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-- Events |
-- BlockPlace |
Parameters |
player: Player | nil |
Player placing the block (if placed by a player). |
position: Vector3 |
Position in the world the block is being placed at. |
blockType: ItemType |
The type of the block being placed |
cancelled: bool [modifiable] |
If set to true, the block place will be denied. |
-- Here is a script using this event: |
-- Fortify all blocks placed by players to Stone Brick |
Events.BlockPlace(function(event) |
-- Only fortify player blocks |
if (not event.player) then |
return |
end |
-- Only replace wool blocks |
if not string.includes(event.blockType, "wool") then |
return |
end |
BlockService.placeBlock(ItemType.STONE_BRICK, event.position) |
SoundService.playSound(Sound.FORTIFY_BLOCK, event.position) |
event.cancelled = true |
end) |
-- BlockBreak |
Parameters |
player: Player | nil |
Player who broke the block. |
position: Vector3 |
Position in the world the block was broken at. |
blockType: ItemType |
The type of the block being placed |
-- Here is an example of a script using this event: |
Events.BlockBreak(function(event) |
if (not event.player) then |
return |
end |
-- Only consider ceramic block breaks |
if (event.blockType == ItemType.BLASTPROOF_CERAMIC) then |
InventoryService.giveItem(event.player, ItemType.FIREBALL, 1, true) |
end |
end) |
-- BedAlarmTriggered |
Parameters |
intruder: Player |
The intruder player that triggered the bed alarm. |
team: Team |
The team whose bed alarm went off. |
-- Here is an example of a script that uses this event: |
-- Send out a broadcast to the game server when a bed alarm is triggered |
Events.BedAlarmTriggered(function(event) |
local alert = event.intruder.displayName .. " invaded " .. event.team.name .. "'s base!" |
MessageService.broadcast(alert) |
end) |
-- ConsumeItem |
Parameters |
player: Player |
The player that consumed the item. |
itemType: ItemType |
The item that was consumed by the player. |
cancelled: bool [modifiable] |
If set to true the item consume will be cancelled. |
-- Here is a script that uses this event: |
-- Make a player jump twice as high every time they eat a pie item |
Events.ConsumeItem(function(event) |
if (event.item == ItemType.PIE) then |
event.player:registerJumpHeightMultiplier("pie_jumps", 2) |
end |
end) |
-- Enchant |
Parameters |
player: Player |
The player who researched the enchant. |
enchant: EnchantType |
Type of enchant researched by the player. |
cancelled: bool [modifiable] |
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