| """Spec for `cache-hit-skip-gate` — block-granular cache hit/miss gating inside a diffusion transformer.""" |
| import pathlib |
| import sys |
|
|
| sys.path.insert(0, str(pathlib.Path(__file__).resolve().parents[1])) |
| from spec import TaskSpec |
|
|
| SPEC = TaskSpec( |
| name="cache-hit-skip-gate", |
| title="Write a fast block-granular cache hit/skip gate kernel", |
| blurb=("Token-block caching in video diffusion decides hit-or-miss per TOKEN BLOCK, not per request: the " |
| "static background of a clip can reuse its cached residual for many steps while the moving region " |
| "is recomputed every step. The gate kernel walks the hidden states with that per-block boolean, " |
| "reconstructing hit blocks from the cache and refreshing missed ones — and the whole point is that " |
| "a hit block never has to touch the freshly computed tensor and a missed block never has to touch " |
| "the cache, so the traffic is one stream lower than the naive select."), |
| keywords=["mle", "kernel-generation", "diffusion", "caching", "block-cache", "video-generation", |
| "memory-bound"], |
| module="cache_gate.py", |
| func="cache_hit_skip_gate", |
| signature="cache_hit_skip_gate(hidden, fresh, cache, hit, block)", |
| returns_doc="""Block-granular cache gate: reconstruct hit blocks, refresh missed ones. |
| |
| Args: |
| hidden: (B, L, D) bfloat16 — block input x. |
| fresh: (B, L, D) bfloat16 — freshly computed block output y (only meaningful in missed blocks). |
| cache: (B, L, D) bfloat16 — cached residual (only meaningful in hit blocks). |
| hit: (B, NB) bool — per (request, token-block) cache hit, NB = ceil(L / block). |
| block: int — token-block size. |
| |
| Returns: |
| (out, cache_out), both (B, L, D) bfloat16.""", |
|
|
| reference_imports="import torch", |
| reference_src=''' |
| def cache_hit_skip_gate(hidden, fresh, cache, hit, block): |
| """Block-granular gate, written as an explicit full-size select in fp32. |
| |
| Correct and simple — it is the numerical SPECIFICATION, not a performance target. |
| """ |
| B, L, D = hidden.shape |
| tok = torch.arange(L, device=hidden.device) |
| m = hit[:, tok // block].unsqueeze(-1) # (B, L, 1) broadcast of the per-block flag |
| |
| x = hidden.float() |
| y = fresh.float() |
| c = cache.float() |
| out = torch.where(m, x + c, y) |
| cache_out = torch.where(m, c, y - x) |
| return out.to(hidden.dtype), cache_out.to(hidden.dtype) |
| ''', |
| make_inputs_src=''' |
| def _mk(B, L, D, G, seed): |
| gen = torch.Generator(device="cuda").manual_seed(seed) |
| hidden = torch.randn(B, L, D, device="cuda", dtype=torch.bfloat16, generator=gen) |
| fresh = torch.randn(B, L, D, device="cuda", dtype=torch.bfloat16, generator=gen) |
| cache = (0.3 * torch.randn(B, L, D, device="cuda", generator=gen)).to(torch.bfloat16) |
| NB = (L + G - 1) // G |
| hit = torch.rand(B, NB, device="cuda", generator=gen) < 0.6 # ~60% of blocks hit the cache |
| return hidden, fresh, cache, hit, G |
| ''', |
| flops_src=''' |
| def canonical_work(B, L, D, G): |
| """BYTES moved by the gate, from the SHAPE ALONE. |
| |
| FOUR bf16 streams of B*L*D elements, not five. `hidden` is read by both branches and both outputs are |
| always written; the fourth stream is `cache` in hit blocks and `fresh` in missed blocks -- exactly one of |
| them per block, whatever the hit pattern. That is the unavoidable traffic for any implementation that |
| respects the gate, so the byte count does not depend on the data. The (B, NB) flag array is negligible. |
| """ |
| return 4 * (B * L * D) * 2 |
| ''', |
|
|
| metric="GB/s", |
| compare="tuple", |
| tuple_names=("out", "cache_out"), |
| tol=2e-3, |
| shape_names=("B", "L", "D", "G"), |
| grader_shapes=[(2, 29040, 3072, 512), (1, 124440, 3072, 1024), (4, 18480, 3072, 256), |
| (2, 29040, 5120, 512), (8, 12870, 3072, 768)], |
| measure_shapes=[(2, 24000, 3072, 512), (1, 99552, 3072, 1024), (3, 18480, 3072, 256), |
| (1, 29040, 5120, 512), (6, 12870, 3072, 768)], |
| measure_quick_shapes=[(2, 8190, 1536, 512), (4, 4096, 3072, 256), (1, 18480, 3072, 1024)], |
| correct_shapes=[(5, 129, 256, 64), (2, 8190, 1536, 512), (3, 1025, 64, 256), (1, 4097, 3072, 1024)], |
|
|
| spec_md="""Token `l` of request `b` belongs to block `n = l // block`, and its flag is `hit[b, n]`. The |
| last block is short whenever `block` does not divide `L`. Elementwise over `D`: |
| |
| ``` |
| if hit[b, l // block]: # cache HIT: the block was not recomputed |
| out[b, l] = hidden[b, l] + cache[b, l] # reconstruct from input + cached residual |
| cache_out[b, l] = cache[b, l] # cache unchanged |
| else: # cache MISS: the block was recomputed this step |
| out[b, l] = fresh[b, l] |
| cache_out[b, l] = fresh[b, l] - hidden[b, l] # refresh the cached residual |
| ``` |
| |
| The cache stores the block **residual** `y - x`, which is what stays stable across denoising steps. Hit |
| blocks never read `fresh` and missed blocks never read `cache`; that asymmetry is the whole point of the |
| scheme and it is why `canonical_work` counts four streams rather than five. |
| |
| About 60% of blocks hit in the graded inputs, but the hit pattern is random and unstructured — neighbouring |
| blocks disagree — so the branch is real and cannot be hoisted out of the grid. |
| |
| `/app/reference.py` builds an `(B, L, 1)` boolean mask by indexing and evaluates BOTH branches everywhere |
| before selecting. That is the numerical specification; it is also exactly what a fast kernel must not do.""", |
|
|
| contract_md="""| arg | shape | dtype | meaning | |
| |-----|-------|-------|---------| |
| | `hidden` | `(B, L, D)` | `bfloat16` | block input `x`, contiguous | |
| | `fresh` | `(B, L, D)` | `bfloat16` | freshly computed block output `y` | |
| | `cache` | `(B, L, D)` | `bfloat16` | cached residual | |
| | `hit` | `(B, ceil(L/block))` | `bool` | per (request, token-block) cache hit | |
| | `block` | — | `int` | token-block size, a plain Python int | |
| |
| **Return** a 2-tuple `(out, cache_out)` **in that order**, both `(B, L, D)` **bfloat16**. |
| |
| All tensor inputs are **read-only** and the update is **functional** — do not write into `cache`. `block` |
| varies between 256 and 1024 in the graded shapes and **never** divides `L` exactly in the correctness shapes |
| (`L = 4097`, `block = 1024`), so the ragged last block must be handled. Values in `fresh` inside hit blocks |
| and in `cache` inside missed blocks are arbitrary and must not influence the result.""", |
|
|
| regime_md="""**Shape regime you are graded in** (the exact grader sizes are *not* disclosed): `B` 1–8 |
| requests, `L` **12000–125000** video tokens (a 720p clip after patchify is ~10^5 of them), `D` 3072–5120, |
| `block` in {256, 512, 768, 1024}. Every graded shape moves **1.1–2.9 GiB** of the four counted streams. `B` |
| is small: parallelise over `L*D`. Write a **general** kernel — `L` is ragged and `block` never divides it.""", |
|
|
| correctness_md="""**Both** returned tensors must match the reference (evaluated in fp32) within |
| **relative Frobenius error `2e-3`** at every graded shape, including the timed ones. Getting the block |
| boundary off by one token is not a rounding error — it produces a completely different value in `D` elements |
| and lands far outside the gate (measured below).""", |
|
|
| precision_md="""Hidden states, fresh output and cache are **bfloat16**; do the two arithmetic branches |
| (`x + c` and `y - x`) in **fp32** and round once when storing. |
| |
| **The tolerance is measured, and this operator is genuinely bit-exact.** An independent implementation — |
| one that slices per `(request, token-block)`, branches once per block, loads only the stream its branch |
| needs, and does the add/subtract in **native bf16** instead of the reference's fp32 — was compared against |
| the reference across all four correctness shapes and all five graded shapes. The measured relative error |
| `E` is **exactly 0.0** at every one of them. Each output element is a *single* add or subtract of two bf16 |
| values rounded once, so no reassociation, no accumulation order and no intermediate width can change the |
| result. |
| |
| `tol = 2e-3` is therefore not a numerical budget — there is nothing for it to absorb. It is a quarter of |
| bf16 epsilon (~8e-3), set low precisely because `E = 0`: the only thing it must leave room for is an |
| incidental 1-ULP double-rounding difference (worst case ~4e-4 in Frobenius terms), while staying tight |
| enough to catch real bugs at the *largest* graded shape, where an error in a handful of tokens is heavily |
| diluted. |
| |
| **Drop-the-feature margin.** The feature this task exists to test is that the hit flag is per *token |
| block*, not per request. An implementation that keeps everything else identical but applies one flag per |
| request scores relative error **0.58–1.00** (min 0.58 across all nine shapes) — **290x** the gate. Ignoring |
| the gate entirely (recompute everywhere) scores 0.83–1.55. Boundary bugs are caught too: shifting the block |
| index by one token gives **0.032–0.15** (16x the gate), and flipping the branch for a *single* token gives |
| 0.0042–0.056 — still above `2e-3` at every shape, whereas at the previous `8e-3` setting that single-token |
| bug would have passed at the two largest graded shapes. That is why the tolerance was tightened. |
| |
| **fp8 is not useful here** and is not expected.""", |
|
|
| perf_md="""Four counted streams, one add or subtract per element: the roofline is `canonical_work`, and |
| beating a naive `torch.where` is mostly about *not moving the fifth stream*. |
| |
| The reference is roughly 3x off the roofline for two reasons. First it evaluates both branches everywhere, |
| so it reads all three inputs in full and materialises fp32 temporaries for `x + c` and `y - x`. Second, |
| `hit[:, tok // block]` builds a full `(B, L)` int64 index tensor and gathers through it, which is more |
| traffic than the flags themselves by a factor of `block`. |
| |
| The structure to exploit: the flag is constant over `block * D` contiguous elements — hundreds of thousands |
| of them — so a block-per-tile kernel reads one boolean, branches **once**, and then runs a straight-line |
| loop with no divergence at all. Give each CUDA block a tile that lies entirely inside one token block and the |
| branch is free. |
| |
| After that it is ordinary streaming: 128-bit vectorised loads and stores, enough blocks to fill the GPU when |
| `B = 1`, and a tail path for the short final token block.""", |
| ).validate() |
|
|