"""Spec for `conv3d-tiled-decode-blend` — per-tile causal Conv3d with tile-local padding + feathered blend.""" import pathlib import sys sys.path.insert(0, str(pathlib.Path(__file__).resolve().parents[1])) from spec import TaskSpec SPEC = TaskSpec( name="conv3d-tiled-decode-blend", title="Write a fast tiled causal Conv3d with feathered blending (tiled video VAE decode)", blurb=("Tiled VAE decoding does not just slice the activation — each tile is convolved as if it were a " "standalone image, against its OWN zero padding at the tile borders. That is what makes tiling " "cheap and what makes the seams: the tile-local padding gives different answers near the " "borders than a whole-image convolution would. Production decoders hide it by overlapping the " "tiles and blending them with a feathered ramp. This kernel is the whole stage: the per-tile " "convolution, the tile-local padding, and the weighted accumulation, all at once."), keywords=["mle", "kernel-generation", "conv3d", "causal", "tiling", "blending", "feather", "video", "vae", "decode", "wan", "hunyuanvideo"], module="tiledconv3d.py", func="conv3d_tiled_decode_blend", signature="conv3d_tiled_decode_blend(x, weight, bias, origins, tile, overlap)", returns_doc="""Per-tile causal Conv3d with tile-local zero padding, feathered onto the full canvas. Args: x: (Cin, T, H, W) bfloat16 — the full input feature volume (one clip, no batch axis). weight: (Cout, Cin, 3, 3, 3) bfloat16 — convolution weights. bias: (Cout,) bfloat16 — per-output-channel bias. origins: (Nt, 2) int32 — (y0, x0) top-left of each tile. tile: python int — tile height and width. overlap: python int — feather width in pixels at each tile edge. Returns: out: (Cout, T, H, W) bfloat16 — the blended canvas.""", reference_imports="import torch\nimport torch.nn.functional as F", reference_src=''' def _ramp(n, ov, device): """1 in the interior, rising linearly from 1/(ov+1) over the first and last `ov` pixels.""" r = torch.ones(n, device=device, dtype=torch.float32) if ov > 0: w = (torch.arange(ov, device=device, dtype=torch.float32) + 1.0) / (ov + 1.0) r[:ov] = torch.minimum(r[:ov], w) r[n - ov:] = torch.minimum(r[n - ov:], w.flip(0)) return r def conv3d_tiled_decode_blend(x, weight, bias, origins, tile, overlap): """For each tile: crop, zero-pad the tile's OWN borders, causal conv, feather, accumulate; then divide. Correct and simple -- the numerical SPECIFICATION, not a performance target. """ Cin, T, H, W = x.shape Cout = weight.shape[0] dev = x.device wt = _ramp(tile, overlap, dev)[:, None] * _ramp(tile, overlap, dev)[None, :] # (tile, tile) acc = torch.zeros(Cout, T, H, W, device=dev, dtype=torch.float32) wacc = torch.zeros(H, W, device=dev, dtype=torch.float32) wf, bf = weight.float(), bias.float() for (y0, x0) in origins.tolist(): sub = x[:, :, y0:y0 + tile, x0:x0 + tile].float().unsqueeze(0) # (1, Cin, T, t, t) sp = F.pad(sub, (1, 1, 1, 1, 2, 0)) # tile-local spatial pad + causal temporal pad with torch.backends.cudnn.flags(enabled=True, allow_tf32=False): o = F.conv3d(sp, wf, bf)[0] # (Cout, T, t, t) acc[:, :, y0:y0 + tile, x0:x0 + tile] += o * wt wacc[y0:y0 + tile, x0:x0 + tile] += wt return (acc / wacc).to(torch.bfloat16) ''', make_inputs_src=''' def _mk(Cin, Cout, T, H, W, tile, stride, seed): gen = torch.Generator(device="cuda").manual_seed(seed) x = torch.randn(Cin, T, H, W, device="cuda", dtype=torch.bfloat16, generator=gen) w = (torch.randn(Cout, Cin, 3, 3, 3, device="cuda", dtype=torch.bfloat16, generator=gen) * (1.0 / (Cin * 27) ** 0.5)) b = (torch.randn(Cout, device="cuda", dtype=torch.bfloat16, generator=gen) * 0.1) org = [(y, xx) for y in _tile_origins(H, tile, stride) for xx in _tile_origins(W, tile, stride)] origins = torch.tensor(org, device="cuda", dtype=torch.int32) return x, w, b, origins, tile, tile - stride ''', flops_src=''' def _tile_origins(n, tile, stride): """Tile starts along one axis: strided, plus a final tile flush with the far edge.""" if tile >= n: return [0] xs = list(range(0, n - tile + 1, stride)) if xs[-1] != n - tile: xs.append(n - tile) return xs def canonical_work(Cin, Cout, T, H, W, tile, stride): """FLOPs of the tiled convolution, from the SHAPE ALONE. Every tile is convolved in full: Ntiles * Cout * T * tile * tile outputs, each a dot product over Cin*27 taps (one multiply, one add). The overlapped work is counted -- it is genuinely performed, and counting it keeps the attribution independent of how a kernel chooses to share it. The blend itself is a multiply-add per element and is not counted. """ nt = len(_tile_origins(H, tile, stride)) * len(_tile_origins(W, tile, stride)) return 2 * nt * Cout * Cin * 27 * T * tile * tile ''', flops_formula="2 * Ntiles * Cout * Cin * 27 * T * tile * tile", metric="TFLOP/s", compare="tensor", tol=1.2e-2, shape_names=("Cin", "Cout", "T", "H", "W", "tile", "stride"), grader_shapes=[(64, 64, 9, 320, 320, 112, 80), (96, 96, 5, 384, 384, 128, 96), (128, 64, 7, 256, 256, 96, 64), (64, 128, 9, 240, 320, 96, 72), (96, 96, 9, 288, 288, 96, 72)], measure_shapes=[(64, 64, 7, 320, 320, 112, 80), (96, 96, 5, 320, 320, 128, 96), (128, 64, 5, 256, 256, 96, 64), (64, 128, 7, 240, 320, 96, 72), (96, 96, 7, 288, 288, 96, 72)], measure_quick_shapes=[(32, 32, 3, 128, 128, 64, 48), (64, 32, 3, 160, 160, 64, 48), (32, 64, 5, 96, 128, 48, 32)], correct_shapes=[(16, 24, 3, 48, 80, 32, 24), (32, 16, 5, 37, 53, 24, 16), (24, 24, 2, 64, 64, 40, 24), (16, 32, 4, 45, 61, 32, 20)], spec_md="""For each tile: crop the input, convolve it **as a standalone volume**, weight it with a separable feather, and accumulate onto the canvas. Then divide by the accumulated weight. ### Per tile With `(y0, x0) = origins[i]` and side length `tile`: ``` sub = x[:, :, y0 : y0+tile, x0 : x0+tile] # (Cin, T, tile, tile) sp = zero_pad(sub, W: 1 left / 1 right, H: 1 top / 1 bottom, T: 2 BEFORE / 0 after) o[co, t, y, xx] = bias[co] + sum_{ci, kt, kh, kw} sp[ci, t+kt, y+kh, xx+kw] * weight[co, ci, kt, kh, kw] ``` **The spatial padding is tile-local.** The one-pixel halo around a tile is **zero**, not the neighbouring pixels of `x`, even when those pixels exist. This is not an approximation you are allowed to improve on: it is what tiled decoding actually computes, it is why seams appear, and it is what the blend exists to hide. A kernel that reads the true neighbours instead (a "halo exchange") produces a different tensor and fails the gate. The temporal padding is the usual causal one: two zero frames before, none after, so output frame `t` sees input frames `t-2, t-1, t` and nothing later. `weight[..., 2, :, :]` is the tap on the current frame. ### The feather ``` ramp[i] = min( 1, (i + 1) / (ov + 1), (tile - i) / (ov + 1) ) # ov = overlap wt[y, x] = ramp[y] * ramp[x] # (tile, tile), > 0 everywhere ``` ### Accumulate and normalise ``` acc [:, :, y0:y0+tile, x0:x0+tile] += o * wt wacc[ y0:y0+tile, x0:x0+tile] += wt out[co, t, y, x] = bfloat16( acc[co, t, y, x] / wacc[y, x] ) ``` `wacc` is shared across all channels and frames. Every canvas pixel is covered by at least one tile (the tiling includes a final tile flush with each far edge), so `wacc > 0` everywhere. `/app/reference.py` loops over tiles, pads, calls `F.conv3d` in fp32, and does sliced `+=`. That is the exact specification; it is deliberately simple rather than fast.""", contract_md="""| arg | shape | dtype | meaning | |-----|-------|-------|---------| | `x` | `(Cin, T, H, W)` | `bfloat16` | full input volume, contiguous; **no batch axis** | | `weight` | `(Cout, Cin, 3, 3, 3)` | `bfloat16` | conv weights, taps ordered `(kt, kh, kw)` | | `bias` | `(Cout,)` | `bfloat16` | per-output-channel bias | | `origins` | `(Nt, 2)` | `int32` | `(y0, x0)` top-left of each tile | | `tile` | scalar | python `int` | tile height **and** width | | `overlap` | scalar | python `int` | feather width `ov` at each tile edge | **Return** a single tensor: | out | shape | dtype | notes | |-----|-------|-------|-------| | `out` | `(Cout, T, H, W)` | `bfloat16` | the blended canvas, contiguous | The convolution kernel is always `3x3x3` with unit stride. Tiles lie fully inside the canvas and together cover every pixel, but are **not** on a regular grid: the last tile in each row and column is flush with the far edge, so its offset from the previous one is smaller than the stride and three tiles can meet in one column. `Cin` and `Cout` are independent and need not be multiples of any tile size (the correctness shapes include `Cin = 16`, `Cout = 24`). All inputs are read-only.""", regime_md="""**Shape regime you are graded in** (the exact grader sizes are *not* disclosed): `Cin` and `Cout` in 64–128, `T` in 5–9 frames, canvases of `240x320` to `384x384`, tiles of 96–128 pixels with overlaps of 24–32, giving 15–16 tiles per clip. That is one decoder layer of a 4x8x8 tokenizer running in tiled mode, where the overlapped tiles carry roughly 1.8–2.2x the canvas's pixels. `T` is kept small and the canvas modest so the fp32 reference — which materialises a full-canvas fp32 accumulator **and** a per-tile fp32 convolution output — fits in memory; a real 720p tiled decode runs the same structure with far more tiles. Write a **general** kernel: tile counts, overlaps and the ragged final-tile offsets all vary.""", correctness_md="""`out` must match the reference (per-tile convolution and accumulation in fp32) within **relative Frobenius error `1.2e-2`** at every graded shape, including the timed ones.""", perf_md="""Two problems in one kernel: a convolution that dominates the FLOPs, and a scatter-accumulate that dominates the memory traffic. **Fuse the blend into the convolution's epilogue.** The reference writes a `(Cout, T, tile, tile)` fp32 tensor per tile and reads it back to accumulate — that is two extra passes over roughly twice the canvas. A fused kernel keeps the convolution's accumulators in registers, multiplies by the feather weight, and adds straight into the canvas. `wacc` depends only on the geometry, so compute it analytically from `origins`, `tile` and `overlap` and fold the division into the final write; the canvas is then written exactly once. **Choose canvas-parallel over tile-parallel if you can.** Tile-parallel accumulation needs fp32 atomics on the canvas wherever tiles overlap. Canvas-parallel — each CTA owns a canvas region, determines which tiles cover it (at most four), and computes the convolution for each of them — avoids atomics entirely and turns the blend into a register-level combine, at the cost of recomputing the convolution for shared pixels. The work attribution already counts that overlapped work, so recomputation is not penalised. **The tile-local padding is a boundary condition per tile, not per canvas.** Every tile has a zero halo on all four sides, so a CTA that owns an interior canvas region still has to know where its tile's borders are. Precompute, per tile, the predicate masks for the first and last row/column; do not branch per element. **The convolution itself.** NCDHW-style layout puts `Cin` slowest; internally the problem is `(Nt*T*tile*tile) x (Cin*27) x Cout`. Never materialise im2col. Stream a `(T+2, BH+2, BW+2)` halo through shared memory so each input element serves all 27 taps, and walk `t` in the pipeline dimension — consecutive output frames share two thirds of their input. **The feather is separable and closed-form.** `wt[y, x] = ramp[y] * ramp[x]`; compute the row ramp once per CTA into registers and reuse it across all `Cout*T` planes. Do not build a `(tile, tile)` weight tensor and re-read it per channel per frame. Keep the weight tensor (at most `Cout*Cin*27` bf16, ~0.7 MB) resident in SMEM.""", precision_md="""Everything in and out is **bfloat16**; the convolution accumulation, the feather weights, the canvas accumulation and the division are all **fp32**. The tolerance was **measured** on the components: an independent fp32 convolution (27 shifted matmuls) differs from this style of reference by `4.7e-5` and a bf16 convolution with fp32 accumulation by `2.9e-3`; the blend adds the final bf16 rounding of the canvas, about `1.7e-3`. Composed, that is roughly `4e-3`, so the gate is `1.2e-2` — about 3x the observed noise, and far below the error of getting the causal temporal padding wrong (replicating frame 0 instead of zero-padding costs `2.5e-1` on a single convolution). Three things that are *not* noise and will fail: reading the true neighbouring pixels instead of the **tile-local zero padding**; using uniform blend weights or skipping the normalisation by `wacc`; and accumulating the canvas in bf16, which loses several bits per pixel exactly in the overlap regions the feather exists to smooth. **fp8 is not appropriate here** — the graded dtype is bf16 in and bf16 out.""", ).validate()