# Pitfalls — each of these has actually cost real time ## Measurement lies - **Timing the host, not the GPU.** An eager reference measured 185 ms wall vs **2.06 ms GPU-busy**. Use CUDA events around the region, and check the two agree. - **Timing under ncu.** It serializes and replays; the number is meaningless. - **Warm cache.** Re-running on the same buffer measures L2, not HBM. Use fresh inputs per rep. - **Autotune cache keyed on a stale shape.** The first call compiles and tunes; time the steady state. - **Clock throttling.** Long benchmarks drift. Lock clocks or take min-of-N, not mean. - **First-call outliers.** cuBLAS/SDPA pick an algorithm per shape on first sight; warm up per shape. ## Correctness traps - **A fast wrong kernel is the worst outcome.** Correctness gate before optimization, always. - **Guessed tolerances.** Measure `E` (independent correct implementation) and `D` (feature dropped); the gate goes between them. A gate that rejects a *more precise* kernel is a real and common bug. - **Top-k / argmax gates.** Near-ties flip on ordinary noise; two correct implementations disagree. - **Integer outputs compared as floats.** `.float()` is lossy above 2²⁴, so distinct large ids compare equal and a wrong kernel passes. - **The more precise implementation can be further from the reference.** An fp64 RoPE differed 3.6e-4 from a reference that a merely-rearranged fp32 version matched to 1.6e-5. - **fp8 rounding is coarse.** e4m3 eps is 0.125 — a 1% perturbation is *below* one ULP, so error is set by which elements flip a code, not by the perturbation size. - **`tensor / python_float` is a reciprocal-multiply** and flips ~0.05% of fp8 codes. Use a 0-dim tensor. ## Implementation traps - **Hardcoded SM count** or a grid sized from one. Query `multi_processor_count`. - **Persistent kernel with a grid larger than fits.** The spinning blocks deadlock. Check co-residency. - **Assuming a dimension is a multiple of the tile.** Ragged shapes are graded deliberately. - **Register spills** masquerading as a memory problem. Check `LDL/STL` in the SASS. - **Padding shared memory to avoid bank conflicts** — breaks 128-bit alignment for 2-byte types. Swizzle instead. - **bf16 accumulation.** Accumulate in fp32; a bf16 running sum drifts past tolerance on its own. ## Reading a profile wrong Counters are hints, not verdicts. A measured example from this machine: cuBLAS's own bf16 GEMM (`nvjet_tst_256x128_64x4...`, 4096³) profiles at **SM 90.5%, DRAM 16.5%, occupancy 14.6%, 168 registers/thread, 136k shared-memory bank conflicts** — and it is essentially the fastest thing that runs on the device. Three of those numbers look like defects. - **Low occupancy is not a bug.** A GEMM wants big register-resident accumulator tiles; that costs registers, which caps occupancy by construction. Occupancy only matters when you are *latency*-bound and have nothing else hiding the latency. Check the SM/DRAM throughputs first: if one is already high, occupancy is not your problem. - **High register count is not automatically a spill.** 168 regs/thread is a deliberate trade. Confirm a spill by looking for `LDL`/`STL` in the SASS (`tools/dump_ir.sh sass`), not by reading the count. - **Bank conflicts reported on a highly-tuned kernel** are often on a path that is already overlapped. Fix them when a *swizzle* is missing, not because the counter is nonzero. The order that works: establish which resource is saturated (SpeedOfLight), then look for a *specific* mechanism explaining the gap. Never chase a counter that merely looks unhealthy. ## Process traps - **Abandoning a good optimization because it currently has a bug.** The most expensive habit there is. Record *why* a variant was dropped: slower, or merely broken. - **Losing the last-known-good.** Always keep a runnable fallback. - **Optimizing before profiling.** And profiling with ncu before nsys has told you the time is in the kernel at all. - **Stopping because a percentage looks good.** The leaderboard is uncapped and the roofline is an attribution formula, not a wall — a kernel that moves fewer bytes than counted can beat it.