| import triton |
| from . import core as tl |
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| PHILOX_KEY_A: tl.constexpr = 0x9E3779B9 |
| PHILOX_KEY_B: tl.constexpr = 0xBB67AE85 |
| PHILOX_ROUND_A: tl.constexpr = 0xD2511F53 |
| PHILOX_ROUND_B: tl.constexpr = 0xCD9E8D57 |
| N_ROUNDS_DEFAULT = 10 |
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| @triton.jit |
| def philox_impl(c0, c1, c2, c3, k0, k1, n_rounds: tl.constexpr = N_ROUNDS_DEFAULT): |
| """ |
| Run `n_rounds` rounds of Philox for state (c0, c1, c2, c3) and key (k0, k1). |
| """ |
| for _ in tl.static_range(n_rounds): |
| |
| A = PHILOX_ROUND_A |
| B = PHILOX_ROUND_B |
| _c0, _c2 = c0, c2 |
| c0 = tl.umulhi(B, _c2) ^ c1 ^ k0 |
| c2 = tl.umulhi(A, _c0) ^ c3 ^ k1 |
| c1 = B * _c2 |
| c3 = A * _c0 |
| |
| k0 = k0 + PHILOX_KEY_A |
| k1 = k1 + PHILOX_KEY_B |
| return c0, c1, c2, c3 |
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| @triton.jit |
| def philox(seed, c0, c1, c2, c3, n_rounds: tl.constexpr = N_ROUNDS_DEFAULT): |
| seed = seed.to(tl.uint64) |
| seed_hi = ((seed >> 32) & 0xffffffff).to(tl.uint32) |
| seed_lo = (seed & 0xffffffff).to(tl.uint32) |
| c0 = c0.to(tl.uint32, bitcast=True) |
| c1 = c1.to(tl.uint32, bitcast=True) |
| c2 = c2.to(tl.uint32, bitcast=True) |
| c3 = c3.to(tl.uint32, bitcast=True) |
| return philox_impl(c0, c1, c2, c3, seed_lo, seed_hi, n_rounds) |
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| @triton.jit |
| def randint(seed, offset, n_rounds: tl.constexpr = N_ROUNDS_DEFAULT): |
| """ |
| Given a :code:`seed` scalar and an :code:`offset` block, returns a single |
| block of random :code:`int32`. |
| |
| If you need multiple streams of random numbers, |
| using `randint4x` is likely to be faster than calling `randint` 4 times. |
| |
| :param seed: The seed for generating random numbers. |
| :param offsets: The offsets to generate random numbers for. |
| """ |
| ret, _, _, _ = randint4x(seed, offset, n_rounds) |
| return ret |
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| @triton.jit |
| def randint4x(seed, offset, n_rounds: tl.constexpr = N_ROUNDS_DEFAULT): |
| """ |
| Given a :code:`seed` scalar and an :code:`offset` block, returns four |
| blocks of random :code:`int32`. |
| |
| This is the maximally efficient entry point |
| to Triton's Philox pseudo-random number generator. |
| |
| :param seed: The seed for generating random numbers. |
| :param offsets: The offsets to generate random numbers for. |
| """ |
| |
| _0 = offset * 0 |
| return philox(seed, offset, _0, _0, _0, n_rounds) |
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| @triton.jit |
| def uint32_to_uniform_float(x): |
| """ |
| Numerically stable function to convert a random uint32 into a random float uniformly sampled in [0, 1). |
| """ |
| x = x.to(tl.int32, bitcast=True) |
| |
| scale = 4.6566127342e-10 |
| x = tl.where(x < 0, -x - 1, x) |
| return x * scale |
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| @triton.jit |
| def rand(seed, offset, n_rounds: tl.constexpr = N_ROUNDS_DEFAULT): |
| """ |
| Given a :code:`seed` scalar and an :code:`offset` block, |
| returns a block of random :code:`float32` in :math:`U(0, 1)` |
| |
| :param seed: The seed for generating random numbers. |
| :param offsets: The offsets to generate random numbers for. |
| """ |
| offset = offset.to(tl.uint32, bitcast=True) |
| source = randint(seed, offset, n_rounds) |
| return uint32_to_uniform_float(source) |
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| @triton.jit |
| def rand4x(seed, offsets, n_rounds: tl.constexpr = N_ROUNDS_DEFAULT): |
| """ |
| Given a :code:`seed` scalar and an :code:`offsets` block, |
| returns a 4 blocks of random :code:`float32` in :math:`U(0, 1)` |
| |
| :param seed: The seed for generating random numbers. |
| :param offsets: The offsets to generate random numbers for. |
| """ |
| offsets = offsets.to(tl.uint32, bitcast=True) |
| i1, i2, i3, i4 = randint4x(seed, offsets, n_rounds) |
| u1 = uint32_to_uniform_float(i1) |
| u2 = uint32_to_uniform_float(i2) |
| u3 = uint32_to_uniform_float(i3) |
| u4 = uint32_to_uniform_float(i4) |
| return u1, u2, u3, u4 |
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| @triton.jit |
| def pair_uniform_to_normal(u1, u2): |
| """Box-Muller transform""" |
| u1 = tl.maximum(1.0e-7, u1) |
| th = 6.283185307179586 * u2 |
| r = tl.sqrt(-2.0 * tl.log(u1)) |
| return r * tl.cos(th), r * tl.sin(th) |
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| @triton.jit |
| def randn(seed, offset, n_rounds: tl.constexpr = N_ROUNDS_DEFAULT): |
| """ |
| Given a :code:`seed` scalar and an :code:`offset` block, |
| returns a block of random :code:`float32` in :math:`\\mathcal{N}(0, 1)` |
| |
| :param seed: The seed for generating random numbers. |
| :param offsets: The offsets to generate random numbers for. |
| """ |
| i1, i2, _, _ = randint4x(seed, offset, n_rounds) |
| u1 = uint32_to_uniform_float(i1) |
| u2 = uint32_to_uniform_float(i2) |
| n1, _ = pair_uniform_to_normal(u1, u2) |
| return n1 |
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| @triton.jit |
| def randn4x(seed, offset, n_rounds: tl.constexpr = N_ROUNDS_DEFAULT): |
| """ |
| Given a :code:`seed` scalar and an :code:`offset` block, |
| returns a 4 blocks of random :code:`float32` in :math:`\\mathcal{N}(0, 1)` |
| |
| :param seed: The seed for generating random numbers. |
| :param offsets: The offsets to generate random numbers for. |
| """ |
| u1, u2, u3, u4 = rand4x(seed, offset, n_rounds) |
| n1, n2 = pair_uniform_to_normal(u1, u2) |
| n3, n4 = pair_uniform_to_normal(u3, u4) |
| return n1, n2, n3, n4 |
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