--- language: - en license: cc-by-4.0 size_categories: - 1K | | | ## Dataset Structure ``` ClothTransformer-dataset/ ├── sims_collision_all_static_1k/ # Diverse Object Collision: cloth dropped onto a static object (1,000 sims) ├── sims_garment_anim_all/ # Human Garment: garment worn by an animated body (56 sims) └── sims_grasp_all_case1/ # Robotic Manipulation: cloth grasped by a robotic gripper (1,000 sims) ``` Each simulation `i` comes with two files: | File | Content | |---|---| | `sim_{i:05d}.npz` | The full simulation arrays (see below). **This is all you need.** | | `sim_{i:05d}_processed_cloth_00000_uv.*` | Cloth rest mesh with UVs — `.obj` in `sims_garment_anim_all`, Houdini `.bgeo.sc` in the other two scenarios. Optional: the same geometry is already inside the `.npz`. | The array schema is identical across scenarios. Mesh resolution varies per sample — always read shapes from the file. | Subset | Cloth #Verts | Cloth #Faces | Collider #Faces | Sequences | Frames | |---|---|---|---|---|---| | Human Garment | 1k–3.6k | 2k–7.1k | 1k–5.1k | 56 | 13,440 | | Robotic Manipulation | 1k–4k | 1.9k–7.9k | 0.6k | 1,000 | 240,000 | | Diverse Object Collision | 3.6k | 7k | 1k–4k | 1,000 | 240,000 | | **Total** | 1k–4k | 1.9k–7.9k | 0.6k–5.1k | **2,056** | **493,440** | ## Data Fields Notation: `N_v` / `N_c` = cloth / collider vertex count, `F` / `E` = triangle / edge counts, `T = 240` frames at `dt = 1/60 s` (4 s). Coordinates are world units, Y-up. Velocity fields store **per-frame displacements**; divide by `dt` for physical velocity. | Key | Shape | Dtype | Description | |---|---|---|---| | `initial` | `(N_v, 6)` | float64 | Cloth rest state: `[0:3]` rest position (equals `traj[0]`), `[3:6]` UV as `(u, v, 0)`. | | `traj` | `(T, N_v, 3)` | float32 | Cloth vertex positions per frame. | | `traj_vel` | `(T, N_v, 3)` | float32 | Cloth per-frame displacement: `traj_vel[t] == traj[t] − traj[t−1]`. | | `triangles` | `(F_cloth, 3)` | int32 | Cloth triangle vertex indices (0-based). | | `edges` | `(E_cloth, 2)` | int32 | Cloth edge vertex-index pairs. | | `collision_vertices` | `(T, N_c, 3)` | float32 | Collider vertex positions per frame (constant for static colliders). | | `collision_vel` | `(T, N_c, 3)` | float32 | Collider per-frame displacement. | | `collision_triangles` | `(F_col, 3)` | int32 | Collider triangle vertex indices. | | `collision_edges` | `(E_col, 2)` | int32 | Collider edge vertex-index pairs. | | `collision` | `(T, F_col, 9)` | float32 | Redundant convenience field: per-frame triangle corner positions, exactly `collision_vertices` gathered by `collision_triangles`. | Topology is fixed over time within a sample and differs between samples. ## Usage ```python import numpy as np data = np.load("sims_collision_all_static_1k/sim_00000.npz") # no allow_pickle needed cloth_pos = data["traj"] # (240, N_v, 3) cloth_vel = data["traj_vel"] / (1 / 60) # world units per second # Reconstruct the redundant `collision` field from raw arrays: cv, tri = data["collision_vertices"], data["collision_triangles"] collision = cv[:, tri.reshape(-1)].reshape(cv.shape[0], -1, 9) ``` See [`example_load_dataset.py`](example_load_dataset.py) for a complete script that loads a sample and exports frames to OBJ. ## Data Generation All trajectories are ground-truth simulations of the Baraff–Witkin cloth model produced with [GIPC](https://doi.org/10.1145/3643028) (Huang et al., ACM TOG 2024), a penetration-free GPU solver based on incremental potential contact. The dataset is **strictly intersection-free**, making it suitable for training with Continuous Collision Detection (CCD) losses. Material parameters: stretching Young's modulus `1e6 Pa`, bending Young's modulus `1e5 Pa`, Poisson's ratio `0.49`, shear stiffness `5e6 Pa`, density `200 g/m²`, friction coefficient `0.4`. | Subset | Cloth meshes | Collider | |---|---|---| | Human Garment | T-shirts and skirts | Animated [SMPL](https://smpl.is.tue.mpg.de/) avatars; all motions (walking, running, dancing, jumping, etc.) generated with [Make-It-Animatable](https://arxiv.org/abs/2411.18197), no external mocap data involved | | Robotic Manipulation | 1,000+ garments from the [Dataset of 3D Garments with Sewing Patterns](https://doi.org/10.5281/zenodo.5267549) | Robotic gripper | | Diverse Object Collision | Square cloth sheets | 1,000+ rigid objects sampled from [Objaverse](https://objaverse.allenai.org/) | In the paper, each subset is split into train / validation / test sets at an 8:1:1 ratio. ## License Released under **CC BY 4.0**. Portions of the underlying geometry derive from third-party assets with their own terms: - **SMPL-Body** ([CC BY 4.0](https://smpl.is.tue.mpg.de/license.html)) — human body colliders, courtesy of the Max Planck Institute for Intelligent Systems. - **[Make-It-Animatable](https://huggingface.co/jasongzy/Make-It-Animatable)** ([Apache 2.0](https://www.apache.org/licenses/LICENSE-2.0)) — used to generate the body motions in the Human Garment subset. - **Dataset of 3D Garments with Sewing Patterns** ([CC BY 4.0](https://doi.org/10.5281/zenodo.5267549)) — garment meshes in the Robotic Manipulation subset. - **Objaverse** ([ODC-BY 1.0](https://opendatacommons.org/licenses/by/1-0/)) — collider meshes in the Diverse Object Collision subset; each object retains its own Creative Commons license as recorded in the Objaverse metadata. ## Citation ```bibtex @article{zhang2026clothtransformer, title = {ClothTransformer: Unified Latent-Space Transformers for Scalable Cloth Simulation}, author = {Zhang, Yu and Shao, Yidi and Ouyang, Wenqi and Lan, Yushi and Liang, Zhexin and Wu, Chengrui and Xu, Xudong and Pan, Xingang}, journal = {arXiv preprint arXiv:2605.27852}, year = {2026} } ```