay claim. A thumbnail is not topology/metric validation." +} \ No newline at end of file diff --git a/outputs/G028_elemental_greenhouse/assets/3d_scene/G028_scene_001/raw_api/2026-11-04/source_bindings.json b/outputs/G028_elemental_greenhouse/assets/3d_scene/G028_scene_001/raw_api/2026-11-04/source_bindings.json new file mode 100644 index 0000000000000000000000000000000000000000..ba00743b310bc66b9fd391d143232156c800c260 --- /dev/null +++ b/outputs/G028_elemental_greenhouse/assets/3d_scene/G028_scene_001/raw_api/2026-11-04/source_bindings.json @@ -0,0 +1,44 @@ +{ + "task_id": "G028_scene_001", + "game_id": "G028_elemental_greenhouse", + "raw_scene_output": null, + "optional_shared_modules": [ + { + "module_id": "M005_grass_reeds", + "canonical_path": "outputs/G052_wildlife_photo_survey/assets/3d_scene/G052_scene_001/raw_api/2026-11-04/meshy/modules/M005_grass_reeds", + "archive": { + "file": "M005_grass_reeds_meshy_raw.zip", + "bytes": 371957375, + "sha256": "8eb00b5a5a1159ad0db3da1f1504189f6591ab5e5eb8e013028bdcc83c5f2277" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + }, + { + "module_id": "M013_greenhouse_frame", + "canonical_path": "outputs/G028_elemental_greenhouse/assets/3d_scene/G028_scene_001/raw_api/2026-11-04/meshy/modules/M013_greenhouse_frame", + "archive": { + "file": "M013_greenhouse_frame_meshy_raw.zip", + "bytes": 101745291, + "sha256": "6754fe77283574150c63ba98dfe897cf61de94d55916651f135bb04a807039e5" + }, + "visual_verdict": "raw_output_with_visual_deviations", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + } + ], + "full_scene_requirements_accepted": false, + "scope": "Original provider outputs only. A Gaussian environment is not a game-ready mesh. Modules are unassembled ingredients; absent raw_scene_output means no standalone raw environment has been published for this requirement.", + "status": "partial_modules_or_attempt_only", + "source_documents": [ + { + "path": "outputs/G028_elemental_greenhouse/assets/3d_scene/G028_scene_001/raw_api/2026-11-04/source_documents/requirement.txt", + "sha256": "5404822ac725a08fc0445f25156f16687dcd1d2a828231291f92d3910c3cac09", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + }, + { + "path": "outputs/G028_elemental_greenhouse/assets/3d_scene/G028_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl", + "sha256": "60f71bded3379c6ce572f10534db4fd3885d905e9669bca091d12b7ebed5a622", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + } + ] +} \ No newline at end of file diff --git a/outputs/G028_elemental_greenhouse/assets/3d_scene/G028_scene_001/raw_api/2026-11-04/source_documents/requirement.txt b/outputs/G028_elemental_greenhouse/assets/3d_scene/G028_scene_001/raw_api/2026-11-04/source_documents/requirement.txt new file mode 100644 index 0000000000000000000000000000000000000000..734fb4652171ab000ded49493e4c0880bb864d73 --- /dev/null +++ b/outputs/G028_elemental_greenhouse/assets/3d_scene/G028_scene_001/raw_api/2026-11-04/source_documents/requirement.txt @@ -0,0 +1,6 @@ +# G028_elemental_greenhouse / 3D_scene requirement + +Source of truth: ../general_requirement.txt + +Frozen task inputs: +- G028_scene_001: Underground greenhouse interior seen from above: S-shaped 18-tile path crossing a frost zone and a furnace zone, glass dome overhead with steam pipes, seed vault base at the far end, vine-covered vents, humid jungle light diff --git a/outputs/G028_elemental_greenhouse/assets/3d_scene/G028_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl b/outputs/G028_elemental_greenhouse/assets/3d_scene/G028_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..9e4b8361b72e39c9bbd63bd49dbb8790e072b8be --- /dev/null +++ b/outputs/G028_elemental_greenhouse/assets/3d_scene/G028_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl @@ -0,0 +1 @@ +{"game_id": "G028_elemental_greenhouse", "task_id": "G028_scene_001", "prompt": "Underground greenhouse interior seen from above: S-shaped 18-tile path crossing a frost zone and a furnace zone, glass dome overhead with steam pipes, seed vault base at the far end, vine-covered vents, humid jungle light", "seed": 4281, "output_format": "glb", "texture_size": 2048, "layout_constraints": "单张温室图:S 形路线 18 格、10 个建造格;路线与出生序列由 seed=1028 冻结;冰霜区/熔炉区分区与免疫波视觉标识以 spec §3/§5 冻结数值为准;碰撞体与导航由 mechanic 阶段制作,场景图不替代数值关卡", "spec_ref": "L02", "image_path": "test_data/test_samples/G028_elemental_greenhouse/3D_scene/ref_images/ref_scene_greenhouse.png", "single_coherent_scene": true, "no_text_or_panels": true} diff --git a/outputs/G029_caravan_escort/assets/3d_scene/G029_scene_001/raw_api/2026-11-04/source_bindings.json b/outputs/G029_caravan_escort/assets/3d_scene/G029_scene_001/raw_api/2026-11-04/source_bindings.json new file mode 100644 index 0000000000000000000000000000000000000000..b65d149d7433cfa1fff9edcac1cffd4da695f10c --- /dev/null +++ b/outputs/G029_caravan_escort/assets/3d_scene/G029_scene_001/raw_api/2026-11-04/source_bindings.json @@ -0,0 +1,55 @@ +{ + "task_id": "G029_scene_001", + "game_id": "G029_caravan_escort", + "raw_scene_output": null, + "optional_shared_modules": [ + { + "module_id": "M003_cliff_rock", + "canonical_path": "outputs/G013_wind_tower_grapple/assets/3d_scene/G013_scene_001/raw_api/2026-11-04/meshy/modules/M003_cliff_rock", + "archive": { + "file": "M003_cliff_rock_meshy_raw.zip", + "bytes": 44807394, + "sha256": "2664a8245f56b1c22a6ff11ff1be7f954cfeac935a266aa9bd9743b8c5c88fa9" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + }, + { + "module_id": "M004_alpine_conifer", + "canonical_path": "outputs/G052_wildlife_photo_survey/assets/3d_scene/G052_scene_001/raw_api/2026-11-04/meshy/modules/M004_alpine_conifer", + "archive": { + "file": "M004_alpine_conifer_meshy_raw.zip", + "bytes": 385503159, + "sha256": "47785b9cb4b9c37c7bb05b448f68423dca1b8ff71ed78b88da302df51b3aea27" + }, + "visual_verdict": "raw_output_with_visual_deviations", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + }, + { + "module_id": "M024_stone_bridge", + "canonical_path": "outputs/G029_caravan_escort/assets/3d_scene/G029_scene_002/raw_api/2026-11-04/meshy/modules/M024_stone_bridge", + "archive": { + "file": "M024_stone_bridge_meshy_raw.zip", + "bytes": 122983849, + "sha256": "51ff743b0b25e0474a8a67af73ed62b1913b67038f56c502974d35ebfe7f00c4" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + } + ], + "full_scene_requirements_accepted": false, + "scope": "Original provider outputs only. A Gaussian environment is not a game-ready mesh. Modules are unassembled ingredients; absent raw_scene_output means no standalone raw environment has been published for this requirement.", + "status": "partial_modules_or_attempt_only", + "source_documents": [ + { + "path": "outputs/G029_caravan_escort/assets/3d_scene/G029_scene_001/raw_api/2026-11-04/source_documents/requirement.txt", + "sha256": "5a167be27963a2bf6338ac90637c8965b93e6e4931f544498dbccc3c6d00c8c3", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + }, + { + "path": "outputs/G029_caravan_escort/assets/3d_scene/G029_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl", + "sha256": "e61607a6fd5141175464fa5be93fdeb835c6448626a7062c1d9c73803efb3b54", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + } + ] +} \ No newline at end of file diff --git a/outputs/G029_caravan_escort/assets/3d_scene/G029_scene_001/raw_api/2026-11-04/source_documents/requirement.txt b/outputs/G029_caravan_escort/assets/3d_scene/G029_scene_001/raw_api/2026-11-04/source_documents/requirement.txt new file mode 100644 index 0000000000000000000000000000000000000000..9972ea60468f4dc5449a3e66761f257998d72469 --- /dev/null +++ b/outputs/G029_caravan_escort/assets/3d_scene/G029_scene_001/raw_api/2026-11-04/source_documents/requirement.txt @@ -0,0 +1,8 @@ +# G029_caravan_escort / 3D_scene requirement + +Source of truth: ../general_requirement.txt + +Frozen task inputs: +- G029_scene_001: Plains migration route segment seen from above: open dry grassland with wheel-rut trail, scattered rocks and dried shrubs, light dust haze, morning light +- G029_scene_002: Canyon migration route segment seen from above: narrow rock canyon with wind-carved walls, scattered boulders and ledge shadows, midday light +- G029_scene_003: Ferry crossing route segment seen from above: gravel riverbank with drifting ice floes on the water, wooden ferry moored at shallow, dusk light diff --git a/outputs/G029_caravan_escort/assets/3d_scene/G029_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl b/outputs/G029_caravan_escort/assets/3d_scene/G029_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..c3074106337484d658f198322ffb5050027f62a4 --- /dev/null +++ b/outputs/G029_caravan_escort/assets/3d_scene/G029_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl @@ -0,0 +1,3 @@ +{"game_id": "G029_caravan_escort", "task_id": "G029_scene_001", "prompt": "Plains migration route segment seen from above: open dry grassland with wheel-rut trail, scattered rocks and dried shrubs, light dust haze, morning light", "seed": 4291, "output_format": "glb", "texture_size": 2048, "layout_constraints": "平原段 20 格单线路线、两侧固定遭遇出生点由 seed=1029 冻结;碰撞体与导航由 mechanic 阶段按 spec 制作,场景图不替代数值关卡", "spec_ref": "L02", "image_path": "test_data/test_samples/G029_caravan_escort/3D_scene/ref_images/ref_scene_plains.png", "single_coherent_scene": true, "no_text_or_panels": true} +{"game_id": "G029_caravan_escort", "task_id": "G029_scene_002", "prompt": "Canyon migration route segment seen from above: narrow rock canyon with wind-carved walls, scattered boulders and ledge shadows, midday light", "seed": 4292, "output_format": "glb", "texture_size": 2048, "layout_constraints": "峡谷段 20 格单线路线、两侧固定遭遇出生点由 seed=1029 冻结;峡谷伏击者布位按段换色;碰撞体与导航由 mechanic 阶段按 spec 制作", "spec_ref": "L02", "image_path": "test_data/test_samples/G029_caravan_escort/3D_scene/ref_images/ref_scene_canyon.png", "single_coherent_scene": true, "no_text_or_panels": true} +{"game_id": "G029_caravan_escort", "task_id": "G029_scene_003", "prompt": "Ferry crossing route segment seen from above: gravel riverbank with drifting ice floes on the water, wooden ferry moored at shallow, dusk light", "seed": 4293, "output_format": "glb", "texture_size": 2048, "layout_constraints": "渡口段 20 格单线路线、两侧固定遭遇出生点由 seed=1029 冻结;终点渡口平台位置以 spec L02 冻结值为准;碰撞体与导航由 mechanic 阶段按 spec 制作", "spec_ref": "L02", "image_path": "test_data/test_samples/G029_caravan_escort/3D_scene/ref_images/ref_scene_ferry.png", "single_coherent_scene": true, "no_text_or_panels": true} diff --git a/outputs/G029_caravan_escort/assets/3d_scene/G029_scene_002/raw_api/2026-11-04/meshy/modules/M024_stone_bridge/M024_stone_bridge_meshy_raw.zip b/outputs/G029_caravan_escort/assets/3d_scene/G029_scene_002/raw_api/2026-11-04/meshy/modules/M024_stone_bridge/M024_stone_bridge_meshy_raw.zip new file mode 100644 index 0000000000000000000000000000000000000000..e05fc21b396734c61ab3859da4e0ecc4ddd62fca --- /dev/null +++ b/outputs/G029_caravan_escort/assets/3d_scene/G029_scene_002/raw_api/2026-11-04/meshy/modules/M024_stone_bridge/M024_stone_bridge_meshy_raw.zip @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:51ff743b0b25e0474a8a67af73ed62b1913b67038f56c502974d35ebfe7f00c4 +size 122983849 diff --git a/outputs/G029_caravan_escort/assets/3d_scene/G029_scene_002/raw_api/2026-11-04/meshy/modules/M024_stone_bridge/README.zh.txt b/outputs/G029_caravan_escort/assets/3d_scene/G029_scene_002/raw_api/2026-11-04/meshy/modules/M024_stone_bridge/README.zh.txt new file mode 100644 index 0000000000000000000000000000000000000000..f409097a80f327df40630f164a8e7cfce6e53f1c --- /dev/null +++ b/outputs/G029_caravan_escort/assets/3d_scene/G029_scene_002/raw_api/2026-11-04/meshy/modules/M024_stone_bridge/README.zh.txt @@ -0,0 +1,9 @@ +M024_stone_bridge / meshy / raw API output + +原始任务、需求和参考图随包保存。provider-native输出未经过GPT改模、重新布光、缩放或本地组装。 +Meshy的geometry/textured是平台自身生成与贴图阶段,不是GPT refine;Meshy未提供固定seed接口,原任务seed仅记录、不声称生效。 +World Labs主视觉为原始SPZ高斯场景与全景图,GLB为碰撞代理;本批不付费导出HQ纹理网格。 +画面复核:Grey masonry arch/bridge-like structure with large central arch, thick end piers and irregular stone courses. The visible side view establishes an architectural stone arch; complete upper walking surface and paired low parapets are not demonstrated, so pedestrian passability and exact bridge proportions are not accepted. +范围:raw visual dataset,不代表严格尺寸/数量/碰撞/通路或完整玩法验收。 +模型:meshy-7.1,本轮预留费用:30 provider credits。 +本文件是未组装的主体/共用模块,不能当作完整Scene。source_scene_task_id仅说明需求来源,不表示原场景布局已生成。 diff --git a/outputs/G029_caravan_escort/assets/3d_scene/G029_scene_002/raw_api/2026-11-04/meshy/modules/M024_stone_bridge/asset_manifest.json b/outputs/G029_caravan_escort/assets/3d_scene/G029_scene_002/raw_api/2026-11-04/meshy/modules/M024_stone_bridge/asset_manifest.json new file mode 100644 index 0000000000000000000000000000000000000000..9917668e48f7e06ab3677ec63ec8ff0f81ca3908 --- /dev/null +++ b/outputs/G029_caravan_escort/assets/3d_scene/G029_scene_002/raw_api/2026-11-04/meshy/modules/M024_stone_bridge/asset_manifest.json @@ -0,0 +1,46 @@ +{ + "task_id": "M024_stone_bridge", + "provider": "meshy", + "files": [ + { + "path": "assets/geometry/model.glb", + "bytes": 61426700, + "sha256": "48d3d1985a59565191219132a2d09990b51e961ab5010a08cd952b25ed71ecac" + }, + { + "path": "assets/geometry/thumbnail.png", + "bytes": 178100, + "sha256": "a702fad994aff54bfc11dacf23c4c929a8f1602148ec4f3283fcef862a0c8e79" + }, + { + "path": "assets/textured/model.glb", + "bytes": 86494812, + "sha256": "cfc361149f168d3bb394b3a8aa9d1132b96a7aabc33b345ce0b421584a9ff357" + }, + { + "path": "assets/textured/texture_0_base_color.png", + "bytes": 7185145, + "sha256": "b06a13ead1d7b670139684e6230489e4ed3b1be26a689a2fbd32cb484a5308d0" + }, + { + "path": "assets/textured/texture_0_metallic.png", + "bytes": 21621, + "sha256": "505433666080e2ac0b3b55b5b439a058c765e7b78b11f88c32d187f91375bcad" + }, + { + "path": "assets/textured/texture_0_normal.png", + "bytes": 6678870, + "sha256": "c4bdbcef83fa8678cd56da5e32d034659d32e5a110c46f2cbdbb65ffeb35797f" + }, + { + "path": "assets/textured/texture_0_roughness.png", + "bytes": 1795299, + "sha256": "44a044e17a479246d8980d1bf251daae945bdba61cf95640c1d113bfcb602752" + }, + { + "path": "assets/textured/thumbnail.png", + "bytes": 203682, + "sha256": "a8c3dbd454b25c747cde99bd51641839325862bf8293fc6e08ab86533126f992" + } + ] +} \ No newline at end of file diff --git a/outputs/G029_caravan_escort/assets/3d_scene/G029_scene_002/raw_api/2026-11-04/meshy/modules/M024_stone_bridge/preview.png b/outputs/G029_caravan_escort/assets/3d_scene/G029_scene_002/raw_api/2026-11-04/meshy/modules/M024_stone_bridge/preview.png new file mode 100644 index 0000000000000000000000000000000000000000..b597c6fdfe526e467c8a793c493c14bee70c82a2 --- /dev/null +++ b/outputs/G029_caravan_escort/assets/3d_scene/G029_scene_002/raw_api/2026-11-04/meshy/modules/M024_stone_bridge/preview.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:a8c3dbd454b25c747cde99bd51641839325862bf8293fc6e08ab86533126f992 +size 203682 diff --git a/outputs/G029_caravan_escort/assets/3d_scene/G029_scene_002/raw_api/2026-11-04/meshy/modules/M024_stone_bridge/provenance.json b/outputs/G029_caravan_escort/assets/3d_scene/G029_scene_002/raw_api/2026-11-04/meshy/modules/M024_stone_bridge/provenance.json new file mode 100644 index 0000000000000000000000000000000000000000..b142e70b7bbd3b7a1da54fbcabb56d033b9fad02 --- /dev/null +++ b/outputs/G029_caravan_escort/assets/3d_scene/G029_scene_002/raw_api/2026-11-04/meshy/modules/M024_stone_bridge/provenance.json @@ -0,0 +1,55 @@ +{ + "task_id": "M024_stone_bridge", + "game_id": "G029_caravan_escort", + "provider": "meshy", + "model": "meshy-7.1", + "estimated_credits": 30, + "reuse": false, + "image_path": "test_data/test_samples/G029_caravan_escort/3D_scene/ref_images/ref_scene_canyon.png", + "image_sha256": "ef38541c8fb35864bb583baffea89386ae0e7918923ae9620a550f81c5c232f7", + "spec_path": "test_data\\test_samples\\G029_caravan_escort\\general_requirement.txt", + "spec_sha256": "417d4d86a9d7e1007567f26f653a1776e885d5b1cf7a68a1cf4e76b926f7ecb5", + "source_task_file": "test_data\\test_samples\\G029_caravan_escort\\3D_scene\\scene_tasks.jsonl", + "source_task_file_sha256": "e61607a6fd5141175464fa5be93fdeb835c6448626a7062c1d9c73803efb3b54", + "original_task": { + "game_id": "G029_caravan_escort", + "task_id": "G029_scene_002", + "prompt": "Canyon migration route segment seen from above: narrow rock canyon with wind-carved walls, scattered boulders and ledge shadows, midday light", + "seed": 4292, + "output_format": "glb", + "texture_size": 2048, + "layout_constraints": "峡谷段 20 格单线路线、两侧固定遭遇出生点由 seed=1029 冻结;峡谷伏击者布位按段换色;碰撞体与导航由 mechanic 阶段按 spec 制作", + "spec_ref": "L02", + "image_path": "test_data/test_samples/G029_caravan_escort/3D_scene/ref_images/ref_scene_canyon.png", + "single_coherent_scene": true, + "no_text_or_panels": true + }, + "seed_requested": 4292, + "seed_sent_to_provider": null, + "reference_role": "Original scene reference retained for audit. Native geometry and native texturing use the explicit module brief; no full-scene image-conditioned material transfer is claimed.", + "hf_prefix": "outputs/G029_caravan_escort/assets/3d_scene/G029_scene_002/raw_api/2026-11-04/meshy/modules/M024_stone_bridge", + "deferred": false, + "artifact_kind": "shared_module", + "module_name": "stone_bridge", + "source_scene_task_id": "G029_scene_002", + "geometry_resolution": "standard", + "texture_prompt": "One complete short arched stone footbridge module, irregular weathered masonry blocks, cobbled walking surface and low stone parapets on both sides, moss in cracks. Bridge only, no surrounding river landscape. PBR materials with distinct material colours; no printed text, logos or people.", + "texture_strategy": "module_specific_native_text_prompt", + "submitted_geometry_prompt": "Environment asset only; no people, humanoid statues, text, logos, UI or display panels. One complete short arched stone footbridge module, irregular weathered masonry blocks, cobbled walking surface and low stone parapets on both sides, moss in cracks. Bridge only, no surrounding river landscape.", + "submitted_texture_prompt": "One complete short arched stone footbridge module, irregular weathered masonry blocks, cobbled walking surface and low stone parapets on both sides, moss in cracks. Bridge only, no surrounding river landscape. PBR materials with distinct material colours; no printed text, logos or people.", + "world_id": null, + "api_tasks": { + "geometry": "01a1a687-8ab6-76c1-9e56-32c7d4517b17", + "textured": "01a1a688-5750-74bd-9174-e0397239a910" + }, + "reserved_new_credits": 30, + "actual_provider_cost": { + "total_credits": 30, + "line_items": { + "geometry": 20, + "textured": 10 + } + }, + "gpt_refined": false, + "scope": "Original API shared module, not an assembled Scene." +} \ No newline at end of file diff --git a/outputs/G029_caravan_escort/assets/3d_scene/G029_scene_002/raw_api/2026-11-04/meshy/modules/M024_stone_bridge/validation.json b/outputs/G029_caravan_escort/assets/3d_scene/G029_scene_002/raw_api/2026-11-04/meshy/modules/M024_stone_bridge/validation.json new file mode 100644 index 0000000000000000000000000000000000000000..9c051fae91eeb22e449de45cf97ec6600b920063 --- /dev/null +++ b/outputs/G029_caravan_escort/assets/3d_scene/G029_scene_002/raw_api/2026-11-04/meshy/modules/M024_stone_bridge/validation.json @@ -0,0 +1,16 @@ +{ + "scope": "Original API file/container integrity only. Visual review follows; exact dimensions, collision, fixed counts and full gameplay are not validated.", + "passed": true, + "checks": [ + { + "file": "assets\\geometry\\model.glb", + "passed": true, + "mesh_count": 1 + }, + { + "file": "assets\\textured\\model.glb", + "passed": true, + "mesh_count": 1 + } + ] +} \ No newline at end of file diff --git a/outputs/G029_caravan_escort/assets/3d_scene/G029_scene_002/raw_api/2026-11-04/meshy/modules/M024_stone_bridge/visual_review.json b/outputs/G029_caravan_escort/assets/3d_scene/G029_scene_002/raw_api/2026-11-04/meshy/modules/M024_stone_bridge/visual_review.json new file mode 100644 index 0000000000000000000000000000000000000000..ed3b4dc3ed3a54131b4578cfe7319bbf59ccbdce --- /dev/null +++ b/outputs/G029_caravan_escort/assets/3d_scene/G029_scene_002/raw_api/2026-11-04/meshy/modules/M024_stone_bridge/visual_review.json @@ -0,0 +1,7 @@ +{ + "method": "Assistant inspected provider original preview", + "verdict": "usable_raw_output", + "findings": "Grey masonry arch/bridge-like structure with large central arch, thick end piers and irregular stone courses. The visible side view establishes an architectural stone arch; complete upper walking surface and paired low parapets are not demonstrated, so pedestrian passability and exact bridge proportions are not accepted.", + "preview_sha256": "a8c3dbd454b25c747cde99bd51641839325862bf8293fc6e08ab86533126f992", + "limits": "Raw visual dataset only: no GPT mesh/material edits, engine collision fixes, exact-layout acceptance or complete gameplay claim. A thumbnail is not topology/metric validation." +} \ No newline at end of file diff --git a/outputs/G029_caravan_escort/assets/3d_scene/G029_scene_002/raw_api/2026-11-04/source_bindings.json b/outputs/G029_caravan_escort/assets/3d_scene/G029_scene_002/raw_api/2026-11-04/source_bindings.json new file mode 100644 index 0000000000000000000000000000000000000000..32e8d7f23e3b36ff365774312f55bb4962eafabd --- /dev/null +++ b/outputs/G029_caravan_escort/assets/3d_scene/G029_scene_002/raw_api/2026-11-04/source_bindings.json @@ -0,0 +1,55 @@ +{ + "task_id": "G029_scene_002", + "game_id": "G029_caravan_escort", + "raw_scene_output": null, + "optional_shared_modules": [ + { + "module_id": "M003_cliff_rock", + "canonical_path": "outputs/G013_wind_tower_grapple/assets/3d_scene/G013_scene_001/raw_api/2026-11-04/meshy/modules/M003_cliff_rock", + "archive": { + "file": "M003_cliff_rock_meshy_raw.zip", + "bytes": 44807394, + "sha256": "2664a8245f56b1c22a6ff11ff1be7f954cfeac935a266aa9bd9743b8c5c88fa9" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + }, + { + "module_id": "M004_alpine_conifer", + "canonical_path": "outputs/G052_wildlife_photo_survey/assets/3d_scene/G052_scene_001/raw_api/2026-11-04/meshy/modules/M004_alpine_conifer", + "archive": { + "file": "M004_alpine_conifer_meshy_raw.zip", + "bytes": 385503159, + "sha256": "47785b9cb4b9c37c7bb05b448f68423dca1b8ff71ed78b88da302df51b3aea27" + }, + "visual_verdict": "raw_output_with_visual_deviations", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + }, + { + "module_id": "M024_stone_bridge", + "canonical_path": "outputs/G029_caravan_escort/assets/3d_scene/G029_scene_002/raw_api/2026-11-04/meshy/modules/M024_stone_bridge", + "archive": { + "file": "M024_stone_bridge_meshy_raw.zip", + "bytes": 122983849, + "sha256": "51ff743b0b25e0474a8a67af73ed62b1913b67038f56c502974d35ebfe7f00c4" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + } + ], + "full_scene_requirements_accepted": false, + "scope": "Original provider outputs only. A Gaussian environment is not a game-ready mesh. Modules are unassembled ingredients; absent raw_scene_output means no standalone raw environment has been published for this requirement.", + "status": "partial_modules_or_attempt_only", + "source_documents": [ + { + "path": "outputs/G029_caravan_escort/assets/3d_scene/G029_scene_002/raw_api/2026-11-04/source_documents/requirement.txt", + "sha256": "5a167be27963a2bf6338ac90637c8965b93e6e4931f544498dbccc3c6d00c8c3", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + }, + { + "path": "outputs/G029_caravan_escort/assets/3d_scene/G029_scene_002/raw_api/2026-11-04/source_documents/scene_tasks.jsonl", + "sha256": "e61607a6fd5141175464fa5be93fdeb835c6448626a7062c1d9c73803efb3b54", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + } + ] +} \ No newline at end of file diff --git a/outputs/G029_caravan_escort/assets/3d_scene/G029_scene_002/raw_api/2026-11-04/source_documents/requirement.txt b/outputs/G029_caravan_escort/assets/3d_scene/G029_scene_002/raw_api/2026-11-04/source_documents/requirement.txt new file mode 100644 index 0000000000000000000000000000000000000000..9972ea60468f4dc5449a3e66761f257998d72469 --- /dev/null +++ b/outputs/G029_caravan_escort/assets/3d_scene/G029_scene_002/raw_api/2026-11-04/source_documents/requirement.txt @@ -0,0 +1,8 @@ +# G029_caravan_escort / 3D_scene requirement + +Source of truth: ../general_requirement.txt + +Frozen task inputs: +- G029_scene_001: Plains migration route segment seen from above: open dry grassland with wheel-rut trail, scattered rocks and dried shrubs, light dust haze, morning light +- G029_scene_002: Canyon migration route segment seen from above: narrow rock canyon with wind-carved walls, scattered boulders and ledge shadows, midday light +- G029_scene_003: Ferry crossing route segment seen from above: gravel riverbank with drifting ice floes on the water, wooden ferry moored at shallow, dusk light diff --git a/outputs/G029_caravan_escort/assets/3d_scene/G029_scene_002/raw_api/2026-11-04/source_documents/scene_tasks.jsonl b/outputs/G029_caravan_escort/assets/3d_scene/G029_scene_002/raw_api/2026-11-04/source_documents/scene_tasks.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..c3074106337484d658f198322ffb5050027f62a4 --- /dev/null +++ b/outputs/G029_caravan_escort/assets/3d_scene/G029_scene_002/raw_api/2026-11-04/source_documents/scene_tasks.jsonl @@ -0,0 +1,3 @@ +{"game_id": "G029_caravan_escort", "task_id": "G029_scene_001", "prompt": "Plains migration route segment seen from above: open dry grassland with wheel-rut trail, scattered rocks and dried shrubs, light dust haze, morning light", "seed": 4291, "output_format": "glb", "texture_size": 2048, "layout_constraints": "平原段 20 格单线路线、两侧固定遭遇出生点由 seed=1029 冻结;碰撞体与导航由 mechanic 阶段按 spec 制作,场景图不替代数值关卡", "spec_ref": "L02", "image_path": "test_data/test_samples/G029_caravan_escort/3D_scene/ref_images/ref_scene_plains.png", "single_coherent_scene": true, "no_text_or_panels": true} +{"game_id": "G029_caravan_escort", "task_id": "G029_scene_002", "prompt": "Canyon migration route segment seen from above: narrow rock canyon with wind-carved walls, scattered boulders and ledge shadows, midday light", "seed": 4292, "output_format": "glb", "texture_size": 2048, "layout_constraints": "峡谷段 20 格单线路线、两侧固定遭遇出生点由 seed=1029 冻结;峡谷伏击者布位按段换色;碰撞体与导航由 mechanic 阶段按 spec 制作", "spec_ref": "L02", "image_path": "test_data/test_samples/G029_caravan_escort/3D_scene/ref_images/ref_scene_canyon.png", "single_coherent_scene": true, "no_text_or_panels": true} +{"game_id": "G029_caravan_escort", "task_id": "G029_scene_003", "prompt": "Ferry crossing route segment seen from above: gravel riverbank with drifting ice floes on the water, wooden ferry moored at shallow, dusk light", "seed": 4293, "output_format": "glb", "texture_size": 2048, "layout_constraints": "渡口段 20 格单线路线、两侧固定遭遇出生点由 seed=1029 冻结;终点渡口平台位置以 spec L02 冻结值为准;碰撞体与导航由 mechanic 阶段按 spec 制作", "spec_ref": "L02", "image_path": "test_data/test_samples/G029_caravan_escort/3D_scene/ref_images/ref_scene_ferry.png", "single_coherent_scene": true, "no_text_or_panels": true} diff --git a/outputs/G029_caravan_escort/assets/3d_scene/G029_scene_003/raw_api/2026-11-04/source_bindings.json b/outputs/G029_caravan_escort/assets/3d_scene/G029_scene_003/raw_api/2026-11-04/source_bindings.json new file mode 100644 index 0000000000000000000000000000000000000000..a80b54be200f6bf0cd0d05e98889700676572da4 --- /dev/null +++ b/outputs/G029_caravan_escort/assets/3d_scene/G029_scene_003/raw_api/2026-11-04/source_bindings.json @@ -0,0 +1,55 @@ +{ + "task_id": "G029_scene_003", + "game_id": "G029_caravan_escort", + "raw_scene_output": null, + "optional_shared_modules": [ + { + "module_id": "M003_cliff_rock", + "canonical_path": "outputs/G013_wind_tower_grapple/assets/3d_scene/G013_scene_001/raw_api/2026-11-04/meshy/modules/M003_cliff_rock", + "archive": { + "file": "M003_cliff_rock_meshy_raw.zip", + "bytes": 44807394, + "sha256": "2664a8245f56b1c22a6ff11ff1be7f954cfeac935a266aa9bd9743b8c5c88fa9" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + }, + { + "module_id": "M004_alpine_conifer", + "canonical_path": "outputs/G052_wildlife_photo_survey/assets/3d_scene/G052_scene_001/raw_api/2026-11-04/meshy/modules/M004_alpine_conifer", + "archive": { + "file": "M004_alpine_conifer_meshy_raw.zip", + "bytes": 385503159, + "sha256": "47785b9cb4b9c37c7bb05b448f68423dca1b8ff71ed78b88da302df51b3aea27" + }, + "visual_verdict": "raw_output_with_visual_deviations", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + }, + { + "module_id": "M024_stone_bridge", + "canonical_path": "outputs/G029_caravan_escort/assets/3d_scene/G029_scene_002/raw_api/2026-11-04/meshy/modules/M024_stone_bridge", + "archive": { + "file": "M024_stone_bridge_meshy_raw.zip", + "bytes": 122983849, + "sha256": "51ff743b0b25e0474a8a67af73ed62b1913b67038f56c502974d35ebfe7f00c4" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + } + ], + "full_scene_requirements_accepted": false, + "scope": "Original provider outputs only. A Gaussian environment is not a game-ready mesh. Modules are unassembled ingredients; absent raw_scene_output means no standalone raw environment has been published for this requirement.", + "status": "partial_modules_or_attempt_only", + "source_documents": [ + { + "path": "outputs/G029_caravan_escort/assets/3d_scene/G029_scene_003/raw_api/2026-11-04/source_documents/requirement.txt", + "sha256": "5a167be27963a2bf6338ac90637c8965b93e6e4931f544498dbccc3c6d00c8c3", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + }, + { + "path": "outputs/G029_caravan_escort/assets/3d_scene/G029_scene_003/raw_api/2026-11-04/source_documents/scene_tasks.jsonl", + "sha256": "e61607a6fd5141175464fa5be93fdeb835c6448626a7062c1d9c73803efb3b54", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + } + ] +} \ No newline at end of file diff --git a/outputs/G029_caravan_escort/assets/3d_scene/G029_scene_003/raw_api/2026-11-04/source_documents/requirement.txt b/outputs/G029_caravan_escort/assets/3d_scene/G029_scene_003/raw_api/2026-11-04/source_documents/requirement.txt new file mode 100644 index 0000000000000000000000000000000000000000..9972ea60468f4dc5449a3e66761f257998d72469 --- /dev/null +++ b/outputs/G029_caravan_escort/assets/3d_scene/G029_scene_003/raw_api/2026-11-04/source_documents/requirement.txt @@ -0,0 +1,8 @@ +# G029_caravan_escort / 3D_scene requirement + +Source of truth: ../general_requirement.txt + +Frozen task inputs: +- G029_scene_001: Plains migration route segment seen from above: open dry grassland with wheel-rut trail, scattered rocks and dried shrubs, light dust haze, morning light +- G029_scene_002: Canyon migration route segment seen from above: narrow rock canyon with wind-carved walls, scattered boulders and ledge shadows, midday light +- G029_scene_003: Ferry crossing route segment seen from above: gravel riverbank with drifting ice floes on the water, wooden ferry moored at shallow, dusk light diff --git a/outputs/G029_caravan_escort/assets/3d_scene/G029_scene_003/raw_api/2026-11-04/source_documents/scene_tasks.jsonl b/outputs/G029_caravan_escort/assets/3d_scene/G029_scene_003/raw_api/2026-11-04/source_documents/scene_tasks.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..c3074106337484d658f198322ffb5050027f62a4 --- /dev/null +++ b/outputs/G029_caravan_escort/assets/3d_scene/G029_scene_003/raw_api/2026-11-04/source_documents/scene_tasks.jsonl @@ -0,0 +1,3 @@ +{"game_id": "G029_caravan_escort", "task_id": "G029_scene_001", "prompt": "Plains migration route segment seen from above: open dry grassland with wheel-rut trail, scattered rocks and dried shrubs, light dust haze, morning light", "seed": 4291, "output_format": "glb", "texture_size": 2048, "layout_constraints": "平原段 20 格单线路线、两侧固定遭遇出生点由 seed=1029 冻结;碰撞体与导航由 mechanic 阶段按 spec 制作,场景图不替代数值关卡", "spec_ref": "L02", "image_path": "test_data/test_samples/G029_caravan_escort/3D_scene/ref_images/ref_scene_plains.png", "single_coherent_scene": true, "no_text_or_panels": true} +{"game_id": "G029_caravan_escort", "task_id": "G029_scene_002", "prompt": "Canyon migration route segment seen from above: narrow rock canyon with wind-carved walls, scattered boulders and ledge shadows, midday light", "seed": 4292, "output_format": "glb", "texture_size": 2048, "layout_constraints": "峡谷段 20 格单线路线、两侧固定遭遇出生点由 seed=1029 冻结;峡谷伏击者布位按段换色;碰撞体与导航由 mechanic 阶段按 spec 制作", "spec_ref": "L02", "image_path": "test_data/test_samples/G029_caravan_escort/3D_scene/ref_images/ref_scene_canyon.png", "single_coherent_scene": true, "no_text_or_panels": true} +{"game_id": "G029_caravan_escort", "task_id": "G029_scene_003", "prompt": "Ferry crossing route segment seen from above: gravel riverbank with drifting ice floes on the water, wooden ferry moored at shallow, dusk light", "seed": 4293, "output_format": "glb", "texture_size": 2048, "layout_constraints": "渡口段 20 格单线路线、两侧固定遭遇出生点由 seed=1029 冻结;终点渡口平台位置以 spec L02 冻结值为准;碰撞体与导航由 mechanic 阶段按 spec 制作", "spec_ref": "L02", "image_path": "test_data/test_samples/G029_caravan_escort/3D_scene/ref_images/ref_scene_ferry.png", "single_coherent_scene": true, "no_text_or_panels": true} diff --git a/outputs/G030_polar_night_td/assets/3d_scene/G030_scene_001/raw_api/2026-11-04/meshy/modules/M007_wooden_cabin/M007_wooden_cabin_meshy_raw.zip b/outputs/G030_polar_night_td/assets/3d_scene/G030_scene_001/raw_api/2026-11-04/meshy/modules/M007_wooden_cabin/M007_wooden_cabin_meshy_raw.zip new file mode 100644 index 0000000000000000000000000000000000000000..52c53de9905cac8be3c9399180cfc754a8e9b8fb --- /dev/null +++ b/outputs/G030_polar_night_td/assets/3d_scene/G030_scene_001/raw_api/2026-11-04/meshy/modules/M007_wooden_cabin/M007_wooden_cabin_meshy_raw.zip @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:42d187f5c3fc6f2fc27fd0d6114463dc82af49e38bd061ef8aa7741bddd9afd7 +size 105890853 diff --git a/outputs/G030_polar_night_td/assets/3d_scene/G030_scene_001/raw_api/2026-11-04/meshy/modules/M007_wooden_cabin/README.zh.txt b/outputs/G030_polar_night_td/assets/3d_scene/G030_scene_001/raw_api/2026-11-04/meshy/modules/M007_wooden_cabin/README.zh.txt new file mode 100644 index 0000000000000000000000000000000000000000..c7e3e0c46c272a3c8f8d09b1ccd600f29665c99d --- /dev/null +++ b/outputs/G030_polar_night_td/assets/3d_scene/G030_scene_001/raw_api/2026-11-04/meshy/modules/M007_wooden_cabin/README.zh.txt @@ -0,0 +1,9 @@ +M007_wooden_cabin / meshy / raw API output + +原始任务、需求和参考图随包保存。provider-native输出未经过GPT改模、重新布光、缩放或本地组装。 +Meshy的geometry/textured是平台自身生成与贴图阶段,不是GPT refine;Meshy未提供固定seed接口,原任务seed仅记录、不声称生效。 +World Labs主视觉为原始SPZ高斯场景与全景图,GLB为碰撞代理;本批不付费导出HQ纹理网格。 +画面复核:Small log cabin exterior with snow-covered pitched roof, yellow-lit window, wooden front door and short entry steps. Timber is very dark and glossy in the provider preview. Recognizable winter cabin assembly module; interior, metric dimensions and collision are not validated. +范围:raw visual dataset,不代表严格尺寸/数量/碰撞/通路或完整玩法验收。 +模型:meshy-7.1,本轮预留费用:30 provider credits。 +本文件是未组装的主体/共用模块,不能当作完整Scene。source_scene_task_id仅说明需求来源,不表示原场景布局已生成。 diff --git a/outputs/G030_polar_night_td/assets/3d_scene/G030_scene_001/raw_api/2026-11-04/meshy/modules/M007_wooden_cabin/asset_manifest.json b/outputs/G030_polar_night_td/assets/3d_scene/G030_scene_001/raw_api/2026-11-04/meshy/modules/M007_wooden_cabin/asset_manifest.json new file mode 100644 index 0000000000000000000000000000000000000000..cb325321846f931b5483101461a8e680dbf281f7 --- /dev/null +++ b/outputs/G030_polar_night_td/assets/3d_scene/G030_scene_001/raw_api/2026-11-04/meshy/modules/M007_wooden_cabin/asset_manifest.json @@ -0,0 +1,46 @@ +{ + "task_id": "M007_wooden_cabin", + "provider": "meshy", + "files": [ + { + "path": "assets/geometry/model.glb", + "bytes": 54715820, + "sha256": "543e4ba4eef81b6f6dc61f747cd8f90eb6c7671f623fc210d704282d5767ad71" + }, + { + "path": "assets/geometry/thumbnail.png", + "bytes": 178603, + "sha256": "7ccc6b7a6bfbd6e3c684c8034053e98ef1c3d66be8924bce9ce51bac3d3c7d6a" + }, + { + "path": "assets/textured/model.glb", + "bytes": 73377796, + "sha256": "db8aea5a9f75e970960646b412174285cebe47690c7a057c053ab8f4b8910896" + }, + { + "path": "assets/textured/texture_0_base_color.png", + "bytes": 5222690, + "sha256": "fbab35a3be42dfb181987084a2797558d5c8847122993dfe2471d8af016f9ffc" + }, + { + "path": "assets/textured/texture_0_metallic.png", + "bytes": 21320, + "sha256": "89f549e04dac922b0ec4406f4ed7f5b3eee790cfb3afdbec8bc1abc74066529b" + }, + { + "path": "assets/textured/texture_0_normal.png", + "bytes": 4490128, + "sha256": "442f40ae4e58677b817054e16c1a761062937b599188e3a57a03f96bee363a59" + }, + { + "path": "assets/textured/texture_0_roughness.png", + "bytes": 1471177, + "sha256": "9fbb88428f366eb810b857402a5b2b700f79eb84b989780d7f0266179d94658b" + }, + { + "path": "assets/textured/thumbnail.png", + "bytes": 168968, + "sha256": "7cfb7d270f94eedc6f12e2c78e5f06db7755ccf6a5e582606d6328fa5281b444" + } + ] +} \ No newline at end of file diff --git a/outputs/G030_polar_night_td/assets/3d_scene/G030_scene_001/raw_api/2026-11-04/meshy/modules/M007_wooden_cabin/preview.png b/outputs/G030_polar_night_td/assets/3d_scene/G030_scene_001/raw_api/2026-11-04/meshy/modules/M007_wooden_cabin/preview.png new file mode 100644 index 0000000000000000000000000000000000000000..0ea3b6d20c847f9e1a131d57f18c039742255a45 --- /dev/null +++ b/outputs/G030_polar_night_td/assets/3d_scene/G030_scene_001/raw_api/2026-11-04/meshy/modules/M007_wooden_cabin/preview.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:7cfb7d270f94eedc6f12e2c78e5f06db7755ccf6a5e582606d6328fa5281b444 +size 168968 diff --git a/outputs/G030_polar_night_td/assets/3d_scene/G030_scene_001/raw_api/2026-11-04/meshy/modules/M007_wooden_cabin/provenance.json b/outputs/G030_polar_night_td/assets/3d_scene/G030_scene_001/raw_api/2026-11-04/meshy/modules/M007_wooden_cabin/provenance.json new file mode 100644 index 0000000000000000000000000000000000000000..e06f7504ea9daefd67fe21e99ad2c008c871677b --- /dev/null +++ b/outputs/G030_polar_night_td/assets/3d_scene/G030_scene_001/raw_api/2026-11-04/meshy/modules/M007_wooden_cabin/provenance.json @@ -0,0 +1,55 @@ +{ + "task_id": "M007_wooden_cabin", + "game_id": "G030_polar_night_td", + "provider": "meshy", + "model": "meshy-7.1", + "estimated_credits": 30, + "reuse": false, + "image_path": "test_data/test_samples/G030_polar_night_td/3D_scene/ref_images/ref_scene_settlement.png", + "image_sha256": "d3dc385269bbf92f67bdb065ae0786e01a5c5569e2373e26aca6c63312114e73", + "spec_path": "test_data\\test_samples\\G030_polar_night_td\\general_requirement.txt", + "spec_sha256": "8b350d09085fdd2880ecad6ce93722955664aed5e3490304d41005ca624c3aba", + "source_task_file": "test_data\\test_samples\\G030_polar_night_td\\3D_scene\\scene_tasks.jsonl", + "source_task_file_sha256": "a9b9a27c99532d0987723109de26116bf3e38ebd31434e1f053d4517f6b7c102", + "original_task": { + "game_id": "G030_polar_night_td", + "task_id": "G030_scene_001", + "prompt": "Polar night settlement seen from above: 24x16 frozen town grid with central glowing hearth core, wooden power lines crossing between buildings, four gate entrances at map edges, aurora band overhead, drifting snow", + "seed": 4301, + "output_format": "glb", + "texture_size": 2048, + "layout_constraints": "24×16 极夜聚落地图;中央暖炉核心;四向入口各 1(东/南/西/北);敌人行进路径格不可建造;攻势脚本(夜次/入口/敌数/路径)由 seed=1030 冻结;碰撞体与导航由 mechanic 阶段按 spec 制作,场景图不替代数值关卡", + "spec_ref": "L02", + "image_path": "test_data/test_samples/G030_polar_night_td/3D_scene/ref_images/ref_scene_settlement.png", + "single_coherent_scene": true, + "no_text_or_panels": true + }, + "seed_requested": 4301, + "seed_sent_to_provider": null, + "reference_role": "Original scene reference retained for audit. Native geometry and native texturing use the explicit module brief; no full-scene image-conditioned material transfer is claimed.", + "hf_prefix": "outputs/G030_polar_night_td/assets/3d_scene/G030_scene_001/raw_api/2026-11-04/meshy/modules/M007_wooden_cabin", + "deferred": false, + "artifact_kind": "shared_module", + "module_name": "wooden_cabin", + "source_scene_task_id": "G030_scene_001", + "geometry_resolution": "standard", + "texture_prompt": "One complete small polar settlement timber cabin, rough dark wooden plank walls, pitched roof with a light cap of snow, one warm glowing window, entry door and short steps. A complete reusable building asset. PBR materials with distinct material colours; no printed text, logos or people.", + "texture_strategy": "module_specific_native_text_prompt", + "submitted_geometry_prompt": "Environment asset only; no people, humanoid statues, text, logos, UI or display panels. One complete small polar settlement timber cabin, rough dark wooden plank walls, pitched roof with a light cap of snow, one warm glowing window, entry door and short steps. A complete reusable building asset.", + "submitted_texture_prompt": "One complete small polar settlement timber cabin, rough dark wooden plank walls, pitched roof with a light cap of snow, one warm glowing window, entry door and short steps. A complete reusable building asset. PBR materials with distinct material colours; no printed text, logos or people.", + "world_id": null, + "api_tasks": { + "geometry": "01a1a650-f6c2-772d-a9d7-15a1e0ba7d55", + "textured": "01a1a651-deab-72de-b700-52079e99b52e" + }, + "reserved_new_credits": 30, + "actual_provider_cost": { + "total_credits": 30, + "line_items": { + "geometry": 20, + "textured": 10 + } + }, + "gpt_refined": false, + "scope": "Original API shared module, not an assembled Scene." +} \ No newline at end of file diff --git a/outputs/G030_polar_night_td/assets/3d_scene/G030_scene_001/raw_api/2026-11-04/meshy/modules/M007_wooden_cabin/validation.json b/outputs/G030_polar_night_td/assets/3d_scene/G030_scene_001/raw_api/2026-11-04/meshy/modules/M007_wooden_cabin/validation.json new file mode 100644 index 0000000000000000000000000000000000000000..9c051fae91eeb22e449de45cf97ec6600b920063 --- /dev/null +++ b/outputs/G030_polar_night_td/assets/3d_scene/G030_scene_001/raw_api/2026-11-04/meshy/modules/M007_wooden_cabin/validation.json @@ -0,0 +1,16 @@ +{ + "scope": "Original API file/container integrity only. Visual review follows; exact dimensions, collision, fixed counts and full gameplay are not validated.", + "passed": true, + "checks": [ + { + "file": "assets\\geometry\\model.glb", + "passed": true, + "mesh_count": 1 + }, + { + "file": "assets\\textured\\model.glb", + "passed": true, + "mesh_count": 1 + } + ] +} \ No newline at end of file diff --git a/outputs/G030_polar_night_td/assets/3d_scene/G030_scene_001/raw_api/2026-11-04/meshy/modules/M007_wooden_cabin/visual_review.json b/outputs/G030_polar_night_td/assets/3d_scene/G030_scene_001/raw_api/2026-11-04/meshy/modules/M007_wooden_cabin/visual_review.json new file mode 100644 index 0000000000000000000000000000000000000000..094392a7712d201f745dddffaa8ca7c247d35c4b --- /dev/null +++ b/outputs/G030_polar_night_td/assets/3d_scene/G030_scene_001/raw_api/2026-11-04/meshy/modules/M007_wooden_cabin/visual_review.json @@ -0,0 +1,7 @@ +{ + "method": "Assistant inspected provider original preview", + "verdict": "usable_raw_output", + "findings": "Small log cabin exterior with snow-covered pitched roof, yellow-lit window, wooden front door and short entry steps. Timber is very dark and glossy in the provider preview. Recognizable winter cabin assembly module; interior, metric dimensions and collision are not validated.", + "preview_sha256": "7cfb7d270f94eedc6f12e2c78e5f06db7755ccf6a5e582606d6328fa5281b444", + "limits": "Raw visual dataset only: no GPT mesh/material edits, engine collision fixes, exact-layout acceptance or complete gameplay claim. A thumbnail is not topology/metric validation." +} \ No newline at end of file diff --git a/outputs/G030_polar_night_td/assets/3d_scene/G030_scene_001/raw_api/2026-11-04/source_bindings.json b/outputs/G030_polar_night_td/assets/3d_scene/G030_scene_001/raw_api/2026-11-04/source_bindings.json new file mode 100644 index 0000000000000000000000000000000000000000..db6dec523e8374dc78ebc63ef984975b322f0fa6 --- /dev/null +++ b/outputs/G030_polar_night_td/assets/3d_scene/G030_scene_001/raw_api/2026-11-04/source_bindings.json @@ -0,0 +1,44 @@ +{ + "task_id": "G030_scene_001", + "game_id": "G030_polar_night_td", + "raw_scene_output": null, + "optional_shared_modules": [ + { + "module_id": "M007_wooden_cabin", + "canonical_path": "outputs/G030_polar_night_td/assets/3d_scene/G030_scene_001/raw_api/2026-11-04/meshy/modules/M007_wooden_cabin", + "archive": { + "file": "M007_wooden_cabin_meshy_raw.zip", + "bytes": 105890853, + "sha256": "42d187f5c3fc6f2fc27fd0d6114463dc82af49e38bd061ef8aa7741bddd9afd7" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + }, + { + "module_id": "M015_polar_station", + "canonical_path": "outputs/G048_polar_return_trek/assets/3d_scene/G048_scene_001/raw_api/2026-11-04/meshy/modules/M015_polar_station", + "archive": { + "file": "M015_polar_station_meshy_raw.zip", + "bytes": 29443336, + "sha256": "ccd850c815ad742f7694091a12379b1dc4f266813e14d60cde7585b59f6b7ada" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + } + ], + "full_scene_requirements_accepted": false, + "scope": "Original provider outputs only. A Gaussian environment is not a game-ready mesh. Modules are unassembled ingredients; absent raw_scene_output means no standalone raw environment has been published for this requirement.", + "status": "partial_modules_or_attempt_only", + "source_documents": [ + { + "path": "outputs/G030_polar_night_td/assets/3d_scene/G030_scene_001/raw_api/2026-11-04/source_documents/requirement.txt", + "sha256": "5a00563d7cc071d22668218182d7e7972999f092ca8aafa644ad674d12dd62b9", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + }, + { + "path": "outputs/G030_polar_night_td/assets/3d_scene/G030_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl", + "sha256": "a9b9a27c99532d0987723109de26116bf3e38ebd31434e1f053d4517f6b7c102", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + } + ] +} \ No newline at end of file diff --git a/outputs/G030_polar_night_td/assets/3d_scene/G030_scene_001/raw_api/2026-11-04/source_documents/requirement.txt b/outputs/G030_polar_night_td/assets/3d_scene/G030_scene_001/raw_api/2026-11-04/source_documents/requirement.txt new file mode 100644 index 0000000000000000000000000000000000000000..8236656f5e4c559e0102aea907b1bea38f440cad --- /dev/null +++ b/outputs/G030_polar_night_td/assets/3d_scene/G030_scene_001/raw_api/2026-11-04/source_documents/requirement.txt @@ -0,0 +1,6 @@ +# G030_polar_night_td / 3D_scene requirement + +Source of truth: ../general_requirement.txt + +Frozen task inputs: +- G030_scene_001: Polar night settlement seen from above: 24x16 frozen town grid with central glowing hearth core, wooden power lines crossing between buildings, four gate entrances at map edges, aurora band overhead, drifting snow diff --git a/outputs/G030_polar_night_td/assets/3d_scene/G030_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl b/outputs/G030_polar_night_td/assets/3d_scene/G030_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..d0497f7e54f6b332caee0ac9328ebd3b85668f8b --- /dev/null +++ b/outputs/G030_polar_night_td/assets/3d_scene/G030_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl @@ -0,0 +1 @@ +{"game_id": "G030_polar_night_td", "task_id": "G030_scene_001", "prompt": "Polar night settlement seen from above: 24x16 frozen town grid with central glowing hearth core, wooden power lines crossing between buildings, four gate entrances at map edges, aurora band overhead, drifting snow", "seed": 4301, "output_format": "glb", "texture_size": 2048, "layout_constraints": "24×16 极夜聚落地图;中央暖炉核心;四向入口各 1(东/南/西/北);敌人行进路径格不可建造;攻势脚本(夜次/入口/敌数/路径)由 seed=1030 冻结;碰撞体与导航由 mechanic 阶段按 spec 制作,场景图不替代数值关卡", "spec_ref": "L02", "image_path": "test_data/test_samples/G030_polar_night_td/3D_scene/ref_images/ref_scene_settlement.png", "single_coherent_scene": true, "no_text_or_panels": true} diff --git a/outputs/G031_dream_archive/assets/3d_scene/G031_scene_001/raw_api/2026-11-04/source_bindings.json b/outputs/G031_dream_archive/assets/3d_scene/G031_scene_001/raw_api/2026-11-04/source_bindings.json new file mode 100644 index 0000000000000000000000000000000000000000..7276949c78c0e9965f98d69098bdfc6019a02a62 --- /dev/null +++ b/outputs/G031_dream_archive/assets/3d_scene/G031_scene_001/raw_api/2026-11-04/source_bindings.json @@ -0,0 +1,21 @@ +{ + "task_id": "G031_scene_001", + "game_id": "G031_dream_archive", + "raw_scene_output": null, + "optional_shared_modules": [], + "full_scene_requirements_accepted": false, + "scope": "Original provider outputs only. A Gaussian environment is not a game-ready mesh. Modules are unassembled ingredients; absent raw_scene_output means no standalone raw environment has been published for this requirement.", + "status": "no_raw_asset_published", + "source_documents": [ + { + "path": "outputs/G031_dream_archive/assets/3d_scene/G031_scene_001/raw_api/2026-11-04/source_documents/requirement.txt", + "sha256": "8f8f7dbd5f2a3965350445d01fd2fc3910147bf026f15e2a7b10c4ada015e5a7", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + }, + { + "path": "outputs/G031_dream_archive/assets/3d_scene/G031_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl", + "sha256": "7692958fb3c07ad3bed7eb3db62ff52f6f9193fd2f4a5b0fd6f31ff7d63af6b7", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + } + ] +} \ No newline at end of file diff --git a/outputs/G031_dream_archive/assets/3d_scene/G031_scene_001/raw_api/2026-11-04/source_documents/requirement.txt b/outputs/G031_dream_archive/assets/3d_scene/G031_scene_001/raw_api/2026-11-04/source_documents/requirement.txt new file mode 100644 index 0000000000000000000000000000000000000000..210c5be0ef4400a1ed627f6467e9becac4a39215 --- /dev/null +++ b/outputs/G031_dream_archive/assets/3d_scene/G031_scene_001/raw_api/2026-11-04/source_documents/requirement.txt @@ -0,0 +1,8 @@ +# G031_dream_archive / 3D_scene requirement + +Source of truth: ../general_requirement.txt + +Frozen task inputs: +- G031_scene_001: Dream archive normal room seen from above: 10x8 m paper-and-ink reading hall with bookshelf walls, floating dust, brass lamps and scattered scrolls, entry door south and sealed exit north +- G031_scene_002: Dream archive elite forbidden room seen from above: larger ink-stained reading vault with reinforced shelves, darker pools of ink, broken catalog cards +- G031_scene_003: Dream archive final core library seen from above: grand central shelf spire with the first-dream scroll glow, ink floor ripples, brass latticework overhead diff --git a/outputs/G031_dream_archive/assets/3d_scene/G031_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl b/outputs/G031_dream_archive/assets/3d_scene/G031_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..cb2ee6e88b7ac89532055e2ebdb6ac0d57fe69a1 --- /dev/null +++ b/outputs/G031_dream_archive/assets/3d_scene/G031_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl @@ -0,0 +1,3 @@ +{"game_id": "G031_dream_archive", "task_id": "G031_scene_001", "prompt": "Dream archive normal room seen from above: 10x8 m paper-and-ink reading hall with bookshelf walls, floating dust, brass lamps and scattered scrolls, entry door south and sealed exit north", "seed": 4311, "output_format": "glb", "texture_size": 2048, "layout_constraints": "10×8 米单屏房间;入口门南、封印出口门北;障碍沿墙布置;普通房 3–4 爬虫由 seed=1031 冻结;碰撞体由 mechanic 阶段按 spec 制作", "spec_ref": "L02", "image_path": "test_data/test_samples/G031_dream_archive/3D_scene/ref_images/ref_scene_room_normal.png", "single_coherent_scene": true, "no_text_or_panels": true} +{"game_id": "G031_dream_archive", "task_id": "G031_scene_002", "prompt": "Dream archive elite forbidden room seen from above: larger ink-stained reading vault with reinforced shelves, darker pools of ink, broken catalog cards", "seed": 4312, "output_format": "glb", "texture_size": 2048, "layout_constraints": "10×8 米单屏房间;精英房 1 巨影+2 爬虫由 seed=1031 冻结;巨影砸地预警圈空间预留;碰撞体由 mechanic 阶段按 spec 制作", "spec_ref": "L02", "image_path": "test_data/test_samples/G031_dream_archive/3D_scene/ref_images/ref_scene_room_elite.png", "single_coherent_scene": true, "no_text_or_panels": true} +{"game_id": "G031_dream_archive", "task_id": "G031_scene_003", "prompt": "Dream archive final core library seen from above: grand central shelf spire with the first-dream scroll glow, ink floor ripples, brass latticework overhead", "seed": 4313, "output_format": "glb", "texture_size": 2048, "layout_constraints": "10×8 米单屏房间;终房 1 巨影+3 爬虫由 seed=1031 冻结;初梦卷宗展示位与出口;碰撞体由 mechanic 阶段按 spec 制作", "spec_ref": "L02", "image_path": "test_data/test_samples/G031_dream_archive/3D_scene/ref_images/ref_scene_room_final.png", "single_coherent_scene": true, "no_text_or_panels": true} diff --git a/outputs/G031_dream_archive/assets/3d_scene/G031_scene_002/raw_api/2026-11-04/source_bindings.json b/outputs/G031_dream_archive/assets/3d_scene/G031_scene_002/raw_api/2026-11-04/source_bindings.json new file mode 100644 index 0000000000000000000000000000000000000000..512b0e06f6a69de16058d086d5d2af1e6e26da6b --- /dev/null +++ b/outputs/G031_dream_archive/assets/3d_scene/G031_scene_002/raw_api/2026-11-04/source_bindings.json @@ -0,0 +1,21 @@ +{ + "task_id": "G031_scene_002", + "game_id": "G031_dream_archive", + "raw_scene_output": null, + "optional_shared_modules": [], + "full_scene_requirements_accepted": false, + "scope": "Original provider outputs only. A Gaussian environment is not a game-ready mesh. Modules are unassembled ingredients; absent raw_scene_output means no standalone raw environment has been published for this requirement.", + "status": "no_raw_asset_published", + "source_documents": [ + { + "path": "outputs/G031_dream_archive/assets/3d_scene/G031_scene_002/raw_api/2026-11-04/source_documents/requirement.txt", + "sha256": "8f8f7dbd5f2a3965350445d01fd2fc3910147bf026f15e2a7b10c4ada015e5a7", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + }, + { + "path": "outputs/G031_dream_archive/assets/3d_scene/G031_scene_002/raw_api/2026-11-04/source_documents/scene_tasks.jsonl", + "sha256": "7692958fb3c07ad3bed7eb3db62ff52f6f9193fd2f4a5b0fd6f31ff7d63af6b7", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + } + ] +} \ No newline at end of file diff --git a/outputs/G031_dream_archive/assets/3d_scene/G031_scene_002/raw_api/2026-11-04/source_documents/requirement.txt b/outputs/G031_dream_archive/assets/3d_scene/G031_scene_002/raw_api/2026-11-04/source_documents/requirement.txt new file mode 100644 index 0000000000000000000000000000000000000000..210c5be0ef4400a1ed627f6467e9becac4a39215 --- /dev/null +++ b/outputs/G031_dream_archive/assets/3d_scene/G031_scene_002/raw_api/2026-11-04/source_documents/requirement.txt @@ -0,0 +1,8 @@ +# G031_dream_archive / 3D_scene requirement + +Source of truth: ../general_requirement.txt + +Frozen task inputs: +- G031_scene_001: Dream archive normal room seen from above: 10x8 m paper-and-ink reading hall with bookshelf walls, floating dust, brass lamps and scattered scrolls, entry door south and sealed exit north +- G031_scene_002: Dream archive elite forbidden room seen from above: larger ink-stained reading vault with reinforced shelves, darker pools of ink, broken catalog cards +- G031_scene_003: Dream archive final core library seen from above: grand central shelf spire with the first-dream scroll glow, ink floor ripples, brass latticework overhead diff --git a/outputs/G031_dream_archive/assets/3d_scene/G031_scene_002/raw_api/2026-11-04/source_documents/scene_tasks.jsonl b/outputs/G031_dream_archive/assets/3d_scene/G031_scene_002/raw_api/2026-11-04/source_documents/scene_tasks.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..cb2ee6e88b7ac89532055e2ebdb6ac0d57fe69a1 --- /dev/null +++ b/outputs/G031_dream_archive/assets/3d_scene/G031_scene_002/raw_api/2026-11-04/source_documents/scene_tasks.jsonl @@ -0,0 +1,3 @@ +{"game_id": "G031_dream_archive", "task_id": "G031_scene_001", "prompt": "Dream archive normal room seen from above: 10x8 m paper-and-ink reading hall with bookshelf walls, floating dust, brass lamps and scattered scrolls, entry door south and sealed exit north", "seed": 4311, "output_format": "glb", "texture_size": 2048, "layout_constraints": "10×8 米单屏房间;入口门南、封印出口门北;障碍沿墙布置;普通房 3–4 爬虫由 seed=1031 冻结;碰撞体由 mechanic 阶段按 spec 制作", "spec_ref": "L02", "image_path": "test_data/test_samples/G031_dream_archive/3D_scene/ref_images/ref_scene_room_normal.png", "single_coherent_scene": true, "no_text_or_panels": true} +{"game_id": "G031_dream_archive", "task_id": "G031_scene_002", "prompt": "Dream archive elite forbidden room seen from above: larger ink-stained reading vault with reinforced shelves, darker pools of ink, broken catalog cards", "seed": 4312, "output_format": "glb", "texture_size": 2048, "layout_constraints": "10×8 米单屏房间;精英房 1 巨影+2 爬虫由 seed=1031 冻结;巨影砸地预警圈空间预留;碰撞体由 mechanic 阶段按 spec 制作", "spec_ref": "L02", "image_path": "test_data/test_samples/G031_dream_archive/3D_scene/ref_images/ref_scene_room_elite.png", "single_coherent_scene": true, "no_text_or_panels": true} +{"game_id": "G031_dream_archive", "task_id": "G031_scene_003", "prompt": "Dream archive final core library seen from above: grand central shelf spire with the first-dream scroll glow, ink floor ripples, brass latticework overhead", "seed": 4313, "output_format": "glb", "texture_size": 2048, "layout_constraints": "10×8 米单屏房间;终房 1 巨影+3 爬虫由 seed=1031 冻结;初梦卷宗展示位与出口;碰撞体由 mechanic 阶段按 spec 制作", "spec_ref": "L02", "image_path": "test_data/test_samples/G031_dream_archive/3D_scene/ref_images/ref_scene_room_final.png", "single_coherent_scene": true, "no_text_or_panels": true} diff --git a/outputs/G031_dream_archive/assets/3d_scene/G031_scene_003/raw_api/2026-11-04/source_bindings.json b/outputs/G031_dream_archive/assets/3d_scene/G031_scene_003/raw_api/2026-11-04/source_bindings.json new file mode 100644 index 0000000000000000000000000000000000000000..4c3e3bd1b2ecbc4431469ccb2fcb0b66c18ebf31 --- /dev/null +++ b/outputs/G031_dream_archive/assets/3d_scene/G031_scene_003/raw_api/2026-11-04/source_bindings.json @@ -0,0 +1,21 @@ +{ + "task_id": "G031_scene_003", + "game_id": "G031_dream_archive", + "raw_scene_output": null, + "optional_shared_modules": [], + "full_scene_requirements_accepted": false, + "scope": "Original provider outputs only. A Gaussian environment is not a game-ready mesh. Modules are unassembled ingredients; absent raw_scene_output means no standalone raw environment has been published for this requirement.", + "status": "no_raw_asset_published", + "source_documents": [ + { + "path": "outputs/G031_dream_archive/assets/3d_scene/G031_scene_003/raw_api/2026-11-04/source_documents/requirement.txt", + "sha256": "8f8f7dbd5f2a3965350445d01fd2fc3910147bf026f15e2a7b10c4ada015e5a7", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + }, + { + "path": "outputs/G031_dream_archive/assets/3d_scene/G031_scene_003/raw_api/2026-11-04/source_documents/scene_tasks.jsonl", + "sha256": "7692958fb3c07ad3bed7eb3db62ff52f6f9193fd2f4a5b0fd6f31ff7d63af6b7", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + } + ] +} \ No newline at end of file diff --git a/outputs/G031_dream_archive/assets/3d_scene/G031_scene_003/raw_api/2026-11-04/source_documents/requirement.txt b/outputs/G031_dream_archive/assets/3d_scene/G031_scene_003/raw_api/2026-11-04/source_documents/requirement.txt new file mode 100644 index 0000000000000000000000000000000000000000..210c5be0ef4400a1ed627f6467e9becac4a39215 --- /dev/null +++ b/outputs/G031_dream_archive/assets/3d_scene/G031_scene_003/raw_api/2026-11-04/source_documents/requirement.txt @@ -0,0 +1,8 @@ +# G031_dream_archive / 3D_scene requirement + +Source of truth: ../general_requirement.txt + +Frozen task inputs: +- G031_scene_001: Dream archive normal room seen from above: 10x8 m paper-and-ink reading hall with bookshelf walls, floating dust, brass lamps and scattered scrolls, entry door south and sealed exit north +- G031_scene_002: Dream archive elite forbidden room seen from above: larger ink-stained reading vault with reinforced shelves, darker pools of ink, broken catalog cards +- G031_scene_003: Dream archive final core library seen from above: grand central shelf spire with the first-dream scroll glow, ink floor ripples, brass latticework overhead diff --git a/outputs/G031_dream_archive/assets/3d_scene/G031_scene_003/raw_api/2026-11-04/source_documents/scene_tasks.jsonl b/outputs/G031_dream_archive/assets/3d_scene/G031_scene_003/raw_api/2026-11-04/source_documents/scene_tasks.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..cb2ee6e88b7ac89532055e2ebdb6ac0d57fe69a1 --- /dev/null +++ b/outputs/G031_dream_archive/assets/3d_scene/G031_scene_003/raw_api/2026-11-04/source_documents/scene_tasks.jsonl @@ -0,0 +1,3 @@ +{"game_id": "G031_dream_archive", "task_id": "G031_scene_001", "prompt": "Dream archive normal room seen from above: 10x8 m paper-and-ink reading hall with bookshelf walls, floating dust, brass lamps and scattered scrolls, entry door south and sealed exit north", "seed": 4311, "output_format": "glb", "texture_size": 2048, "layout_constraints": "10×8 米单屏房间;入口门南、封印出口门北;障碍沿墙布置;普通房 3–4 爬虫由 seed=1031 冻结;碰撞体由 mechanic 阶段按 spec 制作", "spec_ref": "L02", "image_path": "test_data/test_samples/G031_dream_archive/3D_scene/ref_images/ref_scene_room_normal.png", "single_coherent_scene": true, "no_text_or_panels": true} +{"game_id": "G031_dream_archive", "task_id": "G031_scene_002", "prompt": "Dream archive elite forbidden room seen from above: larger ink-stained reading vault with reinforced shelves, darker pools of ink, broken catalog cards", "seed": 4312, "output_format": "glb", "texture_size": 2048, "layout_constraints": "10×8 米单屏房间;精英房 1 巨影+2 爬虫由 seed=1031 冻结;巨影砸地预警圈空间预留;碰撞体由 mechanic 阶段按 spec 制作", "spec_ref": "L02", "image_path": "test_data/test_samples/G031_dream_archive/3D_scene/ref_images/ref_scene_room_elite.png", "single_coherent_scene": true, "no_text_or_panels": true} +{"game_id": "G031_dream_archive", "task_id": "G031_scene_003", "prompt": "Dream archive final core library seen from above: grand central shelf spire with the first-dream scroll glow, ink floor ripples, brass latticework overhead", "seed": 4313, "output_format": "glb", "texture_size": 2048, "layout_constraints": "10×8 米单屏房间;终房 1 巨影+3 爬虫由 seed=1031 冻结;初梦卷宗展示位与出口;碰撞体由 mechanic 阶段按 spec 制作", "spec_ref": "L02", "image_path": "test_data/test_samples/G031_dream_archive/3D_scene/ref_images/ref_scene_room_final.png", "single_coherent_scene": true, "no_text_or_panels": true} diff --git a/outputs/G032_starport_autobattle/assets/3d_scene/G032_scene_001/raw_api/2026-11-04/meshy/modules/M026_starport_terminal/M026_starport_terminal_meshy_raw.zip b/outputs/G032_starport_autobattle/assets/3d_scene/G032_scene_001/raw_api/2026-11-04/meshy/modules/M026_starport_terminal/M026_starport_terminal_meshy_raw.zip new file mode 100644 index 0000000000000000000000000000000000000000..6d8251e2abfbe910eb2d0e2103b050e500077b24 --- /dev/null +++ b/outputs/G032_starport_autobattle/assets/3d_scene/G032_scene_001/raw_api/2026-11-04/meshy/modules/M026_starport_terminal/M026_starport_terminal_meshy_raw.zip @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:aeab718ea83f188f6966b92260b6574108c733327822f55bd7d6bc54e4776f7d +size 50775106 diff --git a/outputs/G032_starport_autobattle/assets/3d_scene/G032_scene_001/raw_api/2026-11-04/meshy/modules/M026_starport_terminal/README.zh.txt b/outputs/G032_starport_autobattle/assets/3d_scene/G032_scene_001/raw_api/2026-11-04/meshy/modules/M026_starport_terminal/README.zh.txt new file mode 100644 index 0000000000000000000000000000000000000000..53a7375a990515b5a0b2ff515c7d7062390f2dcb --- /dev/null +++ b/outputs/G032_starport_autobattle/assets/3d_scene/G032_scene_001/raw_api/2026-11-04/meshy/modules/M026_starport_terminal/README.zh.txt @@ -0,0 +1,9 @@ +M026_starport_terminal / meshy / raw API output + +原始任务、需求和参考图随包保存。provider-native输出未经过GPT改模、重新布光、缩放或本地组装。 +Meshy的geometry/textured是平台自身生成与贴图阶段,不是GPT refine;Meshy未提供固定seed接口,原任务seed仅记录、不声称生效。 +World Labs主视觉为原始SPZ高斯场景与全景图,GLB为碰撞代理;本批不付费导出HQ纹理网格。 +画面复核:Compact white-and-blue futuristic terminal/kiosk-like exterior with dark panoramic glazing, projecting roof canopy, side entrance and a raised wraparound platform. Recognizable freestanding sci-fi architecture module. Interior, passenger circulation, loading function and exact dimensions are not validated. +范围:raw visual dataset,不代表严格尺寸/数量/碰撞/通路或完整玩法验收。 +模型:meshy-7.1,本轮预留费用:30 provider credits。 +本文件是未组装的主体/共用模块,不能当作完整Scene。source_scene_task_id仅说明需求来源,不表示原场景布局已生成。 diff --git a/outputs/G032_starport_autobattle/assets/3d_scene/G032_scene_001/raw_api/2026-11-04/meshy/modules/M026_starport_terminal/asset_manifest.json b/outputs/G032_starport_autobattle/assets/3d_scene/G032_scene_001/raw_api/2026-11-04/meshy/modules/M026_starport_terminal/asset_manifest.json new file mode 100644 index 0000000000000000000000000000000000000000..5d1025ea90c113fe74bb62b1974cf5220d5362ee --- /dev/null +++ b/outputs/G032_starport_autobattle/assets/3d_scene/G032_scene_001/raw_api/2026-11-04/meshy/modules/M026_starport_terminal/asset_manifest.json @@ -0,0 +1,46 @@ +{ + "task_id": "M026_starport_terminal", + "provider": "meshy", + "files": [ + { + "path": "assets/geometry/model.glb", + "bytes": 19013028, + "sha256": "6a1b6499202eb2694429e0ab0c23a3158fa9ab7a2396f536b344f3cda97dde30" + }, + { + "path": "assets/geometry/thumbnail.png", + "bytes": 84982, + "sha256": "ed8c204c866894184e203f3b0f1dc50dfe521a36707e240b6bfaada53498b5ed" + }, + { + "path": "assets/textured/model.glb", + "bytes": 31717080, + "sha256": "d2b6deb86a5da925c8e6bc300c8e54dd0c4dc684719b91d041c68f786d786733" + }, + { + "path": "assets/textured/texture_0_base_color.png", + "bytes": 5315668, + "sha256": "0e970d906ec68ff17a7deea5984053698a2592f88b7987aa09c87c810f413a72" + }, + { + "path": "assets/textured/texture_0_metallic.png", + "bytes": 550143, + "sha256": "5099853f532c76fbdb271372552e8f0b7c31cb8419940d1cc82b41935ceea2ea" + }, + { + "path": "assets/textured/texture_0_normal.png", + "bytes": 5242248, + "sha256": "5133a725c3b86f51a9eb592e32d2e154016691b579f97de0bf231fc1ea7017f6" + }, + { + "path": "assets/textured/texture_0_roughness.png", + "bytes": 1515000, + "sha256": "7ea3ac3501cc964fc46e23d181f371b52c1c7028df4852513694dcf00a497953" + }, + { + "path": "assets/textured/thumbnail.png", + "bytes": 99002, + "sha256": "4e54a628a8a4a2c1b1eb6ccbb0a270ff2d013851d234c932123bed1b551a84ec" + } + ] +} \ No newline at end of file diff --git a/outputs/G032_starport_autobattle/assets/3d_scene/G032_scene_001/raw_api/2026-11-04/meshy/modules/M026_starport_terminal/preview.png b/outputs/G032_starport_autobattle/assets/3d_scene/G032_scene_001/raw_api/2026-11-04/meshy/modules/M026_starport_terminal/preview.png new file mode 100644 index 0000000000000000000000000000000000000000..3b6e9355660b4723de66b0b39c1c84a6638185b0 --- /dev/null +++ b/outputs/G032_starport_autobattle/assets/3d_scene/G032_scene_001/raw_api/2026-11-04/meshy/modules/M026_starport_terminal/preview.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:4e54a628a8a4a2c1b1eb6ccbb0a270ff2d013851d234c932123bed1b551a84ec +size 99002 diff --git a/outputs/G032_starport_autobattle/assets/3d_scene/G032_scene_001/raw_api/2026-11-04/meshy/modules/M026_starport_terminal/provenance.json b/outputs/G032_starport_autobattle/assets/3d_scene/G032_scene_001/raw_api/2026-11-04/meshy/modules/M026_starport_terminal/provenance.json new file mode 100644 index 0000000000000000000000000000000000000000..6ce226966959cc2d56e8ec73c1ce0064686172b0 --- /dev/null +++ b/outputs/G032_starport_autobattle/assets/3d_scene/G032_scene_001/raw_api/2026-11-04/meshy/modules/M026_starport_terminal/provenance.json @@ -0,0 +1,55 @@ +{ + "task_id": "M026_starport_terminal", + "game_id": "G032_starport_autobattle", + "provider": "meshy", + "model": "meshy-7.1", + "estimated_credits": 30, + "reuse": false, + "image_path": "test_data/test_samples/G032_starport_autobattle/3D_scene/ref_images/ref_scene_starport_deck.png", + "image_sha256": "ec70a2170dbbf3212a8a0a2b14b6e66a3386d8cc9089803c3551f1a0da6ae1b0", + "spec_path": "test_data\\test_samples\\G032_starport_autobattle\\general_requirement.txt", + "spec_sha256": "1b01aa7fb32abd3005be3a51160d415731b8eba6bd597868d4f16ebca4d6f3e8", + "source_task_file": "test_data\\test_samples\\G032_starport_autobattle\\3D_scene\\scene_tasks.jsonl", + "source_task_file_sha256": "184f93fa72d53ea1a94dd68d29e28d4f7826a1fc367f75f5a875c6c0e619398f", + "original_task": { + "game_id": "G032_starport_autobattle", + "task_id": "G032_scene_001", + "prompt": "Starport landing deck at night seen from a 3/4 top-down angle, a 6x4 lit tile battle board split into two 3x4 halves, cargo containers and docked shuttles around the edges, neon teal lights, game-ready 3D scene, original design", + "seed": 4321, + "output_format": "glb", + "texture_size": 2048, + "layout_constraints": "6x4 grid exactly, each half 3x4; space below for shop bar UI; edge props never overlap the board", + "spec_ref": "L01,G01", + "image_path": "test_data/test_samples/G032_starport_autobattle/3D_scene/ref_images/ref_scene_starport_deck.png", + "single_coherent_scene": true, + "no_text_or_panels": true + }, + "seed_requested": 4321, + "seed_sent_to_provider": null, + "reference_role": "Original scene reference retained for audit. Native geometry and native texturing use the explicit module brief; no full-scene image-conditioned material transfer is claimed.", + "hf_prefix": "outputs/G032_starport_autobattle/assets/3d_scene/G032_scene_001/raw_api/2026-11-04/meshy/modules/M026_starport_terminal", + "deferred": false, + "artifact_kind": "shared_module", + "module_name": "starport_terminal", + "source_scene_task_id": "G032_scene_001", + "geometry_resolution": "standard", + "texture_prompt": "One complete compact futuristic starport terminal building module, low white and blue metal architecture, sloped roof, broad entrance canopy, panoramic dark windows and a short loading platform, no signs or logos. PBR materials with distinct material colours; no printed text, logos or people.", + "texture_strategy": "module_specific_native_text_prompt", + "submitted_geometry_prompt": "Environment asset only; no people, humanoid statues, text, logos, UI or display panels. One complete compact futuristic starport terminal building module, low white and blue metal architecture, sloped roof, broad entrance canopy, panoramic dark windows and a short loading platform, no signs or logos.", + "submitted_texture_prompt": "One complete compact futuristic starport terminal building module, low white and blue metal architecture, sloped roof, broad entrance canopy, panoramic dark windows and a short loading platform, no signs or logos. PBR materials with distinct material colours; no printed text, logos or people.", + "world_id": null, + "api_tasks": { + "geometry": "01a1a68e-6d73-72bb-84bb-8574dae6b99b", + "textured": "01a1a68f-156b-728d-9bf7-48de99b611a6" + }, + "reserved_new_credits": 30, + "actual_provider_cost": { + "total_credits": 30, + "line_items": { + "geometry": 20, + "textured": 10 + } + }, + "gpt_refined": false, + "scope": "Original API shared module, not an assembled Scene." +} \ No newline at end of file diff --git a/outputs/G032_starport_autobattle/assets/3d_scene/G032_scene_001/raw_api/2026-11-04/meshy/modules/M026_starport_terminal/validation.json b/outputs/G032_starport_autobattle/assets/3d_scene/G032_scene_001/raw_api/2026-11-04/meshy/modules/M026_starport_terminal/validation.json new file mode 100644 index 0000000000000000000000000000000000000000..9c051fae91eeb22e449de45cf97ec6600b920063 --- /dev/null +++ b/outputs/G032_starport_autobattle/assets/3d_scene/G032_scene_001/raw_api/2026-11-04/meshy/modules/M026_starport_terminal/validation.json @@ -0,0 +1,16 @@ +{ + "scope": "Original API file/container integrity only. Visual review follows; exact dimensions, collision, fixed counts and full gameplay are not validated.", + "passed": true, + "checks": [ + { + "file": "assets\\geometry\\model.glb", + "passed": true, + "mesh_count": 1 + }, + { + "file": "assets\\textured\\model.glb", + "passed": true, + "mesh_count": 1 + } + ] +} \ No newline at end of file diff --git a/outputs/G032_starport_autobattle/assets/3d_scene/G032_scene_001/raw_api/2026-11-04/meshy/modules/M026_starport_terminal/visual_review.json b/outputs/G032_starport_autobattle/assets/3d_scene/G032_scene_001/raw_api/2026-11-04/meshy/modules/M026_starport_terminal/visual_review.json new file mode 100644 index 0000000000000000000000000000000000000000..4275820c2cc92e5c98f9594e5978fa458559906f --- /dev/null +++ b/outputs/G032_starport_autobattle/assets/3d_scene/G032_scene_001/raw_api/2026-11-04/meshy/modules/M026_starport_terminal/visual_review.json @@ -0,0 +1,7 @@ +{ + "method": "Assistant inspected provider original preview", + "verdict": "usable_raw_output", + "findings": "Compact white-and-blue futuristic terminal/kiosk-like exterior with dark panoramic glazing, projecting roof canopy, side entrance and a raised wraparound platform. Recognizable freestanding sci-fi architecture module. Interior, passenger circulation, loading function and exact dimensions are not validated.", + "preview_sha256": "4e54a628a8a4a2c1b1eb6ccbb0a270ff2d013851d234c932123bed1b551a84ec", + "limits": "Raw visual dataset only: no GPT mesh/material edits, engine collision fixes, exact-layout acceptance or complete gameplay claim. A thumbnail is not topology/metric validation." +} \ No newline at end of file diff --git a/outputs/G032_starport_autobattle/assets/3d_scene/G032_scene_001/raw_api/2026-11-04/source_bindings.json b/outputs/G032_starport_autobattle/assets/3d_scene/G032_scene_001/raw_api/2026-11-04/source_bindings.json new file mode 100644 index 0000000000000000000000000000000000000000..0037634b52de5bb0e560e403e79cf6b4d22b3018 --- /dev/null +++ b/outputs/G032_starport_autobattle/assets/3d_scene/G032_scene_001/raw_api/2026-11-04/source_bindings.json @@ -0,0 +1,44 @@ +{ + "task_id": "G032_scene_001", + "game_id": "G032_starport_autobattle", + "raw_scene_output": null, + "optional_shared_modules": [ + { + "module_id": "M006_shipping_container", + "canonical_path": "outputs/G008_dock_beacon_cs/assets/3d_scene/G008_scene_001/raw_api/2026-11-04/meshy/modules/M006_shipping_container", + "archive": { + "file": "M006_shipping_container_meshy_raw.zip", + "bytes": 47513192, + "sha256": "8db0c6eab6ec72dcfbe9109148ac18038b56a4f26aa57803974b621a909cf8f5" + }, + "visual_verdict": "raw_output_with_visual_deviations", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + }, + { + "module_id": "M026_starport_terminal", + "canonical_path": "outputs/G032_starport_autobattle/assets/3d_scene/G032_scene_001/raw_api/2026-11-04/meshy/modules/M026_starport_terminal", + "archive": { + "file": "M026_starport_terminal_meshy_raw.zip", + "bytes": 50775106, + "sha256": "aeab718ea83f188f6966b92260b6574108c733327822f55bd7d6bc54e4776f7d" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + } + ], + "full_scene_requirements_accepted": false, + "scope": "Original provider outputs only. A Gaussian environment is not a game-ready mesh. Modules are unassembled ingredients; absent raw_scene_output means no standalone raw environment has been published for this requirement.", + "status": "partial_modules_or_attempt_only", + "source_documents": [ + { + "path": "outputs/G032_starport_autobattle/assets/3d_scene/G032_scene_001/raw_api/2026-11-04/source_documents/requirement.txt", + "sha256": "274ea609dfd0dc20573f1aadea8566e1c90e422ddce83e32baa4c990d4973ad0", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + }, + { + "path": "outputs/G032_starport_autobattle/assets/3d_scene/G032_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl", + "sha256": "184f93fa72d53ea1a94dd68d29e28d4f7826a1fc367f75f5a875c6c0e619398f", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + } + ] +} \ No newline at end of file diff --git a/outputs/G032_starport_autobattle/assets/3d_scene/G032_scene_001/raw_api/2026-11-04/source_documents/requirement.txt b/outputs/G032_starport_autobattle/assets/3d_scene/G032_scene_001/raw_api/2026-11-04/source_documents/requirement.txt new file mode 100644 index 0000000000000000000000000000000000000000..1bf170adae14956680015b58b767298d19e96587 --- /dev/null +++ b/outputs/G032_starport_autobattle/assets/3d_scene/G032_scene_001/raw_api/2026-11-04/source_documents/requirement.txt @@ -0,0 +1,6 @@ +# G032_starport_autobattle / 3D_scene requirement + +Source of truth: ../general_requirement.txt + +Frozen task inputs: +- G032_scene_001: Starport landing deck at night seen from a 3/4 top-down angle, a 6x4 lit tile battle board split into two 3x4 halves, cargo containers and docked shuttles around the edges, neon teal lights, game-ready 3D scene, original design diff --git a/outputs/G032_starport_autobattle/assets/3d_scene/G032_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl b/outputs/G032_starport_autobattle/assets/3d_scene/G032_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..f2648647efabab6ec0a253bca5774a84c16f9a94 --- /dev/null +++ b/outputs/G032_starport_autobattle/assets/3d_scene/G032_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl @@ -0,0 +1 @@ +{"game_id": "G032_starport_autobattle", "task_id": "G032_scene_001", "prompt": "Starport landing deck at night seen from a 3/4 top-down angle, a 6x4 lit tile battle board split into two 3x4 halves, cargo containers and docked shuttles around the edges, neon teal lights, game-ready 3D scene, original design", "seed": 4321, "output_format": "glb", "texture_size": 2048, "layout_constraints": "6x4 grid exactly, each half 3x4; space below for shop bar UI; edge props never overlap the board", "spec_ref": "L01,G01", "image_path": "test_data/test_samples/G032_starport_autobattle/3D_scene/ref_images/ref_scene_starport_deck.png", "single_coherent_scene": true, "no_text_or_panels": true} diff --git a/outputs/G033_card_caravan/assets/3d_scene/G033_scene_001/raw_api/2026-11-04/source_bindings.json b/outputs/G033_card_caravan/assets/3d_scene/G033_scene_001/raw_api/2026-11-04/source_bindings.json new file mode 100644 index 0000000000000000000000000000000000000000..d17b8a9a9e6277a2bf87a899c4105dac05fc4bfe --- /dev/null +++ b/outputs/G033_card_caravan/assets/3d_scene/G033_scene_001/raw_api/2026-11-04/source_bindings.json @@ -0,0 +1,21 @@ +{ + "task_id": "G033_scene_001", + "game_id": "G033_card_caravan", + "raw_scene_output": null, + "optional_shared_modules": [], + "full_scene_requirements_accepted": false, + "scope": "Original provider outputs only. A Gaussian environment is not a game-ready mesh. Modules are unassembled ingredients; absent raw_scene_output means no standalone raw environment has been published for this requirement.", + "status": "no_raw_asset_published", + "source_documents": [ + { + "path": "outputs/G033_card_caravan/assets/3d_scene/G033_scene_001/raw_api/2026-11-04/source_documents/requirement.txt", + "sha256": "f727473f65e65a91e69c6589be4ca268c66937bdd80da7c577d73b4abb1ff653", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + }, + { + "path": "outputs/G033_card_caravan/assets/3d_scene/G033_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl", + "sha256": "63401b7212e732ebcc3593461c44a15cf15d757bfce336a6e632ba8cf61084c9", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + } + ] +} \ No newline at end of file diff --git a/outputs/G033_card_caravan/assets/3d_scene/G033_scene_001/raw_api/2026-11-04/source_documents/requirement.txt b/outputs/G033_card_caravan/assets/3d_scene/G033_scene_001/raw_api/2026-11-04/source_documents/requirement.txt new file mode 100644 index 0000000000000000000000000000000000000000..d1bca332075e38dd64af9afbc86d6256c1fd9e17 --- /dev/null +++ b/outputs/G033_card_caravan/assets/3d_scene/G033_scene_001/raw_api/2026-11-04/source_documents/requirement.txt @@ -0,0 +1,6 @@ +# G033_card_caravan / 3D_scene requirement + +Source of truth: ../general_requirement.txt + +Frozen task inputs: +- G033_scene_001: Desert caravan camp battle stage at sunset, side view framing, sand dunes, parked caravan wagons and cloth tents behind, open sand area in front for two combatants, game-ready 3D scene, original design diff --git a/outputs/G033_card_caravan/assets/3d_scene/G033_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl b/outputs/G033_card_caravan/assets/3d_scene/G033_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..6f32a1062bb630291dfec2557898d282e48be99c --- /dev/null +++ b/outputs/G033_card_caravan/assets/3d_scene/G033_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl @@ -0,0 +1 @@ +{"game_id": "G033_card_caravan", "task_id": "G033_scene_001", "prompt": "Desert caravan camp battle stage at sunset, side view framing, sand dunes, parked caravan wagons and cloth tents behind, open sand area in front for two combatants, game-ready 3D scene, original design", "seed": 4331, "output_format": "glb", "texture_size": 2048, "layout_constraints": "side-on battle framing: player left, enemy right; clear foreground for card hand UI", "spec_ref": "L01", "image_path": "test_data/test_samples/G033_card_caravan/3D_scene/ref_images/ref_scene_desert_camp.png", "single_coherent_scene": true, "no_text_or_panels": true} diff --git a/outputs/G034_tinker_backpack/assets/3d_scene/G034_scene_001/raw_api/2026-11-04/source_bindings.json b/outputs/G034_tinker_backpack/assets/3d_scene/G034_scene_001/raw_api/2026-11-04/source_bindings.json new file mode 100644 index 0000000000000000000000000000000000000000..7c39099cce9b291ab907a1650af345ffdbbadef9 --- /dev/null +++ b/outputs/G034_tinker_backpack/assets/3d_scene/G034_scene_001/raw_api/2026-11-04/source_bindings.json @@ -0,0 +1,44 @@ +{ + "task_id": "G034_scene_001", + "game_id": "G034_tinker_backpack", + "raw_scene_output": null, + "optional_shared_modules": [ + { + "module_id": "M009_industrial_pipes", + "canonical_path": "outputs/G044_robot_workshop/assets/3d_scene/G044_scene_001/raw_api/2026-11-04/meshy/modules/M009_industrial_pipes", + "archive": { + "file": "M009_industrial_pipes_meshy_raw.zip", + "bytes": 52312260, + "sha256": "66d70687b782454122c8a5093fc9c743c2f7e9bd6413f546f11f576c9915cbd6" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + }, + { + "module_id": "M010_clockwork_gears", + "canonical_path": "outputs/G057_rhythm_machine_hall/assets/3d_scene/G057_scene_001/raw_api/2026-11-04/meshy/modules/M010_clockwork_gears", + "archive": { + "file": "M010_clockwork_gears_meshy_raw.zip", + "bytes": 175677211, + "sha256": "36dc78dfe93764c8be1ffe3f3394124ffcaf334d240454ebc1f312d627315d74" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + } + ], + "full_scene_requirements_accepted": false, + "scope": "Original provider outputs only. A Gaussian environment is not a game-ready mesh. Modules are unassembled ingredients; absent raw_scene_output means no standalone raw environment has been published for this requirement.", + "status": "partial_modules_or_attempt_only", + "source_documents": [ + { + "path": "outputs/G034_tinker_backpack/assets/3d_scene/G034_scene_001/raw_api/2026-11-04/source_documents/requirement.txt", + "sha256": "a3266dd5168f80d5aebccc2a5bbc912c5c3f322a02219e003b5984d5c5783d7c", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + }, + { + "path": "outputs/G034_tinker_backpack/assets/3d_scene/G034_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl", + "sha256": "d1717abd71efca381019738ee744f6d0cfd277cd4ed3e4867af37ad386da2830", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + } + ] +} \ No newline at end of file diff --git a/outputs/G034_tinker_backpack/assets/3d_scene/G034_scene_001/raw_api/2026-11-04/source_documents/requirement.txt b/outputs/G034_tinker_backpack/assets/3d_scene/G034_scene_001/raw_api/2026-11-04/source_documents/requirement.txt new file mode 100644 index 0000000000000000000000000000000000000000..7fce4b5ffceeed99e63f851c184f88bbd57f8ca2 --- /dev/null +++ b/outputs/G034_tinker_backpack/assets/3d_scene/G034_scene_001/raw_api/2026-11-04/source_documents/requirement.txt @@ -0,0 +1,6 @@ +# G034_tinker_backpack / 3D_scene requirement + +Source of truth: ../general_requirement.txt + +Frozen task inputs: +- G034_scene_001: Rusty wasteland junkyard battle stage, side view framing, piles of scrap and broken machines, a patched tent, dusty orange sky, game-ready 3D scene, original design diff --git a/outputs/G034_tinker_backpack/assets/3d_scene/G034_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl b/outputs/G034_tinker_backpack/assets/3d_scene/G034_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..23e619a9906423d58dcaa3f135809e60be598f74 --- /dev/null +++ b/outputs/G034_tinker_backpack/assets/3d_scene/G034_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl @@ -0,0 +1 @@ +{"game_id": "G034_tinker_backpack", "task_id": "G034_scene_001", "prompt": "Rusty wasteland junkyard battle stage, side view framing, piles of scrap and broken machines, a patched tent, dusty orange sky, game-ready 3D scene, original design", "seed": 4341, "output_format": "glb", "texture_size": 2048, "layout_constraints": "side-on battle framing: player left, enemy right; clear foreground for card hand and backpack grid UI", "spec_ref": "L01", "image_path": "test_data/test_samples/G034_tinker_backpack/3D_scene/ref_images/ref_scene_junkyard.png", "single_coherent_scene": true, "no_text_or_panels": true} diff --git a/outputs/G035_rift_expedition/assets/3d_scene/G035_scene_001/raw_api/2026-11-04/source_bindings.json b/outputs/G035_rift_expedition/assets/3d_scene/G035_scene_001/raw_api/2026-11-04/source_bindings.json new file mode 100644 index 0000000000000000000000000000000000000000..e2037b9f10c90e1a4bb405ae2838c6b320e642a5 --- /dev/null +++ b/outputs/G035_rift_expedition/assets/3d_scene/G035_scene_001/raw_api/2026-11-04/source_bindings.json @@ -0,0 +1,55 @@ +{ + "task_id": "G035_scene_001", + "game_id": "G035_rift_expedition", + "raw_scene_output": null, + "optional_shared_modules": [ + { + "module_id": "M003_cliff_rock", + "canonical_path": "outputs/G013_wind_tower_grapple/assets/3d_scene/G013_scene_001/raw_api/2026-11-04/meshy/modules/M003_cliff_rock", + "archive": { + "file": "M003_cliff_rock_meshy_raw.zip", + "bytes": 44807394, + "sha256": "2664a8245f56b1c22a6ff11ff1be7f954cfeac935a266aa9bd9743b8c5c88fa9" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + }, + { + "module_id": "M027_crystal_cluster", + "canonical_path": "outputs/G007_crystal_probe_run/assets/3d_scene/G007_scene_001/raw_api/2026-11-04/meshy/modules/M027_crystal_cluster", + "archive": { + "file": "M027_crystal_cluster_meshy_raw.zip", + "bytes": 57962177, + "sha256": "6d13c18d2d70771ced55217497c657b6703c721c380144eeba4d791afa6b56ec" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + }, + { + "module_id": "M901_ruin_block", + "canonical_path": "outputs/G005_broken_realm_echo/assets/3d_scene/G005_scene_001/raw_api/2026-11-04/meshy/modules/M901_ruin_block", + "archive": { + "file": "M901_ruin_block_meshy_raw.zip", + "bytes": 25317657, + "sha256": "db7d174c3b4783d9c7b3e4caa29efa7662f574c4b21ad09d43c6c88d5fda340e" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + } + ], + "full_scene_requirements_accepted": false, + "scope": "Original provider outputs only. A Gaussian environment is not a game-ready mesh. Modules are unassembled ingredients; absent raw_scene_output means no standalone raw environment has been published for this requirement.", + "status": "partial_modules_or_attempt_only", + "source_documents": [ + { + "path": "outputs/G035_rift_expedition/assets/3d_scene/G035_scene_001/raw_api/2026-11-04/source_documents/requirement.txt", + "sha256": "a31106d14399822d3fb60ee3174592946199c271016172157b7bdc51661e9a0d", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + }, + { + "path": "outputs/G035_rift_expedition/assets/3d_scene/G035_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl", + "sha256": "1dcf43cb1b67e5aa86533a442810a60ea3099febf8ebb023c0b56d58619280a0", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + } + ] +} \ No newline at end of file diff --git a/outputs/G035_rift_expedition/assets/3d_scene/G035_scene_001/raw_api/2026-11-04/source_documents/requirement.txt b/outputs/G035_rift_expedition/assets/3d_scene/G035_scene_001/raw_api/2026-11-04/source_documents/requirement.txt new file mode 100644 index 0000000000000000000000000000000000000000..092cdf37d43a42f4206e7b799d2e2f345ffb8fea --- /dev/null +++ b/outputs/G035_rift_expedition/assets/3d_scene/G035_scene_001/raw_api/2026-11-04/source_documents/requirement.txt @@ -0,0 +1,8 @@ +# G035_rift_expedition / 3D_scene requirement + +Source of truth: ../general_requirement.txt + +Frozen task inputs: +- G035_scene_001: Outer rift layer battle stage, alien canyon with teal glowing fungi and floating rocks, side view framing, game-ready 3D scene, original design +- G035_scene_002: Elite fissure battle stage, narrow violet crystal fissure with pulsing light, side view framing, game-ready 3D scene, original design +- G035_scene_003: Rift core boss arena, huge glowing crystal heart in a cavern, side view framing, game-ready 3D scene, original design diff --git a/outputs/G035_rift_expedition/assets/3d_scene/G035_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl b/outputs/G035_rift_expedition/assets/3d_scene/G035_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..55a346d56ace284fee3d536522853ba567a33b21 --- /dev/null +++ b/outputs/G035_rift_expedition/assets/3d_scene/G035_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl @@ -0,0 +1,3 @@ +{"game_id": "G035_rift_expedition", "task_id": "G035_scene_001", "prompt": "Outer rift layer battle stage, alien canyon with teal glowing fungi and floating rocks, side view framing, game-ready 3D scene, original design", "seed": 4351, "output_format": "glb", "texture_size": 2048, "layout_constraints": "side-on battle framing, clear foreground for hand UI", "spec_ref": "S03,L01", "image_path": "test_data/test_samples/G035_rift_expedition/3D_scene/ref_images/ref_scene_rift_outer.png", "single_coherent_scene": true, "no_text_or_panels": true} +{"game_id": "G035_rift_expedition", "task_id": "G035_scene_002", "prompt": "Elite fissure battle stage, narrow violet crystal fissure with pulsing light, side view framing, game-ready 3D scene, original design", "seed": 4352, "output_format": "glb", "texture_size": 2048, "layout_constraints": "side-on battle framing; visibly deeper/darker than outer layer", "spec_ref": "S03,L01", "image_path": "test_data/test_samples/G035_rift_expedition/3D_scene/ref_images/ref_scene_rift_fissure.png", "single_coherent_scene": true, "no_text_or_panels": true} +{"game_id": "G035_rift_expedition", "task_id": "G035_scene_003", "prompt": "Rift core boss arena, huge glowing crystal heart in a cavern, side view framing, game-ready 3D scene, original design", "seed": 4353, "output_format": "glb", "texture_size": 2048, "layout_constraints": "side-on battle framing; boss scale", "spec_ref": "S03,L01", "image_path": "test_data/test_samples/G035_rift_expedition/3D_scene/ref_images/ref_scene_rift_core.png", "single_coherent_scene": true, "no_text_or_panels": true} diff --git a/outputs/G035_rift_expedition/assets/3d_scene/G035_scene_002/raw_api/2026-11-04/source_bindings.json b/outputs/G035_rift_expedition/assets/3d_scene/G035_scene_002/raw_api/2026-11-04/source_bindings.json new file mode 100644 index 0000000000000000000000000000000000000000..dbc67c9c69037ac43a8868d1697cd5c0cb287a8b --- /dev/null +++ b/outputs/G035_rift_expedition/assets/3d_scene/G035_scene_002/raw_api/2026-11-04/source_bindings.json @@ -0,0 +1,55 @@ +{ + "task_id": "G035_scene_002", + "game_id": "G035_rift_expedition", + "raw_scene_output": null, + "optional_shared_modules": [ + { + "module_id": "M003_cliff_rock", + "canonical_path": "outputs/G013_wind_tower_grapple/assets/3d_scene/G013_scene_001/raw_api/2026-11-04/meshy/modules/M003_cliff_rock", + "archive": { + "file": "M003_cliff_rock_meshy_raw.zip", + "bytes": 44807394, + "sha256": "2664a8245f56b1c22a6ff11ff1be7f954cfeac935a266aa9bd9743b8c5c88fa9" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + }, + { + "module_id": "M027_crystal_cluster", + "canonical_path": "outputs/G007_crystal_probe_run/assets/3d_scene/G007_scene_001/raw_api/2026-11-04/meshy/modules/M027_crystal_cluster", + "archive": { + "file": "M027_crystal_cluster_meshy_raw.zip", + "bytes": 57962177, + "sha256": "6d13c18d2d70771ced55217497c657b6703c721c380144eeba4d791afa6b56ec" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + }, + { + "module_id": "M901_ruin_block", + "canonical_path": "outputs/G005_broken_realm_echo/assets/3d_scene/G005_scene_001/raw_api/2026-11-04/meshy/modules/M901_ruin_block", + "archive": { + "file": "M901_ruin_block_meshy_raw.zip", + "bytes": 25317657, + "sha256": "db7d174c3b4783d9c7b3e4caa29efa7662f574c4b21ad09d43c6c88d5fda340e" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + } + ], + "full_scene_requirements_accepted": false, + "scope": "Original provider outputs only. A Gaussian environment is not a game-ready mesh. Modules are unassembled ingredients; absent raw_scene_output means no standalone raw environment has been published for this requirement.", + "status": "partial_modules_or_attempt_only", + "source_documents": [ + { + "path": "outputs/G035_rift_expedition/assets/3d_scene/G035_scene_002/raw_api/2026-11-04/source_documents/requirement.txt", + "sha256": "a31106d14399822d3fb60ee3174592946199c271016172157b7bdc51661e9a0d", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + }, + { + "path": "outputs/G035_rift_expedition/assets/3d_scene/G035_scene_002/raw_api/2026-11-04/source_documents/scene_tasks.jsonl", + "sha256": "1dcf43cb1b67e5aa86533a442810a60ea3099febf8ebb023c0b56d58619280a0", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + } + ] +} \ No newline at end of file diff --git a/outputs/G035_rift_expedition/assets/3d_scene/G035_scene_002/raw_api/2026-11-04/source_documents/requirement.txt b/outputs/G035_rift_expedition/assets/3d_scene/G035_scene_002/raw_api/2026-11-04/source_documents/requirement.txt new file mode 100644 index 0000000000000000000000000000000000000000..092cdf37d43a42f4206e7b799d2e2f345ffb8fea --- /dev/null +++ b/outputs/G035_rift_expedition/assets/3d_scene/G035_scene_002/raw_api/2026-11-04/source_documents/requirement.txt @@ -0,0 +1,8 @@ +# G035_rift_expedition / 3D_scene requirement + +Source of truth: ../general_requirement.txt + +Frozen task inputs: +- G035_scene_001: Outer rift layer battle stage, alien canyon with teal glowing fungi and floating rocks, side view framing, game-ready 3D scene, original design +- G035_scene_002: Elite fissure battle stage, narrow violet crystal fissure with pulsing light, side view framing, game-ready 3D scene, original design +- G035_scene_003: Rift core boss arena, huge glowing crystal heart in a cavern, side view framing, game-ready 3D scene, original design diff --git a/outputs/G035_rift_expedition/assets/3d_scene/G035_scene_002/raw_api/2026-11-04/source_documents/scene_tasks.jsonl b/outputs/G035_rift_expedition/assets/3d_scene/G035_scene_002/raw_api/2026-11-04/source_documents/scene_tasks.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..55a346d56ace284fee3d536522853ba567a33b21 --- /dev/null +++ b/outputs/G035_rift_expedition/assets/3d_scene/G035_scene_002/raw_api/2026-11-04/source_documents/scene_tasks.jsonl @@ -0,0 +1,3 @@ +{"game_id": "G035_rift_expedition", "task_id": "G035_scene_001", "prompt": "Outer rift layer battle stage, alien canyon with teal glowing fungi and floating rocks, side view framing, game-ready 3D scene, original design", "seed": 4351, "output_format": "glb", "texture_size": 2048, "layout_constraints": "side-on battle framing, clear foreground for hand UI", "spec_ref": "S03,L01", "image_path": "test_data/test_samples/G035_rift_expedition/3D_scene/ref_images/ref_scene_rift_outer.png", "single_coherent_scene": true, "no_text_or_panels": true} +{"game_id": "G035_rift_expedition", "task_id": "G035_scene_002", "prompt": "Elite fissure battle stage, narrow violet crystal fissure with pulsing light, side view framing, game-ready 3D scene, original design", "seed": 4352, "output_format": "glb", "texture_size": 2048, "layout_constraints": "side-on battle framing; visibly deeper/darker than outer layer", "spec_ref": "S03,L01", "image_path": "test_data/test_samples/G035_rift_expedition/3D_scene/ref_images/ref_scene_rift_fissure.png", "single_coherent_scene": true, "no_text_or_panels": true} +{"game_id": "G035_rift_expedition", "task_id": "G035_scene_003", "prompt": "Rift core boss arena, huge glowing crystal heart in a cavern, side view framing, game-ready 3D scene, original design", "seed": 4353, "output_format": "glb", "texture_size": 2048, "layout_constraints": "side-on battle framing; boss scale", "spec_ref": "S03,L01", "image_path": "test_data/test_samples/G035_rift_expedition/3D_scene/ref_images/ref_scene_rift_core.png", "single_coherent_scene": true, "no_text_or_panels": true} diff --git a/outputs/G035_rift_expedition/assets/3d_scene/G035_scene_003/raw_api/2026-11-04/source_bindings.json b/outputs/G035_rift_expedition/assets/3d_scene/G035_scene_003/raw_api/2026-11-04/source_bindings.json new file mode 100644 index 0000000000000000000000000000000000000000..c70e108a612bc73c7d686c81575c676bc4bd676d --- /dev/null +++ b/outputs/G035_rift_expedition/assets/3d_scene/G035_scene_003/raw_api/2026-11-04/source_bindings.json @@ -0,0 +1,55 @@ +{ + "task_id": "G035_scene_003", + "game_id": "G035_rift_expedition", + "raw_scene_output": null, + "optional_shared_modules": [ + { + "module_id": "M003_cliff_rock", + "canonical_path": "outputs/G013_wind_tower_grapple/assets/3d_scene/G013_scene_001/raw_api/2026-11-04/meshy/modules/M003_cliff_rock", + "archive": { + "file": "M003_cliff_rock_meshy_raw.zip", + "bytes": 44807394, + "sha256": "2664a8245f56b1c22a6ff11ff1be7f954cfeac935a266aa9bd9743b8c5c88fa9" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + }, + { + "module_id": "M027_crystal_cluster", + "canonical_path": "outputs/G007_crystal_probe_run/assets/3d_scene/G007_scene_001/raw_api/2026-11-04/meshy/modules/M027_crystal_cluster", + "archive": { + "file": "M027_crystal_cluster_meshy_raw.zip", + "bytes": 57962177, + "sha256": "6d13c18d2d70771ced55217497c657b6703c721c380144eeba4d791afa6b56ec" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + }, + { + "module_id": "M901_ruin_block", + "canonical_path": "outputs/G005_broken_realm_echo/assets/3d_scene/G005_scene_001/raw_api/2026-11-04/meshy/modules/M901_ruin_block", + "archive": { + "file": "M901_ruin_block_meshy_raw.zip", + "bytes": 25317657, + "sha256": "db7d174c3b4783d9c7b3e4caa29efa7662f574c4b21ad09d43c6c88d5fda340e" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + } + ], + "full_scene_requirements_accepted": false, + "scope": "Original provider outputs only. A Gaussian environment is not a game-ready mesh. Modules are unassembled ingredients; absent raw_scene_output means no standalone raw environment has been published for this requirement.", + "status": "partial_modules_or_attempt_only", + "source_documents": [ + { + "path": "outputs/G035_rift_expedition/assets/3d_scene/G035_scene_003/raw_api/2026-11-04/source_documents/requirement.txt", + "sha256": "a31106d14399822d3fb60ee3174592946199c271016172157b7bdc51661e9a0d", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + }, + { + "path": "outputs/G035_rift_expedition/assets/3d_scene/G035_scene_003/raw_api/2026-11-04/source_documents/scene_tasks.jsonl", + "sha256": "1dcf43cb1b67e5aa86533a442810a60ea3099febf8ebb023c0b56d58619280a0", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + } + ] +} \ No newline at end of file diff --git a/outputs/G035_rift_expedition/assets/3d_scene/G035_scene_003/raw_api/2026-11-04/source_documents/requirement.txt b/outputs/G035_rift_expedition/assets/3d_scene/G035_scene_003/raw_api/2026-11-04/source_documents/requirement.txt new file mode 100644 index 0000000000000000000000000000000000000000..092cdf37d43a42f4206e7b799d2e2f345ffb8fea --- /dev/null +++ b/outputs/G035_rift_expedition/assets/3d_scene/G035_scene_003/raw_api/2026-11-04/source_documents/requirement.txt @@ -0,0 +1,8 @@ +# G035_rift_expedition / 3D_scene requirement + +Source of truth: ../general_requirement.txt + +Frozen task inputs: +- G035_scene_001: Outer rift layer battle stage, alien canyon with teal glowing fungi and floating rocks, side view framing, game-ready 3D scene, original design +- G035_scene_002: Elite fissure battle stage, narrow violet crystal fissure with pulsing light, side view framing, game-ready 3D scene, original design +- G035_scene_003: Rift core boss arena, huge glowing crystal heart in a cavern, side view framing, game-ready 3D scene, original design diff --git a/outputs/G035_rift_expedition/assets/3d_scene/G035_scene_003/raw_api/2026-11-04/source_documents/scene_tasks.jsonl b/outputs/G035_rift_expedition/assets/3d_scene/G035_scene_003/raw_api/2026-11-04/source_documents/scene_tasks.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..55a346d56ace284fee3d536522853ba567a33b21 --- /dev/null +++ b/outputs/G035_rift_expedition/assets/3d_scene/G035_scene_003/raw_api/2026-11-04/source_documents/scene_tasks.jsonl @@ -0,0 +1,3 @@ +{"game_id": "G035_rift_expedition", "task_id": "G035_scene_001", "prompt": "Outer rift layer battle stage, alien canyon with teal glowing fungi and floating rocks, side view framing, game-ready 3D scene, original design", "seed": 4351, "output_format": "glb", "texture_size": 2048, "layout_constraints": "side-on battle framing, clear foreground for hand UI", "spec_ref": "S03,L01", "image_path": "test_data/test_samples/G035_rift_expedition/3D_scene/ref_images/ref_scene_rift_outer.png", "single_coherent_scene": true, "no_text_or_panels": true} +{"game_id": "G035_rift_expedition", "task_id": "G035_scene_002", "prompt": "Elite fissure battle stage, narrow violet crystal fissure with pulsing light, side view framing, game-ready 3D scene, original design", "seed": 4352, "output_format": "glb", "texture_size": 2048, "layout_constraints": "side-on battle framing; visibly deeper/darker than outer layer", "spec_ref": "S03,L01", "image_path": "test_data/test_samples/G035_rift_expedition/3D_scene/ref_images/ref_scene_rift_fissure.png", "single_coherent_scene": true, "no_text_or_panels": true} +{"game_id": "G035_rift_expedition", "task_id": "G035_scene_003", "prompt": "Rift core boss arena, huge glowing crystal heart in a cavern, side view framing, game-ready 3D scene, original design", "seed": 4353, "output_format": "glb", "texture_size": 2048, "layout_constraints": "side-on battle framing; boss scale", "spec_ref": "S03,L01", "image_path": "test_data/test_samples/G035_rift_expedition/3D_scene/ref_images/ref_scene_rift_core.png", "single_coherent_scene": true, "no_text_or_panels": true} diff --git a/outputs/G036_salt_flat_timetrial/assets/3d_scene/G036_scene_001/raw_api/2026-11-04/source_bindings.json b/outputs/G036_salt_flat_timetrial/assets/3d_scene/G036_scene_001/raw_api/2026-11-04/source_bindings.json new file mode 100644 index 0000000000000000000000000000000000000000..b476ccd9c3833005c72ea308e705733aa1897f3c --- /dev/null +++ b/outputs/G036_salt_flat_timetrial/assets/3d_scene/G036_scene_001/raw_api/2026-11-04/source_bindings.json @@ -0,0 +1,33 @@ +{ + "task_id": "G036_scene_001", + "game_id": "G036_salt_flat_timetrial", + "raw_scene_output": null, + "optional_shared_modules": [ + { + "module_id": "M003_cliff_rock", + "canonical_path": "outputs/G013_wind_tower_grapple/assets/3d_scene/G013_scene_001/raw_api/2026-11-04/meshy/modules/M003_cliff_rock", + "archive": { + "file": "M003_cliff_rock_meshy_raw.zip", + "bytes": 44807394, + "sha256": "2664a8245f56b1c22a6ff11ff1be7f954cfeac935a266aa9bd9743b8c5c88fa9" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + } + ], + "full_scene_requirements_accepted": false, + "scope": "Original provider outputs only. A Gaussian environment is not a game-ready mesh. Modules are unassembled ingredients; absent raw_scene_output means no standalone raw environment has been published for this requirement.", + "status": "partial_modules_or_attempt_only", + "source_documents": [ + { + "path": "outputs/G036_salt_flat_timetrial/assets/3d_scene/G036_scene_001/raw_api/2026-11-04/source_documents/requirement.txt", + "sha256": "71c9a410fc5a2c8c81b0bd9f5e3d25e65a3223598118710b177330633ed1814e", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + }, + { + "path": "outputs/G036_salt_flat_timetrial/assets/3d_scene/G036_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl", + "sha256": "c7baee457bf7768aadda0558efbf818562f978d923d59009eb55cd9fd40b3ac0", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + } + ] +} \ No newline at end of file diff --git a/outputs/G036_salt_flat_timetrial/assets/3d_scene/G036_scene_001/raw_api/2026-11-04/source_documents/requirement.txt b/outputs/G036_salt_flat_timetrial/assets/3d_scene/G036_scene_001/raw_api/2026-11-04/source_documents/requirement.txt new file mode 100644 index 0000000000000000000000000000000000000000..34fc046299fb6e674c99279679a01eefec19d0ea --- /dev/null +++ b/outputs/G036_salt_flat_timetrial/assets/3d_scene/G036_scene_001/raw_api/2026-11-04/source_documents/requirement.txt @@ -0,0 +1,6 @@ +# G036_salt_flat_timetrial / 3D_scene requirement + +Source of truth: ../general_requirement.txt + +Frozen task inputs: +- G036_scene_001: Bright daytime white salt-flat proving ground, 4 km closed loop of compacted salt板 main line with matte white sheen, a shorter loose salt-crystal outer line, 8 telemetry gate spots, survey tower and maintenance sheds on the horizon, low mountains far away, harsh noon light, visual shell only diff --git a/outputs/G036_salt_flat_timetrial/assets/3d_scene/G036_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl b/outputs/G036_salt_flat_timetrial/assets/3d_scene/G036_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..f342b05f2f8180d8f58cfdd13347c92a2aa4a06a --- /dev/null +++ b/outputs/G036_salt_flat_timetrial/assets/3d_scene/G036_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl @@ -0,0 +1 @@ +{"game_id": "G036_salt_flat_timetrial", "task_id": "G036_scene_001", "prompt": "Bright daytime white salt-flat proving ground, 4 km closed loop of compacted salt板 main line with matte white sheen, a shorter loose salt-crystal outer line, 8 telemetry gate spots, survey tower and maintenance sheds on the horizon, low mountains far away, harsh noon light, visual shell only", "seed": 4361, "output_format": "glb", "texture_size": 2048, "layout_constraints": "全长约 4 千米封闭环线;8 座分段计时门位置、第 4–5 门之间主线(500 米压实盐板)/外线(450 米酥松带)分岔、酥松带范围与地标位置由 seed=1036 冻结;计时门触发体、出界判定与复位点由引擎程序对象构建,场景图不承载判定", "spec_ref": "L02", "image_path": "test_data/test_samples/G036_salt_flat_timetrial/3D_scene/ref_images/ref_scene_salt_flat_sketch.png", "single_coherent_scene": true, "no_text_or_panels": true} diff --git a/outputs/G037_night_drift_yard/assets/3d_scene/G037_scene_001/raw_api/2026-11-04/source_bindings.json b/outputs/G037_night_drift_yard/assets/3d_scene/G037_scene_001/raw_api/2026-11-04/source_bindings.json new file mode 100644 index 0000000000000000000000000000000000000000..1c47d7052334ea4d8b4a3e3c28fb271e37ecbf14 --- /dev/null +++ b/outputs/G037_night_drift_yard/assets/3d_scene/G037_scene_001/raw_api/2026-11-04/source_bindings.json @@ -0,0 +1,44 @@ +{ + "task_id": "G037_scene_001", + "game_id": "G037_night_drift_yard", + "raw_scene_output": null, + "optional_shared_modules": [ + { + "module_id": "M006_shipping_container", + "canonical_path": "outputs/G008_dock_beacon_cs/assets/3d_scene/G008_scene_001/raw_api/2026-11-04/meshy/modules/M006_shipping_container", + "archive": { + "file": "M006_shipping_container_meshy_raw.zip", + "bytes": 47513192, + "sha256": "8db0c6eab6ec72dcfbe9109148ac18038b56a4f26aa57803974b621a909cf8f5" + }, + "visual_verdict": "raw_output_with_visual_deviations", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + }, + { + "module_id": "M009_industrial_pipes", + "canonical_path": "outputs/G044_robot_workshop/assets/3d_scene/G044_scene_001/raw_api/2026-11-04/meshy/modules/M009_industrial_pipes", + "archive": { + "file": "M009_industrial_pipes_meshy_raw.zip", + "bytes": 52312260, + "sha256": "66d70687b782454122c8a5093fc9c743c2f7e9bd6413f546f11f576c9915cbd6" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + } + ], + "full_scene_requirements_accepted": false, + "scope": "Original provider outputs only. A Gaussian environment is not a game-ready mesh. Modules are unassembled ingredients; absent raw_scene_output means no standalone raw environment has been published for this requirement.", + "status": "partial_modules_or_attempt_only", + "source_documents": [ + { + "path": "outputs/G037_night_drift_yard/assets/3d_scene/G037_scene_001/raw_api/2026-11-04/source_documents/requirement.txt", + "sha256": "675c66b620d3f6b82799a9a8070e874478c5a43310f650a4a75ff74698352f38", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + }, + { + "path": "outputs/G037_night_drift_yard/assets/3d_scene/G037_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl", + "sha256": "45f30d3cfee49bc0545fedd6cc09775160d9c80ba15d77dd518875f7de0cfcd0", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + } + ] +} \ No newline at end of file diff --git a/outputs/G037_night_drift_yard/assets/3d_scene/G037_scene_001/raw_api/2026-11-04/source_documents/requirement.txt b/outputs/G037_night_drift_yard/assets/3d_scene/G037_scene_001/raw_api/2026-11-04/source_documents/requirement.txt new file mode 100644 index 0000000000000000000000000000000000000000..e52c4c4ef2ddd501f30e0857555671866a340791 --- /dev/null +++ b/outputs/G037_night_drift_yard/assets/3d_scene/G037_scene_001/raw_api/2026-11-04/source_documents/requirement.txt @@ -0,0 +1,6 @@ +# G037_night_drift_yard / 3D_scene requirement + +Source of truth: ../general_requirement.txt + +Frozen task inputs: +- G037_scene_001: Enclosed industrial freight yard at night in steady rain, wet reflective concrete ground, 8 tall sodium lamps cutting light pools, corrugated perimeter walls, scattered cargo containers and tire bundles shaping a 150 by 100 meter drift area, 3 shallow puddles, distant port cranes silhouette, visual shell only diff --git a/outputs/G037_night_drift_yard/assets/3d_scene/G037_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl b/outputs/G037_night_drift_yard/assets/3d_scene/G037_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..78f37f20fe35a1edcbc7b633d50a2d96f45c28d1 --- /dev/null +++ b/outputs/G037_night_drift_yard/assets/3d_scene/G037_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl @@ -0,0 +1 @@ +{"game_id": "G037_night_drift_yard", "task_id": "G037_scene_001", "prompt": "Enclosed industrial freight yard at night in steady rain, wet reflective concrete ground, 8 tall sodium lamps cutting light pools, corrugated perimeter walls, scattered cargo containers and tire bundles shaping a 150 by 100 meter drift area, 3 shallow puddles, distant port cranes silhouette, visual shell only", "seed": 4371, "output_format": "glb", "texture_size": 2048, "layout_constraints": "150×100 米开放场;货箱障碍布置、8 盏路灯位置、3 处积水洼(半径 4 米)由 seed=1037 冻结;四周围墙为碰撞边界;碰撞体、积水洼判定体与计分采样器由引擎程序对象构建,场景图不承载判定", "spec_ref": "L02", "image_path": "test_data/test_samples/G037_night_drift_yard/3D_scene/ref_images/ref_scene_yard_night_sketch.png", "single_coherent_scene": true, "no_text_or_panels": true} diff --git a/outputs/G038_twin_truck_rescue/assets/3d_scene/G038_scene_001/raw_api/2026-11-04/meshy/modules/M008_cargo_truck/M008_cargo_truck_meshy_raw.zip b/outputs/G038_twin_truck_rescue/assets/3d_scene/G038_scene_001/raw_api/2026-11-04/meshy/modules/M008_cargo_truck/M008_cargo_truck_meshy_raw.zip new file mode 100644 index 0000000000000000000000000000000000000000..e5fae1ec9f77b0084a5a7bc7ed45f0cb00acacf3 --- /dev/null +++ b/outputs/G038_twin_truck_rescue/assets/3d_scene/G038_scene_001/raw_api/2026-11-04/meshy/modules/M008_cargo_truck/M008_cargo_truck_meshy_raw.zip @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:789028f1e0a1744a5061b995317967c7dbc5c66cd65e1efa47d0437c7a4b8b46 +size 80681852 diff --git a/outputs/G038_twin_truck_rescue/assets/3d_scene/G038_scene_001/raw_api/2026-11-04/meshy/modules/M008_cargo_truck/README.zh.txt b/outputs/G038_twin_truck_rescue/assets/3d_scene/G038_scene_001/raw_api/2026-11-04/meshy/modules/M008_cargo_truck/README.zh.txt new file mode 100644 index 0000000000000000000000000000000000000000..7c64c348a35ac1eef17443a82028e2accf2c7a5c --- /dev/null +++ b/outputs/G038_twin_truck_rescue/assets/3d_scene/G038_scene_001/raw_api/2026-11-04/meshy/modules/M008_cargo_truck/README.zh.txt @@ -0,0 +1,9 @@ +M008_cargo_truck / meshy / raw API output + +原始任务、需求和参考图随包保存。provider-native输出未经过GPT改模、重新布光、缩放或本地组装。 +Meshy的geometry/textured是平台自身生成与贴图阶段,不是GPT refine;Meshy未提供固定seed接口,原任务seed仅记录、不声称生效。 +World Labs主视觉为原始SPZ高斯场景与全景图,GLB为碰撞代理;本批不付费导出HQ纹理网格。 +画面复核:Khaki utility truck with enclosed driver cab, high-sided cargo bed, rugged visible wheels, chassis and fuel tank. Vehicle silhouette is coherent, but rear cargo bed is open rather than covered as requested. Opposite-side wheels, drivability, rigging and exact dimensions are not validated. +范围:raw visual dataset,不代表严格尺寸/数量/碰撞/通路或完整玩法验收。 +模型:meshy-7.1,本轮预留费用:35 provider credits。 +本文件是未组装的主体/共用模块,不能当作完整Scene。source_scene_task_id仅说明需求来源,不表示原场景布局已生成。 diff --git a/outputs/G038_twin_truck_rescue/assets/3d_scene/G038_scene_001/raw_api/2026-11-04/meshy/modules/M008_cargo_truck/asset_manifest.json b/outputs/G038_twin_truck_rescue/assets/3d_scene/G038_scene_001/raw_api/2026-11-04/meshy/modules/M008_cargo_truck/asset_manifest.json new file mode 100644 index 0000000000000000000000000000000000000000..5fe532c017c0bf321b5291ede496f42f203ceac9 --- /dev/null +++ b/outputs/G038_twin_truck_rescue/assets/3d_scene/G038_scene_001/raw_api/2026-11-04/meshy/modules/M008_cargo_truck/asset_manifest.json @@ -0,0 +1,46 @@ +{ + "task_id": "M008_cargo_truck", + "provider": "meshy", + "files": [ + { + "path": "assets/geometry/model.glb", + "bytes": 36547048, + "sha256": "7181be13a1510138a9e34281061263fb5140dfca47199238446fcf8145317e3b" + }, + { + "path": "assets/geometry/thumbnail.png", + "bytes": 113890, + "sha256": "ce7dba5e04fca73d4bc8fc6d98580d5c4f92cb8dff3d0df2f21138613c5a0f82" + }, + { + "path": "assets/textured/model.glb", + "bytes": 54253868, + "sha256": "3d2187f40cf386762a676d42a1a26f4465cb77489f25e39dc327aa0abcf0ee28" + }, + { + "path": "assets/textured/texture_0_base_color.png", + "bytes": 6565432, + "sha256": "5f906d58d918a4824e7d2a2053c609f13cda1fa23859fd15871510f865f97f81" + }, + { + "path": "assets/textured/texture_0_metallic.png", + "bytes": 678944, + "sha256": "38133ed89cb98717d7c82c6eb8dcb4680374ce5cc2230e477a263af37faf255f" + }, + { + "path": "assets/textured/texture_0_normal.png", + "bytes": 6168385, + "sha256": "33121aeec9630bc1a41cc2b46561b153ed204fa0f5a00f8589ed1875e0bc67c7" + }, + { + "path": "assets/textured/texture_0_roughness.png", + "bytes": 1788316, + "sha256": "e87e199ec9e107ed69820a0d141c823c38da20c4bd9cf397daacd6a708adb3a6" + }, + { + "path": "assets/textured/thumbnail.png", + "bytes": 131569, + "sha256": "009d5e989b97ad6944829b862ac4452c1a513152bceecd6783ca1202226b6adc" + } + ] +} \ No newline at end of file diff --git a/outputs/G038_twin_truck_rescue/assets/3d_scene/G038_scene_001/raw_api/2026-11-04/meshy/modules/M008_cargo_truck/preview.png b/outputs/G038_twin_truck_rescue/assets/3d_scene/G038_scene_001/raw_api/2026-11-04/meshy/modules/M008_cargo_truck/preview.png new file mode 100644 index 0000000000000000000000000000000000000000..3cb4e3c791b100cc1f4ba4123bd4a5dcd73f78a4 --- /dev/null +++ b/outputs/G038_twin_truck_rescue/assets/3d_scene/G038_scene_001/raw_api/2026-11-04/meshy/modules/M008_cargo_truck/preview.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:009d5e989b97ad6944829b862ac4452c1a513152bceecd6783ca1202226b6adc +size 131569 diff --git a/outputs/G038_twin_truck_rescue/assets/3d_scene/G038_scene_001/raw_api/2026-11-04/meshy/modules/M008_cargo_truck/provenance.json b/outputs/G038_twin_truck_rescue/assets/3d_scene/G038_scene_001/raw_api/2026-11-04/meshy/modules/M008_cargo_truck/provenance.json new file mode 100644 index 0000000000000000000000000000000000000000..40f39472c4b159af351d0baf332e590895cde26b --- /dev/null +++ b/outputs/G038_twin_truck_rescue/assets/3d_scene/G038_scene_001/raw_api/2026-11-04/meshy/modules/M008_cargo_truck/provenance.json @@ -0,0 +1,55 @@ +{ + "task_id": "M008_cargo_truck", + "game_id": "G038_twin_truck_rescue", + "provider": "meshy", + "model": "meshy-7.1", + "estimated_credits": 35, + "reuse": false, + "image_path": "test_data/test_samples/G038_twin_truck_rescue/3D_scene/ref_images/ref_scene_mountain_road_sketch.png", + "image_sha256": "51c584e53c8124cfbbba72db1d8e6d31062c5c19c33aecd626a4346b4cb80c3c", + "spec_path": "test_data\\test_samples\\G038_twin_truck_rescue\\general_requirement.txt", + "spec_sha256": "fe96d13ad5cbe07e05fe9efb9ed3ed0b98024f228597a1b2184307b187ae3f33", + "source_task_file": "test_data\\test_samples\\G038_twin_truck_rescue\\3D_scene\\scene_tasks.jsonl", + "source_task_file_sha256": "afe1c7d172d18076adb900f3e96bfb7077bad06a6eae71ab887a0f0aff52a1bf", + "original_task": { + "game_id": "G038_twin_truck_rescue", + "task_id": "G038_scene_001", + "prompt": "Mountain valley rescue route at overcast morning, staging camp at the foot with a stalled supply van, a long safe river road and a shorter narrow canyon shortcut with three fresh rockfall piles, checkpoint marker posts every 200 meters, delivery relay station over the pass, wind-carved rock walls, visual shell only", + "seed": 4381, + "output_format": "glb", + "texture_size": 2048, + "layout_constraints": "装货点(山脚营地)→交付站共享起终点;稳路 1200 米/险路 800 米;每 200 米一处检查点;3 处落石区位置与碎石分布由 seed=1038 冻结;碰撞/阻挡/清障进度体/绞盘连接判定由引擎程序对象构建,场景图不承载判定", + "spec_ref": "L02", + "image_path": "test_data/test_samples/G038_twin_truck_rescue/3D_scene/ref_images/ref_scene_mountain_road_sketch.png", + "single_coherent_scene": true, + "no_text_or_panels": true + }, + "seed_requested": 4381, + "seed_sent_to_provider": null, + "reference_role": "Original scene reference retained for audit. Native geometry and native texturing use the explicit module brief; no full-scene image-conditioned material transfer is claimed.", + "hf_prefix": "outputs/G038_twin_truck_rescue/assets/3d_scene/G038_scene_001/raw_api/2026-11-04/meshy/modules/M008_cargo_truck", + "deferred": false, + "artifact_kind": "shared_module", + "module_name": "cargo_truck", + "source_scene_task_id": "G038_scene_001", + "geometry_resolution": "2k", + "texture_prompt": "One complete weathered off-road cargo truck, enclosed driver cab and covered rear freight bed, four rugged wheels, faded utility paint, visible chassis and simple headlights. Vehicle only, no driver or cargo labels. PBR materials with distinct material colours; no printed text, logos or people.", + "texture_strategy": "module_specific_native_text_prompt", + "submitted_geometry_prompt": "Environment asset only; no people, humanoid statues, text, logos, UI or display panels. One complete weathered off-road cargo truck, enclosed driver cab and covered rear freight bed, four rugged wheels, faded utility paint, visible chassis and simple headlights. Vehicle only, no driver or cargo labels.", + "submitted_texture_prompt": "One complete weathered off-road cargo truck, enclosed driver cab and covered rear freight bed, four rugged wheels, faded utility paint, visible chassis and simple headlights. Vehicle only, no driver or cargo labels. PBR materials with distinct material colours; no printed text, logos or people.", + "world_id": null, + "api_tasks": { + "geometry": "01a1a654-12c9-724b-bf74-d268be855cb3", + "textured": "01a1a654-f610-7392-ab45-4f00ef11e6b9" + }, + "reserved_new_credits": 35, + "actual_provider_cost": { + "total_credits": 35, + "line_items": { + "geometry": 25, + "textured": 10 + } + }, + "gpt_refined": false, + "scope": "Original API shared module, not an assembled Scene." +} \ No newline at end of file diff --git a/outputs/G038_twin_truck_rescue/assets/3d_scene/G038_scene_001/raw_api/2026-11-04/meshy/modules/M008_cargo_truck/validation.json b/outputs/G038_twin_truck_rescue/assets/3d_scene/G038_scene_001/raw_api/2026-11-04/meshy/modules/M008_cargo_truck/validation.json new file mode 100644 index 0000000000000000000000000000000000000000..9c051fae91eeb22e449de45cf97ec6600b920063 --- /dev/null +++ b/outputs/G038_twin_truck_rescue/assets/3d_scene/G038_scene_001/raw_api/2026-11-04/meshy/modules/M008_cargo_truck/validation.json @@ -0,0 +1,16 @@ +{ + "scope": "Original API file/container integrity only. Visual review follows; exact dimensions, collision, fixed counts and full gameplay are not validated.", + "passed": true, + "checks": [ + { + "file": "assets\\geometry\\model.glb", + "passed": true, + "mesh_count": 1 + }, + { + "file": "assets\\textured\\model.glb", + "passed": true, + "mesh_count": 1 + } + ] +} \ No newline at end of file diff --git a/outputs/G038_twin_truck_rescue/assets/3d_scene/G038_scene_001/raw_api/2026-11-04/meshy/modules/M008_cargo_truck/visual_review.json b/outputs/G038_twin_truck_rescue/assets/3d_scene/G038_scene_001/raw_api/2026-11-04/meshy/modules/M008_cargo_truck/visual_review.json new file mode 100644 index 0000000000000000000000000000000000000000..39a0794283fb2ecce28bbd48d8e1b8db86cb3f92 --- /dev/null +++ b/outputs/G038_twin_truck_rescue/assets/3d_scene/G038_scene_001/raw_api/2026-11-04/meshy/modules/M008_cargo_truck/visual_review.json @@ -0,0 +1,7 @@ +{ + "method": "Assistant inspected provider original preview", + "verdict": "raw_output_with_visual_deviations", + "findings": "Khaki utility truck with enclosed driver cab, high-sided cargo bed, rugged visible wheels, chassis and fuel tank. Vehicle silhouette is coherent, but rear cargo bed is open rather than covered as requested. Opposite-side wheels, drivability, rigging and exact dimensions are not validated.", + "preview_sha256": "009d5e989b97ad6944829b862ac4452c1a513152bceecd6783ca1202226b6adc", + "limits": "Raw visual dataset only: no GPT mesh/material edits, engine collision fixes, exact-layout acceptance or complete gameplay claim. A thumbnail is not topology/metric validation." +} \ No newline at end of file diff --git a/outputs/G038_twin_truck_rescue/assets/3d_scene/G038_scene_001/raw_api/2026-11-04/source_bindings.json b/outputs/G038_twin_truck_rescue/assets/3d_scene/G038_scene_001/raw_api/2026-11-04/source_bindings.json new file mode 100644 index 0000000000000000000000000000000000000000..24c252051ead26f5c2aa84126ecfa1760f7e0e3b --- /dev/null +++ b/outputs/G038_twin_truck_rescue/assets/3d_scene/G038_scene_001/raw_api/2026-11-04/source_bindings.json @@ -0,0 +1,46 @@ +{ + "task_id": "G038_scene_001", + "game_id": "G038_twin_truck_rescue", + "raw_scene_output": { + "provider": "worldlabs", + "model": "marble-1.1", + "reuse": false, + "artifact_kind": "raw_scene_attempt", + "path": "outputs/G038_twin_truck_rescue/assets/3d_scene/G038_scene_001/raw_api/2026-11-04/worldlabs", + "verdict": "raw_output_with_visual_deviations", + "archive": { + "file": "G038_scene_001_worldlabs_raw.zip", + "bytes": 50897234, + "sha256": "1ddb39de8ffa830a8306e9417c6932d619a2f813cf425f78c009e4fc8a303d71" + }, + "reserved_new_credits": 1580 + }, + "optional_shared_modules": [ + { + "module_id": "M008_cargo_truck", + "canonical_path": "outputs/G038_twin_truck_rescue/assets/3d_scene/G038_scene_001/raw_api/2026-11-04/meshy/modules/M008_cargo_truck", + "archive": { + "file": "M008_cargo_truck_meshy_raw.zip", + "bytes": 80681852, + "sha256": "789028f1e0a1744a5061b995317967c7dbc5c66cd65e1efa47d0437c7a4b8b46" + }, + "visual_verdict": "raw_output_with_visual_deviations", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + } + ], + "full_scene_requirements_accepted": false, + "scope": "Original provider outputs only. A Gaussian environment is not a game-ready mesh. Modules are unassembled ingredients; absent raw_scene_output means no standalone raw environment has been published for this requirement.", + "status": "raw_environment_available", + "source_documents": [ + { + "path": "outputs/G038_twin_truck_rescue/assets/3d_scene/G038_scene_001/raw_api/2026-11-04/source_documents/requirement.txt", + "sha256": "0bd9505f9a2a6bdeaeb1bc6c2bfc624a973c89200f339fe4c2322c6f03aee2c3", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + }, + { + "path": "outputs/G038_twin_truck_rescue/assets/3d_scene/G038_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl", + "sha256": "afe1c7d172d18076adb900f3e96bfb7077bad06a6eae71ab887a0f0aff52a1bf", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + } + ] +} \ No newline at end of file diff --git a/outputs/G038_twin_truck_rescue/assets/3d_scene/G038_scene_001/raw_api/2026-11-04/source_documents/requirement.txt b/outputs/G038_twin_truck_rescue/assets/3d_scene/G038_scene_001/raw_api/2026-11-04/source_documents/requirement.txt new file mode 100644 index 0000000000000000000000000000000000000000..286ea75a3746ad559712f1dc1fac70d26c691051 --- /dev/null +++ b/outputs/G038_twin_truck_rescue/assets/3d_scene/G038_scene_001/raw_api/2026-11-04/source_documents/requirement.txt @@ -0,0 +1,6 @@ +# G038_twin_truck_rescue / 3D_scene requirement + +Source of truth: ../general_requirement.txt + +Frozen task inputs: +- G038_scene_001: Mountain valley rescue route at overcast morning, staging camp at the foot with a stalled supply van, a long safe river road and a shorter narrow canyon shortcut with three fresh rockfall piles, checkpoint marker posts every 200 meters, delivery relay station over the pass, wind-carved rock walls, visual shell only diff --git a/outputs/G038_twin_truck_rescue/assets/3d_scene/G038_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl b/outputs/G038_twin_truck_rescue/assets/3d_scene/G038_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..a212b236bb149de05599ac09c85488e547ba3f28 --- /dev/null +++ b/outputs/G038_twin_truck_rescue/assets/3d_scene/G038_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl @@ -0,0 +1 @@ +{"game_id": "G038_twin_truck_rescue", "task_id": "G038_scene_001", "prompt": "Mountain valley rescue route at overcast morning, staging camp at the foot with a stalled supply van, a long safe river road and a shorter narrow canyon shortcut with three fresh rockfall piles, checkpoint marker posts every 200 meters, delivery relay station over the pass, wind-carved rock walls, visual shell only", "seed": 4381, "output_format": "glb", "texture_size": 2048, "layout_constraints": "装货点(山脚营地)→交付站共享起终点;稳路 1200 米/险路 800 米;每 200 米一处检查点;3 处落石区位置与碎石分布由 seed=1038 冻结;碰撞/阻挡/清障进度体/绞盘连接判定由引擎程序对象构建,场景图不承载判定", "spec_ref": "L02", "image_path": "test_data/test_samples/G038_twin_truck_rescue/3D_scene/ref_images/ref_scene_mountain_road_sketch.png", "single_coherent_scene": true, "no_text_or_panels": true} diff --git a/outputs/G038_twin_truck_rescue/assets/3d_scene/G038_scene_001/raw_api/2026-11-04/worldlabs/G038_scene_001_worldlabs_raw.zip b/outputs/G038_twin_truck_rescue/assets/3d_scene/G038_scene_001/raw_api/2026-11-04/worldlabs/G038_scene_001_worldlabs_raw.zip new file mode 100644 index 0000000000000000000000000000000000000000..7cc47943fa756e2c1dd2cfe179612d10e05743e7 --- /dev/null +++ b/outputs/G038_twin_truck_rescue/assets/3d_scene/G038_scene_001/raw_api/2026-11-04/worldlabs/G038_scene_001_worldlabs_raw.zip @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:1ddb39de8ffa830a8306e9417c6932d619a2f813cf425f78c009e4fc8a303d71 +size 50897234 diff --git a/outputs/G038_twin_truck_rescue/assets/3d_scene/G038_scene_001/raw_api/2026-11-04/worldlabs/README.zh.txt b/outputs/G038_twin_truck_rescue/assets/3d_scene/G038_scene_001/raw_api/2026-11-04/worldlabs/README.zh.txt new file mode 100644 index 0000000000000000000000000000000000000000..dd57a928b68685bb7fcec48716d1d89a11197818 --- /dev/null +++ b/outputs/G038_twin_truck_rescue/assets/3d_scene/G038_scene_001/raw_api/2026-11-04/worldlabs/README.zh.txt @@ -0,0 +1,8 @@ +G038_scene_001 / worldlabs / raw API output + +原始任务、需求和参考图随包保存。provider-native输出未经过GPT改模、重新布光、缩放或本地组装。 +Meshy的geometry/textured是平台自身生成与贴图阶段,不是GPT refine;Meshy未提供固定seed接口,原任务seed仅记录、不声称生效。 +World Labs主视觉为原始SPZ高斯场景与全景图,GLB为碰撞代理;本批不付费导出HQ纹理网格。 +画面复核:Sparse flat-shaded mountain-road environment with angular snow-capped peaks, raised road strips, yellow curbs and red roadside posts, visibly close to the bound mountain-road sketch style. Rescue camp, stalled supply van, distinct safe-road/canyon shortcut, three rockfall piles and delivery station are not clearly established. Raw output has substantial visual/content deviations; not requirement acceptance. +范围:raw visual dataset,不代表严格尺寸/数量/碰撞/通路或完整玩法验收。 +模型:marble-1.1,本轮预留费用:1580 provider credits。 diff --git a/outputs/G038_twin_truck_rescue/assets/3d_scene/G038_scene_001/raw_api/2026-11-04/worldlabs/asset_manifest.json b/outputs/G038_twin_truck_rescue/assets/3d_scene/G038_scene_001/raw_api/2026-11-04/worldlabs/asset_manifest.json new file mode 100644 index 0000000000000000000000000000000000000000..a6f0dda4dfd445c1a2c72aab1f62b2df22923030 --- /dev/null +++ b/outputs/G038_twin_truck_rescue/assets/3d_scene/G038_scene_001/raw_api/2026-11-04/worldlabs/asset_manifest.json @@ -0,0 +1,41 @@ +{ + "task_id": "G038_scene_001", + "provider": "worldlabs", + "files": [ + { + "path": "assets/collider_mesh_url.glb", + "bytes": 1264596, + "sha256": "00c760d2d1d54a9ca6570a28f09d2963dfbe81c221060410595dff00f69eda1c" + }, + { + "path": "assets/pano_url.png", + "bytes": 8273883, + "sha256": "1868f927e0cd4b731a6c9afaf79c9ac3e3b1a9d53594c386ded229daad5c754d" + }, + { + "path": "assets/splats_100k.spz", + "bytes": 1314664, + "sha256": "737470d8f1da55cfec6c192b339a7a5586e2d7a17e7c81366c4c4e1d542ad0bc" + }, + { + "path": "assets/splats_150k.spz", + "bytes": 2397943, + "sha256": "9e7a46bb21e8b8f9953057e6ab47b292e1108781b79772d922ab9042574812a1" + }, + { + "path": "assets/splats_500k.spz", + "bytes": 7984249, + "sha256": "5164765cbcd95001988470a46076fffe2a0527881da310f678694fd0ae522572" + }, + { + "path": "assets/splats_full_res.spz", + "bytes": 30531661, + "sha256": "1e1554af5b2993963cbc861bf9e0a5d81e9e6087cb9c9a5afba587dd657199f1" + }, + { + "path": "assets/thumbnail.webp", + "bytes": 13352, + "sha256": "c006c624e80a3c6fc2e1760877c82294cd29691dea2e09799759a23f06dca67d" + } + ] +} \ No newline at end of file diff --git a/outputs/G038_twin_truck_rescue/assets/3d_scene/G038_scene_001/raw_api/2026-11-04/worldlabs/preview.webp b/outputs/G038_twin_truck_rescue/assets/3d_scene/G038_scene_001/raw_api/2026-11-04/worldlabs/preview.webp new file mode 100644 index 0000000000000000000000000000000000000000..3cc57f942690d5869e617689f042a21204ff8c08 --- /dev/null +++ b/outputs/G038_twin_truck_rescue/assets/3d_scene/G038_scene_001/raw_api/2026-11-04/worldlabs/preview.webp @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:c006c624e80a3c6fc2e1760877c82294cd29691dea2e09799759a23f06dca67d +size 13352 diff --git a/outputs/G038_twin_truck_rescue/assets/3d_scene/G038_scene_001/raw_api/2026-11-04/worldlabs/provenance.json b/outputs/G038_twin_truck_rescue/assets/3d_scene/G038_scene_001/raw_api/2026-11-04/worldlabs/provenance.json new file mode 100644 index 0000000000000000000000000000000000000000..c3f1fe7aa53c7f0ead35ce18ba8728c980130bd9 --- /dev/null +++ b/outputs/G038_twin_truck_rescue/assets/3d_scene/G038_scene_001/raw_api/2026-11-04/worldlabs/provenance.json @@ -0,0 +1,55 @@ +{ + "task_id": "G038_scene_001", + "game_id": "G038_twin_truck_rescue", + "provider": "worldlabs", + "model": "marble-1.1", + "estimated_credits": 1580, + "reuse": false, + "image_path": "test_data/test_samples/G038_twin_truck_rescue/3D_scene/ref_images/ref_scene_mountain_road_sketch.png", + "image_sha256": "51c584e53c8124cfbbba72db1d8e6d31062c5c19c33aecd626a4346b4cb80c3c", + "spec_path": "test_data\\test_samples\\G038_twin_truck_rescue\\general_requirement.txt", + "spec_sha256": "fe96d13ad5cbe07e05fe9efb9ed3ed0b98024f228597a1b2184307b187ae3f33", + "source_task_file": "test_data\\test_samples\\G038_twin_truck_rescue\\3D_scene\\scene_tasks.jsonl", + "source_task_file_sha256": "afe1c7d172d18076adb900f3e96bfb7077bad06a6eae71ab887a0f0aff52a1bf", + "original_task": { + "game_id": "G038_twin_truck_rescue", + "task_id": "G038_scene_001", + "prompt": "Mountain valley rescue route at overcast morning, staging camp at the foot with a stalled supply van, a long safe river road and a shorter narrow canyon shortcut with three fresh rockfall piles, checkpoint marker posts every 200 meters, delivery relay station over the pass, wind-carved rock walls, visual shell only", + "seed": 4381, + "output_format": "glb", + "texture_size": 2048, + "layout_constraints": "装货点(山脚营地)→交付站共享起终点;稳路 1200 米/险路 800 米;每 200 米一处检查点;3 处落石区位置与碎石分布由 seed=1038 冻结;碰撞/阻挡/清障进度体/绞盘连接判定由引擎程序对象构建,场景图不承载判定", + "spec_ref": "L02", + "image_path": "test_data/test_samples/G038_twin_truck_rescue/3D_scene/ref_images/ref_scene_mountain_road_sketch.png", + "single_coherent_scene": true, + "no_text_or_panels": true + }, + "seed_requested": 4381, + "seed_sent_to_provider": 4381, + "reference_role": "world image+text", + "hf_prefix": "outputs/G038_twin_truck_rescue/assets/3d_scene/G038_scene_001/raw_api/2026-11-04/worldlabs", + "deferred": false, + "worldlabs_key_alias": "WORLDLABS_API_KEY", + "prompt_preparation_note": "Preserved the original English visual brief; excluded the source layout string because its Chinese text contains replacement characters/mojibake. Original layout retained verbatim in source_scene_task.json; exact layout acceptance is not claimed.", + "submitted_geometry_prompt": "Environment only. No people or humanoid statues. Mountain valley rescue route at overcast morning, staging camp at the foot with a stalled supply van, a long safe river road and a shorter narrow canyon shortcut with three fresh rockfall piles, checkpoint marker posts every 200 meters, delivery relay station over the pass, wind-carved rock walls, visual shell only One coherent environment; no readable text, UI panels or labels.", + "world_id": "17958de4-dd59-4bf3-a75f-5407ac386175", + "api_tasks": { + "world": "53419802-e575-4680-9774-084ba8fe494c" + }, + "reserved_new_credits": 1580, + "actual_provider_cost": { + "total_credits": 1580, + "line_items": [ + { + "name": "Pano generation (image, non-pano)", + "credits": 80 + }, + { + "name": "World generation", + "credits": 1500 + } + ] + }, + "gpt_refined": false, + "scope": "Raw API scene result, not the former GPT-refined scene or a game-ready acceptance claim." +} \ No newline at end of file diff --git a/outputs/G038_twin_truck_rescue/assets/3d_scene/G038_scene_001/raw_api/2026-11-04/worldlabs/validation.json b/outputs/G038_twin_truck_rescue/assets/3d_scene/G038_scene_001/raw_api/2026-11-04/worldlabs/validation.json new file mode 100644 index 0000000000000000000000000000000000000000..db34832b4505b51a121f69bf8582ee4d5a3412f3 --- /dev/null +++ b/outputs/G038_twin_truck_rescue/assets/3d_scene/G038_scene_001/raw_api/2026-11-04/worldlabs/validation.json @@ -0,0 +1,11 @@ +{ + "scope": "Original API file/container integrity only. Visual review follows; exact dimensions, collision, fixed counts and full gameplay are not validated.", + "passed": true, + "checks": [ + { + "file": "assets\\collider_mesh_url.glb", + "passed": true, + "mesh_count": 1 + } + ] +} \ No newline at end of file diff --git a/outputs/G038_twin_truck_rescue/assets/3d_scene/G038_scene_001/raw_api/2026-11-04/worldlabs/visual_review.json b/outputs/G038_twin_truck_rescue/assets/3d_scene/G038_scene_001/raw_api/2026-11-04/worldlabs/visual_review.json new file mode 100644 index 0000000000000000000000000000000000000000..e7a4f03de39ef10c2d0b8a79a122849d8f5d0b0a --- /dev/null +++ b/outputs/G038_twin_truck_rescue/assets/3d_scene/G038_scene_001/raw_api/2026-11-04/worldlabs/visual_review.json @@ -0,0 +1,7 @@ +{ + "method": "Assistant inspected provider original preview", + "verdict": "raw_output_with_visual_deviations", + "findings": "Sparse flat-shaded mountain-road environment with angular snow-capped peaks, raised road strips, yellow curbs and red roadside posts, visibly close to the bound mountain-road sketch style. Rescue camp, stalled supply van, distinct safe-road/canyon shortcut, three rockfall piles and delivery station are not clearly established. Raw output has substantial visual/content deviations; not requirement acceptance.", + "preview_sha256": "c006c624e80a3c6fc2e1760877c82294cd29691dea2e09799759a23f06dca67d", + "limits": "Raw visual dataset only: no GPT mesh/material edits, engine collision fixes, exact-layout acceptance or complete gameplay claim. A thumbnail is not topology/metric validation." +} \ No newline at end of file diff --git a/outputs/G039_sky_ring_flight/assets/3d_scene/G039_scene_001/raw_api/2026-11-04/source_bindings.json b/outputs/G039_sky_ring_flight/assets/3d_scene/G039_scene_001/raw_api/2026-11-04/source_bindings.json new file mode 100644 index 0000000000000000000000000000000000000000..48a5a60bae6ed9dd7237ece98e1cbdab70d70e86 --- /dev/null +++ b/outputs/G039_sky_ring_flight/assets/3d_scene/G039_scene_001/raw_api/2026-11-04/source_bindings.json @@ -0,0 +1,21 @@ +{ + "task_id": "G039_scene_001", + "game_id": "G039_sky_ring_flight", + "raw_scene_output": null, + "optional_shared_modules": [], + "full_scene_requirements_accepted": false, + "scope": "Original provider outputs only. A Gaussian environment is not a game-ready mesh. Modules are unassembled ingredients; absent raw_scene_output means no standalone raw environment has been published for this requirement.", + "status": "no_raw_asset_published", + "source_documents": [ + { + "path": "outputs/G039_sky_ring_flight/assets/3d_scene/G039_scene_001/raw_api/2026-11-04/source_documents/requirement.txt", + "sha256": "09991f0a015bd066236b35e007cd460dae847d52018aa7f6476fb1ec8fc9602e", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + }, + { + "path": "outputs/G039_sky_ring_flight/assets/3d_scene/G039_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl", + "sha256": "0a5d904438d421bd9767b2b8a06bedb11caa89e9e720a0054a7131c77dde4259", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + } + ] +} \ No newline at end of file diff --git a/outputs/G039_sky_ring_flight/assets/3d_scene/G039_scene_001/raw_api/2026-11-04/source_documents/requirement.txt b/outputs/G039_sky_ring_flight/assets/3d_scene/G039_scene_001/raw_api/2026-11-04/source_documents/requirement.txt new file mode 100644 index 0000000000000000000000000000000000000000..db872751ba66ebe9a07d3220068a81f33b0e30de --- /dev/null +++ b/outputs/G039_sky_ring_flight/assets/3d_scene/G039_scene_001/raw_api/2026-11-04/source_documents/requirement.txt @@ -0,0 +1,6 @@ +# G039_sky_ring_flight / 3D_scene requirement + +Source of truth: ../general_requirement.txt + +Frozen task inputs: +- G039_scene_001: Floating sky islands above a cloud sea at sunrise, twelve ring gates in three sections: low island-edge rings, a wind valley with drifting stream lines and two rising thermal columns, and narrow high-altitude rings near a lighthouse isle, takeoff deck on the first island cliff, bright painterly sky, visual shell only diff --git a/outputs/G039_sky_ring_flight/assets/3d_scene/G039_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl b/outputs/G039_sky_ring_flight/assets/3d_scene/G039_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..50373e1a608e639d3e30b43d01f20acb79a6d4b0 --- /dev/null +++ b/outputs/G039_sky_ring_flight/assets/3d_scene/G039_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl @@ -0,0 +1 @@ +{"game_id": "G039_sky_ring_flight", "task_id": "G039_scene_001", "prompt": "Floating sky islands above a cloud sea at sunrise, twelve ring gates in three sections: low island-edge rings, a wind valley with drifting stream lines and two rising thermal columns, and narrow high-altitude rings near a lighthouse isle, takeoff deck on the first island cliff, bright painterly sky, visual shell only", "seed": 4391, "output_format": "glb", "texture_size": 2048, "layout_constraints": "12 环三段(各 4 环)位置、2 个上升气流柱(半径 10)与风场向量由 seed=1039 冻结;环前检查点位于每环后下方 20 单位;穿环判定体/碰撞体/检查点复位体/气流柱判定体由引擎程序对象构建,环架模型为外观件不承载判定", "spec_ref": "L02", "image_path": "test_data/test_samples/G039_sky_ring_flight/3D_scene/ref_images/ref_scene_sky_islands_sketch.png", "single_coherent_scene": true, "no_text_or_panels": true} diff --git a/outputs/G040_endurance_race/assets/3d_scene/G040_scene_001/raw_api/2026-11-04/source_bindings.json b/outputs/G040_endurance_race/assets/3d_scene/G040_scene_001/raw_api/2026-11-04/source_bindings.json new file mode 100644 index 0000000000000000000000000000000000000000..8660adf99992d3494c65966d8fa8fcda202b4222 --- /dev/null +++ b/outputs/G040_endurance_race/assets/3d_scene/G040_scene_001/raw_api/2026-11-04/source_bindings.json @@ -0,0 +1,55 @@ +{ + "task_id": "G040_scene_001", + "game_id": "G040_endurance_race", + "raw_scene_output": null, + "optional_shared_modules": [ + { + "module_id": "M003_cliff_rock", + "canonical_path": "outputs/G013_wind_tower_grapple/assets/3d_scene/G013_scene_001/raw_api/2026-11-04/meshy/modules/M003_cliff_rock", + "archive": { + "file": "M003_cliff_rock_meshy_raw.zip", + "bytes": 44807394, + "sha256": "2664a8245f56b1c22a6ff11ff1be7f954cfeac935a266aa9bd9743b8c5c88fa9" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + }, + { + "module_id": "M006_shipping_container", + "canonical_path": "outputs/G008_dock_beacon_cs/assets/3d_scene/G008_scene_001/raw_api/2026-11-04/meshy/modules/M006_shipping_container", + "archive": { + "file": "M006_shipping_container_meshy_raw.zip", + "bytes": 47513192, + "sha256": "8db0c6eab6ec72dcfbe9109148ac18038b56a4f26aa57803974b621a909cf8f5" + }, + "visual_verdict": "raw_output_with_visual_deviations", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + }, + { + "module_id": "M008_cargo_truck", + "canonical_path": "outputs/G038_twin_truck_rescue/assets/3d_scene/G038_scene_001/raw_api/2026-11-04/meshy/modules/M008_cargo_truck", + "archive": { + "file": "M008_cargo_truck_meshy_raw.zip", + "bytes": 80681852, + "sha256": "789028f1e0a1744a5061b995317967c7dbc5c66cd65e1efa47d0437c7a4b8b46" + }, + "visual_verdict": "raw_output_with_visual_deviations", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + } + ], + "full_scene_requirements_accepted": false, + "scope": "Original provider outputs only. A Gaussian environment is not a game-ready mesh. Modules are unassembled ingredients; absent raw_scene_output means no standalone raw environment has been published for this requirement.", + "status": "partial_modules_or_attempt_only", + "source_documents": [ + { + "path": "outputs/G040_endurance_race/assets/3d_scene/G040_scene_001/raw_api/2026-11-04/source_documents/requirement.txt", + "sha256": "3b1d24af501c0992c7a5f5e20baa20bce3e84cbda26c1648e0f501b7c7933017", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + }, + { + "path": "outputs/G040_endurance_race/assets/3d_scene/G040_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl", + "sha256": "fc9f30e2c62400be7744b5d6ea9ea0c8d9cc113a400542b84fd6233c2b8a8511", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + } + ] +} \ No newline at end of file diff --git a/outputs/G040_endurance_race/assets/3d_scene/G040_scene_001/raw_api/2026-11-04/source_documents/requirement.txt b/outputs/G040_endurance_race/assets/3d_scene/G040_scene_001/raw_api/2026-11-04/source_documents/requirement.txt new file mode 100644 index 0000000000000000000000000000000000000000..61b459f199319d19eb43264239c4b0120e8fae87 --- /dev/null +++ b/outputs/G040_endurance_race/assets/3d_scene/G040_scene_001/raw_api/2026-11-04/source_documents/requirement.txt @@ -0,0 +1,8 @@ +# G040_endurance_race / 3D_scene requirement + +Source of truth: ../general_requirement.txt + +Frozen task inputs: +- G040_scene_001: Stage 1 city street circuit, dry sunny afternoon, 2 km closed loop with 12 corner sections, barriers and tire walls, old-town facades and grandstand, white pit lane entry, visual shell only +- G040_scene_002: Stage 2 coastal boulevard circuit, after-rain overcast with wet reflective asphalt, 2 km closed loop with 12 corner sections, sea-side guardrails, gull flocks, visual shell only +- G040_scene_003: Stage 3 night harbor circuit, night rain with standing water reflections, 2 km closed loop with 12 corner sections, container cranes silhouettes, dock lights and warehouses, visual shell only diff --git a/outputs/G040_endurance_race/assets/3d_scene/G040_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl b/outputs/G040_endurance_race/assets/3d_scene/G040_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..54b260e20614fda6612ab928e47f874bff4a515d --- /dev/null +++ b/outputs/G040_endurance_race/assets/3d_scene/G040_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl @@ -0,0 +1,3 @@ +{"game_id": "G040_endurance_race", "task_id": "G040_scene_001", "prompt": "Stage 1 city street circuit, dry sunny afternoon, 2 km closed loop with 12 corner sections, barriers and tire walls, old-town facades and grandstand, white pit lane entry, visual shell only", "seed": 4401, "output_format": "glb", "texture_size": 2048, "layout_constraints": "赛道 2 km、弯道区段 12/圈、长流程检查点 4/圈、非铺装短区 2 处与维修通道位置由 seed=1040 冻结;判定体(进站触发/切弯/检查点)由引擎程序对象构建,场景图不承载判定;天气为段级状态机切换", "spec_ref": "L02,G09", "image_path": "test_data/test_samples/G040_endurance_race/3D_scene/ref_images/ref_scene_coast_track1_sketch.png", "single_coherent_scene": true, "no_text_or_panels": true} +{"game_id": "G040_endurance_race", "task_id": "G040_scene_002", "prompt": "Stage 2 coastal boulevard circuit, after-rain overcast with wet reflective asphalt, 2 km closed loop with 12 corner sections, sea-side guardrails, gull flocks, visual shell only", "seed": 4402, "output_format": "glb", "texture_size": 2048, "layout_constraints": "赛道 2 km、弯道区段 12/圈、长流程检查点 4/圈、非铺装短区 2 处与维修通道位置由 seed=1040 冻结;判定体由引擎程序对象构建,场景图不承载判定", "spec_ref": "L02,G09", "image_path": "test_data/test_samples/G040_endurance_race/3D_scene/ref_images/ref_scene_coast_track2_sketch.png", "single_coherent_scene": true, "no_text_or_panels": true} +{"game_id": "G040_endurance_race", "task_id": "G040_scene_003", "prompt": "Stage 3 night harbor circuit, night rain with standing water reflections, 2 km closed loop with 12 corner sections, container cranes silhouettes, dock lights and warehouses, visual shell only", "seed": 4403, "output_format": "glb", "texture_size": 2048, "layout_constraints": "赛道 2 km、弯道区段 12/圈、长流程检查点 4/圈、非铺装短区 2 处与维修通道位置由 seed=1040 冻结;积水段打滑判定线 −10 km/h;判定体由引擎程序对象构建,场景图不承载判定", "spec_ref": "L02,G09", "image_path": "test_data/test_samples/G040_endurance_race/3D_scene/ref_images/ref_scene_coast_track3_sketch.png", "single_coherent_scene": true, "no_text_or_panels": true} diff --git a/outputs/G040_endurance_race/assets/3d_scene/G040_scene_002/raw_api/2026-11-04/source_bindings.json b/outputs/G040_endurance_race/assets/3d_scene/G040_scene_002/raw_api/2026-11-04/source_bindings.json new file mode 100644 index 0000000000000000000000000000000000000000..d6f9a1b06430826cbe4964e86a2400803f03697c --- /dev/null +++ b/outputs/G040_endurance_race/assets/3d_scene/G040_scene_002/raw_api/2026-11-04/source_bindings.json @@ -0,0 +1,55 @@ +{ + "task_id": "G040_scene_002", + "game_id": "G040_endurance_race", + "raw_scene_output": null, + "optional_shared_modules": [ + { + "module_id": "M003_cliff_rock", + "canonical_path": "outputs/G013_wind_tower_grapple/assets/3d_scene/G013_scene_001/raw_api/2026-11-04/meshy/modules/M003_cliff_rock", + "archive": { + "file": "M003_cliff_rock_meshy_raw.zip", + "bytes": 44807394, + "sha256": "2664a8245f56b1c22a6ff11ff1be7f954cfeac935a266aa9bd9743b8c5c88fa9" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + }, + { + "module_id": "M006_shipping_container", + "canonical_path": "outputs/G008_dock_beacon_cs/assets/3d_scene/G008_scene_001/raw_api/2026-11-04/meshy/modules/M006_shipping_container", + "archive": { + "file": "M006_shipping_container_meshy_raw.zip", + "bytes": 47513192, + "sha256": "8db0c6eab6ec72dcfbe9109148ac18038b56a4f26aa57803974b621a909cf8f5" + }, + "visual_verdict": "raw_output_with_visual_deviations", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + }, + { + "module_id": "M008_cargo_truck", + "canonical_path": "outputs/G038_twin_truck_rescue/assets/3d_scene/G038_scene_001/raw_api/2026-11-04/meshy/modules/M008_cargo_truck", + "archive": { + "file": "M008_cargo_truck_meshy_raw.zip", + "bytes": 80681852, + "sha256": "789028f1e0a1744a5061b995317967c7dbc5c66cd65e1efa47d0437c7a4b8b46" + }, + "visual_verdict": "raw_output_with_visual_deviations", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + } + ], + "full_scene_requirements_accepted": false, + "scope": "Original provider outputs only. A Gaussian environment is not a game-ready mesh. Modules are unassembled ingredients; absent raw_scene_output means no standalone raw environment has been published for this requirement.", + "status": "partial_modules_or_attempt_only", + "source_documents": [ + { + "path": "outputs/G040_endurance_race/assets/3d_scene/G040_scene_002/raw_api/2026-11-04/source_documents/requirement.txt", + "sha256": "3b1d24af501c0992c7a5f5e20baa20bce3e84cbda26c1648e0f501b7c7933017", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + }, + { + "path": "outputs/G040_endurance_race/assets/3d_scene/G040_scene_002/raw_api/2026-11-04/source_documents/scene_tasks.jsonl", + "sha256": "fc9f30e2c62400be7744b5d6ea9ea0c8d9cc113a400542b84fd6233c2b8a8511", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + } + ] +} \ No newline at end of file diff --git a/outputs/G040_endurance_race/assets/3d_scene/G040_scene_002/raw_api/2026-11-04/source_documents/requirement.txt b/outputs/G040_endurance_race/assets/3d_scene/G040_scene_002/raw_api/2026-11-04/source_documents/requirement.txt new file mode 100644 index 0000000000000000000000000000000000000000..61b459f199319d19eb43264239c4b0120e8fae87 --- /dev/null +++ b/outputs/G040_endurance_race/assets/3d_scene/G040_scene_002/raw_api/2026-11-04/source_documents/requirement.txt @@ -0,0 +1,8 @@ +# G040_endurance_race / 3D_scene requirement + +Source of truth: ../general_requirement.txt + +Frozen task inputs: +- G040_scene_001: Stage 1 city street circuit, dry sunny afternoon, 2 km closed loop with 12 corner sections, barriers and tire walls, old-town facades and grandstand, white pit lane entry, visual shell only +- G040_scene_002: Stage 2 coastal boulevard circuit, after-rain overcast with wet reflective asphalt, 2 km closed loop with 12 corner sections, sea-side guardrails, gull flocks, visual shell only +- G040_scene_003: Stage 3 night harbor circuit, night rain with standing water reflections, 2 km closed loop with 12 corner sections, container cranes silhouettes, dock lights and warehouses, visual shell only diff --git a/outputs/G040_endurance_race/assets/3d_scene/G040_scene_002/raw_api/2026-11-04/source_documents/scene_tasks.jsonl b/outputs/G040_endurance_race/assets/3d_scene/G040_scene_002/raw_api/2026-11-04/source_documents/scene_tasks.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..54b260e20614fda6612ab928e47f874bff4a515d --- /dev/null +++ b/outputs/G040_endurance_race/assets/3d_scene/G040_scene_002/raw_api/2026-11-04/source_documents/scene_tasks.jsonl @@ -0,0 +1,3 @@ +{"game_id": "G040_endurance_race", "task_id": "G040_scene_001", "prompt": "Stage 1 city street circuit, dry sunny afternoon, 2 km closed loop with 12 corner sections, barriers and tire walls, old-town facades and grandstand, white pit lane entry, visual shell only", "seed": 4401, "output_format": "glb", "texture_size": 2048, "layout_constraints": "赛道 2 km、弯道区段 12/圈、长流程检查点 4/圈、非铺装短区 2 处与维修通道位置由 seed=1040 冻结;判定体(进站触发/切弯/检查点)由引擎程序对象构建,场景图不承载判定;天气为段级状态机切换", "spec_ref": "L02,G09", "image_path": "test_data/test_samples/G040_endurance_race/3D_scene/ref_images/ref_scene_coast_track1_sketch.png", "single_coherent_scene": true, "no_text_or_panels": true} +{"game_id": "G040_endurance_race", "task_id": "G040_scene_002", "prompt": "Stage 2 coastal boulevard circuit, after-rain overcast with wet reflective asphalt, 2 km closed loop with 12 corner sections, sea-side guardrails, gull flocks, visual shell only", "seed": 4402, "output_format": "glb", "texture_size": 2048, "layout_constraints": "赛道 2 km、弯道区段 12/圈、长流程检查点 4/圈、非铺装短区 2 处与维修通道位置由 seed=1040 冻结;判定体由引擎程序对象构建,场景图不承载判定", "spec_ref": "L02,G09", "image_path": "test_data/test_samples/G040_endurance_race/3D_scene/ref_images/ref_scene_coast_track2_sketch.png", "single_coherent_scene": true, "no_text_or_panels": true} +{"game_id": "G040_endurance_race", "task_id": "G040_scene_003", "prompt": "Stage 3 night harbor circuit, night rain with standing water reflections, 2 km closed loop with 12 corner sections, container cranes silhouettes, dock lights and warehouses, visual shell only", "seed": 4403, "output_format": "glb", "texture_size": 2048, "layout_constraints": "赛道 2 km、弯道区段 12/圈、长流程检查点 4/圈、非铺装短区 2 处与维修通道位置由 seed=1040 冻结;积水段打滑判定线 −10 km/h;判定体由引擎程序对象构建,场景图不承载判定", "spec_ref": "L02,G09", "image_path": "test_data/test_samples/G040_endurance_race/3D_scene/ref_images/ref_scene_coast_track3_sketch.png", "single_coherent_scene": true, "no_text_or_panels": true} diff --git a/outputs/G040_endurance_race/assets/3d_scene/G040_scene_003/raw_api/2026-11-04/source_bindings.json b/outputs/G040_endurance_race/assets/3d_scene/G040_scene_003/raw_api/2026-11-04/source_bindings.json new file mode 100644 index 0000000000000000000000000000000000000000..d18c00c4d0009ca76640a8c2daaeeb9fd2924440 --- /dev/null +++ b/outputs/G040_endurance_race/assets/3d_scene/G040_scene_003/raw_api/2026-11-04/source_bindings.json @@ -0,0 +1,55 @@ +{ + "task_id": "G040_scene_003", + "game_id": "G040_endurance_race", + "raw_scene_output": null, + "optional_shared_modules": [ + { + "module_id": "M003_cliff_rock", + "canonical_path": "outputs/G013_wind_tower_grapple/assets/3d_scene/G013_scene_001/raw_api/2026-11-04/meshy/modules/M003_cliff_rock", + "archive": { + "file": "M003_cliff_rock_meshy_raw.zip", + "bytes": 44807394, + "sha256": "2664a8245f56b1c22a6ff11ff1be7f954cfeac935a266aa9bd9743b8c5c88fa9" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + }, + { + "module_id": "M006_shipping_container", + "canonical_path": "outputs/G008_dock_beacon_cs/assets/3d_scene/G008_scene_001/raw_api/2026-11-04/meshy/modules/M006_shipping_container", + "archive": { + "file": "M006_shipping_container_meshy_raw.zip", + "bytes": 47513192, + "sha256": "8db0c6eab6ec72dcfbe9109148ac18038b56a4f26aa57803974b621a909cf8f5" + }, + "visual_verdict": "raw_output_with_visual_deviations", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + }, + { + "module_id": "M008_cargo_truck", + "canonical_path": "outputs/G038_twin_truck_rescue/assets/3d_scene/G038_scene_001/raw_api/2026-11-04/meshy/modules/M008_cargo_truck", + "archive": { + "file": "M008_cargo_truck_meshy_raw.zip", + "bytes": 80681852, + "sha256": "789028f1e0a1744a5061b995317967c7dbc5c66cd65e1efa47d0437c7a4b8b46" + }, + "visual_verdict": "raw_output_with_visual_deviations", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + } + ], + "full_scene_requirements_accepted": false, + "scope": "Original provider outputs only. A Gaussian environment is not a game-ready mesh. Modules are unassembled ingredients; absent raw_scene_output means no standalone raw environment has been published for this requirement.", + "status": "partial_modules_or_attempt_only", + "source_documents": [ + { + "path": "outputs/G040_endurance_race/assets/3d_scene/G040_scene_003/raw_api/2026-11-04/source_documents/requirement.txt", + "sha256": "3b1d24af501c0992c7a5f5e20baa20bce3e84cbda26c1648e0f501b7c7933017", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + }, + { + "path": "outputs/G040_endurance_race/assets/3d_scene/G040_scene_003/raw_api/2026-11-04/source_documents/scene_tasks.jsonl", + "sha256": "fc9f30e2c62400be7744b5d6ea9ea0c8d9cc113a400542b84fd6233c2b8a8511", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + } + ] +} \ No newline at end of file diff --git a/outputs/G040_endurance_race/assets/3d_scene/G040_scene_003/raw_api/2026-11-04/source_documents/requirement.txt b/outputs/G040_endurance_race/assets/3d_scene/G040_scene_003/raw_api/2026-11-04/source_documents/requirement.txt new file mode 100644 index 0000000000000000000000000000000000000000..61b459f199319d19eb43264239c4b0120e8fae87 --- /dev/null +++ b/outputs/G040_endurance_race/assets/3d_scene/G040_scene_003/raw_api/2026-11-04/source_documents/requirement.txt @@ -0,0 +1,8 @@ +# G040_endurance_race / 3D_scene requirement + +Source of truth: ../general_requirement.txt + +Frozen task inputs: +- G040_scene_001: Stage 1 city street circuit, dry sunny afternoon, 2 km closed loop with 12 corner sections, barriers and tire walls, old-town facades and grandstand, white pit lane entry, visual shell only +- G040_scene_002: Stage 2 coastal boulevard circuit, after-rain overcast with wet reflective asphalt, 2 km closed loop with 12 corner sections, sea-side guardrails, gull flocks, visual shell only +- G040_scene_003: Stage 3 night harbor circuit, night rain with standing water reflections, 2 km closed loop with 12 corner sections, container cranes silhouettes, dock lights and warehouses, visual shell only diff --git a/outputs/G040_endurance_race/assets/3d_scene/G040_scene_003/raw_api/2026-11-04/source_documents/scene_tasks.jsonl b/outputs/G040_endurance_race/assets/3d_scene/G040_scene_003/raw_api/2026-11-04/source_documents/scene_tasks.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..54b260e20614fda6612ab928e47f874bff4a515d --- /dev/null +++ b/outputs/G040_endurance_race/assets/3d_scene/G040_scene_003/raw_api/2026-11-04/source_documents/scene_tasks.jsonl @@ -0,0 +1,3 @@ +{"game_id": "G040_endurance_race", "task_id": "G040_scene_001", "prompt": "Stage 1 city street circuit, dry sunny afternoon, 2 km closed loop with 12 corner sections, barriers and tire walls, old-town facades and grandstand, white pit lane entry, visual shell only", "seed": 4401, "output_format": "glb", "texture_size": 2048, "layout_constraints": "赛道 2 km、弯道区段 12/圈、长流程检查点 4/圈、非铺装短区 2 处与维修通道位置由 seed=1040 冻结;判定体(进站触发/切弯/检查点)由引擎程序对象构建,场景图不承载判定;天气为段级状态机切换", "spec_ref": "L02,G09", "image_path": "test_data/test_samples/G040_endurance_race/3D_scene/ref_images/ref_scene_coast_track1_sketch.png", "single_coherent_scene": true, "no_text_or_panels": true} +{"game_id": "G040_endurance_race", "task_id": "G040_scene_002", "prompt": "Stage 2 coastal boulevard circuit, after-rain overcast with wet reflective asphalt, 2 km closed loop with 12 corner sections, sea-side guardrails, gull flocks, visual shell only", "seed": 4402, "output_format": "glb", "texture_size": 2048, "layout_constraints": "赛道 2 km、弯道区段 12/圈、长流程检查点 4/圈、非铺装短区 2 处与维修通道位置由 seed=1040 冻结;判定体由引擎程序对象构建,场景图不承载判定", "spec_ref": "L02,G09", "image_path": "test_data/test_samples/G040_endurance_race/3D_scene/ref_images/ref_scene_coast_track2_sketch.png", "single_coherent_scene": true, "no_text_or_panels": true} +{"game_id": "G040_endurance_race", "task_id": "G040_scene_003", "prompt": "Stage 3 night harbor circuit, night rain with standing water reflections, 2 km closed loop with 12 corner sections, container cranes silhouettes, dock lights and warehouses, visual shell only", "seed": 4403, "output_format": "glb", "texture_size": 2048, "layout_constraints": "赛道 2 km、弯道区段 12/圈、长流程检查点 4/圈、非铺装短区 2 处与维修通道位置由 seed=1040 冻结;积水段打滑判定线 −10 km/h;判定体由引擎程序对象构建,场景图不承载判定", "spec_ref": "L02,G09", "image_path": "test_data/test_samples/G040_endurance_race/3D_scene/ref_images/ref_scene_coast_track3_sketch.png", "single_coherent_scene": true, "no_text_or_panels": true} diff --git a/outputs/G041_frontier_market/assets/3d_scene/G041_scene_001/raw_api/2026-11-04/source_bindings.json b/outputs/G041_frontier_market/assets/3d_scene/G041_scene_001/raw_api/2026-11-04/source_bindings.json new file mode 100644 index 0000000000000000000000000000000000000000..3d54900dcc1fdf595e231bf5d2257951ce3262ea --- /dev/null +++ b/outputs/G041_frontier_market/assets/3d_scene/G041_scene_001/raw_api/2026-11-04/source_bindings.json @@ -0,0 +1,44 @@ +{ + "task_id": "G041_scene_001", + "game_id": "G041_frontier_market", + "raw_scene_output": null, + "optional_shared_modules": [ + { + "module_id": "M007_wooden_cabin", + "canonical_path": "outputs/G030_polar_night_td/assets/3d_scene/G030_scene_001/raw_api/2026-11-04/meshy/modules/M007_wooden_cabin", + "archive": { + "file": "M007_wooden_cabin_meshy_raw.zip", + "bytes": 105890853, + "sha256": "42d187f5c3fc6f2fc27fd0d6114463dc82af49e38bd061ef8aa7741bddd9afd7" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + }, + { + "module_id": "M023_village_house", + "canonical_path": "outputs/G051_village_lost_found/assets/3d_scene/G051_scene_001/raw_api/2026-11-04/meshy/modules/M023_village_house", + "archive": { + "file": "M023_village_house_meshy_raw.zip", + "bytes": 204171164, + "sha256": "c993c5032348404193a5d76ed6d4974322ff013c72077d6f736e0adfb6a20563" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + } + ], + "full_scene_requirements_accepted": false, + "scope": "Original provider outputs only. A Gaussian environment is not a game-ready mesh. Modules are unassembled ingredients; absent raw_scene_output means no standalone raw environment has been published for this requirement.", + "status": "partial_modules_or_attempt_only", + "source_documents": [ + { + "path": "outputs/G041_frontier_market/assets/3d_scene/G041_scene_001/raw_api/2026-11-04/source_documents/requirement.txt", + "sha256": "9e482448c46f80f8218071ed68f6bb300903296f9369ad93e19ace175306bc8a", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + }, + { + "path": "outputs/G041_frontier_market/assets/3d_scene/G041_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl", + "sha256": "c874adcde5fdcded926f6d1aa1ee6b9554bb54d7470f509e6564f21985625b7c", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + } + ] +} \ No newline at end of file diff --git a/outputs/G041_frontier_market/assets/3d_scene/G041_scene_001/raw_api/2026-11-04/source_documents/requirement.txt b/outputs/G041_frontier_market/assets/3d_scene/G041_scene_001/raw_api/2026-11-04/source_documents/requirement.txt new file mode 100644 index 0000000000000000000000000000000000000000..76766588d2f600c409abd0574de0e1a6b9a54772 --- /dev/null +++ b/outputs/G041_frontier_market/assets/3d_scene/G041_scene_001/raw_api/2026-11-04/source_documents/requirement.txt @@ -0,0 +1,6 @@ +# G041_frontier_market / 3D_scene requirement + +Source of truth: ../general_requirement.txt + +Frozen task inputs: +- G041_scene_001: Frontier rock-pass market stall scene, single-screen layout with four shelf rows, wooden counter, beige awning, customer path from pass trail entrance through browsing area to counter and exit, warm dusty daylight, rocky cliff backdrop, visual shell only diff --git a/outputs/G041_frontier_market/assets/3d_scene/G041_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl b/outputs/G041_frontier_market/assets/3d_scene/G041_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..03ec3e6751e2885249a8e9c1cdfd289177c7fab6 --- /dev/null +++ b/outputs/G041_frontier_market/assets/3d_scene/G041_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl @@ -0,0 +1 @@ +{"game_id": "G041_frontier_market", "task_id": "G041_scene_001", "prompt": "Frontier rock-pass market stall scene, single-screen layout with four shelf rows, wooden counter, beige awning, customer path from pass trail entrance through browsing area to counter and exit, warm dusty daylight, rocky cliff backdrop, visual shell only", "seed": 4411, "output_format": "glb", "texture_size": 2048, "layout_constraints": "单屏摊位布局:货架 4 排、柜台 1、顾客动线(入口→浏览→队列→柜台→出口)以 spec L02 冻结;柜台结算节奏由引擎计时器驱动,场景图不承载计时与队列逻辑", "spec_ref": "L02,W02", "image_path": "test_data/test_samples/G041_frontier_market/3D_scene/ref_images/ref_scene_market_sketch.png", "single_coherent_scene": true, "no_text_or_panels": true} diff --git a/outputs/G042_highland_seed_farm/assets/3d_scene/G042_scene_001/raw_api/2026-11-04/source_bindings.json b/outputs/G042_highland_seed_farm/assets/3d_scene/G042_scene_001/raw_api/2026-11-04/source_bindings.json new file mode 100644 index 0000000000000000000000000000000000000000..dc031e99686c4f20c312e34fdea0e919c1b4d541 --- /dev/null +++ b/outputs/G042_highland_seed_farm/assets/3d_scene/G042_scene_001/raw_api/2026-11-04/source_bindings.json @@ -0,0 +1,55 @@ +{ + "task_id": "G042_scene_001", + "game_id": "G042_highland_seed_farm", + "raw_scene_output": null, + "optional_shared_modules": [ + { + "module_id": "M004_alpine_conifer", + "canonical_path": "outputs/G052_wildlife_photo_survey/assets/3d_scene/G052_scene_001/raw_api/2026-11-04/meshy/modules/M004_alpine_conifer", + "archive": { + "file": "M004_alpine_conifer_meshy_raw.zip", + "bytes": 385503159, + "sha256": "47785b9cb4b9c37c7bb05b448f68423dca1b8ff71ed78b88da302df51b3aea27" + }, + "visual_verdict": "raw_output_with_visual_deviations", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + }, + { + "module_id": "M005_grass_reeds", + "canonical_path": "outputs/G052_wildlife_photo_survey/assets/3d_scene/G052_scene_001/raw_api/2026-11-04/meshy/modules/M005_grass_reeds", + "archive": { + "file": "M005_grass_reeds_meshy_raw.zip", + "bytes": 371957375, + "sha256": "8eb00b5a5a1159ad0db3da1f1504189f6591ab5e5eb8e013028bdcc83c5f2277" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + }, + { + "module_id": "M023_village_house", + "canonical_path": "outputs/G051_village_lost_found/assets/3d_scene/G051_scene_001/raw_api/2026-11-04/meshy/modules/M023_village_house", + "archive": { + "file": "M023_village_house_meshy_raw.zip", + "bytes": 204171164, + "sha256": "c993c5032348404193a5d76ed6d4974322ff013c72077d6f736e0adfb6a20563" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + } + ], + "full_scene_requirements_accepted": false, + "scope": "Original provider outputs only. A Gaussian environment is not a game-ready mesh. Modules are unassembled ingredients; absent raw_scene_output means no standalone raw environment has been published for this requirement.", + "status": "partial_modules_or_attempt_only", + "source_documents": [ + { + "path": "outputs/G042_highland_seed_farm/assets/3d_scene/G042_scene_001/raw_api/2026-11-04/source_documents/requirement.txt", + "sha256": "1d3904f7fe0e8f9201f32716192c9179ed3573d15688b551c6b6b165a38ce1f8", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + }, + { + "path": "outputs/G042_highland_seed_farm/assets/3d_scene/G042_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl", + "sha256": "0c4a181799799892d0d3f885f5905626f0febeb56a16bb2aa8a687d12b61d44f", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + } + ] +} \ No newline at end of file diff --git a/outputs/G042_highland_seed_farm/assets/3d_scene/G042_scene_001/raw_api/2026-11-04/source_documents/requirement.txt b/outputs/G042_highland_seed_farm/assets/3d_scene/G042_scene_001/raw_api/2026-11-04/source_documents/requirement.txt new file mode 100644 index 0000000000000000000000000000000000000000..410672734485491f505c82637510715f2a45d61f --- /dev/null +++ b/outputs/G042_highland_seed_farm/assets/3d_scene/G042_scene_001/raw_api/2026-11-04/source_documents/requirement.txt @@ -0,0 +1,6 @@ +# G042_highland_seed_farm / 3D_scene requirement + +Source of truth: ../general_requirement.txt + +Frozen task inputs: +- G042_scene_001: Highland plateau seed farm scene, single-screen 4x3 furrow plot field on a terraced slope, wooden seed station counter at lower right, distant ridgeline with prayer-flag lines and sea of clouds, cool daylight, visual shell only diff --git a/outputs/G042_highland_seed_farm/assets/3d_scene/G042_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl b/outputs/G042_highland_seed_farm/assets/3d_scene/G042_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..b70ac84148c952a0a011f6e171dd410cf4d46273 --- /dev/null +++ b/outputs/G042_highland_seed_farm/assets/3d_scene/G042_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl @@ -0,0 +1 @@ +{"game_id": "G042_highland_seed_farm", "task_id": "G042_scene_001", "prompt": "Highland plateau seed farm scene, single-screen 4x3 furrow plot field on a terraced slope, wooden seed station counter at lower right, distant ridgeline with prayer-flag lines and sea of clouds, cool daylight, visual shell only", "seed": 4421, "output_format": "glb", "texture_size": 2048, "layout_constraints": "12 格垄作区 4×3 排列+种子站柜台位置以 spec L02 冻结;生长阶段切换与日推进由引擎状态机驱动,场景图不承载阶段与计时逻辑", "spec_ref": "L02,W02", "image_path": "test_data/test_samples/G042_highland_seed_farm/3D_scene/ref_images/ref_scene_highland_farm_sketch.png", "single_coherent_scene": true, "no_text_or_panels": true} diff --git a/outputs/G043_airship_kitchen/assets/3d_scene/G043_scene_001/raw_api/2026-11-04/source_bindings.json b/outputs/G043_airship_kitchen/assets/3d_scene/G043_scene_001/raw_api/2026-11-04/source_bindings.json new file mode 100644 index 0000000000000000000000000000000000000000..9180021c1988c8585e4d2f393fdb94a231b93b65 --- /dev/null +++ b/outputs/G043_airship_kitchen/assets/3d_scene/G043_scene_001/raw_api/2026-11-04/source_bindings.json @@ -0,0 +1,33 @@ +{ + "task_id": "G043_scene_001", + "game_id": "G043_airship_kitchen", + "raw_scene_output": null, + "optional_shared_modules": [ + { + "module_id": "M009_industrial_pipes", + "canonical_path": "outputs/G044_robot_workshop/assets/3d_scene/G044_scene_001/raw_api/2026-11-04/meshy/modules/M009_industrial_pipes", + "archive": { + "file": "M009_industrial_pipes_meshy_raw.zip", + "bytes": 52312260, + "sha256": "66d70687b782454122c8a5093fc9c743c2f7e9bd6413f546f11f576c9915cbd6" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + } + ], + "full_scene_requirements_accepted": false, + "scope": "Original provider outputs only. A Gaussian environment is not a game-ready mesh. Modules are unassembled ingredients; absent raw_scene_output means no standalone raw environment has been published for this requirement.", + "status": "partial_modules_or_attempt_only", + "source_documents": [ + { + "path": "outputs/G043_airship_kitchen/assets/3d_scene/G043_scene_001/raw_api/2026-11-04/source_documents/requirement.txt", + "sha256": "96ddc8dee4c1c7caec940144de9af5d08affbfeba649911bc7c1ff31455068d7", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + }, + { + "path": "outputs/G043_airship_kitchen/assets/3d_scene/G043_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl", + "sha256": "eebe5a35d06eab43d9a1ff678c7d53cbcee0911a691fe304e8f134b15e14a7e7", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + } + ] +} \ No newline at end of file diff --git a/outputs/G043_airship_kitchen/assets/3d_scene/G043_scene_001/raw_api/2026-11-04/source_documents/requirement.txt b/outputs/G043_airship_kitchen/assets/3d_scene/G043_scene_001/raw_api/2026-11-04/source_documents/requirement.txt new file mode 100644 index 0000000000000000000000000000000000000000..2bfd8e5550413c5091bb26ffe97c627c1793dd12 --- /dev/null +++ b/outputs/G043_airship_kitchen/assets/3d_scene/G043_scene_001/raw_api/2026-11-04/source_documents/requirement.txt @@ -0,0 +1,6 @@ +# G043_airship_kitchen / 3D_scene requirement + +Source of truth: ../general_requirement.txt + +Frozen task inputs: +- G043_scene_001: Airship galley kitchen interior scene, 10x6 meter single room with five brass-and-oak workstations along side walls, central double-chef working aisle, porthole windows showing cloud sea and floating islands, warm lamp light, steam vents, visual shell only diff --git a/outputs/G043_airship_kitchen/assets/3d_scene/G043_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl b/outputs/G043_airship_kitchen/assets/3d_scene/G043_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..cf2d5665888d9e572c30967bdb3d84f449b3a6ae --- /dev/null +++ b/outputs/G043_airship_kitchen/assets/3d_scene/G043_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl @@ -0,0 +1 @@ +{"game_id": "G043_airship_kitchen", "task_id": "G043_scene_001", "prompt": "Airship galley kitchen interior scene, 10x6 meter single room with five brass-and-oak workstations along side walls, central double-chef working aisle, porthole windows showing cloud sea and floating islands, warm lamp light, steam vents, visual shell only", "seed": 4431, "output_format": "glb", "texture_size": 2048, "layout_constraints": "工位/厨余桶/出生点按 spec G06 冻结坐标(水槽(2,4)、案台(4,2)、灶台(6,4)、装盘台(8,2)、出餐口(9,4)、厨余桶(3,1)/(7,5)、出生点(1,1)/(1,6));互斥与工序判定由主机权威状态机构建,场景图不承载判定", "spec_ref": "L02,G06", "image_path": "test_data/test_samples/G043_airship_kitchen/3D_scene/ref_images/ref_scene_airship_kitchen_sketch.png", "single_coherent_scene": true, "no_text_or_panels": true} diff --git a/outputs/G044_robot_workshop/assets/3d_scene/G044_scene_001/raw_api/2026-11-04/meshy/modules/M009_industrial_pipes/M009_industrial_pipes_meshy_raw.zip b/outputs/G044_robot_workshop/assets/3d_scene/G044_scene_001/raw_api/2026-11-04/meshy/modules/M009_industrial_pipes/M009_industrial_pipes_meshy_raw.zip new file mode 100644 index 0000000000000000000000000000000000000000..e7dcf421d2541dda5d293d0ee5f7de284d1f83b2 --- /dev/null +++ b/outputs/G044_robot_workshop/assets/3d_scene/G044_scene_001/raw_api/2026-11-04/meshy/modules/M009_industrial_pipes/M009_industrial_pipes_meshy_raw.zip @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:66d70687b782454122c8a5093fc9c743c2f7e9bd6413f546f11f576c9915cbd6 +size 52312260 diff --git a/outputs/G044_robot_workshop/assets/3d_scene/G044_scene_001/raw_api/2026-11-04/meshy/modules/M009_industrial_pipes/README.zh.txt b/outputs/G044_robot_workshop/assets/3d_scene/G044_scene_001/raw_api/2026-11-04/meshy/modules/M009_industrial_pipes/README.zh.txt new file mode 100644 index 0000000000000000000000000000000000000000..c936a70fc49bae93011d3ece39f4c98d757946df --- /dev/null +++ b/outputs/G044_robot_workshop/assets/3d_scene/G044_scene_001/raw_api/2026-11-04/meshy/modules/M009_industrial_pipes/README.zh.txt @@ -0,0 +1,9 @@ +M009_industrial_pipes / meshy / raw API output + +原始任务、需求和参考图随包保存。provider-native输出未经过GPT改模、重新布光、缩放或本地组装。 +Meshy的geometry/textured是平台自身生成与贴图阶段,不是GPT refine;Meshy未提供固定seed接口,原任务seed仅记录、不声称生效。 +World Labs主视觉为原始SPZ高斯场景与全景图,GLB为碰撞代理;本批不付费导出HQ纹理网格。 +画面复核:Coherent weathered metal pipe assembly with curved elbows, bolted flange rings, a large valve wheel and two lower support feet. Dark steel and warm oxidised metal colours are distinct. Suitable raw industrial decoration module; fluid paths, valve motion, fit dimensions and collision are not validated. +范围:raw visual dataset,不代表严格尺寸/数量/碰撞/通路或完整玩法验收。 +模型:meshy-7.1,本轮预留费用:30 provider credits。 +本文件是未组装的主体/共用模块,不能当作完整Scene。source_scene_task_id仅说明需求来源,不表示原场景布局已生成。 diff --git a/outputs/G044_robot_workshop/assets/3d_scene/G044_scene_001/raw_api/2026-11-04/meshy/modules/M009_industrial_pipes/asset_manifest.json b/outputs/G044_robot_workshop/assets/3d_scene/G044_scene_001/raw_api/2026-11-04/meshy/modules/M009_industrial_pipes/asset_manifest.json new file mode 100644 index 0000000000000000000000000000000000000000..debf66521fea5a63f2fd894baadac49e47b93917 --- /dev/null +++ b/outputs/G044_robot_workshop/assets/3d_scene/G044_scene_001/raw_api/2026-11-04/meshy/modules/M009_industrial_pipes/asset_manifest.json @@ -0,0 +1,46 @@ +{ + "task_id": "M009_industrial_pipes", + "provider": "meshy", + "files": [ + { + "path": "assets/geometry/model.glb", + "bytes": 19160580, + "sha256": "a954fbf8a0f9eff84d582564f8d1e48e74605e36a703e404ed219215fee98062" + }, + { + "path": "assets/geometry/thumbnail.png", + "bytes": 122016, + "sha256": "eb171995d91f8a584ecd673ce81727c9e8b3292e6e961cdbc08bb28ac75471a2" + }, + { + "path": "assets/textured/model.glb", + "bytes": 31112720, + "sha256": "666eaf581a89122b999d7c28dfe16c4ce6c3780dab94135649014786707283e7" + }, + { + "path": "assets/textured/texture_0_base_color.png", + "bytes": 6572853, + "sha256": "677929fcc8b871d9ef5ba30dcaf0b85fd6ef8f219ccdd1743d4ba640575cfd8c" + }, + { + "path": "assets/textured/texture_0_metallic.png", + "bytes": 1523242, + "sha256": "f3e28d49ff5304fbdfff1010bbf100f5cd7f3ecfab8bdb8ebeb2fb198c82e144" + }, + { + "path": "assets/textured/texture_0_normal.png", + "bytes": 5557053, + "sha256": "2b622559a35da5d739c99f2e83a5b98774b39ae84f1cf64c464d6cae3f6222ed" + }, + { + "path": "assets/textured/texture_0_roughness.png", + "bytes": 1565483, + "sha256": "917255170bee3cfe115d9e861fdddc65080c7ee238e149d2116a232decd12e8a" + }, + { + "path": "assets/textured/thumbnail.png", + "bytes": 146269, + "sha256": "620e9f67ae18e2b27c55106a6f592ea155fc36efa484c69ba6e75bcb104cd867" + } + ] +} \ No newline at end of file diff --git a/outputs/G044_robot_workshop/assets/3d_scene/G044_scene_001/raw_api/2026-11-04/meshy/modules/M009_industrial_pipes/preview.png b/outputs/G044_robot_workshop/assets/3d_scene/G044_scene_001/raw_api/2026-11-04/meshy/modules/M009_industrial_pipes/preview.png new file mode 100644 index 0000000000000000000000000000000000000000..16e8e8aa8c15a376f1d9080aecce7a03521e6ece --- /dev/null +++ b/outputs/G044_robot_workshop/assets/3d_scene/G044_scene_001/raw_api/2026-11-04/meshy/modules/M009_industrial_pipes/preview.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:620e9f67ae18e2b27c55106a6f592ea155fc36efa484c69ba6e75bcb104cd867 +size 146269 diff --git a/outputs/G044_robot_workshop/assets/3d_scene/G044_scene_001/raw_api/2026-11-04/meshy/modules/M009_industrial_pipes/provenance.json b/outputs/G044_robot_workshop/assets/3d_scene/G044_scene_001/raw_api/2026-11-04/meshy/modules/M009_industrial_pipes/provenance.json new file mode 100644 index 0000000000000000000000000000000000000000..e58e98e3c601a2783dbb3123703dfc04ddc1dcf5 --- /dev/null +++ b/outputs/G044_robot_workshop/assets/3d_scene/G044_scene_001/raw_api/2026-11-04/meshy/modules/M009_industrial_pipes/provenance.json @@ -0,0 +1,55 @@ +{ + "task_id": "M009_industrial_pipes", + "game_id": "G044_robot_workshop", + "provider": "meshy", + "model": "meshy-7.1", + "estimated_credits": 30, + "reuse": false, + "image_path": "test_data/test_samples/G044_robot_workshop/3D_scene/ref_images/ref_scene_workshop_sketch.png", + "image_sha256": "4dae02bbec49fa3d1e74cde985db26a6bb05191d544c90bf5e20a229b45e5700", + "spec_path": "test_data\\test_samples\\G044_robot_workshop\\general_requirement.txt", + "spec_sha256": "3ddec1782fae179d447d22d56ac087683918d1caf015cd240352b2feab494e45", + "source_task_file": "test_data\\test_samples\\G044_robot_workshop\\3D_scene\\scene_tasks.jsonl", + "source_task_file_sha256": "bda11fa9b4b89fbd44fbc5acd2f93af05c396372835ae03ed1aa261ac7c3a10c", + "original_task": { + "game_id": "G044_robot_workshop", + "task_id": "G044_scene_001", + "prompt": "Rivet-bay repair workshop scene, 12x8 grid floor with painted lane markings, two wall ore chutes on the left edge, hanging lamps, tool wall and rain-streak windows with small-town skyline beyond, clean readable engineering daylight, visual shell only", + "seed": 4441, + "output_format": "glb", + "texture_size": 2048, + "layout_constraints": "采矿口固定 (1,2) 与 (1,6) 输出向东;其余布局由玩家编排、交付口玩家放置;物流判定由引擎状态机构建,场景图不承载判定", + "spec_ref": "L02,G02", + "image_path": "test_data/test_samples/G044_robot_workshop/3D_scene/ref_images/ref_scene_workshop_sketch.png", + "single_coherent_scene": true, + "no_text_or_panels": true + }, + "seed_requested": 4441, + "seed_sent_to_provider": null, + "reference_role": "Original scene reference retained for audit. Native geometry and native texturing use the explicit module brief; no full-scene image-conditioned material transfer is claimed.", + "hf_prefix": "outputs/G044_robot_workshop/assets/3d_scene/G044_scene_001/raw_api/2026-11-04/meshy/modules/M009_industrial_pipes", + "deferred": false, + "artifact_kind": "shared_module", + "module_name": "industrial_pipes", + "source_scene_task_id": "G044_scene_001", + "geometry_resolution": "standard", + "texture_prompt": "One compact reusable industrial pipe assembly, weathered steel pipes with elbow joints, a valve wheel, flange connections and two supports, dark metal with orange rust and subtle brass fittings. PBR materials with distinct material colours; no printed text, logos or people.", + "texture_strategy": "module_specific_native_text_prompt", + "submitted_geometry_prompt": "Environment asset only; no people, humanoid statues, text, logos, UI or display panels. One compact reusable industrial pipe assembly, weathered steel pipes with elbow joints, a valve wheel, flange connections and two supports, dark metal with orange rust and subtle brass fittings.", + "submitted_texture_prompt": "One compact reusable industrial pipe assembly, weathered steel pipes with elbow joints, a valve wheel, flange connections and two supports, dark metal with orange rust and subtle brass fittings. PBR materials with distinct material colours; no printed text, logos or people.", + "world_id": null, + "api_tasks": { + "geometry": "01a1a656-ad31-769f-954a-decd825fa60f", + "textured": "01a1a657-3fc2-76dc-85ee-4682c00988b9" + }, + "reserved_new_credits": 30, + "actual_provider_cost": { + "total_credits": 30, + "line_items": { + "geometry": 20, + "textured": 10 + } + }, + "gpt_refined": false, + "scope": "Original API shared module, not an assembled Scene." +} \ No newline at end of file diff --git a/outputs/G044_robot_workshop/assets/3d_scene/G044_scene_001/raw_api/2026-11-04/meshy/modules/M009_industrial_pipes/validation.json b/outputs/G044_robot_workshop/assets/3d_scene/G044_scene_001/raw_api/2026-11-04/meshy/modules/M009_industrial_pipes/validation.json new file mode 100644 index 0000000000000000000000000000000000000000..9c051fae91eeb22e449de45cf97ec6600b920063 --- /dev/null +++ b/outputs/G044_robot_workshop/assets/3d_scene/G044_scene_001/raw_api/2026-11-04/meshy/modules/M009_industrial_pipes/validation.json @@ -0,0 +1,16 @@ +{ + "scope": "Original API file/container integrity only. Visual review follows; exact dimensions, collision, fixed counts and full gameplay are not validated.", + "passed": true, + "checks": [ + { + "file": "assets\\geometry\\model.glb", + "passed": true, + "mesh_count": 1 + }, + { + "file": "assets\\textured\\model.glb", + "passed": true, + "mesh_count": 1 + } + ] +} \ No newline at end of file diff --git a/outputs/G044_robot_workshop/assets/3d_scene/G044_scene_001/raw_api/2026-11-04/meshy/modules/M009_industrial_pipes/visual_review.json b/outputs/G044_robot_workshop/assets/3d_scene/G044_scene_001/raw_api/2026-11-04/meshy/modules/M009_industrial_pipes/visual_review.json new file mode 100644 index 0000000000000000000000000000000000000000..535a2c308e2e4e377510c46c613fb146ee48826d --- /dev/null +++ b/outputs/G044_robot_workshop/assets/3d_scene/G044_scene_001/raw_api/2026-11-04/meshy/modules/M009_industrial_pipes/visual_review.json @@ -0,0 +1,7 @@ +{ + "method": "Assistant inspected provider original preview", + "verdict": "usable_raw_output", + "findings": "Coherent weathered metal pipe assembly with curved elbows, bolted flange rings, a large valve wheel and two lower support feet. Dark steel and warm oxidised metal colours are distinct. Suitable raw industrial decoration module; fluid paths, valve motion, fit dimensions and collision are not validated.", + "preview_sha256": "620e9f67ae18e2b27c55106a6f592ea155fc36efa484c69ba6e75bcb104cd867", + "limits": "Raw visual dataset only: no GPT mesh/material edits, engine collision fixes, exact-layout acceptance or complete gameplay claim. A thumbnail is not topology/metric validation." +} \ No newline at end of file diff --git a/outputs/G044_robot_workshop/assets/3d_scene/G044_scene_001/raw_api/2026-11-04/source_bindings.json b/outputs/G044_robot_workshop/assets/3d_scene/G044_scene_001/raw_api/2026-11-04/source_bindings.json new file mode 100644 index 0000000000000000000000000000000000000000..5e5d2a8d04f7ea5d752a3737f41804fba18928d7 --- /dev/null +++ b/outputs/G044_robot_workshop/assets/3d_scene/G044_scene_001/raw_api/2026-11-04/source_bindings.json @@ -0,0 +1,55 @@ +{ + "task_id": "G044_scene_001", + "game_id": "G044_robot_workshop", + "raw_scene_output": null, + "optional_shared_modules": [ + { + "module_id": "M009_industrial_pipes", + "canonical_path": "outputs/G044_robot_workshop/assets/3d_scene/G044_scene_001/raw_api/2026-11-04/meshy/modules/M009_industrial_pipes", + "archive": { + "file": "M009_industrial_pipes_meshy_raw.zip", + "bytes": 52312260, + "sha256": "66d70687b782454122c8a5093fc9c743c2f7e9bd6413f546f11f576c9915cbd6" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + }, + { + "module_id": "M010_clockwork_gears", + "canonical_path": "outputs/G057_rhythm_machine_hall/assets/3d_scene/G057_scene_001/raw_api/2026-11-04/meshy/modules/M010_clockwork_gears", + "archive": { + "file": "M010_clockwork_gears_meshy_raw.zip", + "bytes": 175677211, + "sha256": "36dc78dfe93764c8be1ffe3f3394124ffcaf334d240454ebc1f312d627315d74" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + }, + { + "module_id": "M022_workshop_room", + "canonical_path": "outputs/G019_clockwork_clones/assets/3d_scene/G019_scene_001/raw_api/2026-11-04/meshy/modules/M022_workshop_room", + "archive": { + "file": "M022_workshop_room_meshy_raw.zip", + "bytes": 37676145, + "sha256": "290bd6bdcb75efe008eac255ab4ddebaea2d1680e9f6c63401713a3ade43d11a" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + } + ], + "full_scene_requirements_accepted": false, + "scope": "Original provider outputs only. A Gaussian environment is not a game-ready mesh. Modules are unassembled ingredients; absent raw_scene_output means no standalone raw environment has been published for this requirement.", + "status": "partial_modules_or_attempt_only", + "source_documents": [ + { + "path": "outputs/G044_robot_workshop/assets/3d_scene/G044_scene_001/raw_api/2026-11-04/source_documents/requirement.txt", + "sha256": "23a1f97ed10fd06daa2f2cfa9e7b68dfd969f73fb8b8eb4a09687f4ac631d793", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + }, + { + "path": "outputs/G044_robot_workshop/assets/3d_scene/G044_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl", + "sha256": "bda11fa9b4b89fbd44fbc5acd2f93af05c396372835ae03ed1aa261ac7c3a10c", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + } + ] +} \ No newline at end of file diff --git a/outputs/G044_robot_workshop/assets/3d_scene/G044_scene_001/raw_api/2026-11-04/source_documents/requirement.txt b/outputs/G044_robot_workshop/assets/3d_scene/G044_scene_001/raw_api/2026-11-04/source_documents/requirement.txt new file mode 100644 index 0000000000000000000000000000000000000000..b826c3dbdfff628924d5f6eef4615b908f691c75 --- /dev/null +++ b/outputs/G044_robot_workshop/assets/3d_scene/G044_scene_001/raw_api/2026-11-04/source_documents/requirement.txt @@ -0,0 +1,6 @@ +# G044_robot_workshop / 3D_scene requirement + +Source of truth: ../general_requirement.txt + +Frozen task inputs: +- G044_scene_001: Rivet-bay repair workshop scene, 12x8 grid floor with painted lane markings, two wall ore chutes on the left edge, hanging lamps, tool wall and rain-streak windows with small-town skyline beyond, clean readable engineering daylight, visual shell only diff --git a/outputs/G044_robot_workshop/assets/3d_scene/G044_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl b/outputs/G044_robot_workshop/assets/3d_scene/G044_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..e7e11d133fa75a560aa21bc2f40546dfc36291c5 --- /dev/null +++ b/outputs/G044_robot_workshop/assets/3d_scene/G044_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl @@ -0,0 +1 @@ +{"game_id": "G044_robot_workshop", "task_id": "G044_scene_001", "prompt": "Rivet-bay repair workshop scene, 12x8 grid floor with painted lane markings, two wall ore chutes on the left edge, hanging lamps, tool wall and rain-streak windows with small-town skyline beyond, clean readable engineering daylight, visual shell only", "seed": 4441, "output_format": "glb", "texture_size": 2048, "layout_constraints": "采矿口固定 (1,2) 与 (1,6) 输出向东;其余布局由玩家编排、交付口玩家放置;物流判定由引擎状态机构建,场景图不承载判定", "spec_ref": "L02,G02", "image_path": "test_data/test_samples/G044_robot_workshop/3D_scene/ref_images/ref_scene_workshop_sketch.png", "single_coherent_scene": true, "no_text_or_panels": true} diff --git a/outputs/G045_daily_street_lightlane/assets/3d_scene/G045_scene_001/raw_api/2026-11-04/source_bindings.json b/outputs/G045_daily_street_lightlane/assets/3d_scene/G045_scene_001/raw_api/2026-11-04/source_bindings.json new file mode 100644 index 0000000000000000000000000000000000000000..5d2e3f07ce84d3c9f54ac9364668543e51e36752 --- /dev/null +++ b/outputs/G045_daily_street_lightlane/assets/3d_scene/G045_scene_001/raw_api/2026-11-04/source_bindings.json @@ -0,0 +1,33 @@ +{ + "task_id": "G045_scene_001", + "game_id": "G045_daily_street_lightlane", + "raw_scene_output": null, + "optional_shared_modules": [ + { + "module_id": "M023_village_house", + "canonical_path": "outputs/G051_village_lost_found/assets/3d_scene/G051_scene_001/raw_api/2026-11-04/meshy/modules/M023_village_house", + "archive": { + "file": "M023_village_house_meshy_raw.zip", + "bytes": 204171164, + "sha256": "c993c5032348404193a5d76ed6d4974322ff013c72077d6f736e0adfb6a20563" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + } + ], + "full_scene_requirements_accepted": false, + "scope": "Original provider outputs only. A Gaussian environment is not a game-ready mesh. Modules are unassembled ingredients; absent raw_scene_output means no standalone raw environment has been published for this requirement.", + "status": "partial_modules_or_attempt_only", + "source_documents": [ + { + "path": "outputs/G045_daily_street_lightlane/assets/3d_scene/G045_scene_001/raw_api/2026-11-04/source_documents/requirement.txt", + "sha256": "ac9cd7c89cb4f2fa564b1cfca25848f997c9ba4b6c4b5489551eb25a654a209f", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + }, + { + "path": "outputs/G045_daily_street_lightlane/assets/3d_scene/G045_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl", + "sha256": "b6c09d3d7da9c78ba7169cb98b5cf1136ad0e7b907d5c2e2f288f96a725dc276", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + } + ] +} \ No newline at end of file diff --git a/outputs/G045_daily_street_lightlane/assets/3d_scene/G045_scene_001/raw_api/2026-11-04/source_documents/requirement.txt b/outputs/G045_daily_street_lightlane/assets/3d_scene/G045_scene_001/raw_api/2026-11-04/source_documents/requirement.txt new file mode 100644 index 0000000000000000000000000000000000000000..fc80fb6bd36ff122bca72229d48b3e3d4c60852e --- /dev/null +++ b/outputs/G045_daily_street_lightlane/assets/3d_scene/G045_scene_001/raw_api/2026-11-04/source_documents/requirement.txt @@ -0,0 +1,6 @@ +# G045_daily_street_lightlane / 3D_scene requirement + +Source of truth: ../general_requirement.txt + +Frozen task inputs: +- G045_scene_001: Lantern-lane old town street scene at dusk-to-night: low-poly cartoon residential street with apartment, convenience store, shopping street stalls, riverside park path, back alleys with crates and rooftops reachable by stairs, street lamps turning on one by one, warm evening light, visual shell only diff --git a/outputs/G045_daily_street_lightlane/assets/3d_scene/G045_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl b/outputs/G045_daily_street_lightlane/assets/3d_scene/G045_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..4ef7f9a8cb8857dffdde58caadb62a2391d05cbd --- /dev/null +++ b/outputs/G045_daily_street_lightlane/assets/3d_scene/G045_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl @@ -0,0 +1 @@ +{"game_id": "G045_daily_street_lightlane", "task_id": "G045_scene_001", "prompt": "Lantern-lane old town street scene at dusk-to-night: low-poly cartoon residential street with apartment, convenience store, shopping street stalls, riverside park path, back alleys with crates and rooftops reachable by stairs, street lamps turning on one by one, warm evening light, visual shell only", "seed": 4451, "output_format": "glb", "texture_size": 2048, "layout_constraints": "六区域/20 交互点/五条猫式捷径/公寓-便利店路线距离(步行 24–36 秒、捷径 14–22 秒)以 spec G02/W/M 冻结为准;碰撞体、交互判定与目射线由引擎程序对象构建,场景图不承载判定", "spec_ref": "G02,WD02,WD06", "image_path": "test_data/test_samples/G045_daily_street_lightlane/3D_scene/ref_images/ref_scene_street_night_sketch.png", "single_coherent_scene": true, "no_text_or_panels": true} diff --git a/outputs/G046_storm_isle_survival/assets/3d_scene/G046_scene_001/raw_api/2026-11-04/source_bindings.json b/outputs/G046_storm_isle_survival/assets/3d_scene/G046_scene_001/raw_api/2026-11-04/source_bindings.json new file mode 100644 index 0000000000000000000000000000000000000000..b61ea7085bd8f2fffeb0e83a0169fd4bb9dab1d0 --- /dev/null +++ b/outputs/G046_storm_isle_survival/assets/3d_scene/G046_scene_001/raw_api/2026-11-04/source_bindings.json @@ -0,0 +1,44 @@ +{ + "task_id": "G046_scene_001", + "game_id": "G046_storm_isle_survival", + "raw_scene_output": null, + "optional_shared_modules": [ + { + "module_id": "M003_cliff_rock", + "canonical_path": "outputs/G013_wind_tower_grapple/assets/3d_scene/G013_scene_001/raw_api/2026-11-04/meshy/modules/M003_cliff_rock", + "archive": { + "file": "M003_cliff_rock_meshy_raw.zip", + "bytes": 44807394, + "sha256": "2664a8245f56b1c22a6ff11ff1be7f954cfeac935a266aa9bd9743b8c5c88fa9" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + }, + { + "module_id": "M007_wooden_cabin", + "canonical_path": "outputs/G030_polar_night_td/assets/3d_scene/G030_scene_001/raw_api/2026-11-04/meshy/modules/M007_wooden_cabin", + "archive": { + "file": "M007_wooden_cabin_meshy_raw.zip", + "bytes": 105890853, + "sha256": "42d187f5c3fc6f2fc27fd0d6114463dc82af49e38bd061ef8aa7741bddd9afd7" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + } + ], + "full_scene_requirements_accepted": false, + "scope": "Original provider outputs only. A Gaussian environment is not a game-ready mesh. Modules are unassembled ingredients; absent raw_scene_output means no standalone raw environment has been published for this requirement.", + "status": "partial_modules_or_attempt_only", + "source_documents": [ + { + "path": "outputs/G046_storm_isle_survival/assets/3d_scene/G046_scene_001/raw_api/2026-11-04/source_documents/requirement.txt", + "sha256": "7dcea2e8db75f1f4812419894f7dd1ac9ccb8f0553a49b755013bb35767883ef", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + }, + { + "path": "outputs/G046_storm_isle_survival/assets/3d_scene/G046_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl", + "sha256": "42b5407423097877f131fd4cfdd0a2c3d0f3afbcbb7f20ec31ff40959bd3d23e", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + } + ] +} \ No newline at end of file diff --git a/outputs/G046_storm_isle_survival/assets/3d_scene/G046_scene_001/raw_api/2026-11-04/source_documents/requirement.txt b/outputs/G046_storm_isle_survival/assets/3d_scene/G046_scene_001/raw_api/2026-11-04/source_documents/requirement.txt new file mode 100644 index 0000000000000000000000000000000000000000..5a8b9ea1f7deaf66390c99bab700c5daebaa2461 --- /dev/null +++ b/outputs/G046_storm_isle_survival/assets/3d_scene/G046_scene_001/raw_api/2026-11-04/source_documents/requirement.txt @@ -0,0 +1,6 @@ +# G046_storm_isle_survival / 3D_scene requirement + +Source of truth: ../general_requirement.txt + +Frozen task inputs: +- G046_scene_001: Top-down stylized cartoon voxel storm island environment with southern beach landing, central woodland, northern rock area and storm sea boundary, one coherent game-ready 3D scene, no text diff --git a/outputs/G046_storm_isle_survival/assets/3d_scene/G046_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl b/outputs/G046_storm_isle_survival/assets/3d_scene/G046_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..ac4519bbf5aedaabbd8dd876e355bfa30210c899 --- /dev/null +++ b/outputs/G046_storm_isle_survival/assets/3d_scene/G046_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl @@ -0,0 +1 @@ +{"game_id": "G046_storm_isle_survival", "task_id": "G046_scene_001", "prompt": "Top-down stylized cartoon voxel storm island environment with southern beach landing, central woodland, northern rock area and storm sea boundary, one coherent game-ready 3D scene, no text", "seed": 4461, "output_format": "glb", "texture_size": 2048, "layout_constraints": "Beach south, woodland center, rock north; gameplay logic is engine-authored", "spec_ref": "L02", "image_path": "test_data/test_samples/G046_storm_isle_survival/3D_scene/ref_images/ref_storm_isle_overview.png", "single_coherent_scene": true, "no_text_or_panels": true} diff --git a/outputs/G047_oldtown_fire_rescue/assets/3d_scene/G047_scene_001/raw_api/2026-11-04/source_bindings.json b/outputs/G047_oldtown_fire_rescue/assets/3d_scene/G047_scene_001/raw_api/2026-11-04/source_bindings.json new file mode 100644 index 0000000000000000000000000000000000000000..bad3c53349ed812434a5791f04e81f515ed60a63 --- /dev/null +++ b/outputs/G047_oldtown_fire_rescue/assets/3d_scene/G047_scene_001/raw_api/2026-11-04/source_bindings.json @@ -0,0 +1,44 @@ +{ + "task_id": "G047_scene_001", + "game_id": "G047_oldtown_fire_rescue", + "raw_scene_output": null, + "optional_shared_modules": [ + { + "module_id": "M002_courtyard_house", + "canonical_path": "outputs/G003_gggame_courtyard_rps/assets/3d_scene/G003_scene_001/raw_api/2026-11-04/meshy/modules/M002_courtyard_house", + "archive": { + "file": "M002_courtyard_house_meshy_raw.zip", + "bytes": 104376111, + "sha256": "59d141577a636ce4ae3ded6a2cddb63c836b65fbb9aa5f9e5aade9253a75b2cd" + }, + "visual_verdict": "raw_output_with_visual_deviations", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + }, + { + "module_id": "M023_village_house", + "canonical_path": "outputs/G051_village_lost_found/assets/3d_scene/G051_scene_001/raw_api/2026-11-04/meshy/modules/M023_village_house", + "archive": { + "file": "M023_village_house_meshy_raw.zip", + "bytes": 204171164, + "sha256": "c993c5032348404193a5d76ed6d4974322ff013c72077d6f736e0adfb6a20563" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + } + ], + "full_scene_requirements_accepted": false, + "scope": "Original provider outputs only. A Gaussian environment is not a game-ready mesh. Modules are unassembled ingredients; absent raw_scene_output means no standalone raw environment has been published for this requirement.", + "status": "partial_modules_or_attempt_only", + "source_documents": [ + { + "path": "outputs/G047_oldtown_fire_rescue/assets/3d_scene/G047_scene_001/raw_api/2026-11-04/source_documents/requirement.txt", + "sha256": "84a763230a6850afc704aa5e875e4a2ede9443d4a117a06d44b34afa07f9cbdc", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + }, + { + "path": "outputs/G047_oldtown_fire_rescue/assets/3d_scene/G047_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl", + "sha256": "2a8b48f8812145d3693b6c6d728504eaed8a562625d9759d36991bff9fc2ac91", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + } + ] +} \ No newline at end of file diff --git a/outputs/G047_oldtown_fire_rescue/assets/3d_scene/G047_scene_001/raw_api/2026-11-04/source_documents/requirement.txt b/outputs/G047_oldtown_fire_rescue/assets/3d_scene/G047_scene_001/raw_api/2026-11-04/source_documents/requirement.txt new file mode 100644 index 0000000000000000000000000000000000000000..874edd06563cb38722fcfdecdf60d11810d0f298 --- /dev/null +++ b/outputs/G047_oldtown_fire_rescue/assets/3d_scene/G047_scene_001/raw_api/2026-11-04/source_documents/requirement.txt @@ -0,0 +1,6 @@ +# G047_oldtown_fire_rescue / 3D_scene requirement + +Source of truth: ../general_requirement.txt + +Frozen task inputs: +- G047_scene_001: Rainy night old-town street with a burning two-story timber-and-brick shop house, cracked signboard, hydrant and wet cobblestones reflecting fire light, ember-orange against charcoal, stylized semi-realistic, game-ready 3D scene diff --git a/outputs/G047_oldtown_fire_rescue/assets/3d_scene/G047_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl b/outputs/G047_oldtown_fire_rescue/assets/3d_scene/G047_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..16c70e90491eaf4609256dbde9b593d408b50293 --- /dev/null +++ b/outputs/G047_oldtown_fire_rescue/assets/3d_scene/G047_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl @@ -0,0 +1 @@ +{"game_id": "G047_oldtown_fire_rescue", "task_id": "G047_scene_001", "prompt": "Rainy night old-town street with a burning two-story timber-and-brick shop house, cracked signboard, hydrant and wet cobblestones reflecting fire light, ember-orange against charcoal, stylized semi-realistic, game-ready 3D scene", "seed": 4471, "output_format": "glb", "texture_size": 2048, "layout_constraints": "20×16 格两层平面;初始火格/材质分布/被困者位置按 seed=1047 由引擎布局", "spec_ref": "L02", "image_path": "test_data/test_samples/G047_oldtown_fire_rescue/3D_scene/ref_images/ref_oldtown_street.png", "single_coherent_scene": true, "no_text_or_panels": true} diff --git a/outputs/G048_polar_return_trek/assets/3d_scene/G048_scene_001/raw_api/2026-11-04/meshy/modules/M015_polar_station/M015_polar_station_meshy_raw.zip b/outputs/G048_polar_return_trek/assets/3d_scene/G048_scene_001/raw_api/2026-11-04/meshy/modules/M015_polar_station/M015_polar_station_meshy_raw.zip new file mode 100644 index 0000000000000000000000000000000000000000..db74ae3377384b70bcbb38e7022c9a05577d1d42 --- /dev/null +++ b/outputs/G048_polar_return_trek/assets/3d_scene/G048_scene_001/raw_api/2026-11-04/meshy/modules/M015_polar_station/M015_polar_station_meshy_raw.zip @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:ccd850c815ad742f7694091a12379b1dc4f266813e14d60cde7585b59f6b7ada +size 29443336 diff --git a/outputs/G048_polar_return_trek/assets/3d_scene/G048_scene_001/raw_api/2026-11-04/meshy/modules/M015_polar_station/README.zh.txt b/outputs/G048_polar_return_trek/assets/3d_scene/G048_scene_001/raw_api/2026-11-04/meshy/modules/M015_polar_station/README.zh.txt new file mode 100644 index 0000000000000000000000000000000000000000..1394887d2255a6dca763e5575382bb6fea30f842 --- /dev/null +++ b/outputs/G048_polar_return_trek/assets/3d_scene/G048_scene_001/raw_api/2026-11-04/meshy/modules/M015_polar_station/README.zh.txt @@ -0,0 +1,9 @@ +M015_polar_station / meshy / raw API output + +原始任务、需求和参考图随包保存。provider-native输出未经过GPT改模、重新布光、缩放或本地组装。 +Meshy的geometry/textured是平台自身生成与贴图阶段,不是GPT refine;Meshy未提供固定seed接口,原任务seed仅记录、不声称生效。 +World Labs主视觉为原始SPZ高斯场景与全景图,GLB为碰撞代理;本批不付费导出HQ纹理网格。 +画面复核:Low blue-grey modular polar station on short supports with a flat roof, warm yellow windows, roof ventilation stack and antenna masts. Recognizable exterior research-base building module. Snow accumulation, side-entry stair details, interior and exact dimensions are not fully established by this view. +范围:raw visual dataset,不代表严格尺寸/数量/碰撞/通路或完整玩法验收。 +模型:meshy-7.1,本轮预留费用:35 provider credits。 +本文件是未组装的主体/共用模块,不能当作完整Scene。source_scene_task_id仅说明需求来源,不表示原场景布局已生成。 diff --git a/outputs/G048_polar_return_trek/assets/3d_scene/G048_scene_001/raw_api/2026-11-04/meshy/modules/M015_polar_station/asset_manifest.json b/outputs/G048_polar_return_trek/assets/3d_scene/G048_scene_001/raw_api/2026-11-04/meshy/modules/M015_polar_station/asset_manifest.json new file mode 100644 index 0000000000000000000000000000000000000000..306911ded74151c4a843798db7b60e5b6937f833 --- /dev/null +++ b/outputs/G048_polar_return_trek/assets/3d_scene/G048_scene_001/raw_api/2026-11-04/meshy/modules/M015_polar_station/asset_manifest.json @@ -0,0 +1,46 @@ +{ + "task_id": "M015_polar_station", + "provider": "meshy", + "files": [ + { + "path": "assets/geometry/model.glb", + "bytes": 6529040, + "sha256": "f714c830dcf6cb96edc5511b2da39d6168ef5ff71ea17b662d52bbcc9ebee3a7" + }, + { + "path": "assets/geometry/thumbnail.png", + "bytes": 109023, + "sha256": "4f36bdb2ce4e5b0e851c7b1e74a6a4f59d3098f6ca387cf4d3b4526755e08f10" + }, + { + "path": "assets/textured/model.glb", + "bytes": 15261888, + "sha256": "fe0bb26b1c89eaeabb3903701e9f11200c2ec151e38abd5f9c7d9a407b8945ff" + }, + { + "path": "assets/textured/texture_0_base_color.png", + "bytes": 4680718, + "sha256": "1ffc65a86de187a3c5031a1da11f563159f784cef73a9f0c8374464e08005e6e" + }, + { + "path": "assets/textured/texture_0_metallic.png", + "bytes": 786792, + "sha256": "68c7a65e38111832aeb97fe6e210ad24e110bd7fd9c0729fbc321e27a7a5d5e8" + }, + { + "path": "assets/textured/texture_0_normal.png", + "bytes": 4300441, + "sha256": "bc4541bb86d398f8a49c5ec4475efe9873368a809f54a61fd59552b97cde636b" + }, + { + "path": "assets/textured/texture_0_roughness.png", + "bytes": 1262561, + "sha256": "34bfe622c515a4a18a2cd726f7e4fc39a8eb32f1e8bf225879eb9e7de58f7e00" + }, + { + "path": "assets/textured/thumbnail.png", + "bytes": 125912, + "sha256": "e5a5585250778a673119d77b1e6817ab31a1c9167128e941b2fb929db2a8b885" + } + ] +} \ No newline at end of file diff --git a/outputs/G048_polar_return_trek/assets/3d_scene/G048_scene_001/raw_api/2026-11-04/meshy/modules/M015_polar_station/preview.png b/outputs/G048_polar_return_trek/assets/3d_scene/G048_scene_001/raw_api/2026-11-04/meshy/modules/M015_polar_station/preview.png new file mode 100644 index 0000000000000000000000000000000000000000..9e5cc0928ace1a29f8dbe9aa2013f212659be25a --- /dev/null +++ b/outputs/G048_polar_return_trek/assets/3d_scene/G048_scene_001/raw_api/2026-11-04/meshy/modules/M015_polar_station/preview.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:e5a5585250778a673119d77b1e6817ab31a1c9167128e941b2fb929db2a8b885 +size 125912 diff --git a/outputs/G048_polar_return_trek/assets/3d_scene/G048_scene_001/raw_api/2026-11-04/meshy/modules/M015_polar_station/provenance.json b/outputs/G048_polar_return_trek/assets/3d_scene/G048_scene_001/raw_api/2026-11-04/meshy/modules/M015_polar_station/provenance.json new file mode 100644 index 0000000000000000000000000000000000000000..cc9b08a81b2a69af721fcf1f43c69cc19b98f8d2 --- /dev/null +++ b/outputs/G048_polar_return_trek/assets/3d_scene/G048_scene_001/raw_api/2026-11-04/meshy/modules/M015_polar_station/provenance.json @@ -0,0 +1,55 @@ +{ + "task_id": "M015_polar_station", + "game_id": "G048_polar_return_trek", + "provider": "meshy", + "model": "meshy-7.1", + "estimated_credits": 35, + "reuse": false, + "image_path": "test_data/test_samples/G048_polar_return_trek/3D_scene/ref_images/ref_polar_route.png", + "image_sha256": "9b61214596c86b5a5dfe7152f28b20300942d8262e1e2c19b487a53ed11ec793", + "spec_path": "test_data\\test_samples\\G048_polar_return_trek\\general_requirement.txt", + "spec_sha256": "0a4f16f4077f3da72eed634b93d82279ed9b9b58b64e026a2533c7283ee51ccd", + "source_task_file": "test_data\\test_samples\\G048_polar_return_trek\\3D_scene\\scene_tasks.jsonl", + "source_task_file_sha256": "0628b677ff58be53e968f300bc24d8d1365dd22664487490b950bc546cd53630", + "original_task": { + "game_id": "G048_polar_return_trek", + "task_id": "G048_scene_001", + "prompt": "Vast polar icefield under gale, wind-carved snow ridges, frozen river shortcut with cracked ice patches, a distant research station glow on the horizon, white-blue palette with amber lights, stylized semi-realistic, game-ready 3D scene", + "seed": 4481, + "output_format": "glb", + "texture_size": 2048, + "layout_constraints": "2400 m 三段返程线;庇护所位置/路线分岔/破冰点按 seed=1048 由引擎布局", + "spec_ref": "L02", + "image_path": "test_data/test_samples/G048_polar_return_trek/3D_scene/ref_images/ref_polar_route.png", + "single_coherent_scene": true, + "no_text_or_panels": true + }, + "seed_requested": 4481, + "seed_sent_to_provider": null, + "reference_role": "Original scene reference retained for audit. Native geometry and native texturing use the explicit module brief; no full-scene image-conditioned material transfer is claimed.", + "hf_prefix": "outputs/G048_polar_return_trek/assets/3d_scene/G048_scene_001/raw_api/2026-11-04/meshy/modules/M015_polar_station", + "deferred": false, + "artifact_kind": "shared_module", + "module_name": "polar_station", + "source_scene_task_id": "G048_scene_001", + "geometry_resolution": "2k", + "texture_prompt": "One complete polar research station building, low insulated grey modular structure on short supports, flat reinforced roof, antenna mast, chimneys, warm amber windows and entry stair. Light accumulated snow, original industrial design. PBR materials with distinct material colours; no printed text, logos or people.", + "texture_strategy": "module_specific_native_text_prompt", + "submitted_geometry_prompt": "Environment asset only; no people, humanoid statues, text, logos, UI or display panels. One complete polar research station building, low insulated grey modular structure on short supports, flat reinforced roof, antenna mast, chimneys, warm amber windows and entry stair. Light accumulated snow, original industrial design.", + "submitted_texture_prompt": "One complete polar research station building, low insulated grey modular structure on short supports, flat reinforced roof, antenna mast, chimneys, warm amber windows and entry stair. Light accumulated snow, original industrial design. PBR materials with distinct material colours; no printed text, logos or people.", + "world_id": null, + "api_tasks": { + "geometry": "01a1a66b-d0ec-730b-a912-97ab5f192d5e", + "textured": "01a1a66c-8d5a-774b-b76c-976d88d66084" + }, + "reserved_new_credits": 35, + "actual_provider_cost": { + "total_credits": 35, + "line_items": { + "geometry": 25, + "textured": 10 + } + }, + "gpt_refined": false, + "scope": "Original API shared module, not an assembled Scene." +} \ No newline at end of file diff --git a/outputs/G048_polar_return_trek/assets/3d_scene/G048_scene_001/raw_api/2026-11-04/meshy/modules/M015_polar_station/validation.json b/outputs/G048_polar_return_trek/assets/3d_scene/G048_scene_001/raw_api/2026-11-04/meshy/modules/M015_polar_station/validation.json new file mode 100644 index 0000000000000000000000000000000000000000..9c051fae91eeb22e449de45cf97ec6600b920063 --- /dev/null +++ b/outputs/G048_polar_return_trek/assets/3d_scene/G048_scene_001/raw_api/2026-11-04/meshy/modules/M015_polar_station/validation.json @@ -0,0 +1,16 @@ +{ + "scope": "Original API file/container integrity only. Visual review follows; exact dimensions, collision, fixed counts and full gameplay are not validated.", + "passed": true, + "checks": [ + { + "file": "assets\\geometry\\model.glb", + "passed": true, + "mesh_count": 1 + }, + { + "file": "assets\\textured\\model.glb", + "passed": true, + "mesh_count": 1 + } + ] +} \ No newline at end of file diff --git a/outputs/G048_polar_return_trek/assets/3d_scene/G048_scene_001/raw_api/2026-11-04/meshy/modules/M015_polar_station/visual_review.json b/outputs/G048_polar_return_trek/assets/3d_scene/G048_scene_001/raw_api/2026-11-04/meshy/modules/M015_polar_station/visual_review.json new file mode 100644 index 0000000000000000000000000000000000000000..5cd808fc645c5f6351b81975c80b688cedac80b2 --- /dev/null +++ b/outputs/G048_polar_return_trek/assets/3d_scene/G048_scene_001/raw_api/2026-11-04/meshy/modules/M015_polar_station/visual_review.json @@ -0,0 +1,7 @@ +{ + "method": "Assistant inspected provider original preview", + "verdict": "usable_raw_output", + "findings": "Low blue-grey modular polar station on short supports with a flat roof, warm yellow windows, roof ventilation stack and antenna masts. Recognizable exterior research-base building module. Snow accumulation, side-entry stair details, interior and exact dimensions are not fully established by this view.", + "preview_sha256": "e5a5585250778a673119d77b1e6817ab31a1c9167128e941b2fb929db2a8b885", + "limits": "Raw visual dataset only: no GPT mesh/material edits, engine collision fixes, exact-layout acceptance or complete gameplay claim. A thumbnail is not topology/metric validation." +} \ No newline at end of file diff --git a/outputs/G048_polar_return_trek/assets/3d_scene/G048_scene_001/raw_api/2026-11-04/source_bindings.json b/outputs/G048_polar_return_trek/assets/3d_scene/G048_scene_001/raw_api/2026-11-04/source_bindings.json new file mode 100644 index 0000000000000000000000000000000000000000..f0b3a64fffc6983b23e72990f8ab3c19c3eeb9f9 --- /dev/null +++ b/outputs/G048_polar_return_trek/assets/3d_scene/G048_scene_001/raw_api/2026-11-04/source_bindings.json @@ -0,0 +1,45 @@ +{ + "task_id": "G048_scene_001", + "game_id": "G048_polar_return_trek", + "raw_scene_output": { + "provider": "worldlabs", + "model": "marble-1.1", + "reuse": false, + "path": "outputs/G048_polar_return_trek/assets/3d_scene/G048_scene_001/raw_api/2026-11-04/worldlabs", + "verdict": "usable_raw_output", + "archive": { + "file": "G048_scene_001_worldlabs_raw.zip", + "bytes": 56863411, + "sha256": "402a062667e98a9add31f23eb484f0f0e8516da673a30284f21ffa4a37c8f13e" + }, + "reserved_new_credits": 1580 + }, + "optional_shared_modules": [ + { + "module_id": "M015_polar_station", + "canonical_path": "outputs/G048_polar_return_trek/assets/3d_scene/G048_scene_001/raw_api/2026-11-04/meshy/modules/M015_polar_station", + "archive": { + "file": "M015_polar_station_meshy_raw.zip", + "bytes": 29443336, + "sha256": "ccd850c815ad742f7694091a12379b1dc4f266813e14d60cde7585b59f6b7ada" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + } + ], + "full_scene_requirements_accepted": false, + "scope": "Original provider outputs only. A Gaussian environment is not a game-ready mesh. Modules are unassembled ingredients; absent raw_scene_output means no standalone raw environment has been published for this requirement.", + "status": "raw_environment_available", + "source_documents": [ + { + "path": "outputs/G048_polar_return_trek/assets/3d_scene/G048_scene_001/raw_api/2026-11-04/source_documents/requirement.txt", + "sha256": "6f5c965941e67f9ecd69bab4117017b54e65518c16e495efebcacb459ef5c36b", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + }, + { + "path": "outputs/G048_polar_return_trek/assets/3d_scene/G048_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl", + "sha256": "0628b677ff58be53e968f300bc24d8d1365dd22664487490b950bc546cd53630", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + } + ] +} \ No newline at end of file diff --git a/outputs/G048_polar_return_trek/assets/3d_scene/G048_scene_001/raw_api/2026-11-04/source_documents/requirement.txt b/outputs/G048_polar_return_trek/assets/3d_scene/G048_scene_001/raw_api/2026-11-04/source_documents/requirement.txt new file mode 100644 index 0000000000000000000000000000000000000000..1c6037cbb81509ecda1b7b09c82eeea70c326056 --- /dev/null +++ b/outputs/G048_polar_return_trek/assets/3d_scene/G048_scene_001/raw_api/2026-11-04/source_documents/requirement.txt @@ -0,0 +1,6 @@ +# G048_polar_return_trek / 3D_scene requirement + +Source of truth: ../general_requirement.txt + +Frozen task inputs: +- G048_scene_001: Vast polar icefield under gale, wind-carved snow ridges, frozen river shortcut with cracked ice patches, a distant research station glow on the horizon, white-blue palette with amber lights, stylized semi-realistic, game-ready 3D scene diff --git a/outputs/G048_polar_return_trek/assets/3d_scene/G048_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl b/outputs/G048_polar_return_trek/assets/3d_scene/G048_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..0c347b0b71354739eeebda6b829d838e5f5b4be2 --- /dev/null +++ b/outputs/G048_polar_return_trek/assets/3d_scene/G048_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl @@ -0,0 +1 @@ +{"game_id": "G048_polar_return_trek", "task_id": "G048_scene_001", "prompt": "Vast polar icefield under gale, wind-carved snow ridges, frozen river shortcut with cracked ice patches, a distant research station glow on the horizon, white-blue palette with amber lights, stylized semi-realistic, game-ready 3D scene", "seed": 4481, "output_format": "glb", "texture_size": 2048, "layout_constraints": "2400 m 三段返程线;庇护所位置/路线分岔/破冰点按 seed=1048 由引擎布局", "spec_ref": "L02", "image_path": "test_data/test_samples/G048_polar_return_trek/3D_scene/ref_images/ref_polar_route.png", "single_coherent_scene": true, "no_text_or_panels": true} diff --git a/outputs/G048_polar_return_trek/assets/3d_scene/G048_scene_001/raw_api/2026-11-04/worldlabs/G048_scene_001_worldlabs_raw.zip b/outputs/G048_polar_return_trek/assets/3d_scene/G048_scene_001/raw_api/2026-11-04/worldlabs/G048_scene_001_worldlabs_raw.zip new file mode 100644 index 0000000000000000000000000000000000000000..fa8d6994592328b789288f33d5f79e6ea78f4bac --- /dev/null +++ b/outputs/G048_polar_return_trek/assets/3d_scene/G048_scene_001/raw_api/2026-11-04/worldlabs/G048_scene_001_worldlabs_raw.zip @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:402a062667e98a9add31f23eb484f0f0e8516da673a30284f21ffa4a37c8f13e +size 56863411 diff --git a/outputs/G048_polar_return_trek/assets/3d_scene/G048_scene_001/raw_api/2026-11-04/worldlabs/README.zh.txt b/outputs/G048_polar_return_trek/assets/3d_scene/G048_scene_001/raw_api/2026-11-04/worldlabs/README.zh.txt new file mode 100644 index 0000000000000000000000000000000000000000..abf40e73dd6948edfa4bd17f5bb1af82531c56d1 --- /dev/null +++ b/outputs/G048_polar_return_trek/assets/3d_scene/G048_scene_001/raw_api/2026-11-04/worldlabs/README.zh.txt @@ -0,0 +1,8 @@ +G048_scene_001 / worldlabs / raw API output + +原始任务、需求和参考图随包保存。provider-native输出未经过GPT改模、重新布光、缩放或本地组装。 +Meshy的geometry/textured是平台自身生成与贴图阶段,不是GPT refine;Meshy未提供固定seed接口,原任务seed仅记录、不声称生效。 +World Labs主视觉为原始SPZ高斯场景与全景图,GLB为碰撞代理;本批不付费导出HQ纹理网格。 +画面复核:Original Marble1.1 preview inspected against bound polar reference: coherent ice-river canyon, floating ice, snow ridges, dark clouded sky and distant warm-lit research facility. Visually consistent raw environment. Exact1200m route length, shortcut topology, collision safety and gameplay are not established by this preview. +范围:raw visual dataset,不代表严格尺寸/数量/碰撞/通路或完整玩法验收。 +模型:marble-1.1,本轮预留费用:1580 provider credits。 diff --git a/outputs/G048_polar_return_trek/assets/3d_scene/G048_scene_001/raw_api/2026-11-04/worldlabs/asset_manifest.json b/outputs/G048_polar_return_trek/assets/3d_scene/G048_scene_001/raw_api/2026-11-04/worldlabs/asset_manifest.json new file mode 100644 index 0000000000000000000000000000000000000000..d48c1a08551d2523c511b3ad742e407e3bbdba7c --- /dev/null +++ b/outputs/G048_polar_return_trek/assets/3d_scene/G048_scene_001/raw_api/2026-11-04/worldlabs/asset_manifest.json @@ -0,0 +1,41 @@ +{ + "task_id": "G048_scene_001", + "provider": "worldlabs", + "files": [ + { + "path": "assets/collider_mesh_url.glb", + "bytes": 2747612, + "sha256": "549a879ad01711c524b9466c7c6ba6269c44c39bf0182417c876f8b47ec2a7ac" + }, + { + "path": "assets/pano_url.png", + "bytes": 11723979, + "sha256": "de350b9dcd9c1ac396eb1abe9a1acf08b7781f96b3249cba82fbe65fd7899122" + }, + { + "path": "assets/splats_100k.spz", + "bytes": 1371667, + "sha256": "41ea39d86a70d0b10d5b76ce9141e25fdcbac0e90a97736a3b14d6868d4f1a45" + }, + { + "path": "assets/splats_150k.spz", + "bytes": 2363998, + "sha256": "df1fee74ea7e6e82a3aaa326d659f92c41457785016a9c0991dca620a3f7b9a6" + }, + { + "path": "assets/splats_500k.spz", + "bytes": 7887634, + "sha256": "66e97a8ab3e62b6dbfcebad6abdc223cf365214e74d6240ad2dd83b1b982333d" + }, + { + "path": "assets/splats_full_res.spz", + "bytes": 30355645, + "sha256": "597503c88f98abfb7e017d1ab1de5bc0beb3dd87570fc80ab3715a49c91fa054" + }, + { + "path": "assets/thumbnail.webp", + "bytes": 45566, + "sha256": "1f8aac1feb8662ee386a5927e64608fda71c3ce33abf57505582a69f2876ec56" + } + ] +} \ No newline at end of file diff --git a/outputs/G048_polar_return_trek/assets/3d_scene/G048_scene_001/raw_api/2026-11-04/worldlabs/preview.webp b/outputs/G048_polar_return_trek/assets/3d_scene/G048_scene_001/raw_api/2026-11-04/worldlabs/preview.webp new file mode 100644 index 0000000000000000000000000000000000000000..a828ef4e905ff52564a7d866464073f487286c92 --- /dev/null +++ b/outputs/G048_polar_return_trek/assets/3d_scene/G048_scene_001/raw_api/2026-11-04/worldlabs/preview.webp @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:1f8aac1feb8662ee386a5927e64608fda71c3ce33abf57505582a69f2876ec56 +size 45566 diff --git a/outputs/G048_polar_return_trek/assets/3d_scene/G048_scene_001/raw_api/2026-11-04/worldlabs/provenance.json b/outputs/G048_polar_return_trek/assets/3d_scene/G048_scene_001/raw_api/2026-11-04/worldlabs/provenance.json new file mode 100644 index 0000000000000000000000000000000000000000..39a477b6fa52db712a6c0df25db8d098165d1b55 --- /dev/null +++ b/outputs/G048_polar_return_trek/assets/3d_scene/G048_scene_001/raw_api/2026-11-04/worldlabs/provenance.json @@ -0,0 +1,53 @@ +{ + "task_id": "G048_scene_001", + "game_id": "G048_polar_return_trek", + "provider": "worldlabs", + "model": "marble-1.1", + "estimated_credits": 1580, + "reuse": false, + "image_path": "test_data/test_samples/G048_polar_return_trek/3D_scene/ref_images/ref_polar_route.png", + "image_sha256": "9b61214596c86b5a5dfe7152f28b20300942d8262e1e2c19b487a53ed11ec793", + "spec_path": "test_data\\test_samples\\G048_polar_return_trek\\general_requirement.txt", + "spec_sha256": "0a4f16f4077f3da72eed634b93d82279ed9b9b58b64e026a2533c7283ee51ccd", + "source_task_file": "test_data\\test_samples\\G048_polar_return_trek\\3D_scene\\scene_tasks.jsonl", + "source_task_file_sha256": "0628b677ff58be53e968f300bc24d8d1365dd22664487490b950bc546cd53630", + "original_task": { + "game_id": "G048_polar_return_trek", + "task_id": "G048_scene_001", + "prompt": "Vast polar icefield under gale, wind-carved snow ridges, frozen river shortcut with cracked ice patches, a distant research station glow on the horizon, white-blue palette with amber lights, stylized semi-realistic, game-ready 3D scene", + "seed": 4481, + "output_format": "glb", + "texture_size": 2048, + "layout_constraints": "2400 m 三段返程线;庇护所位置/路线分岔/破冰点按 seed=1048 由引擎布局", + "spec_ref": "L02", + "image_path": "test_data/test_samples/G048_polar_return_trek/3D_scene/ref_images/ref_polar_route.png", + "single_coherent_scene": true, + "no_text_or_panels": true + }, + "seed_requested": 4481, + "seed_sent_to_provider": 4481, + "reference_role": "world image+text", + "hf_prefix": "outputs/G048_polar_return_trek/assets/3d_scene/G048_scene_001/raw_api/2026-11-04/worldlabs", + "deferred": false, + "worldlabs_key_alias": "WORLDLABS_API_KEY_2", + "world_id": "56893638-faff-493f-8ca4-2b18f59014f5", + "api_tasks": { + "world": "1554e546-7787-4a1b-a8f5-8bceca304005" + }, + "reserved_new_credits": 1580, + "actual_provider_cost": { + "total_credits": 1580, + "line_items": [ + { + "name": "Pano generation (image, non-pano)", + "credits": 80 + }, + { + "name": "World generation", + "credits": 1500 + } + ] + }, + "gpt_refined": false, + "scope": "Raw API scene result, not the former GPT-refined scene or a game-ready acceptance claim." +} \ No newline at end of file diff --git a/outputs/G048_polar_return_trek/assets/3d_scene/G048_scene_001/raw_api/2026-11-04/worldlabs/validation.json b/outputs/G048_polar_return_trek/assets/3d_scene/G048_scene_001/raw_api/2026-11-04/worldlabs/validation.json new file mode 100644 index 0000000000000000000000000000000000000000..db34832b4505b51a121f69bf8582ee4d5a3412f3 --- /dev/null +++ b/outputs/G048_polar_return_trek/assets/3d_scene/G048_scene_001/raw_api/2026-11-04/worldlabs/validation.json @@ -0,0 +1,11 @@ +{ + "scope": "Original API file/container integrity only. Visual review follows; exact dimensions, collision, fixed counts and full gameplay are not validated.", + "passed": true, + "checks": [ + { + "file": "assets\\collider_mesh_url.glb", + "passed": true, + "mesh_count": 1 + } + ] +} \ No newline at end of file diff --git a/outputs/G048_polar_return_trek/assets/3d_scene/G048_scene_001/raw_api/2026-11-04/worldlabs/visual_review.json b/outputs/G048_polar_return_trek/assets/3d_scene/G048_scene_001/raw_api/2026-11-04/worldlabs/visual_review.json new file mode 100644 index 0000000000000000000000000000000000000000..2749056be06e7ed52618e7796e6c86db90e3195c --- /dev/null +++ b/outputs/G048_polar_return_trek/assets/3d_scene/G048_scene_001/raw_api/2026-11-04/worldlabs/visual_review.json @@ -0,0 +1,7 @@ +{ + "method": "Assistant inspected provider original preview", + "verdict": "usable_raw_output", + "findings": "Original Marble1.1 preview inspected against bound polar reference: coherent ice-river canyon, floating ice, snow ridges, dark clouded sky and distant warm-lit research facility. Visually consistent raw environment. Exact1200m route length, shortcut topology, collision safety and gameplay are not established by this preview.", + "preview_sha256": "1f8aac1feb8662ee386a5927e64608fda71c3ce33abf57505582a69f2876ec56", + "limits": "Raw visual dataset only: no GPT mesh/material edits, engine collision fixes, exact-layout acceptance or complete gameplay claim. A thumbnail is not topology/metric validation." +} \ No newline at end of file diff --git a/outputs/G049_underwater_salvage/assets/3d_scene/G049_scene_001/raw_api/2026-11-04/meshy/modules/M017_shipwreck_hull/M017_shipwreck_hull_meshy_raw.zip b/outputs/G049_underwater_salvage/assets/3d_scene/G049_scene_001/raw_api/2026-11-04/meshy/modules/M017_shipwreck_hull/M017_shipwreck_hull_meshy_raw.zip new file mode 100644 index 0000000000000000000000000000000000000000..d6f6ebafe18c789002e0c8527ad662978b1bdad2 --- /dev/null +++ b/outputs/G049_underwater_salvage/assets/3d_scene/G049_scene_001/raw_api/2026-11-04/meshy/modules/M017_shipwreck_hull/M017_shipwreck_hull_meshy_raw.zip @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:b03e0e155cd2c721cf00a50d4c245eda8efb045683cb63f899a91b6b7515812d +size 107221951 diff --git a/outputs/G049_underwater_salvage/assets/3d_scene/G049_scene_001/raw_api/2026-11-04/meshy/modules/M017_shipwreck_hull/README.zh.txt b/outputs/G049_underwater_salvage/assets/3d_scene/G049_scene_001/raw_api/2026-11-04/meshy/modules/M017_shipwreck_hull/README.zh.txt new file mode 100644 index 0000000000000000000000000000000000000000..9b76d21ef729b6c29131656c9f4c20daf2cd4e84 --- /dev/null +++ b/outputs/G049_underwater_salvage/assets/3d_scene/G049_scene_001/raw_api/2026-11-04/meshy/modules/M017_shipwreck_hull/README.zh.txt @@ -0,0 +1,9 @@ +M017_shipwreck_hull / meshy / raw API output + +原始任务、需求和参考图随包保存。provider-native输出未经过GPT改模、重新布光、缩放或本地组装。 +Meshy的geometry/textured是平台自身生成与贴图阶段,不是GPT refine;Meshy未提供固定seed接口,原任务seed仅记录、不声称生效。 +World Labs主视觉为原始SPZ高斯场景与全景图,GLB为碰撞代理;本批不付费导出HQ纹理网格。 +画面复核:Rounded pale blue-grey submersible capsule with portholes, small upper cabin and mast, a large torn side opening and visible interior cargo-like box. The result differs from the requested elongated wrecked research-vessel hull with exposed ribs, tilted mid-cabin and broken bow. Preserve as a raw underwater prop deviation example, not an accepted vessel hull. +范围:raw visual dataset,不代表严格尺寸/数量/碰撞/通路或完整玩法验收。 +模型:meshy-7.1,本轮预留费用:35 provider credits。 +本文件是未组装的主体/共用模块,不能当作完整Scene。source_scene_task_id仅说明需求来源,不表示原场景布局已生成。 diff --git a/outputs/G049_underwater_salvage/assets/3d_scene/G049_scene_001/raw_api/2026-11-04/meshy/modules/M017_shipwreck_hull/asset_manifest.json b/outputs/G049_underwater_salvage/assets/3d_scene/G049_scene_001/raw_api/2026-11-04/meshy/modules/M017_shipwreck_hull/asset_manifest.json new file mode 100644 index 0000000000000000000000000000000000000000..2d13e773e5dc28f6c466d7b798579573844db061 --- /dev/null +++ b/outputs/G049_underwater_salvage/assets/3d_scene/G049_scene_001/raw_api/2026-11-04/meshy/modules/M017_shipwreck_hull/asset_manifest.json @@ -0,0 +1,46 @@ +{ + "task_id": "M017_shipwreck_hull", + "provider": "meshy", + "files": [ + { + "path": "assets/geometry/model.glb", + "bytes": 56804156, + "sha256": "a6d44550f71d3d2b4d3bb917850d5b5cb0441afb44fbd4d14d62d80ef10999ef" + }, + { + "path": "assets/geometry/thumbnail.png", + "bytes": 105018, + "sha256": "2dbecac40e13538772b6af1c8bd87be82b9bfdf4d2ece29c5dd8e31ee0b270c5" + }, + { + "path": "assets/textured/model.glb", + "bytes": 77830896, + "sha256": "c941c9d8da0691f92ddb299b9f5a333cbf82c807b1361d36c17f3d133d8be5c0" + }, + { + "path": "assets/textured/texture_0_base_color.png", + "bytes": 5634807, + "sha256": "11740fdcde7cf753cb6a8a25f199630a9ab2c733fd48324c853cd184d0f1828f" + }, + { + "path": "assets/textured/texture_0_metallic.png", + "bytes": 267116, + "sha256": "007be44105a716001c5c85a0808005a2e62b1513a57d6b34a880db776d4c3586" + }, + { + "path": "assets/textured/texture_0_normal.png", + "bytes": 4907723, + "sha256": "66b5fde935ce23cd26ce81509fa8eb8f100c69faef7c9257048c1c6084ad0344" + }, + { + "path": "assets/textured/texture_0_roughness.png", + "bytes": 1872129, + "sha256": "ac1217ccd2b62b43a1ea9ef114b0efe56f38b9fa0243b1f382ccd5210fe12526" + }, + { + "path": "assets/textured/thumbnail.png", + "bytes": 124243, + "sha256": "8a9a73736614a9b02aed134a786aa852285c4a2bec26e83b0ed0f978997479dd" + } + ] +} \ No newline at end of file diff --git a/outputs/G049_underwater_salvage/assets/3d_scene/G049_scene_001/raw_api/2026-11-04/meshy/modules/M017_shipwreck_hull/preview.png b/outputs/G049_underwater_salvage/assets/3d_scene/G049_scene_001/raw_api/2026-11-04/meshy/modules/M017_shipwreck_hull/preview.png new file mode 100644 index 0000000000000000000000000000000000000000..b610bf0b3dea774f0ae29babc7c5e1698a69862a --- /dev/null +++ b/outputs/G049_underwater_salvage/assets/3d_scene/G049_scene_001/raw_api/2026-11-04/meshy/modules/M017_shipwreck_hull/preview.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:8a9a73736614a9b02aed134a786aa852285c4a2bec26e83b0ed0f978997479dd +size 124243 diff --git a/outputs/G049_underwater_salvage/assets/3d_scene/G049_scene_001/raw_api/2026-11-04/meshy/modules/M017_shipwreck_hull/provenance.json b/outputs/G049_underwater_salvage/assets/3d_scene/G049_scene_001/raw_api/2026-11-04/meshy/modules/M017_shipwreck_hull/provenance.json new file mode 100644 index 0000000000000000000000000000000000000000..c779e7004991b3a2e076f1e6f164789be5ba4549 --- /dev/null +++ b/outputs/G049_underwater_salvage/assets/3d_scene/G049_scene_001/raw_api/2026-11-04/meshy/modules/M017_shipwreck_hull/provenance.json @@ -0,0 +1,54 @@ +{ + "task_id": "M017_shipwreck_hull", + "game_id": "G049_underwater_salvage", + "provider": "meshy", + "model": "meshy-7.1", + "estimated_credits": 35, + "reuse": false, + "image_path": null, + "image_sha256": null, + "spec_path": "test_data\\test_samples\\G049_underwater_salvage\\general_requirement.txt", + "spec_sha256": "1890d61d010f4756e17ca354ba412e707c286ce1e143bc0b20ddd62d85b98fa7", + "source_task_file": "test_data\\test_samples\\G049_underwater_salvage\\3D_scene\\scene_tasks.jsonl", + "source_task_file_sha256": "4f8d2ccb535ac1d0ae17d20132971426ab77af085573cc870dddbc0ef4c467b7", + "original_task": { + "game_id": "G049_underwater_salvage", + "task_id": "G049_scene_001", + "prompt": "Sunken science vessel wreck on a shallow shelf: broken outer hull, tilted mid cabin, deep power core chamber with amber lights, emergency air posts, drifting silt and god rays, deep-blue palette, stylized semi-realistic, game-ready 3D scene", + "seed": 4491, + "output_format": "glb", + "texture_size": 2048, + "layout_constraints": "三层 10/25/40 m 界;部件位置/气桩按 seed=1049 由引擎布局", + "spec_ref": "L02", + "single_coherent_scene": true, + "no_text_or_panels": true + }, + "seed_requested": 4491, + "seed_sent_to_provider": null, + "reference_role": "Original scene reference retained for audit. Native geometry and native texturing use the explicit module brief; no full-scene image-conditioned material transfer is claimed.", + "hf_prefix": "outputs/G049_underwater_salvage/assets/3d_scene/G049_scene_001/raw_api/2026-11-04/meshy/modules/M017_shipwreck_hull", + "deferred": false, + "artifact_kind": "shared_module", + "module_name": "shipwreck_hull", + "source_scene_task_id": "G049_scene_001", + "geometry_resolution": "2k", + "texture_prompt": "One complete wrecked research vessel hull module, corroded steel ribs, torn outer hull exposing an interior deck, tilted cabin and broken bow, weathered blue grey metal, amber utility lamp fixtures. Wreck architecture only, no water volume or creatures. PBR materials with distinct material colours; no printed text, logos or people.", + "texture_strategy": "module_specific_native_text_prompt", + "submitted_geometry_prompt": "Environment asset only; no people, humanoid statues, text, logos, UI or display panels. One complete wrecked research vessel hull module, corroded steel ribs, torn outer hull exposing an interior deck, tilted cabin and broken bow, weathered blue grey metal, amber utility lamp fixtures. Wreck architecture only, no water volume or creatures.", + "submitted_texture_prompt": "One complete wrecked research vessel hull module, corroded steel ribs, torn outer hull exposing an interior deck, tilted cabin and broken bow, weathered blue grey metal, amber utility lamp fixtures. Wreck architecture only, no water volume or creatures. PBR materials with distinct material colours; no printed text, logos or people.", + "world_id": null, + "api_tasks": { + "geometry": "01a1a670-5375-76d5-9129-59ae8695a08d", + "textured": "01a1a671-45cd-70cf-8c45-fabd8691e31c" + }, + "reserved_new_credits": 35, + "actual_provider_cost": { + "total_credits": 35, + "line_items": { + "geometry": 25, + "textured": 10 + } + }, + "gpt_refined": false, + "scope": "Original API shared module, not an assembled Scene." +} \ No newline at end of file diff --git a/outputs/G049_underwater_salvage/assets/3d_scene/G049_scene_001/raw_api/2026-11-04/meshy/modules/M017_shipwreck_hull/validation.json b/outputs/G049_underwater_salvage/assets/3d_scene/G049_scene_001/raw_api/2026-11-04/meshy/modules/M017_shipwreck_hull/validation.json new file mode 100644 index 0000000000000000000000000000000000000000..9c051fae91eeb22e449de45cf97ec6600b920063 --- /dev/null +++ b/outputs/G049_underwater_salvage/assets/3d_scene/G049_scene_001/raw_api/2026-11-04/meshy/modules/M017_shipwreck_hull/validation.json @@ -0,0 +1,16 @@ +{ + "scope": "Original API file/container integrity only. Visual review follows; exact dimensions, collision, fixed counts and full gameplay are not validated.", + "passed": true, + "checks": [ + { + "file": "assets\\geometry\\model.glb", + "passed": true, + "mesh_count": 1 + }, + { + "file": "assets\\textured\\model.glb", + "passed": true, + "mesh_count": 1 + } + ] +} \ No newline at end of file diff --git a/outputs/G049_underwater_salvage/assets/3d_scene/G049_scene_001/raw_api/2026-11-04/meshy/modules/M017_shipwreck_hull/visual_review.json b/outputs/G049_underwater_salvage/assets/3d_scene/G049_scene_001/raw_api/2026-11-04/meshy/modules/M017_shipwreck_hull/visual_review.json new file mode 100644 index 0000000000000000000000000000000000000000..b59837de37555dbc840939333caf5cb82993bdc5 --- /dev/null +++ b/outputs/G049_underwater_salvage/assets/3d_scene/G049_scene_001/raw_api/2026-11-04/meshy/modules/M017_shipwreck_hull/visual_review.json @@ -0,0 +1,7 @@ +{ + "method": "Assistant inspected provider original preview", + "verdict": "raw_output_with_visual_deviations", + "findings": "Rounded pale blue-grey submersible capsule with portholes, small upper cabin and mast, a large torn side opening and visible interior cargo-like box. The result differs from the requested elongated wrecked research-vessel hull with exposed ribs, tilted mid-cabin and broken bow. Preserve as a raw underwater prop deviation example, not an accepted vessel hull.", + "preview_sha256": "8a9a73736614a9b02aed134a786aa852285c4a2bec26e83b0ed0f978997479dd", + "limits": "Raw visual dataset only: no GPT mesh/material edits, engine collision fixes, exact-layout acceptance or complete gameplay claim. A thumbnail is not topology/metric validation." +} \ No newline at end of file diff --git a/outputs/G049_underwater_salvage/assets/3d_scene/G049_scene_001/raw_api/2026-11-04/source_bindings.json b/outputs/G049_underwater_salvage/assets/3d_scene/G049_scene_001/raw_api/2026-11-04/source_bindings.json new file mode 100644 index 0000000000000000000000000000000000000000..3c2a885648b4b45a7474d37bb9d69af7442233b4 --- /dev/null +++ b/outputs/G049_underwater_salvage/assets/3d_scene/G049_scene_001/raw_api/2026-11-04/source_bindings.json @@ -0,0 +1,46 @@ +{ + "task_id": "G049_scene_001", + "game_id": "G049_underwater_salvage", + "raw_scene_output": { + "provider": "worldlabs", + "model": "marble-1.1", + "reuse": false, + "artifact_kind": "raw_scene_attempt", + "path": "outputs/G049_underwater_salvage/assets/3d_scene/G049_scene_001/raw_api/2026-11-04/worldlabs", + "verdict": "usable_raw_output", + "archive": { + "file": "G049_scene_001_worldlabs_raw.zip", + "bytes": 53627170, + "sha256": "60130f8f425b4942689375a1a9ee0d325dbe61d12fdc3f23292dc1dbcf2dc5ab" + }, + "reserved_new_credits": 1580 + }, + "optional_shared_modules": [ + { + "module_id": "M017_shipwreck_hull", + "canonical_path": "outputs/G049_underwater_salvage/assets/3d_scene/G049_scene_001/raw_api/2026-11-04/meshy/modules/M017_shipwreck_hull", + "archive": { + "file": "M017_shipwreck_hull_meshy_raw.zip", + "bytes": 107221951, + "sha256": "b03e0e155cd2c721cf00a50d4c245eda8efb045683cb63f899a91b6b7515812d" + }, + "visual_verdict": "raw_output_with_visual_deviations", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + } + ], + "full_scene_requirements_accepted": false, + "scope": "Original provider outputs only. A Gaussian environment is not a game-ready mesh. Modules are unassembled ingredients; absent raw_scene_output means no standalone raw environment has been published for this requirement.", + "status": "raw_environment_available", + "source_documents": [ + { + "path": "outputs/G049_underwater_salvage/assets/3d_scene/G049_scene_001/raw_api/2026-11-04/source_documents/requirement.txt", + "sha256": "938789f4686a71815feea60a45d9847c47682e7629e7d19a97bc22f3c0a92133", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + }, + { + "path": "outputs/G049_underwater_salvage/assets/3d_scene/G049_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl", + "sha256": "4f8d2ccb535ac1d0ae17d20132971426ab77af085573cc870dddbc0ef4c467b7", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + } + ] +} \ No newline at end of file diff --git a/outputs/G049_underwater_salvage/assets/3d_scene/G049_scene_001/raw_api/2026-11-04/source_documents/requirement.txt b/outputs/G049_underwater_salvage/assets/3d_scene/G049_scene_001/raw_api/2026-11-04/source_documents/requirement.txt new file mode 100644 index 0000000000000000000000000000000000000000..7fe27077625b85b231d704a8eeaa8781fd3d25f6 --- /dev/null +++ b/outputs/G049_underwater_salvage/assets/3d_scene/G049_scene_001/raw_api/2026-11-04/source_documents/requirement.txt @@ -0,0 +1,6 @@ +# G049_underwater_salvage / 3D_scene requirement + +Source of truth: ../general_requirement.txt + +Frozen task inputs: +- G049_scene_001: Sunken science vessel wreck on a shallow shelf: broken outer hull, tilted mid cabin, deep power core chamber with amber lights, emergency air posts, drifting silt and god rays, deep-blue palette, stylized semi-realistic, game-ready 3D scene diff --git a/outputs/G049_underwater_salvage/assets/3d_scene/G049_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl b/outputs/G049_underwater_salvage/assets/3d_scene/G049_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..da185579c6ddd0f85b4d12133221d14d80924d60 --- /dev/null +++ b/outputs/G049_underwater_salvage/assets/3d_scene/G049_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl @@ -0,0 +1 @@ +{"game_id": "G049_underwater_salvage", "task_id": "G049_scene_001", "prompt": "Sunken science vessel wreck on a shallow shelf: broken outer hull, tilted mid cabin, deep power core chamber with amber lights, emergency air posts, drifting silt and god rays, deep-blue palette, stylized semi-realistic, game-ready 3D scene", "seed": 4491, "output_format": "glb", "texture_size": 2048, "layout_constraints": "三层 10/25/40 m 界;部件位置/气桩按 seed=1049 由引擎布局", "spec_ref": "L02", "single_coherent_scene": true, "no_text_or_panels": true} diff --git a/outputs/G049_underwater_salvage/assets/3d_scene/G049_scene_001/raw_api/2026-11-04/worldlabs/G049_scene_001_worldlabs_raw.zip b/outputs/G049_underwater_salvage/assets/3d_scene/G049_scene_001/raw_api/2026-11-04/worldlabs/G049_scene_001_worldlabs_raw.zip new file mode 100644 index 0000000000000000000000000000000000000000..f5b23b9d0df2f5df3e2ff1a3a86476f9e29022dd --- /dev/null +++ b/outputs/G049_underwater_salvage/assets/3d_scene/G049_scene_001/raw_api/2026-11-04/worldlabs/G049_scene_001_worldlabs_raw.zip @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:60130f8f425b4942689375a1a9ee0d325dbe61d12fdc3f23292dc1dbcf2dc5ab +size 53627170 diff --git a/outputs/G049_underwater_salvage/assets/3d_scene/G049_scene_001/raw_api/2026-11-04/worldlabs/README.zh.txt b/outputs/G049_underwater_salvage/assets/3d_scene/G049_scene_001/raw_api/2026-11-04/worldlabs/README.zh.txt new file mode 100644 index 0000000000000000000000000000000000000000..90dd3f36e332d441b76327e012b4a99a5040eded --- /dev/null +++ b/outputs/G049_underwater_salvage/assets/3d_scene/G049_scene_001/raw_api/2026-11-04/worldlabs/README.zh.txt @@ -0,0 +1,8 @@ +G049_scene_001 / worldlabs / raw API output + +原始任务、需求和参考图随包保存。provider-native输出未经过GPT改模、重新布光、缩放或本地组装。 +Meshy的geometry/textured是平台自身生成与贴图阶段,不是GPT refine;Meshy未提供固定seed接口,原任务seed仅记录、不声称生效。 +World Labs主视觉为原始SPZ高斯场景与全景图,GLB为碰撞代理;本批不付费导出HQ纹理网格。 +画面复核:Submerged corroded vessel wreck on a rocky seabed, visible broken decks and hull ribs, cyan-green water with surface caustics, suspended haze and warm lights inside openings. Main underwater wreck environment is present. Interior power-core chamber, air posts and required depth/layout are not validated by this preview. +范围:raw visual dataset,不代表严格尺寸/数量/碰撞/通路或完整玩法验收。 +模型:marble-1.1,本轮预留费用:1580 provider credits。 diff --git a/outputs/G049_underwater_salvage/assets/3d_scene/G049_scene_001/raw_api/2026-11-04/worldlabs/asset_manifest.json b/outputs/G049_underwater_salvage/assets/3d_scene/G049_scene_001/raw_api/2026-11-04/worldlabs/asset_manifest.json new file mode 100644 index 0000000000000000000000000000000000000000..5eb3366b8a97ad603f83cfe611d19d1fc6cdb708 --- /dev/null +++ b/outputs/G049_underwater_salvage/assets/3d_scene/G049_scene_001/raw_api/2026-11-04/worldlabs/asset_manifest.json @@ -0,0 +1,41 @@ +{ + "task_id": "G049_scene_001", + "provider": "worldlabs", + "files": [ + { + "path": "assets/collider_mesh_url.glb", + "bytes": 4648764, + "sha256": "d121e5e924ba72a0ef0495e586f4ee26f29d3e636bfd873c094dc34ea0cb0fce" + }, + { + "path": "assets/pano_url.png", + "bytes": 10318860, + "sha256": "b6e24de54a8f2c4d14f64249c6c9e964fe45626f8f2a7989bbe58db19d6828f2" + }, + { + "path": "assets/splats_100k.spz", + "bytes": 1289516, + "sha256": "5c7293d771cd76e4bfcfe7d76a28db9e1accf640633565d8ce70af58b81ce2e9" + }, + { + "path": "assets/splats_150k.spz", + "bytes": 2304887, + "sha256": "6a34025f0184ad00b471e8c992c7bbf60379e24f633644247ba715396cfcd731" + }, + { + "path": "assets/splats_500k.spz", + "bytes": 7628821, + "sha256": "b64c7e65d1eb23fdc14a5f498a89e2d2a92037f23440258bc0c7fe83e9bd6ca0" + }, + { + "path": "assets/splats_full_res.spz", + "bytes": 29253939, + "sha256": "8a9d9aa185276615d173c9948299b53e814de4335d7fd5048e583b8f94c53802" + }, + { + "path": "assets/thumbnail.webp", + "bytes": 20834, + "sha256": "3866f3500582df49a7b16471ae835b2fd92d14748c317e425e5f85709062ddeb" + } + ] +} \ No newline at end of file diff --git a/outputs/G049_underwater_salvage/assets/3d_scene/G049_scene_001/raw_api/2026-11-04/worldlabs/preview.webp b/outputs/G049_underwater_salvage/assets/3d_scene/G049_scene_001/raw_api/2026-11-04/worldlabs/preview.webp new file mode 100644 index 0000000000000000000000000000000000000000..bec8ffac7b99591beb283347a79b72f00770b217 --- /dev/null +++ b/outputs/G049_underwater_salvage/assets/3d_scene/G049_scene_001/raw_api/2026-11-04/worldlabs/preview.webp @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:3866f3500582df49a7b16471ae835b2fd92d14748c317e425e5f85709062ddeb +size 20834 diff --git a/outputs/G049_underwater_salvage/assets/3d_scene/G049_scene_001/raw_api/2026-11-04/worldlabs/provenance.json b/outputs/G049_underwater_salvage/assets/3d_scene/G049_scene_001/raw_api/2026-11-04/worldlabs/provenance.json new file mode 100644 index 0000000000000000000000000000000000000000..5f558ed83aa36654a26d300839affb43d7c46c60 --- /dev/null +++ b/outputs/G049_underwater_salvage/assets/3d_scene/G049_scene_001/raw_api/2026-11-04/worldlabs/provenance.json @@ -0,0 +1,54 @@ +{ + "task_id": "G049_scene_001", + "game_id": "G049_underwater_salvage", + "provider": "worldlabs", + "model": "marble-1.1", + "estimated_credits": 1580, + "reuse": false, + "image_path": null, + "image_sha256": null, + "spec_path": "test_data\\test_samples\\G049_underwater_salvage\\general_requirement.txt", + "spec_sha256": "1890d61d010f4756e17ca354ba412e707c286ce1e143bc0b20ddd62d85b98fa7", + "source_task_file": "test_data\\test_samples\\G049_underwater_salvage\\3D_scene\\scene_tasks.jsonl", + "source_task_file_sha256": "4f8d2ccb535ac1d0ae17d20132971426ab77af085573cc870dddbc0ef4c467b7", + "original_task": { + "game_id": "G049_underwater_salvage", + "task_id": "G049_scene_001", + "prompt": "Sunken science vessel wreck on a shallow shelf: broken outer hull, tilted mid cabin, deep power core chamber with amber lights, emergency air posts, drifting silt and god rays, deep-blue palette, stylized semi-realistic, game-ready 3D scene", + "seed": 4491, + "output_format": "glb", + "texture_size": 2048, + "layout_constraints": "三层 10/25/40 m 界;部件位置/气桩按 seed=1049 由引擎布局", + "spec_ref": "L02", + "single_coherent_scene": true, + "no_text_or_panels": true + }, + "seed_requested": 4491, + "seed_sent_to_provider": 4491, + "reference_role": "No bound Scene reference exists in source task; text-only, not substituted with unrelated object images.", + "hf_prefix": "outputs/G049_underwater_salvage/assets/3d_scene/G049_scene_001/raw_api/2026-11-04/worldlabs", + "deferred": false, + "worldlabs_key_alias": "WORLDLABS_API_KEY_2", + "prompt_preparation_note": "Preserved the original English visual brief; excluded the source layout string because its Chinese text contains replacement characters/mojibake. Original layout retained verbatim in source_scene_task.json; exact layout acceptance is not claimed.", + "submitted_geometry_prompt": "Environment only. No people or humanoid statues. Sunken science vessel wreck on a shallow shelf: broken outer hull, tilted mid cabin, deep power core chamber with amber lights, emergency air posts, drifting silt and god rays, deep-blue palette, stylized semi-realistic, game-ready 3D scene One coherent environment; no readable text, UI panels or labels.", + "world_id": "9e9a05b4-d4b8-4e8f-8734-03e3869b4c8e", + "api_tasks": { + "world": "7bf84deb-cfa1-4c59-aab4-122ca550ed43" + }, + "reserved_new_credits": 1580, + "actual_provider_cost": { + "total_credits": 1580, + "line_items": [ + { + "name": "Pano generation (text)", + "credits": 80 + }, + { + "name": "World generation", + "credits": 1500 + } + ] + }, + "gpt_refined": false, + "scope": "Raw API scene result, not the former GPT-refined scene or a game-ready acceptance claim." +} \ No newline at end of file diff --git a/outputs/G049_underwater_salvage/assets/3d_scene/G049_scene_001/raw_api/2026-11-04/worldlabs/validation.json b/outputs/G049_underwater_salvage/assets/3d_scene/G049_scene_001/raw_api/2026-11-04/worldlabs/validation.json new file mode 100644 index 0000000000000000000000000000000000000000..db34832b4505b51a121f69bf8582ee4d5a3412f3 --- /dev/null +++ b/outputs/G049_underwater_salvage/assets/3d_scene/G049_scene_001/raw_api/2026-11-04/worldlabs/validation.json @@ -0,0 +1,11 @@ +{ + "scope": "Original API file/container integrity only. Visual review follows; exact dimensions, collision, fixed counts and full gameplay are not validated.", + "passed": true, + "checks": [ + { + "file": "assets\\collider_mesh_url.glb", + "passed": true, + "mesh_count": 1 + } + ] +} \ No newline at end of file diff --git a/outputs/G049_underwater_salvage/assets/3d_scene/G049_scene_001/raw_api/2026-11-04/worldlabs/visual_review.json b/outputs/G049_underwater_salvage/assets/3d_scene/G049_scene_001/raw_api/2026-11-04/worldlabs/visual_review.json new file mode 100644 index 0000000000000000000000000000000000000000..a1cd70f431dc67c76a07f3a28a40d3f312290ae0 --- /dev/null +++ b/outputs/G049_underwater_salvage/assets/3d_scene/G049_scene_001/raw_api/2026-11-04/worldlabs/visual_review.json @@ -0,0 +1,7 @@ +{ + "method": "Assistant inspected provider original preview", + "verdict": "usable_raw_output", + "findings": "Submerged corroded vessel wreck on a rocky seabed, visible broken decks and hull ribs, cyan-green water with surface caustics, suspended haze and warm lights inside openings. Main underwater wreck environment is present. Interior power-core chamber, air posts and required depth/layout are not validated by this preview.", + "preview_sha256": "3866f3500582df49a7b16471ae835b2fd92d14748c317e425e5f85709062ddeb", + "limits": "Raw visual dataset only: no GPT mesh/material edits, engine collision fixes, exact-layout acceptance or complete gameplay claim. A thumbnail is not topology/metric validation." +} \ No newline at end of file diff --git a/outputs/G050_aftermath_holdout/assets/3d_scene/G050_scene_001/raw_api/2026-11-04/meshy/modules/M011_tavern_interior/M011_tavern_interior_meshy_raw.zip b/outputs/G050_aftermath_holdout/assets/3d_scene/G050_scene_001/raw_api/2026-11-04/meshy/modules/M011_tavern_interior/M011_tavern_interior_meshy_raw.zip new file mode 100644 index 0000000000000000000000000000000000000000..f37a00d40693a96825dd4517392d67781f685053 --- /dev/null +++ b/outputs/G050_aftermath_holdout/assets/3d_scene/G050_scene_001/raw_api/2026-11-04/meshy/modules/M011_tavern_interior/M011_tavern_interior_meshy_raw.zip @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:6bf81ef09c69966c30f0e5aa7f01e0241c0123aa15b2230a839e43722125f7e0 +size 71131485 diff --git a/outputs/G050_aftermath_holdout/assets/3d_scene/G050_scene_001/raw_api/2026-11-04/meshy/modules/M011_tavern_interior/README.zh.txt b/outputs/G050_aftermath_holdout/assets/3d_scene/G050_scene_001/raw_api/2026-11-04/meshy/modules/M011_tavern_interior/README.zh.txt new file mode 100644 index 0000000000000000000000000000000000000000..59c6f9b11303ee429a2995ac4ff6f4a81a9defd3 --- /dev/null +++ b/outputs/G050_aftermath_holdout/assets/3d_scene/G050_scene_001/raw_api/2026-11-04/meshy/modules/M011_tavern_interior/README.zh.txt @@ -0,0 +1,9 @@ +M011_tavern_interior / meshy / raw API output + +原始任务、需求和参考图随包保存。provider-native输出未经过GPT改模、重新布光、缩放或本地组装。 +Meshy的geometry/textured是平台自身生成与贴图阶段,不是GPT refine;Meshy未提供固定seed接口,原任务seed仅记录、不声称生效。 +World Labs主视觉为原始SPZ高斯场景与全景图,GLB为碰撞代理;本批不付费导出HQ纹理网格。 +画面复核:Freestanding half-timber-and-plaster tavern-style building exterior with stone foundation, pitched roof, chimney, windows and a covered entry porch. A blank wooden signboard is present. Legacy module ID contains interior, but actual requested and returned asset is the exterior building shell; no bar room or complete tavern interior is delivered. +范围:raw visual dataset,不代表严格尺寸/数量/碰撞/通路或完整玩法验收。 +模型:meshy-7.1,本轮预留费用:35 provider credits。 +本文件是未组装的主体/共用模块,不能当作完整Scene。source_scene_task_id仅说明需求来源,不表示原场景布局已生成。 diff --git a/outputs/G050_aftermath_holdout/assets/3d_scene/G050_scene_001/raw_api/2026-11-04/meshy/modules/M011_tavern_interior/asset_manifest.json b/outputs/G050_aftermath_holdout/assets/3d_scene/G050_scene_001/raw_api/2026-11-04/meshy/modules/M011_tavern_interior/asset_manifest.json new file mode 100644 index 0000000000000000000000000000000000000000..2eeb505e5140a3d559fa18d0e24831431fccc90d --- /dev/null +++ b/outputs/G050_aftermath_holdout/assets/3d_scene/G050_scene_001/raw_api/2026-11-04/meshy/modules/M011_tavern_interior/asset_manifest.json @@ -0,0 +1,46 @@ +{ + "task_id": "M011_tavern_interior", + "provider": "meshy", + "files": [ + { + "path": "assets/geometry/model.glb", + "bytes": 27970692, + "sha256": "9ae555361c796a8c185e33675c06350e7515562a832a4966f2dc6f15b4295d4b" + }, + { + "path": "assets/geometry/thumbnail.png", + "bytes": 189596, + "sha256": "a1477c78f43bcb4682bda8affc948685dd585414ec46558432fbeae400a22a56" + }, + { + "path": "assets/textured/model.glb", + "bytes": 43969704, + "sha256": "acc98bba0e5d8e3ffb7d34c1d2a9b75fcf9a361d78b4947cd020a9f9c29e8fb5" + }, + { + "path": "assets/textured/texture_0_base_color.png", + "bytes": 7318421, + "sha256": "4dd3f939a2b29e68c09e49f2576c5de26abbb0b9a53f5dbbe61d91e8071ac7b9" + }, + { + "path": "assets/textured/texture_0_metallic.png", + "bytes": 101237, + "sha256": "6ed58423653b2633032d93f6bb826bc9d67086723a5ce17bd6c04aef5e8240d8" + }, + { + "path": "assets/textured/texture_0_normal.png", + "bytes": 7162304, + "sha256": "3571ff7248af1f7254465a6c6a43ffd58582015da7b7434b763b2c24fdd1e121" + }, + { + "path": "assets/textured/texture_0_roughness.png", + "bytes": 1687221, + "sha256": "46f81715fea6c65a45a0ff313c8ee16af6bdd65f1553659e30b6efc692ed0006" + }, + { + "path": "assets/textured/thumbnail.png", + "bytes": 241215, + "sha256": "32cada1f0adef15ec2e4683f4ec5ae436970d5956775df07366f5da4f9ef6f6f" + } + ] +} \ No newline at end of file diff --git a/outputs/G050_aftermath_holdout/assets/3d_scene/G050_scene_001/raw_api/2026-11-04/meshy/modules/M011_tavern_interior/preview.png b/outputs/G050_aftermath_holdout/assets/3d_scene/G050_scene_001/raw_api/2026-11-04/meshy/modules/M011_tavern_interior/preview.png new file mode 100644 index 0000000000000000000000000000000000000000..a6c309642e252bd2182f040ac86f7e193adaff48 --- /dev/null +++ b/outputs/G050_aftermath_holdout/assets/3d_scene/G050_scene_001/raw_api/2026-11-04/meshy/modules/M011_tavern_interior/preview.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:32cada1f0adef15ec2e4683f4ec5ae436970d5956775df07366f5da4f9ef6f6f +size 241215 diff --git a/outputs/G050_aftermath_holdout/assets/3d_scene/G050_scene_001/raw_api/2026-11-04/meshy/modules/M011_tavern_interior/provenance.json b/outputs/G050_aftermath_holdout/assets/3d_scene/G050_scene_001/raw_api/2026-11-04/meshy/modules/M011_tavern_interior/provenance.json new file mode 100644 index 0000000000000000000000000000000000000000..bedf3b324a536953291602794e1b93be2b53b4f9 --- /dev/null +++ b/outputs/G050_aftermath_holdout/assets/3d_scene/G050_scene_001/raw_api/2026-11-04/meshy/modules/M011_tavern_interior/provenance.json @@ -0,0 +1,55 @@ +{ + "task_id": "M011_tavern_interior", + "game_id": "G050_aftermath_holdout", + "provider": "meshy", + "model": "meshy-7.1", + "estimated_credits": 35, + "reuse": false, + "image_path": "test_data/test_samples/G050_aftermath_holdout/3D_scene/ref_images/ref_courtyard_base.png", + "image_sha256": "15f7cd5d816a579714d6b466d45a2105c603b9d426ee6390e0843503777de721", + "spec_path": "test_data\\test_samples\\G050_aftermath_holdout\\general_requirement.txt", + "spec_sha256": "a8c250cdf1b290eac1b3aba5e6189801ad7aba9aa1865690ad023b65052cb6eb", + "source_task_file": "test_data\\test_samples\\G050_aftermath_holdout\\3D_scene\\scene_tasks.jsonl", + "source_task_file_sha256": "3b323c125be7e0b03670a379295fc6aa29c24ff921fa9008d773dbb93f87351f", + "original_task": { + "game_id": "G050_aftermath_holdout", + "task_id": "G050_scene_001", + "prompt": "Earthquake-damaged small community courtyard at dusk: two-story brick shelter with tarped roof, campfire, sandbag gate, ration shelves and a communal dining table, dust-grey palette with firelight, stylized semi-realistic, game-ready 3D scene", + "seed": 4501, + "output_format": "glb", + "texture_size": 2048, + "layout_constraints": "两层基地(床位/储物间/工作台/门禁/餐桌);夜袭序列按 seed=1050 由引擎调度", + "spec_ref": "L02", + "image_path": "test_data/test_samples/G050_aftermath_holdout/3D_scene/ref_images/ref_courtyard_base.png", + "single_coherent_scene": true, + "no_text_or_panels": true + }, + "seed_requested": 4501, + "seed_sent_to_provider": null, + "reference_role": "Original scene reference retained for audit. Native geometry and native texturing use the explicit module brief; no full-scene image-conditioned material transfer is claimed.", + "hf_prefix": "outputs/G050_aftermath_holdout/assets/3d_scene/G050_scene_001/raw_api/2026-11-04/meshy/modules/M011_tavern_interior", + "deferred": false, + "artifact_kind": "shared_module", + "module_name": "tavern_interior", + "source_scene_task_id": "G050_scene_001", + "geometry_resolution": "2k", + "texture_prompt": "One complete rustic tavern building shell, weathered timber framing, stone foundation and plaster infill, pitched shingle roof, a broad front entrance, small leaded windows and a covered porch. A standalone architectural building, not furniture or an isolated counter. PBR materials with distinct material colours; no printed text, logos or people.", + "texture_strategy": "module_specific_native_text_prompt", + "submitted_geometry_prompt": "Environment asset only; no people, humanoid statues, text, logos, UI or display panels. One complete rustic tavern building shell, weathered timber framing, stone foundation and plaster infill, pitched shingle roof, a broad front entrance, small leaded windows and a covered porch. A standalone architectural building, not furniture or an isolated counter.", + "submitted_texture_prompt": "One complete rustic tavern building shell, weathered timber framing, stone foundation and plaster infill, pitched shingle roof, a broad front entrance, small leaded windows and a covered porch. A standalone architectural building, not furniture or an isolated counter. PBR materials with distinct material colours; no printed text, logos or people.", + "world_id": null, + "api_tasks": { + "geometry": "01a1a65d-0095-71af-ac45-40360be9f3c6", + "textured": "01a1a65d-fbdc-7452-9c70-edcad45a97da" + }, + "reserved_new_credits": 35, + "actual_provider_cost": { + "total_credits": 35, + "line_items": { + "geometry": 25, + "textured": 10 + } + }, + "gpt_refined": false, + "scope": "Original API shared module, not an assembled Scene." +} \ No newline at end of file diff --git a/outputs/G050_aftermath_holdout/assets/3d_scene/G050_scene_001/raw_api/2026-11-04/meshy/modules/M011_tavern_interior/validation.json b/outputs/G050_aftermath_holdout/assets/3d_scene/G050_scene_001/raw_api/2026-11-04/meshy/modules/M011_tavern_interior/validation.json new file mode 100644 index 0000000000000000000000000000000000000000..9c051fae91eeb22e449de45cf97ec6600b920063 --- /dev/null +++ b/outputs/G050_aftermath_holdout/assets/3d_scene/G050_scene_001/raw_api/2026-11-04/meshy/modules/M011_tavern_interior/validation.json @@ -0,0 +1,16 @@ +{ + "scope": "Original API file/container integrity only. Visual review follows; exact dimensions, collision, fixed counts and full gameplay are not validated.", + "passed": true, + "checks": [ + { + "file": "assets\\geometry\\model.glb", + "passed": true, + "mesh_count": 1 + }, + { + "file": "assets\\textured\\model.glb", + "passed": true, + "mesh_count": 1 + } + ] +} \ No newline at end of file diff --git a/outputs/G050_aftermath_holdout/assets/3d_scene/G050_scene_001/raw_api/2026-11-04/meshy/modules/M011_tavern_interior/visual_review.json b/outputs/G050_aftermath_holdout/assets/3d_scene/G050_scene_001/raw_api/2026-11-04/meshy/modules/M011_tavern_interior/visual_review.json new file mode 100644 index 0000000000000000000000000000000000000000..94208376fe74fb45c733cee7ff5e26327aaa7dfb --- /dev/null +++ b/outputs/G050_aftermath_holdout/assets/3d_scene/G050_scene_001/raw_api/2026-11-04/meshy/modules/M011_tavern_interior/visual_review.json @@ -0,0 +1,7 @@ +{ + "method": "Assistant inspected provider original preview", + "verdict": "usable_raw_output", + "findings": "Freestanding half-timber-and-plaster tavern-style building exterior with stone foundation, pitched roof, chimney, windows and a covered entry porch. A blank wooden signboard is present. Legacy module ID contains interior, but actual requested and returned asset is the exterior building shell; no bar room or complete tavern interior is delivered.", + "preview_sha256": "32cada1f0adef15ec2e4683f4ec5ae436970d5956775df07366f5da4f9ef6f6f", + "limits": "Raw visual dataset only: no GPT mesh/material edits, engine collision fixes, exact-layout acceptance or complete gameplay claim. A thumbnail is not topology/metric validation." +} \ No newline at end of file diff --git a/outputs/G050_aftermath_holdout/assets/3d_scene/G050_scene_001/raw_api/2026-11-04/source_bindings.json b/outputs/G050_aftermath_holdout/assets/3d_scene/G050_scene_001/raw_api/2026-11-04/source_bindings.json new file mode 100644 index 0000000000000000000000000000000000000000..59e30b5a39fe884c5af2076a47c4f3b0ec2529b8 --- /dev/null +++ b/outputs/G050_aftermath_holdout/assets/3d_scene/G050_scene_001/raw_api/2026-11-04/source_bindings.json @@ -0,0 +1,33 @@ +{ + "task_id": "G050_scene_001", + "game_id": "G050_aftermath_holdout", + "raw_scene_output": null, + "optional_shared_modules": [ + { + "module_id": "M011_tavern_interior", + "canonical_path": "outputs/G050_aftermath_holdout/assets/3d_scene/G050_scene_001/raw_api/2026-11-04/meshy/modules/M011_tavern_interior", + "archive": { + "file": "M011_tavern_interior_meshy_raw.zip", + "bytes": 71131485, + "sha256": "6bf81ef09c69966c30f0e5aa7f01e0241c0123aa15b2230a839e43722125f7e0" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + } + ], + "full_scene_requirements_accepted": false, + "scope": "Original provider outputs only. A Gaussian environment is not a game-ready mesh. Modules are unassembled ingredients; absent raw_scene_output means no standalone raw environment has been published for this requirement.", + "status": "partial_modules_or_attempt_only", + "source_documents": [ + { + "path": "outputs/G050_aftermath_holdout/assets/3d_scene/G050_scene_001/raw_api/2026-11-04/source_documents/requirement.txt", + "sha256": "b087dd546d31b04296e6160b1c0af311a0e798b25959303b5c10182443fed3a0", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + }, + { + "path": "outputs/G050_aftermath_holdout/assets/3d_scene/G050_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl", + "sha256": "3b323c125be7e0b03670a379295fc6aa29c24ff921fa9008d773dbb93f87351f", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + } + ] +} \ No newline at end of file diff --git a/outputs/G050_aftermath_holdout/assets/3d_scene/G050_scene_001/raw_api/2026-11-04/source_documents/requirement.txt b/outputs/G050_aftermath_holdout/assets/3d_scene/G050_scene_001/raw_api/2026-11-04/source_documents/requirement.txt new file mode 100644 index 0000000000000000000000000000000000000000..f7778e1cd51524487b4920ade3c076ca3ca54553 --- /dev/null +++ b/outputs/G050_aftermath_holdout/assets/3d_scene/G050_scene_001/raw_api/2026-11-04/source_documents/requirement.txt @@ -0,0 +1,6 @@ +# G050_aftermath_holdout / 3D_scene requirement + +Source of truth: ../general_requirement.txt + +Frozen task inputs: +- G050_scene_001: Earthquake-damaged small community courtyard at dusk: two-story brick shelter with tarped roof, campfire, sandbag gate, ration shelves and a communal dining table, dust-grey palette with firelight, stylized semi-realistic, game-ready 3D scene diff --git a/outputs/G050_aftermath_holdout/assets/3d_scene/G050_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl b/outputs/G050_aftermath_holdout/assets/3d_scene/G050_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..a54ad36e72eb73fc173b94a512032631486fb594 --- /dev/null +++ b/outputs/G050_aftermath_holdout/assets/3d_scene/G050_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl @@ -0,0 +1 @@ +{"game_id": "G050_aftermath_holdout", "task_id": "G050_scene_001", "prompt": "Earthquake-damaged small community courtyard at dusk: two-story brick shelter with tarped roof, campfire, sandbag gate, ration shelves and a communal dining table, dust-grey palette with firelight, stylized semi-realistic, game-ready 3D scene", "seed": 4501, "output_format": "glb", "texture_size": 2048, "layout_constraints": "两层基地(床位/储物间/工作台/门禁/餐桌);夜袭序列按 seed=1050 由引擎调度", "spec_ref": "L02", "image_path": "test_data/test_samples/G050_aftermath_holdout/3D_scene/ref_images/ref_courtyard_base.png", "single_coherent_scene": true, "no_text_or_panels": true} diff --git a/outputs/G051_village_lost_found/assets/3d_scene/G051_scene_001/raw_api/2026-11-04/meshy/modules/M023_village_house/M023_village_house_meshy_raw.zip b/outputs/G051_village_lost_found/assets/3d_scene/G051_scene_001/raw_api/2026-11-04/meshy/modules/M023_village_house/M023_village_house_meshy_raw.zip new file mode 100644 index 0000000000000000000000000000000000000000..0f3a09966019d108d4db6fe7d22ea8e5ab8c0509 --- /dev/null +++ b/outputs/G051_village_lost_found/assets/3d_scene/G051_scene_001/raw_api/2026-11-04/meshy/modules/M023_village_house/M023_village_house_meshy_raw.zip @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:c993c5032348404193a5d76ed6d4974322ff013c72077d6f736e0adfb6a20563 +size 204171164 diff --git a/outputs/G051_village_lost_found/assets/3d_scene/G051_scene_001/raw_api/2026-11-04/meshy/modules/M023_village_house/README.zh.txt b/outputs/G051_village_lost_found/assets/3d_scene/G051_scene_001/raw_api/2026-11-04/meshy/modules/M023_village_house/README.zh.txt new file mode 100644 index 0000000000000000000000000000000000000000..91fa2cc858d322cd6ac8ea78d6ed3264b5e79d38 --- /dev/null +++ b/outputs/G051_village_lost_found/assets/3d_scene/G051_scene_001/raw_api/2026-11-04/meshy/modules/M023_village_house/README.zh.txt @@ -0,0 +1,9 @@ +M023_village_house / meshy / raw API output + +原始任务、需求和参考图随包保存。provider-native输出未经过GPT改模、重新布光、缩放或本地组装。 +Meshy的geometry/textured是平台自身生成与贴图阶段,不是GPT refine;Meshy未提供固定seed接口,原任务seed仅记录、不声称生效。 +World Labs主视觉为原始SPZ高斯场景与全景图,GLB为碰撞代理;本批不付费导出HQ纹理网格。 +画面复核:Rustic stone house exterior with arched wooden doorway, timber-framed windows, chimney and shallow entry steps. Roof tiles are orange-red rather than the darker requested palette. A recognizable countryside house module; complete village layout, interior and metric dimensions are not validated. +范围:raw visual dataset,不代表严格尺寸/数量/碰撞/通路或完整玩法验收。 +模型:meshy-7.1,本轮预留费用:30 provider credits。 +本文件是未组装的主体/共用模块,不能当作完整Scene。source_scene_task_id仅说明需求来源,不表示原场景布局已生成。 diff --git a/outputs/G051_village_lost_found/assets/3d_scene/G051_scene_001/raw_api/2026-11-04/meshy/modules/M023_village_house/asset_manifest.json b/outputs/G051_village_lost_found/assets/3d_scene/G051_scene_001/raw_api/2026-11-04/meshy/modules/M023_village_house/asset_manifest.json new file mode 100644 index 0000000000000000000000000000000000000000..9089d0e1a7c4550ec1acf6ba1f472265bc86d8a0 --- /dev/null +++ b/outputs/G051_village_lost_found/assets/3d_scene/G051_scene_001/raw_api/2026-11-04/meshy/modules/M023_village_house/asset_manifest.json @@ -0,0 +1,46 @@ +{ + "task_id": "M023_village_house", + "provider": "meshy", + "files": [ + { + "path": "assets/geometry/model.glb", + "bytes": 109896152, + "sha256": "1d80574460d2ef540287b3a4941c1bb64cc5c59616292e9b09f0211ab0d6db91" + }, + { + "path": "assets/geometry/thumbnail.png", + "bytes": 273993, + "sha256": "3cc5973d55ab5dde76db28e35a7b12b298d2f127ab60ff7966ab4822d5508b6d" + }, + { + "path": "assets/textured/model.glb", + "bytes": 144469076, + "sha256": "91e32716f89b36b3289cbdb20b6479bbf8ec82aa28e119779e42bf87fe23e589" + }, + { + "path": "assets/textured/texture_0_base_color.png", + "bytes": 7107504, + "sha256": "b8bf27be04e3a7f3890f9383392c62f6df5829867b02692bef0c7672f13aa066" + }, + { + "path": "assets/textured/texture_0_metallic.png", + "bytes": 44631, + "sha256": "611631022d9b0aae22a9d27ddf7163e716398362d872a0b7524d957528008fbb" + }, + { + "path": "assets/textured/texture_0_normal.png", + "bytes": 6556774, + "sha256": "94f5b009a668b5e52945abcc0349f746b1ec401388b70183588de766450535c6" + }, + { + "path": "assets/textured/texture_0_roughness.png", + "bytes": 1811512, + "sha256": "2a76f82afc0ab06998c28bcafc2d64caa4e227da1fc774ad178612dac93e755d" + }, + { + "path": "assets/textured/thumbnail.png", + "bytes": 381310, + "sha256": "1cc7acb2056e43b25a4aa961577b5d0fbc73e719b6b713587b65723d57ba1af4" + } + ] +} \ No newline at end of file diff --git a/outputs/G051_village_lost_found/assets/3d_scene/G051_scene_001/raw_api/2026-11-04/meshy/modules/M023_village_house/preview.png b/outputs/G051_village_lost_found/assets/3d_scene/G051_scene_001/raw_api/2026-11-04/meshy/modules/M023_village_house/preview.png new file mode 100644 index 0000000000000000000000000000000000000000..b78148f0cd295406aa426ec4c7461290f970e223 --- /dev/null +++ b/outputs/G051_village_lost_found/assets/3d_scene/G051_scene_001/raw_api/2026-11-04/meshy/modules/M023_village_house/preview.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:1cc7acb2056e43b25a4aa961577b5d0fbc73e719b6b713587b65723d57ba1af4 +size 381310 diff --git a/outputs/G051_village_lost_found/assets/3d_scene/G051_scene_001/raw_api/2026-11-04/meshy/modules/M023_village_house/provenance.json b/outputs/G051_village_lost_found/assets/3d_scene/G051_scene_001/raw_api/2026-11-04/meshy/modules/M023_village_house/provenance.json new file mode 100644 index 0000000000000000000000000000000000000000..96b527050b81571a4dddb611d244e16e30258957 --- /dev/null +++ b/outputs/G051_village_lost_found/assets/3d_scene/G051_scene_001/raw_api/2026-11-04/meshy/modules/M023_village_house/provenance.json @@ -0,0 +1,55 @@ +{ + "task_id": "M023_village_house", + "game_id": "G051_village_lost_found", + "provider": "meshy", + "model": "meshy-7.1", + "estimated_credits": 30, + "reuse": false, + "image_path": "test_data/test_samples/G051_village_lost_found/3D_scene/ref_images/ref_village_map.png", + "image_sha256": "cb26b9134ecfff7ad863ad777c08642f1665fbc0f5d86f2358e9e0e749f03b4a", + "spec_path": "test_data\\test_samples\\G051_village_lost_found\\general_requirement.txt", + "spec_sha256": "e8f1ae7a5dd5c3d571c97c6ace4903d0d41ed2a39f351f8e428614c8b6ccbfa9", + "source_task_file": "test_data\\test_samples\\G051_village_lost_found\\3D_scene\\scene_tasks.jsonl", + "source_task_file_sha256": "cdb8220587b3b6880b3b0876b135f514a5519e0c40022cf332a8b77af662ce27", + "original_task": { + "game_id": "G051_village_lost_found", + "task_id": "G051_scene_001", + "prompt": "Misty morning mountain village: stone post office with wooden sign, dirt lanes, riverside washing stones, reed pond and hill path, warm autumn watercolor palette, stylized, game-ready 3D scene", + "seed": 4511, + "output_format": "glb", + "texture_size": 2048, + "layout_constraints": "单山村区域(邮局/村道/河岸/后山小径);目标物与线索位置按 seed=1051 由引擎布局", + "spec_ref": "L02", + "image_path": "test_data/test_samples/G051_village_lost_found/3D_scene/ref_images/ref_village_map.png", + "single_coherent_scene": true, + "no_text_or_panels": true + }, + "seed_requested": 4511, + "seed_sent_to_provider": null, + "reference_role": "Original scene reference retained for audit. Native geometry and native texturing use the explicit module brief; no full-scene image-conditioned material transfer is claimed.", + "hf_prefix": "outputs/G051_village_lost_found/assets/3d_scene/G051_scene_001/raw_api/2026-11-04/meshy/modules/M023_village_house", + "deferred": false, + "artifact_kind": "shared_module", + "module_name": "village_house", + "source_scene_task_id": "G051_scene_001", + "geometry_resolution": "standard", + "texture_prompt": "One complete small mountain village stone house, rustic masonry walls, dark timber window frames, pitched tiled roof, chimney, plain wooden front door and a few shallow entry steps. Original cozy countryside design, no signs. PBR materials with distinct material colours; no printed text, logos or people.", + "texture_strategy": "module_specific_native_text_prompt", + "submitted_geometry_prompt": "Environment asset only; no people, humanoid statues, text, logos, UI or display panels. One complete small mountain village stone house, rustic masonry walls, dark timber window frames, pitched tiled roof, chimney, plain wooden front door and a few shallow entry steps. Original cozy countryside design, no signs.", + "submitted_texture_prompt": "One complete small mountain village stone house, rustic masonry walls, dark timber window frames, pitched tiled roof, chimney, plain wooden front door and a few shallow entry steps. Original cozy countryside design, no signs. PBR materials with distinct material colours; no printed text, logos or people.", + "world_id": null, + "api_tasks": { + "geometry": "01a1a682-91ec-7072-a513-8d2c90173ebf", + "textured": "01a1a684-0d6b-72f8-8ff7-f11e33790a2c" + }, + "reserved_new_credits": 30, + "actual_provider_cost": { + "total_credits": 30, + "line_items": { + "geometry": 20, + "textured": 10 + } + }, + "gpt_refined": false, + "scope": "Original API shared module, not an assembled Scene." +} \ No newline at end of file diff --git a/outputs/G051_village_lost_found/assets/3d_scene/G051_scene_001/raw_api/2026-11-04/meshy/modules/M023_village_house/validation.json b/outputs/G051_village_lost_found/assets/3d_scene/G051_scene_001/raw_api/2026-11-04/meshy/modules/M023_village_house/validation.json new file mode 100644 index 0000000000000000000000000000000000000000..9c051fae91eeb22e449de45cf97ec6600b920063 --- /dev/null +++ b/outputs/G051_village_lost_found/assets/3d_scene/G051_scene_001/raw_api/2026-11-04/meshy/modules/M023_village_house/validation.json @@ -0,0 +1,16 @@ +{ + "scope": "Original API file/container integrity only. Visual review follows; exact dimensions, collision, fixed counts and full gameplay are not validated.", + "passed": true, + "checks": [ + { + "file": "assets\\geometry\\model.glb", + "passed": true, + "mesh_count": 1 + }, + { + "file": "assets\\textured\\model.glb", + "passed": true, + "mesh_count": 1 + } + ] +} \ No newline at end of file diff --git a/outputs/G051_village_lost_found/assets/3d_scene/G051_scene_001/raw_api/2026-11-04/meshy/modules/M023_village_house/visual_review.json b/outputs/G051_village_lost_found/assets/3d_scene/G051_scene_001/raw_api/2026-11-04/meshy/modules/M023_village_house/visual_review.json new file mode 100644 index 0000000000000000000000000000000000000000..dee4625f7be8aa2e4e4092bf83a1612d2e2f8165 --- /dev/null +++ b/outputs/G051_village_lost_found/assets/3d_scene/G051_scene_001/raw_api/2026-11-04/meshy/modules/M023_village_house/visual_review.json @@ -0,0 +1,7 @@ +{ + "method": "Assistant inspected provider original preview", + "verdict": "usable_raw_output", + "findings": "Rustic stone house exterior with arched wooden doorway, timber-framed windows, chimney and shallow entry steps. Roof tiles are orange-red rather than the darker requested palette. A recognizable countryside house module; complete village layout, interior and metric dimensions are not validated.", + "preview_sha256": "1cc7acb2056e43b25a4aa961577b5d0fbc73e719b6b713587b65723d57ba1af4", + "limits": "Raw visual dataset only: no GPT mesh/material edits, engine collision fixes, exact-layout acceptance or complete gameplay claim. A thumbnail is not topology/metric validation." +} \ No newline at end of file diff --git a/outputs/G051_village_lost_found/assets/3d_scene/G051_scene_001/raw_api/2026-11-04/source_bindings.json b/outputs/G051_village_lost_found/assets/3d_scene/G051_scene_001/raw_api/2026-11-04/source_bindings.json new file mode 100644 index 0000000000000000000000000000000000000000..9c74f9dabd3f0a869ed31b184c3fa41827acfff5 --- /dev/null +++ b/outputs/G051_village_lost_found/assets/3d_scene/G051_scene_001/raw_api/2026-11-04/source_bindings.json @@ -0,0 +1,46 @@ +{ + "task_id": "G051_scene_001", + "game_id": "G051_village_lost_found", + "raw_scene_output": { + "provider": "worldlabs", + "model": "marble-1.1", + "reuse": false, + "artifact_kind": "raw_scene_attempt", + "path": "outputs/G051_village_lost_found/assets/3d_scene/G051_scene_001/raw_api/2026-11-04/worldlabs", + "verdict": "usable_raw_output", + "archive": { + "file": "G051_scene_001_worldlabs_raw.zip", + "bytes": 60260124, + "sha256": "ef6545975d04c895fb6f9118b322c36aba79d09fa0f455bfec5b38d55bdc1f95" + }, + "reserved_new_credits": 1580 + }, + "optional_shared_modules": [ + { + "module_id": "M023_village_house", + "canonical_path": "outputs/G051_village_lost_found/assets/3d_scene/G051_scene_001/raw_api/2026-11-04/meshy/modules/M023_village_house", + "archive": { + "file": "M023_village_house_meshy_raw.zip", + "bytes": 204171164, + "sha256": "c993c5032348404193a5d76ed6d4974322ff013c72077d6f736e0adfb6a20563" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + } + ], + "full_scene_requirements_accepted": false, + "scope": "Original provider outputs only. A Gaussian environment is not a game-ready mesh. Modules are unassembled ingredients; absent raw_scene_output means no standalone raw environment has been published for this requirement.", + "status": "raw_environment_available", + "source_documents": [ + { + "path": "outputs/G051_village_lost_found/assets/3d_scene/G051_scene_001/raw_api/2026-11-04/source_documents/requirement.txt", + "sha256": "fbaf34ebf9f50f1614fdc66495764ec696fee9f062514a4ba8f4bc7156c04b21", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + }, + { + "path": "outputs/G051_village_lost_found/assets/3d_scene/G051_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl", + "sha256": "cdb8220587b3b6880b3b0876b135f514a5519e0c40022cf332a8b77af662ce27", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + } + ] +} \ No newline at end of file diff --git a/outputs/G051_village_lost_found/assets/3d_scene/G051_scene_001/raw_api/2026-11-04/source_documents/requirement.txt b/outputs/G051_village_lost_found/assets/3d_scene/G051_scene_001/raw_api/2026-11-04/source_documents/requirement.txt new file mode 100644 index 0000000000000000000000000000000000000000..90a1c575cdad2d5f588843944b1cb0c082587eae --- /dev/null +++ b/outputs/G051_village_lost_found/assets/3d_scene/G051_scene_001/raw_api/2026-11-04/source_documents/requirement.txt @@ -0,0 +1,6 @@ +# G051_village_lost_found / 3D_scene requirement + +Source of truth: ../general_requirement.txt + +Frozen task inputs: +- G051_scene_001: Misty morning mountain village: stone post office with wooden sign, dirt lanes, riverside washing stones, reed pond and hill path, warm autumn watercolor palette, stylized, game-ready 3D scene diff --git a/outputs/G051_village_lost_found/assets/3d_scene/G051_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl b/outputs/G051_village_lost_found/assets/3d_scene/G051_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..f9cac994bd384d66cd9c11d8fa41952c5211092b --- /dev/null +++ b/outputs/G051_village_lost_found/assets/3d_scene/G051_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl @@ -0,0 +1 @@ +{"game_id": "G051_village_lost_found", "task_id": "G051_scene_001", "prompt": "Misty morning mountain village: stone post office with wooden sign, dirt lanes, riverside washing stones, reed pond and hill path, warm autumn watercolor palette, stylized, game-ready 3D scene", "seed": 4511, "output_format": "glb", "texture_size": 2048, "layout_constraints": "单山村区域(邮局/村道/河岸/后山小径);目标物与线索位置按 seed=1051 由引擎布局", "spec_ref": "L02", "image_path": "test_data/test_samples/G051_village_lost_found/3D_scene/ref_images/ref_village_map.png", "single_coherent_scene": true, "no_text_or_panels": true} diff --git a/outputs/G051_village_lost_found/assets/3d_scene/G051_scene_001/raw_api/2026-11-04/worldlabs/G051_scene_001_worldlabs_raw.zip b/outputs/G051_village_lost_found/assets/3d_scene/G051_scene_001/raw_api/2026-11-04/worldlabs/G051_scene_001_worldlabs_raw.zip new file mode 100644 index 0000000000000000000000000000000000000000..77e753a00b4446361746de2822f1c504294c8a6d --- /dev/null +++ b/outputs/G051_village_lost_found/assets/3d_scene/G051_scene_001/raw_api/2026-11-04/worldlabs/G051_scene_001_worldlabs_raw.zip @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:ef6545975d04c895fb6f9118b322c36aba79d09fa0f455bfec5b38d55bdc1f95 +size 60260124 diff --git a/outputs/G051_village_lost_found/assets/3d_scene/G051_scene_001/raw_api/2026-11-04/worldlabs/README.zh.txt b/outputs/G051_village_lost_found/assets/3d_scene/G051_scene_001/raw_api/2026-11-04/worldlabs/README.zh.txt new file mode 100644 index 0000000000000000000000000000000000000000..dad8ef57a12c6e79434fa49b2bfe90734485a2a9 --- /dev/null +++ b/outputs/G051_village_lost_found/assets/3d_scene/G051_scene_001/raw_api/2026-11-04/worldlabs/README.zh.txt @@ -0,0 +1,8 @@ +G051_scene_001 / worldlabs / raw API output + +原始任务、需求和参考图随包保存。provider-native输出未经过GPT改模、重新布光、缩放或本地组装。 +Meshy的geometry/textured是平台自身生成与贴图阶段,不是GPT refine;Meshy未提供固定seed接口,原任务seed仅记录、不声称生效。 +World Labs主视觉为原始SPZ高斯场景与全景图,GLB为碰撞代理;本批不付费导出HQ纹理网格。 +画面复核:Coherent autumn mountain village with stone cottages and slate roofs, a stream with rocky banks, dirt footpath, tall autumn trees and distant mountains under a cloudy bright sky. Main rural environment theme is present. Specific post-office role, reed pond, target markers and exact paths are not established by this preview. +范围:raw visual dataset,不代表严格尺寸/数量/碰撞/通路或完整玩法验收。 +模型:marble-1.1,本轮预留费用:1580 provider credits。 diff --git a/outputs/G051_village_lost_found/assets/3d_scene/G051_scene_001/raw_api/2026-11-04/worldlabs/asset_manifest.json b/outputs/G051_village_lost_found/assets/3d_scene/G051_scene_001/raw_api/2026-11-04/worldlabs/asset_manifest.json new file mode 100644 index 0000000000000000000000000000000000000000..c9950f479ec07c9833eef63fc8aa9a56186f5183 --- /dev/null +++ b/outputs/G051_village_lost_found/assets/3d_scene/G051_scene_001/raw_api/2026-11-04/worldlabs/asset_manifest.json @@ -0,0 +1,41 @@ +{ + "task_id": "G051_scene_001", + "provider": "worldlabs", + "files": [ + { + "path": "assets/collider_mesh_url.glb", + "bytes": 2960232, + "sha256": "5e0a3bb16575de6e704fab6df90f78acb549ab3495dfc40a56d61d62a262f65e" + }, + { + "path": "assets/pano_url.png", + "bytes": 13749579, + "sha256": "df8239a5c226428ef97059fa24bd7b41539f14b107cf8534c644073430ebb4d7" + }, + { + "path": "assets/splats_100k.spz", + "bytes": 1434280, + "sha256": "e226fbbd7a76e41ce3a2b55f96fcb0ad46c66f2b9a103d6621c64e4fea8368d6" + }, + { + "path": "assets/splats_150k.spz", + "bytes": 2379576, + "sha256": "64bcadc41d2e722a81ef892eeddf1f72d3b1d721e25761eb6af11a90955eaa63" + }, + { + "path": "assets/splats_500k.spz", + "bytes": 7979961, + "sha256": "76cf6674a2c5354618e483906353403519aa1508c81da8c62202e568fc68b76e" + }, + { + "path": "assets/splats_full_res.spz", + "bytes": 30700928, + "sha256": "a7f8aa217de2f4f45ed9b6e417dd8341404731c88dcbe3542745b0b52aaa0697" + }, + { + "path": "assets/thumbnail.webp", + "bytes": 67010, + "sha256": "e12055b545685eba5d480dff51505689819afddde57f5a58715b09143b78ab76" + } + ] +} \ No newline at end of file diff --git a/outputs/G051_village_lost_found/assets/3d_scene/G051_scene_001/raw_api/2026-11-04/worldlabs/preview.webp b/outputs/G051_village_lost_found/assets/3d_scene/G051_scene_001/raw_api/2026-11-04/worldlabs/preview.webp new file mode 100644 index 0000000000000000000000000000000000000000..ea7faf100cce26de2253bff3ca144806d2257f7f --- /dev/null +++ b/outputs/G051_village_lost_found/assets/3d_scene/G051_scene_001/raw_api/2026-11-04/worldlabs/preview.webp @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:e12055b545685eba5d480dff51505689819afddde57f5a58715b09143b78ab76 +size 67010 diff --git a/outputs/G051_village_lost_found/assets/3d_scene/G051_scene_001/raw_api/2026-11-04/worldlabs/provenance.json b/outputs/G051_village_lost_found/assets/3d_scene/G051_scene_001/raw_api/2026-11-04/worldlabs/provenance.json new file mode 100644 index 0000000000000000000000000000000000000000..15b8b1b89fcb358145560cc520ad9b01ff559d4f --- /dev/null +++ b/outputs/G051_village_lost_found/assets/3d_scene/G051_scene_001/raw_api/2026-11-04/worldlabs/provenance.json @@ -0,0 +1,55 @@ +{ + "task_id": "G051_scene_001", + "game_id": "G051_village_lost_found", + "provider": "worldlabs", + "model": "marble-1.1", + "estimated_credits": 1580, + "reuse": false, + "image_path": "test_data/test_samples/G051_village_lost_found/3D_scene/ref_images/ref_village_map.png", + "image_sha256": "cb26b9134ecfff7ad863ad777c08642f1665fbc0f5d86f2358e9e0e749f03b4a", + "spec_path": "test_data\\test_samples\\G051_village_lost_found\\general_requirement.txt", + "spec_sha256": "e8f1ae7a5dd5c3d571c97c6ace4903d0d41ed2a39f351f8e428614c8b6ccbfa9", + "source_task_file": "test_data\\test_samples\\G051_village_lost_found\\3D_scene\\scene_tasks.jsonl", + "source_task_file_sha256": "cdb8220587b3b6880b3b0876b135f514a5519e0c40022cf332a8b77af662ce27", + "original_task": { + "game_id": "G051_village_lost_found", + "task_id": "G051_scene_001", + "prompt": "Misty morning mountain village: stone post office with wooden sign, dirt lanes, riverside washing stones, reed pond and hill path, warm autumn watercolor palette, stylized, game-ready 3D scene", + "seed": 4511, + "output_format": "glb", + "texture_size": 2048, + "layout_constraints": "单山村区域(邮局/村道/河岸/后山小径);目标物与线索位置按 seed=1051 由引擎布局", + "spec_ref": "L02", + "image_path": "test_data/test_samples/G051_village_lost_found/3D_scene/ref_images/ref_village_map.png", + "single_coherent_scene": true, + "no_text_or_panels": true + }, + "seed_requested": 4511, + "seed_sent_to_provider": 4511, + "reference_role": "world image+text", + "hf_prefix": "outputs/G051_village_lost_found/assets/3d_scene/G051_scene_001/raw_api/2026-11-04/worldlabs", + "deferred": false, + "worldlabs_key_alias": "WORLDLABS_API_KEY_2", + "prompt_preparation_note": "Preserved the original English visual brief; excluded the source layout string because its Chinese text contains replacement characters/mojibake. Original layout retained verbatim in source_scene_task.json; exact layout acceptance is not claimed.", + "submitted_geometry_prompt": "Environment only. No people or humanoid statues. Misty morning mountain village: stone post office with wooden sign, dirt lanes, riverside washing stones, reed pond and hill path, warm autumn watercolor palette, stylized, game-ready 3D scene One coherent environment; no readable text, UI panels or labels.", + "world_id": "683dbe32-1e5f-49a7-818a-aaf473e66dff", + "api_tasks": { + "world": "b1abcd3d-d3f9-44f4-95de-fb995b357cad" + }, + "reserved_new_credits": 1580, + "actual_provider_cost": { + "total_credits": 1580, + "line_items": [ + { + "name": "Pano generation (image, non-pano)", + "credits": 80 + }, + { + "name": "World generation", + "credits": 1500 + } + ] + }, + "gpt_refined": false, + "scope": "Raw API scene result, not the former GPT-refined scene or a game-ready acceptance claim." +} \ No newline at end of file diff --git a/outputs/G051_village_lost_found/assets/3d_scene/G051_scene_001/raw_api/2026-11-04/worldlabs/validation.json b/outputs/G051_village_lost_found/assets/3d_scene/G051_scene_001/raw_api/2026-11-04/worldlabs/validation.json new file mode 100644 index 0000000000000000000000000000000000000000..db34832b4505b51a121f69bf8582ee4d5a3412f3 --- /dev/null +++ b/outputs/G051_village_lost_found/assets/3d_scene/G051_scene_001/raw_api/2026-11-04/worldlabs/validation.json @@ -0,0 +1,11 @@ +{ + "scope": "Original API file/container integrity only. Visual review follows; exact dimensions, collision, fixed counts and full gameplay are not validated.", + "passed": true, + "checks": [ + { + "file": "assets\\collider_mesh_url.glb", + "passed": true, + "mesh_count": 1 + } + ] +} \ No newline at end of file diff --git a/outputs/G051_village_lost_found/assets/3d_scene/G051_scene_001/raw_api/2026-11-04/worldlabs/visual_review.json b/outputs/G051_village_lost_found/assets/3d_scene/G051_scene_001/raw_api/2026-11-04/worldlabs/visual_review.json new file mode 100644 index 0000000000000000000000000000000000000000..36902da8ed5ecaf8886f8cb76d618e4e036f8303 --- /dev/null +++ b/outputs/G051_village_lost_found/assets/3d_scene/G051_scene_001/raw_api/2026-11-04/worldlabs/visual_review.json @@ -0,0 +1,7 @@ +{ + "method": "Assistant inspected provider original preview", + "verdict": "usable_raw_output", + "findings": "Coherent autumn mountain village with stone cottages and slate roofs, a stream with rocky banks, dirt footpath, tall autumn trees and distant mountains under a cloudy bright sky. Main rural environment theme is present. Specific post-office role, reed pond, target markers and exact paths are not established by this preview.", + "preview_sha256": "e12055b545685eba5d480dff51505689819afddde57f5a58715b09143b78ab76", + "limits": "Raw visual dataset only: no GPT mesh/material edits, engine collision fixes, exact-layout acceptance or complete gameplay claim. A thumbnail is not topology/metric validation." +} \ No newline at end of file diff --git a/outputs/G052_wildlife_photo_survey/assets/3d_scene/G052_scene_001/raw_api/2026-11-04/meshy/modules/M004_alpine_conifer/M004_alpine_conifer_meshy_raw.zip b/outputs/G052_wildlife_photo_survey/assets/3d_scene/G052_scene_001/raw_api/2026-11-04/meshy/modules/M004_alpine_conifer/M004_alpine_conifer_meshy_raw.zip new file mode 100644 index 0000000000000000000000000000000000000000..db6902c62173edb11f40411a9b38849a7cc49bac --- /dev/null +++ b/outputs/G052_wildlife_photo_survey/assets/3d_scene/G052_scene_001/raw_api/2026-11-04/meshy/modules/M004_alpine_conifer/M004_alpine_conifer_meshy_raw.zip @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:47785b9cb4b9c37c7bb05b448f68423dca1b8ff71ed78b88da302df51b3aea27 +size 385503159 diff --git a/outputs/G052_wildlife_photo_survey/assets/3d_scene/G052_scene_001/raw_api/2026-11-04/meshy/modules/M004_alpine_conifer/README.zh.txt b/outputs/G052_wildlife_photo_survey/assets/3d_scene/G052_scene_001/raw_api/2026-11-04/meshy/modules/M004_alpine_conifer/README.zh.txt new file mode 100644 index 0000000000000000000000000000000000000000..302e0409bb4196f62f62d17ce4807da51652e817 --- /dev/null +++ b/outputs/G052_wildlife_photo_survey/assets/3d_scene/G052_scene_001/raw_api/2026-11-04/meshy/modules/M004_alpine_conifer/README.zh.txt @@ -0,0 +1,9 @@ +M004_alpine_conifer / meshy / raw API output + +原始任务、需求和参考图随包保存。provider-native输出未经过GPT改模、重新布光、缩放或本地组装。 +Meshy的geometry/textured是平台自身生成与贴图阶段,不是GPT refine;Meshy未提供固定seed接口,原任务seed仅记录、不声称生效。 +World Labs主视觉为原始SPZ高斯场景与全景图,GLB为碰撞代理;本批不付费导出HQ纹理网格。 +画面复核:Tree with layered conifer-like crown, exposed trunk and root flare. Both provider preview and original base-colour texture inspected: foliage is dark grey-brown and lacks the intended green needle colour, so this is a visual deviation. Textured raw GLB is approximately324MB; topology, runtime memory and engine suitability are not accepted. +范围:raw visual dataset,不代表严格尺寸/数量/碰撞/通路或完整玩法验收。 +模型:meshy-7.1,本轮预留费用:30 provider credits。 +本文件是未组装的主体/共用模块,不能当作完整Scene。source_scene_task_id仅说明需求来源,不表示原场景布局已生成。 diff --git a/outputs/G052_wildlife_photo_survey/assets/3d_scene/G052_scene_001/raw_api/2026-11-04/meshy/modules/M004_alpine_conifer/asset_manifest.json b/outputs/G052_wildlife_photo_survey/assets/3d_scene/G052_scene_001/raw_api/2026-11-04/meshy/modules/M004_alpine_conifer/asset_manifest.json new file mode 100644 index 0000000000000000000000000000000000000000..12fdb907ede0ed075ecb6595b6073d98c2dd97f5 --- /dev/null +++ b/outputs/G052_wildlife_photo_survey/assets/3d_scene/G052_scene_001/raw_api/2026-11-04/meshy/modules/M004_alpine_conifer/asset_manifest.json @@ -0,0 +1,46 @@ +{ + "task_id": "M004_alpine_conifer", + "provider": "meshy", + "files": [ + { + "path": "assets/geometry/model.glb", + "bytes": 183257708, + "sha256": "92976411f1392f5819fb4b512a5c07c21a9b4b481fedcc024ec22cdf46817f4b" + }, + { + "path": "assets/geometry/thumbnail.png", + "bytes": 157604, + "sha256": "dd37194bf9dd8799ff3f5d5da70e9d009cd61ad5404dd036aa6020eb93da5bb0" + }, + { + "path": "assets/textured/model.glb", + "bytes": 324052080, + "sha256": "273d1b49d0a95bcddd88621813d1d2af025734ee294dee10f3352d6ca3fb7db6" + }, + { + "path": "assets/textured/texture_0_base_color.png", + "bytes": 3889367, + "sha256": "db08c829f271e1080e541587d3a56471f27b5899bcf8c7676ea64c4a34892528" + }, + { + "path": "assets/textured/texture_0_metallic.png", + "bytes": 23705, + "sha256": "fe2b97f7e3e1dc541ddefc1674a83f57d04e07e60285b1d0f3c9452fe418ea8b" + }, + { + "path": "assets/textured/texture_0_normal.png", + "bytes": 3944313, + "sha256": "71b611518506e6aaa6dc9ed704698839fd54e245474a3f34631503e975beda5a" + }, + { + "path": "assets/textured/texture_0_roughness.png", + "bytes": 1491611, + "sha256": "2dc51a07af06c53e0afeb50d02b46870dbcfec2c406999aaddbc0aa5c5d65536" + }, + { + "path": "assets/textured/thumbnail.png", + "bytes": 148437, + "sha256": "9fedd6f2bed2e23c42b4a20e222fa2b299f66cc0e22fe0ad5c6fc0125d6f4bc2" + } + ] +} \ No newline at end of file diff --git a/outputs/G052_wildlife_photo_survey/assets/3d_scene/G052_scene_001/raw_api/2026-11-04/meshy/modules/M004_alpine_conifer/preview.png b/outputs/G052_wildlife_photo_survey/assets/3d_scene/G052_scene_001/raw_api/2026-11-04/meshy/modules/M004_alpine_conifer/preview.png new file mode 100644 index 0000000000000000000000000000000000000000..d2eb1f9b1cc09f7bf3147313629726b1596ee571 --- /dev/null +++ b/outputs/G052_wildlife_photo_survey/assets/3d_scene/G052_scene_001/raw_api/2026-11-04/meshy/modules/M004_alpine_conifer/preview.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:9fedd6f2bed2e23c42b4a20e222fa2b299f66cc0e22fe0ad5c6fc0125d6f4bc2 +size 148437 diff --git a/outputs/G052_wildlife_photo_survey/assets/3d_scene/G052_scene_001/raw_api/2026-11-04/meshy/modules/M004_alpine_conifer/provenance.json b/outputs/G052_wildlife_photo_survey/assets/3d_scene/G052_scene_001/raw_api/2026-11-04/meshy/modules/M004_alpine_conifer/provenance.json new file mode 100644 index 0000000000000000000000000000000000000000..2b14760a9dd5bebcdb9e04938ef9dc11a51f153a --- /dev/null +++ b/outputs/G052_wildlife_photo_survey/assets/3d_scene/G052_scene_001/raw_api/2026-11-04/meshy/modules/M004_alpine_conifer/provenance.json @@ -0,0 +1,52 @@ +{ + "task_id": "M004_alpine_conifer", + "game_id": "G052_wildlife_photo_survey", + "provider": "meshy", + "model": "meshy-7.1", + "estimated_credits": 30, + "reuse": false, + "image_path": "test_data/test_samples/G052_wildlife_photo_survey/3D_scene/ref_images/ref_wetland.png", + "image_sha256": "6510a916dc92c5a6947c6f06c06538fa9dd0bd066c3b7ce081cb4033ef7a466d", + "spec_path": "test_data\\test_samples\\G052_wildlife_photo_survey\\general_requirement.txt", + "spec_sha256": "ac7853daaf80693d52bed08ebcea1c6be6f795a33d682a94608be50db6c7c8c7", + "source_task_file": "test_data\\test_samples\\G052_wildlife_photo_survey\\3D_scene\\scene_tasks.jsonl", + "source_task_file_sha256": "e8d5eb68c57c727e129b7966e4dfa21fb59925fd4047460ce534211b14fe8e67", + "original_task": { + "game_id": "G052_wildlife_photo_survey", + "task_id": "G052_scene_001", + "prompt": "Dawn wetland: reed belts, shallow forage flats, a slow water channel with otter bank dens, three observation blinds, morning mist, green and pale-gold palette, stylized realistic, game-ready 3D scene", + "seed": 4521, + "output_format": "glb", + "texture_size": 2048, + "layout_constraints": "单湿地区域(芦苇带/浅滩/水道);动物巡游路线与行为相位按 seed=1052 由引擎调度", + "spec_ref": "L02", + "image_path": "test_data/test_samples/G052_wildlife_photo_survey/3D_scene/ref_images/ref_wetland.png", + "single_coherent_scene": true, + "no_text_or_panels": true + }, + "seed_requested": 4521, + "seed_sent_to_provider": null, + "reference_role": "Reference scene image guides surface style only; geometry uses the explicit module brief.", + "hf_prefix": "outputs/G052_wildlife_photo_survey/assets/3d_scene/G052_scene_001/raw_api/2026-11-04/meshy/modules/M004_alpine_conifer", + "deferred": false, + "artifact_kind": "shared_module", + "module_name": "alpine_conifer", + "source_scene_task_id": "G052_scene_001", + "geometry_resolution": "standard", + "submitted_geometry_prompt": "Environment asset only; no people, humanoid statues, text, logos, UI or display panels. One mature conifer tree with a visible trunk, layered irregular dark green needle branches and organic asymmetry. Complete tree from trunk base to treetop, realistic stylized game environment vegetation asset.", + "world_id": null, + "api_tasks": { + "geometry": "01a1a637-0dc9-7622-808a-73b7a21cd97f", + "textured": "01a1a638-a4fe-7229-941e-745200c81be3" + }, + "reserved_new_credits": 30, + "actual_provider_cost": { + "total_credits": 30, + "line_items": { + "geometry": 20, + "textured": 10 + } + }, + "gpt_refined": false, + "scope": "Original API shared module, not an assembled Scene." +} \ No newline at end of file diff --git a/outputs/G052_wildlife_photo_survey/assets/3d_scene/G052_scene_001/raw_api/2026-11-04/meshy/modules/M004_alpine_conifer/validation.json b/outputs/G052_wildlife_photo_survey/assets/3d_scene/G052_scene_001/raw_api/2026-11-04/meshy/modules/M004_alpine_conifer/validation.json new file mode 100644 index 0000000000000000000000000000000000000000..9c051fae91eeb22e449de45cf97ec6600b920063 --- /dev/null +++ b/outputs/G052_wildlife_photo_survey/assets/3d_scene/G052_scene_001/raw_api/2026-11-04/meshy/modules/M004_alpine_conifer/validation.json @@ -0,0 +1,16 @@ +{ + "scope": "Original API file/container integrity only. Visual review follows; exact dimensions, collision, fixed counts and full gameplay are not validated.", + "passed": true, + "checks": [ + { + "file": "assets\\geometry\\model.glb", + "passed": true, + "mesh_count": 1 + }, + { + "file": "assets\\textured\\model.glb", + "passed": true, + "mesh_count": 1 + } + ] +} \ No newline at end of file diff --git a/outputs/G052_wildlife_photo_survey/assets/3d_scene/G052_scene_001/raw_api/2026-11-04/meshy/modules/M004_alpine_conifer/visual_review.json b/outputs/G052_wildlife_photo_survey/assets/3d_scene/G052_scene_001/raw_api/2026-11-04/meshy/modules/M004_alpine_conifer/visual_review.json new file mode 100644 index 0000000000000000000000000000000000000000..a4cc1e4a492ad54c3a686a16cd11b30f20012f45 --- /dev/null +++ b/outputs/G052_wildlife_photo_survey/assets/3d_scene/G052_scene_001/raw_api/2026-11-04/meshy/modules/M004_alpine_conifer/visual_review.json @@ -0,0 +1,7 @@ +{ + "method": "Assistant inspected provider original preview", + "verdict": "raw_output_with_visual_deviations", + "findings": "Tree with layered conifer-like crown, exposed trunk and root flare. Both provider preview and original base-colour texture inspected: foliage is dark grey-brown and lacks the intended green needle colour, so this is a visual deviation. Textured raw GLB is approximately324MB; topology, runtime memory and engine suitability are not accepted.", + "preview_sha256": "9fedd6f2bed2e23c42b4a20e222fa2b299f66cc0e22fe0ad5c6fc0125d6f4bc2", + "limits": "Raw visual dataset only: no GPT mesh/material edits, engine collision fixes, exact-layout acceptance or complete gameplay claim. A thumbnail is not topology/metric validation." +} \ No newline at end of file diff --git a/outputs/G052_wildlife_photo_survey/assets/3d_scene/G052_scene_001/raw_api/2026-11-04/meshy/modules/M005_grass_reeds/M005_grass_reeds_meshy_raw.zip b/outputs/G052_wildlife_photo_survey/assets/3d_scene/G052_scene_001/raw_api/2026-11-04/meshy/modules/M005_grass_reeds/M005_grass_reeds_meshy_raw.zip new file mode 100644 index 0000000000000000000000000000000000000000..f04e0eee64319bba2dd964481dead874099440e7 --- /dev/null +++ b/outputs/G052_wildlife_photo_survey/assets/3d_scene/G052_scene_001/raw_api/2026-11-04/meshy/modules/M005_grass_reeds/M005_grass_reeds_meshy_raw.zip @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:8eb00b5a5a1159ad0db3da1f1504189f6591ab5e5eb8e013028bdcc83c5f2277 +size 371957375 diff --git a/outputs/G052_wildlife_photo_survey/assets/3d_scene/G052_scene_001/raw_api/2026-11-04/meshy/modules/M005_grass_reeds/README.zh.txt b/outputs/G052_wildlife_photo_survey/assets/3d_scene/G052_scene_001/raw_api/2026-11-04/meshy/modules/M005_grass_reeds/README.zh.txt new file mode 100644 index 0000000000000000000000000000000000000000..6831c7c42ec7e34aa353ede997c711e74ce16de2 --- /dev/null +++ b/outputs/G052_wildlife_photo_survey/assets/3d_scene/G052_scene_001/raw_api/2026-11-04/meshy/modules/M005_grass_reeds/README.zh.txt @@ -0,0 +1,9 @@ +M005_grass_reeds / meshy / raw API output + +原始任务、需求和参考图随包保存。provider-native输出未经过GPT改模、重新布光、缩放或本地组装。 +Meshy的geometry/textured是平台自身生成与贴图阶段,不是GPT refine;Meshy未提供固定seed接口,原任务seed仅记录、不声称生效。 +World Labs主视觉为原始SPZ高斯场景与全景图,GLB为碰撞代理;本批不付费导出HQ纹理网格。 +画面复核:Dense green meadow-grass and reed patch with light tan seed heads and small visible soil/root bases. Intended plant colours are present. Individual clumps are arranged somewhat regularly, so natural scatter may require assembly work; no GPT edits or runtime acceptance performed. +范围:raw visual dataset,不代表严格尺寸/数量/碰撞/通路或完整玩法验收。 +模型:meshy-7.1,本轮预留费用:30 provider credits。 +本文件是未组装的主体/共用模块,不能当作完整Scene。source_scene_task_id仅说明需求来源,不表示原场景布局已生成。 diff --git a/outputs/G052_wildlife_photo_survey/assets/3d_scene/G052_scene_001/raw_api/2026-11-04/meshy/modules/M005_grass_reeds/asset_manifest.json b/outputs/G052_wildlife_photo_survey/assets/3d_scene/G052_scene_001/raw_api/2026-11-04/meshy/modules/M005_grass_reeds/asset_manifest.json new file mode 100644 index 0000000000000000000000000000000000000000..b16be47faab8715392e7a4ceb8fdaca0a59e7b88 --- /dev/null +++ b/outputs/G052_wildlife_photo_survey/assets/3d_scene/G052_scene_001/raw_api/2026-11-04/meshy/modules/M005_grass_reeds/asset_manifest.json @@ -0,0 +1,46 @@ +{ + "task_id": "M005_grass_reeds", + "provider": "meshy", + "files": [ + { + "path": "assets/geometry/model.glb", + "bytes": 182403936, + "sha256": "ebf28d4e789c07076dbc81d0a48e477eb9883b23bf98660da5a6fa853e164804" + }, + { + "path": "assets/geometry/thumbnail.png", + "bytes": 176843, + "sha256": "248ccc614b4f236d3ba4eb9e19f986ea3e155e37b69f90d3677d21c5b68e4c1b" + }, + { + "path": "assets/textured/model.glb", + "bytes": 310580400, + "sha256": "85b89b4ab77595d8ddd9a8b7bb808ca47fddd36a7504782cd434f7ed1196ebec" + }, + { + "path": "assets/textured/texture_0_base_color.png", + "bytes": 3844061, + "sha256": "d55e7ec74bc1dd9f27681986c3a3cac4ed4705b7c4d12136d70766b41a194fd6" + }, + { + "path": "assets/textured/texture_0_metallic.png", + "bytes": 35063, + "sha256": "70fddec98c65734be81f7d1e23a27c09a538591f8fa1492a6f77cf81d9b2eb6a" + }, + { + "path": "assets/textured/texture_0_normal.png", + "bytes": 4902151, + "sha256": "873a2236471effd6e7d08bff55149f61ee2e1d03a8334e0f679fc7c078a77be2" + }, + { + "path": "assets/textured/texture_0_roughness.png", + "bytes": 1380039, + "sha256": "58fda0090a8ade3b4512c3ccfdd59853250a727dae30ae2293e16c90516140c7" + }, + { + "path": "assets/textured/thumbnail.png", + "bytes": 205683, + "sha256": "709321d2a3c83dbe2ca44b4fc6333ffe8b0f1413ce569f13d822a62c4b535b74" + } + ] +} \ No newline at end of file diff --git a/outputs/G052_wildlife_photo_survey/assets/3d_scene/G052_scene_001/raw_api/2026-11-04/meshy/modules/M005_grass_reeds/preview.png b/outputs/G052_wildlife_photo_survey/assets/3d_scene/G052_scene_001/raw_api/2026-11-04/meshy/modules/M005_grass_reeds/preview.png new file mode 100644 index 0000000000000000000000000000000000000000..3ff6b7efaf146d86b99277af4f59215d2084619c --- /dev/null +++ b/outputs/G052_wildlife_photo_survey/assets/3d_scene/G052_scene_001/raw_api/2026-11-04/meshy/modules/M005_grass_reeds/preview.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:709321d2a3c83dbe2ca44b4fc6333ffe8b0f1413ce569f13d822a62c4b535b74 +size 205683 diff --git a/outputs/G052_wildlife_photo_survey/assets/3d_scene/G052_scene_001/raw_api/2026-11-04/meshy/modules/M005_grass_reeds/provenance.json b/outputs/G052_wildlife_photo_survey/assets/3d_scene/G052_scene_001/raw_api/2026-11-04/meshy/modules/M005_grass_reeds/provenance.json new file mode 100644 index 0000000000000000000000000000000000000000..88ffc3f4d09308c97c0d897b0c586fac45490356 --- /dev/null +++ b/outputs/G052_wildlife_photo_survey/assets/3d_scene/G052_scene_001/raw_api/2026-11-04/meshy/modules/M005_grass_reeds/provenance.json @@ -0,0 +1,55 @@ +{ + "task_id": "M005_grass_reeds", + "game_id": "G052_wildlife_photo_survey", + "provider": "meshy", + "model": "meshy-7.1", + "estimated_credits": 30, + "reuse": false, + "image_path": "test_data/test_samples/G052_wildlife_photo_survey/3D_scene/ref_images/ref_wetland.png", + "image_sha256": "6510a916dc92c5a6947c6f06c06538fa9dd0bd066c3b7ce081cb4033ef7a466d", + "spec_path": "test_data\\test_samples\\G052_wildlife_photo_survey\\general_requirement.txt", + "spec_sha256": "ac7853daaf80693d52bed08ebcea1c6be6f795a33d682a94608be50db6c7c8c7", + "source_task_file": "test_data\\test_samples\\G052_wildlife_photo_survey\\3D_scene\\scene_tasks.jsonl", + "source_task_file_sha256": "e8d5eb68c57c727e129b7966e4dfa21fb59925fd4047460ce534211b14fe8e67", + "original_task": { + "game_id": "G052_wildlife_photo_survey", + "task_id": "G052_scene_001", + "prompt": "Dawn wetland: reed belts, shallow forage flats, a slow water channel with otter bank dens, three observation blinds, morning mist, green and pale-gold palette, stylized realistic, game-ready 3D scene", + "seed": 4521, + "output_format": "glb", + "texture_size": 2048, + "layout_constraints": "单湿地区域(芦苇带/浅滩/水道);动物巡游路线与行为相位按 seed=1052 由引擎调度", + "spec_ref": "L02", + "image_path": "test_data/test_samples/G052_wildlife_photo_survey/3D_scene/ref_images/ref_wetland.png", + "single_coherent_scene": true, + "no_text_or_panels": true + }, + "seed_requested": 4521, + "seed_sent_to_provider": null, + "reference_role": "Original scene reference retained for audit. Native geometry and native texturing use the explicit module brief; no full-scene image-conditioned material transfer is claimed.", + "hf_prefix": "outputs/G052_wildlife_photo_survey/assets/3d_scene/G052_scene_001/raw_api/2026-11-04/meshy/modules/M005_grass_reeds", + "deferred": false, + "artifact_kind": "shared_module", + "module_name": "grass_reeds", + "source_scene_task_id": "G052_scene_001", + "geometry_resolution": "standard", + "texture_prompt": "One reusable vegetation patch with a dense base of short meadow grasses, several taller reed stems and seed heads, varied green and ochre blades, organic clumps. Vegetation only with an inconspicuous root base. PBR materials with distinct material colours; no printed text, logos or people.", + "texture_strategy": "module_specific_native_text_prompt", + "submitted_geometry_prompt": "Environment asset only; no people, humanoid statues, text, logos, UI or display panels. One reusable vegetation patch with a dense base of short meadow grasses, several taller reed stems and seed heads, varied green and ochre blades, organic clumps. Vegetation only with an inconspicuous root base.", + "submitted_texture_prompt": "One reusable vegetation patch with a dense base of short meadow grasses, several taller reed stems and seed heads, varied green and ochre blades, organic clumps. Vegetation only with an inconspicuous root base. PBR materials with distinct material colours; no printed text, logos or people.", + "world_id": null, + "api_tasks": { + "geometry": "01a1a643-5731-7598-8d90-39989ea4130b", + "textured": "01a1a645-31e2-71f4-aa23-029164c021a3" + }, + "reserved_new_credits": 30, + "actual_provider_cost": { + "total_credits": 30, + "line_items": { + "geometry": 20, + "textured": 10 + } + }, + "gpt_refined": false, + "scope": "Original API shared module, not an assembled Scene." +} \ No newline at end of file diff --git a/outputs/G052_wildlife_photo_survey/assets/3d_scene/G052_scene_001/raw_api/2026-11-04/meshy/modules/M005_grass_reeds/validation.json b/outputs/G052_wildlife_photo_survey/assets/3d_scene/G052_scene_001/raw_api/2026-11-04/meshy/modules/M005_grass_reeds/validation.json new file mode 100644 index 0000000000000000000000000000000000000000..9c051fae91eeb22e449de45cf97ec6600b920063 --- /dev/null +++ b/outputs/G052_wildlife_photo_survey/assets/3d_scene/G052_scene_001/raw_api/2026-11-04/meshy/modules/M005_grass_reeds/validation.json @@ -0,0 +1,16 @@ +{ + "scope": "Original API file/container integrity only. Visual review follows; exact dimensions, collision, fixed counts and full gameplay are not validated.", + "passed": true, + "checks": [ + { + "file": "assets\\geometry\\model.glb", + "passed": true, + "mesh_count": 1 + }, + { + "file": "assets\\textured\\model.glb", + "passed": true, + "mesh_count": 1 + } + ] +} \ No newline at end of file diff --git a/outputs/G052_wildlife_photo_survey/assets/3d_scene/G052_scene_001/raw_api/2026-11-04/meshy/modules/M005_grass_reeds/visual_review.json b/outputs/G052_wildlife_photo_survey/assets/3d_scene/G052_scene_001/raw_api/2026-11-04/meshy/modules/M005_grass_reeds/visual_review.json new file mode 100644 index 0000000000000000000000000000000000000000..1812593ec7a70f09fff4ff2ac656f751b6a750ac --- /dev/null +++ b/outputs/G052_wildlife_photo_survey/assets/3d_scene/G052_scene_001/raw_api/2026-11-04/meshy/modules/M005_grass_reeds/visual_review.json @@ -0,0 +1,7 @@ +{ + "method": "Assistant inspected provider original preview", + "verdict": "usable_raw_output", + "findings": "Dense green meadow-grass and reed patch with light tan seed heads and small visible soil/root bases. Intended plant colours are present. Individual clumps are arranged somewhat regularly, so natural scatter may require assembly work; no GPT edits or runtime acceptance performed.", + "preview_sha256": "709321d2a3c83dbe2ca44b4fc6333ffe8b0f1413ce569f13d822a62c4b535b74", + "limits": "Raw visual dataset only: no GPT mesh/material edits, engine collision fixes, exact-layout acceptance or complete gameplay claim. A thumbnail is not topology/metric validation." +} \ No newline at end of file diff --git a/outputs/G052_wildlife_photo_survey/assets/3d_scene/G052_scene_001/raw_api/2026-11-04/source_bindings.json b/outputs/G052_wildlife_photo_survey/assets/3d_scene/G052_scene_001/raw_api/2026-11-04/source_bindings.json new file mode 100644 index 0000000000000000000000000000000000000000..dacdd00711602a363c5ec5c5c04a1a794e410b19 --- /dev/null +++ b/outputs/G052_wildlife_photo_survey/assets/3d_scene/G052_scene_001/raw_api/2026-11-04/source_bindings.json @@ -0,0 +1,74 @@ +{ + "task_id": "G052_scene_001", + "game_id": "G052_wildlife_photo_survey", + "raw_scene_output": { + "provider": "worldlabs", + "model": "marble-1.1", + "reuse": false, + "artifact_kind": "raw_scene_attempt", + "path": "outputs/G052_wildlife_photo_survey/assets/3d_scene/G052_scene_001/raw_api/2026-11-04/supplement/worldlabs", + "verdict": "raw_output_with_visual_deviations", + "archive": { + "file": "G052_scene_001_worldlabs_raw.zip", + "bytes": 61604555, + "sha256": "cf23cabd386ffde9a5f0d7a0e5c598f6cb6f6b5a082c1a180a4ffefee0d40a93" + }, + "reserved_new_credits": 1580 + }, + "optional_shared_modules": [ + { + "module_id": "M003_cliff_rock", + "canonical_path": "outputs/G013_wind_tower_grapple/assets/3d_scene/G013_scene_001/raw_api/2026-11-04/meshy/modules/M003_cliff_rock", + "archive": { + "file": "M003_cliff_rock_meshy_raw.zip", + "bytes": 44807394, + "sha256": "2664a8245f56b1c22a6ff11ff1be7f954cfeac935a266aa9bd9743b8c5c88fa9" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + }, + { + "module_id": "M004_alpine_conifer", + "canonical_path": "outputs/G052_wildlife_photo_survey/assets/3d_scene/G052_scene_001/raw_api/2026-11-04/meshy/modules/M004_alpine_conifer", + "archive": { + "file": "M004_alpine_conifer_meshy_raw.zip", + "bytes": 385503159, + "sha256": "47785b9cb4b9c37c7bb05b448f68423dca1b8ff71ed78b88da302df51b3aea27" + }, + "visual_verdict": "raw_output_with_visual_deviations", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + }, + { + "module_id": "M005_grass_reeds", + "canonical_path": "outputs/G052_wildlife_photo_survey/assets/3d_scene/G052_scene_001/raw_api/2026-11-04/meshy/modules/M005_grass_reeds", + "archive": { + "file": "M005_grass_reeds_meshy_raw.zip", + "bytes": 371957375, + "sha256": "8eb00b5a5a1159ad0db3da1f1504189f6591ab5e5eb8e013028bdcc83c5f2277" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + } + ], + "full_scene_requirements_accepted": false, + "scope": "Original provider outputs only. A Gaussian environment is not a game-ready mesh. Modules are unassembled ingredients; absent raw_scene_output means no standalone raw environment has been published for this requirement.", + "status": "raw_environment_available", + "source_documents": [ + { + "path": "outputs/G052_wildlife_photo_survey/assets/3d_scene/G052_scene_001/raw_api/2026-11-04/source_documents/requirement.txt", + "sha256": "1d798699cb25edb8bf25d3db78385afc98429b698f3e6bccdd2cd0e83322ec51", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + }, + { + "path": "outputs/G052_wildlife_photo_survey/assets/3d_scene/G052_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl", + "sha256": "e8d5eb68c57c727e129b7966e4dfa21fb59925fd4047460ce534211b14fe8e67", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + } + ], + "native_completeness_review": { + "path": "outputs/G052_wildlife_photo_survey/assets/3d_scene/G052_scene_001/raw_api/2026-11-04/supplement/worldlabs/scene_completeness_review.json", + "macro_environment_complete": true, + "strict_requirements_accepted": false + }, + "actual_assembly_dependencies": [] +} \ No newline at end of file diff --git a/outputs/G052_wildlife_photo_survey/assets/3d_scene/G052_scene_001/raw_api/2026-11-04/source_documents/requirement.txt b/outputs/G052_wildlife_photo_survey/assets/3d_scene/G052_scene_001/raw_api/2026-11-04/source_documents/requirement.txt new file mode 100644 index 0000000000000000000000000000000000000000..43abb5470223ee18483e124c51a1d040dc55eb1e --- /dev/null +++ b/outputs/G052_wildlife_photo_survey/assets/3d_scene/G052_scene_001/raw_api/2026-11-04/source_documents/requirement.txt @@ -0,0 +1,6 @@ +# G052_wildlife_photo_survey / 3D_scene requirement + +Source of truth: ../general_requirement.txt + +Frozen task inputs: +- G052_scene_001: Dawn wetland: reed belts, shallow forage flats, a slow water channel with otter bank dens, three observation blinds, morning mist, green and pale-gold palette, stylized realistic, game-ready 3D scene diff --git a/outputs/G052_wildlife_photo_survey/assets/3d_scene/G052_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl b/outputs/G052_wildlife_photo_survey/assets/3d_scene/G052_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..b641e106f67d4a1377b66381db3191f268877174 --- /dev/null +++ b/outputs/G052_wildlife_photo_survey/assets/3d_scene/G052_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl @@ -0,0 +1 @@ +{"game_id": "G052_wildlife_photo_survey", "task_id": "G052_scene_001", "prompt": "Dawn wetland: reed belts, shallow forage flats, a slow water channel with otter bank dens, three observation blinds, morning mist, green and pale-gold palette, stylized realistic, game-ready 3D scene", "seed": 4521, "output_format": "glb", "texture_size": 2048, "layout_constraints": "单湿地区域(芦苇带/浅滩/水道);动物巡游路线与行为相位按 seed=1052 由引擎调度", "spec_ref": "L02", "image_path": "test_data/test_samples/G052_wildlife_photo_survey/3D_scene/ref_images/ref_wetland.png", "single_coherent_scene": true, "no_text_or_panels": true} diff --git a/outputs/G052_wildlife_photo_survey/assets/3d_scene/G052_scene_001/raw_api/2026-11-04/supplement/worldlabs/G052_scene_001_worldlabs_raw.zip b/outputs/G052_wildlife_photo_survey/assets/3d_scene/G052_scene_001/raw_api/2026-11-04/supplement/worldlabs/G052_scene_001_worldlabs_raw.zip new file mode 100644 index 0000000000000000000000000000000000000000..6aac1aa35f2a14fe0615d2640653417dceed71dd --- /dev/null +++ b/outputs/G052_wildlife_photo_survey/assets/3d_scene/G052_scene_001/raw_api/2026-11-04/supplement/worldlabs/G052_scene_001_worldlabs_raw.zip @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:cf23cabd386ffde9a5f0d7a0e5c598f6cb6f6b5a082c1a180a4ffefee0d40a93 +size 61604555 diff --git a/outputs/G052_wildlife_photo_survey/assets/3d_scene/G052_scene_001/raw_api/2026-11-04/supplement/worldlabs/README.zh.txt b/outputs/G052_wildlife_photo_survey/assets/3d_scene/G052_scene_001/raw_api/2026-11-04/supplement/worldlabs/README.zh.txt new file mode 100644 index 0000000000000000000000000000000000000000..0cae57b0a2d5a96a8fff9b81d6bdb5218235d626 --- /dev/null +++ b/outputs/G052_wildlife_photo_survey/assets/3d_scene/G052_scene_001/raw_api/2026-11-04/supplement/worldlabs/README.zh.txt @@ -0,0 +1,8 @@ +G052_scene_001 / worldlabs / raw API output + +原始任务、需求和参考图随包保存。provider-native输出未经过GPT改模、重新布光、缩放或本地组装。 +Meshy的geometry/textured是平台自身生成与贴图阶段,不是GPT refine;Meshy未提供固定seed接口,原任务seed仅记录、不声称生效。 +World Labs主视觉为原始SPZ高斯场景与全景图,GLB为碰撞代理;本批不付费导出HQ纹理网格。 +画面复核:Native preview and panorama show a coherent dawn wetland with water channel, reed belts, shallow muddy flats, bank openings, surrounding trees, mist and observation-hut-like structures. At least four huts are visible although three were requested, and their interiors are strongly cyan. Macro landscape is complete; precise-count requirement is not passed and den function, routes, collision and gameplay are not validated. +范围:raw visual dataset,不代表严格尺寸/数量/碰撞/通路或完整玩法验收。 +模型:marble-1.1,本轮预留费用:1580 provider credits。 diff --git a/outputs/G052_wildlife_photo_survey/assets/3d_scene/G052_scene_001/raw_api/2026-11-04/supplement/worldlabs/asset_manifest.json b/outputs/G052_wildlife_photo_survey/assets/3d_scene/G052_scene_001/raw_api/2026-11-04/supplement/worldlabs/asset_manifest.json new file mode 100644 index 0000000000000000000000000000000000000000..ad61840ee51f4851f5d5888bac98f6bebdc5508a --- /dev/null +++ b/outputs/G052_wildlife_photo_survey/assets/3d_scene/G052_scene_001/raw_api/2026-11-04/supplement/worldlabs/asset_manifest.json @@ -0,0 +1,41 @@ +{ + "task_id": "G052_scene_001", + "provider": "worldlabs", + "files": [ + { + "path": "assets/collider_mesh_url.glb", + "bytes": 4081760, + "sha256": "ee3ad316ad2ac133f9a4db1a80e1360f85e52ada8125a7b6bbf06fe88dbd3a88" + }, + { + "path": "assets/pano_url.png", + "bytes": 14896587, + "sha256": "2e596b7e8269a307d227614a12ca59770c8b683c90363e3630fe8514d1c864ae" + }, + { + "path": "assets/splats_100k.spz", + "bytes": 1433320, + "sha256": "f0af08e665e4f61d294be7503ab25055d14f1042637dedc14076cc1fed39a124" + }, + { + "path": "assets/splats_150k.spz", + "bytes": 2421556, + "sha256": "040c800ab7e04b0163d1f3d15d270cf608563bf9281cf06f890290d5bfde94e7" + }, + { + "path": "assets/splats_500k.spz", + "bytes": 8088745, + "sha256": "790f174c48fc13545d17faa2a31b32e38e57c634503f182560af16162a440cf9" + }, + { + "path": "assets/splats_full_res.spz", + "bytes": 31046576, + "sha256": "169229a264b429874b311eb903e2cf80008c35f4b7c036bc749400330294648d" + }, + { + "path": "assets/thumbnail.webp", + "bytes": 35070, + "sha256": "c65921ff09fa192c148e71654ba138bfa94fe56041751399291d2411aa317044" + } + ] +} \ No newline at end of file diff --git a/outputs/G052_wildlife_photo_survey/assets/3d_scene/G052_scene_001/raw_api/2026-11-04/supplement/worldlabs/completeness_requirements.json b/outputs/G052_wildlife_photo_survey/assets/3d_scene/G052_scene_001/raw_api/2026-11-04/supplement/worldlabs/completeness_requirements.json new file mode 100644 index 0000000000000000000000000000000000000000..eaf0857e4d9bf976e555eed27a5a7b04a3c1fd82 --- /dev/null +++ b/outputs/G052_wildlife_photo_survey/assets/3d_scene/G052_scene_001/raw_api/2026-11-04/supplement/worldlabs/completeness_requirements.json @@ -0,0 +1,10 @@ +{ + "visual_scene_elements": [ + "coherent shallow wetland and slow water channel", + "reed belts and shallow forage flats", + "bank den openings", + "three observation blinds requested, exact count subject to review", + "dawn mist and pale-gold/green vegetation" + ], + "exact_geometry_gameplay": "Not validated by generated thumbnails or panorama alone; report missing elements explicitly." +} \ No newline at end of file diff --git a/outputs/G052_wildlife_photo_survey/assets/3d_scene/G052_scene_001/raw_api/2026-11-04/supplement/worldlabs/preview.webp b/outputs/G052_wildlife_photo_survey/assets/3d_scene/G052_scene_001/raw_api/2026-11-04/supplement/worldlabs/preview.webp new file mode 100644 index 0000000000000000000000000000000000000000..e706cc1fa5f9187c7076cf7846def4af07485c9d --- /dev/null +++ b/outputs/G052_wildlife_photo_survey/assets/3d_scene/G052_scene_001/raw_api/2026-11-04/supplement/worldlabs/preview.webp @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:c65921ff09fa192c148e71654ba138bfa94fe56041751399291d2411aa317044 +size 35070 diff --git a/outputs/G052_wildlife_photo_survey/assets/3d_scene/G052_scene_001/raw_api/2026-11-04/supplement/worldlabs/provenance.json b/outputs/G052_wildlife_photo_survey/assets/3d_scene/G052_scene_001/raw_api/2026-11-04/supplement/worldlabs/provenance.json new file mode 100644 index 0000000000000000000000000000000000000000..762094e9a48eccaacfee793cfb09f69156582977 --- /dev/null +++ b/outputs/G052_wildlife_photo_survey/assets/3d_scene/G052_scene_001/raw_api/2026-11-04/supplement/worldlabs/provenance.json @@ -0,0 +1,62 @@ +{ + "task_id": "G052_scene_001", + "game_id": "G052_wildlife_photo_survey", + "provider": "worldlabs", + "model": "marble-1.1", + "estimated_credits": 1580, + "reuse": false, + "image_path": "test_data/test_samples/G052_wildlife_photo_survey/3D_scene/ref_images/ref_wetland.png", + "image_sha256": "6510a916dc92c5a6947c6f06c06538fa9dd0bd066c3b7ce081cb4033ef7a466d", + "spec_path": "test_data\\test_samples\\G052_wildlife_photo_survey\\general_requirement.txt", + "spec_sha256": "ac7853daaf80693d52bed08ebcea1c6be6f795a33d682a94608be50db6c7c8c7", + "source_task_file": "test_data\\test_samples\\G052_wildlife_photo_survey\\3D_scene\\scene_tasks.jsonl", + "source_task_file_sha256": "e8d5eb68c57c727e129b7966e4dfa21fb59925fd4047460ce534211b14fe8e67", + "original_task": { + "game_id": "G052_wildlife_photo_survey", + "task_id": "G052_scene_001", + "prompt": "Dawn wetland: reed belts, shallow forage flats, a slow water channel with otter bank dens, three observation blinds, morning mist, green and pale-gold palette, stylized realistic, game-ready 3D scene", + "seed": 4521, + "output_format": "glb", + "texture_size": 2048, + "layout_constraints": "单湿地区域(芦苇带/浅滩/水道);动物巡游路线与行为相位按 seed=1052 由引擎调度", + "spec_ref": "L02", + "image_path": "test_data/test_samples/G052_wildlife_photo_survey/3D_scene/ref_images/ref_wetland.png", + "single_coherent_scene": true, + "no_text_or_panels": true + }, + "seed_requested": 4521, + "seed_sent_to_provider": 4521, + "reference_role": "Original scene reference guides the complete environment, not a standalone prop.", + "hf_prefix": "outputs/G052_wildlife_photo_survey/assets/3d_scene/G052_scene_001/raw_api/2026-11-04/supplement/worldlabs", + "deferred": false, + "worldlabs_key_alias": "WORLDLABS_API_KEY_3", + "completeness_checklist": [ + "coherent shallow wetland and slow water channel", + "reed belts and shallow forage flats", + "bank den openings", + "three observation blinds requested, exact count subject to review", + "dawn mist and pale-gold/green vegetation" + ], + "submitted_geometry_prompt": "A complete immersive environment, not an isolated prop, miniature or diagram. Dawn wetland: reed belts, shallow forage flats, a slow water channel with otter bank dens, three observation blinds, morning mist, green and pale-gold palette, stylized realistic, coherent 3D environment. Preserve one coherent enclosed space or landscape. Include these visible scene elements: coherent shallow wetland and slow water channel; reed belts and shallow forage flats; bank den openings; three observation blinds requested, exact count subject to review; dawn mist and pale-gold/green vegetation. Environment only, no people, creatures, readable text, logos or UI.", + "submitted_texture_prompt": null, + "world_id": "1019861c-d702-4ffd-a95c-5b929c293dad", + "api_tasks": { + "world": "b5f6efee-5b65-41a0-887a-8438d4470116" + }, + "reserved_new_credits": 1580, + "actual_provider_cost": { + "total_credits": 1580, + "line_items": [ + { + "name": "Pano generation (image, non-pano)", + "credits": 80 + }, + { + "name": "World generation", + "credits": 1500 + } + ] + }, + "gpt_refined": false, + "scope": "Raw API scene result, not the former GPT-refined scene or a game-ready acceptance claim." +} \ No newline at end of file diff --git a/outputs/G052_wildlife_photo_survey/assets/3d_scene/G052_scene_001/raw_api/2026-11-04/supplement/worldlabs/scene_completeness_review.json b/outputs/G052_wildlife_photo_survey/assets/3d_scene/G052_scene_001/raw_api/2026-11-04/supplement/worldlabs/scene_completeness_review.json new file mode 100644 index 0000000000000000000000000000000000000000..c4fcaedadadbb2b97a73f5844520e862c8be01a3 --- /dev/null +++ b/outputs/G052_wildlife_photo_survey/assets/3d_scene/G052_scene_001/raw_api/2026-11-04/supplement/worldlabs/scene_completeness_review.json @@ -0,0 +1,24 @@ +{ + "actually_inspected": [ + "preview", + "source_panorama" + ], + "macro_environment_complete": true, + "visual_elements": { + "coherent_water_channel_and_banks": "visible", + "reed_belts_and_shallow_flats": "visible", + "bank_den_like_openings": "visible_but_function_not_validated", + "observation_blinds": "at_least_four_hut_like_structures_visible_in_panorama_instead_of_requested_three", + "dawn_mist_and_surrounding_vegetation": "visible" + }, + "quality_findings": [ + "Full coherent wetland landscape instead of an isolated vegetation prop.", + "At least four hut-like structures appear although three were requested; exact-count requirement not passed.", + "Hut interiors have strong cyan colouring; some small water shapes are ambiguous. No den function, animal spawning, route or collision acceptance." + ], + "verdict": "macro_environment_complete_with_count_and_style_deviations", + "preview_sha256": "c65921ff09fa192c148e71654ba138bfa94fe56041751399291d2411aa317044", + "source_panorama_sha256": "2e596b7e8269a307d227614a12ca59770c8b683c90363e3630fe8514d1c864ae", + "strict_full_scene_requirements_accepted": false, + "scope": "Manual visual environment-completeness review of original provider outputs. Counts, hidden passage function, geometry metrics, navigation, collision and engine gameplay remain unvalidated." +} \ No newline at end of file diff --git a/outputs/G052_wildlife_photo_survey/assets/3d_scene/G052_scene_001/raw_api/2026-11-04/supplement/worldlabs/validation.json b/outputs/G052_wildlife_photo_survey/assets/3d_scene/G052_scene_001/raw_api/2026-11-04/supplement/worldlabs/validation.json new file mode 100644 index 0000000000000000000000000000000000000000..db34832b4505b51a121f69bf8582ee4d5a3412f3 --- /dev/null +++ b/outputs/G052_wildlife_photo_survey/assets/3d_scene/G052_scene_001/raw_api/2026-11-04/supplement/worldlabs/validation.json @@ -0,0 +1,11 @@ +{ + "scope": "Original API file/container integrity only. Visual review follows; exact dimensions, collision, fixed counts and full gameplay are not validated.", + "passed": true, + "checks": [ + { + "file": "assets\\collider_mesh_url.glb", + "passed": true, + "mesh_count": 1 + } + ] +} \ No newline at end of file diff --git a/outputs/G052_wildlife_photo_survey/assets/3d_scene/G052_scene_001/raw_api/2026-11-04/supplement/worldlabs/visual_review.json b/outputs/G052_wildlife_photo_survey/assets/3d_scene/G052_scene_001/raw_api/2026-11-04/supplement/worldlabs/visual_review.json new file mode 100644 index 0000000000000000000000000000000000000000..f8406e5e4c70a9666fd78d7950ab1133806bcaf6 --- /dev/null +++ b/outputs/G052_wildlife_photo_survey/assets/3d_scene/G052_scene_001/raw_api/2026-11-04/supplement/worldlabs/visual_review.json @@ -0,0 +1,7 @@ +{ + "method": "Assistant inspected provider original preview", + "verdict": "raw_output_with_visual_deviations", + "findings": "Native preview and panorama show a coherent dawn wetland with water channel, reed belts, shallow muddy flats, bank openings, surrounding trees, mist and observation-hut-like structures. At least four huts are visible although three were requested, and their interiors are strongly cyan. Macro landscape is complete; precise-count requirement is not passed and den function, routes, collision and gameplay are not validated.", + "preview_sha256": "c65921ff09fa192c148e71654ba138bfa94fe56041751399291d2411aa317044", + "limits": "Raw visual dataset only: no GPT mesh/material edits, engine collision fixes, exact-layout acceptance or complete gameplay claim. A thumbnail is not topology/metric validation." +} \ No newline at end of file diff --git a/outputs/G053_field_investigation/assets/3d_scene/G053_scene_001/raw_api/2026-11-04/source_bindings.json b/outputs/G053_field_investigation/assets/3d_scene/G053_scene_001/raw_api/2026-11-04/source_bindings.json new file mode 100644 index 0000000000000000000000000000000000000000..c05b4d2180f12422fc76fb14e9bf0d076386cb96 --- /dev/null +++ b/outputs/G053_field_investigation/assets/3d_scene/G053_scene_001/raw_api/2026-11-04/source_bindings.json @@ -0,0 +1,46 @@ +{ + "task_id": "G053_scene_001", + "game_id": "G053_field_investigation", + "raw_scene_output": { + "provider": "worldlabs", + "model": "marble-1.1", + "reuse": false, + "artifact_kind": "raw_scene_attempt", + "path": "outputs/G053_field_investigation/assets/3d_scene/G053_scene_001/raw_api/2026-11-04/worldlabs", + "verdict": "usable_raw_output", + "archive": { + "file": "G053_scene_001_worldlabs_raw.zip", + "bytes": 54071191, + "sha256": "ce07e800a1ff7d7b553926208e2431e3b4dac29b1c44638209d37c752a2d1f98" + }, + "reserved_new_credits": 1580 + }, + "optional_shared_modules": [ + { + "module_id": "M007_wooden_cabin", + "canonical_path": "outputs/G030_polar_night_td/assets/3d_scene/G030_scene_001/raw_api/2026-11-04/meshy/modules/M007_wooden_cabin", + "archive": { + "file": "M007_wooden_cabin_meshy_raw.zip", + "bytes": 105890853, + "sha256": "42d187f5c3fc6f2fc27fd0d6114463dc82af49e38bd061ef8aa7741bddd9afd7" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + } + ], + "full_scene_requirements_accepted": false, + "scope": "Original provider outputs only. A Gaussian environment is not a game-ready mesh. Modules are unassembled ingredients; absent raw_scene_output means no standalone raw environment has been published for this requirement.", + "status": "raw_environment_available", + "source_documents": [ + { + "path": "outputs/G053_field_investigation/assets/3d_scene/G053_scene_001/raw_api/2026-11-04/source_documents/requirement.txt", + "sha256": "ff43d7647a2a380775f531f92e393de21bd66362611d76dea325d017bd61bbfe", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + }, + { + "path": "outputs/G053_field_investigation/assets/3d_scene/G053_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl", + "sha256": "baa0ad092217ca818aca089306bd81668de4e12e3e4e40325375eedddf94fc34", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + } + ] +} \ No newline at end of file diff --git a/outputs/G053_field_investigation/assets/3d_scene/G053_scene_001/raw_api/2026-11-04/source_documents/requirement.txt b/outputs/G053_field_investigation/assets/3d_scene/G053_scene_001/raw_api/2026-11-04/source_documents/requirement.txt new file mode 100644 index 0000000000000000000000000000000000000000..c60a16a415089261f7c00d8216312bd7576e8677 --- /dev/null +++ b/outputs/G053_field_investigation/assets/3d_scene/G053_scene_001/raw_api/2026-11-04/source_documents/requirement.txt @@ -0,0 +1,6 @@ +# G053_field_investigation / 3D_scene requirement + +Source of truth: ../general_requirement.txt + +Frozen task inputs: +- G053_scene_001: Original three-domain field research landscape: flower slope meadow Z01 with sparse trees, creek bay Z02 with shallow water, wooden bridge and reed bank, thunder crystal hill Z03 with blue-grey rocks and amber crystals, central research station S01, matching bound reference art style, stylized semi-realistic, game-ready 3D scene diff --git a/outputs/G053_field_investigation/assets/3d_scene/G053_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl b/outputs/G053_field_investigation/assets/3d_scene/G053_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..1f711bdc4ec61321f4d6177d2fff97d2418a4c25 --- /dev/null +++ b/outputs/G053_field_investigation/assets/3d_scene/G053_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl @@ -0,0 +1 @@ +{"game_id": "G053_field_investigation", "task_id": "G053_scene_001", "prompt": "Original three-domain field research landscape: flower slope meadow Z01 with sparse trees, creek bay Z02 with shallow water, wooden bridge and reed bank, thunder crystal hill Z03 with blue-grey rocks and amber crystals, central research station S01, matching bound reference art style, stylized semi-realistic, game-ready 3D scene", "seed": 4531, "output_format": "glb", "texture_size": 2048, "layout_constraints": "三域总可玩直径 ≥50 单位(R04.1);区域互通由引擎按 seed=1053 布局;此场景为地形与氛围基线", "spec_ref": "L02", "single_coherent_scene": true, "no_text_or_panels": true} diff --git a/outputs/G053_field_investigation/assets/3d_scene/G053_scene_001/raw_api/2026-11-04/worldlabs/G053_scene_001_worldlabs_raw.zip b/outputs/G053_field_investigation/assets/3d_scene/G053_scene_001/raw_api/2026-11-04/worldlabs/G053_scene_001_worldlabs_raw.zip new file mode 100644 index 0000000000000000000000000000000000000000..cc81777b815ed51517deac5c370044c15b484396 --- /dev/null +++ b/outputs/G053_field_investigation/assets/3d_scene/G053_scene_001/raw_api/2026-11-04/worldlabs/G053_scene_001_worldlabs_raw.zip @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:ce07e800a1ff7d7b553926208e2431e3b4dac29b1c44638209d37c752a2d1f98 +size 54071191 diff --git a/outputs/G053_field_investigation/assets/3d_scene/G053_scene_001/raw_api/2026-11-04/worldlabs/README.zh.txt b/outputs/G053_field_investigation/assets/3d_scene/G053_scene_001/raw_api/2026-11-04/worldlabs/README.zh.txt new file mode 100644 index 0000000000000000000000000000000000000000..4c470aa7606d76d7799fa284e3da558057799c29 --- /dev/null +++ b/outputs/G053_field_investigation/assets/3d_scene/G053_scene_001/raw_api/2026-11-04/worldlabs/README.zh.txt @@ -0,0 +1,8 @@ +G053_scene_001 / worldlabs / raw API output + +原始任务、需求和参考图随包保存。provider-native输出未经过GPT改模、重新布光、缩放或本地组装。 +Meshy的geometry/textured是平台自身生成与贴图阶段,不是GPT refine;Meshy未提供固定seed接口,原任务seed仅记录、不声称生效。 +World Labs主视觉为原始SPZ高斯场景与全景图,GLB为碰撞代理;本批不付费导出HQ纹理网格。 +画面复核:Preview and full source panorama inspected: flower-covered meadow slopes, timber research-cabin-like building, a cyan creek, wooden bridge sections and tall blue-grey rock formations with orange glowing mineral seams. The three landscape themes appear in one environment; exact named domain boundaries, station function, connectivity and dimensions are not validated. +范围:raw visual dataset,不代表严格尺寸/数量/碰撞/通路或完整玩法验收。 +模型:marble-1.1,本轮预留费用:1580 provider credits。 diff --git a/outputs/G053_field_investigation/assets/3d_scene/G053_scene_001/raw_api/2026-11-04/worldlabs/asset_manifest.json b/outputs/G053_field_investigation/assets/3d_scene/G053_scene_001/raw_api/2026-11-04/worldlabs/asset_manifest.json new file mode 100644 index 0000000000000000000000000000000000000000..227bd6c746f0de31fb7b84740eb11402d1693c13 --- /dev/null +++ b/outputs/G053_field_investigation/assets/3d_scene/G053_scene_001/raw_api/2026-11-04/worldlabs/asset_manifest.json @@ -0,0 +1,41 @@ +{ + "task_id": "G053_scene_001", + "provider": "worldlabs", + "files": [ + { + "path": "assets/collider_mesh_url.glb", + "bytes": 1289448, + "sha256": "b1e88b414b9505118f6fa37b266e955812cf6ee0f298a87aed8114992a50660e" + }, + { + "path": "assets/pano_url.png", + "bytes": 11621234, + "sha256": "520df922895d3f3a817bcd32f74fcf7e2779e2b4c728ddf5dfd78be052d4f41b" + }, + { + "path": "assets/splats_100k.spz", + "bytes": 1409093, + "sha256": "33872d465f9aa1fbac1054be8ef9f4996ac80c3bfb1748752877965cb6a16afb" + }, + { + "path": "assets/splats_150k.spz", + "bytes": 2362464, + "sha256": "870f015a520e16c430953a8f0a47cffdf24591159efb78e05101ed6e25ba2eba" + }, + { + "path": "assets/splats_500k.spz", + "bytes": 7870044, + "sha256": "097a3975dce949efbb2da948da514d271597e784b2769f5736098498b3413938" + }, + { + "path": "assets/splats_full_res.spz", + "bytes": 30169134, + "sha256": "aa299eb752acc857f5fa8919695558debf5594723392c893df7824f0d9a75d31" + }, + { + "path": "assets/thumbnail.webp", + "bytes": 32864, + "sha256": "d3f385cdb8fceaf612c08e7efba851059f4d62cbe98983e856938153621b6dd4" + } + ] +} \ No newline at end of file diff --git a/outputs/G053_field_investigation/assets/3d_scene/G053_scene_001/raw_api/2026-11-04/worldlabs/preview.webp b/outputs/G053_field_investigation/assets/3d_scene/G053_scene_001/raw_api/2026-11-04/worldlabs/preview.webp new file mode 100644 index 0000000000000000000000000000000000000000..f3cde244f08e868511eafd9ee81168ecfdd0fbbb --- /dev/null +++ b/outputs/G053_field_investigation/assets/3d_scene/G053_scene_001/raw_api/2026-11-04/worldlabs/preview.webp @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:d3f385cdb8fceaf612c08e7efba851059f4d62cbe98983e856938153621b6dd4 +size 32864 diff --git a/outputs/G053_field_investigation/assets/3d_scene/G053_scene_001/raw_api/2026-11-04/worldlabs/provenance.json b/outputs/G053_field_investigation/assets/3d_scene/G053_scene_001/raw_api/2026-11-04/worldlabs/provenance.json new file mode 100644 index 0000000000000000000000000000000000000000..390da768db31433221c50c88d58c6fd3e45f7708 --- /dev/null +++ b/outputs/G053_field_investigation/assets/3d_scene/G053_scene_001/raw_api/2026-11-04/worldlabs/provenance.json @@ -0,0 +1,54 @@ +{ + "task_id": "G053_scene_001", + "game_id": "G053_field_investigation", + "provider": "worldlabs", + "model": "marble-1.1", + "estimated_credits": 1580, + "reuse": false, + "image_path": null, + "image_sha256": null, + "spec_path": "test_data\\test_samples\\G053_field_investigation\\general_requirement.txt", + "spec_sha256": "49a826d4a9841ede8eeca6a77ecbf23a9c085951b2d49518adbcc237ef410017", + "source_task_file": "test_data\\test_samples\\G053_field_investigation\\3D_scene\\scene_tasks.jsonl", + "source_task_file_sha256": "baa0ad092217ca818aca089306bd81668de4e12e3e4e40325375eedddf94fc34", + "original_task": { + "game_id": "G053_field_investigation", + "task_id": "G053_scene_001", + "prompt": "Original three-domain field research landscape: flower slope meadow Z01 with sparse trees, creek bay Z02 with shallow water, wooden bridge and reed bank, thunder crystal hill Z03 with blue-grey rocks and amber crystals, central research station S01, matching bound reference art style, stylized semi-realistic, game-ready 3D scene", + "seed": 4531, + "output_format": "glb", + "texture_size": 2048, + "layout_constraints": "三域总可玩直径 ≥50 单位(R04.1);区域互通由引擎按 seed=1053 布局;此场景为地形与氛围基线", + "spec_ref": "L02", + "single_coherent_scene": true, + "no_text_or_panels": true + }, + "seed_requested": 4531, + "seed_sent_to_provider": 4531, + "reference_role": "No bound Scene reference exists in source task; text-only, not substituted with unrelated object images.", + "hf_prefix": "outputs/G053_field_investigation/assets/3d_scene/G053_scene_001/raw_api/2026-11-04/worldlabs", + "deferred": false, + "worldlabs_key_alias": "WORLDLABS_API_KEY_2", + "prompt_preparation_note": "Preserved the original English visual brief; excluded the source layout string because its Chinese text contains replacement characters/mojibake. Original layout retained verbatim in source_scene_task.json; exact layout acceptance is not claimed.", + "submitted_geometry_prompt": "Environment only. No people or humanoid statues. Original three-domain field research landscape: flower slope meadow Z01 with sparse trees, creek bay Z02 with shallow water, wooden bridge and reed bank, thunder crystal hill Z03 with blue-grey rocks and amber crystals, central research station S01, stylized semi-realistic, game-ready 3D scene One coherent environment; no readable text, UI panels or labels.", + "world_id": "4a4c0629-cba4-4e12-8a65-619ee81e56cf", + "api_tasks": { + "world": "d086db1b-0b41-4fd3-99e3-12d749d91ddd" + }, + "reserved_new_credits": 1580, + "actual_provider_cost": { + "total_credits": 1580, + "line_items": [ + { + "name": "Pano generation (text)", + "credits": 80 + }, + { + "name": "World generation", + "credits": 1500 + } + ] + }, + "gpt_refined": false, + "scope": "Raw API scene result, not the former GPT-refined scene or a game-ready acceptance claim." +} \ No newline at end of file diff --git a/outputs/G053_field_investigation/assets/3d_scene/G053_scene_001/raw_api/2026-11-04/worldlabs/validation.json b/outputs/G053_field_investigation/assets/3d_scene/G053_scene_001/raw_api/2026-11-04/worldlabs/validation.json new file mode 100644 index 0000000000000000000000000000000000000000..db34832b4505b51a121f69bf8582ee4d5a3412f3 --- /dev/null +++ b/outputs/G053_field_investigation/assets/3d_scene/G053_scene_001/raw_api/2026-11-04/worldlabs/validation.json @@ -0,0 +1,11 @@ +{ + "scope": "Original API file/container integrity only. Visual review follows; exact dimensions, collision, fixed counts and full gameplay are not validated.", + "passed": true, + "checks": [ + { + "file": "assets\\collider_mesh_url.glb", + "passed": true, + "mesh_count": 1 + } + ] +} \ No newline at end of file diff --git a/outputs/G053_field_investigation/assets/3d_scene/G053_scene_001/raw_api/2026-11-04/worldlabs/visual_review.json b/outputs/G053_field_investigation/assets/3d_scene/G053_scene_001/raw_api/2026-11-04/worldlabs/visual_review.json new file mode 100644 index 0000000000000000000000000000000000000000..7df21719d096e83a50dab2c4f5a24ab78c4500d6 --- /dev/null +++ b/outputs/G053_field_investigation/assets/3d_scene/G053_scene_001/raw_api/2026-11-04/worldlabs/visual_review.json @@ -0,0 +1,7 @@ +{ + "method": "Assistant inspected provider original preview", + "verdict": "usable_raw_output", + "findings": "Preview and full source panorama inspected: flower-covered meadow slopes, timber research-cabin-like building, a cyan creek, wooden bridge sections and tall blue-grey rock formations with orange glowing mineral seams. The three landscape themes appear in one environment; exact named domain boundaries, station function, connectivity and dimensions are not validated.", + "preview_sha256": "d3f385cdb8fceaf612c08e7efba851059f4d62cbe98983e856938153621b6dd4", + "limits": "Raw visual dataset only: no GPT mesh/material edits, engine collision fixes, exact-layout acceptance or complete gameplay claim. A thumbnail is not topology/metric validation." +} \ No newline at end of file diff --git a/outputs/G054_identity_trial/assets/3d_scene/G054_scene_001/raw_api/2026-11-04/source_bindings.json b/outputs/G054_identity_trial/assets/3d_scene/G054_scene_001/raw_api/2026-11-04/source_bindings.json new file mode 100644 index 0000000000000000000000000000000000000000..fc71cabad92eb7fc4b55ac755cb2e367b837120b --- /dev/null +++ b/outputs/G054_identity_trial/assets/3d_scene/G054_scene_001/raw_api/2026-11-04/source_bindings.json @@ -0,0 +1,52 @@ +{ + "task_id": "G054_scene_001", + "game_id": "G054_identity_trial", + "raw_scene_output": { + "provider": "worldlabs", + "model": "marble-1.1", + "reuse": false, + "artifact_kind": "raw_scene_attempt", + "path": "outputs/G054_identity_trial/assets/3d_scene/G054_scene_001/raw_api/2026-11-04/supplement/worldlabs", + "verdict": "usable_raw_output", + "archive": { + "file": "G054_scene_001_worldlabs_raw.zip", + "bytes": 53587423, + "sha256": "fdb3da376d1946612de521972d8bd1b0f282b0d75c1dba039bac5c8ee5b9ddc7" + }, + "reserved_new_credits": 1580 + }, + "optional_shared_modules": [ + { + "module_id": "M902_paper_lantern", + "canonical_path": "outputs/G005_broken_realm_echo/assets/3d_scene/G005_scene_002/raw_api/2026-11-04/meshy/modules/M902_paper_lantern", + "archive": { + "file": "M902_paper_lantern_meshy_raw.zip", + "bytes": 26821869, + "sha256": "baf01a9cdc2f97abd5c192182690a25dd5b387cbfeba194f7b01acccbb0b5330" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + } + ], + "full_scene_requirements_accepted": false, + "scope": "Original provider outputs only. A Gaussian environment is not a game-ready mesh. Modules are unassembled ingredients; absent raw_scene_output means no standalone raw environment has been published for this requirement.", + "status": "raw_environment_available", + "source_documents": [ + { + "path": "outputs/G054_identity_trial/assets/3d_scene/G054_scene_001/raw_api/2026-11-04/source_documents/requirement.txt", + "sha256": "acf1ff466f6ac60e5c6ae8509178ad4e8417e2ccb1bde2da3629db03699ae657", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + }, + { + "path": "outputs/G054_identity_trial/assets/3d_scene/G054_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl", + "sha256": "4d722a861e6ae6100db59336ccb668069d85a93833287044080893b4b3d4db0a", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + } + ], + "native_completeness_review": { + "path": "outputs/G054_identity_trial/assets/3d_scene/G054_scene_001/raw_api/2026-11-04/supplement/worldlabs/scene_completeness_review.json", + "macro_environment_complete": true, + "strict_requirements_accepted": false + }, + "actual_assembly_dependencies": [] +} \ No newline at end of file diff --git a/outputs/G054_identity_trial/assets/3d_scene/G054_scene_001/raw_api/2026-11-04/source_documents/requirement.txt b/outputs/G054_identity_trial/assets/3d_scene/G054_scene_001/raw_api/2026-11-04/source_documents/requirement.txt new file mode 100644 index 0000000000000000000000000000000000000000..afc01ab579b23e8af1ed152c867399f658fe77fa --- /dev/null +++ b/outputs/G054_identity_trial/assets/3d_scene/G054_scene_001/raw_api/2026-11-04/source_documents/requirement.txt @@ -0,0 +1,6 @@ +# G054_identity_trial / 3D_scene requirement + +Source of truth: ../general_requirement.txt + +Frozen task inputs: +- G054_scene_001: Frontier gate interrogation hall at night: round council table, iron braziers with torch light, paper lantern wall, dossier racks and a seal desk, stone-and-timber walls, ink-brush semi-realistic, game-ready 3D scene diff --git a/outputs/G054_identity_trial/assets/3d_scene/G054_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl b/outputs/G054_identity_trial/assets/3d_scene/G054_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..554be75bd514904a8b618ee0101f6f20d5b4171f --- /dev/null +++ b/outputs/G054_identity_trial/assets/3d_scene/G054_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl @@ -0,0 +1 @@ +{"game_id": "G054_identity_trial", "task_id": "G054_scene_001", "prompt": "Frontier gate interrogation hall at night: round council table, iron braziers with torch light, paper lantern wall, dossier racks and a seal desk, stone-and-timber walls, ink-brush semi-realistic, game-ready 3D scene", "seed": 4541, "output_format": "glb", "texture_size": 2048, "layout_constraints": "6 人圆桌座次;身份分配与牌序按 seed=1054 由引擎调度;场景为单厅", "spec_ref": "L02", "image_path": "test_data/test_samples/G054_identity_trial/3D_scene/ref_images/ref_gate_hall.png", "single_coherent_scene": true, "no_text_or_panels": true} diff --git a/outputs/G054_identity_trial/assets/3d_scene/G054_scene_001/raw_api/2026-11-04/supplement/worldlabs/G054_scene_001_worldlabs_raw.zip b/outputs/G054_identity_trial/assets/3d_scene/G054_scene_001/raw_api/2026-11-04/supplement/worldlabs/G054_scene_001_worldlabs_raw.zip new file mode 100644 index 0000000000000000000000000000000000000000..38294e7c3539986f59b94b5b9f6819118be9177f --- /dev/null +++ b/outputs/G054_identity_trial/assets/3d_scene/G054_scene_001/raw_api/2026-11-04/supplement/worldlabs/G054_scene_001_worldlabs_raw.zip @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:fdb3da376d1946612de521972d8bd1b0f282b0d75c1dba039bac5c8ee5b9ddc7 +size 53587423 diff --git a/outputs/G054_identity_trial/assets/3d_scene/G054_scene_001/raw_api/2026-11-04/supplement/worldlabs/README.zh.txt b/outputs/G054_identity_trial/assets/3d_scene/G054_scene_001/raw_api/2026-11-04/supplement/worldlabs/README.zh.txt new file mode 100644 index 0000000000000000000000000000000000000000..eb4c7c3c74860251040c527bde1d94a7a39a4cd0 --- /dev/null +++ b/outputs/G054_identity_trial/assets/3d_scene/G054_scene_001/raw_api/2026-11-04/supplement/worldlabs/README.zh.txt @@ -0,0 +1,8 @@ +G054_scene_001 / worldlabs / raw API output + +原始任务、需求和参考图随包保存。provider-native输出未经过GPT改模、重新布光、缩放或本地组装。 +Meshy的geometry/textured是平台自身生成与贴图阶段,不是GPT refine;Meshy未提供固定seed接口,原任务seed仅记录、不声称生效。 +World Labs主视觉为原始SPZ高斯场景与全景图,GLB为碰撞代理;本批不付费导出HQ纹理网格。 +画面复核:Native preview and panorama show a coherent enclosed interrogation/council hall with round table and chairs, iron braziers, warm hanging lamps, book/dossier shelving, wood floor, arched ceiling and doorway. Composition and dark warm light follow the reference. Paper-lantern material, dossier identity, seal-desk function, exact dimensions and interaction are not validated. +范围:raw visual dataset,不代表严格尺寸/数量/碰撞/通路或完整玩法验收。 +模型:marble-1.1,本轮预留费用:1580 provider credits。 diff --git a/outputs/G054_identity_trial/assets/3d_scene/G054_scene_001/raw_api/2026-11-04/supplement/worldlabs/asset_manifest.json b/outputs/G054_identity_trial/assets/3d_scene/G054_scene_001/raw_api/2026-11-04/supplement/worldlabs/asset_manifest.json new file mode 100644 index 0000000000000000000000000000000000000000..5ccb8dd14f5df6f75160eeb90307adf1f2145b66 --- /dev/null +++ b/outputs/G054_identity_trial/assets/3d_scene/G054_scene_001/raw_api/2026-11-04/supplement/worldlabs/asset_manifest.json @@ -0,0 +1,41 @@ +{ + "task_id": "G054_scene_001", + "provider": "worldlabs", + "files": [ + { + "path": "assets/collider_mesh_url.glb", + "bytes": 4381876, + "sha256": "d4ab8249272a101ee0321c5876652448a1b4d18f615bbd8e191406479924b65b" + }, + { + "path": "assets/pano_url.png", + "bytes": 10350262, + "sha256": "151b4e7f5e4389f8bed0c16a6bef35251f4ee966b20a8a8651699a13f42ac293" + }, + { + "path": "assets/splats_100k.spz", + "bytes": 1292318, + "sha256": "297373ab1753f3cde34483deb18ce234272a96af34585f28ee5366d27b518a3a" + }, + { + "path": "assets/splats_150k.spz", + "bytes": 2231082, + "sha256": "145673b971f3393afb239d1fd5d8c108ea4fed5026de96db50db5fc9694be048" + }, + { + "path": "assets/splats_500k.spz", + "bytes": 7446753, + "sha256": "9575c784ab2a0052af53340a98267a07238160af391457873699dc2300bb7e13" + }, + { + "path": "assets/splats_full_res.spz", + "bytes": 28634265, + "sha256": "2d61610c9b9e10c09306616f1fe50970b909e63b34b7380e9309e91cd8c46d93" + }, + { + "path": "assets/thumbnail.webp", + "bytes": 20004, + "sha256": "dffe653e64a1493cf7d3e9e4fd56377f3e027af0874880c42eedfc2b46e60358" + } + ] +} \ No newline at end of file diff --git a/outputs/G054_identity_trial/assets/3d_scene/G054_scene_001/raw_api/2026-11-04/supplement/worldlabs/completeness_requirements.json b/outputs/G054_identity_trial/assets/3d_scene/G054_scene_001/raw_api/2026-11-04/supplement/worldlabs/completeness_requirements.json new file mode 100644 index 0000000000000000000000000000000000000000..ccfc2585bc0e25cde0f0552831830dccf628a754 --- /dev/null +++ b/outputs/G054_identity_trial/assets/3d_scene/G054_scene_001/raw_api/2026-11-04/supplement/worldlabs/completeness_requirements.json @@ -0,0 +1,10 @@ +{ + "visual_scene_elements": [ + "whole frontier interrogation hall", + "round council table and seal desk", + "iron braziers with torchlight", + "paper lantern wall and dossier racks", + "stone and timber room enclosure" + ], + "exact_geometry_gameplay": "Not validated by generated thumbnails or panorama alone; report missing elements explicitly." +} \ No newline at end of file diff --git a/outputs/G054_identity_trial/assets/3d_scene/G054_scene_001/raw_api/2026-11-04/supplement/worldlabs/preview.webp b/outputs/G054_identity_trial/assets/3d_scene/G054_scene_001/raw_api/2026-11-04/supplement/worldlabs/preview.webp new file mode 100644 index 0000000000000000000000000000000000000000..6e219b4709d2d6c2eb0ff904c354c171721c2992 --- /dev/null +++ b/outputs/G054_identity_trial/assets/3d_scene/G054_scene_001/raw_api/2026-11-04/supplement/worldlabs/preview.webp @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:dffe653e64a1493cf7d3e9e4fd56377f3e027af0874880c42eedfc2b46e60358 +size 20004 diff --git a/outputs/G054_identity_trial/assets/3d_scene/G054_scene_001/raw_api/2026-11-04/supplement/worldlabs/provenance.json b/outputs/G054_identity_trial/assets/3d_scene/G054_scene_001/raw_api/2026-11-04/supplement/worldlabs/provenance.json new file mode 100644 index 0000000000000000000000000000000000000000..9f25ee39a952eac8d0944668ae52d269ecbeae31 --- /dev/null +++ b/outputs/G054_identity_trial/assets/3d_scene/G054_scene_001/raw_api/2026-11-04/supplement/worldlabs/provenance.json @@ -0,0 +1,62 @@ +{ + "task_id": "G054_scene_001", + "game_id": "G054_identity_trial", + "provider": "worldlabs", + "model": "marble-1.1", + "estimated_credits": 1580, + "reuse": false, + "image_path": "test_data/test_samples/G054_identity_trial/3D_scene/ref_images/ref_gate_hall.png", + "image_sha256": "aca79c71e971a492aee1ba2bdc547e7624722bef8d6861d58bedda2711741ab8", + "spec_path": "test_data\\test_samples\\G054_identity_trial\\general_requirement.txt", + "spec_sha256": "8d25abe7465dae0b5333fdf4c25ca529e29f8c9ae12a1e409359111c284b6bb2", + "source_task_file": "test_data\\test_samples\\G054_identity_trial\\3D_scene\\scene_tasks.jsonl", + "source_task_file_sha256": "4d722a861e6ae6100db59336ccb668069d85a93833287044080893b4b3d4db0a", + "original_task": { + "game_id": "G054_identity_trial", + "task_id": "G054_scene_001", + "prompt": "Frontier gate interrogation hall at night: round council table, iron braziers with torch light, paper lantern wall, dossier racks and a seal desk, stone-and-timber walls, ink-brush semi-realistic, game-ready 3D scene", + "seed": 4541, + "output_format": "glb", + "texture_size": 2048, + "layout_constraints": "6 人圆桌座次;身份分配与牌序按 seed=1054 由引擎调度;场景为单厅", + "spec_ref": "L02", + "image_path": "test_data/test_samples/G054_identity_trial/3D_scene/ref_images/ref_gate_hall.png", + "single_coherent_scene": true, + "no_text_or_panels": true + }, + "seed_requested": 4541, + "seed_sent_to_provider": 4541, + "reference_role": "Original scene reference guides the complete environment, not a standalone prop.", + "hf_prefix": "outputs/G054_identity_trial/assets/3d_scene/G054_scene_001/raw_api/2026-11-04/supplement/worldlabs", + "deferred": false, + "worldlabs_key_alias": "WORLDLABS_API_KEY_3", + "completeness_checklist": [ + "whole frontier interrogation hall", + "round council table and seal desk", + "iron braziers with torchlight", + "paper lantern wall and dossier racks", + "stone and timber room enclosure" + ], + "submitted_geometry_prompt": "A complete immersive environment, not an isolated prop, miniature or diagram. Frontier gate interrogation hall at night: round council table, iron braziers with torch light, paper lantern wall, dossier racks and a seal desk, stone-and-timber walls, ink-brush semi-realistic, coherent 3D environment. Preserve one coherent enclosed space or landscape. Include these visible scene elements: whole frontier interrogation hall; round council table and seal desk; iron braziers with torchlight; paper lantern wall and dossier racks; stone and timber room enclosure. Environment only, no people, creatures, readable text, logos or UI.", + "submitted_texture_prompt": null, + "world_id": "42884f59-1571-42f2-9c97-02cdb28b222c", + "api_tasks": { + "world": "68112b30-a135-480b-88d3-13eacb02f591" + }, + "reserved_new_credits": 1580, + "actual_provider_cost": { + "total_credits": 1580, + "line_items": [ + { + "name": "Pano generation (image, non-pano)", + "credits": 80 + }, + { + "name": "World generation", + "credits": 1500 + } + ] + }, + "gpt_refined": false, + "scope": "Raw API scene result, not the former GPT-refined scene or a game-ready acceptance claim." +} \ No newline at end of file diff --git a/outputs/G054_identity_trial/assets/3d_scene/G054_scene_001/raw_api/2026-11-04/supplement/worldlabs/scene_completeness_review.json b/outputs/G054_identity_trial/assets/3d_scene/G054_scene_001/raw_api/2026-11-04/supplement/worldlabs/scene_completeness_review.json new file mode 100644 index 0000000000000000000000000000000000000000..f2a1b36f7874241d2fb26a89a0e8f23c8f56938e --- /dev/null +++ b/outputs/G054_identity_trial/assets/3d_scene/G054_scene_001/raw_api/2026-11-04/supplement/worldlabs/scene_completeness_review.json @@ -0,0 +1,24 @@ +{ + "actually_inspected": [ + "preview", + "source_panorama" + ], + "macro_environment_complete": true, + "visual_elements": { + "full_enclosed_hall": "visible", + "round_council_table_and_chairs": "visible", + "iron_braziers_with_flames": "visible", + "warm_hanging_and_wall_lanterns": "visible", + "book_or_dossier_shelving": "visible", + "separate_seal_desk_function": "not_established" + }, + "quality_findings": [ + "Coherent furnished hall closely follows the reference composition and dark warm lighting.", + "Lamp paper material, dossier identity, desk function and exact layout remain unvalidated." + ], + "verdict": "macro_environment_complete_with_functional_details_unverified", + "preview_sha256": "dffe653e64a1493cf7d3e9e4fd56377f3e027af0874880c42eedfc2b46e60358", + "source_panorama_sha256": "151b4e7f5e4389f8bed0c16a6bef35251f4ee966b20a8a8651699a13f42ac293", + "strict_full_scene_requirements_accepted": false, + "scope": "Manual visual environment-completeness review of original provider outputs. Counts, hidden passage function, geometry metrics, navigation, collision and engine gameplay remain unvalidated." +} \ No newline at end of file diff --git a/outputs/G054_identity_trial/assets/3d_scene/G054_scene_001/raw_api/2026-11-04/supplement/worldlabs/validation.json b/outputs/G054_identity_trial/assets/3d_scene/G054_scene_001/raw_api/2026-11-04/supplement/worldlabs/validation.json new file mode 100644 index 0000000000000000000000000000000000000000..db34832b4505b51a121f69bf8582ee4d5a3412f3 --- /dev/null +++ b/outputs/G054_identity_trial/assets/3d_scene/G054_scene_001/raw_api/2026-11-04/supplement/worldlabs/validation.json @@ -0,0 +1,11 @@ +{ + "scope": "Original API file/container integrity only. Visual review follows; exact dimensions, collision, fixed counts and full gameplay are not validated.", + "passed": true, + "checks": [ + { + "file": "assets\\collider_mesh_url.glb", + "passed": true, + "mesh_count": 1 + } + ] +} \ No newline at end of file diff --git a/outputs/G054_identity_trial/assets/3d_scene/G054_scene_001/raw_api/2026-11-04/supplement/worldlabs/visual_review.json b/outputs/G054_identity_trial/assets/3d_scene/G054_scene_001/raw_api/2026-11-04/supplement/worldlabs/visual_review.json new file mode 100644 index 0000000000000000000000000000000000000000..f5332ff7e15543b1ef62eb4df713352f264276a4 --- /dev/null +++ b/outputs/G054_identity_trial/assets/3d_scene/G054_scene_001/raw_api/2026-11-04/supplement/worldlabs/visual_review.json @@ -0,0 +1,7 @@ +{ + "method": "Assistant inspected provider original preview", + "verdict": "usable_raw_output", + "findings": "Native preview and panorama show a coherent enclosed interrogation/council hall with round table and chairs, iron braziers, warm hanging lamps, book/dossier shelving, wood floor, arched ceiling and doorway. Composition and dark warm light follow the reference. Paper-lantern material, dossier identity, seal-desk function, exact dimensions and interaction are not validated.", + "preview_sha256": "dffe653e64a1493cf7d3e9e4fd56377f3e027af0874880c42eedfc2b46e60358", + "limits": "Raw visual dataset only: no GPT mesh/material edits, engine collision fixes, exact-layout acceptance or complete gameplay claim. A thumbnail is not topology/metric validation." +} \ No newline at end of file diff --git a/outputs/G055_inner_court_investigation/assets/3d_scene/G055_scene_001/raw_api/2026-11-04/meshy/modules/M012_palace_hall/M012_palace_hall_meshy_raw.zip b/outputs/G055_inner_court_investigation/assets/3d_scene/G055_scene_001/raw_api/2026-11-04/meshy/modules/M012_palace_hall/M012_palace_hall_meshy_raw.zip new file mode 100644 index 0000000000000000000000000000000000000000..cabfdccbdbe060f4cd97b089cfcc4dd7573f3352 --- /dev/null +++ b/outputs/G055_inner_court_investigation/assets/3d_scene/G055_scene_001/raw_api/2026-11-04/meshy/modules/M012_palace_hall/M012_palace_hall_meshy_raw.zip @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:7c8c3855bb8fa3380169f2c987040ac9334c6189248076213638d31b1697a18e +size 186472770 diff --git a/outputs/G055_inner_court_investigation/assets/3d_scene/G055_scene_001/raw_api/2026-11-04/meshy/modules/M012_palace_hall/README.zh.txt b/outputs/G055_inner_court_investigation/assets/3d_scene/G055_scene_001/raw_api/2026-11-04/meshy/modules/M012_palace_hall/README.zh.txt new file mode 100644 index 0000000000000000000000000000000000000000..fb5db415e16c815971ab5ad133eedcfa5d4cb8da --- /dev/null +++ b/outputs/G055_inner_court_investigation/assets/3d_scene/G055_scene_001/raw_api/2026-11-04/meshy/modules/M012_palace_hall/README.zh.txt @@ -0,0 +1,9 @@ +M012_palace_hall / meshy / raw API output + +原始任务、需求和参考图随包保存。provider-native输出未经过GPT改模、重新布光、缩放或本地组装。 +Meshy的geometry/textured是平台自身生成与贴图阶段,不是GPT refine;Meshy未提供固定seed接口,原任务seed仅记录、不声称生效。 +World Labs主视觉为原始SPZ高斯场景与全景图,GLB为碰撞代理;本批不付费导出HQ纹理网格。 +画面复核:Freestanding Chinese palace-style building exterior with vermilion columns, blue-grey tiled curved eaves, gold roof trim and a raised stair platform. An unwanted character-like sign plaque appears above the doorway despite the no-text request. Exterior module only; interior hall layout, lantern placement and gameplay dimensions are not validated. +范围:raw visual dataset,不代表严格尺寸/数量/碰撞/通路或完整玩法验收。 +模型:meshy-7.1,本轮预留费用:35 provider credits。 +本文件是未组装的主体/共用模块,不能当作完整Scene。source_scene_task_id仅说明需求来源,不表示原场景布局已生成。 diff --git a/outputs/G055_inner_court_investigation/assets/3d_scene/G055_scene_001/raw_api/2026-11-04/meshy/modules/M012_palace_hall/asset_manifest.json b/outputs/G055_inner_court_investigation/assets/3d_scene/G055_scene_001/raw_api/2026-11-04/meshy/modules/M012_palace_hall/asset_manifest.json new file mode 100644 index 0000000000000000000000000000000000000000..24d8daf30154be64cfb6ebb64e9ca59774530f7a --- /dev/null +++ b/outputs/G055_inner_court_investigation/assets/3d_scene/G055_scene_001/raw_api/2026-11-04/meshy/modules/M012_palace_hall/asset_manifest.json @@ -0,0 +1,46 @@ +{ + "task_id": "M012_palace_hall", + "provider": "meshy", + "files": [ + { + "path": "assets/geometry/model.glb", + "bytes": 102359948, + "sha256": "60e167c03adf1b3f3d583f16a7ea323638566fd2f74f95ece996d23fac9e8145" + }, + { + "path": "assets/geometry/thumbnail.png", + "bytes": 171520, + "sha256": "e7ca3f095541e15de2270a50fa361b26b6079886f3cdda14dbe977aac9bbe136" + }, + { + "path": "assets/textured/model.glb", + "bytes": 134905840, + "sha256": "1e21dbb15b875f1fd44b032c359044e4acabcba87d21d8e2e01228bd4c72e901" + }, + { + "path": "assets/textured/texture_0_base_color.png", + "bytes": 7425979, + "sha256": "db990b5f8c5aa622f8bddb5a2ed7d927c87ffbfc64a424e845867414d480a591" + }, + { + "path": "assets/textured/texture_0_metallic.png", + "bytes": 77320, + "sha256": "7dde902596f43f63e441e0363e6ccc13a3ece3f9e26f85aba49a52bed50977b5" + }, + { + "path": "assets/textured/texture_0_normal.png", + "bytes": 6955234, + "sha256": "964b7851caf985083d52063ca6ac0506aff02138298a039a141c8449528ea3cb" + }, + { + "path": "assets/textured/texture_0_roughness.png", + "bytes": 1955121, + "sha256": "ad5c6a4c8a1b0b54c863db552713bf1e26d5fa19d0817b9dab19766631207f40" + }, + { + "path": "assets/textured/thumbnail.png", + "bytes": 219719, + "sha256": "f9aeea732056941ef4561a6d4f3e189e174eb24ea02c6f29dc910d7bfe17059e" + } + ] +} \ No newline at end of file diff --git a/outputs/G055_inner_court_investigation/assets/3d_scene/G055_scene_001/raw_api/2026-11-04/meshy/modules/M012_palace_hall/preview.png b/outputs/G055_inner_court_investigation/assets/3d_scene/G055_scene_001/raw_api/2026-11-04/meshy/modules/M012_palace_hall/preview.png new file mode 100644 index 0000000000000000000000000000000000000000..1595ea76a11ceea686756f72c2f43153ca06fc0e --- /dev/null +++ b/outputs/G055_inner_court_investigation/assets/3d_scene/G055_scene_001/raw_api/2026-11-04/meshy/modules/M012_palace_hall/preview.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:f9aeea732056941ef4561a6d4f3e189e174eb24ea02c6f29dc910d7bfe17059e +size 219719 diff --git a/outputs/G055_inner_court_investigation/assets/3d_scene/G055_scene_001/raw_api/2026-11-04/meshy/modules/M012_palace_hall/provenance.json b/outputs/G055_inner_court_investigation/assets/3d_scene/G055_scene_001/raw_api/2026-11-04/meshy/modules/M012_palace_hall/provenance.json new file mode 100644 index 0000000000000000000000000000000000000000..7d881efa2688790d2d6fd0978e2a76c999b15d37 --- /dev/null +++ b/outputs/G055_inner_court_investigation/assets/3d_scene/G055_scene_001/raw_api/2026-11-04/meshy/modules/M012_palace_hall/provenance.json @@ -0,0 +1,55 @@ +{ + "task_id": "M012_palace_hall", + "game_id": "G055_inner_court_investigation", + "provider": "meshy", + "model": "meshy-7.1", + "estimated_credits": 35, + "reuse": false, + "image_path": "test_data/test_samples/G055_inner_court_investigation/3D_scene/ref_images/ref_palace_night.png", + "image_sha256": "e297232a99d780ad811c60a2bde9d3d3e2d779375c63ace837b95569e8954011", + "spec_path": "test_data\\test_samples\\G055_inner_court_investigation\\general_requirement.txt", + "spec_sha256": "285a181c4ed0275c4c96a9cd71c6e22abfd90212018ef6c284f55315037589a3", + "source_task_file": "test_data\\test_samples\\G055_inner_court_investigation\\3D_scene\\scene_tasks.jsonl", + "source_task_file_sha256": "36f1dc789e3f1142f40c35f8b97ebe1b5d50638d55d004c8f2ab0cea0a5b5c3d", + "original_task": { + "game_id": "G055_inner_court_investigation", + "task_id": "G055_scene_001", + "prompt": "Original stylized ancient palace night quarter: vermilion columns, indigo eaves, paper lantern rows, screen corridors, rain slick courtyard stones and a secret passage mouth behind a wall panel, write-realist stylized, game-ready 3D scene", + "seed": 4551, + "output_format": "glb", + "texture_size": 2048, + "layout_constraints": "锦瑟院/尚仪局/冷宫等区域按 §13 章节由引擎布局;此场景为夜景基调与氛围基线(P13 美术方向)", + "spec_ref": "L02", + "image_path": "test_data/test_samples/G055_inner_court_investigation/3D_scene/ref_images/ref_palace_night.png", + "single_coherent_scene": true, + "no_text_or_panels": true + }, + "seed_requested": 4551, + "seed_sent_to_provider": null, + "reference_role": "Original scene reference retained for audit. Native geometry and native texturing use the explicit module brief; no full-scene image-conditioned material transfer is claimed.", + "hf_prefix": "outputs/G055_inner_court_investigation/assets/3d_scene/G055_scene_001/raw_api/2026-11-04/meshy/modules/M012_palace_hall", + "deferred": false, + "artifact_kind": "shared_module", + "module_name": "palace_hall", + "source_scene_task_id": "G055_scene_001", + "geometry_resolution": "2k", + "texture_prompt": "One complete traditional Chinese palace hall building, vermilion columns supporting indigo tiled eaves, brass roof ornaments, symmetrical timber facade, stone foundation and a broad central entrance. A full freestanding architectural hall shell, original design, no detached furniture. PBR materials with distinct material colours; no printed text, logos or people.", + "texture_strategy": "module_specific_native_text_prompt", + "submitted_geometry_prompt": "Environment asset only; no people, humanoid statues, text, logos, UI or display panels. One complete traditional Chinese palace hall building, vermilion columns supporting indigo tiled eaves, brass roof ornaments, symmetrical timber facade, stone foundation and a broad central entrance. A full freestanding architectural hall shell, original design, no detached furniture.", + "submitted_texture_prompt": "One complete traditional Chinese palace hall building, vermilion columns supporting indigo tiled eaves, brass roof ornaments, symmetrical timber facade, stone foundation and a broad central entrance. A full freestanding architectural hall shell, original design, no detached furniture. PBR materials with distinct material colours; no printed text, logos or people.", + "world_id": null, + "api_tasks": { + "geometry": "01a1a65f-d40f-76ff-aca8-ac57eafe4996", + "textured": "01a1a661-1ed1-7799-a684-7016f1c79827" + }, + "reserved_new_credits": 35, + "actual_provider_cost": { + "total_credits": 35, + "line_items": { + "geometry": 25, + "textured": 10 + } + }, + "gpt_refined": false, + "scope": "Original API shared module, not an assembled Scene." +} \ No newline at end of file diff --git a/outputs/G055_inner_court_investigation/assets/3d_scene/G055_scene_001/raw_api/2026-11-04/meshy/modules/M012_palace_hall/validation.json b/outputs/G055_inner_court_investigation/assets/3d_scene/G055_scene_001/raw_api/2026-11-04/meshy/modules/M012_palace_hall/validation.json new file mode 100644 index 0000000000000000000000000000000000000000..9c051fae91eeb22e449de45cf97ec6600b920063 --- /dev/null +++ b/outputs/G055_inner_court_investigation/assets/3d_scene/G055_scene_001/raw_api/2026-11-04/meshy/modules/M012_palace_hall/validation.json @@ -0,0 +1,16 @@ +{ + "scope": "Original API file/container integrity only. Visual review follows; exact dimensions, collision, fixed counts and full gameplay are not validated.", + "passed": true, + "checks": [ + { + "file": "assets\\geometry\\model.glb", + "passed": true, + "mesh_count": 1 + }, + { + "file": "assets\\textured\\model.glb", + "passed": true, + "mesh_count": 1 + } + ] +} \ No newline at end of file diff --git a/outputs/G055_inner_court_investigation/assets/3d_scene/G055_scene_001/raw_api/2026-11-04/meshy/modules/M012_palace_hall/visual_review.json b/outputs/G055_inner_court_investigation/assets/3d_scene/G055_scene_001/raw_api/2026-11-04/meshy/modules/M012_palace_hall/visual_review.json new file mode 100644 index 0000000000000000000000000000000000000000..5b5e1e0c40be688bfae9cbe2667115359781dfa6 --- /dev/null +++ b/outputs/G055_inner_court_investigation/assets/3d_scene/G055_scene_001/raw_api/2026-11-04/meshy/modules/M012_palace_hall/visual_review.json @@ -0,0 +1,7 @@ +{ + "method": "Assistant inspected provider original preview", + "verdict": "raw_output_with_visual_deviations", + "findings": "Freestanding Chinese palace-style building exterior with vermilion columns, blue-grey tiled curved eaves, gold roof trim and a raised stair platform. An unwanted character-like sign plaque appears above the doorway despite the no-text request. Exterior module only; interior hall layout, lantern placement and gameplay dimensions are not validated.", + "preview_sha256": "f9aeea732056941ef4561a6d4f3e189e174eb24ea02c6f29dc910d7bfe17059e", + "limits": "Raw visual dataset only: no GPT mesh/material edits, engine collision fixes, exact-layout acceptance or complete gameplay claim. A thumbnail is not topology/metric validation." +} \ No newline at end of file diff --git a/outputs/G055_inner_court_investigation/assets/3d_scene/G055_scene_001/raw_api/2026-11-04/source_bindings.json b/outputs/G055_inner_court_investigation/assets/3d_scene/G055_scene_001/raw_api/2026-11-04/source_bindings.json new file mode 100644 index 0000000000000000000000000000000000000000..b437563c9787659c001aa03e238ac679f60fead8 --- /dev/null +++ b/outputs/G055_inner_court_investigation/assets/3d_scene/G055_scene_001/raw_api/2026-11-04/source_bindings.json @@ -0,0 +1,63 @@ +{ + "task_id": "G055_scene_001", + "game_id": "G055_inner_court_investigation", + "raw_scene_output": { + "provider": "worldlabs", + "model": "marble-1.1", + "reuse": false, + "artifact_kind": "raw_scene_attempt", + "path": "outputs/G055_inner_court_investigation/assets/3d_scene/G055_scene_001/raw_api/2026-11-04/supplement/worldlabs", + "verdict": "raw_output_with_visual_deviations", + "archive": { + "file": "G055_scene_001_worldlabs_raw.zip", + "bytes": 58196369, + "sha256": "b59f92b9440c9b41972e6ea1c9cd11c1528430dc12739b7b85f4269d03d70d76" + }, + "reserved_new_credits": 1580 + }, + "optional_shared_modules": [ + { + "module_id": "M012_palace_hall", + "canonical_path": "outputs/G055_inner_court_investigation/assets/3d_scene/G055_scene_001/raw_api/2026-11-04/meshy/modules/M012_palace_hall", + "archive": { + "file": "M012_palace_hall_meshy_raw.zip", + "bytes": 186472770, + "sha256": "7c8c3855bb8fa3380169f2c987040ac9334c6189248076213638d31b1697a18e" + }, + "visual_verdict": "raw_output_with_visual_deviations", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + }, + { + "module_id": "M902_paper_lantern", + "canonical_path": "outputs/G005_broken_realm_echo/assets/3d_scene/G005_scene_002/raw_api/2026-11-04/meshy/modules/M902_paper_lantern", + "archive": { + "file": "M902_paper_lantern_meshy_raw.zip", + "bytes": 26821869, + "sha256": "baf01a9cdc2f97abd5c192182690a25dd5b387cbfeba194f7b01acccbb0b5330" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + } + ], + "full_scene_requirements_accepted": false, + "scope": "Original provider outputs only. A Gaussian environment is not a game-ready mesh. Modules are unassembled ingredients; absent raw_scene_output means no standalone raw environment has been published for this requirement.", + "status": "raw_environment_available", + "source_documents": [ + { + "path": "outputs/G055_inner_court_investigation/assets/3d_scene/G055_scene_001/raw_api/2026-11-04/source_documents/requirement.txt", + "sha256": "871ce82def300c195996918fb2c8bbe6eb5460aa1e3a6dd8365224a3a9e119fc", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + }, + { + "path": "outputs/G055_inner_court_investigation/assets/3d_scene/G055_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl", + "sha256": "36f1dc789e3f1142f40c35f8b97ebe1b5d50638d55d004c8f2ab0cea0a5b5c3d", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + } + ], + "native_completeness_review": { + "path": "outputs/G055_inner_court_investigation/assets/3d_scene/G055_scene_001/raw_api/2026-11-04/supplement/worldlabs/scene_completeness_review.json", + "macro_environment_complete": true, + "strict_requirements_accepted": false + }, + "actual_assembly_dependencies": [] +} \ No newline at end of file diff --git a/outputs/G055_inner_court_investigation/assets/3d_scene/G055_scene_001/raw_api/2026-11-04/source_documents/requirement.txt b/outputs/G055_inner_court_investigation/assets/3d_scene/G055_scene_001/raw_api/2026-11-04/source_documents/requirement.txt new file mode 100644 index 0000000000000000000000000000000000000000..b5927d267e1aa2d12937b79fa361bc24981e34b7 --- /dev/null +++ b/outputs/G055_inner_court_investigation/assets/3d_scene/G055_scene_001/raw_api/2026-11-04/source_documents/requirement.txt @@ -0,0 +1,6 @@ +# G055_inner_court_investigation / 3D_scene requirement + +Source of truth: ../general_requirement.txt + +Frozen task inputs: +- G055_scene_001: Original stylized ancient palace night quarter: vermilion columns, indigo eaves, paper lantern rows, screen corridors, rain slick courtyard stones and a secret passage mouth behind a wall panel, write-realist stylized, game-ready 3D scene diff --git a/outputs/G055_inner_court_investigation/assets/3d_scene/G055_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl b/outputs/G055_inner_court_investigation/assets/3d_scene/G055_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..5d1a6702091101704339429798c87750c642d021 --- /dev/null +++ b/outputs/G055_inner_court_investigation/assets/3d_scene/G055_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl @@ -0,0 +1 @@ +{"game_id": "G055_inner_court_investigation", "task_id": "G055_scene_001", "prompt": "Original stylized ancient palace night quarter: vermilion columns, indigo eaves, paper lantern rows, screen corridors, rain slick courtyard stones and a secret passage mouth behind a wall panel, write-realist stylized, game-ready 3D scene", "seed": 4551, "output_format": "glb", "texture_size": 2048, "layout_constraints": "锦瑟院/尚仪局/冷宫等区域按 §13 章节由引擎布局;此场景为夜景基调与氛围基线(P13 美术方向)", "spec_ref": "L02", "image_path": "test_data/test_samples/G055_inner_court_investigation/3D_scene/ref_images/ref_palace_night.png", "single_coherent_scene": true, "no_text_or_panels": true} diff --git a/outputs/G055_inner_court_investigation/assets/3d_scene/G055_scene_001/raw_api/2026-11-04/supplement/worldlabs/G055_scene_001_worldlabs_raw.zip b/outputs/G055_inner_court_investigation/assets/3d_scene/G055_scene_001/raw_api/2026-11-04/supplement/worldlabs/G055_scene_001_worldlabs_raw.zip new file mode 100644 index 0000000000000000000000000000000000000000..b1972927249e4b82287be14d918eb5ea488d124a --- /dev/null +++ b/outputs/G055_inner_court_investigation/assets/3d_scene/G055_scene_001/raw_api/2026-11-04/supplement/worldlabs/G055_scene_001_worldlabs_raw.zip @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:b59f92b9440c9b41972e6ea1c9cd11c1528430dc12739b7b85f4269d03d70d76 +size 58196369 diff --git a/outputs/G055_inner_court_investigation/assets/3d_scene/G055_scene_001/raw_api/2026-11-04/supplement/worldlabs/README.zh.txt b/outputs/G055_inner_court_investigation/assets/3d_scene/G055_scene_001/raw_api/2026-11-04/supplement/worldlabs/README.zh.txt new file mode 100644 index 0000000000000000000000000000000000000000..a167579311b7f90800827eaa0ee92883b0a0b959 --- /dev/null +++ b/outputs/G055_inner_court_investigation/assets/3d_scene/G055_scene_001/raw_api/2026-11-04/supplement/worldlabs/README.zh.txt @@ -0,0 +1,8 @@ +G055_scene_001 / worldlabs / raw API output + +原始任务、需求和参考图随包保存。provider-native输出未经过GPT改模、重新布光、缩放或本地组装。 +Meshy的geometry/textured是平台自身生成与贴图阶段,不是GPT refine;Meshy未提供固定seed接口,原任务seed仅记录、不声称生效。 +World Labs主视觉为原始SPZ高斯场景与全景图,GLB为碰撞代理;本批不付费导出HQ纹理网格。 +画面复核:Native preview and panorama show a coherent palace courtyard with main hall, enclosing side colonnades, red columns, blue tiled eaves, lantern rows and wet reflective stone floor. The moon is elongated/repeated and a foreground column occludes part of the panorama; hidden wall-panel passage is not established. Macro environment is complete, but strict requirements and gameplay are not accepted. +范围:raw visual dataset,不代表严格尺寸/数量/碰撞/通路或完整玩法验收。 +模型:marble-1.1,本轮预留费用:1580 provider credits。 diff --git a/outputs/G055_inner_court_investigation/assets/3d_scene/G055_scene_001/raw_api/2026-11-04/supplement/worldlabs/asset_manifest.json b/outputs/G055_inner_court_investigation/assets/3d_scene/G055_scene_001/raw_api/2026-11-04/supplement/worldlabs/asset_manifest.json new file mode 100644 index 0000000000000000000000000000000000000000..9fa66938c6f18763a580c9ecf8d6c5726b6a768b --- /dev/null +++ b/outputs/G055_inner_court_investigation/assets/3d_scene/G055_scene_001/raw_api/2026-11-04/supplement/worldlabs/asset_manifest.json @@ -0,0 +1,41 @@ +{ + "task_id": "G055_scene_001", + "provider": "worldlabs", + "files": [ + { + "path": "assets/collider_mesh_url.glb", + "bytes": 1750900, + "sha256": "b4a422189e1e33532fdd5117b4f2ce76360b85e92d515cce94594b3bd3e9a752" + }, + { + "path": "assets/pano_url.png", + "bytes": 13569189, + "sha256": "26e00dbc8cabfeb057453acf0d67605af2bac5846a67d693afd345d2151d554c" + }, + { + "path": "assets/splats_100k.spz", + "bytes": 1411693, + "sha256": "9874dba03cdb8001668a9fe737356c1ae5f9674b0e9aea2ba14b9425d97a5f5b" + }, + { + "path": "assets/splats_150k.spz", + "bytes": 2371905, + "sha256": "1edf78d91ae9f5732d9c4de97823b1d82b95cd3e9b35db8f5a930e077b537495" + }, + { + "path": "assets/splats_500k.spz", + "bytes": 7930158, + "sha256": "3cb3fb4b6551e4aa427f29d5e535ecb55d54546d4804e0afa8d4629c19b2a8af" + }, + { + "path": "assets/splats_full_res.spz", + "bytes": 30502268, + "sha256": "ff11ac5d7e8d7a5c49554ee0f9ee4e37797bb676dbae47410e1865ca2c52f97a" + }, + { + "path": "assets/thumbnail.webp", + "bytes": 54570, + "sha256": "83aca8df0647e65753ac2db380eb097eb8e14bb6c35e6bb9e379b6e4479f8985" + } + ] +} \ No newline at end of file diff --git a/outputs/G055_inner_court_investigation/assets/3d_scene/G055_scene_001/raw_api/2026-11-04/supplement/worldlabs/completeness_requirements.json b/outputs/G055_inner_court_investigation/assets/3d_scene/G055_scene_001/raw_api/2026-11-04/supplement/worldlabs/completeness_requirements.json new file mode 100644 index 0000000000000000000000000000000000000000..6f9661449696508c6e3646291c9ef9b4a2094ae8 --- /dev/null +++ b/outputs/G055_inner_court_investigation/assets/3d_scene/G055_scene_001/raw_api/2026-11-04/supplement/worldlabs/completeness_requirements.json @@ -0,0 +1,10 @@ +{ + "visual_scene_elements": [ + "coherent palace courtyard enclosed by main hall and side colonnades", + "vermilion columns and indigo eaves", + "paper lantern rows and warm night lighting", + "wet reflective courtyard stones", + "a wall-panel passage entrance" + ], + "exact_geometry_gameplay": "Not validated by generated thumbnails or panorama alone; report missing elements explicitly." +} \ No newline at end of file diff --git a/outputs/G055_inner_court_investigation/assets/3d_scene/G055_scene_001/raw_api/2026-11-04/supplement/worldlabs/preview.webp b/outputs/G055_inner_court_investigation/assets/3d_scene/G055_scene_001/raw_api/2026-11-04/supplement/worldlabs/preview.webp new file mode 100644 index 0000000000000000000000000000000000000000..3af66d3d01fe3ebbc387625592445b8048f16f2d --- /dev/null +++ b/outputs/G055_inner_court_investigation/assets/3d_scene/G055_scene_001/raw_api/2026-11-04/supplement/worldlabs/preview.webp @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:83aca8df0647e65753ac2db380eb097eb8e14bb6c35e6bb9e379b6e4479f8985 +size 54570 diff --git a/outputs/G055_inner_court_investigation/assets/3d_scene/G055_scene_001/raw_api/2026-11-04/supplement/worldlabs/provenance.json b/outputs/G055_inner_court_investigation/assets/3d_scene/G055_scene_001/raw_api/2026-11-04/supplement/worldlabs/provenance.json new file mode 100644 index 0000000000000000000000000000000000000000..1f6ce7feebfd47062d2b4f8c0da7cb4eb4d5e129 --- /dev/null +++ b/outputs/G055_inner_court_investigation/assets/3d_scene/G055_scene_001/raw_api/2026-11-04/supplement/worldlabs/provenance.json @@ -0,0 +1,62 @@ +{ + "task_id": "G055_scene_001", + "game_id": "G055_inner_court_investigation", + "provider": "worldlabs", + "model": "marble-1.1", + "estimated_credits": 1580, + "reuse": false, + "image_path": "test_data/test_samples/G055_inner_court_investigation/3D_scene/ref_images/ref_palace_night.png", + "image_sha256": "e297232a99d780ad811c60a2bde9d3d3e2d779375c63ace837b95569e8954011", + "spec_path": "test_data\\test_samples\\G055_inner_court_investigation\\general_requirement.txt", + "spec_sha256": "285a181c4ed0275c4c96a9cd71c6e22abfd90212018ef6c284f55315037589a3", + "source_task_file": "test_data\\test_samples\\G055_inner_court_investigation\\3D_scene\\scene_tasks.jsonl", + "source_task_file_sha256": "36f1dc789e3f1142f40c35f8b97ebe1b5d50638d55d004c8f2ab0cea0a5b5c3d", + "original_task": { + "game_id": "G055_inner_court_investigation", + "task_id": "G055_scene_001", + "prompt": "Original stylized ancient palace night quarter: vermilion columns, indigo eaves, paper lantern rows, screen corridors, rain slick courtyard stones and a secret passage mouth behind a wall panel, write-realist stylized, game-ready 3D scene", + "seed": 4551, + "output_format": "glb", + "texture_size": 2048, + "layout_constraints": "锦瑟院/尚仪局/冷宫等区域按 §13 章节由引擎布局;此场景为夜景基调与氛围基线(P13 美术方向)", + "spec_ref": "L02", + "image_path": "test_data/test_samples/G055_inner_court_investigation/3D_scene/ref_images/ref_palace_night.png", + "single_coherent_scene": true, + "no_text_or_panels": true + }, + "seed_requested": 4551, + "seed_sent_to_provider": 4551, + "reference_role": "Original scene reference guides the complete environment, not a standalone prop.", + "hf_prefix": "outputs/G055_inner_court_investigation/assets/3d_scene/G055_scene_001/raw_api/2026-11-04/supplement/worldlabs", + "deferred": false, + "worldlabs_key_alias": "WORLDLABS_API_KEY_3", + "completeness_checklist": [ + "coherent palace courtyard enclosed by main hall and side colonnades", + "vermilion columns and indigo eaves", + "paper lantern rows and warm night lighting", + "wet reflective courtyard stones", + "a wall-panel passage entrance" + ], + "submitted_geometry_prompt": "A complete immersive environment, not an isolated prop, miniature or diagram. Original stylized ancient palace night quarter: vermilion columns, indigo eaves, paper lantern rows, screen corridors, rain slick courtyard stones and a secret passage mouth behind a wall panel, painterly semi-realistic stylized, coherent 3D environment. Preserve one coherent enclosed space or landscape. Include these visible scene elements: coherent palace courtyard enclosed by main hall and side colonnades; vermilion columns and indigo eaves; paper lantern rows and warm night lighting; wet reflective courtyard stones; a wall-panel passage entrance. Environment only, no people, creatures, readable text, logos or UI.", + "submitted_texture_prompt": null, + "world_id": "769087ca-dc9b-459d-acb3-ef722bc7f360", + "api_tasks": { + "world": "1a7a2983-4102-4c18-8783-3f0d8fa14b3f" + }, + "reserved_new_credits": 1580, + "actual_provider_cost": { + "total_credits": 1580, + "line_items": [ + { + "name": "Pano generation (image, non-pano)", + "credits": 80 + }, + { + "name": "World generation", + "credits": 1500 + } + ] + }, + "gpt_refined": false, + "scope": "Raw API scene result, not the former GPT-refined scene or a game-ready acceptance claim." +} \ No newline at end of file diff --git a/outputs/G055_inner_court_investigation/assets/3d_scene/G055_scene_001/raw_api/2026-11-04/supplement/worldlabs/scene_completeness_review.json b/outputs/G055_inner_court_investigation/assets/3d_scene/G055_scene_001/raw_api/2026-11-04/supplement/worldlabs/scene_completeness_review.json new file mode 100644 index 0000000000000000000000000000000000000000..a0e5ff1a2909be838d1ece3e32213373d90f5f02 --- /dev/null +++ b/outputs/G055_inner_court_investigation/assets/3d_scene/G055_scene_001/raw_api/2026-11-04/supplement/worldlabs/scene_completeness_review.json @@ -0,0 +1,24 @@ +{ + "actually_inspected": [ + "preview", + "source_panorama" + ], + "macro_environment_complete": true, + "visual_elements": { + "main_hall_and_side_colonnades": "visible", + "vermilion_columns_and_blue_eaves": "visible", + "paper_lantern_rows": "visible", + "wet_reflective_courtyard_stones": "visible", + "wall_panel_secret_passage": "not_established" + }, + "quality_findings": [ + "Moon appears elongated/repeated in the original panorama.", + "A large foreground column occludes part of the panorama at its seam.", + "Main courtyard, architectural enclosure, lighting and floor form a coherent full environment rather than an isolated building prop." + ], + "verdict": "macro_environment_complete_with_visual_deviations", + "preview_sha256": "83aca8df0647e65753ac2db380eb097eb8e14bb6c35e6bb9e379b6e4479f8985", + "source_panorama_sha256": "26e00dbc8cabfeb057453acf0d67605af2bac5846a67d693afd345d2151d554c", + "strict_full_scene_requirements_accepted": false, + "scope": "Manual visual environment-completeness review of original provider outputs. Counts, hidden passage function, geometry metrics, navigation, collision and engine gameplay remain unvalidated." +} \ No newline at end of file diff --git a/outputs/G055_inner_court_investigation/assets/3d_scene/G055_scene_001/raw_api/2026-11-04/supplement/worldlabs/validation.json b/outputs/G055_inner_court_investigation/assets/3d_scene/G055_scene_001/raw_api/2026-11-04/supplement/worldlabs/validation.json new file mode 100644 index 0000000000000000000000000000000000000000..db34832b4505b51a121f69bf8582ee4d5a3412f3 --- /dev/null +++ b/outputs/G055_inner_court_investigation/assets/3d_scene/G055_scene_001/raw_api/2026-11-04/supplement/worldlabs/validation.json @@ -0,0 +1,11 @@ +{ + "scope": "Original API file/container integrity only. Visual review follows; exact dimensions, collision, fixed counts and full gameplay are not validated.", + "passed": true, + "checks": [ + { + "file": "assets\\collider_mesh_url.glb", + "passed": true, + "mesh_count": 1 + } + ] +} \ No newline at end of file diff --git a/outputs/G055_inner_court_investigation/assets/3d_scene/G055_scene_001/raw_api/2026-11-04/supplement/worldlabs/visual_review.json b/outputs/G055_inner_court_investigation/assets/3d_scene/G055_scene_001/raw_api/2026-11-04/supplement/worldlabs/visual_review.json new file mode 100644 index 0000000000000000000000000000000000000000..febc2f7385267c1a7db1d69bd77b5bf755b140f7 --- /dev/null +++ b/outputs/G055_inner_court_investigation/assets/3d_scene/G055_scene_001/raw_api/2026-11-04/supplement/worldlabs/visual_review.json @@ -0,0 +1,7 @@ +{ + "method": "Assistant inspected provider original preview", + "verdict": "raw_output_with_visual_deviations", + "findings": "Native preview and panorama show a coherent palace courtyard with main hall, enclosing side colonnades, red columns, blue tiled eaves, lantern rows and wet reflective stone floor. The moon is elongated/repeated and a foreground column occludes part of the panorama; hidden wall-panel passage is not established. Macro environment is complete, but strict requirements and gameplay are not accepted.", + "preview_sha256": "83aca8df0647e65753ac2db380eb097eb8e14bb6c35e6bb9e379b6e4479f8985", + "limits": "Raw visual dataset only: no GPT mesh/material edits, engine collision fixes, exact-layout acceptance or complete gameplay claim. A thumbnail is not topology/metric validation." +} \ No newline at end of file diff --git a/outputs/G056_garden_minigolf/assets/3d_scene/G056_scene_001/raw_api/2026-11-04/source_bindings.json b/outputs/G056_garden_minigolf/assets/3d_scene/G056_scene_001/raw_api/2026-11-04/source_bindings.json new file mode 100644 index 0000000000000000000000000000000000000000..9c3e2d81e35b01906ddb964018f240fb4ca2ec68 --- /dev/null +++ b/outputs/G056_garden_minigolf/assets/3d_scene/G056_scene_001/raw_api/2026-11-04/source_bindings.json @@ -0,0 +1,55 @@ +{ + "task_id": "G056_scene_001", + "game_id": "G056_garden_minigolf", + "raw_scene_output": null, + "optional_shared_modules": [ + { + "module_id": "M004_alpine_conifer", + "canonical_path": "outputs/G052_wildlife_photo_survey/assets/3d_scene/G052_scene_001/raw_api/2026-11-04/meshy/modules/M004_alpine_conifer", + "archive": { + "file": "M004_alpine_conifer_meshy_raw.zip", + "bytes": 385503159, + "sha256": "47785b9cb4b9c37c7bb05b448f68423dca1b8ff71ed78b88da302df51b3aea27" + }, + "visual_verdict": "raw_output_with_visual_deviations", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + }, + { + "module_id": "M005_grass_reeds", + "canonical_path": "outputs/G052_wildlife_photo_survey/assets/3d_scene/G052_scene_001/raw_api/2026-11-04/meshy/modules/M005_grass_reeds", + "archive": { + "file": "M005_grass_reeds_meshy_raw.zip", + "bytes": 371957375, + "sha256": "8eb00b5a5a1159ad0db3da1f1504189f6591ab5e5eb8e013028bdcc83c5f2277" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + }, + { + "module_id": "M024_stone_bridge", + "canonical_path": "outputs/G029_caravan_escort/assets/3d_scene/G029_scene_002/raw_api/2026-11-04/meshy/modules/M024_stone_bridge", + "archive": { + "file": "M024_stone_bridge_meshy_raw.zip", + "bytes": 122983849, + "sha256": "51ff743b0b25e0474a8a67af73ed62b1913b67038f56c502974d35ebfe7f00c4" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + } + ], + "full_scene_requirements_accepted": false, + "scope": "Original provider outputs only. A Gaussian environment is not a game-ready mesh. Modules are unassembled ingredients; absent raw_scene_output means no standalone raw environment has been published for this requirement.", + "status": "partial_modules_or_attempt_only", + "source_documents": [ + { + "path": "outputs/G056_garden_minigolf/assets/3d_scene/G056_scene_001/raw_api/2026-11-04/source_documents/requirement.txt", + "sha256": "df3ede86acfab48c07975c52ae38676d964c734c1819d0afbd5a8afbd7d17ea8", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + }, + { + "path": "outputs/G056_garden_minigolf/assets/3d_scene/G056_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl", + "sha256": "e25d91920652dd8426611c03751f7e5d57135ab19ae5fd093b0795f824a7dd47", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + } + ] +} \ No newline at end of file diff --git a/outputs/G056_garden_minigolf/assets/3d_scene/G056_scene_001/raw_api/2026-11-04/source_documents/requirement.txt b/outputs/G056_garden_minigolf/assets/3d_scene/G056_scene_001/raw_api/2026-11-04/source_documents/requirement.txt new file mode 100644 index 0000000000000000000000000000000000000000..4ad88ddce23e9f7d0da59e545e7e6d650187e876 --- /dev/null +++ b/outputs/G056_garden_minigolf/assets/3d_scene/G056_scene_001/raw_api/2026-11-04/source_documents/requirement.txt @@ -0,0 +1,6 @@ +# G056_garden_minigolf / 3D_scene requirement + +Source of truth: ../general_requirement.txt + +Frozen task inputs: +- G056_scene_001: Floating island garden golf course above a sea of clouds: meadow fairway with petal hedges, gentle slope ramp with a wooden bumper, stepped stone tiers with two boards, drifting cloud sea at the edges, bright spring palette, stylized cartoon, game-ready 3D scene diff --git a/outputs/G056_garden_minigolf/assets/3d_scene/G056_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl b/outputs/G056_garden_minigolf/assets/3d_scene/G056_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..6d27c25efcf937c78bf14f768e230b6442d51fec --- /dev/null +++ b/outputs/G056_garden_minigolf/assets/3d_scene/G056_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl @@ -0,0 +1 @@ +{"game_id": "G056_garden_minigolf", "task_id": "G056_scene_001", "prompt": "Floating island garden golf course above a sea of clouds: meadow fairway with petal hedges, gentle slope ramp with a wooden bumper, stepped stone tiers with two boards, drifting cloud sea at the edges, bright spring palette, stylized cartoon, game-ready 3D scene", "seed": 4561, "output_format": "glb", "texture_size": 2048, "layout_constraints": "三洞地形(12 m 直道/上坡折返/阶梯坡)按 seed=1056 由引擎布置;云海边界即球场外框", "spec_ref": "L02", "image_path": "test_data/test_samples/G056_garden_minigolf/3D_scene/ref_images/ref_floating_garden.png", "single_coherent_scene": true, "no_text_or_panels": true} diff --git a/outputs/G057_rhythm_machine_hall/assets/3d_scene/G057_scene_001/raw_api/2026-11-04/meshy/modules/M010_clockwork_gears/M010_clockwork_gears_meshy_raw.zip b/outputs/G057_rhythm_machine_hall/assets/3d_scene/G057_scene_001/raw_api/2026-11-04/meshy/modules/M010_clockwork_gears/M010_clockwork_gears_meshy_raw.zip new file mode 100644 index 0000000000000000000000000000000000000000..73f041eeddf8d6cf9b57966e0d6d77626de91524 --- /dev/null +++ b/outputs/G057_rhythm_machine_hall/assets/3d_scene/G057_scene_001/raw_api/2026-11-04/meshy/modules/M010_clockwork_gears/M010_clockwork_gears_meshy_raw.zip @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:36dc78dfe93764c8be1ffe3f3394124ffcaf334d240454ebc1f312d627315d74 +size 175677211 diff --git a/outputs/G057_rhythm_machine_hall/assets/3d_scene/G057_scene_001/raw_api/2026-11-04/meshy/modules/M010_clockwork_gears/README.zh.txt b/outputs/G057_rhythm_machine_hall/assets/3d_scene/G057_scene_001/raw_api/2026-11-04/meshy/modules/M010_clockwork_gears/README.zh.txt new file mode 100644 index 0000000000000000000000000000000000000000..d4de79a347c9b3fe10e41917916df0708fe3a28a --- /dev/null +++ b/outputs/G057_rhythm_machine_hall/assets/3d_scene/G057_scene_001/raw_api/2026-11-04/meshy/modules/M010_clockwork_gears/README.zh.txt @@ -0,0 +1,9 @@ +M010_clockwork_gears / meshy / raw API output + +原始任务、需求和参考图随包保存。provider-native输出未经过GPT改模、重新布光、缩放或本地组装。 +Meshy的geometry/textured是平台自身生成与贴图阶段,不是GPT refine;Meshy未提供固定seed接口,原任务seed仅记录、不声称生效。 +World Labs主视觉为原始SPZ高斯场景与全景图,GLB为碰撞代理;本批不付费导出HQ纹理网格。 +画面复核:Tall dark metal frame containing multiple brass and steel gears of varied sizes with visible axles and supports. Materials and gear silhouettes are clear. Suitable raw clockwork visual module; gear meshing, rotational clearances, separate animation parts and mechanical operation are not validated. +范围:raw visual dataset,不代表严格尺寸/数量/碰撞/通路或完整玩法验收。 +模型:meshy-7.1,本轮预留费用:30 provider credits。 +本文件是未组装的主体/共用模块,不能当作完整Scene。source_scene_task_id仅说明需求来源,不表示原场景布局已生成。 diff --git a/outputs/G057_rhythm_machine_hall/assets/3d_scene/G057_scene_001/raw_api/2026-11-04/meshy/modules/M010_clockwork_gears/asset_manifest.json b/outputs/G057_rhythm_machine_hall/assets/3d_scene/G057_scene_001/raw_api/2026-11-04/meshy/modules/M010_clockwork_gears/asset_manifest.json new file mode 100644 index 0000000000000000000000000000000000000000..64a72729e015c79aae2bd678cc3474a7862d604e --- /dev/null +++ b/outputs/G057_rhythm_machine_hall/assets/3d_scene/G057_scene_001/raw_api/2026-11-04/meshy/modules/M010_clockwork_gears/asset_manifest.json @@ -0,0 +1,46 @@ +{ + "task_id": "M010_clockwork_gears", + "provider": "meshy", + "files": [ + { + "path": "assets/geometry/model.glb", + "bytes": 94832064, + "sha256": "1fd333df0fe6d1a6867bd9b4c482f0ef9574dd31d2be7023665c89c6779309c2" + }, + { + "path": "assets/geometry/thumbnail.png", + "bytes": 128655, + "sha256": "b06eecac0feff09113f1e880df20458627b2d8b231d1c15b0a774c32f2e9175b" + }, + { + "path": "assets/textured/model.glb", + "bytes": 125592844, + "sha256": "20df09a342e5f9403cb0ef2dd54b04cdb3e1981dd8f6b950a6ff58aedbd8f004" + }, + { + "path": "assets/textured/texture_0_base_color.png", + "bytes": 6155786, + "sha256": "0f06565160b06bf3500c68051a5ed741e7c5b9220797b59e7d1bae669eefbb9c" + }, + { + "path": "assets/textured/texture_0_metallic.png", + "bytes": 1817957, + "sha256": "1d32c1795c311610adb43e2396bef2ff794a4ca96610f3a6ab12afc124cd2854" + }, + { + "path": "assets/textured/texture_0_normal.png", + "bytes": 5831999, + "sha256": "fc9a974ab6f6c9633f721836fe2cf0b7fa06ded46218609da56ac86dfcd71b88" + }, + { + "path": "assets/textured/texture_0_roughness.png", + "bytes": 1747339, + "sha256": "cbce6a8bc21296968caba853dc3c6aefc401c2cfc777596c9b86d825c2981b67" + }, + { + "path": "assets/textured/thumbnail.png", + "bytes": 151145, + "sha256": "42a09dc167a0dd530b1058eaf8505da929e818be2a62850f3a36c9b84152c1d0" + } + ] +} \ No newline at end of file diff --git a/outputs/G057_rhythm_machine_hall/assets/3d_scene/G057_scene_001/raw_api/2026-11-04/meshy/modules/M010_clockwork_gears/preview.png b/outputs/G057_rhythm_machine_hall/assets/3d_scene/G057_scene_001/raw_api/2026-11-04/meshy/modules/M010_clockwork_gears/preview.png new file mode 100644 index 0000000000000000000000000000000000000000..6072917610a1639f53c01fda2b1127a736fe454c --- /dev/null +++ b/outputs/G057_rhythm_machine_hall/assets/3d_scene/G057_scene_001/raw_api/2026-11-04/meshy/modules/M010_clockwork_gears/preview.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:42a09dc167a0dd530b1058eaf8505da929e818be2a62850f3a36c9b84152c1d0 +size 151145 diff --git a/outputs/G057_rhythm_machine_hall/assets/3d_scene/G057_scene_001/raw_api/2026-11-04/meshy/modules/M010_clockwork_gears/provenance.json b/outputs/G057_rhythm_machine_hall/assets/3d_scene/G057_scene_001/raw_api/2026-11-04/meshy/modules/M010_clockwork_gears/provenance.json new file mode 100644 index 0000000000000000000000000000000000000000..22c27200091766f415639f1615a2fb34ebfab2d6 --- /dev/null +++ b/outputs/G057_rhythm_machine_hall/assets/3d_scene/G057_scene_001/raw_api/2026-11-04/meshy/modules/M010_clockwork_gears/provenance.json @@ -0,0 +1,55 @@ +{ + "task_id": "M010_clockwork_gears", + "game_id": "G057_rhythm_machine_hall", + "provider": "meshy", + "model": "meshy-7.1", + "estimated_credits": 30, + "reuse": false, + "image_path": "test_data/test_samples/G057_rhythm_machine_hall/3D_scene/ref_images/ref_music_hall.png", + "image_sha256": "e9826271332361b0973e9eeb39afadbb7eaa7dcbe344f313d0e6bfa87fa08348", + "spec_path": "test_data\\test_samples\\G057_rhythm_machine_hall\\general_requirement.txt", + "spec_sha256": "e46eed5fbbcd302aac0959477a6bfb1c48fce5ca030a9b0643150e7b0479465e", + "source_task_file": "test_data\\test_samples\\G057_rhythm_machine_hall\\3D_scene\\scene_tasks.jsonl", + "source_task_file_sha256": "ceee047f9d62b980fb676220a5e036dcb0487d6e6f32bc0e33354bc8f418943d", + "original_task": { + "game_id": "G057_rhythm_machine_hall", + "task_id": "G057_scene_001", + "prompt": "Mechanical music hall interior: towering gear wall slowly turning, four brass note tracks descending to a chime reed judgement line on a walnut stage, steam vents and warm lamp sconces, brass-and-dark-walnut palette, stylized, game-ready 3D scene", + "seed": 4571, + "output_format": "glb", + "texture_size": 2048, + "layout_constraints": "单谱面节奏 UI 为主;此场景为舞台与氛围基线(判定线沿 F01 固定正面视角)", + "spec_ref": "L02", + "image_path": "test_data/test_samples/G057_rhythm_machine_hall/3D_scene/ref_images/ref_music_hall.png", + "single_coherent_scene": true, + "no_text_or_panels": true + }, + "seed_requested": 4571, + "seed_sent_to_provider": null, + "reference_role": "Original scene reference retained for audit. Native geometry and native texturing use the explicit module brief; no full-scene image-conditioned material transfer is claimed.", + "hf_prefix": "outputs/G057_rhythm_machine_hall/assets/3d_scene/G057_scene_001/raw_api/2026-11-04/meshy/modules/M010_clockwork_gears", + "deferred": false, + "artifact_kind": "shared_module", + "module_name": "clockwork_gears", + "source_scene_task_id": "G057_scene_001", + "geometry_resolution": "standard", + "texture_prompt": "One coherent vertical clockwork mechanism module, interlocking brass gears of several sizes mounted on a dark iron frame, visible axles and bearing supports, intricate teeth, worn bronze metal. No clock face or numerals. PBR materials with distinct material colours; no printed text, logos or people.", + "texture_strategy": "module_specific_native_text_prompt", + "submitted_geometry_prompt": "Environment asset only; no people, humanoid statues, text, logos, UI or display panels. One coherent vertical clockwork mechanism module, interlocking brass gears of several sizes mounted on a dark iron frame, visible axles and bearing supports, intricate teeth, worn bronze metal. No clock face or numerals.", + "submitted_texture_prompt": "One coherent vertical clockwork mechanism module, interlocking brass gears of several sizes mounted on a dark iron frame, visible axles and bearing supports, intricate teeth, worn bronze metal. No clock face or numerals. PBR materials with distinct material colours; no printed text, logos or people.", + "world_id": null, + "api_tasks": { + "geometry": "01a1a658-97b2-70f0-95e0-840eba41ecee", + "textured": "01a1a659-9b27-7174-8bf0-f59abb33f775" + }, + "reserved_new_credits": 30, + "actual_provider_cost": { + "total_credits": 30, + "line_items": { + "geometry": 20, + "textured": 10 + } + }, + "gpt_refined": false, + "scope": "Original API shared module, not an assembled Scene." +} \ No newline at end of file diff --git a/outputs/G057_rhythm_machine_hall/assets/3d_scene/G057_scene_001/raw_api/2026-11-04/meshy/modules/M010_clockwork_gears/validation.json b/outputs/G057_rhythm_machine_hall/assets/3d_scene/G057_scene_001/raw_api/2026-11-04/meshy/modules/M010_clockwork_gears/validation.json new file mode 100644 index 0000000000000000000000000000000000000000..9c051fae91eeb22e449de45cf97ec6600b920063 --- /dev/null +++ b/outputs/G057_rhythm_machine_hall/assets/3d_scene/G057_scene_001/raw_api/2026-11-04/meshy/modules/M010_clockwork_gears/validation.json @@ -0,0 +1,16 @@ +{ + "scope": "Original API file/container integrity only. Visual review follows; exact dimensions, collision, fixed counts and full gameplay are not validated.", + "passed": true, + "checks": [ + { + "file": "assets\\geometry\\model.glb", + "passed": true, + "mesh_count": 1 + }, + { + "file": "assets\\textured\\model.glb", + "passed": true, + "mesh_count": 1 + } + ] +} \ No newline at end of file diff --git a/outputs/G057_rhythm_machine_hall/assets/3d_scene/G057_scene_001/raw_api/2026-11-04/meshy/modules/M010_clockwork_gears/visual_review.json b/outputs/G057_rhythm_machine_hall/assets/3d_scene/G057_scene_001/raw_api/2026-11-04/meshy/modules/M010_clockwork_gears/visual_review.json new file mode 100644 index 0000000000000000000000000000000000000000..d5aee1acbd28489bee681c75ae3d3159f8c880e5 --- /dev/null +++ b/outputs/G057_rhythm_machine_hall/assets/3d_scene/G057_scene_001/raw_api/2026-11-04/meshy/modules/M010_clockwork_gears/visual_review.json @@ -0,0 +1,7 @@ +{ + "method": "Assistant inspected provider original preview", + "verdict": "usable_raw_output", + "findings": "Tall dark metal frame containing multiple brass and steel gears of varied sizes with visible axles and supports. Materials and gear silhouettes are clear. Suitable raw clockwork visual module; gear meshing, rotational clearances, separate animation parts and mechanical operation are not validated.", + "preview_sha256": "42a09dc167a0dd530b1058eaf8505da929e818be2a62850f3a36c9b84152c1d0", + "limits": "Raw visual dataset only: no GPT mesh/material edits, engine collision fixes, exact-layout acceptance or complete gameplay claim. A thumbnail is not topology/metric validation." +} \ No newline at end of file diff --git a/outputs/G057_rhythm_machine_hall/assets/3d_scene/G057_scene_001/raw_api/2026-11-04/source_bindings.json b/outputs/G057_rhythm_machine_hall/assets/3d_scene/G057_scene_001/raw_api/2026-11-04/source_bindings.json new file mode 100644 index 0000000000000000000000000000000000000000..283c466b98b48db1d1583aebea03cf49cc3278d0 --- /dev/null +++ b/outputs/G057_rhythm_machine_hall/assets/3d_scene/G057_scene_001/raw_api/2026-11-04/source_bindings.json @@ -0,0 +1,44 @@ +{ + "task_id": "G057_scene_001", + "game_id": "G057_rhythm_machine_hall", + "raw_scene_output": null, + "optional_shared_modules": [ + { + "module_id": "M009_industrial_pipes", + "canonical_path": "outputs/G044_robot_workshop/assets/3d_scene/G044_scene_001/raw_api/2026-11-04/meshy/modules/M009_industrial_pipes", + "archive": { + "file": "M009_industrial_pipes_meshy_raw.zip", + "bytes": 52312260, + "sha256": "66d70687b782454122c8a5093fc9c743c2f7e9bd6413f546f11f576c9915cbd6" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + }, + { + "module_id": "M010_clockwork_gears", + "canonical_path": "outputs/G057_rhythm_machine_hall/assets/3d_scene/G057_scene_001/raw_api/2026-11-04/meshy/modules/M010_clockwork_gears", + "archive": { + "file": "M010_clockwork_gears_meshy_raw.zip", + "bytes": 175677211, + "sha256": "36dc78dfe93764c8be1ffe3f3394124ffcaf334d240454ebc1f312d627315d74" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + } + ], + "full_scene_requirements_accepted": false, + "scope": "Original provider outputs only. A Gaussian environment is not a game-ready mesh. Modules are unassembled ingredients; absent raw_scene_output means no standalone raw environment has been published for this requirement.", + "status": "partial_modules_or_attempt_only", + "source_documents": [ + { + "path": "outputs/G057_rhythm_machine_hall/assets/3d_scene/G057_scene_001/raw_api/2026-11-04/source_documents/requirement.txt", + "sha256": "6e43b0f87f938be8aeaa09f232f63d0b9d94ccd07148f4305ec53b3becec94ac", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + }, + { + "path": "outputs/G057_rhythm_machine_hall/assets/3d_scene/G057_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl", + "sha256": "ceee047f9d62b980fb676220a5e036dcb0487d6e6f32bc0e33354bc8f418943d", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + } + ] +} \ No newline at end of file diff --git a/outputs/G057_rhythm_machine_hall/assets/3d_scene/G057_scene_001/raw_api/2026-11-04/source_documents/requirement.txt b/outputs/G057_rhythm_machine_hall/assets/3d_scene/G057_scene_001/raw_api/2026-11-04/source_documents/requirement.txt new file mode 100644 index 0000000000000000000000000000000000000000..65dd5d0cbefe79c5e45931ba1e5de6e41be47e33 --- /dev/null +++ b/outputs/G057_rhythm_machine_hall/assets/3d_scene/G057_scene_001/raw_api/2026-11-04/source_documents/requirement.txt @@ -0,0 +1,6 @@ +# G057_rhythm_machine_hall / 3D_scene requirement + +Source of truth: ../general_requirement.txt + +Frozen task inputs: +- G057_scene_001: Mechanical music hall interior: towering gear wall slowly turning, four brass note tracks descending to a chime reed judgement line on a walnut stage, steam vents and warm lamp sconces, brass-and-dark-walnut palette, stylized, game-ready 3D scene diff --git a/outputs/G057_rhythm_machine_hall/assets/3d_scene/G057_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl b/outputs/G057_rhythm_machine_hall/assets/3d_scene/G057_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..0ba115ec1698d70faf6a43352e9b132b48f388c7 --- /dev/null +++ b/outputs/G057_rhythm_machine_hall/assets/3d_scene/G057_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl @@ -0,0 +1 @@ +{"game_id": "G057_rhythm_machine_hall", "task_id": "G057_scene_001", "prompt": "Mechanical music hall interior: towering gear wall slowly turning, four brass note tracks descending to a chime reed judgement line on a walnut stage, steam vents and warm lamp sconces, brass-and-dark-walnut palette, stylized, game-ready 3D scene", "seed": 4571, "output_format": "glb", "texture_size": 2048, "layout_constraints": "单谱面节奏 UI 为主;此场景为舞台与氛围基线(判定线沿 F01 固定正面视角)", "spec_ref": "L02", "image_path": "test_data/test_samples/G057_rhythm_machine_hall/3D_scene/ref_images/ref_music_hall.png", "single_coherent_scene": true, "no_text_or_panels": true} diff --git a/outputs/G057_rhythm_machine_hall/assets/3d_scene/G057_scene_001/raw_api/2026-11-05/source_bindings.json b/outputs/G057_rhythm_machine_hall/assets/3d_scene/G057_scene_001/raw_api/2026-11-05/source_bindings.json new file mode 100644 index 0000000000000000000000000000000000000000..ba3d374376e24d573503219133dc3c996092ee79 --- /dev/null +++ b/outputs/G057_rhythm_machine_hall/assets/3d_scene/G057_scene_001/raw_api/2026-11-05/source_bindings.json @@ -0,0 +1,64 @@ +{ + "task_id": "G057_scene_001", + "game_id": "G057_rhythm_machine_hall", + "raw_scene_output": { + "provider": "worldlabs", + "model": "marble-1.1", + "reuse": false, + "artifact_kind": "raw_scene_attempt", + "path": "outputs/G057_rhythm_machine_hall/assets/3d_scene/G057_scene_001/raw_api/2026-11-05/worldlabs", + "verdict": "usable_raw_output", + "archive": { + "file": "G057_scene_001_worldlabs_raw.zip", + "bytes": 60028717, + "sha256": "2da22116e0906004932c486e75c0ad45d904f3dd37c037a218de6b21ed560369" + }, + "reserved_new_credits": 1580 + }, + "optional_shared_modules": [ + { + "module_id": "M009_industrial_pipes", + "canonical_path": "outputs/G044_robot_workshop/assets/3d_scene/G044_scene_001/raw_api/2026-11-04/meshy/modules/M009_industrial_pipes", + "archive": { + "file": "M009_industrial_pipes_meshy_raw.zip", + "bytes": 52312260, + "sha256": "66d70687b782454122c8a5093fc9c743c2f7e9bd6413f546f11f576c9915cbd6" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + }, + { + "module_id": "M010_clockwork_gears", + "canonical_path": "outputs/G057_rhythm_machine_hall/assets/3d_scene/G057_scene_001/raw_api/2026-11-04/meshy/modules/M010_clockwork_gears", + "archive": { + "file": "M010_clockwork_gears_meshy_raw.zip", + "bytes": 175677211, + "sha256": "36dc78dfe93764c8be1ffe3f3394124ffcaf334d240454ebc1f312d627315d74" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + } + ], + "full_scene_requirements_accepted": false, + "scope": "Original provider outputs only. A Gaussian environment is not a game-ready mesh. Modules are unassembled ingredients; absent raw_scene_output means no standalone raw environment has been published for this requirement.", + "status": "raw_environment_available", + "source_documents": [ + { + "path": "outputs/G057_rhythm_machine_hall/assets/3d_scene/G057_scene_001/raw_api/2026-11-04/source_documents/requirement.txt", + "sha256": "6e43b0f87f938be8aeaa09f232f63d0b9d94ccd07148f4305ec53b3becec94ac", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + }, + { + "path": "outputs/G057_rhythm_machine_hall/assets/3d_scene/G057_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl", + "sha256": "ceee047f9d62b980fb676220a5e036dcb0487d6e6f32bc0e33354bc8f418943d", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + } + ], + "actual_assembly_dependencies": [], + "native_completeness_review": { + "path": "outputs/G057_rhythm_machine_hall/assets/3d_scene/G057_scene_001/raw_api/2026-11-05/worldlabs/scene_completeness_review.json", + "macro_environment_complete": true, + "strict_requirements_accepted": false + }, + "latest_binding_path": "outputs/G057_rhythm_machine_hall/assets/3d_scene/G057_scene_001/raw_api/2026-11-05/source_bindings.json" +} \ No newline at end of file diff --git a/outputs/G057_rhythm_machine_hall/assets/3d_scene/G057_scene_001/raw_api/2026-11-05/worldlabs/G057_scene_001_worldlabs_raw.zip b/outputs/G057_rhythm_machine_hall/assets/3d_scene/G057_scene_001/raw_api/2026-11-05/worldlabs/G057_scene_001_worldlabs_raw.zip new file mode 100644 index 0000000000000000000000000000000000000000..d6866576154e2de1de17d3e8f2b1131440484718 --- /dev/null +++ b/outputs/G057_rhythm_machine_hall/assets/3d_scene/G057_scene_001/raw_api/2026-11-05/worldlabs/G057_scene_001_worldlabs_raw.zip @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:2da22116e0906004932c486e75c0ad45d904f3dd37c037a218de6b21ed560369 +size 60028717 diff --git a/outputs/G057_rhythm_machine_hall/assets/3d_scene/G057_scene_001/raw_api/2026-11-05/worldlabs/README.zh.txt b/outputs/G057_rhythm_machine_hall/assets/3d_scene/G057_scene_001/raw_api/2026-11-05/worldlabs/README.zh.txt new file mode 100644 index 0000000000000000000000000000000000000000..6bd7d856f400788036830c388b9570b5c25b5c80 --- /dev/null +++ b/outputs/G057_rhythm_machine_hall/assets/3d_scene/G057_scene_001/raw_api/2026-11-05/worldlabs/README.zh.txt @@ -0,0 +1,8 @@ +G057_scene_001 / worldlabs / raw API output + +原始任务、需求和参考图随包保存。provider-native输出未经过GPT改模、重新布光、缩放或本地组装。 +Meshy的geometry/textured是平台自身生成与贴图阶段,不是GPT refine;Meshy未提供固定seed接口,原任务seed仅记录、不声称生效。 +World Labs主视觉为原始SPZ高斯场景与全景图,GLB为碰撞代理;本批不付费导出HQ纹理网格。 +画面复核:Native preview and full panorama show a coherent wood-panelled music hall, walnut stage, four framed vertical brass mechanisms together on one feature wall, windows, warm lamps and a clear foreground. Track arrays are not repeated around all walls. The lower instrument resembles a keyboard, so the specified chime-reed judgement line, steam vent function and gear motion remain unvalidated. No gameplay acceptance. +范围:raw visual dataset,不代表严格尺寸/数量/碰撞/通路或完整玩法验收。 +模型:marble-1.1,本轮预留费用:1580 provider credits。 diff --git a/outputs/G057_rhythm_machine_hall/assets/3d_scene/G057_scene_001/raw_api/2026-11-05/worldlabs/asset_manifest.json b/outputs/G057_rhythm_machine_hall/assets/3d_scene/G057_scene_001/raw_api/2026-11-05/worldlabs/asset_manifest.json new file mode 100644 index 0000000000000000000000000000000000000000..6a612b16b31f1634179a8ba4d9bf6ad482967ba1 --- /dev/null +++ b/outputs/G057_rhythm_machine_hall/assets/3d_scene/G057_scene_001/raw_api/2026-11-05/worldlabs/asset_manifest.json @@ -0,0 +1,41 @@ +{ + "task_id": "G057_scene_001", + "provider": "worldlabs", + "files": [ + { + "path": "assets/collider_mesh_url.glb", + "bytes": 9685756, + "sha256": "eb4624719878ae13041b461d19484cce654b88938123f8e538341ea697448b60" + }, + { + "path": "assets/pano_url.png", + "bytes": 12705920, + "sha256": "30ab1125c85703346badb5e3f6590ec9c713e731f59b670c7ae1fa624255b0ae" + }, + { + "path": "assets/splats_100k.spz", + "bytes": 1301622, + "sha256": "9368b1e5ab83cff488739cc367e6ffba19d3026175eb14a15730c9fb1737780f" + }, + { + "path": "assets/splats_150k.spz", + "bytes": 2260008, + "sha256": "d94dce333c064ee4036d0afebb6627b3b52a061d10b5a92709244a6b9cb228e7" + }, + { + "path": "assets/splats_500k.spz", + "bytes": 7544245, + "sha256": "ff35761a47d87d29b985366546dd9b23d12fff3555df14451f1949b5fdd1ff4b" + }, + { + "path": "assets/splats_full_res.spz", + "bytes": 29037661, + "sha256": "beff17bd9c30cfa0bdde5c25edb4dc86c2f7e4aeea0189fbb512d4994d414ffa" + }, + { + "path": "assets/thumbnail.webp", + "bytes": 45402, + "sha256": "1e7d04dcfa3ea07f0eedefabd392273320e02529675ec4e9555ffaa4b17edc1d" + } + ] +} \ No newline at end of file diff --git a/outputs/G057_rhythm_machine_hall/assets/3d_scene/G057_scene_001/raw_api/2026-11-05/worldlabs/completeness_requirements.json b/outputs/G057_rhythm_machine_hall/assets/3d_scene/G057_scene_001/raw_api/2026-11-05/worldlabs/completeness_requirements.json new file mode 100644 index 0000000000000000000000000000000000000000..7ed8158c9edf7e4c362d543f47fdb902be339486 --- /dev/null +++ b/outputs/G057_rhythm_machine_hall/assets/3d_scene/G057_scene_001/raw_api/2026-11-05/worldlabs/completeness_requirements.json @@ -0,0 +1,10 @@ +{ + "visual_scene_elements": [ + "one complete mechanical music hall with walnut stage", + "towering brass gear wall", + "four brass note-track structures descending toward a chime-reed line", + "steam vent fittings and warm wall lamps", + "continuous hall architecture with a clear foreground" + ], + "limits": "Visual composition only; exact counts, dimensions, mechanism motion, collision and gameplay must not be inferred." +} \ No newline at end of file diff --git a/outputs/G057_rhythm_machine_hall/assets/3d_scene/G057_scene_001/raw_api/2026-11-05/worldlabs/preview.webp b/outputs/G057_rhythm_machine_hall/assets/3d_scene/G057_scene_001/raw_api/2026-11-05/worldlabs/preview.webp new file mode 100644 index 0000000000000000000000000000000000000000..4565de03c4d0d0a356d2c5ac7ac65187cedb71f2 --- /dev/null +++ b/outputs/G057_rhythm_machine_hall/assets/3d_scene/G057_scene_001/raw_api/2026-11-05/worldlabs/preview.webp @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:1e7d04dcfa3ea07f0eedefabd392273320e02529675ec4e9555ffaa4b17edc1d +size 45402 diff --git a/outputs/G057_rhythm_machine_hall/assets/3d_scene/G057_scene_001/raw_api/2026-11-05/worldlabs/provenance.json b/outputs/G057_rhythm_machine_hall/assets/3d_scene/G057_scene_001/raw_api/2026-11-05/worldlabs/provenance.json new file mode 100644 index 0000000000000000000000000000000000000000..b1ddd75af24a700fe0470fee98203e71e8474c6d --- /dev/null +++ b/outputs/G057_rhythm_machine_hall/assets/3d_scene/G057_scene_001/raw_api/2026-11-05/worldlabs/provenance.json @@ -0,0 +1,63 @@ +{ + "task_id": "G057_scene_001", + "game_id": "G057_rhythm_machine_hall", + "provider": "worldlabs", + "model": "marble-1.1", + "estimated_credits": 1580, + "reuse": false, + "image_path": "test_data/test_samples/G057_rhythm_machine_hall/3D_scene/ref_images/ref_music_hall.png", + "image_sha256": "e9826271332361b0973e9eeb39afadbb7eaa7dcbe344f313d0e6bfa87fa08348", + "spec_path": "test_data\\test_samples\\G057_rhythm_machine_hall\\general_requirement.txt", + "spec_sha256": "e46eed5fbbcd302aac0959477a6bfb1c48fce5ca030a9b0643150e7b0479465e", + "source_task_file": "test_data\\test_samples\\G057_rhythm_machine_hall\\3D_scene\\scene_tasks.jsonl", + "source_task_file_sha256": "ceee047f9d62b980fb676220a5e036dcb0487d6e6f32bc0e33354bc8f418943d", + "original_task": { + "game_id": "G057_rhythm_machine_hall", + "task_id": "G057_scene_001", + "prompt": "Mechanical music hall interior: towering gear wall slowly turning, four brass note tracks descending to a chime reed judgement line on a walnut stage, steam vents and warm lamp sconces, brass-and-dark-walnut palette, stylized, game-ready 3D scene", + "seed": 4571, + "output_format": "glb", + "texture_size": 2048, + "layout_constraints": "单谱面节奏 UI 为主;此场景为舞台与氛围基线(判定线沿 F01 固定正面视角)", + "spec_ref": "L02", + "image_path": "test_data/test_samples/G057_rhythm_machine_hall/3D_scene/ref_images/ref_music_hall.png", + "single_coherent_scene": true, + "no_text_or_panels": true + }, + "seed_requested": 4571, + "seed_sent_to_provider": 4571, + "reference_role": "Original scene reference retained and used for complete-environment composition when bound.", + "hf_prefix": "outputs/G057_rhythm_machine_hall/assets/3d_scene/G057_scene_001/raw_api/2026-11-05/worldlabs", + "deferred": false, + "worldlabs_key_alias": "WORLDLABS_API_KEY_4", + "completeness_checklist": [ + "one complete mechanical music hall with walnut stage", + "towering brass gear wall", + "four brass note-track structures descending toward a chime-reed line", + "steam vent fittings and warm wall lamps", + "continuous hall architecture with a clear foreground" + ], + "planning_note": "Before submission, constrained the four tracks to one feature wall to reduce unintended panoramic repetition; no paid retry.", + "submitted_geometry_prompt": "A full immersive environment filling the whole view, not an isolated prop, miniature, collage or diagram. Mechanical music hall interior: towering gear wall slowly turning, four brass note tracks descending to a chime reed judgement line on a walnut stage, steam vents and warm lamp sconces, brass-and-dark-walnut palette, stylized, coherent 3D environment. Include these scene elements together in one coherent space: one complete mechanical music hall with walnut stage; towering brass gear wall; four brass note-track structures descending toward a chime-reed line; steam vent fittings and warm wall lamps; continuous hall architecture with a clear foreground. No people, creatures, readable text, logos or UI. Depict mechanisms as static scene fixtures; no motion or gameplay claim. Place exactly four note-track structures together on one feature wall only; do not repeat track arrays around the room. Keep the other walls as wood panelling with lamps, vents and windows. Preserve an open walnut stage foreground.", + "submitted_texture_prompt": null, + "world_id": "5b525a0b-dee2-4072-b283-670835a748b8", + "api_tasks": { + "world": "33ed7008-df7c-4ca2-93c0-7b0650f03f70" + }, + "reserved_new_credits": 1580, + "actual_provider_cost": { + "total_credits": 1580, + "line_items": [ + { + "name": "Pano generation (image, non-pano)", + "credits": 80 + }, + { + "name": "World generation", + "credits": 1500 + } + ] + }, + "gpt_refined": false, + "scope": "Raw API scene result, not the former GPT-refined scene or a game-ready acceptance claim." +} \ No newline at end of file diff --git a/outputs/G057_rhythm_machine_hall/assets/3d_scene/G057_scene_001/raw_api/2026-11-05/worldlabs/scene_completeness_review.json b/outputs/G057_rhythm_machine_hall/assets/3d_scene/G057_scene_001/raw_api/2026-11-05/worldlabs/scene_completeness_review.json new file mode 100644 index 0000000000000000000000000000000000000000..a9f9f500528c58e877edc3a78ce153b2867c2a25 --- /dev/null +++ b/outputs/G057_rhythm_machine_hall/assets/3d_scene/G057_scene_001/raw_api/2026-11-05/worldlabs/scene_completeness_review.json @@ -0,0 +1,25 @@ +{ + "actually_inspected": [ + "preview", + "source_panorama" + ], + "macro_environment_complete": true, + "visual_elements": { + "complete_music_hall_and_walnut_stage": "visible", + "four_vertical_brass_mechanism_tracks_on_one_wall": "visible", + "warm_wall_lamps_and_clear_foreground": "visible", + "chime_reed_judgement_line": "not_established_base_resembles_keyboard", + "steam_vent_function": "not_validated", + "gear_motion_and_rhythm_mechanics": "not_validated" + }, + "quality_findings": [ + "Coherent full music hall with four vertical brass mechanism structures limited to one feature wall.", + "Side walls remain plain wood with lamps rather than duplicated track arrays.", + "Base instrument resembles a keyboard; the specified chime reed judgement line and functional timing are not established." + ], + "verdict": "macro_environment_complete_with_chime_mechanism_unverified", + "preview_sha256": "1e7d04dcfa3ea07f0eedefabd392273320e02529675ec4e9555ffaa4b17edc1d", + "source_panorama_sha256": "30ab1125c85703346badb5e3f6590ec9c713e731f59b670c7ae1fa624255b0ae", + "strict_full_scene_requirements_accepted": false, + "scope": "Manual visual environment-completeness review of original provider outputs. Counts, hidden passage function, geometry metrics, navigation, collision and engine gameplay remain unvalidated." +} \ No newline at end of file diff --git a/outputs/G057_rhythm_machine_hall/assets/3d_scene/G057_scene_001/raw_api/2026-11-05/worldlabs/validation.json b/outputs/G057_rhythm_machine_hall/assets/3d_scene/G057_scene_001/raw_api/2026-11-05/worldlabs/validation.json new file mode 100644 index 0000000000000000000000000000000000000000..db34832b4505b51a121f69bf8582ee4d5a3412f3 --- /dev/null +++ b/outputs/G057_rhythm_machine_hall/assets/3d_scene/G057_scene_001/raw_api/2026-11-05/worldlabs/validation.json @@ -0,0 +1,11 @@ +{ + "scope": "Original API file/container integrity only. Visual review follows; exact dimensions, collision, fixed counts and full gameplay are not validated.", + "passed": true, + "checks": [ + { + "file": "assets\\collider_mesh_url.glb", + "passed": true, + "mesh_count": 1 + } + ] +} \ No newline at end of file diff --git a/outputs/G057_rhythm_machine_hall/assets/3d_scene/G057_scene_001/raw_api/2026-11-05/worldlabs/visual_review.json b/outputs/G057_rhythm_machine_hall/assets/3d_scene/G057_scene_001/raw_api/2026-11-05/worldlabs/visual_review.json new file mode 100644 index 0000000000000000000000000000000000000000..7034faffd4dc1b78fff3c149ac0c2771b6e52712 --- /dev/null +++ b/outputs/G057_rhythm_machine_hall/assets/3d_scene/G057_scene_001/raw_api/2026-11-05/worldlabs/visual_review.json @@ -0,0 +1,7 @@ +{ + "method": "Assistant inspected provider original preview", + "verdict": "usable_raw_output", + "findings": "Native preview and full panorama show a coherent wood-panelled music hall, walnut stage, four framed vertical brass mechanisms together on one feature wall, windows, warm lamps and a clear foreground. Track arrays are not repeated around all walls. The lower instrument resembles a keyboard, so the specified chime-reed judgement line, steam vent function and gear motion remain unvalidated. No gameplay acceptance.", + "preview_sha256": "1e7d04dcfa3ea07f0eedefabd392273320e02529675ec4e9555ffaa4b17edc1d", + "limits": "Raw visual dataset only: no GPT mesh/material edits, engine collision fixes, exact-layout acceptance or complete gameplay claim. A thumbnail is not topology/metric validation." +} \ No newline at end of file diff --git a/outputs/G058_pitch_dreams_football/assets/3d_scene/G058_scene_001/raw_api/2026-11-04/source_bindings.json b/outputs/G058_pitch_dreams_football/assets/3d_scene/G058_scene_001/raw_api/2026-11-04/source_bindings.json new file mode 100644 index 0000000000000000000000000000000000000000..500ef923e4c25bf497444305a535ef0dca1d616c --- /dev/null +++ b/outputs/G058_pitch_dreams_football/assets/3d_scene/G058_scene_001/raw_api/2026-11-04/source_bindings.json @@ -0,0 +1,21 @@ +{ + "task_id": "G058_scene_001", + "game_id": "G058_pitch_dreams_football", + "raw_scene_output": null, + "optional_shared_modules": [], + "full_scene_requirements_accepted": false, + "scope": "Original provider outputs only. A Gaussian environment is not a game-ready mesh. Modules are unassembled ingredients; absent raw_scene_output means no standalone raw environment has been published for this requirement.", + "status": "no_raw_asset_published", + "source_documents": [ + { + "path": "outputs/G058_pitch_dreams_football/assets/3d_scene/G058_scene_001/raw_api/2026-11-04/source_documents/requirement.txt", + "sha256": "b3c086b0a78191d377a988ad55b3028cba3387d7a62f47081fb235bf9609e4cc", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + }, + { + "path": "outputs/G058_pitch_dreams_football/assets/3d_scene/G058_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl", + "sha256": "7d8bed1a6adbab866c032d4fd0828812216a75b86f8762e01b1d727d7fc46217", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + } + ] +} \ No newline at end of file diff --git a/outputs/G058_pitch_dreams_football/assets/3d_scene/G058_scene_001/raw_api/2026-11-04/source_documents/requirement.txt b/outputs/G058_pitch_dreams_football/assets/3d_scene/G058_scene_001/raw_api/2026-11-04/source_documents/requirement.txt new file mode 100644 index 0000000000000000000000000000000000000000..0899e91794fe820169d1dea8baf1f0bd8b1b548c --- /dev/null +++ b/outputs/G058_pitch_dreams_football/assets/3d_scene/G058_scene_001/raw_api/2026-11-04/source_documents/requirement.txt @@ -0,0 +1,6 @@ +# G058_pitch_dreams_football / 3D_scene requirement + +Source of truth: ../general_requirement.txt + +Frozen task inputs: +- G058_scene_001: Top-down stylized 5v5 community football pitch environment with penalty boxes, center circle, sidelines, bench zone and simple surrounding grass, one coherent game-ready 3D scene, no UI, labels or text diff --git a/outputs/G058_pitch_dreams_football/assets/3d_scene/G058_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl b/outputs/G058_pitch_dreams_football/assets/3d_scene/G058_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..77f037953960cdcbe99af134ff6d5e4abdf50d5e --- /dev/null +++ b/outputs/G058_pitch_dreams_football/assets/3d_scene/G058_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl @@ -0,0 +1 @@ +{"game_id": "G058_pitch_dreams_football", "task_id": "G058_scene_001", "prompt": "Top-down stylized 5v5 community football pitch environment with penalty boxes, center circle, sidelines, bench zone and simple surrounding grass, one coherent game-ready 3D scene, no UI, labels or text", "seed": 4581, "output_format": "glb", "texture_size": 2048, "layout_constraints": "Small 5v5 pitch; penalty boxes and center circle remain legible from top-down view", "spec_ref": "L02", "image_path": "test_data/test_samples/G058_pitch_dreams_football/3D_scene/ref_images/ref_pitch_topdown.png", "single_coherent_scene": true, "no_text_or_panels": true} diff --git a/outputs/G059_observatory_pinball/assets/3d_scene/G059_scene_001/raw_api/2026-11-04/source_bindings.json b/outputs/G059_observatory_pinball/assets/3d_scene/G059_scene_001/raw_api/2026-11-04/source_bindings.json new file mode 100644 index 0000000000000000000000000000000000000000..e1dc47bfdc20b79d0afce0839c5929f18a0a5a09 --- /dev/null +++ b/outputs/G059_observatory_pinball/assets/3d_scene/G059_scene_001/raw_api/2026-11-04/source_bindings.json @@ -0,0 +1,33 @@ +{ + "task_id": "G059_scene_001", + "game_id": "G059_observatory_pinball", + "raw_scene_output": null, + "optional_shared_modules": [ + { + "module_id": "M010_clockwork_gears", + "canonical_path": "outputs/G057_rhythm_machine_hall/assets/3d_scene/G057_scene_001/raw_api/2026-11-04/meshy/modules/M010_clockwork_gears", + "archive": { + "file": "M010_clockwork_gears_meshy_raw.zip", + "bytes": 175677211, + "sha256": "36dc78dfe93764c8be1ffe3f3394124ffcaf334d240454ebc1f312d627315d74" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + } + ], + "full_scene_requirements_accepted": false, + "scope": "Original provider outputs only. A Gaussian environment is not a game-ready mesh. Modules are unassembled ingredients; absent raw_scene_output means no standalone raw environment has been published for this requirement.", + "status": "partial_modules_or_attempt_only", + "source_documents": [ + { + "path": "outputs/G059_observatory_pinball/assets/3d_scene/G059_scene_001/raw_api/2026-11-04/source_documents/requirement.txt", + "sha256": "10561be4c3f7ccddc6fb60a339bcb6ced460d24106eebe3c9937add5bb63aac8", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + }, + { + "path": "outputs/G059_observatory_pinball/assets/3d_scene/G059_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl", + "sha256": "7ec16072a728d23555a6c4e446fb3f6a78c1bcfe3dab280207d4d55f77e96e92", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + } + ] +} \ No newline at end of file diff --git a/outputs/G059_observatory_pinball/assets/3d_scene/G059_scene_001/raw_api/2026-11-04/source_documents/requirement.txt b/outputs/G059_observatory_pinball/assets/3d_scene/G059_scene_001/raw_api/2026-11-04/source_documents/requirement.txt new file mode 100644 index 0000000000000000000000000000000000000000..f70558e94080521f177b9e9e466f1b27296159ed --- /dev/null +++ b/outputs/G059_observatory_pinball/assets/3d_scene/G059_scene_001/raw_api/2026-11-04/source_documents/requirement.txt @@ -0,0 +1,6 @@ +# G059_observatory_pinball / 3D_scene requirement + +Source of truth: ../general_requirement.txt + +Frozen task inputs: +- G059_scene_001: Observatory exhibit hall at night housing a single brass star-chart pinball table: tilted playfield with star-rail lamp bands, comet lane and planet orbit targets, deep-blue and brass palette, stylized, game-ready 3D scene diff --git a/outputs/G059_observatory_pinball/assets/3d_scene/G059_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl b/outputs/G059_observatory_pinball/assets/3d_scene/G059_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..002f91022f48079b33174dcc8f49a953d9ea3660 --- /dev/null +++ b/outputs/G059_observatory_pinball/assets/3d_scene/G059_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl @@ -0,0 +1 @@ +{"game_id": "G059_observatory_pinball", "task_id": "G059_scene_001", "prompt": "Observatory exhibit hall at night housing a single brass star-chart pinball table: tilted playfield with star-rail lamp bands, comet lane and planet orbit targets, deep-blue and brass palette, stylized, game-ready 3D scene", "seed": 4591, "output_format": "glb", "texture_size": 2048, "layout_constraints": "单张倾斜台面;8 靶标/发射轨道/返回通道按 seed=1059 由引擎布置;本场景为展厅氛围基线", "spec_ref": "L02", "image_path": "test_data/test_samples/G059_observatory_pinball/3D_scene/ref_images/ref_pinball_table.png", "single_coherent_scene": true, "no_text_or_panels": true} diff --git a/outputs/G060_volcano_stunt_route/assets/3d_scene/G060_scene_001/raw_api/2026-11-04/meshy/modules/M016_volcanic_mountain/M016_volcanic_mountain_meshy_raw.zip b/outputs/G060_volcano_stunt_route/assets/3d_scene/G060_scene_001/raw_api/2026-11-04/meshy/modules/M016_volcanic_mountain/M016_volcanic_mountain_meshy_raw.zip new file mode 100644 index 0000000000000000000000000000000000000000..44799d4bc1df4e516cbd3dcd8082e8a1e786b710 --- /dev/null +++ b/outputs/G060_volcano_stunt_route/assets/3d_scene/G060_scene_001/raw_api/2026-11-04/meshy/modules/M016_volcanic_mountain/M016_volcanic_mountain_meshy_raw.zip @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:e1e2ee9b46c9bf3a38f8818f9d5201dce5e03c832501886a05443bb553219c94 +size 56682578 diff --git a/outputs/G060_volcano_stunt_route/assets/3d_scene/G060_scene_001/raw_api/2026-11-04/meshy/modules/M016_volcanic_mountain/README.zh.txt b/outputs/G060_volcano_stunt_route/assets/3d_scene/G060_scene_001/raw_api/2026-11-04/meshy/modules/M016_volcanic_mountain/README.zh.txt new file mode 100644 index 0000000000000000000000000000000000000000..bfcdb28ec0580ea9b54c1456f4f09d3cbcf19387 --- /dev/null +++ b/outputs/G060_volcano_stunt_route/assets/3d_scene/G060_scene_001/raw_api/2026-11-04/meshy/modules/M016_volcanic_mountain/README.zh.txt @@ -0,0 +1,9 @@ +M016_volcanic_mountain / meshy / raw API output + +原始任务、需求和参考图随包保存。provider-native输出未经过GPT改模、重新布光、缩放或本地组装。 +Meshy的geometry/textured是平台自身生成与贴图阶段,不是GPT refine;Meshy未提供固定seed接口,原任务seed仅记录、不声称生效。 +World Labs主视觉为原始SPZ高斯场景与全景图,GLB为碰撞代理;本批不付费导出HQ纹理网格。 +画面复核:Broad dark volcanic mountain silhouette with radial erosion gullies and white snow patches across the slopes and summit rim. Terrain shape is recognizable, but crater depth and interior are not established by this view. Original terrain module only, without a stunt route, lava simulation, collision or dimension acceptance. +范围:raw visual dataset,不代表严格尺寸/数量/碰撞/通路或完整玩法验收。 +模型:meshy-7.1,本轮预留费用:35 provider credits。 +本文件是未组装的主体/共用模块,不能当作完整Scene。source_scene_task_id仅说明需求来源,不表示原场景布局已生成。 diff --git a/outputs/G060_volcano_stunt_route/assets/3d_scene/G060_scene_001/raw_api/2026-11-04/meshy/modules/M016_volcanic_mountain/asset_manifest.json b/outputs/G060_volcano_stunt_route/assets/3d_scene/G060_scene_001/raw_api/2026-11-04/meshy/modules/M016_volcanic_mountain/asset_manifest.json new file mode 100644 index 0000000000000000000000000000000000000000..c09a20d79d64cfa571eaa761ca97e7efdbd2e0af --- /dev/null +++ b/outputs/G060_volcano_stunt_route/assets/3d_scene/G060_scene_001/raw_api/2026-11-04/meshy/modules/M016_volcanic_mountain/asset_manifest.json @@ -0,0 +1,46 @@ +{ + "task_id": "M016_volcanic_mountain", + "provider": "meshy", + "files": [ + { + "path": "assets/geometry/model.glb", + "bytes": 19770276, + "sha256": "53cff7f4c7131e3a3c3a44af641decf46c50e6fb0d07a7375797c0115f359ee9" + }, + { + "path": "assets/geometry/thumbnail.png", + "bytes": 94174, + "sha256": "e098685c2bf401815ebde9fb12e566be97fca7b182eea6d5ba9f53d147553059" + }, + { + "path": "assets/textured/model.glb", + "bytes": 32989280, + "sha256": "4cf85e4f98713099485650fc7edd1021d5bc58f0efc1a007d23ff4c72992763e" + }, + { + "path": "assets/textured/texture_0_base_color.png", + "bytes": 6875938, + "sha256": "dfe6e8e5793cb88492ac435eefa62a15c12de7695405a3cd694eced25255d26c" + }, + { + "path": "assets/textured/texture_0_metallic.png", + "bytes": 52345, + "sha256": "1274bf432694de67fd260a0b9f98664c423823551ec20bc338a923bb496a3ee1" + }, + { + "path": "assets/textured/texture_0_normal.png", + "bytes": 6687607, + "sha256": "60ca1c68b9c1d42f618adca80ef78842aa9209e440837b4d122ea0c41162b882" + }, + { + "path": "assets/textured/texture_0_roughness.png", + "bytes": 1694075, + "sha256": "91499a6acb226eb12fb5439930edaded6394e23e5c6b18d37ee1070f29984ec7" + }, + { + "path": "assets/textured/thumbnail.png", + "bytes": 113626, + "sha256": "86034dcf67bf244acdc8d2d05d365b30f4f3d62f0be038c7e6d93489e0102a9f" + } + ] +} \ No newline at end of file diff --git a/outputs/G060_volcano_stunt_route/assets/3d_scene/G060_scene_001/raw_api/2026-11-04/meshy/modules/M016_volcanic_mountain/preview.png b/outputs/G060_volcano_stunt_route/assets/3d_scene/G060_scene_001/raw_api/2026-11-04/meshy/modules/M016_volcanic_mountain/preview.png new file mode 100644 index 0000000000000000000000000000000000000000..37b3ad72e29f8abbea79e2f4ab03256a71760546 --- /dev/null +++ b/outputs/G060_volcano_stunt_route/assets/3d_scene/G060_scene_001/raw_api/2026-11-04/meshy/modules/M016_volcanic_mountain/preview.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:86034dcf67bf244acdc8d2d05d365b30f4f3d62f0be038c7e6d93489e0102a9f +size 113626 diff --git a/outputs/G060_volcano_stunt_route/assets/3d_scene/G060_scene_001/raw_api/2026-11-04/meshy/modules/M016_volcanic_mountain/provenance.json b/outputs/G060_volcano_stunt_route/assets/3d_scene/G060_scene_001/raw_api/2026-11-04/meshy/modules/M016_volcanic_mountain/provenance.json new file mode 100644 index 0000000000000000000000000000000000000000..e861129a4f5c3ea182fd2bd3ee55f7f7adaaac7d --- /dev/null +++ b/outputs/G060_volcano_stunt_route/assets/3d_scene/G060_scene_001/raw_api/2026-11-04/meshy/modules/M016_volcanic_mountain/provenance.json @@ -0,0 +1,55 @@ +{ + "task_id": "M016_volcanic_mountain", + "game_id": "G060_volcano_stunt_route", + "provider": "meshy", + "model": "meshy-7.1", + "estimated_credits": 35, + "reuse": false, + "image_path": "test_data/test_samples/G060_volcano_stunt_route/3D_scene/ref_images/ref_volcano_route.png", + "image_sha256": "a63932f9ae195fc6f75ca662a2cffbb3d4119bfce6d075b47cd4e3c8172cc4f5", + "spec_path": "test_data\\test_samples\\G060_volcano_stunt_route\\general_requirement.txt", + "spec_sha256": "a1e0b26406f38b824ef9a07d9add166310daa4f713e7aaa21264b780a6d62820", + "source_task_file": "test_data\\test_samples\\G060_volcano_stunt_route\\3D_scene\\scene_tasks.jsonl", + "source_task_file_sha256": "d7a21356cd430990b3d3250b4c300c58491f436c068cb001ed840813a2f78356", + "original_task": { + "game_id": "G060_volcano_stunt_route", + "task_id": "G060_scene_001", + "prompt": "Dormant volcano stunt route in three sections: ash-snow mixed gentle slope, cinder jump belt with glowing lava pools and warning markers, and a wide crater band with strong heat shimmer, rock-black and ember palette, stylized semi-realistic, game-ready 3D scene", + "seed": 4601, + "output_format": "glb", + "texture_size": 2048, + "layout_constraints": "三段各 400 m、每 100 m 检查点;分岔/熔岩池位置按 seed=1060 由引擎布局", + "spec_ref": "L02", + "image_path": "test_data/test_samples/G060_volcano_stunt_route/3D_scene/ref_images/ref_volcano_route.png", + "single_coherent_scene": true, + "no_text_or_panels": true + }, + "seed_requested": 4601, + "seed_sent_to_provider": null, + "reference_role": "Original scene reference retained for audit. Native geometry and native texturing use the explicit module brief; no full-scene image-conditioned material transfer is claimed.", + "hf_prefix": "outputs/G060_volcano_stunt_route/assets/3d_scene/G060_scene_001/raw_api/2026-11-04/meshy/modules/M016_volcanic_mountain", + "deferred": false, + "artifact_kind": "shared_module", + "module_name": "volcanic_mountain", + "source_scene_task_id": "G060_scene_001", + "geometry_resolution": "2k", + "texture_prompt": "One dormant volcanic mountain terrain module, broad rough black basalt slopes, a visible summit crater, irregular radial erosion gullies and patchy white snow at higher elevations. Full mountain silhouette and crater visible, no rectangular display base. PBR materials with distinct material colours; no printed text, logos or people.", + "texture_strategy": "module_specific_native_text_prompt", + "submitted_geometry_prompt": "Environment asset only; no people, humanoid statues, text, logos, UI or display panels. One dormant volcanic mountain terrain module, broad rough black basalt slopes, a visible summit crater, irregular radial erosion gullies and patchy white snow at higher elevations. Full mountain silhouette and crater visible, no rectangular display base.", + "submitted_texture_prompt": "One dormant volcanic mountain terrain module, broad rough black basalt slopes, a visible summit crater, irregular radial erosion gullies and patchy white snow at higher elevations. Full mountain silhouette and crater visible, no rectangular display base. PBR materials with distinct material colours; no printed text, logos or people.", + "world_id": null, + "api_tasks": { + "geometry": "01a1a66d-eb5e-7064-8075-ada644a4fca0", + "textured": "01a1a66e-a13a-70d1-ab12-0ad1c267e04d" + }, + "reserved_new_credits": 35, + "actual_provider_cost": { + "total_credits": 35, + "line_items": { + "geometry": 25, + "textured": 10 + } + }, + "gpt_refined": false, + "scope": "Original API shared module, not an assembled Scene." +} \ No newline at end of file diff --git a/outputs/G060_volcano_stunt_route/assets/3d_scene/G060_scene_001/raw_api/2026-11-04/meshy/modules/M016_volcanic_mountain/validation.json b/outputs/G060_volcano_stunt_route/assets/3d_scene/G060_scene_001/raw_api/2026-11-04/meshy/modules/M016_volcanic_mountain/validation.json new file mode 100644 index 0000000000000000000000000000000000000000..9c051fae91eeb22e449de45cf97ec6600b920063 --- /dev/null +++ b/outputs/G060_volcano_stunt_route/assets/3d_scene/G060_scene_001/raw_api/2026-11-04/meshy/modules/M016_volcanic_mountain/validation.json @@ -0,0 +1,16 @@ +{ + "scope": "Original API file/container integrity only. Visual review follows; exact dimensions, collision, fixed counts and full gameplay are not validated.", + "passed": true, + "checks": [ + { + "file": "assets\\geometry\\model.glb", + "passed": true, + "mesh_count": 1 + }, + { + "file": "assets\\textured\\model.glb", + "passed": true, + "mesh_count": 1 + } + ] +} \ No newline at end of file diff --git a/outputs/G060_volcano_stunt_route/assets/3d_scene/G060_scene_001/raw_api/2026-11-04/meshy/modules/M016_volcanic_mountain/visual_review.json b/outputs/G060_volcano_stunt_route/assets/3d_scene/G060_scene_001/raw_api/2026-11-04/meshy/modules/M016_volcanic_mountain/visual_review.json new file mode 100644 index 0000000000000000000000000000000000000000..f4f60e6ba4c386cd1a6ea28cdebf1822ae8d42db --- /dev/null +++ b/outputs/G060_volcano_stunt_route/assets/3d_scene/G060_scene_001/raw_api/2026-11-04/meshy/modules/M016_volcanic_mountain/visual_review.json @@ -0,0 +1,7 @@ +{ + "method": "Assistant inspected provider original preview", + "verdict": "usable_raw_output", + "findings": "Broad dark volcanic mountain silhouette with radial erosion gullies and white snow patches across the slopes and summit rim. Terrain shape is recognizable, but crater depth and interior are not established by this view. Original terrain module only, without a stunt route, lava simulation, collision or dimension acceptance.", + "preview_sha256": "86034dcf67bf244acdc8d2d05d365b30f4f3d62f0be038c7e6d93489e0102a9f", + "limits": "Raw visual dataset only: no GPT mesh/material edits, engine collision fixes, exact-layout acceptance or complete gameplay claim. A thumbnail is not topology/metric validation." +} \ No newline at end of file diff --git a/outputs/G060_volcano_stunt_route/assets/3d_scene/G060_scene_001/raw_api/2026-11-04/source_bindings.json b/outputs/G060_volcano_stunt_route/assets/3d_scene/G060_scene_001/raw_api/2026-11-04/source_bindings.json new file mode 100644 index 0000000000000000000000000000000000000000..f49957c32cab55f8d22f7d513fba9f7177af9427 --- /dev/null +++ b/outputs/G060_volcano_stunt_route/assets/3d_scene/G060_scene_001/raw_api/2026-11-04/source_bindings.json @@ -0,0 +1,44 @@ +{ + "task_id": "G060_scene_001", + "game_id": "G060_volcano_stunt_route", + "raw_scene_output": null, + "optional_shared_modules": [ + { + "module_id": "M003_cliff_rock", + "canonical_path": "outputs/G013_wind_tower_grapple/assets/3d_scene/G013_scene_001/raw_api/2026-11-04/meshy/modules/M003_cliff_rock", + "archive": { + "file": "M003_cliff_rock_meshy_raw.zip", + "bytes": 44807394, + "sha256": "2664a8245f56b1c22a6ff11ff1be7f954cfeac935a266aa9bd9743b8c5c88fa9" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + }, + { + "module_id": "M016_volcanic_mountain", + "canonical_path": "outputs/G060_volcano_stunt_route/assets/3d_scene/G060_scene_001/raw_api/2026-11-04/meshy/modules/M016_volcanic_mountain", + "archive": { + "file": "M016_volcanic_mountain_meshy_raw.zip", + "bytes": 56682578, + "sha256": "e1e2ee9b46c9bf3a38f8818f9d5201dce5e03c832501886a05443bb553219c94" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + } + ], + "full_scene_requirements_accepted": false, + "scope": "Original provider outputs only. A Gaussian environment is not a game-ready mesh. Modules are unassembled ingredients; absent raw_scene_output means no standalone raw environment has been published for this requirement.", + "status": "partial_modules_or_attempt_only", + "source_documents": [ + { + "path": "outputs/G060_volcano_stunt_route/assets/3d_scene/G060_scene_001/raw_api/2026-11-04/source_documents/requirement.txt", + "sha256": "1af5adeb9f362ff86054a317bc2ef7e5171d79427627c79fe7426ad1860a30dc", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + }, + { + "path": "outputs/G060_volcano_stunt_route/assets/3d_scene/G060_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl", + "sha256": "d7a21356cd430990b3d3250b4c300c58491f436c068cb001ed840813a2f78356", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + } + ] +} \ No newline at end of file diff --git a/outputs/G060_volcano_stunt_route/assets/3d_scene/G060_scene_001/raw_api/2026-11-04/source_documents/requirement.txt b/outputs/G060_volcano_stunt_route/assets/3d_scene/G060_scene_001/raw_api/2026-11-04/source_documents/requirement.txt new file mode 100644 index 0000000000000000000000000000000000000000..eab49c6240a8c2560789b72d7d0ddb612aacc6c7 --- /dev/null +++ b/outputs/G060_volcano_stunt_route/assets/3d_scene/G060_scene_001/raw_api/2026-11-04/source_documents/requirement.txt @@ -0,0 +1,6 @@ +# G060_volcano_stunt_route / 3D_scene requirement + +Source of truth: ../general_requirement.txt + +Frozen task inputs: +- G060_scene_001: Dormant volcano stunt route in three sections: ash-snow mixed gentle slope, cinder jump belt with glowing lava pools and warning markers, and a wide crater band with strong heat shimmer, rock-black and ember palette, stylized semi-realistic, game-ready 3D scene diff --git a/outputs/G060_volcano_stunt_route/assets/3d_scene/G060_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl b/outputs/G060_volcano_stunt_route/assets/3d_scene/G060_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..199c1fe573948a8fdd7d57413628af73f294fec6 --- /dev/null +++ b/outputs/G060_volcano_stunt_route/assets/3d_scene/G060_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl @@ -0,0 +1 @@ +{"game_id": "G060_volcano_stunt_route", "task_id": "G060_scene_001", "prompt": "Dormant volcano stunt route in three sections: ash-snow mixed gentle slope, cinder jump belt with glowing lava pools and warning markers, and a wide crater band with strong heat shimmer, rock-black and ember palette, stylized semi-realistic, game-ready 3D scene", "seed": 4601, "output_format": "glb", "texture_size": 2048, "layout_constraints": "三段各 400 m、每 100 m 检查点;分岔/熔岩池位置按 seed=1060 由引擎布局", "spec_ref": "L02", "image_path": "test_data/test_samples/G060_volcano_stunt_route/3D_scene/ref_images/ref_volcano_route.png", "single_coherent_scene": true, "no_text_or_panels": true} diff --git a/outputs/scene_raw_delivery_20261104/README.zh.md b/outputs/scene_raw_delivery_20261104/README.zh.md new file mode 100644 index 0000000000000000000000000000000000000000..7e6622114ab1d694c6dd8fab95ebadad5c5addb9 --- /dev/null +++ b/outputs/scene_raw_delivery_20261104/README.zh.md @@ -0,0 +1,9 @@ +# 原始API数据综合索引 + +截至2026-11-05,合计18份World Labs高斯环境原始输出(含未通过完整性检查的样本)、30份Meshy模块输出、2次Meshy整场景偏差样本,共50份原始输出。69条需求中另51条尚无对应独立环境原始输出。输出数量、完整性通过数量和严格验收数量分别统计;目前不声明69个Scene全量验收。 + +最新批次:G007水晶洞窟、G017灯塔顶层、G019发条工坊、G057机械音乐厅。本轮World Labs实际6320credits,Meshy0。新token余额680;没有为用满额度扩充道具。详见outputs/scene_raw_supplement_20261105/verification.json。 + +综合清单为manifest.json,69条需求来源索引为source_bindings.json。各批原件位于对应游戏assets/3d_scene//raw_api目录。早期版本与检查报告保留在各自批次和提交中。 + +World Labs主视觉是SPZ高斯及全景图,GLB是碰撞代理,并非HQ纹理主视觉模型。全部源文件未做GPT几何或材质修改;宏观环境组成、画面偏差与严格需求/玩法验收分开记录。 diff --git a/outputs/scene_raw_delivery_20261104/manifest.json b/outputs/scene_raw_delivery_20261104/manifest.json new file mode 100644 index 0000000000000000000000000000000000000000..ef8c409bf86bc657a9e8f70f89f3b47d296f9b1a --- /dev/null +++ b/outputs/scene_raw_delivery_20261104/manifest.json @@ -0,0 +1,922 @@ +{ + "total_required_tasks": 69, + "scope": "18 requirements have original Gaussian outputs, including outputs that failed completeness;51 have no standalone raw environment output. Output availability, visual completeness and strict acceptance are separate.", + "tasks": { + "G001_scene_001": { + "provider": "worldlabs", + "model": "marble-1.0-draft", + "reuse": false, + "path": "outputs/G001_port_guard_arena/assets/3d_scene/G001_scene_001/raw_api/2026-11-04/worldlabs", + "verdict": "usable_raw_output", + "archive": { + "file": "G001_scene_001_worldlabs_raw.zip", + "bytes": 36598482, + "sha256": "d294175bd34926a1921d75456be600adfe46860664ee34419ef33b5f33640c4d" + }, + "reserved_new_credits": 230 + }, + "G002_scene_001": { + "provider": "meshy", + "model": "meshy-6-lite", + "reuse": false, + "path": "outputs/G002_mountain_ritual_duel/assets/3d_scene/G002_scene_001/raw_api/2026-11-04/meshy", + "verdict": "raw_output_with_visual_deviations", + "archive": { + "file": "G002_scene_001_meshy_raw.zip", + "bytes": 24481289, + "sha256": "3b97eaae2a636d8eceb15385cbb2ba9459906c10832c06d9ffa945186379abb1" + }, + "reserved_new_credits": 15 + }, + "G048_scene_001": { + "provider": "worldlabs", + "model": "marble-1.1", + "reuse": false, + "path": "outputs/G048_polar_return_trek/assets/3d_scene/G048_scene_001/raw_api/2026-11-04/worldlabs", + "verdict": "usable_raw_output", + "archive": { + "file": "G048_scene_001_worldlabs_raw.zip", + "bytes": 56863411, + "sha256": "402a062667e98a9add31f23eb484f0f0e8516da673a30284f21ffa4a37c8f13e" + }, + "reserved_new_credits": 1580 + }, + "G003_scene_001": { + "provider": "meshy", + "model": "meshy-7.1", + "reuse": false, + "path": "outputs/G003_gggame_courtyard_rps/assets/3d_scene/G003_scene_001/raw_api/2026-11-04/meshy", + "verdict": "raw_output_with_visual_deviations", + "archive": { + "file": "G003_scene_001_meshy_raw.zip", + "bytes": 34451375, + "sha256": "584902cb3c3a5f311dbf9f65accd6278b0986e7625a17ed89245fe816ed5dc7e" + }, + "reserved_new_credits": 30 + }, + "G004_scene_001": { + "provider": "worldlabs", + "model": "marble-1.0-draft", + "reuse": true, + "path": "outputs/G004_desert_observatory/assets/3d_scene/G004_scene_001/raw_api/2026-11-04/worldlabs", + "verdict": "usable_raw_output", + "archive": { + "file": "G004_scene_001_worldlabs_raw.zip", + "bytes": 42177094, + "sha256": "dbb0428ab8f2686554c1c9e52a4c419bacdd6f1f2ec0dd13eae0826a22188997" + }, + "reserved_new_credits": 0 + }, + "G006_scene_001": { + "provider": "worldlabs", + "model": "marble-1.1", + "reuse": false, + "artifact_kind": "raw_scene_attempt", + "path": "outputs/G006_polar_radar_defense/assets/3d_scene/G006_scene_001/raw_api/2026-11-04/worldlabs", + "verdict": "raw_output_with_visual_deviations", + "archive": { + "file": "G006_scene_001_worldlabs_raw.zip", + "bytes": 56317403, + "sha256": "313807c6783a639b1311e99259d1903e97a67eb6b3bad0cb6bdad0895ddaa98c" + }, + "reserved_new_credits": 1580 + }, + "G015_scene_001": { + "provider": "worldlabs", + "model": "marble-1.1", + "reuse": false, + "artifact_kind": "raw_scene_attempt", + "path": "outputs/G015_garden_revival/assets/3d_scene/G015_scene_001/raw_api/2026-11-04/worldlabs", + "verdict": "raw_output_with_visual_deviations", + "archive": { + "file": "G015_scene_001_worldlabs_raw.zip", + "bytes": 55844571, + "sha256": "a1a47086b7d7b4649ab4758cafeff5fd584a4e1a0dee61864a0aa3a8245f287a" + }, + "reserved_new_credits": 1580 + }, + "G038_scene_001": { + "provider": "worldlabs", + "model": "marble-1.1", + "reuse": false, + "artifact_kind": "raw_scene_attempt", + "path": "outputs/G038_twin_truck_rescue/assets/3d_scene/G038_scene_001/raw_api/2026-11-04/worldlabs", + "verdict": "raw_output_with_visual_deviations", + "archive": { + "file": "G038_scene_001_worldlabs_raw.zip", + "bytes": 50897234, + "sha256": "1ddb39de8ffa830a8306e9417c6932d619a2f813cf425f78c009e4fc8a303d71" + }, + "reserved_new_credits": 1580 + }, + "G049_scene_001": { + "provider": "worldlabs", + "model": "marble-1.1", + "reuse": false, + "artifact_kind": "raw_scene_attempt", + "path": "outputs/G049_underwater_salvage/assets/3d_scene/G049_scene_001/raw_api/2026-11-04/worldlabs", + "verdict": "usable_raw_output", + "archive": { + "file": "G049_scene_001_worldlabs_raw.zip", + "bytes": 53627170, + "sha256": "60130f8f425b4942689375a1a9ee0d325dbe61d12fdc3f23292dc1dbcf2dc5ab" + }, + "reserved_new_credits": 1580 + }, + "G051_scene_001": { + "provider": "worldlabs", + "model": "marble-1.1", + "reuse": false, + "artifact_kind": "raw_scene_attempt", + "path": "outputs/G051_village_lost_found/assets/3d_scene/G051_scene_001/raw_api/2026-11-04/worldlabs", + "verdict": "usable_raw_output", + "archive": { + "file": "G051_scene_001_worldlabs_raw.zip", + "bytes": 60260124, + "sha256": "ef6545975d04c895fb6f9118b322c36aba79d09fa0f455bfec5b38d55bdc1f95" + }, + "reserved_new_credits": 1580 + }, + "G053_scene_001": { + "provider": "worldlabs", + "model": "marble-1.1", + "reuse": false, + "artifact_kind": "raw_scene_attempt", + "path": "outputs/G053_field_investigation/assets/3d_scene/G053_scene_001/raw_api/2026-11-04/worldlabs", + "verdict": "usable_raw_output", + "archive": { + "file": "G053_scene_001_worldlabs_raw.zip", + "bytes": 54071191, + "sha256": "ce07e800a1ff7d7b553926208e2431e3b4dac29b1c44638209d37c752a2d1f98" + }, + "reserved_new_credits": 1580 + }, + "G008_scene_001": { + "provider": "worldlabs", + "model": "marble-1.0-draft", + "reuse": true, + "artifact_kind": "raw_scene_attempt", + "path": "outputs/G008_dock_beacon_cs/assets/3d_scene/G008_scene_001/raw_api/2026-11-04/worldlabs", + "verdict": "usable_raw_output", + "archive": { + "file": "G008_scene_001_worldlabs_raw.zip", + "bytes": 39518169, + "sha256": "8b9428d48f45a57f6ddaddf8be7c4075dcc22e52ceaa4fc0ff040ada6c84a960" + }, + "reserved_new_credits": 0 + }, + "G055_scene_001": { + "provider": "worldlabs", + "model": "marble-1.1", + "reuse": false, + "artifact_kind": "raw_scene_attempt", + "path": "outputs/G055_inner_court_investigation/assets/3d_scene/G055_scene_001/raw_api/2026-11-04/supplement/worldlabs", + "verdict": "raw_output_with_visual_deviations", + "archive": { + "file": "G055_scene_001_worldlabs_raw.zip", + "bytes": 58196369, + "sha256": "b59f92b9440c9b41972e6ea1c9cd11c1528430dc12739b7b85f4269d03d70d76" + }, + "reserved_new_credits": 1580 + }, + "G016_scene_001": { + "provider": "worldlabs", + "model": "marble-1.1", + "reuse": false, + "artifact_kind": "raw_scene_attempt", + "path": "outputs/G016_theater_sorting/assets/3d_scene/G016_scene_001/raw_api/2026-11-04/supplement/worldlabs", + "verdict": "usable_raw_output", + "archive": { + "file": "G016_scene_001_worldlabs_raw.zip", + "bytes": 54196790, + "sha256": "5fd460fbd4f147f2805729c1668da5812dcb5af616c745028142113300062f6b" + }, + "reserved_new_credits": 1580 + }, + "G054_scene_001": { + "provider": "worldlabs", + "model": "marble-1.1", + "reuse": false, + "artifact_kind": "raw_scene_attempt", + "path": "outputs/G054_identity_trial/assets/3d_scene/G054_scene_001/raw_api/2026-11-04/supplement/worldlabs", + "verdict": "usable_raw_output", + "archive": { + "file": "G054_scene_001_worldlabs_raw.zip", + "bytes": 53587423, + "sha256": "fdb3da376d1946612de521972d8bd1b0f282b0d75c1dba039bac5c8ee5b9ddc7" + }, + "reserved_new_credits": 1580 + }, + "G052_scene_001": { + "provider": "worldlabs", + "model": "marble-1.1", + "reuse": false, + "artifact_kind": "raw_scene_attempt", + "path": "outputs/G052_wildlife_photo_survey/assets/3d_scene/G052_scene_001/raw_api/2026-11-04/supplement/worldlabs", + "verdict": "raw_output_with_visual_deviations", + "archive": { + "file": "G052_scene_001_worldlabs_raw.zip", + "bytes": 61604555, + "sha256": "cf23cabd386ffde9a5f0d7a0e5c598f6cb6f6b5a082c1a180a4ffefee0d40a93" + }, + "reserved_new_credits": 1580 + }, + "G007_scene_001": { + "provider": "worldlabs", + "model": "marble-1.1", + "reuse": false, + "artifact_kind": "raw_scene_attempt", + "path": "outputs/G007_crystal_probe_run/assets/3d_scene/G007_scene_001/raw_api/2026-11-05/worldlabs", + "verdict": "raw_output_with_visual_deviations", + "archive": { + "file": "G007_scene_001_worldlabs_raw.zip", + "bytes": 60296927, + "sha256": "fce95577ac2e21f6903a43457d2159a788362a2d7193b0ce6c8c43c2469e123f" + }, + "reserved_new_credits": 1580 + }, + "G017_scene_001": { + "provider": "worldlabs", + "model": "marble-1.1", + "reuse": false, + "artifact_kind": "raw_scene_attempt", + "path": "outputs/G017_lighthouse_prism/assets/3d_scene/G017_scene_001/raw_api/2026-11-05/worldlabs", + "verdict": "raw_output_with_visual_deviations", + "archive": { + "file": "G017_scene_001_worldlabs_raw.zip", + "bytes": 57872371, + "sha256": "ae96e2045d5f68b3d5d43dfa8a78e00b5888b8dbc5dba8e52562248b45afcc22" + }, + "reserved_new_credits": 1580 + }, + "G019_scene_001": { + "provider": "worldlabs", + "model": "marble-1.1", + "reuse": false, + "artifact_kind": "raw_scene_attempt", + "path": "outputs/G019_clockwork_clones/assets/3d_scene/G019_scene_001/raw_api/2026-11-05/worldlabs", + "verdict": "raw_output_with_visual_deviations", + "archive": { + "file": "G019_scene_001_worldlabs_raw.zip", + "bytes": 56051276, + "sha256": "3f60cfce4f142e4d1728ac4ce1e7f56428251292b7a45ac640436fadd5982eeb" + }, + "reserved_new_credits": 1580 + }, + "G057_scene_001": { + "provider": "worldlabs", + "model": "marble-1.1", + "reuse": false, + "artifact_kind": "raw_scene_attempt", + "path": "outputs/G057_rhythm_machine_hall/assets/3d_scene/G057_scene_001/raw_api/2026-11-05/worldlabs", + "verdict": "usable_raw_output", + "archive": { + "file": "G057_scene_001_worldlabs_raw.zip", + "bytes": 60028717, + "sha256": "2da22116e0906004932c486e75c0ad45d904f3dd37c037a218de6b21ed560369" + }, + "reserved_new_credits": 1580 + } + }, + "deferred_tasks": [ + { + "task_id": "G002_scene_001", + "reason": "No standalone original environment output published; any modules or deviation examples are partial outputs only." + }, + { + "task_id": "G003_scene_001", + "reason": "No standalone original environment output published; any modules or deviation examples are partial outputs only." + }, + { + "task_id": "G005_scene_001", + "reason": "No standalone original environment output published; any modules or deviation examples are partial outputs only." + }, + { + "task_id": "G005_scene_002", + "reason": "No standalone original environment output published; any modules or deviation examples are partial outputs only." + }, + { + "task_id": "G009_scene_001", + "reason": "No standalone original environment output published; any modules or deviation examples are partial outputs only." + }, + { + "task_id": "G010_scene_001", + "reason": "No standalone original environment output published; any modules or deviation examples are partial outputs only." + }, + { + "task_id": "G011_scene_001", + "reason": "No standalone original environment output published; any modules or deviation examples are partial outputs only." + }, + { + "task_id": "G012_scene_001", + "reason": "No standalone original environment output published; any modules or deviation examples are partial outputs only." + }, + { + "task_id": "G013_scene_001", + "reason": "No standalone original environment output published; any modules or deviation examples are partial outputs only." + }, + { + "task_id": "G014_scene_001", + "reason": "No standalone original environment output published; any modules or deviation examples are partial outputs only." + }, + { + "task_id": "G018_scene_001", + "reason": "No standalone original environment output published; any modules or deviation examples are partial outputs only." + }, + { + "task_id": "G020_scene_001", + "reason": "No standalone original environment output published; any modules or deviation examples are partial outputs only." + }, + { + "task_id": "G021_scene_001", + "reason": "No standalone original environment output published; any modules or deviation examples are partial outputs only." + }, + { + "task_id": "G022_scene_001", + "reason": "No standalone original environment output published; any modules or deviation examples are partial outputs only." + }, + { + "task_id": "G023_scene_001", + "reason": "No standalone original environment output published; any modules or deviation examples are partial outputs only." + }, + { + "task_id": "G024_scene_001", + "reason": "No standalone original environment output published; any modules or deviation examples are partial outputs only." + }, + { + "task_id": "G025_scene_001", + "reason": "No standalone original environment output published; any modules or deviation examples are partial outputs only." + }, + { + "task_id": "G026_scene_001", + "reason": "No standalone original environment output published; any modules or deviation examples are partial outputs only." + }, + { + "task_id": "G027_scene_001", + "reason": "No standalone original environment output published; any modules or deviation examples are partial outputs only." + }, + { + "task_id": "G028_scene_001", + "reason": "No standalone original environment output published; any modules or deviation examples are partial outputs only." + }, + { + "task_id": "G029_scene_001", + "reason": "No standalone original environment output published; any modules or deviation examples are partial outputs only." + }, + { + "task_id": "G029_scene_002", + "reason": "No standalone original environment output published; any modules or deviation examples are partial outputs only." + }, + { + "task_id": "G029_scene_003", + "reason": "No standalone original environment output published; any modules or deviation examples are partial outputs only." + }, + { + "task_id": "G030_scene_001", + "reason": "No standalone original environment output published; any modules or deviation examples are partial outputs only." + }, + { + "task_id": "G031_scene_001", + "reason": "No standalone original environment output published; any modules or deviation examples are partial outputs only." + }, + { + "task_id": "G031_scene_002", + "reason": "No standalone original environment output published; any modules or deviation examples are partial outputs only." + }, + { + "task_id": "G031_scene_003", + "reason": "No standalone original environment output published; any modules or deviation examples are partial outputs only." + }, + { + "task_id": "G032_scene_001", + "reason": "No standalone original environment output published; any modules or deviation examples are partial outputs only." + }, + { + "task_id": "G033_scene_001", + "reason": "No standalone original environment output published; any modules or deviation examples are partial outputs only." + }, + { + "task_id": "G034_scene_001", + "reason": "No standalone original environment output published; any modules or deviation examples are partial outputs only." + }, + { + "task_id": "G035_scene_001", + "reason": "No standalone original environment output published; any modules or deviation examples are partial outputs only." + }, + { + "task_id": "G035_scene_002", + "reason": "No standalone original environment output published; any modules or deviation examples are partial outputs only." + }, + { + "task_id": "G035_scene_003", + "reason": "No standalone original environment output published; any modules or deviation examples are partial outputs only." + }, + { + "task_id": "G036_scene_001", + "reason": "No standalone original environment output published; any modules or deviation examples are partial outputs only." + }, + { + "task_id": "G037_scene_001", + "reason": "No standalone original environment output published; any modules or deviation examples are partial outputs only." + }, + { + "task_id": "G039_scene_001", + "reason": "No standalone original environment output published; any modules or deviation examples are partial outputs only." + }, + { + "task_id": "G040_scene_001", + "reason": "No standalone original environment output published; any modules or deviation examples are partial outputs only." + }, + { + "task_id": "G040_scene_002", + "reason": "No standalone original environment output published; any modules or deviation examples are partial outputs only." + }, + { + "task_id": "G040_scene_003", + "reason": "No standalone original environment output published; any modules or deviation examples are partial outputs only." + }, + { + "task_id": "G041_scene_001", + "reason": "No standalone original environment output published; any modules or deviation examples are partial outputs only." + }, + { + "task_id": "G042_scene_001", + "reason": "No standalone original environment output published; any modules or deviation examples are partial outputs only." + }, + { + "task_id": "G043_scene_001", + "reason": "No standalone original environment output published; any modules or deviation examples are partial outputs only." + }, + { + "task_id": "G044_scene_001", + "reason": "No standalone original environment output published; any modules or deviation examples are partial outputs only." + }, + { + "task_id": "G045_scene_001", + "reason": "No standalone original environment output published; any modules or deviation examples are partial outputs only." + }, + { + "task_id": "G046_scene_001", + "reason": "No standalone original environment output published; any modules or deviation examples are partial outputs only." + }, + { + "task_id": "G047_scene_001", + "reason": "No standalone original environment output published; any modules or deviation examples are partial outputs only." + }, + { + "task_id": "G050_scene_001", + "reason": "No standalone original environment output published; any modules or deviation examples are partial outputs only." + }, + { + "task_id": "G056_scene_001", + "reason": "No standalone original environment output published; any modules or deviation examples are partial outputs only." + }, + { + "task_id": "G058_scene_001", + "reason": "No standalone original environment output published; any modules or deviation examples are partial outputs only." + }, + { + "task_id": "G059_scene_001", + "reason": "No standalone original environment output published; any modules or deviation examples are partial outputs only." + }, + { + "task_id": "G060_scene_001", + "reason": "No standalone original environment output published; any modules or deviation examples are partial outputs only." + } + ], + "modules": { + "M001_observatory_hall": { + "provider": "meshy", + "model": "meshy-7.1", + "reuse": false, + "artifact_kind": "shared_module", + "path": "outputs/G004_desert_observatory/assets/3d_scene/G004_scene_001/raw_api/2026-11-04/meshy/modules/M001_observatory_hall", + "verdict": "raw_output_with_visual_deviations", + "archive": { + "file": "M001_observatory_hall_meshy_raw.zip", + "bytes": 103554900, + "sha256": "d2e2ece977b43260c340607999e64938490bc2c114193115b72f1fade8822f3f" + }, + "reserved_new_credits": 35 + }, + "M002_courtyard_house": { + "provider": "meshy", + "model": "meshy-7.1", + "reuse": false, + "artifact_kind": "shared_module", + "path": "outputs/G003_gggame_courtyard_rps/assets/3d_scene/G003_scene_001/raw_api/2026-11-04/meshy/modules/M002_courtyard_house", + "verdict": "raw_output_with_visual_deviations", + "archive": { + "file": "M002_courtyard_house_meshy_raw.zip", + "bytes": 104376111, + "sha256": "59d141577a636ce4ae3ded6a2cddb63c836b65fbb9aa5f9e5aade9253a75b2cd" + }, + "reserved_new_credits": 35 + }, + "M003_cliff_rock": { + "provider": "meshy", + "model": "meshy-7.1", + "reuse": false, + "artifact_kind": "shared_module", + "path": "outputs/G013_wind_tower_grapple/assets/3d_scene/G013_scene_001/raw_api/2026-11-04/meshy/modules/M003_cliff_rock", + "verdict": "usable_raw_output", + "archive": { + "file": "M003_cliff_rock_meshy_raw.zip", + "bytes": 44807394, + "sha256": "2664a8245f56b1c22a6ff11ff1be7f954cfeac935a266aa9bd9743b8c5c88fa9" + }, + "reserved_new_credits": 35 + }, + "M901_ruin_block": { + "provider": "meshy", + "model": "unknown_historical_meshy_model", + "reuse": true, + "artifact_kind": "shared_module", + "path": "outputs/G005_broken_realm_echo/assets/3d_scene/G005_scene_001/raw_api/2026-11-04/meshy/modules/M901_ruin_block", + "verdict": "usable_raw_output", + "archive": { + "file": "M901_ruin_block_meshy_raw.zip", + "bytes": 25317657, + "sha256": "db7d174c3b4783d9c7b3e4caa29efa7662f574c4b21ad09d43c6c88d5fda340e" + }, + "reserved_new_credits": 0 + }, + "M902_paper_lantern": { + "provider": "meshy", + "model": "unknown_historical_meshy_model", + "reuse": true, + "artifact_kind": "shared_module", + "path": "outputs/G005_broken_realm_echo/assets/3d_scene/G005_scene_002/raw_api/2026-11-04/meshy/modules/M902_paper_lantern", + "verdict": "usable_raw_output", + "archive": { + "file": "M902_paper_lantern_meshy_raw.zip", + "bytes": 26821869, + "sha256": "baf01a9cdc2f97abd5c192182690a25dd5b387cbfeba194f7b01acccbb0b5330" + }, + "reserved_new_credits": 0 + }, + "M903_archive_shelf": { + "provider": "meshy", + "model": "unknown_historical_meshy_model", + "reuse": true, + "artifact_kind": "shared_module", + "path": "outputs/G009_blackout_stealth/assets/3d_scene/G009_scene_001/raw_api/2026-11-04/meshy/modules/M903_archive_shelf", + "verdict": "usable_raw_output", + "archive": { + "file": "M903_archive_shelf_meshy_raw.zip", + "bytes": 34169113, + "sha256": "c0906e64adcb4e40971afe241e332b68831c5ed8702c4689c62b280a3c42e0ed" + }, + "reserved_new_credits": 0 + }, + "M004_alpine_conifer": { + "provider": "meshy", + "model": "meshy-7.1", + "reuse": false, + "artifact_kind": "shared_module", + "path": "outputs/G052_wildlife_photo_survey/assets/3d_scene/G052_scene_001/raw_api/2026-11-04/meshy/modules/M004_alpine_conifer", + "verdict": "raw_output_with_visual_deviations", + "archive": { + "file": "M004_alpine_conifer_meshy_raw.zip", + "bytes": 385503159, + "sha256": "47785b9cb4b9c37c7bb05b448f68423dca1b8ff71ed78b88da302df51b3aea27" + }, + "reserved_new_credits": 30 + }, + "M005_grass_reeds": { + "provider": "meshy", + "model": "meshy-7.1", + "reuse": false, + "artifact_kind": "shared_module", + "path": "outputs/G052_wildlife_photo_survey/assets/3d_scene/G052_scene_001/raw_api/2026-11-04/meshy/modules/M005_grass_reeds", + "verdict": "usable_raw_output", + "archive": { + "file": "M005_grass_reeds_meshy_raw.zip", + "bytes": 371957375, + "sha256": "8eb00b5a5a1159ad0db3da1f1504189f6591ab5e5eb8e013028bdcc83c5f2277" + }, + "reserved_new_credits": 30 + }, + "M006_shipping_container": { + "provider": "meshy", + "model": "meshy-7.1", + "reuse": false, + "artifact_kind": "shared_module", + "path": "outputs/G008_dock_beacon_cs/assets/3d_scene/G008_scene_001/raw_api/2026-11-04/meshy/modules/M006_shipping_container", + "verdict": "raw_output_with_visual_deviations", + "archive": { + "file": "M006_shipping_container_meshy_raw.zip", + "bytes": 47513192, + "sha256": "8db0c6eab6ec72dcfbe9109148ac18038b56a4f26aa57803974b621a909cf8f5" + }, + "reserved_new_credits": 30 + }, + "M007_wooden_cabin": { + "provider": "meshy", + "model": "meshy-7.1", + "reuse": false, + "artifact_kind": "shared_module", + "path": "outputs/G030_polar_night_td/assets/3d_scene/G030_scene_001/raw_api/2026-11-04/meshy/modules/M007_wooden_cabin", + "verdict": "usable_raw_output", + "archive": { + "file": "M007_wooden_cabin_meshy_raw.zip", + "bytes": 105890853, + "sha256": "42d187f5c3fc6f2fc27fd0d6114463dc82af49e38bd061ef8aa7741bddd9afd7" + }, + "reserved_new_credits": 30 + }, + "M008_cargo_truck": { + "provider": "meshy", + "model": "meshy-7.1", + "reuse": false, + "artifact_kind": "shared_module", + "path": "outputs/G038_twin_truck_rescue/assets/3d_scene/G038_scene_001/raw_api/2026-11-04/meshy/modules/M008_cargo_truck", + "verdict": "raw_output_with_visual_deviations", + "archive": { + "file": "M008_cargo_truck_meshy_raw.zip", + "bytes": 80681852, + "sha256": "789028f1e0a1744a5061b995317967c7dbc5c66cd65e1efa47d0437c7a4b8b46" + }, + "reserved_new_credits": 35 + }, + "M009_industrial_pipes": { + "provider": "meshy", + "model": "meshy-7.1", + "reuse": false, + "artifact_kind": "shared_module", + "path": "outputs/G044_robot_workshop/assets/3d_scene/G044_scene_001/raw_api/2026-11-04/meshy/modules/M009_industrial_pipes", + "verdict": "usable_raw_output", + "archive": { + "file": "M009_industrial_pipes_meshy_raw.zip", + "bytes": 52312260, + "sha256": "66d70687b782454122c8a5093fc9c743c2f7e9bd6413f546f11f576c9915cbd6" + }, + "reserved_new_credits": 30 + }, + "M010_clockwork_gears": { + "provider": "meshy", + "model": "meshy-7.1", + "reuse": false, + "artifact_kind": "shared_module", + "path": "outputs/G057_rhythm_machine_hall/assets/3d_scene/G057_scene_001/raw_api/2026-11-04/meshy/modules/M010_clockwork_gears", + "verdict": "usable_raw_output", + "archive": { + "file": "M010_clockwork_gears_meshy_raw.zip", + "bytes": 175677211, + "sha256": "36dc78dfe93764c8be1ffe3f3394124ffcaf334d240454ebc1f312d627315d74" + }, + "reserved_new_credits": 30 + }, + "M011_tavern_interior": { + "provider": "meshy", + "model": "meshy-7.1", + "reuse": false, + "artifact_kind": "shared_module", + "path": "outputs/G050_aftermath_holdout/assets/3d_scene/G050_scene_001/raw_api/2026-11-04/meshy/modules/M011_tavern_interior", + "verdict": "usable_raw_output", + "archive": { + "file": "M011_tavern_interior_meshy_raw.zip", + "bytes": 71131485, + "sha256": "6bf81ef09c69966c30f0e5aa7f01e0241c0123aa15b2230a839e43722125f7e0" + }, + "reserved_new_credits": 35 + }, + "M012_palace_hall": { + "provider": "meshy", + "model": "meshy-7.1", + "reuse": false, + "artifact_kind": "shared_module", + "path": "outputs/G055_inner_court_investigation/assets/3d_scene/G055_scene_001/raw_api/2026-11-04/meshy/modules/M012_palace_hall", + "verdict": "raw_output_with_visual_deviations", + "archive": { + "file": "M012_palace_hall_meshy_raw.zip", + "bytes": 186472770, + "sha256": "7c8c3855bb8fa3380169f2c987040ac9334c6189248076213638d31b1697a18e" + }, + "reserved_new_credits": 35 + }, + "M013_greenhouse_frame": { + "provider": "meshy", + "model": "meshy-7.1", + "reuse": false, + "artifact_kind": "shared_module", + "path": "outputs/G028_elemental_greenhouse/assets/3d_scene/G028_scene_001/raw_api/2026-11-04/meshy/modules/M013_greenhouse_frame", + "verdict": "raw_output_with_visual_deviations", + "archive": { + "file": "M013_greenhouse_frame_meshy_raw.zip", + "bytes": 101745291, + "sha256": "6754fe77283574150c63ba98dfe897cf61de94d55916651f135bb04a807039e5" + }, + "reserved_new_credits": 35 + }, + "M014_scifi_corridor": { + "provider": "meshy", + "model": "meshy-7.1", + "reuse": false, + "artifact_kind": "shared_module", + "path": "outputs/G010_orbital_extraction/assets/3d_scene/G010_scene_001/raw_api/2026-11-04/meshy/modules/M014_scifi_corridor", + "verdict": "raw_output_with_visual_deviations", + "archive": { + "file": "M014_scifi_corridor_meshy_raw.zip", + "bytes": 45234176, + "sha256": "d23e78130309d39b158fe25f272f823a6a8ada453dbab4eb2ffe54657781bd63" + }, + "reserved_new_credits": 35 + }, + "M015_polar_station": { + "provider": "meshy", + "model": "meshy-7.1", + "reuse": false, + "artifact_kind": "shared_module", + "path": "outputs/G048_polar_return_trek/assets/3d_scene/G048_scene_001/raw_api/2026-11-04/meshy/modules/M015_polar_station", + "verdict": "usable_raw_output", + "archive": { + "file": "M015_polar_station_meshy_raw.zip", + "bytes": 29443336, + "sha256": "ccd850c815ad742f7694091a12379b1dc4f266813e14d60cde7585b59f6b7ada" + }, + "reserved_new_credits": 35 + }, + "M016_volcanic_mountain": { + "provider": "meshy", + "model": "meshy-7.1", + "reuse": false, + "artifact_kind": "shared_module", + "path": "outputs/G060_volcano_stunt_route/assets/3d_scene/G060_scene_001/raw_api/2026-11-04/meshy/modules/M016_volcanic_mountain", + "verdict": "usable_raw_output", + "archive": { + "file": "M016_volcanic_mountain_meshy_raw.zip", + "bytes": 56682578, + "sha256": "e1e2ee9b46c9bf3a38f8818f9d5201dce5e03c832501886a05443bb553219c94" + }, + "reserved_new_credits": 35 + }, + "M017_shipwreck_hull": { + "provider": "meshy", + "model": "meshy-7.1", + "reuse": false, + "artifact_kind": "shared_module", + "path": "outputs/G049_underwater_salvage/assets/3d_scene/G049_scene_001/raw_api/2026-11-04/meshy/modules/M017_shipwreck_hull", + "verdict": "raw_output_with_visual_deviations", + "archive": { + "file": "M017_shipwreck_hull_meshy_raw.zip", + "bytes": 107221951, + "sha256": "b03e0e155cd2c721cf00a50d4c245eda8efb045683cb63f899a91b6b7515812d" + }, + "reserved_new_credits": 35 + }, + "M018_lighthouse_chamber": { + "provider": "meshy", + "model": "meshy-7.1", + "reuse": false, + "artifact_kind": "shared_module", + "path": "outputs/G017_lighthouse_prism/assets/3d_scene/G017_scene_001/raw_api/2026-11-04/meshy/modules/M018_lighthouse_chamber", + "verdict": "usable_raw_output", + "archive": { + "file": "M018_lighthouse_chamber_meshy_raw.zip", + "bytes": 86161170, + "sha256": "3151e65cbc55d6791a207cf9a1c15e2f7a5d63729c9ca6686b098e0b5a1ce023" + }, + "reserved_new_credits": 35 + }, + "M019_theater_interior": { + "provider": "meshy", + "model": "meshy-7.1", + "reuse": false, + "artifact_kind": "shared_module", + "path": "outputs/G016_theater_sorting/assets/3d_scene/G016_scene_001/raw_api/2026-11-04/meshy/modules/M019_theater_interior", + "verdict": "raw_output_with_visual_deviations", + "archive": { + "file": "M019_theater_interior_meshy_raw.zip", + "bytes": 85271281, + "sha256": "ea45f02edca4029151081ce1eb03da304d063d20af63c92371ad4c0bf9e252de" + }, + "reserved_new_credits": 35 + }, + "M020_tidal_temple": { + "provider": "meshy", + "model": "meshy-7.1", + "reuse": false, + "artifact_kind": "shared_module", + "path": "outputs/G020_tidal_glyphs/assets/3d_scene/G020_scene_001/raw_api/2026-11-04/meshy/modules/M020_tidal_temple", + "verdict": "usable_raw_output", + "archive": { + "file": "M020_tidal_temple_meshy_raw.zip", + "bytes": 70904509, + "sha256": "5888f425babc47bbbc6e6a3452a55d3bf5b754e3ffc2aa4b805658e386272f36" + }, + "reserved_new_credits": 35 + }, + "M021_orbital_cargo_bay": { + "provider": "meshy", + "model": "meshy-7.1", + "reuse": false, + "artifact_kind": "shared_module", + "path": "outputs/G018_portal_freight/assets/3d_scene/G018_scene_001/raw_api/2026-11-04/meshy/modules/M021_orbital_cargo_bay", + "verdict": "raw_output_with_visual_deviations", + "archive": { + "file": "M021_orbital_cargo_bay_meshy_raw.zip", + "bytes": 48778949, + "sha256": "ec97e83e26ca4421d59a8181a4fd0cdec09400fb678e27549bf61094fb538220" + }, + "reserved_new_credits": 35 + }, + "M022_workshop_room": { + "provider": "meshy", + "model": "meshy-7.1", + "reuse": false, + "artifact_kind": "shared_module", + "path": "outputs/G019_clockwork_clones/assets/3d_scene/G019_scene_001/raw_api/2026-11-04/meshy/modules/M022_workshop_room", + "verdict": "usable_raw_output", + "archive": { + "file": "M022_workshop_room_meshy_raw.zip", + "bytes": 37676145, + "sha256": "290bd6bdcb75efe008eac255ab4ddebaea2d1680e9f6c63401713a3ade43d11a" + }, + "reserved_new_credits": 30 + }, + "M023_village_house": { + "provider": "meshy", + "model": "meshy-7.1", + "reuse": false, + "artifact_kind": "shared_module", + "path": "outputs/G051_village_lost_found/assets/3d_scene/G051_scene_001/raw_api/2026-11-04/meshy/modules/M023_village_house", + "verdict": "usable_raw_output", + "archive": { + "file": "M023_village_house_meshy_raw.zip", + "bytes": 204171164, + "sha256": "c993c5032348404193a5d76ed6d4974322ff013c72077d6f736e0adfb6a20563" + }, + "reserved_new_credits": 30 + }, + "M024_stone_bridge": { + "provider": "meshy", + "model": "meshy-7.1", + "reuse": false, + "artifact_kind": "shared_module", + "path": "outputs/G029_caravan_escort/assets/3d_scene/G029_scene_002/raw_api/2026-11-04/meshy/modules/M024_stone_bridge", + "verdict": "usable_raw_output", + "archive": { + "file": "M024_stone_bridge_meshy_raw.zip", + "bytes": 122983849, + "sha256": "51ff743b0b25e0474a8a67af73ed62b1913b67038f56c502974d35ebfe7f00c4" + }, + "reserved_new_credits": 30 + }, + "M025_gantry_crane": { + "provider": "meshy", + "model": "meshy-7.1", + "reuse": false, + "artifact_kind": "shared_module", + "path": "outputs/G001_port_guard_arena/assets/3d_scene/G001_scene_001/raw_api/2026-11-04/meshy/modules/M025_gantry_crane", + "verdict": "usable_raw_output", + "archive": { + "file": "M025_gantry_crane_meshy_raw.zip", + "bytes": 72385494, + "sha256": "0586986a0d791a8e13d6576c4665e466bd8aa0f4e050e6366705239bc8cdf1c9" + }, + "reserved_new_credits": 30 + }, + "M026_starport_terminal": { + "provider": "meshy", + "model": "meshy-7.1", + "reuse": false, + "artifact_kind": "shared_module", + "path": "outputs/G032_starport_autobattle/assets/3d_scene/G032_scene_001/raw_api/2026-11-04/meshy/modules/M026_starport_terminal", + "verdict": "usable_raw_output", + "archive": { + "file": "M026_starport_terminal_meshy_raw.zip", + "bytes": 50775106, + "sha256": "aeab718ea83f188f6966b92260b6574108c733327822f55bd7d6bc54e4776f7d" + }, + "reserved_new_credits": 30 + }, + "M027_crystal_cluster": { + "provider": "meshy", + "model": "meshy-7.1", + "reuse": false, + "artifact_kind": "shared_module", + "path": "outputs/G007_crystal_probe_run/assets/3d_scene/G007_scene_001/raw_api/2026-11-04/meshy/modules/M027_crystal_cluster", + "verdict": "usable_raw_output", + "archive": { + "file": "M027_crystal_cluster_meshy_raw.zip", + "bytes": 57962177, + "sha256": "6d13c18d2d70771ced55217497c657b6703c721c380144eeba4d791afa6b56ec" + }, + "reserved_new_credits": 30 + } + }, + "archived_scene_task_output_count": 20, + "shared_module_count": 30, + "actual_cumulative_provider_credits": { + "worldlabs": 23930, + "meshy": 930 + }, + "delivery_batches": [ + "outputs/scene_raw_delivery_20261104", + "outputs/scene_raw_supplement_20261104", + "outputs/scene_raw_supplement_20261105" + ], + "worldlabs_raw_output_count": 18, + "current_round_completeness_passed_count": 3 +} \ No newline at end of file diff --git a/outputs/scene_raw_delivery_20261104/source_bindings.json b/outputs/scene_raw_delivery_20261104/source_bindings.json new file mode 100644 index 0000000000000000000000000000000000000000..8328106f452897c4c68cd8c843ce88d964c1499e --- /dev/null +++ b/outputs/scene_raw_delivery_20261104/source_bindings.json @@ -0,0 +1,3134 @@ +{ + "required_tasks": 69, + "standalone_raw_environment_count": 18, + "scope": "18 requirements have original Gaussian outputs, including outputs that failed completeness;51 have no standalone raw environment output. Output availability, visual completeness and strict acceptance are separate.", + "tasks": [ + { + "task_id": "G001_scene_001", + "game_id": "G001_port_guard_arena", + "raw_scene_output": { + "provider": "worldlabs", + "model": "marble-1.0-draft", + "reuse": false, + "path": "outputs/G001_port_guard_arena/assets/3d_scene/G001_scene_001/raw_api/2026-11-04/worldlabs", + "verdict": "usable_raw_output", + "archive": { + "file": "G001_scene_001_worldlabs_raw.zip", + "bytes": 36598482, + "sha256": "d294175bd34926a1921d75456be600adfe46860664ee34419ef33b5f33640c4d" + }, + "reserved_new_credits": 230 + }, + "optional_shared_modules": [ + { + "module_id": "M006_shipping_container", + "canonical_path": "outputs/G008_dock_beacon_cs/assets/3d_scene/G008_scene_001/raw_api/2026-11-04/meshy/modules/M006_shipping_container", + "archive": { + "file": "M006_shipping_container_meshy_raw.zip", + "bytes": 47513192, + "sha256": "8db0c6eab6ec72dcfbe9109148ac18038b56a4f26aa57803974b621a909cf8f5" + }, + "visual_verdict": "raw_output_with_visual_deviations", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + }, + { + "module_id": "M025_gantry_crane", + "canonical_path": "outputs/G001_port_guard_arena/assets/3d_scene/G001_scene_001/raw_api/2026-11-04/meshy/modules/M025_gantry_crane", + "archive": { + "file": "M025_gantry_crane_meshy_raw.zip", + "bytes": 72385494, + "sha256": "0586986a0d791a8e13d6576c4665e466bd8aa0f4e050e6366705239bc8cdf1c9" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + } + ], + "full_scene_requirements_accepted": false, + "scope": "Original provider outputs only. A Gaussian environment is not a game-ready mesh. Modules are unassembled ingredients; absent raw_scene_output means no standalone raw environment has been published for this requirement.", + "status": "raw_environment_available", + "source_documents": [ + { + "path": "outputs/G001_port_guard_arena/assets/3d_scene/G001_scene_001/raw_api/2026-11-04/source_documents/requirement.txt", + "sha256": "053e7d0d827d06c8908660e997f91393c1117088310095d6f1e0aca73b85f366", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + }, + { + "path": "outputs/G001_port_guard_arena/assets/3d_scene/G001_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl", + "sha256": "8ad954212a38fe7855c029315f3796086f18d074df7a474668031019e6a056f2", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + } + ] + }, + { + "task_id": "G002_scene_001", + "game_id": "G002_mountain_ritual_duel", + "raw_scene_output": { + "provider": "meshy", + "model": "meshy-6-lite", + "reuse": false, + "path": "outputs/G002_mountain_ritual_duel/assets/3d_scene/G002_scene_001/raw_api/2026-11-04/meshy", + "verdict": "raw_output_with_visual_deviations", + "archive": { + "file": "G002_scene_001_meshy_raw.zip", + "bytes": 24481289, + "sha256": "3b97eaae2a636d8eceb15385cbb2ba9459906c10832c06d9ffa945186379abb1" + }, + "reserved_new_credits": 15 + }, + "optional_shared_modules": [ + { + "module_id": "M003_cliff_rock", + "canonical_path": "outputs/G013_wind_tower_grapple/assets/3d_scene/G013_scene_001/raw_api/2026-11-04/meshy/modules/M003_cliff_rock", + "archive": { + "file": "M003_cliff_rock_meshy_raw.zip", + "bytes": 44807394, + "sha256": "2664a8245f56b1c22a6ff11ff1be7f954cfeac935a266aa9bd9743b8c5c88fa9" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + }, + { + "module_id": "M020_tidal_temple", + "canonical_path": "outputs/G020_tidal_glyphs/assets/3d_scene/G020_scene_001/raw_api/2026-11-04/meshy/modules/M020_tidal_temple", + "archive": { + "file": "M020_tidal_temple_meshy_raw.zip", + "bytes": 70904509, + "sha256": "5888f425babc47bbbc6e6a3452a55d3bf5b754e3ffc2aa4b805658e386272f36" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + } + ], + "full_scene_requirements_accepted": false, + "scope": "Original provider outputs only. A Gaussian environment is not a game-ready mesh. Modules are unassembled ingredients; absent raw_scene_output means no standalone raw environment has been published for this requirement.", + "status": "partial_modules_or_attempt_only", + "source_documents": [ + { + "path": "outputs/G002_mountain_ritual_duel/assets/3d_scene/G002_scene_001/raw_api/2026-11-04/source_documents/requirement.txt", + "sha256": "4e30c98b6e9e8ba93c04230947e2ba4bdcd405cbc2af0e13ee2cd10c9cf7e470", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + }, + { + "path": "outputs/G002_mountain_ritual_duel/assets/3d_scene/G002_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl", + "sha256": "f60a221a5533af94d37d86a404bbfe972196787b3102dc7e63f32c6d596aa282", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + } + ] + }, + { + "task_id": "G003_scene_001", + "game_id": "G003_gggame_courtyard_rps", + "raw_scene_output": { + "provider": "meshy", + "model": "meshy-7.1", + "reuse": false, + "path": "outputs/G003_gggame_courtyard_rps/assets/3d_scene/G003_scene_001/raw_api/2026-11-04/meshy", + "verdict": "raw_output_with_visual_deviations", + "archive": { + "file": "G003_scene_001_meshy_raw.zip", + "bytes": 34451375, + "sha256": "584902cb3c3a5f311dbf9f65accd6278b0986e7625a17ed89245fe816ed5dc7e" + }, + "reserved_new_credits": 30 + }, + "optional_shared_modules": [ + { + "module_id": "M002_courtyard_house", + "canonical_path": "outputs/G003_gggame_courtyard_rps/assets/3d_scene/G003_scene_001/raw_api/2026-11-04/meshy/modules/M002_courtyard_house", + "archive": { + "file": "M002_courtyard_house_meshy_raw.zip", + "bytes": 104376111, + "sha256": "59d141577a636ce4ae3ded6a2cddb63c836b65fbb9aa5f9e5aade9253a75b2cd" + }, + "visual_verdict": "raw_output_with_visual_deviations", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + } + ], + "full_scene_requirements_accepted": false, + "scope": "Original provider outputs only. A Gaussian environment is not a game-ready mesh. Modules are unassembled ingredients; absent raw_scene_output means no standalone raw environment has been published for this requirement.", + "status": "partial_modules_or_attempt_only", + "source_documents": [ + { + "path": "outputs/G003_gggame_courtyard_rps/assets/3d_scene/G003_scene_001/raw_api/2026-11-04/source_documents/requirement.txt", + "sha256": "37b5f6fccc27a3aeca92da074dec146e165dcc16017ade288df802c044518b6f", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + }, + { + "path": "outputs/G003_gggame_courtyard_rps/assets/3d_scene/G003_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl", + "sha256": "ab7cf43176e2856f321e4c821b83e9c1fd85bc33e161c62a2c016756380a2010", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + } + ] + }, + { + "task_id": "G004_scene_001", + "game_id": "G004_desert_observatory", + "raw_scene_output": { + "provider": "worldlabs", + "model": "marble-1.0-draft", + "reuse": true, + "path": "outputs/G004_desert_observatory/assets/3d_scene/G004_scene_001/raw_api/2026-11-04/worldlabs", + "verdict": "usable_raw_output", + "archive": { + "file": "G004_scene_001_worldlabs_raw.zip", + "bytes": 42177094, + "sha256": "dbb0428ab8f2686554c1c9e52a4c419bacdd6f1f2ec0dd13eae0826a22188997" + }, + "reserved_new_credits": 0 + }, + "optional_shared_modules": [ + { + "module_id": "M001_observatory_hall", + "canonical_path": "outputs/G004_desert_observatory/assets/3d_scene/G004_scene_001/raw_api/2026-11-04/meshy/modules/M001_observatory_hall", + "archive": { + "file": "M001_observatory_hall_meshy_raw.zip", + "bytes": 103554900, + "sha256": "d2e2ece977b43260c340607999e64938490bc2c114193115b72f1fade8822f3f" + }, + "visual_verdict": "raw_output_with_visual_deviations", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + } + ], + "full_scene_requirements_accepted": false, + "scope": "Original provider outputs only. A Gaussian environment is not a game-ready mesh. Modules are unassembled ingredients; absent raw_scene_output means no standalone raw environment has been published for this requirement.", + "status": "raw_environment_available", + "source_documents": [ + { + "path": "outputs/G004_desert_observatory/assets/3d_scene/G004_scene_001/raw_api/2026-11-04/source_documents/requirement.txt", + "sha256": "ba4c11610d1111d1d3d1a7333a5c801a45964fd36e8cb5e6e914f910cf61b5d7", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + }, + { + "path": "outputs/G004_desert_observatory/assets/3d_scene/G004_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl", + "sha256": "ca4ba7b38e4e819050183ccb6ded77a578faa2eba337fb0761c2b4ccdad651c9", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + } + ] + }, + { + "task_id": "G005_scene_001", + "game_id": "G005_broken_realm_echo", + "raw_scene_output": null, + "optional_shared_modules": [ + { + "module_id": "M003_cliff_rock", + "canonical_path": "outputs/G013_wind_tower_grapple/assets/3d_scene/G013_scene_001/raw_api/2026-11-04/meshy/modules/M003_cliff_rock", + "archive": { + "file": "M003_cliff_rock_meshy_raw.zip", + "bytes": 44807394, + "sha256": "2664a8245f56b1c22a6ff11ff1be7f954cfeac935a266aa9bd9743b8c5c88fa9" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + }, + { + "module_id": "M901_ruin_block", + "canonical_path": "outputs/G005_broken_realm_echo/assets/3d_scene/G005_scene_001/raw_api/2026-11-04/meshy/modules/M901_ruin_block", + "archive": { + "file": "M901_ruin_block_meshy_raw.zip", + "bytes": 25317657, + "sha256": "db7d174c3b4783d9c7b3e4caa29efa7662f574c4b21ad09d43c6c88d5fda340e" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + }, + { + "module_id": "M902_paper_lantern", + "canonical_path": "outputs/G005_broken_realm_echo/assets/3d_scene/G005_scene_002/raw_api/2026-11-04/meshy/modules/M902_paper_lantern", + "archive": { + "file": "M902_paper_lantern_meshy_raw.zip", + "bytes": 26821869, + "sha256": "baf01a9cdc2f97abd5c192182690a25dd5b387cbfeba194f7b01acccbb0b5330" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + } + ], + "full_scene_requirements_accepted": false, + "scope": "Original provider outputs only. A Gaussian environment is not a game-ready mesh. Modules are unassembled ingredients; absent raw_scene_output means no standalone raw environment has been published for this requirement.", + "status": "partial_modules_or_attempt_only", + "source_documents": [ + { + "path": "outputs/G005_broken_realm_echo/assets/3d_scene/G005_scene_001/raw_api/2026-11-04/source_documents/requirement.txt", + "sha256": "3629de18d83c067e05598b08de8ad44896af50db2d7056c6dcb22a8a2f7a9b22", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + }, + { + "path": "outputs/G005_broken_realm_echo/assets/3d_scene/G005_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl", + "sha256": "1fce2c4c991f253c31fdefffac91bdd03f62d6393a6aa97c08f4f5e9118152cc", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + } + ] + }, + { + "task_id": "G005_scene_002", + "game_id": "G005_broken_realm_echo", + "raw_scene_output": null, + "optional_shared_modules": [ + { + "module_id": "M003_cliff_rock", + "canonical_path": "outputs/G013_wind_tower_grapple/assets/3d_scene/G013_scene_001/raw_api/2026-11-04/meshy/modules/M003_cliff_rock", + "archive": { + "file": "M003_cliff_rock_meshy_raw.zip", + "bytes": 44807394, + "sha256": "2664a8245f56b1c22a6ff11ff1be7f954cfeac935a266aa9bd9743b8c5c88fa9" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + }, + { + "module_id": "M901_ruin_block", + "canonical_path": "outputs/G005_broken_realm_echo/assets/3d_scene/G005_scene_001/raw_api/2026-11-04/meshy/modules/M901_ruin_block", + "archive": { + "file": "M901_ruin_block_meshy_raw.zip", + "bytes": 25317657, + "sha256": "db7d174c3b4783d9c7b3e4caa29efa7662f574c4b21ad09d43c6c88d5fda340e" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + }, + { + "module_id": "M902_paper_lantern", + "canonical_path": "outputs/G005_broken_realm_echo/assets/3d_scene/G005_scene_002/raw_api/2026-11-04/meshy/modules/M902_paper_lantern", + "archive": { + "file": "M902_paper_lantern_meshy_raw.zip", + "bytes": 26821869, + "sha256": "baf01a9cdc2f97abd5c192182690a25dd5b387cbfeba194f7b01acccbb0b5330" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + } + ], + "full_scene_requirements_accepted": false, + "scope": "Original provider outputs only. A Gaussian environment is not a game-ready mesh. Modules are unassembled ingredients; absent raw_scene_output means no standalone raw environment has been published for this requirement.", + "status": "partial_modules_or_attempt_only", + "source_documents": [ + { + "path": "outputs/G005_broken_realm_echo/assets/3d_scene/G005_scene_002/raw_api/2026-11-04/source_documents/requirement.txt", + "sha256": "3629de18d83c067e05598b08de8ad44896af50db2d7056c6dcb22a8a2f7a9b22", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + }, + { + "path": "outputs/G005_broken_realm_echo/assets/3d_scene/G005_scene_002/raw_api/2026-11-04/source_documents/scene_tasks.jsonl", + "sha256": "1fce2c4c991f253c31fdefffac91bdd03f62d6393a6aa97c08f4f5e9118152cc", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + } + ] + }, + { + "task_id": "G006_scene_001", + "game_id": "G006_polar_radar_defense", + "raw_scene_output": { + "provider": "worldlabs", + "model": "marble-1.1", + "reuse": false, + "artifact_kind": "raw_scene_attempt", + "path": "outputs/G006_polar_radar_defense/assets/3d_scene/G006_scene_001/raw_api/2026-11-04/worldlabs", + "verdict": "raw_output_with_visual_deviations", + "archive": { + "file": "G006_scene_001_worldlabs_raw.zip", + "bytes": 56317403, + "sha256": "313807c6783a639b1311e99259d1903e97a67eb6b3bad0cb6bdad0895ddaa98c" + }, + "reserved_new_credits": 1580 + }, + "optional_shared_modules": [ + { + "module_id": "M015_polar_station", + "canonical_path": "outputs/G048_polar_return_trek/assets/3d_scene/G048_scene_001/raw_api/2026-11-04/meshy/modules/M015_polar_station", + "archive": { + "file": "M015_polar_station_meshy_raw.zip", + "bytes": 29443336, + "sha256": "ccd850c815ad742f7694091a12379b1dc4f266813e14d60cde7585b59f6b7ada" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + } + ], + "full_scene_requirements_accepted": false, + "scope": "Original provider outputs only. A Gaussian environment is not a game-ready mesh. Modules are unassembled ingredients; absent raw_scene_output means no standalone raw environment has been published for this requirement.", + "status": "raw_environment_available", + "source_documents": [ + { + "path": "outputs/G006_polar_radar_defense/assets/3d_scene/G006_scene_001/raw_api/2026-11-04/source_documents/requirement.txt", + "sha256": "a71f8f0a22616954292641e5a68c65c02c815fa2cbb49c2592aa029867749716", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + }, + { + "path": "outputs/G006_polar_radar_defense/assets/3d_scene/G006_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl", + "sha256": "a60b2511a2546dd93c6bc9471c99fcd06a345cc875b4ef2cdc245774bcfc4528", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + } + ] + }, + { + "task_id": "G007_scene_001", + "game_id": "G007_crystal_probe_run", + "raw_scene_output": { + "provider": "worldlabs", + "model": "marble-1.1", + "reuse": false, + "artifact_kind": "raw_scene_attempt", + "path": "outputs/G007_crystal_probe_run/assets/3d_scene/G007_scene_001/raw_api/2026-11-05/worldlabs", + "verdict": "raw_output_with_visual_deviations", + "archive": { + "file": "G007_scene_001_worldlabs_raw.zip", + "bytes": 60296927, + "sha256": "fce95577ac2e21f6903a43457d2159a788362a2d7193b0ce6c8c43c2469e123f" + }, + "reserved_new_credits": 1580 + }, + "optional_shared_modules": [ + { + "module_id": "M003_cliff_rock", + "canonical_path": "outputs/G013_wind_tower_grapple/assets/3d_scene/G013_scene_001/raw_api/2026-11-04/meshy/modules/M003_cliff_rock", + "archive": { + "file": "M003_cliff_rock_meshy_raw.zip", + "bytes": 44807394, + "sha256": "2664a8245f56b1c22a6ff11ff1be7f954cfeac935a266aa9bd9743b8c5c88fa9" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + }, + { + "module_id": "M027_crystal_cluster", + "canonical_path": "outputs/G007_crystal_probe_run/assets/3d_scene/G007_scene_001/raw_api/2026-11-04/meshy/modules/M027_crystal_cluster", + "archive": { + "file": "M027_crystal_cluster_meshy_raw.zip", + "bytes": 57962177, + "sha256": "6d13c18d2d70771ced55217497c657b6703c721c380144eeba4d791afa6b56ec" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + } + ], + "full_scene_requirements_accepted": false, + "scope": "Original provider outputs only. A Gaussian environment is not a game-ready mesh. Modules are unassembled ingredients; absent raw_scene_output means no standalone raw environment has been published for this requirement.", + "status": "raw_environment_available", + "source_documents": [ + { + "path": "outputs/G007_crystal_probe_run/assets/3d_scene/G007_scene_001/raw_api/2026-11-04/source_documents/requirement.txt", + "sha256": "2766fd66fca9e58629ac25e0f54a2e01a6c3def6872c4a16f46cede130af2b0a", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + }, + { + "path": "outputs/G007_crystal_probe_run/assets/3d_scene/G007_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl", + "sha256": "5167fe580416c774b8cd817ee91fecdb335d61cb80de1bcdf7014d5056f28896", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + } + ], + "actual_assembly_dependencies": [], + "native_completeness_review": { + "path": "outputs/G007_crystal_probe_run/assets/3d_scene/G007_scene_001/raw_api/2026-11-05/worldlabs/scene_completeness_review.json", + "macro_environment_complete": true, + "strict_requirements_accepted": false + }, + "latest_binding_path": "outputs/G007_crystal_probe_run/assets/3d_scene/G007_scene_001/raw_api/2026-11-05/source_bindings.json" + }, + { + "task_id": "G008_scene_001", + "game_id": "G008_dock_beacon_cs", + "raw_scene_output": { + "provider": "worldlabs", + "model": "marble-1.0-draft", + "reuse": true, + "artifact_kind": "raw_scene_attempt", + "path": "outputs/G008_dock_beacon_cs/assets/3d_scene/G008_scene_001/raw_api/2026-11-04/worldlabs", + "verdict": "usable_raw_output", + "archive": { + "file": "G008_scene_001_worldlabs_raw.zip", + "bytes": 39518169, + "sha256": "8b9428d48f45a57f6ddaddf8be7c4075dcc22e52ceaa4fc0ff040ada6c84a960" + }, + "reserved_new_credits": 0 + }, + "optional_shared_modules": [ + { + "module_id": "M006_shipping_container", + "canonical_path": "outputs/G008_dock_beacon_cs/assets/3d_scene/G008_scene_001/raw_api/2026-11-04/meshy/modules/M006_shipping_container", + "archive": { + "file": "M006_shipping_container_meshy_raw.zip", + "bytes": 47513192, + "sha256": "8db0c6eab6ec72dcfbe9109148ac18038b56a4f26aa57803974b621a909cf8f5" + }, + "visual_verdict": "raw_output_with_visual_deviations", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + }, + { + "module_id": "M025_gantry_crane", + "canonical_path": "outputs/G001_port_guard_arena/assets/3d_scene/G001_scene_001/raw_api/2026-11-04/meshy/modules/M025_gantry_crane", + "archive": { + "file": "M025_gantry_crane_meshy_raw.zip", + "bytes": 72385494, + "sha256": "0586986a0d791a8e13d6576c4665e466bd8aa0f4e050e6366705239bc8cdf1c9" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + } + ], + "full_scene_requirements_accepted": false, + "scope": "Original provider outputs only. A Gaussian environment is not a game-ready mesh. Modules are unassembled ingredients; absent raw_scene_output means no standalone raw environment has been published for this requirement.", + "status": "raw_environment_available", + "source_documents": [ + { + "path": "outputs/G008_dock_beacon_cs/assets/3d_scene/G008_scene_001/raw_api/2026-11-04/source_documents/requirement.txt", + "sha256": "bc41c1c9c5bb7f7f6e975743b7a757295da85f652c84214073819014701aa50a", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + }, + { + "path": "outputs/G008_dock_beacon_cs/assets/3d_scene/G008_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl", + "sha256": "cbc230d25cee0cc83ede1e761526c88dae0b6f3562a22ab33338d0d42c4b9736", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + } + ] + }, + { + "task_id": "G009_scene_001", + "game_id": "G009_blackout_stealth", + "raw_scene_output": null, + "optional_shared_modules": [ + { + "module_id": "M009_industrial_pipes", + "canonical_path": "outputs/G044_robot_workshop/assets/3d_scene/G044_scene_001/raw_api/2026-11-04/meshy/modules/M009_industrial_pipes", + "archive": { + "file": "M009_industrial_pipes_meshy_raw.zip", + "bytes": 52312260, + "sha256": "66d70687b782454122c8a5093fc9c743c2f7e9bd6413f546f11f576c9915cbd6" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + }, + { + "module_id": "M903_archive_shelf", + "canonical_path": "outputs/G009_blackout_stealth/assets/3d_scene/G009_scene_001/raw_api/2026-11-04/meshy/modules/M903_archive_shelf", + "archive": { + "file": "M903_archive_shelf_meshy_raw.zip", + "bytes": 34169113, + "sha256": "c0906e64adcb4e40971afe241e332b68831c5ed8702c4689c62b280a3c42e0ed" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + } + ], + "full_scene_requirements_accepted": false, + "scope": "Original provider outputs only. A Gaussian environment is not a game-ready mesh. Modules are unassembled ingredients; absent raw_scene_output means no standalone raw environment has been published for this requirement.", + "status": "partial_modules_or_attempt_only", + "source_documents": [ + { + "path": "outputs/G009_blackout_stealth/assets/3d_scene/G009_scene_001/raw_api/2026-11-04/source_documents/requirement.txt", + "sha256": "81b24260390a7ab81abf85d7b6db07d4def20a455208c38de971a82f5e429a63", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + }, + { + "path": "outputs/G009_blackout_stealth/assets/3d_scene/G009_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl", + "sha256": "3bdd7b5a7cdaeceed2a47c147f4ed2f7e3aabb27e09c2c9e7e52899ce2d20312", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + } + ] + }, + { + "task_id": "G010_scene_001", + "game_id": "G010_orbital_extraction", + "raw_scene_output": null, + "optional_shared_modules": [ + { + "module_id": "M021_orbital_cargo_bay", + "canonical_path": "outputs/G018_portal_freight/assets/3d_scene/G018_scene_001/raw_api/2026-11-04/meshy/modules/M021_orbital_cargo_bay", + "archive": { + "file": "M021_orbital_cargo_bay_meshy_raw.zip", + "bytes": 48778949, + "sha256": "ec97e83e26ca4421d59a8181a4fd0cdec09400fb678e27549bf61094fb538220" + }, + "visual_verdict": "raw_output_with_visual_deviations", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + } + ], + "full_scene_requirements_accepted": false, + "scope": "Original provider outputs only. A Gaussian environment is not a game-ready mesh. Modules are unassembled ingredients; absent raw_scene_output means no standalone raw environment has been published for this requirement.", + "status": "partial_modules_or_attempt_only", + "source_documents": [ + { + "path": "outputs/G010_orbital_extraction/assets/3d_scene/G010_scene_001/raw_api/2026-11-04/source_documents/requirement.txt", + "sha256": "d42ee27dc5f83b8ec9e6762de82cfd3a816e92526f4b1bbe377182837009fc61", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + }, + { + "path": "outputs/G010_orbital_extraction/assets/3d_scene/G010_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl", + "sha256": "df71ca1a6d5947e65fb19aebe189118b2bf07d38be6b581f5dc767f7a0ec16c2", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + } + ] + }, + { + "task_id": "G011_scene_001", + "game_id": "G011_cloud_mail_runner", + "raw_scene_output": null, + "optional_shared_modules": [], + "full_scene_requirements_accepted": false, + "scope": "Original provider outputs only. A Gaussian environment is not a game-ready mesh. Modules are unassembled ingredients; absent raw_scene_output means no standalone raw environment has been published for this requirement.", + "status": "no_raw_asset_published", + "source_documents": [ + { + "path": "outputs/G011_cloud_mail_runner/assets/3d_scene/G011_scene_001/raw_api/2026-11-04/source_documents/requirement.txt", + "sha256": "ec9b14f488d94689bb4309bf8d8217bbc5f7ea6152f1bc18a7c0c81bfc781141", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + }, + { + "path": "outputs/G011_cloud_mail_runner/assets/3d_scene/G011_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl", + "sha256": "b1c077755ffe035badf09710bd82b46d5e96f76bd54b10de5b80e77b86afcdb8", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + } + ] + }, + { + "task_id": "G012_scene_001", + "game_id": "G012_gravity_mine", + "raw_scene_output": null, + "optional_shared_modules": [ + { + "module_id": "M003_cliff_rock", + "canonical_path": "outputs/G013_wind_tower_grapple/assets/3d_scene/G013_scene_001/raw_api/2026-11-04/meshy/modules/M003_cliff_rock", + "archive": { + "file": "M003_cliff_rock_meshy_raw.zip", + "bytes": 44807394, + "sha256": "2664a8245f56b1c22a6ff11ff1be7f954cfeac935a266aa9bd9743b8c5c88fa9" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + }, + { + "module_id": "M009_industrial_pipes", + "canonical_path": "outputs/G044_robot_workshop/assets/3d_scene/G044_scene_001/raw_api/2026-11-04/meshy/modules/M009_industrial_pipes", + "archive": { + "file": "M009_industrial_pipes_meshy_raw.zip", + "bytes": 52312260, + "sha256": "66d70687b782454122c8a5093fc9c743c2f7e9bd6413f546f11f576c9915cbd6" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + } + ], + "full_scene_requirements_accepted": false, + "scope": "Original provider outputs only. A Gaussian environment is not a game-ready mesh. Modules are unassembled ingredients; absent raw_scene_output means no standalone raw environment has been published for this requirement.", + "status": "partial_modules_or_attempt_only", + "source_documents": [ + { + "path": "outputs/G012_gravity_mine/assets/3d_scene/G012_scene_001/raw_api/2026-11-04/source_documents/requirement.txt", + "sha256": "4dfdbc24afd1162e2c3b9de70062b27b8eeb6f1baebc574a1d63a9ed61e8822f", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + }, + { + "path": "outputs/G012_gravity_mine/assets/3d_scene/G012_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl", + "sha256": "ae64af461a131873ebd98910ff8450db39ea794f9f2d0442498fea370d432bc6", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + } + ] + }, + { + "task_id": "G013_scene_001", + "game_id": "G013_wind_tower_grapple", + "raw_scene_output": null, + "optional_shared_modules": [ + { + "module_id": "M003_cliff_rock", + "canonical_path": "outputs/G013_wind_tower_grapple/assets/3d_scene/G013_scene_001/raw_api/2026-11-04/meshy/modules/M003_cliff_rock", + "archive": { + "file": "M003_cliff_rock_meshy_raw.zip", + "bytes": 44807394, + "sha256": "2664a8245f56b1c22a6ff11ff1be7f954cfeac935a266aa9bd9743b8c5c88fa9" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + } + ], + "full_scene_requirements_accepted": false, + "scope": "Original provider outputs only. A Gaussian environment is not a game-ready mesh. Modules are unassembled ingredients; absent raw_scene_output means no standalone raw environment has been published for this requirement.", + "status": "partial_modules_or_attempt_only", + "source_documents": [ + { + "path": "outputs/G013_wind_tower_grapple/assets/3d_scene/G013_scene_001/raw_api/2026-11-04/source_documents/requirement.txt", + "sha256": "381fed65fde2e4984c9f3f17ad1c9e6106cd9c5f336947b21da1edf72a6d1fdd", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + }, + { + "path": "outputs/G013_wind_tower_grapple/assets/3d_scene/G013_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl", + "sha256": "e1977b80f5e3878411e45183025ff0eb37a823442740c01431cb2f333d2234e5", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + } + ] + }, + { + "task_id": "G014_scene_001", + "game_id": "G014_dual_zone_waterworks", + "raw_scene_output": null, + "optional_shared_modules": [ + { + "module_id": "M009_industrial_pipes", + "canonical_path": "outputs/G044_robot_workshop/assets/3d_scene/G044_scene_001/raw_api/2026-11-04/meshy/modules/M009_industrial_pipes", + "archive": { + "file": "M009_industrial_pipes_meshy_raw.zip", + "bytes": 52312260, + "sha256": "66d70687b782454122c8a5093fc9c743c2f7e9bd6413f546f11f576c9915cbd6" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + } + ], + "full_scene_requirements_accepted": false, + "scope": "Original provider outputs only. A Gaussian environment is not a game-ready mesh. Modules are unassembled ingredients; absent raw_scene_output means no standalone raw environment has been published for this requirement.", + "status": "partial_modules_or_attempt_only", + "source_documents": [ + { + "path": "outputs/G014_dual_zone_waterworks/assets/3d_scene/G014_scene_001/raw_api/2026-11-04/source_documents/requirement.txt", + "sha256": "def7937bfda3ab51bc666e0032d4bbfcfb63641c79952f499aa76a57e60a49cc", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + }, + { + "path": "outputs/G014_dual_zone_waterworks/assets/3d_scene/G014_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl", + "sha256": "b9281b4f8db1c9c6bfc9b92ab0ce15ab122281a661eb4d3c48050a1e2891d8bb", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + } + ] + }, + { + "task_id": "G015_scene_001", + "game_id": "G015_garden_revival", + "raw_scene_output": { + "provider": "worldlabs", + "model": "marble-1.1", + "reuse": false, + "artifact_kind": "raw_scene_attempt", + "path": "outputs/G015_garden_revival/assets/3d_scene/G015_scene_001/raw_api/2026-11-04/worldlabs", + "verdict": "raw_output_with_visual_deviations", + "archive": { + "file": "G015_scene_001_worldlabs_raw.zip", + "bytes": 55844571, + "sha256": "a1a47086b7d7b4649ab4758cafeff5fd584a4e1a0dee61864a0aa3a8245f287a" + }, + "reserved_new_credits": 1580 + }, + "optional_shared_modules": [ + { + "module_id": "M004_alpine_conifer", + "canonical_path": "outputs/G052_wildlife_photo_survey/assets/3d_scene/G052_scene_001/raw_api/2026-11-04/meshy/modules/M004_alpine_conifer", + "archive": { + "file": "M004_alpine_conifer_meshy_raw.zip", + "bytes": 385503159, + "sha256": "47785b9cb4b9c37c7bb05b448f68423dca1b8ff71ed78b88da302df51b3aea27" + }, + "visual_verdict": "raw_output_with_visual_deviations", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + }, + { + "module_id": "M005_grass_reeds", + "canonical_path": "outputs/G052_wildlife_photo_survey/assets/3d_scene/G052_scene_001/raw_api/2026-11-04/meshy/modules/M005_grass_reeds", + "archive": { + "file": "M005_grass_reeds_meshy_raw.zip", + "bytes": 371957375, + "sha256": "8eb00b5a5a1159ad0db3da1f1504189f6591ab5e5eb8e013028bdcc83c5f2277" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + }, + { + "module_id": "M013_greenhouse_frame", + "canonical_path": "outputs/G028_elemental_greenhouse/assets/3d_scene/G028_scene_001/raw_api/2026-11-04/meshy/modules/M013_greenhouse_frame", + "archive": { + "file": "M013_greenhouse_frame_meshy_raw.zip", + "bytes": 101745291, + "sha256": "6754fe77283574150c63ba98dfe897cf61de94d55916651f135bb04a807039e5" + }, + "visual_verdict": "raw_output_with_visual_deviations", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + } + ], + "full_scene_requirements_accepted": false, + "scope": "Original provider outputs only. A Gaussian environment is not a game-ready mesh. Modules are unassembled ingredients; absent raw_scene_output means no standalone raw environment has been published for this requirement.", + "status": "raw_environment_available", + "source_documents": [ + { + "path": "outputs/G015_garden_revival/assets/3d_scene/G015_scene_001/raw_api/2026-11-04/source_documents/requirement.txt", + "sha256": "41d13bbf1e6dd900299396c8098f2f685c0c392d0132785ee327a12c8819c360", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + }, + { + "path": "outputs/G015_garden_revival/assets/3d_scene/G015_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl", + "sha256": "5b71b895195ab9b19a5aee439e9fde27722a22f21fa6d0347a972f6d4fb1ecac", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + } + ] + }, + { + "task_id": "G016_scene_001", + "game_id": "G016_theater_sorting", + "raw_scene_output": { + "provider": "worldlabs", + "model": "marble-1.1", + "reuse": false, + "artifact_kind": "raw_scene_attempt", + "path": "outputs/G016_theater_sorting/assets/3d_scene/G016_scene_001/raw_api/2026-11-04/supplement/worldlabs", + "verdict": "usable_raw_output", + "archive": { + "file": "G016_scene_001_worldlabs_raw.zip", + "bytes": 54196790, + "sha256": "5fd460fbd4f147f2805729c1668da5812dcb5af616c745028142113300062f6b" + }, + "reserved_new_credits": 1580 + }, + "optional_shared_modules": [ + { + "module_id": "M019_theater_interior", + "canonical_path": "outputs/G016_theater_sorting/assets/3d_scene/G016_scene_001/raw_api/2026-11-04/meshy/modules/M019_theater_interior", + "archive": { + "file": "M019_theater_interior_meshy_raw.zip", + "bytes": 85271281, + "sha256": "ea45f02edca4029151081ce1eb03da304d063d20af63c92371ad4c0bf9e252de" + }, + "visual_verdict": "raw_output_with_visual_deviations", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + } + ], + "full_scene_requirements_accepted": false, + "scope": "Original provider outputs only. A Gaussian environment is not a game-ready mesh. Modules are unassembled ingredients; absent raw_scene_output means no standalone raw environment has been published for this requirement.", + "status": "raw_environment_available", + "source_documents": [ + { + "path": "outputs/G016_theater_sorting/assets/3d_scene/G016_scene_001/raw_api/2026-11-04/source_documents/requirement.txt", + "sha256": "9077e48b959d8228188a9b42816af54830eb2fa245e3e2806b08c35edc35777d", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + }, + { + "path": "outputs/G016_theater_sorting/assets/3d_scene/G016_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl", + "sha256": "127a52357c9866205f502ca4f4e0f56211865c66ea356249917bbaa40215b139", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + } + ], + "native_completeness_review": { + "path": "outputs/G016_theater_sorting/assets/3d_scene/G016_scene_001/raw_api/2026-11-04/supplement/worldlabs/scene_completeness_review.json", + "macro_environment_complete": true, + "strict_requirements_accepted": false + }, + "actual_assembly_dependencies": [] + }, + { + "task_id": "G017_scene_001", + "game_id": "G017_lighthouse_prism", + "raw_scene_output": { + "provider": "worldlabs", + "model": "marble-1.1", + "reuse": false, + "artifact_kind": "raw_scene_attempt", + "path": "outputs/G017_lighthouse_prism/assets/3d_scene/G017_scene_001/raw_api/2026-11-05/worldlabs", + "verdict": "raw_output_with_visual_deviations", + "archive": { + "file": "G017_scene_001_worldlabs_raw.zip", + "bytes": 57872371, + "sha256": "ae96e2045d5f68b3d5d43dfa8a78e00b5888b8dbc5dba8e52562248b45afcc22" + }, + "reserved_new_credits": 1580 + }, + "optional_shared_modules": [ + { + "module_id": "M018_lighthouse_chamber", + "canonical_path": "outputs/G017_lighthouse_prism/assets/3d_scene/G017_scene_001/raw_api/2026-11-04/meshy/modules/M018_lighthouse_chamber", + "archive": { + "file": "M018_lighthouse_chamber_meshy_raw.zip", + "bytes": 86161170, + "sha256": "3151e65cbc55d6791a207cf9a1c15e2f7a5d63729c9ca6686b098e0b5a1ce023" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + } + ], + "full_scene_requirements_accepted": false, + "scope": "Original provider outputs only. A Gaussian environment is not a game-ready mesh. Modules are unassembled ingredients; absent raw_scene_output means no standalone raw environment has been published for this requirement.", + "status": "raw_environment_available", + "source_documents": [ + { + "path": "outputs/G017_lighthouse_prism/assets/3d_scene/G017_scene_001/raw_api/2026-11-04/source_documents/requirement.txt", + "sha256": "4287155069197356ec8a3ab8f98ed187cc98756f12c0788f58f404d245987141", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + }, + { + "path": "outputs/G017_lighthouse_prism/assets/3d_scene/G017_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl", + "sha256": "3ac47bd2c0b0a98c3e24f323ddb74569a36ac7b8d09e65568313431fecd992a4", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + } + ], + "actual_assembly_dependencies": [], + "native_completeness_review": { + "path": "outputs/G017_lighthouse_prism/assets/3d_scene/G017_scene_001/raw_api/2026-11-05/worldlabs/scene_completeness_review.json", + "macro_environment_complete": true, + "strict_requirements_accepted": false + }, + "latest_binding_path": "outputs/G017_lighthouse_prism/assets/3d_scene/G017_scene_001/raw_api/2026-11-05/source_bindings.json" + }, + { + "task_id": "G018_scene_001", + "game_id": "G018_portal_freight", + "raw_scene_output": null, + "optional_shared_modules": [ + { + "module_id": "M006_shipping_container", + "canonical_path": "outputs/G008_dock_beacon_cs/assets/3d_scene/G008_scene_001/raw_api/2026-11-04/meshy/modules/M006_shipping_container", + "archive": { + "file": "M006_shipping_container_meshy_raw.zip", + "bytes": 47513192, + "sha256": "8db0c6eab6ec72dcfbe9109148ac18038b56a4f26aa57803974b621a909cf8f5" + }, + "visual_verdict": "raw_output_with_visual_deviations", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + }, + { + "module_id": "M021_orbital_cargo_bay", + "canonical_path": "outputs/G018_portal_freight/assets/3d_scene/G018_scene_001/raw_api/2026-11-04/meshy/modules/M021_orbital_cargo_bay", + "archive": { + "file": "M021_orbital_cargo_bay_meshy_raw.zip", + "bytes": 48778949, + "sha256": "ec97e83e26ca4421d59a8181a4fd0cdec09400fb678e27549bf61094fb538220" + }, + "visual_verdict": "raw_output_with_visual_deviations", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + } + ], + "full_scene_requirements_accepted": false, + "scope": "Original provider outputs only. A Gaussian environment is not a game-ready mesh. Modules are unassembled ingredients; absent raw_scene_output means no standalone raw environment has been published for this requirement.", + "status": "partial_modules_or_attempt_only", + "source_documents": [ + { + "path": "outputs/G018_portal_freight/assets/3d_scene/G018_scene_001/raw_api/2026-11-04/source_documents/requirement.txt", + "sha256": "6b12829b3ab079344576a7c77cd37dd1846f0ad1fc3fa38cce103d8df8542d57", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + }, + { + "path": "outputs/G018_portal_freight/assets/3d_scene/G018_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl", + "sha256": "14f68281e85d53bdc8f2ef2c8c18b8ab721cd155fa9a7e68d9d37e240637c1cf", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + } + ] + }, + { + "task_id": "G019_scene_001", + "game_id": "G019_clockwork_clones", + "raw_scene_output": { + "provider": "worldlabs", + "model": "marble-1.1", + "reuse": false, + "artifact_kind": "raw_scene_attempt", + "path": "outputs/G019_clockwork_clones/assets/3d_scene/G019_scene_001/raw_api/2026-11-05/worldlabs", + "verdict": "raw_output_with_visual_deviations", + "archive": { + "file": "G019_scene_001_worldlabs_raw.zip", + "bytes": 56051276, + "sha256": "3f60cfce4f142e4d1728ac4ce1e7f56428251292b7a45ac640436fadd5982eeb" + }, + "reserved_new_credits": 1580 + }, + "optional_shared_modules": [ + { + "module_id": "M010_clockwork_gears", + "canonical_path": "outputs/G057_rhythm_machine_hall/assets/3d_scene/G057_scene_001/raw_api/2026-11-04/meshy/modules/M010_clockwork_gears", + "archive": { + "file": "M010_clockwork_gears_meshy_raw.zip", + "bytes": 175677211, + "sha256": "36dc78dfe93764c8be1ffe3f3394124ffcaf334d240454ebc1f312d627315d74" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + }, + { + "module_id": "M022_workshop_room", + "canonical_path": "outputs/G019_clockwork_clones/assets/3d_scene/G019_scene_001/raw_api/2026-11-04/meshy/modules/M022_workshop_room", + "archive": { + "file": "M022_workshop_room_meshy_raw.zip", + "bytes": 37676145, + "sha256": "290bd6bdcb75efe008eac255ab4ddebaea2d1680e9f6c63401713a3ade43d11a" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + } + ], + "full_scene_requirements_accepted": false, + "scope": "Original provider outputs only. A Gaussian environment is not a game-ready mesh. Modules are unassembled ingredients; absent raw_scene_output means no standalone raw environment has been published for this requirement.", + "status": "raw_environment_available", + "source_documents": [ + { + "path": "outputs/G019_clockwork_clones/assets/3d_scene/G019_scene_001/raw_api/2026-11-04/source_documents/requirement.txt", + "sha256": "676287c447bbc0088d80fd4a3255f4712b872c43dc97742707945ba9f8fe7671", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + }, + { + "path": "outputs/G019_clockwork_clones/assets/3d_scene/G019_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl", + "sha256": "2e300d4f2f8059e11447ec987fc68e90c743140cc5d30d47198de38e893bf1ee", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + } + ], + "actual_assembly_dependencies": [], + "native_completeness_review": { + "path": "outputs/G019_clockwork_clones/assets/3d_scene/G019_scene_001/raw_api/2026-11-05/worldlabs/scene_completeness_review.json", + "macro_environment_complete": false, + "strict_requirements_accepted": false + }, + "latest_binding_path": "outputs/G019_clockwork_clones/assets/3d_scene/G019_scene_001/raw_api/2026-11-05/source_bindings.json" + }, + { + "task_id": "G020_scene_001", + "game_id": "G020_tidal_glyphs", + "raw_scene_output": null, + "optional_shared_modules": [ + { + "module_id": "M020_tidal_temple", + "canonical_path": "outputs/G020_tidal_glyphs/assets/3d_scene/G020_scene_001/raw_api/2026-11-04/meshy/modules/M020_tidal_temple", + "archive": { + "file": "M020_tidal_temple_meshy_raw.zip", + "bytes": 70904509, + "sha256": "5888f425babc47bbbc6e6a3452a55d3bf5b754e3ffc2aa4b805658e386272f36" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + } + ], + "full_scene_requirements_accepted": false, + "scope": "Original provider outputs only. A Gaussian environment is not a game-ready mesh. Modules are unassembled ingredients; absent raw_scene_output means no standalone raw environment has been published for this requirement.", + "status": "partial_modules_or_attempt_only", + "source_documents": [ + { + "path": "outputs/G020_tidal_glyphs/assets/3d_scene/G020_scene_001/raw_api/2026-11-04/source_documents/requirement.txt", + "sha256": "65224067b6691f375d85b2a059ab7a0033c1495ff0ccf3508959244c16d95dcc", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + }, + { + "path": "outputs/G020_tidal_glyphs/assets/3d_scene/G020_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl", + "sha256": "e238c8ed0af9f624ff75e8350bfccd12f9f0ec474d6076866626dfb4b52b8b86", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + } + ] + }, + { + "task_id": "G021_scene_001", + "game_id": "G021_outpost_assault", + "raw_scene_output": null, + "optional_shared_modules": [ + { + "module_id": "M003_cliff_rock", + "canonical_path": "outputs/G013_wind_tower_grapple/assets/3d_scene/G013_scene_001/raw_api/2026-11-04/meshy/modules/M003_cliff_rock", + "archive": { + "file": "M003_cliff_rock_meshy_raw.zip", + "bytes": 44807394, + "sha256": "2664a8245f56b1c22a6ff11ff1be7f954cfeac935a266aa9bd9743b8c5c88fa9" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + }, + { + "module_id": "M006_shipping_container", + "canonical_path": "outputs/G008_dock_beacon_cs/assets/3d_scene/G008_scene_001/raw_api/2026-11-04/meshy/modules/M006_shipping_container", + "archive": { + "file": "M006_shipping_container_meshy_raw.zip", + "bytes": 47513192, + "sha256": "8db0c6eab6ec72dcfbe9109148ac18038b56a4f26aa57803974b621a909cf8f5" + }, + "visual_verdict": "raw_output_with_visual_deviations", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + } + ], + "full_scene_requirements_accepted": false, + "scope": "Original provider outputs only. A Gaussian environment is not a game-ready mesh. Modules are unassembled ingredients; absent raw_scene_output means no standalone raw environment has been published for this requirement.", + "status": "partial_modules_or_attempt_only", + "source_documents": [ + { + "path": "outputs/G021_outpost_assault/assets/3d_scene/G021_scene_001/raw_api/2026-11-04/source_documents/requirement.txt", + "sha256": "3015f1358dfd0759f31189d882513254d50b30d89d11ee08995f7d8c75ebba5d", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + }, + { + "path": "outputs/G021_outpost_assault/assets/3d_scene/G021_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl", + "sha256": "e79d0e280662ad0ab9f3624fc3f99315bfccdcbf8834551fdda36c98e95a7cef", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + } + ] + }, + { + "task_id": "G022_scene_001", + "game_id": "G022_isle_comm_nodes", + "raw_scene_output": null, + "optional_shared_modules": [ + { + "module_id": "M003_cliff_rock", + "canonical_path": "outputs/G013_wind_tower_grapple/assets/3d_scene/G013_scene_001/raw_api/2026-11-04/meshy/modules/M003_cliff_rock", + "archive": { + "file": "M003_cliff_rock_meshy_raw.zip", + "bytes": 44807394, + "sha256": "2664a8245f56b1c22a6ff11ff1be7f954cfeac935a266aa9bd9743b8c5c88fa9" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + }, + { + "module_id": "M005_grass_reeds", + "canonical_path": "outputs/G052_wildlife_photo_survey/assets/3d_scene/G052_scene_001/raw_api/2026-11-04/meshy/modules/M005_grass_reeds", + "archive": { + "file": "M005_grass_reeds_meshy_raw.zip", + "bytes": 371957375, + "sha256": "8eb00b5a5a1159ad0db3da1f1504189f6591ab5e5eb8e013028bdcc83c5f2277" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + }, + { + "module_id": "M024_stone_bridge", + "canonical_path": "outputs/G029_caravan_escort/assets/3d_scene/G029_scene_002/raw_api/2026-11-04/meshy/modules/M024_stone_bridge", + "archive": { + "file": "M024_stone_bridge_meshy_raw.zip", + "bytes": 122983849, + "sha256": "51ff743b0b25e0474a8a67af73ed62b1913b67038f56c502974d35ebfe7f00c4" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + } + ], + "full_scene_requirements_accepted": false, + "scope": "Original provider outputs only. A Gaussian environment is not a game-ready mesh. Modules are unassembled ingredients; absent raw_scene_output means no standalone raw environment has been published for this requirement.", + "status": "partial_modules_or_attempt_only", + "source_documents": [ + { + "path": "outputs/G022_isle_comm_nodes/assets/3d_scene/G022_scene_001/raw_api/2026-11-04/source_documents/requirement.txt", + "sha256": "43273bc0a2cfce6d474f9beb034ee073ce433dbb90b03e7938a5e09adb7d0dd0", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + }, + { + "path": "outputs/G022_isle_comm_nodes/assets/3d_scene/G022_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl", + "sha256": "1cc6a99e8af8a6e496c692416eea0a161f7639959841e68678a9c68153882d5c", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + } + ] + }, + { + "task_id": "G023_scene_001", + "game_id": "G023_supply_line_rescue", + "raw_scene_output": null, + "optional_shared_modules": [ + { + "module_id": "M003_cliff_rock", + "canonical_path": "outputs/G013_wind_tower_grapple/assets/3d_scene/G013_scene_001/raw_api/2026-11-04/meshy/modules/M003_cliff_rock", + "archive": { + "file": "M003_cliff_rock_meshy_raw.zip", + "bytes": 44807394, + "sha256": "2664a8245f56b1c22a6ff11ff1be7f954cfeac935a266aa9bd9743b8c5c88fa9" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + }, + { + "module_id": "M004_alpine_conifer", + "canonical_path": "outputs/G052_wildlife_photo_survey/assets/3d_scene/G052_scene_001/raw_api/2026-11-04/meshy/modules/M004_alpine_conifer", + "archive": { + "file": "M004_alpine_conifer_meshy_raw.zip", + "bytes": 385503159, + "sha256": "47785b9cb4b9c37c7bb05b448f68423dca1b8ff71ed78b88da302df51b3aea27" + }, + "visual_verdict": "raw_output_with_visual_deviations", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + }, + { + "module_id": "M008_cargo_truck", + "canonical_path": "outputs/G038_twin_truck_rescue/assets/3d_scene/G038_scene_001/raw_api/2026-11-04/meshy/modules/M008_cargo_truck", + "archive": { + "file": "M008_cargo_truck_meshy_raw.zip", + "bytes": 80681852, + "sha256": "789028f1e0a1744a5061b995317967c7dbc5c66cd65e1efa47d0437c7a4b8b46" + }, + "visual_verdict": "raw_output_with_visual_deviations", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + } + ], + "full_scene_requirements_accepted": false, + "scope": "Original provider outputs only. A Gaussian environment is not a game-ready mesh. Modules are unassembled ingredients; absent raw_scene_output means no standalone raw environment has been published for this requirement.", + "status": "partial_modules_or_attempt_only", + "source_documents": [ + { + "path": "outputs/G023_supply_line_rescue/assets/3d_scene/G023_scene_001/raw_api/2026-11-04/source_documents/requirement.txt", + "sha256": "aeea242409f16973b6198521a698a627f8a2bad78789c6351cc0043c777f0157", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + }, + { + "path": "outputs/G023_supply_line_rescue/assets/3d_scene/G023_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl", + "sha256": "171fda420ed86734b1edac114d53fd910a9421ab52274b55cacf1a5e1e06b157", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + } + ] + }, + { + "task_id": "G024_scene_001", + "game_id": "G024_station_infection", + "raw_scene_output": null, + "optional_shared_modules": [], + "full_scene_requirements_accepted": false, + "scope": "Original provider outputs only. A Gaussian environment is not a game-ready mesh. Modules are unassembled ingredients; absent raw_scene_output means no standalone raw environment has been published for this requirement.", + "status": "no_raw_asset_published", + "source_documents": [ + { + "path": "outputs/G024_station_infection/assets/3d_scene/G024_scene_001/raw_api/2026-11-04/source_documents/requirement.txt", + "sha256": "a79e1884bcf17e9cd4eae25752ef4228eb4607a06c69cd3bfc76ea1e99671d45", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + }, + { + "path": "outputs/G024_station_infection/assets/3d_scene/G024_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl", + "sha256": "9043b77ff719232761c0d299e3dd5a47cd4d244b4b3c96723d077ec34d51115e", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + } + ] + }, + { + "task_id": "G025_scene_001", + "game_id": "G025_broken_continent_rts", + "raw_scene_output": null, + "optional_shared_modules": [ + { + "module_id": "M003_cliff_rock", + "canonical_path": "outputs/G013_wind_tower_grapple/assets/3d_scene/G013_scene_001/raw_api/2026-11-04/meshy/modules/M003_cliff_rock", + "archive": { + "file": "M003_cliff_rock_meshy_raw.zip", + "bytes": 44807394, + "sha256": "2664a8245f56b1c22a6ff11ff1be7f954cfeac935a266aa9bd9743b8c5c88fa9" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + }, + { + "module_id": "M901_ruin_block", + "canonical_path": "outputs/G005_broken_realm_echo/assets/3d_scene/G005_scene_001/raw_api/2026-11-04/meshy/modules/M901_ruin_block", + "archive": { + "file": "M901_ruin_block_meshy_raw.zip", + "bytes": 25317657, + "sha256": "db7d174c3b4783d9c7b3e4caa29efa7662f574c4b21ad09d43c6c88d5fda340e" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + } + ], + "full_scene_requirements_accepted": false, + "scope": "Original provider outputs only. A Gaussian environment is not a game-ready mesh. Modules are unassembled ingredients; absent raw_scene_output means no standalone raw environment has been published for this requirement.", + "status": "partial_modules_or_attempt_only", + "source_documents": [ + { + "path": "outputs/G025_broken_continent_rts/assets/3d_scene/G025_scene_001/raw_api/2026-11-04/source_documents/requirement.txt", + "sha256": "319a72781d8ad4afefb3e163d6817a30fb7d81dc1f714b800bf1becc55fccd26", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + }, + { + "path": "outputs/G025_broken_continent_rts/assets/3d_scene/G025_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl", + "sha256": "793a6397f8333de5974f78c419e068c44777197588e238dfffee29b8172a4f34", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + } + ] + }, + { + "task_id": "G026_scene_001", + "game_id": "G026_signal_tower_td", + "raw_scene_output": null, + "optional_shared_modules": [ + { + "module_id": "M003_cliff_rock", + "canonical_path": "outputs/G013_wind_tower_grapple/assets/3d_scene/G013_scene_001/raw_api/2026-11-04/meshy/modules/M003_cliff_rock", + "archive": { + "file": "M003_cliff_rock_meshy_raw.zip", + "bytes": 44807394, + "sha256": "2664a8245f56b1c22a6ff11ff1be7f954cfeac935a266aa9bd9743b8c5c88fa9" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + } + ], + "full_scene_requirements_accepted": false, + "scope": "Original provider outputs only. A Gaussian environment is not a game-ready mesh. Modules are unassembled ingredients; absent raw_scene_output means no standalone raw environment has been published for this requirement.", + "status": "partial_modules_or_attempt_only", + "source_documents": [ + { + "path": "outputs/G026_signal_tower_td/assets/3d_scene/G026_scene_001/raw_api/2026-11-04/source_documents/requirement.txt", + "sha256": "011d67ace52d2c230583e7e2dbcfeea631c868812e4c68630f5f71b68e1e8f13", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + }, + { + "path": "outputs/G026_signal_tower_td/assets/3d_scene/G026_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl", + "sha256": "51624c36a54d6831713540f29088857c4c944cf565e951b53be67dacb1918109", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + } + ] + }, + { + "task_id": "G027_scene_001", + "game_id": "G027_dune_maze_td", + "raw_scene_output": null, + "optional_shared_modules": [ + { + "module_id": "M003_cliff_rock", + "canonical_path": "outputs/G013_wind_tower_grapple/assets/3d_scene/G013_scene_001/raw_api/2026-11-04/meshy/modules/M003_cliff_rock", + "archive": { + "file": "M003_cliff_rock_meshy_raw.zip", + "bytes": 44807394, + "sha256": "2664a8245f56b1c22a6ff11ff1be7f954cfeac935a266aa9bd9743b8c5c88fa9" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + }, + { + "module_id": "M005_grass_reeds", + "canonical_path": "outputs/G052_wildlife_photo_survey/assets/3d_scene/G052_scene_001/raw_api/2026-11-04/meshy/modules/M005_grass_reeds", + "archive": { + "file": "M005_grass_reeds_meshy_raw.zip", + "bytes": 371957375, + "sha256": "8eb00b5a5a1159ad0db3da1f1504189f6591ab5e5eb8e013028bdcc83c5f2277" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + } + ], + "full_scene_requirements_accepted": false, + "scope": "Original provider outputs only. A Gaussian environment is not a game-ready mesh. Modules are unassembled ingredients; absent raw_scene_output means no standalone raw environment has been published for this requirement.", + "status": "partial_modules_or_attempt_only", + "source_documents": [ + { + "path": "outputs/G027_dune_maze_td/assets/3d_scene/G027_scene_001/raw_api/2026-11-04/source_documents/requirement.txt", + "sha256": "d07c8bf5750c2a99c9c6414a8af67ca24e94076c432191c95789a381a74e0b56", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + }, + { + "path": "outputs/G027_dune_maze_td/assets/3d_scene/G027_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl", + "sha256": "f83060bfceee846bc28e2cea5e0d8347878c3722377f6586645724570afe0f59", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + } + ] + }, + { + "task_id": "G028_scene_001", + "game_id": "G028_elemental_greenhouse", + "raw_scene_output": null, + "optional_shared_modules": [ + { + "module_id": "M005_grass_reeds", + "canonical_path": "outputs/G052_wildlife_photo_survey/assets/3d_scene/G052_scene_001/raw_api/2026-11-04/meshy/modules/M005_grass_reeds", + "archive": { + "file": "M005_grass_reeds_meshy_raw.zip", + "bytes": 371957375, + "sha256": "8eb00b5a5a1159ad0db3da1f1504189f6591ab5e5eb8e013028bdcc83c5f2277" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + }, + { + "module_id": "M013_greenhouse_frame", + "canonical_path": "outputs/G028_elemental_greenhouse/assets/3d_scene/G028_scene_001/raw_api/2026-11-04/meshy/modules/M013_greenhouse_frame", + "archive": { + "file": "M013_greenhouse_frame_meshy_raw.zip", + "bytes": 101745291, + "sha256": "6754fe77283574150c63ba98dfe897cf61de94d55916651f135bb04a807039e5" + }, + "visual_verdict": "raw_output_with_visual_deviations", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + } + ], + "full_scene_requirements_accepted": false, + "scope": "Original provider outputs only. A Gaussian environment is not a game-ready mesh. Modules are unassembled ingredients; absent raw_scene_output means no standalone raw environment has been published for this requirement.", + "status": "partial_modules_or_attempt_only", + "source_documents": [ + { + "path": "outputs/G028_elemental_greenhouse/assets/3d_scene/G028_scene_001/raw_api/2026-11-04/source_documents/requirement.txt", + "sha256": "5404822ac725a08fc0445f25156f16687dcd1d2a828231291f92d3910c3cac09", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + }, + { + "path": "outputs/G028_elemental_greenhouse/assets/3d_scene/G028_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl", + "sha256": "60f71bded3379c6ce572f10534db4fd3885d905e9669bca091d12b7ebed5a622", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + } + ] + }, + { + "task_id": "G029_scene_001", + "game_id": "G029_caravan_escort", + "raw_scene_output": null, + "optional_shared_modules": [ + { + "module_id": "M003_cliff_rock", + "canonical_path": "outputs/G013_wind_tower_grapple/assets/3d_scene/G013_scene_001/raw_api/2026-11-04/meshy/modules/M003_cliff_rock", + "archive": { + "file": "M003_cliff_rock_meshy_raw.zip", + "bytes": 44807394, + "sha256": "2664a8245f56b1c22a6ff11ff1be7f954cfeac935a266aa9bd9743b8c5c88fa9" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + }, + { + "module_id": "M004_alpine_conifer", + "canonical_path": "outputs/G052_wildlife_photo_survey/assets/3d_scene/G052_scene_001/raw_api/2026-11-04/meshy/modules/M004_alpine_conifer", + "archive": { + "file": "M004_alpine_conifer_meshy_raw.zip", + "bytes": 385503159, + "sha256": "47785b9cb4b9c37c7bb05b448f68423dca1b8ff71ed78b88da302df51b3aea27" + }, + "visual_verdict": "raw_output_with_visual_deviations", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + }, + { + "module_id": "M024_stone_bridge", + "canonical_path": "outputs/G029_caravan_escort/assets/3d_scene/G029_scene_002/raw_api/2026-11-04/meshy/modules/M024_stone_bridge", + "archive": { + "file": "M024_stone_bridge_meshy_raw.zip", + "bytes": 122983849, + "sha256": "51ff743b0b25e0474a8a67af73ed62b1913b67038f56c502974d35ebfe7f00c4" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + } + ], + "full_scene_requirements_accepted": false, + "scope": "Original provider outputs only. A Gaussian environment is not a game-ready mesh. Modules are unassembled ingredients; absent raw_scene_output means no standalone raw environment has been published for this requirement.", + "status": "partial_modules_or_attempt_only", + "source_documents": [ + { + "path": "outputs/G029_caravan_escort/assets/3d_scene/G029_scene_001/raw_api/2026-11-04/source_documents/requirement.txt", + "sha256": "5a167be27963a2bf6338ac90637c8965b93e6e4931f544498dbccc3c6d00c8c3", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + }, + { + "path": "outputs/G029_caravan_escort/assets/3d_scene/G029_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl", + "sha256": "e61607a6fd5141175464fa5be93fdeb835c6448626a7062c1d9c73803efb3b54", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + } + ] + }, + { + "task_id": "G029_scene_002", + "game_id": "G029_caravan_escort", + "raw_scene_output": null, + "optional_shared_modules": [ + { + "module_id": "M003_cliff_rock", + "canonical_path": "outputs/G013_wind_tower_grapple/assets/3d_scene/G013_scene_001/raw_api/2026-11-04/meshy/modules/M003_cliff_rock", + "archive": { + "file": "M003_cliff_rock_meshy_raw.zip", + "bytes": 44807394, + "sha256": "2664a8245f56b1c22a6ff11ff1be7f954cfeac935a266aa9bd9743b8c5c88fa9" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + }, + { + "module_id": "M004_alpine_conifer", + "canonical_path": "outputs/G052_wildlife_photo_survey/assets/3d_scene/G052_scene_001/raw_api/2026-11-04/meshy/modules/M004_alpine_conifer", + "archive": { + "file": "M004_alpine_conifer_meshy_raw.zip", + "bytes": 385503159, + "sha256": "47785b9cb4b9c37c7bb05b448f68423dca1b8ff71ed78b88da302df51b3aea27" + }, + "visual_verdict": "raw_output_with_visual_deviations", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + }, + { + "module_id": "M024_stone_bridge", + "canonical_path": "outputs/G029_caravan_escort/assets/3d_scene/G029_scene_002/raw_api/2026-11-04/meshy/modules/M024_stone_bridge", + "archive": { + "file": "M024_stone_bridge_meshy_raw.zip", + "bytes": 122983849, + "sha256": "51ff743b0b25e0474a8a67af73ed62b1913b67038f56c502974d35ebfe7f00c4" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + } + ], + "full_scene_requirements_accepted": false, + "scope": "Original provider outputs only. A Gaussian environment is not a game-ready mesh. Modules are unassembled ingredients; absent raw_scene_output means no standalone raw environment has been published for this requirement.", + "status": "partial_modules_or_attempt_only", + "source_documents": [ + { + "path": "outputs/G029_caravan_escort/assets/3d_scene/G029_scene_002/raw_api/2026-11-04/source_documents/requirement.txt", + "sha256": "5a167be27963a2bf6338ac90637c8965b93e6e4931f544498dbccc3c6d00c8c3", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + }, + { + "path": "outputs/G029_caravan_escort/assets/3d_scene/G029_scene_002/raw_api/2026-11-04/source_documents/scene_tasks.jsonl", + "sha256": "e61607a6fd5141175464fa5be93fdeb835c6448626a7062c1d9c73803efb3b54", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + } + ] + }, + { + "task_id": "G029_scene_003", + "game_id": "G029_caravan_escort", + "raw_scene_output": null, + "optional_shared_modules": [ + { + "module_id": "M003_cliff_rock", + "canonical_path": "outputs/G013_wind_tower_grapple/assets/3d_scene/G013_scene_001/raw_api/2026-11-04/meshy/modules/M003_cliff_rock", + "archive": { + "file": "M003_cliff_rock_meshy_raw.zip", + "bytes": 44807394, + "sha256": "2664a8245f56b1c22a6ff11ff1be7f954cfeac935a266aa9bd9743b8c5c88fa9" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + }, + { + "module_id": "M004_alpine_conifer", + "canonical_path": "outputs/G052_wildlife_photo_survey/assets/3d_scene/G052_scene_001/raw_api/2026-11-04/meshy/modules/M004_alpine_conifer", + "archive": { + "file": "M004_alpine_conifer_meshy_raw.zip", + "bytes": 385503159, + "sha256": "47785b9cb4b9c37c7bb05b448f68423dca1b8ff71ed78b88da302df51b3aea27" + }, + "visual_verdict": "raw_output_with_visual_deviations", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + }, + { + "module_id": "M024_stone_bridge", + "canonical_path": "outputs/G029_caravan_escort/assets/3d_scene/G029_scene_002/raw_api/2026-11-04/meshy/modules/M024_stone_bridge", + "archive": { + "file": "M024_stone_bridge_meshy_raw.zip", + "bytes": 122983849, + "sha256": "51ff743b0b25e0474a8a67af73ed62b1913b67038f56c502974d35ebfe7f00c4" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + } + ], + "full_scene_requirements_accepted": false, + "scope": "Original provider outputs only. A Gaussian environment is not a game-ready mesh. Modules are unassembled ingredients; absent raw_scene_output means no standalone raw environment has been published for this requirement.", + "status": "partial_modules_or_attempt_only", + "source_documents": [ + { + "path": "outputs/G029_caravan_escort/assets/3d_scene/G029_scene_003/raw_api/2026-11-04/source_documents/requirement.txt", + "sha256": "5a167be27963a2bf6338ac90637c8965b93e6e4931f544498dbccc3c6d00c8c3", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + }, + { + "path": "outputs/G029_caravan_escort/assets/3d_scene/G029_scene_003/raw_api/2026-11-04/source_documents/scene_tasks.jsonl", + "sha256": "e61607a6fd5141175464fa5be93fdeb835c6448626a7062c1d9c73803efb3b54", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + } + ] + }, + { + "task_id": "G030_scene_001", + "game_id": "G030_polar_night_td", + "raw_scene_output": null, + "optional_shared_modules": [ + { + "module_id": "M007_wooden_cabin", + "canonical_path": "outputs/G030_polar_night_td/assets/3d_scene/G030_scene_001/raw_api/2026-11-04/meshy/modules/M007_wooden_cabin", + "archive": { + "file": "M007_wooden_cabin_meshy_raw.zip", + "bytes": 105890853, + "sha256": "42d187f5c3fc6f2fc27fd0d6114463dc82af49e38bd061ef8aa7741bddd9afd7" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + }, + { + "module_id": "M015_polar_station", + "canonical_path": "outputs/G048_polar_return_trek/assets/3d_scene/G048_scene_001/raw_api/2026-11-04/meshy/modules/M015_polar_station", + "archive": { + "file": "M015_polar_station_meshy_raw.zip", + "bytes": 29443336, + "sha256": "ccd850c815ad742f7694091a12379b1dc4f266813e14d60cde7585b59f6b7ada" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + } + ], + "full_scene_requirements_accepted": false, + "scope": "Original provider outputs only. A Gaussian environment is not a game-ready mesh. Modules are unassembled ingredients; absent raw_scene_output means no standalone raw environment has been published for this requirement.", + "status": "partial_modules_or_attempt_only", + "source_documents": [ + { + "path": "outputs/G030_polar_night_td/assets/3d_scene/G030_scene_001/raw_api/2026-11-04/source_documents/requirement.txt", + "sha256": "5a00563d7cc071d22668218182d7e7972999f092ca8aafa644ad674d12dd62b9", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + }, + { + "path": "outputs/G030_polar_night_td/assets/3d_scene/G030_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl", + "sha256": "a9b9a27c99532d0987723109de26116bf3e38ebd31434e1f053d4517f6b7c102", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + } + ] + }, + { + "task_id": "G031_scene_001", + "game_id": "G031_dream_archive", + "raw_scene_output": null, + "optional_shared_modules": [], + "full_scene_requirements_accepted": false, + "scope": "Original provider outputs only. A Gaussian environment is not a game-ready mesh. Modules are unassembled ingredients; absent raw_scene_output means no standalone raw environment has been published for this requirement.", + "status": "no_raw_asset_published", + "source_documents": [ + { + "path": "outputs/G031_dream_archive/assets/3d_scene/G031_scene_001/raw_api/2026-11-04/source_documents/requirement.txt", + "sha256": "8f8f7dbd5f2a3965350445d01fd2fc3910147bf026f15e2a7b10c4ada015e5a7", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + }, + { + "path": "outputs/G031_dream_archive/assets/3d_scene/G031_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl", + "sha256": "7692958fb3c07ad3bed7eb3db62ff52f6f9193fd2f4a5b0fd6f31ff7d63af6b7", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + } + ] + }, + { + "task_id": "G031_scene_002", + "game_id": "G031_dream_archive", + "raw_scene_output": null, + "optional_shared_modules": [], + "full_scene_requirements_accepted": false, + "scope": "Original provider outputs only. A Gaussian environment is not a game-ready mesh. Modules are unassembled ingredients; absent raw_scene_output means no standalone raw environment has been published for this requirement.", + "status": "no_raw_asset_published", + "source_documents": [ + { + "path": "outputs/G031_dream_archive/assets/3d_scene/G031_scene_002/raw_api/2026-11-04/source_documents/requirement.txt", + "sha256": "8f8f7dbd5f2a3965350445d01fd2fc3910147bf026f15e2a7b10c4ada015e5a7", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + }, + { + "path": "outputs/G031_dream_archive/assets/3d_scene/G031_scene_002/raw_api/2026-11-04/source_documents/scene_tasks.jsonl", + "sha256": "7692958fb3c07ad3bed7eb3db62ff52f6f9193fd2f4a5b0fd6f31ff7d63af6b7", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + } + ] + }, + { + "task_id": "G031_scene_003", + "game_id": "G031_dream_archive", + "raw_scene_output": null, + "optional_shared_modules": [], + "full_scene_requirements_accepted": false, + "scope": "Original provider outputs only. A Gaussian environment is not a game-ready mesh. Modules are unassembled ingredients; absent raw_scene_output means no standalone raw environment has been published for this requirement.", + "status": "no_raw_asset_published", + "source_documents": [ + { + "path": "outputs/G031_dream_archive/assets/3d_scene/G031_scene_003/raw_api/2026-11-04/source_documents/requirement.txt", + "sha256": "8f8f7dbd5f2a3965350445d01fd2fc3910147bf026f15e2a7b10c4ada015e5a7", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + }, + { + "path": "outputs/G031_dream_archive/assets/3d_scene/G031_scene_003/raw_api/2026-11-04/source_documents/scene_tasks.jsonl", + "sha256": "7692958fb3c07ad3bed7eb3db62ff52f6f9193fd2f4a5b0fd6f31ff7d63af6b7", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + } + ] + }, + { + "task_id": "G032_scene_001", + "game_id": "G032_starport_autobattle", + "raw_scene_output": null, + "optional_shared_modules": [ + { + "module_id": "M006_shipping_container", + "canonical_path": "outputs/G008_dock_beacon_cs/assets/3d_scene/G008_scene_001/raw_api/2026-11-04/meshy/modules/M006_shipping_container", + "archive": { + "file": "M006_shipping_container_meshy_raw.zip", + "bytes": 47513192, + "sha256": "8db0c6eab6ec72dcfbe9109148ac18038b56a4f26aa57803974b621a909cf8f5" + }, + "visual_verdict": "raw_output_with_visual_deviations", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + }, + { + "module_id": "M026_starport_terminal", + "canonical_path": "outputs/G032_starport_autobattle/assets/3d_scene/G032_scene_001/raw_api/2026-11-04/meshy/modules/M026_starport_terminal", + "archive": { + "file": "M026_starport_terminal_meshy_raw.zip", + "bytes": 50775106, + "sha256": "aeab718ea83f188f6966b92260b6574108c733327822f55bd7d6bc54e4776f7d" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + } + ], + "full_scene_requirements_accepted": false, + "scope": "Original provider outputs only. A Gaussian environment is not a game-ready mesh. Modules are unassembled ingredients; absent raw_scene_output means no standalone raw environment has been published for this requirement.", + "status": "partial_modules_or_attempt_only", + "source_documents": [ + { + "path": "outputs/G032_starport_autobattle/assets/3d_scene/G032_scene_001/raw_api/2026-11-04/source_documents/requirement.txt", + "sha256": "274ea609dfd0dc20573f1aadea8566e1c90e422ddce83e32baa4c990d4973ad0", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + }, + { + "path": "outputs/G032_starport_autobattle/assets/3d_scene/G032_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl", + "sha256": "184f93fa72d53ea1a94dd68d29e28d4f7826a1fc367f75f5a875c6c0e619398f", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + } + ] + }, + { + "task_id": "G033_scene_001", + "game_id": "G033_card_caravan", + "raw_scene_output": null, + "optional_shared_modules": [], + "full_scene_requirements_accepted": false, + "scope": "Original provider outputs only. A Gaussian environment is not a game-ready mesh. Modules are unassembled ingredients; absent raw_scene_output means no standalone raw environment has been published for this requirement.", + "status": "no_raw_asset_published", + "source_documents": [ + { + "path": "outputs/G033_card_caravan/assets/3d_scene/G033_scene_001/raw_api/2026-11-04/source_documents/requirement.txt", + "sha256": "f727473f65e65a91e69c6589be4ca268c66937bdd80da7c577d73b4abb1ff653", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + }, + { + "path": "outputs/G033_card_caravan/assets/3d_scene/G033_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl", + "sha256": "63401b7212e732ebcc3593461c44a15cf15d757bfce336a6e632ba8cf61084c9", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + } + ] + }, + { + "task_id": "G034_scene_001", + "game_id": "G034_tinker_backpack", + "raw_scene_output": null, + "optional_shared_modules": [ + { + "module_id": "M009_industrial_pipes", + "canonical_path": "outputs/G044_robot_workshop/assets/3d_scene/G044_scene_001/raw_api/2026-11-04/meshy/modules/M009_industrial_pipes", + "archive": { + "file": "M009_industrial_pipes_meshy_raw.zip", + "bytes": 52312260, + "sha256": "66d70687b782454122c8a5093fc9c743c2f7e9bd6413f546f11f576c9915cbd6" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + }, + { + "module_id": "M010_clockwork_gears", + "canonical_path": "outputs/G057_rhythm_machine_hall/assets/3d_scene/G057_scene_001/raw_api/2026-11-04/meshy/modules/M010_clockwork_gears", + "archive": { + "file": "M010_clockwork_gears_meshy_raw.zip", + "bytes": 175677211, + "sha256": "36dc78dfe93764c8be1ffe3f3394124ffcaf334d240454ebc1f312d627315d74" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + } + ], + "full_scene_requirements_accepted": false, + "scope": "Original provider outputs only. A Gaussian environment is not a game-ready mesh. Modules are unassembled ingredients; absent raw_scene_output means no standalone raw environment has been published for this requirement.", + "status": "partial_modules_or_attempt_only", + "source_documents": [ + { + "path": "outputs/G034_tinker_backpack/assets/3d_scene/G034_scene_001/raw_api/2026-11-04/source_documents/requirement.txt", + "sha256": "a3266dd5168f80d5aebccc2a5bbc912c5c3f322a02219e003b5984d5c5783d7c", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + }, + { + "path": "outputs/G034_tinker_backpack/assets/3d_scene/G034_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl", + "sha256": "d1717abd71efca381019738ee744f6d0cfd277cd4ed3e4867af37ad386da2830", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + } + ] + }, + { + "task_id": "G035_scene_001", + "game_id": "G035_rift_expedition", + "raw_scene_output": null, + "optional_shared_modules": [ + { + "module_id": "M003_cliff_rock", + "canonical_path": "outputs/G013_wind_tower_grapple/assets/3d_scene/G013_scene_001/raw_api/2026-11-04/meshy/modules/M003_cliff_rock", + "archive": { + "file": "M003_cliff_rock_meshy_raw.zip", + "bytes": 44807394, + "sha256": "2664a8245f56b1c22a6ff11ff1be7f954cfeac935a266aa9bd9743b8c5c88fa9" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + }, + { + "module_id": "M027_crystal_cluster", + "canonical_path": "outputs/G007_crystal_probe_run/assets/3d_scene/G007_scene_001/raw_api/2026-11-04/meshy/modules/M027_crystal_cluster", + "archive": { + "file": "M027_crystal_cluster_meshy_raw.zip", + "bytes": 57962177, + "sha256": "6d13c18d2d70771ced55217497c657b6703c721c380144eeba4d791afa6b56ec" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + }, + { + "module_id": "M901_ruin_block", + "canonical_path": "outputs/G005_broken_realm_echo/assets/3d_scene/G005_scene_001/raw_api/2026-11-04/meshy/modules/M901_ruin_block", + "archive": { + "file": "M901_ruin_block_meshy_raw.zip", + "bytes": 25317657, + "sha256": "db7d174c3b4783d9c7b3e4caa29efa7662f574c4b21ad09d43c6c88d5fda340e" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + } + ], + "full_scene_requirements_accepted": false, + "scope": "Original provider outputs only. A Gaussian environment is not a game-ready mesh. Modules are unassembled ingredients; absent raw_scene_output means no standalone raw environment has been published for this requirement.", + "status": "partial_modules_or_attempt_only", + "source_documents": [ + { + "path": "outputs/G035_rift_expedition/assets/3d_scene/G035_scene_001/raw_api/2026-11-04/source_documents/requirement.txt", + "sha256": "a31106d14399822d3fb60ee3174592946199c271016172157b7bdc51661e9a0d", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + }, + { + "path": "outputs/G035_rift_expedition/assets/3d_scene/G035_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl", + "sha256": "1dcf43cb1b67e5aa86533a442810a60ea3099febf8ebb023c0b56d58619280a0", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + } + ] + }, + { + "task_id": "G035_scene_002", + "game_id": "G035_rift_expedition", + "raw_scene_output": null, + "optional_shared_modules": [ + { + "module_id": "M003_cliff_rock", + "canonical_path": "outputs/G013_wind_tower_grapple/assets/3d_scene/G013_scene_001/raw_api/2026-11-04/meshy/modules/M003_cliff_rock", + "archive": { + "file": "M003_cliff_rock_meshy_raw.zip", + "bytes": 44807394, + "sha256": "2664a8245f56b1c22a6ff11ff1be7f954cfeac935a266aa9bd9743b8c5c88fa9" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + }, + { + "module_id": "M027_crystal_cluster", + "canonical_path": "outputs/G007_crystal_probe_run/assets/3d_scene/G007_scene_001/raw_api/2026-11-04/meshy/modules/M027_crystal_cluster", + "archive": { + "file": "M027_crystal_cluster_meshy_raw.zip", + "bytes": 57962177, + "sha256": "6d13c18d2d70771ced55217497c657b6703c721c380144eeba4d791afa6b56ec" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + }, + { + "module_id": "M901_ruin_block", + "canonical_path": "outputs/G005_broken_realm_echo/assets/3d_scene/G005_scene_001/raw_api/2026-11-04/meshy/modules/M901_ruin_block", + "archive": { + "file": "M901_ruin_block_meshy_raw.zip", + "bytes": 25317657, + "sha256": "db7d174c3b4783d9c7b3e4caa29efa7662f574c4b21ad09d43c6c88d5fda340e" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + } + ], + "full_scene_requirements_accepted": false, + "scope": "Original provider outputs only. A Gaussian environment is not a game-ready mesh. Modules are unassembled ingredients; absent raw_scene_output means no standalone raw environment has been published for this requirement.", + "status": "partial_modules_or_attempt_only", + "source_documents": [ + { + "path": "outputs/G035_rift_expedition/assets/3d_scene/G035_scene_002/raw_api/2026-11-04/source_documents/requirement.txt", + "sha256": "a31106d14399822d3fb60ee3174592946199c271016172157b7bdc51661e9a0d", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + }, + { + "path": "outputs/G035_rift_expedition/assets/3d_scene/G035_scene_002/raw_api/2026-11-04/source_documents/scene_tasks.jsonl", + "sha256": "1dcf43cb1b67e5aa86533a442810a60ea3099febf8ebb023c0b56d58619280a0", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + } + ] + }, + { + "task_id": "G035_scene_003", + "game_id": "G035_rift_expedition", + "raw_scene_output": null, + "optional_shared_modules": [ + { + "module_id": "M003_cliff_rock", + "canonical_path": "outputs/G013_wind_tower_grapple/assets/3d_scene/G013_scene_001/raw_api/2026-11-04/meshy/modules/M003_cliff_rock", + "archive": { + "file": "M003_cliff_rock_meshy_raw.zip", + "bytes": 44807394, + "sha256": "2664a8245f56b1c22a6ff11ff1be7f954cfeac935a266aa9bd9743b8c5c88fa9" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + }, + { + "module_id": "M027_crystal_cluster", + "canonical_path": "outputs/G007_crystal_probe_run/assets/3d_scene/G007_scene_001/raw_api/2026-11-04/meshy/modules/M027_crystal_cluster", + "archive": { + "file": "M027_crystal_cluster_meshy_raw.zip", + "bytes": 57962177, + "sha256": "6d13c18d2d70771ced55217497c657b6703c721c380144eeba4d791afa6b56ec" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + }, + { + "module_id": "M901_ruin_block", + "canonical_path": "outputs/G005_broken_realm_echo/assets/3d_scene/G005_scene_001/raw_api/2026-11-04/meshy/modules/M901_ruin_block", + "archive": { + "file": "M901_ruin_block_meshy_raw.zip", + "bytes": 25317657, + "sha256": "db7d174c3b4783d9c7b3e4caa29efa7662f574c4b21ad09d43c6c88d5fda340e" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + } + ], + "full_scene_requirements_accepted": false, + "scope": "Original provider outputs only. A Gaussian environment is not a game-ready mesh. Modules are unassembled ingredients; absent raw_scene_output means no standalone raw environment has been published for this requirement.", + "status": "partial_modules_or_attempt_only", + "source_documents": [ + { + "path": "outputs/G035_rift_expedition/assets/3d_scene/G035_scene_003/raw_api/2026-11-04/source_documents/requirement.txt", + "sha256": "a31106d14399822d3fb60ee3174592946199c271016172157b7bdc51661e9a0d", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + }, + { + "path": "outputs/G035_rift_expedition/assets/3d_scene/G035_scene_003/raw_api/2026-11-04/source_documents/scene_tasks.jsonl", + "sha256": "1dcf43cb1b67e5aa86533a442810a60ea3099febf8ebb023c0b56d58619280a0", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + } + ] + }, + { + "task_id": "G036_scene_001", + "game_id": "G036_salt_flat_timetrial", + "raw_scene_output": null, + "optional_shared_modules": [ + { + "module_id": "M003_cliff_rock", + "canonical_path": "outputs/G013_wind_tower_grapple/assets/3d_scene/G013_scene_001/raw_api/2026-11-04/meshy/modules/M003_cliff_rock", + "archive": { + "file": "M003_cliff_rock_meshy_raw.zip", + "bytes": 44807394, + "sha256": "2664a8245f56b1c22a6ff11ff1be7f954cfeac935a266aa9bd9743b8c5c88fa9" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + } + ], + "full_scene_requirements_accepted": false, + "scope": "Original provider outputs only. A Gaussian environment is not a game-ready mesh. Modules are unassembled ingredients; absent raw_scene_output means no standalone raw environment has been published for this requirement.", + "status": "partial_modules_or_attempt_only", + "source_documents": [ + { + "path": "outputs/G036_salt_flat_timetrial/assets/3d_scene/G036_scene_001/raw_api/2026-11-04/source_documents/requirement.txt", + "sha256": "71c9a410fc5a2c8c81b0bd9f5e3d25e65a3223598118710b177330633ed1814e", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + }, + { + "path": "outputs/G036_salt_flat_timetrial/assets/3d_scene/G036_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl", + "sha256": "c7baee457bf7768aadda0558efbf818562f978d923d59009eb55cd9fd40b3ac0", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + } + ] + }, + { + "task_id": "G037_scene_001", + "game_id": "G037_night_drift_yard", + "raw_scene_output": null, + "optional_shared_modules": [ + { + "module_id": "M006_shipping_container", + "canonical_path": "outputs/G008_dock_beacon_cs/assets/3d_scene/G008_scene_001/raw_api/2026-11-04/meshy/modules/M006_shipping_container", + "archive": { + "file": "M006_shipping_container_meshy_raw.zip", + "bytes": 47513192, + "sha256": "8db0c6eab6ec72dcfbe9109148ac18038b56a4f26aa57803974b621a909cf8f5" + }, + "visual_verdict": "raw_output_with_visual_deviations", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + }, + { + "module_id": "M009_industrial_pipes", + "canonical_path": "outputs/G044_robot_workshop/assets/3d_scene/G044_scene_001/raw_api/2026-11-04/meshy/modules/M009_industrial_pipes", + "archive": { + "file": "M009_industrial_pipes_meshy_raw.zip", + "bytes": 52312260, + "sha256": "66d70687b782454122c8a5093fc9c743c2f7e9bd6413f546f11f576c9915cbd6" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + } + ], + "full_scene_requirements_accepted": false, + "scope": "Original provider outputs only. A Gaussian environment is not a game-ready mesh. Modules are unassembled ingredients; absent raw_scene_output means no standalone raw environment has been published for this requirement.", + "status": "partial_modules_or_attempt_only", + "source_documents": [ + { + "path": "outputs/G037_night_drift_yard/assets/3d_scene/G037_scene_001/raw_api/2026-11-04/source_documents/requirement.txt", + "sha256": "675c66b620d3f6b82799a9a8070e874478c5a43310f650a4a75ff74698352f38", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + }, + { + "path": "outputs/G037_night_drift_yard/assets/3d_scene/G037_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl", + "sha256": "45f30d3cfee49bc0545fedd6cc09775160d9c80ba15d77dd518875f7de0cfcd0", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + } + ] + }, + { + "task_id": "G038_scene_001", + "game_id": "G038_twin_truck_rescue", + "raw_scene_output": { + "provider": "worldlabs", + "model": "marble-1.1", + "reuse": false, + "artifact_kind": "raw_scene_attempt", + "path": "outputs/G038_twin_truck_rescue/assets/3d_scene/G038_scene_001/raw_api/2026-11-04/worldlabs", + "verdict": "raw_output_with_visual_deviations", + "archive": { + "file": "G038_scene_001_worldlabs_raw.zip", + "bytes": 50897234, + "sha256": "1ddb39de8ffa830a8306e9417c6932d619a2f813cf425f78c009e4fc8a303d71" + }, + "reserved_new_credits": 1580 + }, + "optional_shared_modules": [ + { + "module_id": "M008_cargo_truck", + "canonical_path": "outputs/G038_twin_truck_rescue/assets/3d_scene/G038_scene_001/raw_api/2026-11-04/meshy/modules/M008_cargo_truck", + "archive": { + "file": "M008_cargo_truck_meshy_raw.zip", + "bytes": 80681852, + "sha256": "789028f1e0a1744a5061b995317967c7dbc5c66cd65e1efa47d0437c7a4b8b46" + }, + "visual_verdict": "raw_output_with_visual_deviations", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + } + ], + "full_scene_requirements_accepted": false, + "scope": "Original provider outputs only. A Gaussian environment is not a game-ready mesh. Modules are unassembled ingredients; absent raw_scene_output means no standalone raw environment has been published for this requirement.", + "status": "raw_environment_available", + "source_documents": [ + { + "path": "outputs/G038_twin_truck_rescue/assets/3d_scene/G038_scene_001/raw_api/2026-11-04/source_documents/requirement.txt", + "sha256": "0bd9505f9a2a6bdeaeb1bc6c2bfc624a973c89200f339fe4c2322c6f03aee2c3", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + }, + { + "path": "outputs/G038_twin_truck_rescue/assets/3d_scene/G038_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl", + "sha256": "afe1c7d172d18076adb900f3e96bfb7077bad06a6eae71ab887a0f0aff52a1bf", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + } + ] + }, + { + "task_id": "G039_scene_001", + "game_id": "G039_sky_ring_flight", + "raw_scene_output": null, + "optional_shared_modules": [], + "full_scene_requirements_accepted": false, + "scope": "Original provider outputs only. A Gaussian environment is not a game-ready mesh. Modules are unassembled ingredients; absent raw_scene_output means no standalone raw environment has been published for this requirement.", + "status": "no_raw_asset_published", + "source_documents": [ + { + "path": "outputs/G039_sky_ring_flight/assets/3d_scene/G039_scene_001/raw_api/2026-11-04/source_documents/requirement.txt", + "sha256": "09991f0a015bd066236b35e007cd460dae847d52018aa7f6476fb1ec8fc9602e", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + }, + { + "path": "outputs/G039_sky_ring_flight/assets/3d_scene/G039_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl", + "sha256": "0a5d904438d421bd9767b2b8a06bedb11caa89e9e720a0054a7131c77dde4259", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + } + ] + }, + { + "task_id": "G040_scene_001", + "game_id": "G040_endurance_race", + "raw_scene_output": null, + "optional_shared_modules": [ + { + "module_id": "M003_cliff_rock", + "canonical_path": "outputs/G013_wind_tower_grapple/assets/3d_scene/G013_scene_001/raw_api/2026-11-04/meshy/modules/M003_cliff_rock", + "archive": { + "file": "M003_cliff_rock_meshy_raw.zip", + "bytes": 44807394, + "sha256": "2664a8245f56b1c22a6ff11ff1be7f954cfeac935a266aa9bd9743b8c5c88fa9" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + }, + { + "module_id": "M006_shipping_container", + "canonical_path": "outputs/G008_dock_beacon_cs/assets/3d_scene/G008_scene_001/raw_api/2026-11-04/meshy/modules/M006_shipping_container", + "archive": { + "file": "M006_shipping_container_meshy_raw.zip", + "bytes": 47513192, + "sha256": "8db0c6eab6ec72dcfbe9109148ac18038b56a4f26aa57803974b621a909cf8f5" + }, + "visual_verdict": "raw_output_with_visual_deviations", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + }, + { + "module_id": "M008_cargo_truck", + "canonical_path": "outputs/G038_twin_truck_rescue/assets/3d_scene/G038_scene_001/raw_api/2026-11-04/meshy/modules/M008_cargo_truck", + "archive": { + "file": "M008_cargo_truck_meshy_raw.zip", + "bytes": 80681852, + "sha256": "789028f1e0a1744a5061b995317967c7dbc5c66cd65e1efa47d0437c7a4b8b46" + }, + "visual_verdict": "raw_output_with_visual_deviations", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + } + ], + "full_scene_requirements_accepted": false, + "scope": "Original provider outputs only. A Gaussian environment is not a game-ready mesh. Modules are unassembled ingredients; absent raw_scene_output means no standalone raw environment has been published for this requirement.", + "status": "partial_modules_or_attempt_only", + "source_documents": [ + { + "path": "outputs/G040_endurance_race/assets/3d_scene/G040_scene_001/raw_api/2026-11-04/source_documents/requirement.txt", + "sha256": "3b1d24af501c0992c7a5f5e20baa20bce3e84cbda26c1648e0f501b7c7933017", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + }, + { + "path": "outputs/G040_endurance_race/assets/3d_scene/G040_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl", + "sha256": "fc9f30e2c62400be7744b5d6ea9ea0c8d9cc113a400542b84fd6233c2b8a8511", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + } + ] + }, + { + "task_id": "G040_scene_002", + "game_id": "G040_endurance_race", + "raw_scene_output": null, + "optional_shared_modules": [ + { + "module_id": "M003_cliff_rock", + "canonical_path": "outputs/G013_wind_tower_grapple/assets/3d_scene/G013_scene_001/raw_api/2026-11-04/meshy/modules/M003_cliff_rock", + "archive": { + "file": "M003_cliff_rock_meshy_raw.zip", + "bytes": 44807394, + "sha256": "2664a8245f56b1c22a6ff11ff1be7f954cfeac935a266aa9bd9743b8c5c88fa9" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + }, + { + "module_id": "M006_shipping_container", + "canonical_path": "outputs/G008_dock_beacon_cs/assets/3d_scene/G008_scene_001/raw_api/2026-11-04/meshy/modules/M006_shipping_container", + "archive": { + "file": "M006_shipping_container_meshy_raw.zip", + "bytes": 47513192, + "sha256": "8db0c6eab6ec72dcfbe9109148ac18038b56a4f26aa57803974b621a909cf8f5" + }, + "visual_verdict": "raw_output_with_visual_deviations", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + }, + { + "module_id": "M008_cargo_truck", + "canonical_path": "outputs/G038_twin_truck_rescue/assets/3d_scene/G038_scene_001/raw_api/2026-11-04/meshy/modules/M008_cargo_truck", + "archive": { + "file": "M008_cargo_truck_meshy_raw.zip", + "bytes": 80681852, + "sha256": "789028f1e0a1744a5061b995317967c7dbc5c66cd65e1efa47d0437c7a4b8b46" + }, + "visual_verdict": "raw_output_with_visual_deviations", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + } + ], + "full_scene_requirements_accepted": false, + "scope": "Original provider outputs only. A Gaussian environment is not a game-ready mesh. Modules are unassembled ingredients; absent raw_scene_output means no standalone raw environment has been published for this requirement.", + "status": "partial_modules_or_attempt_only", + "source_documents": [ + { + "path": "outputs/G040_endurance_race/assets/3d_scene/G040_scene_002/raw_api/2026-11-04/source_documents/requirement.txt", + "sha256": "3b1d24af501c0992c7a5f5e20baa20bce3e84cbda26c1648e0f501b7c7933017", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + }, + { + "path": "outputs/G040_endurance_race/assets/3d_scene/G040_scene_002/raw_api/2026-11-04/source_documents/scene_tasks.jsonl", + "sha256": "fc9f30e2c62400be7744b5d6ea9ea0c8d9cc113a400542b84fd6233c2b8a8511", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + } + ] + }, + { + "task_id": "G040_scene_003", + "game_id": "G040_endurance_race", + "raw_scene_output": null, + "optional_shared_modules": [ + { + "module_id": "M003_cliff_rock", + "canonical_path": "outputs/G013_wind_tower_grapple/assets/3d_scene/G013_scene_001/raw_api/2026-11-04/meshy/modules/M003_cliff_rock", + "archive": { + "file": "M003_cliff_rock_meshy_raw.zip", + "bytes": 44807394, + "sha256": "2664a8245f56b1c22a6ff11ff1be7f954cfeac935a266aa9bd9743b8c5c88fa9" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + }, + { + "module_id": "M006_shipping_container", + "canonical_path": "outputs/G008_dock_beacon_cs/assets/3d_scene/G008_scene_001/raw_api/2026-11-04/meshy/modules/M006_shipping_container", + "archive": { + "file": "M006_shipping_container_meshy_raw.zip", + "bytes": 47513192, + "sha256": "8db0c6eab6ec72dcfbe9109148ac18038b56a4f26aa57803974b621a909cf8f5" + }, + "visual_verdict": "raw_output_with_visual_deviations", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + }, + { + "module_id": "M008_cargo_truck", + "canonical_path": "outputs/G038_twin_truck_rescue/assets/3d_scene/G038_scene_001/raw_api/2026-11-04/meshy/modules/M008_cargo_truck", + "archive": { + "file": "M008_cargo_truck_meshy_raw.zip", + "bytes": 80681852, + "sha256": "789028f1e0a1744a5061b995317967c7dbc5c66cd65e1efa47d0437c7a4b8b46" + }, + "visual_verdict": "raw_output_with_visual_deviations", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + } + ], + "full_scene_requirements_accepted": false, + "scope": "Original provider outputs only. A Gaussian environment is not a game-ready mesh. Modules are unassembled ingredients; absent raw_scene_output means no standalone raw environment has been published for this requirement.", + "status": "partial_modules_or_attempt_only", + "source_documents": [ + { + "path": "outputs/G040_endurance_race/assets/3d_scene/G040_scene_003/raw_api/2026-11-04/source_documents/requirement.txt", + "sha256": "3b1d24af501c0992c7a5f5e20baa20bce3e84cbda26c1648e0f501b7c7933017", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + }, + { + "path": "outputs/G040_endurance_race/assets/3d_scene/G040_scene_003/raw_api/2026-11-04/source_documents/scene_tasks.jsonl", + "sha256": "fc9f30e2c62400be7744b5d6ea9ea0c8d9cc113a400542b84fd6233c2b8a8511", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + } + ] + }, + { + "task_id": "G041_scene_001", + "game_id": "G041_frontier_market", + "raw_scene_output": null, + "optional_shared_modules": [ + { + "module_id": "M007_wooden_cabin", + "canonical_path": "outputs/G030_polar_night_td/assets/3d_scene/G030_scene_001/raw_api/2026-11-04/meshy/modules/M007_wooden_cabin", + "archive": { + "file": "M007_wooden_cabin_meshy_raw.zip", + "bytes": 105890853, + "sha256": "42d187f5c3fc6f2fc27fd0d6114463dc82af49e38bd061ef8aa7741bddd9afd7" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + }, + { + "module_id": "M023_village_house", + "canonical_path": "outputs/G051_village_lost_found/assets/3d_scene/G051_scene_001/raw_api/2026-11-04/meshy/modules/M023_village_house", + "archive": { + "file": "M023_village_house_meshy_raw.zip", + "bytes": 204171164, + "sha256": "c993c5032348404193a5d76ed6d4974322ff013c72077d6f736e0adfb6a20563" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + } + ], + "full_scene_requirements_accepted": false, + "scope": "Original provider outputs only. A Gaussian environment is not a game-ready mesh. Modules are unassembled ingredients; absent raw_scene_output means no standalone raw environment has been published for this requirement.", + "status": "partial_modules_or_attempt_only", + "source_documents": [ + { + "path": "outputs/G041_frontier_market/assets/3d_scene/G041_scene_001/raw_api/2026-11-04/source_documents/requirement.txt", + "sha256": "9e482448c46f80f8218071ed68f6bb300903296f9369ad93e19ace175306bc8a", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + }, + { + "path": "outputs/G041_frontier_market/assets/3d_scene/G041_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl", + "sha256": "c874adcde5fdcded926f6d1aa1ee6b9554bb54d7470f509e6564f21985625b7c", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + } + ] + }, + { + "task_id": "G042_scene_001", + "game_id": "G042_highland_seed_farm", + "raw_scene_output": null, + "optional_shared_modules": [ + { + "module_id": "M004_alpine_conifer", + "canonical_path": "outputs/G052_wildlife_photo_survey/assets/3d_scene/G052_scene_001/raw_api/2026-11-04/meshy/modules/M004_alpine_conifer", + "archive": { + "file": "M004_alpine_conifer_meshy_raw.zip", + "bytes": 385503159, + "sha256": "47785b9cb4b9c37c7bb05b448f68423dca1b8ff71ed78b88da302df51b3aea27" + }, + "visual_verdict": "raw_output_with_visual_deviations", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + }, + { + "module_id": "M005_grass_reeds", + "canonical_path": "outputs/G052_wildlife_photo_survey/assets/3d_scene/G052_scene_001/raw_api/2026-11-04/meshy/modules/M005_grass_reeds", + "archive": { + "file": "M005_grass_reeds_meshy_raw.zip", + "bytes": 371957375, + "sha256": "8eb00b5a5a1159ad0db3da1f1504189f6591ab5e5eb8e013028bdcc83c5f2277" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + }, + { + "module_id": "M023_village_house", + "canonical_path": "outputs/G051_village_lost_found/assets/3d_scene/G051_scene_001/raw_api/2026-11-04/meshy/modules/M023_village_house", + "archive": { + "file": "M023_village_house_meshy_raw.zip", + "bytes": 204171164, + "sha256": "c993c5032348404193a5d76ed6d4974322ff013c72077d6f736e0adfb6a20563" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + } + ], + "full_scene_requirements_accepted": false, + "scope": "Original provider outputs only. A Gaussian environment is not a game-ready mesh. Modules are unassembled ingredients; absent raw_scene_output means no standalone raw environment has been published for this requirement.", + "status": "partial_modules_or_attempt_only", + "source_documents": [ + { + "path": "outputs/G042_highland_seed_farm/assets/3d_scene/G042_scene_001/raw_api/2026-11-04/source_documents/requirement.txt", + "sha256": "1d3904f7fe0e8f9201f32716192c9179ed3573d15688b551c6b6b165a38ce1f8", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + }, + { + "path": "outputs/G042_highland_seed_farm/assets/3d_scene/G042_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl", + "sha256": "0c4a181799799892d0d3f885f5905626f0febeb56a16bb2aa8a687d12b61d44f", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + } + ] + }, + { + "task_id": "G043_scene_001", + "game_id": "G043_airship_kitchen", + "raw_scene_output": null, + "optional_shared_modules": [ + { + "module_id": "M009_industrial_pipes", + "canonical_path": "outputs/G044_robot_workshop/assets/3d_scene/G044_scene_001/raw_api/2026-11-04/meshy/modules/M009_industrial_pipes", + "archive": { + "file": "M009_industrial_pipes_meshy_raw.zip", + "bytes": 52312260, + "sha256": "66d70687b782454122c8a5093fc9c743c2f7e9bd6413f546f11f576c9915cbd6" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + } + ], + "full_scene_requirements_accepted": false, + "scope": "Original provider outputs only. A Gaussian environment is not a game-ready mesh. Modules are unassembled ingredients; absent raw_scene_output means no standalone raw environment has been published for this requirement.", + "status": "partial_modules_or_attempt_only", + "source_documents": [ + { + "path": "outputs/G043_airship_kitchen/assets/3d_scene/G043_scene_001/raw_api/2026-11-04/source_documents/requirement.txt", + "sha256": "96ddc8dee4c1c7caec940144de9af5d08affbfeba649911bc7c1ff31455068d7", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + }, + { + "path": "outputs/G043_airship_kitchen/assets/3d_scene/G043_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl", + "sha256": "eebe5a35d06eab43d9a1ff678c7d53cbcee0911a691fe304e8f134b15e14a7e7", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + } + ] + }, + { + "task_id": "G044_scene_001", + "game_id": "G044_robot_workshop", + "raw_scene_output": null, + "optional_shared_modules": [ + { + "module_id": "M009_industrial_pipes", + "canonical_path": "outputs/G044_robot_workshop/assets/3d_scene/G044_scene_001/raw_api/2026-11-04/meshy/modules/M009_industrial_pipes", + "archive": { + "file": "M009_industrial_pipes_meshy_raw.zip", + "bytes": 52312260, + "sha256": "66d70687b782454122c8a5093fc9c743c2f7e9bd6413f546f11f576c9915cbd6" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + }, + { + "module_id": "M010_clockwork_gears", + "canonical_path": "outputs/G057_rhythm_machine_hall/assets/3d_scene/G057_scene_001/raw_api/2026-11-04/meshy/modules/M010_clockwork_gears", + "archive": { + "file": "M010_clockwork_gears_meshy_raw.zip", + "bytes": 175677211, + "sha256": "36dc78dfe93764c8be1ffe3f3394124ffcaf334d240454ebc1f312d627315d74" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + }, + { + "module_id": "M022_workshop_room", + "canonical_path": "outputs/G019_clockwork_clones/assets/3d_scene/G019_scene_001/raw_api/2026-11-04/meshy/modules/M022_workshop_room", + "archive": { + "file": "M022_workshop_room_meshy_raw.zip", + "bytes": 37676145, + "sha256": "290bd6bdcb75efe008eac255ab4ddebaea2d1680e9f6c63401713a3ade43d11a" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + } + ], + "full_scene_requirements_accepted": false, + "scope": "Original provider outputs only. A Gaussian environment is not a game-ready mesh. Modules are unassembled ingredients; absent raw_scene_output means no standalone raw environment has been published for this requirement.", + "status": "partial_modules_or_attempt_only", + "source_documents": [ + { + "path": "outputs/G044_robot_workshop/assets/3d_scene/G044_scene_001/raw_api/2026-11-04/source_documents/requirement.txt", + "sha256": "23a1f97ed10fd06daa2f2cfa9e7b68dfd969f73fb8b8eb4a09687f4ac631d793", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + }, + { + "path": "outputs/G044_robot_workshop/assets/3d_scene/G044_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl", + "sha256": "bda11fa9b4b89fbd44fbc5acd2f93af05c396372835ae03ed1aa261ac7c3a10c", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + } + ] + }, + { + "task_id": "G045_scene_001", + "game_id": "G045_daily_street_lightlane", + "raw_scene_output": null, + "optional_shared_modules": [ + { + "module_id": "M023_village_house", + "canonical_path": "outputs/G051_village_lost_found/assets/3d_scene/G051_scene_001/raw_api/2026-11-04/meshy/modules/M023_village_house", + "archive": { + "file": "M023_village_house_meshy_raw.zip", + "bytes": 204171164, + "sha256": "c993c5032348404193a5d76ed6d4974322ff013c72077d6f736e0adfb6a20563" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + } + ], + "full_scene_requirements_accepted": false, + "scope": "Original provider outputs only. A Gaussian environment is not a game-ready mesh. Modules are unassembled ingredients; absent raw_scene_output means no standalone raw environment has been published for this requirement.", + "status": "partial_modules_or_attempt_only", + "source_documents": [ + { + "path": "outputs/G045_daily_street_lightlane/assets/3d_scene/G045_scene_001/raw_api/2026-11-04/source_documents/requirement.txt", + "sha256": "ac9cd7c89cb4f2fa564b1cfca25848f997c9ba4b6c4b5489551eb25a654a209f", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + }, + { + "path": "outputs/G045_daily_street_lightlane/assets/3d_scene/G045_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl", + "sha256": "b6c09d3d7da9c78ba7169cb98b5cf1136ad0e7b907d5c2e2f288f96a725dc276", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + } + ] + }, + { + "task_id": "G046_scene_001", + "game_id": "G046_storm_isle_survival", + "raw_scene_output": null, + "optional_shared_modules": [ + { + "module_id": "M003_cliff_rock", + "canonical_path": "outputs/G013_wind_tower_grapple/assets/3d_scene/G013_scene_001/raw_api/2026-11-04/meshy/modules/M003_cliff_rock", + "archive": { + "file": "M003_cliff_rock_meshy_raw.zip", + "bytes": 44807394, + "sha256": "2664a8245f56b1c22a6ff11ff1be7f954cfeac935a266aa9bd9743b8c5c88fa9" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + }, + { + "module_id": "M007_wooden_cabin", + "canonical_path": "outputs/G030_polar_night_td/assets/3d_scene/G030_scene_001/raw_api/2026-11-04/meshy/modules/M007_wooden_cabin", + "archive": { + "file": "M007_wooden_cabin_meshy_raw.zip", + "bytes": 105890853, + "sha256": "42d187f5c3fc6f2fc27fd0d6114463dc82af49e38bd061ef8aa7741bddd9afd7" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + } + ], + "full_scene_requirements_accepted": false, + "scope": "Original provider outputs only. A Gaussian environment is not a game-ready mesh. Modules are unassembled ingredients; absent raw_scene_output means no standalone raw environment has been published for this requirement.", + "status": "partial_modules_or_attempt_only", + "source_documents": [ + { + "path": "outputs/G046_storm_isle_survival/assets/3d_scene/G046_scene_001/raw_api/2026-11-04/source_documents/requirement.txt", + "sha256": "7dcea2e8db75f1f4812419894f7dd1ac9ccb8f0553a49b755013bb35767883ef", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + }, + { + "path": "outputs/G046_storm_isle_survival/assets/3d_scene/G046_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl", + "sha256": "42b5407423097877f131fd4cfdd0a2c3d0f3afbcbb7f20ec31ff40959bd3d23e", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + } + ] + }, + { + "task_id": "G047_scene_001", + "game_id": "G047_oldtown_fire_rescue", + "raw_scene_output": null, + "optional_shared_modules": [ + { + "module_id": "M002_courtyard_house", + "canonical_path": "outputs/G003_gggame_courtyard_rps/assets/3d_scene/G003_scene_001/raw_api/2026-11-04/meshy/modules/M002_courtyard_house", + "archive": { + "file": "M002_courtyard_house_meshy_raw.zip", + "bytes": 104376111, + "sha256": "59d141577a636ce4ae3ded6a2cddb63c836b65fbb9aa5f9e5aade9253a75b2cd" + }, + "visual_verdict": "raw_output_with_visual_deviations", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + }, + { + "module_id": "M023_village_house", + "canonical_path": "outputs/G051_village_lost_found/assets/3d_scene/G051_scene_001/raw_api/2026-11-04/meshy/modules/M023_village_house", + "archive": { + "file": "M023_village_house_meshy_raw.zip", + "bytes": 204171164, + "sha256": "c993c5032348404193a5d76ed6d4974322ff013c72077d6f736e0adfb6a20563" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + } + ], + "full_scene_requirements_accepted": false, + "scope": "Original provider outputs only. A Gaussian environment is not a game-ready mesh. Modules are unassembled ingredients; absent raw_scene_output means no standalone raw environment has been published for this requirement.", + "status": "partial_modules_or_attempt_only", + "source_documents": [ + { + "path": "outputs/G047_oldtown_fire_rescue/assets/3d_scene/G047_scene_001/raw_api/2026-11-04/source_documents/requirement.txt", + "sha256": "84a763230a6850afc704aa5e875e4a2ede9443d4a117a06d44b34afa07f9cbdc", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + }, + { + "path": "outputs/G047_oldtown_fire_rescue/assets/3d_scene/G047_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl", + "sha256": "2a8b48f8812145d3693b6c6d728504eaed8a562625d9759d36991bff9fc2ac91", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + } + ] + }, + { + "task_id": "G048_scene_001", + "game_id": "G048_polar_return_trek", + "raw_scene_output": { + "provider": "worldlabs", + "model": "marble-1.1", + "reuse": false, + "path": "outputs/G048_polar_return_trek/assets/3d_scene/G048_scene_001/raw_api/2026-11-04/worldlabs", + "verdict": "usable_raw_output", + "archive": { + "file": "G048_scene_001_worldlabs_raw.zip", + "bytes": 56863411, + "sha256": "402a062667e98a9add31f23eb484f0f0e8516da673a30284f21ffa4a37c8f13e" + }, + "reserved_new_credits": 1580 + }, + "optional_shared_modules": [ + { + "module_id": "M015_polar_station", + "canonical_path": "outputs/G048_polar_return_trek/assets/3d_scene/G048_scene_001/raw_api/2026-11-04/meshy/modules/M015_polar_station", + "archive": { + "file": "M015_polar_station_meshy_raw.zip", + "bytes": 29443336, + "sha256": "ccd850c815ad742f7694091a12379b1dc4f266813e14d60cde7585b59f6b7ada" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + } + ], + "full_scene_requirements_accepted": false, + "scope": "Original provider outputs only. A Gaussian environment is not a game-ready mesh. Modules are unassembled ingredients; absent raw_scene_output means no standalone raw environment has been published for this requirement.", + "status": "raw_environment_available", + "source_documents": [ + { + "path": "outputs/G048_polar_return_trek/assets/3d_scene/G048_scene_001/raw_api/2026-11-04/source_documents/requirement.txt", + "sha256": "6f5c965941e67f9ecd69bab4117017b54e65518c16e495efebcacb459ef5c36b", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + }, + { + "path": "outputs/G048_polar_return_trek/assets/3d_scene/G048_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl", + "sha256": "0628b677ff58be53e968f300bc24d8d1365dd22664487490b950bc546cd53630", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + } + ] + }, + { + "task_id": "G049_scene_001", + "game_id": "G049_underwater_salvage", + "raw_scene_output": { + "provider": "worldlabs", + "model": "marble-1.1", + "reuse": false, + "artifact_kind": "raw_scene_attempt", + "path": "outputs/G049_underwater_salvage/assets/3d_scene/G049_scene_001/raw_api/2026-11-04/worldlabs", + "verdict": "usable_raw_output", + "archive": { + "file": "G049_scene_001_worldlabs_raw.zip", + "bytes": 53627170, + "sha256": "60130f8f425b4942689375a1a9ee0d325dbe61d12fdc3f23292dc1dbcf2dc5ab" + }, + "reserved_new_credits": 1580 + }, + "optional_shared_modules": [ + { + "module_id": "M017_shipwreck_hull", + "canonical_path": "outputs/G049_underwater_salvage/assets/3d_scene/G049_scene_001/raw_api/2026-11-04/meshy/modules/M017_shipwreck_hull", + "archive": { + "file": "M017_shipwreck_hull_meshy_raw.zip", + "bytes": 107221951, + "sha256": "b03e0e155cd2c721cf00a50d4c245eda8efb045683cb63f899a91b6b7515812d" + }, + "visual_verdict": "raw_output_with_visual_deviations", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + } + ], + "full_scene_requirements_accepted": false, + "scope": "Original provider outputs only. A Gaussian environment is not a game-ready mesh. Modules are unassembled ingredients; absent raw_scene_output means no standalone raw environment has been published for this requirement.", + "status": "raw_environment_available", + "source_documents": [ + { + "path": "outputs/G049_underwater_salvage/assets/3d_scene/G049_scene_001/raw_api/2026-11-04/source_documents/requirement.txt", + "sha256": "938789f4686a71815feea60a45d9847c47682e7629e7d19a97bc22f3c0a92133", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + }, + { + "path": "outputs/G049_underwater_salvage/assets/3d_scene/G049_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl", + "sha256": "4f8d2ccb535ac1d0ae17d20132971426ab77af085573cc870dddbc0ef4c467b7", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + } + ] + }, + { + "task_id": "G050_scene_001", + "game_id": "G050_aftermath_holdout", + "raw_scene_output": null, + "optional_shared_modules": [ + { + "module_id": "M011_tavern_interior", + "canonical_path": "outputs/G050_aftermath_holdout/assets/3d_scene/G050_scene_001/raw_api/2026-11-04/meshy/modules/M011_tavern_interior", + "archive": { + "file": "M011_tavern_interior_meshy_raw.zip", + "bytes": 71131485, + "sha256": "6bf81ef09c69966c30f0e5aa7f01e0241c0123aa15b2230a839e43722125f7e0" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + } + ], + "full_scene_requirements_accepted": false, + "scope": "Original provider outputs only. A Gaussian environment is not a game-ready mesh. Modules are unassembled ingredients; absent raw_scene_output means no standalone raw environment has been published for this requirement.", + "status": "partial_modules_or_attempt_only", + "source_documents": [ + { + "path": "outputs/G050_aftermath_holdout/assets/3d_scene/G050_scene_001/raw_api/2026-11-04/source_documents/requirement.txt", + "sha256": "b087dd546d31b04296e6160b1c0af311a0e798b25959303b5c10182443fed3a0", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + }, + { + "path": "outputs/G050_aftermath_holdout/assets/3d_scene/G050_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl", + "sha256": "3b323c125be7e0b03670a379295fc6aa29c24ff921fa9008d773dbb93f87351f", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + } + ] + }, + { + "task_id": "G051_scene_001", + "game_id": "G051_village_lost_found", + "raw_scene_output": { + "provider": "worldlabs", + "model": "marble-1.1", + "reuse": false, + "artifact_kind": "raw_scene_attempt", + "path": "outputs/G051_village_lost_found/assets/3d_scene/G051_scene_001/raw_api/2026-11-04/worldlabs", + "verdict": "usable_raw_output", + "archive": { + "file": "G051_scene_001_worldlabs_raw.zip", + "bytes": 60260124, + "sha256": "ef6545975d04c895fb6f9118b322c36aba79d09fa0f455bfec5b38d55bdc1f95" + }, + "reserved_new_credits": 1580 + }, + "optional_shared_modules": [ + { + "module_id": "M023_village_house", + "canonical_path": "outputs/G051_village_lost_found/assets/3d_scene/G051_scene_001/raw_api/2026-11-04/meshy/modules/M023_village_house", + "archive": { + "file": "M023_village_house_meshy_raw.zip", + "bytes": 204171164, + "sha256": "c993c5032348404193a5d76ed6d4974322ff013c72077d6f736e0adfb6a20563" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + } + ], + "full_scene_requirements_accepted": false, + "scope": "Original provider outputs only. A Gaussian environment is not a game-ready mesh. Modules are unassembled ingredients; absent raw_scene_output means no standalone raw environment has been published for this requirement.", + "status": "raw_environment_available", + "source_documents": [ + { + "path": "outputs/G051_village_lost_found/assets/3d_scene/G051_scene_001/raw_api/2026-11-04/source_documents/requirement.txt", + "sha256": "fbaf34ebf9f50f1614fdc66495764ec696fee9f062514a4ba8f4bc7156c04b21", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + }, + { + "path": "outputs/G051_village_lost_found/assets/3d_scene/G051_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl", + "sha256": "cdb8220587b3b6880b3b0876b135f514a5519e0c40022cf332a8b77af662ce27", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + } + ] + }, + { + "task_id": "G052_scene_001", + "game_id": "G052_wildlife_photo_survey", + "raw_scene_output": { + "provider": "worldlabs", + "model": "marble-1.1", + "reuse": false, + "artifact_kind": "raw_scene_attempt", + "path": "outputs/G052_wildlife_photo_survey/assets/3d_scene/G052_scene_001/raw_api/2026-11-04/supplement/worldlabs", + "verdict": "raw_output_with_visual_deviations", + "archive": { + "file": "G052_scene_001_worldlabs_raw.zip", + "bytes": 61604555, + "sha256": "cf23cabd386ffde9a5f0d7a0e5c598f6cb6f6b5a082c1a180a4ffefee0d40a93" + }, + "reserved_new_credits": 1580 + }, + "optional_shared_modules": [ + { + "module_id": "M003_cliff_rock", + "canonical_path": "outputs/G013_wind_tower_grapple/assets/3d_scene/G013_scene_001/raw_api/2026-11-04/meshy/modules/M003_cliff_rock", + "archive": { + "file": "M003_cliff_rock_meshy_raw.zip", + "bytes": 44807394, + "sha256": "2664a8245f56b1c22a6ff11ff1be7f954cfeac935a266aa9bd9743b8c5c88fa9" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + }, + { + "module_id": "M004_alpine_conifer", + "canonical_path": "outputs/G052_wildlife_photo_survey/assets/3d_scene/G052_scene_001/raw_api/2026-11-04/meshy/modules/M004_alpine_conifer", + "archive": { + "file": "M004_alpine_conifer_meshy_raw.zip", + "bytes": 385503159, + "sha256": "47785b9cb4b9c37c7bb05b448f68423dca1b8ff71ed78b88da302df51b3aea27" + }, + "visual_verdict": "raw_output_with_visual_deviations", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + }, + { + "module_id": "M005_grass_reeds", + "canonical_path": "outputs/G052_wildlife_photo_survey/assets/3d_scene/G052_scene_001/raw_api/2026-11-04/meshy/modules/M005_grass_reeds", + "archive": { + "file": "M005_grass_reeds_meshy_raw.zip", + "bytes": 371957375, + "sha256": "8eb00b5a5a1159ad0db3da1f1504189f6591ab5e5eb8e013028bdcc83c5f2277" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + } + ], + "full_scene_requirements_accepted": false, + "scope": "Original provider outputs only. A Gaussian environment is not a game-ready mesh. Modules are unassembled ingredients; absent raw_scene_output means no standalone raw environment has been published for this requirement.", + "status": "raw_environment_available", + "source_documents": [ + { + "path": "outputs/G052_wildlife_photo_survey/assets/3d_scene/G052_scene_001/raw_api/2026-11-04/source_documents/requirement.txt", + "sha256": "1d798699cb25edb8bf25d3db78385afc98429b698f3e6bccdd2cd0e83322ec51", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + }, + { + "path": "outputs/G052_wildlife_photo_survey/assets/3d_scene/G052_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl", + "sha256": "e8d5eb68c57c727e129b7966e4dfa21fb59925fd4047460ce534211b14fe8e67", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + } + ], + "native_completeness_review": { + "path": "outputs/G052_wildlife_photo_survey/assets/3d_scene/G052_scene_001/raw_api/2026-11-04/supplement/worldlabs/scene_completeness_review.json", + "macro_environment_complete": true, + "strict_requirements_accepted": false + }, + "actual_assembly_dependencies": [] + }, + { + "task_id": "G053_scene_001", + "game_id": "G053_field_investigation", + "raw_scene_output": { + "provider": "worldlabs", + "model": "marble-1.1", + "reuse": false, + "artifact_kind": "raw_scene_attempt", + "path": "outputs/G053_field_investigation/assets/3d_scene/G053_scene_001/raw_api/2026-11-04/worldlabs", + "verdict": "usable_raw_output", + "archive": { + "file": "G053_scene_001_worldlabs_raw.zip", + "bytes": 54071191, + "sha256": "ce07e800a1ff7d7b553926208e2431e3b4dac29b1c44638209d37c752a2d1f98" + }, + "reserved_new_credits": 1580 + }, + "optional_shared_modules": [ + { + "module_id": "M007_wooden_cabin", + "canonical_path": "outputs/G030_polar_night_td/assets/3d_scene/G030_scene_001/raw_api/2026-11-04/meshy/modules/M007_wooden_cabin", + "archive": { + "file": "M007_wooden_cabin_meshy_raw.zip", + "bytes": 105890853, + "sha256": "42d187f5c3fc6f2fc27fd0d6114463dc82af49e38bd061ef8aa7741bddd9afd7" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + } + ], + "full_scene_requirements_accepted": false, + "scope": "Original provider outputs only. A Gaussian environment is not a game-ready mesh. Modules are unassembled ingredients; absent raw_scene_output means no standalone raw environment has been published for this requirement.", + "status": "raw_environment_available", + "source_documents": [ + { + "path": "outputs/G053_field_investigation/assets/3d_scene/G053_scene_001/raw_api/2026-11-04/source_documents/requirement.txt", + "sha256": "ff43d7647a2a380775f531f92e393de21bd66362611d76dea325d017bd61bbfe", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + }, + { + "path": "outputs/G053_field_investigation/assets/3d_scene/G053_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl", + "sha256": "baa0ad092217ca818aca089306bd81668de4e12e3e4e40325375eedddf94fc34", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + } + ] + }, + { + "task_id": "G054_scene_001", + "game_id": "G054_identity_trial", + "raw_scene_output": { + "provider": "worldlabs", + "model": "marble-1.1", + "reuse": false, + "artifact_kind": "raw_scene_attempt", + "path": "outputs/G054_identity_trial/assets/3d_scene/G054_scene_001/raw_api/2026-11-04/supplement/worldlabs", + "verdict": "usable_raw_output", + "archive": { + "file": "G054_scene_001_worldlabs_raw.zip", + "bytes": 53587423, + "sha256": "fdb3da376d1946612de521972d8bd1b0f282b0d75c1dba039bac5c8ee5b9ddc7" + }, + "reserved_new_credits": 1580 + }, + "optional_shared_modules": [ + { + "module_id": "M902_paper_lantern", + "canonical_path": "outputs/G005_broken_realm_echo/assets/3d_scene/G005_scene_002/raw_api/2026-11-04/meshy/modules/M902_paper_lantern", + "archive": { + "file": "M902_paper_lantern_meshy_raw.zip", + "bytes": 26821869, + "sha256": "baf01a9cdc2f97abd5c192182690a25dd5b387cbfeba194f7b01acccbb0b5330" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + } + ], + "full_scene_requirements_accepted": false, + "scope": "Original provider outputs only. A Gaussian environment is not a game-ready mesh. Modules are unassembled ingredients; absent raw_scene_output means no standalone raw environment has been published for this requirement.", + "status": "raw_environment_available", + "source_documents": [ + { + "path": "outputs/G054_identity_trial/assets/3d_scene/G054_scene_001/raw_api/2026-11-04/source_documents/requirement.txt", + "sha256": "acf1ff466f6ac60e5c6ae8509178ad4e8417e2ccb1bde2da3629db03699ae657", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + }, + { + "path": "outputs/G054_identity_trial/assets/3d_scene/G054_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl", + "sha256": "4d722a861e6ae6100db59336ccb668069d85a93833287044080893b4b3d4db0a", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + } + ], + "native_completeness_review": { + "path": "outputs/G054_identity_trial/assets/3d_scene/G054_scene_001/raw_api/2026-11-04/supplement/worldlabs/scene_completeness_review.json", + "macro_environment_complete": true, + "strict_requirements_accepted": false + }, + "actual_assembly_dependencies": [] + }, + { + "task_id": "G055_scene_001", + "game_id": "G055_inner_court_investigation", + "raw_scene_output": { + "provider": "worldlabs", + "model": "marble-1.1", + "reuse": false, + "artifact_kind": "raw_scene_attempt", + "path": "outputs/G055_inner_court_investigation/assets/3d_scene/G055_scene_001/raw_api/2026-11-04/supplement/worldlabs", + "verdict": "raw_output_with_visual_deviations", + "archive": { + "file": "G055_scene_001_worldlabs_raw.zip", + "bytes": 58196369, + "sha256": "b59f92b9440c9b41972e6ea1c9cd11c1528430dc12739b7b85f4269d03d70d76" + }, + "reserved_new_credits": 1580 + }, + "optional_shared_modules": [ + { + "module_id": "M012_palace_hall", + "canonical_path": "outputs/G055_inner_court_investigation/assets/3d_scene/G055_scene_001/raw_api/2026-11-04/meshy/modules/M012_palace_hall", + "archive": { + "file": "M012_palace_hall_meshy_raw.zip", + "bytes": 186472770, + "sha256": "7c8c3855bb8fa3380169f2c987040ac9334c6189248076213638d31b1697a18e" + }, + "visual_verdict": "raw_output_with_visual_deviations", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + }, + { + "module_id": "M902_paper_lantern", + "canonical_path": "outputs/G005_broken_realm_echo/assets/3d_scene/G005_scene_002/raw_api/2026-11-04/meshy/modules/M902_paper_lantern", + "archive": { + "file": "M902_paper_lantern_meshy_raw.zip", + "bytes": 26821869, + "sha256": "baf01a9cdc2f97abd5c192182690a25dd5b387cbfeba194f7b01acccbb0b5330" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + } + ], + "full_scene_requirements_accepted": false, + "scope": "Original provider outputs only. A Gaussian environment is not a game-ready mesh. Modules are unassembled ingredients; absent raw_scene_output means no standalone raw environment has been published for this requirement.", + "status": "raw_environment_available", + "source_documents": [ + { + "path": "outputs/G055_inner_court_investigation/assets/3d_scene/G055_scene_001/raw_api/2026-11-04/source_documents/requirement.txt", + "sha256": "871ce82def300c195996918fb2c8bbe6eb5460aa1e3a6dd8365224a3a9e119fc", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + }, + { + "path": "outputs/G055_inner_court_investigation/assets/3d_scene/G055_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl", + "sha256": "36f1dc789e3f1142f40c35f8b97ebe1b5d50638d55d004c8f2ab0cea0a5b5c3d", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + } + ], + "native_completeness_review": { + "path": "outputs/G055_inner_court_investigation/assets/3d_scene/G055_scene_001/raw_api/2026-11-04/supplement/worldlabs/scene_completeness_review.json", + "macro_environment_complete": true, + "strict_requirements_accepted": false + }, + "actual_assembly_dependencies": [] + }, + { + "task_id": "G056_scene_001", + "game_id": "G056_garden_minigolf", + "raw_scene_output": null, + "optional_shared_modules": [ + { + "module_id": "M004_alpine_conifer", + "canonical_path": "outputs/G052_wildlife_photo_survey/assets/3d_scene/G052_scene_001/raw_api/2026-11-04/meshy/modules/M004_alpine_conifer", + "archive": { + "file": "M004_alpine_conifer_meshy_raw.zip", + "bytes": 385503159, + "sha256": "47785b9cb4b9c37c7bb05b448f68423dca1b8ff71ed78b88da302df51b3aea27" + }, + "visual_verdict": "raw_output_with_visual_deviations", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + }, + { + "module_id": "M005_grass_reeds", + "canonical_path": "outputs/G052_wildlife_photo_survey/assets/3d_scene/G052_scene_001/raw_api/2026-11-04/meshy/modules/M005_grass_reeds", + "archive": { + "file": "M005_grass_reeds_meshy_raw.zip", + "bytes": 371957375, + "sha256": "8eb00b5a5a1159ad0db3da1f1504189f6591ab5e5eb8e013028bdcc83c5f2277" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + }, + { + "module_id": "M024_stone_bridge", + "canonical_path": "outputs/G029_caravan_escort/assets/3d_scene/G029_scene_002/raw_api/2026-11-04/meshy/modules/M024_stone_bridge", + "archive": { + "file": "M024_stone_bridge_meshy_raw.zip", + "bytes": 122983849, + "sha256": "51ff743b0b25e0474a8a67af73ed62b1913b67038f56c502974d35ebfe7f00c4" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + } + ], + "full_scene_requirements_accepted": false, + "scope": "Original provider outputs only. A Gaussian environment is not a game-ready mesh. Modules are unassembled ingredients; absent raw_scene_output means no standalone raw environment has been published for this requirement.", + "status": "partial_modules_or_attempt_only", + "source_documents": [ + { + "path": "outputs/G056_garden_minigolf/assets/3d_scene/G056_scene_001/raw_api/2026-11-04/source_documents/requirement.txt", + "sha256": "df3ede86acfab48c07975c52ae38676d964c734c1819d0afbd5a8afbd7d17ea8", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + }, + { + "path": "outputs/G056_garden_minigolf/assets/3d_scene/G056_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl", + "sha256": "e25d91920652dd8426611c03751f7e5d57135ab19ae5fd093b0795f824a7dd47", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + } + ] + }, + { + "task_id": "G057_scene_001", + "game_id": "G057_rhythm_machine_hall", + "raw_scene_output": { + "provider": "worldlabs", + "model": "marble-1.1", + "reuse": false, + "artifact_kind": "raw_scene_attempt", + "path": "outputs/G057_rhythm_machine_hall/assets/3d_scene/G057_scene_001/raw_api/2026-11-05/worldlabs", + "verdict": "usable_raw_output", + "archive": { + "file": "G057_scene_001_worldlabs_raw.zip", + "bytes": 60028717, + "sha256": "2da22116e0906004932c486e75c0ad45d904f3dd37c037a218de6b21ed560369" + }, + "reserved_new_credits": 1580 + }, + "optional_shared_modules": [ + { + "module_id": "M009_industrial_pipes", + "canonical_path": "outputs/G044_robot_workshop/assets/3d_scene/G044_scene_001/raw_api/2026-11-04/meshy/modules/M009_industrial_pipes", + "archive": { + "file": "M009_industrial_pipes_meshy_raw.zip", + "bytes": 52312260, + "sha256": "66d70687b782454122c8a5093fc9c743c2f7e9bd6413f546f11f576c9915cbd6" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + }, + { + "module_id": "M010_clockwork_gears", + "canonical_path": "outputs/G057_rhythm_machine_hall/assets/3d_scene/G057_scene_001/raw_api/2026-11-04/meshy/modules/M010_clockwork_gears", + "archive": { + "file": "M010_clockwork_gears_meshy_raw.zip", + "bytes": 175677211, + "sha256": "36dc78dfe93764c8be1ffe3f3394124ffcaf334d240454ebc1f312d627315d74" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + } + ], + "full_scene_requirements_accepted": false, + "scope": "Original provider outputs only. A Gaussian environment is not a game-ready mesh. Modules are unassembled ingredients; absent raw_scene_output means no standalone raw environment has been published for this requirement.", + "status": "raw_environment_available", + "source_documents": [ + { + "path": "outputs/G057_rhythm_machine_hall/assets/3d_scene/G057_scene_001/raw_api/2026-11-04/source_documents/requirement.txt", + "sha256": "6e43b0f87f938be8aeaa09f232f63d0b9d94ccd07148f4305ec53b3becec94ac", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + }, + { + "path": "outputs/G057_rhythm_machine_hall/assets/3d_scene/G057_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl", + "sha256": "ceee047f9d62b980fb676220a5e036dcb0487d6e6f32bc0e33354bc8f418943d", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + } + ], + "actual_assembly_dependencies": [], + "native_completeness_review": { + "path": "outputs/G057_rhythm_machine_hall/assets/3d_scene/G057_scene_001/raw_api/2026-11-05/worldlabs/scene_completeness_review.json", + "macro_environment_complete": true, + "strict_requirements_accepted": false + }, + "latest_binding_path": "outputs/G057_rhythm_machine_hall/assets/3d_scene/G057_scene_001/raw_api/2026-11-05/source_bindings.json" + }, + { + "task_id": "G058_scene_001", + "game_id": "G058_pitch_dreams_football", + "raw_scene_output": null, + "optional_shared_modules": [], + "full_scene_requirements_accepted": false, + "scope": "Original provider outputs only. A Gaussian environment is not a game-ready mesh. Modules are unassembled ingredients; absent raw_scene_output means no standalone raw environment has been published for this requirement.", + "status": "no_raw_asset_published", + "source_documents": [ + { + "path": "outputs/G058_pitch_dreams_football/assets/3d_scene/G058_scene_001/raw_api/2026-11-04/source_documents/requirement.txt", + "sha256": "b3c086b0a78191d377a988ad55b3028cba3387d7a62f47081fb235bf9609e4cc", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + }, + { + "path": "outputs/G058_pitch_dreams_football/assets/3d_scene/G058_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl", + "sha256": "7d8bed1a6adbab866c032d4fd0828812216a75b86f8762e01b1d727d7fc46217", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + } + ] + }, + { + "task_id": "G059_scene_001", + "game_id": "G059_observatory_pinball", + "raw_scene_output": null, + "optional_shared_modules": [ + { + "module_id": "M010_clockwork_gears", + "canonical_path": "outputs/G057_rhythm_machine_hall/assets/3d_scene/G057_scene_001/raw_api/2026-11-04/meshy/modules/M010_clockwork_gears", + "archive": { + "file": "M010_clockwork_gears_meshy_raw.zip", + "bytes": 175677211, + "sha256": "36dc78dfe93764c8be1ffe3f3394124ffcaf334d240454ebc1f312d627315d74" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + } + ], + "full_scene_requirements_accepted": false, + "scope": "Original provider outputs only. A Gaussian environment is not a game-ready mesh. Modules are unassembled ingredients; absent raw_scene_output means no standalone raw environment has been published for this requirement.", + "status": "partial_modules_or_attempt_only", + "source_documents": [ + { + "path": "outputs/G059_observatory_pinball/assets/3d_scene/G059_scene_001/raw_api/2026-11-04/source_documents/requirement.txt", + "sha256": "10561be4c3f7ccddc6fb60a339bcb6ced460d24106eebe3c9937add5bb63aac8", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + }, + { + "path": "outputs/G059_observatory_pinball/assets/3d_scene/G059_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl", + "sha256": "7ec16072a728d23555a6c4e446fb3f6a78c1bcfe3dab280207d4d55f77e96e92", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + } + ] + }, + { + "task_id": "G060_scene_001", + "game_id": "G060_volcano_stunt_route", + "raw_scene_output": null, + "optional_shared_modules": [ + { + "module_id": "M003_cliff_rock", + "canonical_path": "outputs/G013_wind_tower_grapple/assets/3d_scene/G013_scene_001/raw_api/2026-11-04/meshy/modules/M003_cliff_rock", + "archive": { + "file": "M003_cliff_rock_meshy_raw.zip", + "bytes": 44807394, + "sha256": "2664a8245f56b1c22a6ff11ff1be7f954cfeac935a266aa9bd9743b8c5c88fa9" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + }, + { + "module_id": "M016_volcanic_mountain", + "canonical_path": "outputs/G060_volcano_stunt_route/assets/3d_scene/G060_scene_001/raw_api/2026-11-04/meshy/modules/M016_volcanic_mountain", + "archive": { + "file": "M016_volcanic_mountain_meshy_raw.zip", + "bytes": 56682578, + "sha256": "e1e2ee9b46c9bf3a38f8818f9d5201dce5e03c832501886a05443bb553219c94" + }, + "visual_verdict": "usable_raw_output", + "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed." + } + ], + "full_scene_requirements_accepted": false, + "scope": "Original provider outputs only. A Gaussian environment is not a game-ready mesh. Modules are unassembled ingredients; absent raw_scene_output means no standalone raw environment has been published for this requirement.", + "status": "partial_modules_or_attempt_only", + "source_documents": [ + { + "path": "outputs/G060_volcano_stunt_route/assets/3d_scene/G060_scene_001/raw_api/2026-11-04/source_documents/requirement.txt", + "sha256": "1af5adeb9f362ff86054a317bc2ef7e5171d79427627c79fe7426ad1860a30dc", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + }, + { + "path": "outputs/G060_volcano_stunt_route/assets/3d_scene/G060_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl", + "sha256": "d7a21356cd430990b3d3250b4c300c58491f436c068cb001ed840813a2f78356", + "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent." + } + ] + } + ], + "current_round_completeness_passed_count": 3 +} \ No newline at end of file diff --git a/outputs/scene_raw_delivery_20261104/verification.json b/outputs/scene_raw_delivery_20261104/verification.json new file mode 100644 index 0000000000000000000000000000000000000000..e53d1fe55fea052d48932b01a7c82797d58c8db5 --- /dev/null +++ b/outputs/scene_raw_delivery_20261104/verification.json @@ -0,0 +1,26 @@ +{ + "passed": true, + "repo": "YY222/bench", + "review_pr": "https://huggingface.co/datasets/YY222/bench/discussions/228", + "verified_asset_commit": "c4251f184f8adc1a6cd354c6d056fb24e30060dd", + "verified_remote_files": 504, + "original_asset_files": 301, + "worldlabs_environments": 10, + "meshy_shared_modules": 30, + "meshy_whole_scene_attempts_with_deviations": 2, + "requirement_navigation_count": 69, + "actual_new_provider_credits": { + "worldlabs": 11290, + "meshy": 930 + }, + "visual_verdicts": { + "usable_raw_output": 26, + "raw_output_with_visual_deviations": 16 + }, + "scope": "Original provider files and requirement navigation only. Not69 complete accepted Scenes. No GPT geometry/material editing; visual deviations retained. Remote file sizes and SHA256/Git blob hashes verified against local originals.", + "verified_remaining_credits": { + "worldlabs_primary": 1570.0, + "worldlabs_secondary": 680.0, + "meshy": 0 + } +} \ No newline at end of file diff --git a/outputs/scene_raw_supplement_20261104/README.zh.md b/outputs/scene_raw_supplement_20261104/README.zh.md new file mode 100644 index 0000000000000000000000000000000000000000..edf5a6a4c851afa4a424b289df9b43cf177f41bd --- /dev/null +++ b/outputs/scene_raw_supplement_20261104/README.zh.md @@ -0,0 +1,9 @@ +# 完整环境优先补充批次 + +本批补充 G055 宫苑、G016 剧院、G054 审讯厅、G052 湿地,共4份独立的原始Marble1.1高斯环境。宏观环境结构检查通过 4/4;逐项检查见各包 scene_completeness_review.json。主体空间完整不代表暗道、后台、数量、碰撞或玩法全部满足,未验证项及视觉缺陷均保留。 + +本批实际消耗 World Labs6320credits,Meshy0。授权上限分别7000和900;World Labs新账户剩680,Meshy新密钥账户剩1660,本批900额度未动用。没有为了用满预算重复生成原有模块。 + +原始SPZ、全景图、供应商碰撞代理GLB及预览均未做GPT改模或材质修改。碰撞代理GLB不是HQ纹理主视觉模型;本批未购买HQ网格导出或付费重试。 + +与前批合计14条需求有World Labs环境原件,另55条尚无对应独立完整环境原件。前批30份Meshy模块和2份整场景偏差样本保留,不计作完整场景。全部69条需求的综合来源索引见 outputs/scene_raw_delivery_20261104/source_bindings.json。 diff --git a/outputs/scene_raw_supplement_20261104/manifest.json b/outputs/scene_raw_supplement_20261104/manifest.json new file mode 100644 index 0000000000000000000000000000000000000000..cc9ec0c21e2140804373c44fc0d85899cefb6bf3 --- /dev/null +++ b/outputs/scene_raw_supplement_20261104/manifest.json @@ -0,0 +1,74 @@ +{ + "total_required_tasks": 69, + "scope": "Completeness-first supplemental original environments. Select only a few full environments; reuse existing raw modules. Meshy900 is a ceiling, not a requirement to spend. No claim of all69 complete scenes.", + "estimated_new_credits": { + "worldlabs": 6320, + "meshy": 0 + }, + "tasks": { + "G055_scene_001": { + "provider": "worldlabs", + "model": "marble-1.1", + "reuse": false, + "artifact_kind": "raw_scene_attempt", + "path": "outputs/G055_inner_court_investigation/assets/3d_scene/G055_scene_001/raw_api/2026-11-04/supplement/worldlabs", + "verdict": "raw_output_with_visual_deviations", + "archive": { + "file": "G055_scene_001_worldlabs_raw.zip", + "bytes": 58196369, + "sha256": "b59f92b9440c9b41972e6ea1c9cd11c1528430dc12739b7b85f4269d03d70d76" + }, + "reserved_new_credits": 1580 + }, + "G016_scene_001": { + "provider": "worldlabs", + "model": "marble-1.1", + "reuse": false, + "artifact_kind": "raw_scene_attempt", + "path": "outputs/G016_theater_sorting/assets/3d_scene/G016_scene_001/raw_api/2026-11-04/supplement/worldlabs", + "verdict": "usable_raw_output", + "archive": { + "file": "G016_scene_001_worldlabs_raw.zip", + "bytes": 54196790, + "sha256": "5fd460fbd4f147f2805729c1668da5812dcb5af616c745028142113300062f6b" + }, + "reserved_new_credits": 1580 + }, + "G054_scene_001": { + "provider": "worldlabs", + "model": "marble-1.1", + "reuse": false, + "artifact_kind": "raw_scene_attempt", + "path": "outputs/G054_identity_trial/assets/3d_scene/G054_scene_001/raw_api/2026-11-04/supplement/worldlabs", + "verdict": "usable_raw_output", + "archive": { + "file": "G054_scene_001_worldlabs_raw.zip", + "bytes": 53587423, + "sha256": "fdb3da376d1946612de521972d8bd1b0f282b0d75c1dba039bac5c8ee5b9ddc7" + }, + "reserved_new_credits": 1580 + }, + "G052_scene_001": { + "provider": "worldlabs", + "model": "marble-1.1", + "reuse": false, + "artifact_kind": "raw_scene_attempt", + "path": "outputs/G052_wildlife_photo_survey/assets/3d_scene/G052_scene_001/raw_api/2026-11-04/supplement/worldlabs", + "verdict": "raw_output_with_visual_deviations", + "archive": { + "file": "G052_scene_001_worldlabs_raw.zip", + "bytes": 61604555, + "sha256": "cf23cabd386ffde9a5f0d7a0e5c598f6cb6f6b5a082c1a180a4ffefee0d40a93" + }, + "reserved_new_credits": 1580 + } + }, + "archived_scene_task_output_count": 4, + "complete_world_output_count": 4, + "shared_module_count": 0, + "plan_counts": { + "planned_complete_environment_requests": 4, + "meshy_modules_precommitted": 0 + }, + "deferred_tasks": [] +} \ No newline at end of file diff --git a/outputs/scene_raw_supplement_20261104/verification.json b/outputs/scene_raw_supplement_20261104/verification.json new file mode 100644 index 0000000000000000000000000000000000000000..b4ec802dfcec7f86d04204f4137fa4f8abed0867 --- /dev/null +++ b/outputs/scene_raw_supplement_20261104/verification.json @@ -0,0 +1,31 @@ +{ + "passed": true, + "verified_asset_commit": "f2d8eb91d6728f6c658236f7ed55ab44c8324dea", + "remote_files_verified": 87, + "all_baseline_and_supplement_archives_verified": 46, + "supplement_environment_count": 4, + "macro_environment_complete_count": 4, + "strict_requirement_accepted_count": 0, + "total_raw_environment_requirements": 14, + "requirements_without_independent_raw_environment": 55, + "actual_new_credits": { + "worldlabs": 6320, + "meshy": 0 + }, + "authorization_caps": { + "worldlabs": 7000, + "meshy": 900 + }, + "remaining_account_credits": { + "worldlabs": { + "alias": "WORLDLABS_API_KEY_3", + "remaining_credits": 680.0 + }, + "meshy": { + "alias": "MESHY_API_KEY_2", + "remaining_credits": 1660 + } + }, + "review_pr": "https://huggingface.co/datasets/YY222/bench/discussions/228", + "scope": "File integrity and panorama-based visual composition review only. Explicit visual limitations retained; no geometry/gameplay acceptance." +} \ No newline at end of file diff --git a/outputs/scene_raw_supplement_20261105/README.zh.md b/outputs/scene_raw_supplement_20261105/README.zh.md new file mode 100644 index 0000000000000000000000000000000000000000..9243d373fedee313587f0aa230c3169d71719f5d --- /dev/null +++ b/outputs/scene_raw_supplement_20261105/README.zh.md @@ -0,0 +1,9 @@ +# 2026-11-05 完整环境优先原件 + +本轮为G007水晶洞窟、G017灯塔顶层、G019发条工坊、G057机械音乐厅各生成一次Marble1.1,保留原始SPZ、全景图、碰撞代理GLB和供应商预览,不购买HQ网格导出、不做付费重试或GPT改模。 + +实际消耗World Labs6320credits,等于批准上限;新token余额680。本轮Meshy消耗0,保留之前授权的Meshy额度。 + +已逐个查看原生预览和全景。宏观环境结构检查通过3/4;每项可见元素、偏差和未知项以scene_completeness_review.json为准。宏观完整性不等于精确数量、动态机制、碰撞、隐藏区域或完整玩法验收。 + +合计18条需求有World Labs原始环境输出,其中包含未通过完整性检查的样本;另51条尚无独立环境原始输出。既有30份Meshy模块及2次整场景偏差样本保留。原始输出共50份,不能计为69个完整已验收Scene。 diff --git a/outputs/scene_raw_supplement_20261105/manifest.json b/outputs/scene_raw_supplement_20261105/manifest.json new file mode 100644 index 0000000000000000000000000000000000000000..0752d3e195a8802b0060e19600dfb77295fdd2ec --- /dev/null +++ b/outputs/scene_raw_supplement_20261105/manifest.json @@ -0,0 +1,78 @@ +{ + "total_required_tasks": 69, + "scope": "Four completeness-first original World Labs environments; not69 completed scenes. No Meshy spending. Limitations reviewed per scene.", + "estimated_new_credits": { + "worldlabs": 6320, + "meshy": 0 + }, + "tasks": { + "G007_scene_001": { + "provider": "worldlabs", + "model": "marble-1.1", + "reuse": false, + "artifact_kind": "raw_scene_attempt", + "path": "outputs/G007_crystal_probe_run/assets/3d_scene/G007_scene_001/raw_api/2026-11-05/worldlabs", + "verdict": "raw_output_with_visual_deviations", + "archive": { + "file": "G007_scene_001_worldlabs_raw.zip", + "bytes": 60296927, + "sha256": "fce95577ac2e21f6903a43457d2159a788362a2d7193b0ce6c8c43c2469e123f" + }, + "reserved_new_credits": 1580 + }, + "G017_scene_001": { + "provider": "worldlabs", + "model": "marble-1.1", + "reuse": false, + "artifact_kind": "raw_scene_attempt", + "path": "outputs/G017_lighthouse_prism/assets/3d_scene/G017_scene_001/raw_api/2026-11-05/worldlabs", + "verdict": "raw_output_with_visual_deviations", + "archive": { + "file": "G017_scene_001_worldlabs_raw.zip", + "bytes": 57872371, + "sha256": "ae96e2045d5f68b3d5d43dfa8a78e00b5888b8dbc5dba8e52562248b45afcc22" + }, + "reserved_new_credits": 1580 + }, + "G019_scene_001": { + "provider": "worldlabs", + "model": "marble-1.1", + "reuse": false, + "artifact_kind": "raw_scene_attempt", + "path": "outputs/G019_clockwork_clones/assets/3d_scene/G019_scene_001/raw_api/2026-11-05/worldlabs", + "verdict": "raw_output_with_visual_deviations", + "archive": { + "file": "G019_scene_001_worldlabs_raw.zip", + "bytes": 56051276, + "sha256": "3f60cfce4f142e4d1728ac4ce1e7f56428251292b7a45ac640436fadd5982eeb" + }, + "reserved_new_credits": 1580 + }, + "G057_scene_001": { + "provider": "worldlabs", + "model": "marble-1.1", + "reuse": false, + "artifact_kind": "raw_scene_attempt", + "path": "outputs/G057_rhythm_machine_hall/assets/3d_scene/G057_scene_001/raw_api/2026-11-05/worldlabs", + "verdict": "usable_raw_output", + "archive": { + "file": "G057_scene_001_worldlabs_raw.zip", + "bytes": 60028717, + "sha256": "2da22116e0906004932c486e75c0ad45d904f3dd37c037a218de6b21ed560369" + }, + "reserved_new_credits": 1580 + } + }, + "archived_scene_task_output_count": 4, + "shared_module_count": 0, + "plan_counts": { + "planned_complete_environment_requests": 4, + "meshy_modules_precommitted": 0 + }, + "deferred_tasks": [], + "worldlabs_raw_output_count": 4, + "completeness_passed_count": 3, + "completeness_not_passed_task_ids": [ + "G019_scene_001" + ] +} \ No newline at end of file diff --git a/outputs/scene_raw_supplement_20261105/verification.json b/outputs/scene_raw_supplement_20261105/verification.json new file mode 100644 index 0000000000000000000000000000000000000000..878a10543da46fbb584a6540a23f550cf170e842 --- /dev/null +++ b/outputs/scene_raw_supplement_20261105/verification.json @@ -0,0 +1,21 @@ +{ + "file_integrity_passed": true, + "verified_asset_commit": "0d10898490ffeff298095c450bb1e369ce53d3dc", + "remote_files_verified": 91, + "original_archives_verified": 50, + "new_environment_output_count": 4, + "macro_environment_complete_count": 3, + "completeness_not_passed_task_ids": [ + "G019_scene_001" + ], + "strict_requirement_accepted_count": 0, + "total_requirements_with_raw_worldlabs_output": 18, + "requirements_without_raw_environment_output": 51, + "actual_new_credits": { + "worldlabs": 6320, + "meshy": 0 + }, + "new_worldlabs_remaining_credits": 680, + "review_pr": "https://huggingface.co/datasets/YY222/bench/discussions/228", + "scope": "Original file integrity and panorama-based composition only; output availability does not mean completeness passed. No full gameplay or69-scene acceptance." +} \ No newline at end of file