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from __future__ import annotations
import asyncio
import codecs
import collections
import logging
import random
import ssl
import struct
import sys
import time
import traceback
import uuid
import warnings
from collections.abc import AsyncIterable, AsyncIterator, Awaitable, Iterable, Mapping
from typing import Any, Callable, Deque, cast
from ..asyncio.compatibility import asyncio_timeout
from ..datastructures import Headers
from ..exceptions import (
ConnectionClosed,
ConnectionClosedError,
ConnectionClosedOK,
InvalidState,
PayloadTooBig,
ProtocolError,
)
from ..extensions import Extension
from ..frames import (
OK_CLOSE_CODES,
OP_BINARY,
OP_CLOSE,
OP_CONT,
OP_PING,
OP_PONG,
OP_TEXT,
Close,
CloseCode,
Opcode,
)
from ..protocol import State
from ..typing import Data, LoggerLike, Subprotocol
from .framing import Frame, prepare_ctrl, prepare_data
__all__ = ["WebSocketCommonProtocol"]
# In order to ensure consistency, the code always checks the current value of
# WebSocketCommonProtocol.state before assigning a new value and never yields
# between the check and the assignment.
class WebSocketCommonProtocol(asyncio.Protocol):
"""
WebSocket connection.
:class:`WebSocketCommonProtocol` provides APIs shared between WebSocket
servers and clients. You shouldn't use it directly. Instead, use
:class:`~websockets.legacy.client.WebSocketClientProtocol` or
:class:`~websockets.legacy.server.WebSocketServerProtocol`.
This documentation focuses on low-level details that aren't covered in the
documentation of :class:`~websockets.legacy.client.WebSocketClientProtocol`
and :class:`~websockets.legacy.server.WebSocketServerProtocol` for the sake
of simplicity.
Once the connection is open, a Ping_ frame is sent every ``ping_interval``
seconds. This serves as a keepalive. It helps keeping the connection open,
especially in the presence of proxies with short timeouts on inactive
connections. Set ``ping_interval`` to :obj:`None` to disable this behavior.
.. _Ping: https://datatracker.ietf.org/doc/html/rfc6455#section-5.5.2
If the corresponding Pong_ frame isn't received within ``ping_timeout``
seconds, the connection is considered unusable and is closed with code 1011.
This ensures that the remote endpoint remains responsive. Set
``ping_timeout`` to :obj:`None` to disable this behavior.
.. _Pong: https://datatracker.ietf.org/doc/html/rfc6455#section-5.5.3
See the discussion of :doc:`keepalive <../../topics/keepalive>` for details.
The ``close_timeout`` parameter defines a maximum wait time for completing
the closing handshake and terminating the TCP connection. For legacy
reasons, :meth:`close` completes in at most ``5 * close_timeout`` seconds
for clients and ``4 * close_timeout`` for servers.
``close_timeout`` is a parameter of the protocol because websockets usually
calls :meth:`close` implicitly upon exit:
* on the client side, when using :func:`~websockets.legacy.client.connect`
as a context manager;
* on the server side, when the connection handler terminates.
To apply a timeout to any other API, wrap it in :func:`~asyncio.timeout` or
:func:`~asyncio.wait_for`.
The ``max_size`` parameter enforces the maximum size for incoming messages
in bytes. The default value is 1 MiB. If a larger message is received,
:meth:`recv` will raise :exc:`~websockets.exceptions.ConnectionClosedError`
and the connection will be closed with code 1009.
The ``max_queue`` parameter sets the maximum length of the queue that
holds incoming messages. The default value is ``32``. Messages are added
to an in-memory queue when they're received; then :meth:`recv` pops from
that queue. In order to prevent excessive memory consumption when
messages are received faster than they can be processed, the queue must
be bounded. If the queue fills up, the protocol stops processing incoming
data until :meth:`recv` is called. In this situation, various receive
buffers (at least in :mod:`asyncio` and in the OS) will fill up, then the
TCP receive window will shrink, slowing down transmission to avoid packet
loss.
Since Python can use up to 4 bytes of memory to represent a single
character, each connection may use up to ``4 * max_size * max_queue``
bytes of memory to store incoming messages. By default, this is 128 MiB.
You may want to lower the limits, depending on your application's
requirements.
The ``read_limit`` argument sets the high-water limit of the buffer for
incoming bytes. The low-water limit is half the high-water limit. The
default value is 64 KiB, half of asyncio's default (based on the current
implementation of :class:`~asyncio.StreamReader`).
The ``write_limit`` argument sets the high-water limit of the buffer for
outgoing bytes. The low-water limit is a quarter of the high-water limit.
The default value is 64 KiB, equal to asyncio's default (based on the
current implementation of ``FlowControlMixin``).
See the discussion of :doc:`memory usage <../../topics/memory>` for details.
Args:
logger: Logger for this server.
It defaults to ``logging.getLogger("websockets.protocol")``.
See the :doc:`logging guide <../../topics/logging>` for details.
ping_interval: Interval between keepalive pings in seconds.
:obj:`None` disables keepalive.
ping_timeout: Timeout for keepalive pings in seconds.
:obj:`None` disables timeouts.
close_timeout: Timeout for closing the connection in seconds.
For legacy reasons, the actual timeout is 4 or 5 times larger.
max_size: Maximum size of incoming messages in bytes.
:obj:`None` disables the limit.
max_queue: Maximum number of incoming messages in receive buffer.
:obj:`None` disables the limit.
read_limit: High-water mark of read buffer in bytes.
write_limit: High-water mark of write buffer in bytes.
"""
# There are only two differences between the client-side and server-side
# behavior: masking the payload and closing the underlying TCP connection.
# Set is_client = True/False and side = "client"/"server" to pick a side.
is_client: bool
side: str = "undefined"
def __init__(
self,
*,
logger: LoggerLike | None = None,
ping_interval: float | None = 20,
ping_timeout: float | None = 20,
close_timeout: float | None = None,
max_size: int | None = 2**20,
max_queue: int | None = 2**5,
read_limit: int = 2**16,
write_limit: int = 2**16,
# The following arguments are kept only for backwards compatibility.
host: str | None = None,
port: int | None = None,
secure: bool | None = None,
legacy_recv: bool = False,
loop: asyncio.AbstractEventLoop | None = None,
timeout: float | None = None,
) -> None:
if legacy_recv: # pragma: no cover
warnings.warn("legacy_recv is deprecated", DeprecationWarning)
# Backwards compatibility: close_timeout used to be called timeout.
if timeout is None:
timeout = 10
else:
warnings.warn("rename timeout to close_timeout", DeprecationWarning)
# If both are specified, timeout is ignored.
if close_timeout is None:
close_timeout = timeout
# Backwards compatibility: the loop parameter used to be supported.
if loop is None:
loop = asyncio.get_event_loop()
else:
warnings.warn("remove loop argument", DeprecationWarning)
self.ping_interval = ping_interval
self.ping_timeout = ping_timeout
self.close_timeout = close_timeout
self.max_size = max_size
self.max_queue = max_queue
self.read_limit = read_limit
self.write_limit = write_limit
# Unique identifier. For logs.
self.id: uuid.UUID = uuid.uuid4()
"""Unique identifier of the connection. Useful in logs."""
# Logger or LoggerAdapter for this connection.
if logger is None:
logger = logging.getLogger("websockets.protocol")
self.logger: LoggerLike = logging.LoggerAdapter(logger, {"websocket": self})
"""Logger for this connection."""
# Track if DEBUG is enabled. Shortcut logging calls if it isn't.
self.debug = logger.isEnabledFor(logging.DEBUG)
self.loop = loop
self._host = host
self._port = port
self._secure = secure
self.legacy_recv = legacy_recv
# Configure read buffer limits. The high-water limit is defined by
# ``self.read_limit``. The ``limit`` argument controls the line length
# limit and half the buffer limit of :class:`~asyncio.StreamReader`.
# That's why it must be set to half of ``self.read_limit``.
self.reader = asyncio.StreamReader(limit=read_limit // 2, loop=loop)
# Copied from asyncio.FlowControlMixin
self._paused = False
self._drain_waiter: asyncio.Future[None] | None = None
self._drain_lock = asyncio.Lock()
# This class implements the data transfer and closing handshake, which
# are shared between the client-side and the server-side.
# Subclasses implement the opening handshake and, on success, execute
# :meth:`connection_open` to change the state to OPEN.
self.state = State.CONNECTING
if self.debug:
self.logger.debug("= connection is CONNECTING")
# HTTP protocol parameters.
self.path: str
"""Path of the opening handshake request."""
self.request_headers: Headers
"""Opening handshake request headers."""
self.response_headers: Headers
"""Opening handshake response headers."""
# WebSocket protocol parameters.
self.extensions: list[Extension] = []
self.subprotocol: Subprotocol | None = None
"""Subprotocol, if one was negotiated."""
# Close code and reason, set when a close frame is sent or received.
self.close_rcvd: Close | None = None
self.close_sent: Close | None = None
self.close_rcvd_then_sent: bool | None = None
# Completed when the connection state becomes CLOSED. Translates the
# :meth:`connection_lost` callback to a :class:`~asyncio.Future`
# that can be awaited. (Other :class:`~asyncio.Protocol` callbacks are
# translated by ``self.stream_reader``).
self.connection_lost_waiter: asyncio.Future[None] = loop.create_future()
# Queue of received messages.
self.messages: Deque[Data] = collections.deque()
self._pop_message_waiter: asyncio.Future[None] | None = None
self._put_message_waiter: asyncio.Future[None] | None = None
# Protect sending fragmented messages.
self._fragmented_message_waiter: asyncio.Future[None] | None = None
# Mapping of ping IDs to pong waiters, in chronological order.
self.pings: dict[bytes, tuple[asyncio.Future[float], float]] = {}
self.latency: float = 0
"""
Latency of the connection, in seconds.
Latency is defined as the round-trip time of the connection. It is
measured by sending a Ping frame and waiting for a matching Pong frame.
Before the first measurement, :attr:`latency` is ``0``.
By default, websockets enables a :ref:`keepalive <keepalive>` mechanism
that sends Ping frames automatically at regular intervals. You can also
send Ping frames and measure latency with :meth:`ping`.
"""
# Task running the data transfer.
self.transfer_data_task: asyncio.Task[None]
# Exception that occurred during data transfer, if any.
self.transfer_data_exc: BaseException | None = None
# Task sending keepalive pings.
self.keepalive_ping_task: asyncio.Task[None]
# Task closing the TCP connection.
self.close_connection_task: asyncio.Task[None]
# Copied from asyncio.FlowControlMixin
async def _drain_helper(self) -> None: # pragma: no cover
if self.connection_lost_waiter.done():
raise ConnectionResetError("Connection lost")
if not self._paused:
return
waiter = self._drain_waiter
assert waiter is None or waiter.cancelled()
waiter = self.loop.create_future()
self._drain_waiter = waiter
await waiter
# Copied from asyncio.StreamWriter
async def _drain(self) -> None: # pragma: no cover
if self.reader is not None:
exc = self.reader.exception()
if exc is not None:
raise exc
if self.transport is not None:
if self.transport.is_closing():
# Yield to the event loop so connection_lost() may be
# called. Without this, _drain_helper() would return
# immediately, and code that calls
# write(...); yield from drain()
# in a loop would never call connection_lost(), so it
# would not see an error when the socket is closed.
await asyncio.sleep(0)
await self._drain_helper()
def connection_open(self) -> None:
"""
Callback when the WebSocket opening handshake completes.
Enter the OPEN state and start the data transfer phase.
"""
# 4.1. The WebSocket Connection is Established.
assert self.state is State.CONNECTING
self.state = State.OPEN
if self.debug:
self.logger.debug("= connection is OPEN")
# Start the task that receives incoming WebSocket messages.
self.transfer_data_task = self.loop.create_task(self.transfer_data())
# Start the task that sends pings at regular intervals.
self.keepalive_ping_task = self.loop.create_task(self.keepalive_ping())
# Start the task that eventually closes the TCP connection.
self.close_connection_task = self.loop.create_task(self.close_connection())
@property
def host(self) -> str | None:
alternative = "remote_address" if self.is_client else "local_address"
warnings.warn(f"use {alternative}[0] instead of host", DeprecationWarning)
return self._host
@property
def port(self) -> int | None:
alternative = "remote_address" if self.is_client else "local_address"
warnings.warn(f"use {alternative}[1] instead of port", DeprecationWarning)
return self._port
@property
def secure(self) -> bool | None:
warnings.warn("don't use secure", DeprecationWarning)
return self._secure
# Public API
@property
def local_address(self) -> Any:
"""
Local address of the connection.
For IPv4 connections, this is a ``(host, port)`` tuple.
The format of the address depends on the address family;
see :meth:`~socket.socket.getsockname`.
:obj:`None` if the TCP connection isn't established yet.
"""
try:
transport = self.transport
except AttributeError:
return None
else:
return transport.get_extra_info("sockname")
@property
def remote_address(self) -> Any:
"""
Remote address of the connection.
For IPv4 connections, this is a ``(host, port)`` tuple.
The format of the address depends on the address family;
see :meth:`~socket.socket.getpeername`.
:obj:`None` if the TCP connection isn't established yet.
"""
try:
transport = self.transport
except AttributeError:
return None
else:
return transport.get_extra_info("peername")
@property
def open(self) -> bool:
"""
:obj:`True` when the connection is open; :obj:`False` otherwise.
This attribute may be used to detect disconnections. However, this
approach is discouraged per the EAFP_ principle. Instead, you should
handle :exc:`~websockets.exceptions.ConnectionClosed` exceptions.
.. _EAFP: https://docs.python.org/3/glossary.html#term-eafp
"""
return self.state is State.OPEN and not self.transfer_data_task.done()
@property
def closed(self) -> bool:
"""
:obj:`True` when the connection is closed; :obj:`False` otherwise.
Be aware that both :attr:`open` and :attr:`closed` are :obj:`False`
during the opening and closing sequences.
"""
return self.state is State.CLOSED
@property
def close_code(self) -> int | None:
"""
WebSocket close code, defined in `section 7.1.5 of RFC 6455`_.
.. _section 7.1.5 of RFC 6455:
https://datatracker.ietf.org/doc/html/rfc6455#section-7.1.5
:obj:`None` if the connection isn't closed yet.
"""
if self.state is not State.CLOSED:
return None
elif self.close_rcvd is None:
return CloseCode.ABNORMAL_CLOSURE
else:
return self.close_rcvd.code
@property
def close_reason(self) -> str | None:
"""
WebSocket close reason, defined in `section 7.1.6 of RFC 6455`_.
.. _section 7.1.6 of RFC 6455:
https://datatracker.ietf.org/doc/html/rfc6455#section-7.1.6
:obj:`None` if the connection isn't closed yet.
"""
if self.state is not State.CLOSED:
return None
elif self.close_rcvd is None:
return ""
else:
return self.close_rcvd.reason
async def __aiter__(self) -> AsyncIterator[Data]:
"""
Iterate on incoming messages.
The iterator exits normally when the connection is closed with the close
code 1000 (OK) or 1001 (going away) or without a close code.
It raises a :exc:`~websockets.exceptions.ConnectionClosedError`
exception when the connection is closed with any other code.
"""
try:
while True:
yield await self.recv()
except ConnectionClosedOK:
return
async def recv(self) -> Data:
"""
Receive the next message.
When the connection is closed, :meth:`recv` raises
:exc:`~websockets.exceptions.ConnectionClosed`. Specifically, it raises
:exc:`~websockets.exceptions.ConnectionClosedOK` after a normal
connection closure and
:exc:`~websockets.exceptions.ConnectionClosedError` after a protocol
error or a network failure. This is how you detect the end of the
message stream.
Canceling :meth:`recv` is safe. There's no risk of losing the next
message. The next invocation of :meth:`recv` will return it.
This makes it possible to enforce a timeout by wrapping :meth:`recv` in
:func:`~asyncio.timeout` or :func:`~asyncio.wait_for`.
Returns:
A string (:class:`str`) for a Text_ frame. A bytestring
(:class:`bytes`) for a Binary_ frame.
.. _Text: https://datatracker.ietf.org/doc/html/rfc6455#section-5.6
.. _Binary: https://datatracker.ietf.org/doc/html/rfc6455#section-5.6
Raises:
ConnectionClosed: When the connection is closed.
RuntimeError: If two coroutines call :meth:`recv` concurrently.
"""
if self._pop_message_waiter is not None:
raise RuntimeError(
"cannot call recv while another coroutine "
"is already waiting for the next message"
)
# Don't await self.ensure_open() here:
# - messages could be available in the queue even if the connection
# is closed;
# - messages could be received before the closing frame even if the
# connection is closing.
# Wait until there's a message in the queue (if necessary) or the
# connection is closed.
while len(self.messages) <= 0:
pop_message_waiter: asyncio.Future[None] = self.loop.create_future()
self._pop_message_waiter = pop_message_waiter
try:
# If asyncio.wait() is canceled, it doesn't cancel
# pop_message_waiter and self.transfer_data_task.
await asyncio.wait(
[pop_message_waiter, self.transfer_data_task],
return_when=asyncio.FIRST_COMPLETED,
)
finally:
self._pop_message_waiter = None
# If asyncio.wait(...) exited because self.transfer_data_task
# completed before receiving a new message, raise a suitable
# exception (or return None if legacy_recv is enabled).
if not pop_message_waiter.done():
if self.legacy_recv:
return None # type: ignore
else:
# Wait until the connection is closed to raise
# ConnectionClosed with the correct code and reason.
await self.ensure_open()
# Pop a message from the queue.
message = self.messages.popleft()
# Notify transfer_data().
if self._put_message_waiter is not None:
self._put_message_waiter.set_result(None)
self._put_message_waiter = None
return message
async def send(
self,
message: Data | Iterable[Data] | AsyncIterable[Data],
) -> None:
"""
Send a message.
A string (:class:`str`) is sent as a Text_ frame. A bytestring or
bytes-like object (:class:`bytes`, :class:`bytearray`, or
:class:`memoryview`) is sent as a Binary_ frame.
.. _Text: https://datatracker.ietf.org/doc/html/rfc6455#section-5.6
.. _Binary: https://datatracker.ietf.org/doc/html/rfc6455#section-5.6
:meth:`send` also accepts an iterable or an asynchronous iterable of
strings, bytestrings, or bytes-like objects to enable fragmentation_.
Each item is treated as a message fragment and sent in its own frame.
All items must be of the same type, or else :meth:`send` will raise a
:exc:`TypeError` and the connection will be closed.
.. _fragmentation: https://datatracker.ietf.org/doc/html/rfc6455#section-5.4
:meth:`send` rejects dict-like objects because this is often an error.
(If you want to send the keys of a dict-like object as fragments, call
its :meth:`~dict.keys` method and pass the result to :meth:`send`.)
Canceling :meth:`send` is discouraged. Instead, you should close the
connection with :meth:`close`. Indeed, there are only two situations
where :meth:`send` may yield control to the event loop and then get
canceled; in both cases, :meth:`close` has the same effect and is
more clear:
1. The write buffer is full. If you don't want to wait until enough
data is sent, your only alternative is to close the connection.
:meth:`close` will likely time out then abort the TCP connection.
2. ``message`` is an asynchronous iterator that yields control.
Stopping in the middle of a fragmented message will cause a
protocol error and the connection will be closed.
When the connection is closed, :meth:`send` raises
:exc:`~websockets.exceptions.ConnectionClosed`. Specifically, it
raises :exc:`~websockets.exceptions.ConnectionClosedOK` after a normal
connection closure and
:exc:`~websockets.exceptions.ConnectionClosedError` after a protocol
error or a network failure.
Args:
message: Message to send.
Raises:
ConnectionClosed: When the connection is closed.
TypeError: If ``message`` doesn't have a supported type.
"""
await self.ensure_open()
# While sending a fragmented message, prevent sending other messages
# until all fragments are sent.
while self._fragmented_message_waiter is not None:
await asyncio.shield(self._fragmented_message_waiter)
# Unfragmented message -- this case must be handled first because
# strings and bytes-like objects are iterable.
if isinstance(message, (str, bytes, bytearray, memoryview)):
opcode, data = prepare_data(message)
await self.write_frame(True, opcode, data)
# Catch a common mistake -- passing a dict to send().
elif isinstance(message, Mapping):
raise TypeError("data is a dict-like object")
# Fragmented message -- regular iterator.
elif isinstance(message, Iterable):
# Work around https://github.com/python/mypy/issues/6227
message = cast(Iterable[Data], message)
iter_message = iter(message)
try:
fragment = next(iter_message)
except StopIteration:
return
opcode, data = prepare_data(fragment)
self._fragmented_message_waiter = self.loop.create_future()
try:
# First fragment.
await self.write_frame(False, opcode, data)
# Other fragments.
for fragment in iter_message:
confirm_opcode, data = prepare_data(fragment)
if confirm_opcode != opcode:
raise TypeError("data contains inconsistent types")
await self.write_frame(False, OP_CONT, data)
# Final fragment.
await self.write_frame(True, OP_CONT, b"")
except (Exception, asyncio.CancelledError):
# We're half-way through a fragmented message and we can't
# complete it. This makes the connection unusable.
self.fail_connection(CloseCode.INTERNAL_ERROR)
raise
finally:
self._fragmented_message_waiter.set_result(None)
self._fragmented_message_waiter = None
# Fragmented message -- asynchronous iterator
elif isinstance(message, AsyncIterable):
# Implement aiter_message = aiter(message) without aiter
# Work around https://github.com/python/mypy/issues/5738
aiter_message = cast(
Callable[[AsyncIterable[Data]], AsyncIterator[Data]],
type(message).__aiter__,
)(message)
try:
# Implement fragment = anext(aiter_message) without anext
# Work around https://github.com/python/mypy/issues/5738
fragment = await cast(
Callable[[AsyncIterator[Data]], Awaitable[Data]],
type(aiter_message).__anext__,
)(aiter_message)
except StopAsyncIteration:
return
opcode, data = prepare_data(fragment)
self._fragmented_message_waiter = self.loop.create_future()
try:
# First fragment.
await self.write_frame(False, opcode, data)
# Other fragments.
async for fragment in aiter_message:
confirm_opcode, data = prepare_data(fragment)
if confirm_opcode != opcode:
raise TypeError("data contains inconsistent types")
await self.write_frame(False, OP_CONT, data)
# Final fragment.
await self.write_frame(True, OP_CONT, b"")
except (Exception, asyncio.CancelledError):
# We're half-way through a fragmented message and we can't
# complete it. This makes the connection unusable.
self.fail_connection(CloseCode.INTERNAL_ERROR)
raise
finally:
self._fragmented_message_waiter.set_result(None)
self._fragmented_message_waiter = None
else:
raise TypeError("data must be str, bytes-like, or iterable")
async def close(
self,
code: int = CloseCode.NORMAL_CLOSURE,
reason: str = "",
) -> None:
"""
Perform the closing handshake.
:meth:`close` waits for the other end to complete the handshake and
for the TCP connection to terminate. As a consequence, there's no need
to await :meth:`wait_closed` after :meth:`close`.
:meth:`close` is idempotent: it doesn't do anything once the
connection is closed.
Wrapping :func:`close` in :func:`~asyncio.create_task` is safe, given
that errors during connection termination aren't particularly useful.
Canceling :meth:`close` is discouraged. If it takes too long, you can
set a shorter ``close_timeout``. If you don't want to wait, let the
Python process exit, then the OS will take care of closing the TCP
connection.
Args:
code: WebSocket close code.
reason: WebSocket close reason.
"""
try:
async with asyncio_timeout(self.close_timeout):
await self.write_close_frame(Close(code, reason))
except asyncio.TimeoutError:
# If the close frame cannot be sent because the send buffers
# are full, the closing handshake won't complete anyway.
# Fail the connection to shut down faster.
self.fail_connection()
# If no close frame is received within the timeout, asyncio_timeout()
# cancels the data transfer task and raises TimeoutError.
# If close() is called multiple times concurrently and one of these
# calls hits the timeout, the data transfer task will be canceled.
# Other calls will receive a CancelledError here.
try:
# If close() is canceled during the wait, self.transfer_data_task
# is canceled before the timeout elapses.
async with asyncio_timeout(self.close_timeout):
await self.transfer_data_task
except (asyncio.TimeoutError, asyncio.CancelledError):
pass
# Wait for the close connection task to close the TCP connection.
await asyncio.shield(self.close_connection_task)
async def wait_closed(self) -> None:
"""
Wait until the connection is closed.
This coroutine is identical to the :attr:`closed` attribute, except it
can be awaited.
This can make it easier to detect connection termination, regardless
of its cause, in tasks that interact with the WebSocket connection.
"""
await asyncio.shield(self.connection_lost_waiter)
async def ping(self, data: Data | None = None) -> Awaitable[float]:
"""
Send a Ping_.
.. _Ping: https://datatracker.ietf.org/doc/html/rfc6455#section-5.5.2
A ping may serve as a keepalive, as a check that the remote endpoint
received all messages up to this point, or to measure :attr:`latency`.
Canceling :meth:`ping` is discouraged. If :meth:`ping` doesn't return
immediately, it means the write buffer is full. If you don't want to
wait, you should close the connection.
Canceling the :class:`~asyncio.Future` returned by :meth:`ping` has no
effect.
Args:
data: Payload of the ping. A string will be encoded to UTF-8.
If ``data`` is :obj:`None`, the payload is four random bytes.
Returns:
A future that will be completed when the corresponding pong is
received. You can ignore it if you don't intend to wait. The result
of the future is the latency of the connection in seconds.
::
pong_waiter = await ws.ping()
# only if you want to wait for the corresponding pong
latency = await pong_waiter
Raises:
ConnectionClosed: When the connection is closed.
RuntimeError: If another ping was sent with the same data and
the corresponding pong wasn't received yet.
"""
await self.ensure_open()
if data is not None:
data = prepare_ctrl(data)
# Protect against duplicates if a payload is explicitly set.
if data in self.pings:
raise RuntimeError("already waiting for a pong with the same data")
# Generate a unique random payload otherwise.
while data is None or data in self.pings:
data = struct.pack("!I", random.getrandbits(32))
pong_waiter = self.loop.create_future()
# Resolution of time.monotonic() may be too low on Windows.
ping_timestamp = time.perf_counter()
self.pings[data] = (pong_waiter, ping_timestamp)
await self.write_frame(True, OP_PING, data)
return asyncio.shield(pong_waiter)
async def pong(self, data: Data = b"") -> None:
"""
Send a Pong_.
.. _Pong: https://datatracker.ietf.org/doc/html/rfc6455#section-5.5.3
An unsolicited pong may serve as a unidirectional heartbeat.
Canceling :meth:`pong` is discouraged. If :meth:`pong` doesn't return
immediately, it means the write buffer is full. If you don't want to
wait, you should close the connection.
Args:
data: Payload of the pong. A string will be encoded to UTF-8.
Raises:
ConnectionClosed: When the connection is closed.
"""
await self.ensure_open()
data = prepare_ctrl(data)
await self.write_frame(True, OP_PONG, data)
# Private methods - no guarantees.
def connection_closed_exc(self) -> ConnectionClosed:
exc: ConnectionClosed
if (
self.close_rcvd is not None
and self.close_rcvd.code in OK_CLOSE_CODES
and self.close_sent is not None
and self.close_sent.code in OK_CLOSE_CODES
):
exc = ConnectionClosedOK(
self.close_rcvd,
self.close_sent,
self.close_rcvd_then_sent,
)
else:
exc = ConnectionClosedError(
self.close_rcvd,
self.close_sent,
self.close_rcvd_then_sent,
)
# Chain to the exception that terminated data transfer, if any.
exc.__cause__ = self.transfer_data_exc
return exc
async def ensure_open(self) -> None:
"""
Check that the WebSocket connection is open.
Raise :exc:`~websockets.exceptions.ConnectionClosed` if it isn't.
"""
# Handle cases from most common to least common for performance.
if self.state is State.OPEN:
# If self.transfer_data_task exited without a closing handshake,
# self.close_connection_task may be closing the connection, going
# straight from OPEN to CLOSED.
if self.transfer_data_task.done():
await asyncio.shield(self.close_connection_task)
raise self.connection_closed_exc()
else:
return
if self.state is State.CLOSED:
raise self.connection_closed_exc()
if self.state is State.CLOSING:
# If we started the closing handshake, wait for its completion to
# get the proper close code and reason. self.close_connection_task
# will complete within 4 or 5 * close_timeout after close(). The
# CLOSING state also occurs when failing the connection. In that
# case self.close_connection_task will complete even faster.
await asyncio.shield(self.close_connection_task)
raise self.connection_closed_exc()
# Control may only reach this point in buggy third-party subclasses.
assert self.state is State.CONNECTING
raise InvalidState("WebSocket connection isn't established yet")
async def transfer_data(self) -> None:
"""
Read incoming messages and put them in a queue.
This coroutine runs in a task until the closing handshake is started.
"""
try:
while True:
message = await self.read_message()
# Exit the loop when receiving a close frame.
if message is None:
break
# Wait until there's room in the queue (if necessary).
if self.max_queue is not None:
while len(self.messages) >= self.max_queue:
self._put_message_waiter = self.loop.create_future()
try:
await asyncio.shield(self._put_message_waiter)
finally:
self._put_message_waiter = None
# Put the message in the queue.
self.messages.append(message)
# Notify recv().
if self._pop_message_waiter is not None:
self._pop_message_waiter.set_result(None)
self._pop_message_waiter = None
except asyncio.CancelledError as exc:
self.transfer_data_exc = exc
# If fail_connection() cancels this task, avoid logging the error
# twice and failing the connection again.
raise
except ProtocolError as exc:
self.transfer_data_exc = exc
self.fail_connection(CloseCode.PROTOCOL_ERROR)
except (ConnectionError, TimeoutError, EOFError, ssl.SSLError) as exc:
# Reading data with self.reader.readexactly may raise:
# - most subclasses of ConnectionError if the TCP connection
# breaks, is reset, or is aborted;
# - TimeoutError if the TCP connection times out;
# - IncompleteReadError, a subclass of EOFError, if fewer
# bytes are available than requested;
# - ssl.SSLError if the other side infringes the TLS protocol.
self.transfer_data_exc = exc
self.fail_connection(CloseCode.ABNORMAL_CLOSURE)
except UnicodeDecodeError as exc:
self.transfer_data_exc = exc
self.fail_connection(CloseCode.INVALID_DATA)
except PayloadTooBig as exc:
self.transfer_data_exc = exc
self.fail_connection(CloseCode.MESSAGE_TOO_BIG)
except Exception as exc:
# This shouldn't happen often because exceptions expected under
# regular circumstances are handled above. If it does, consider
# catching and handling more exceptions.
self.logger.error("data transfer failed", exc_info=True)
self.transfer_data_exc = exc
self.fail_connection(CloseCode.INTERNAL_ERROR)
async def read_message(self) -> Data | None:
"""
Read a single message from the connection.
Re-assemble data frames if the message is fragmented.
Return :obj:`None` when the closing handshake is started.
"""
frame = await self.read_data_frame(max_size=self.max_size)
# A close frame was received.
if frame is None:
return None
if frame.opcode == OP_TEXT:
text = True
elif frame.opcode == OP_BINARY:
text = False
else: # frame.opcode == OP_CONT
raise ProtocolError("unexpected opcode")
# Shortcut for the common case - no fragmentation
if frame.fin:
return frame.data.decode() if text else frame.data
# 5.4. Fragmentation
fragments: list[Data] = []
max_size = self.max_size
if text:
decoder_factory = codecs.getincrementaldecoder("utf-8")
decoder = decoder_factory(errors="strict")
if max_size is None:
def append(frame: Frame) -> None:
nonlocal fragments
fragments.append(decoder.decode(frame.data, frame.fin))
else:
def append(frame: Frame) -> None:
nonlocal fragments, max_size
fragments.append(decoder.decode(frame.data, frame.fin))
assert isinstance(max_size, int)
max_size -= len(frame.data)
else:
if max_size is None:
def append(frame: Frame) -> None:
nonlocal fragments
fragments.append(frame.data)
else:
def append(frame: Frame) -> None:
nonlocal fragments, max_size
fragments.append(frame.data)
assert isinstance(max_size, int)
max_size -= len(frame.data)
append(frame)
while not frame.fin:
frame = await self.read_data_frame(max_size=max_size)
if frame is None:
raise ProtocolError("incomplete fragmented message")
if frame.opcode != OP_CONT:
raise ProtocolError("unexpected opcode")
append(frame)
return ("" if text else b"").join(fragments)
async def read_data_frame(self, max_size: int | None) -> Frame | None:
"""
Read a single data frame from the connection.
Process control frames received before the next data frame.
Return :obj:`None` if a close frame is encountered before any data frame.
"""
# 6.2. Receiving Data
while True:
frame = await self.read_frame(max_size)
# 5.5. Control Frames
if frame.opcode == OP_CLOSE:
# 7.1.5. The WebSocket Connection Close Code
# 7.1.6. The WebSocket Connection Close Reason
self.close_rcvd = Close.parse(frame.data)
if self.close_sent is not None:
self.close_rcvd_then_sent = False
try:
# Echo the original data instead of re-serializing it with
# Close.serialize() because that fails when the close frame
# is empty and Close.parse() synthesizes a 1005 close code.
await self.write_close_frame(self.close_rcvd, frame.data)
except ConnectionClosed:
# Connection closed before we could echo the close frame.
pass
return None
elif frame.opcode == OP_PING:
# Answer pings, unless connection is CLOSING.
if self.state is State.OPEN:
try:
await self.pong(frame.data)
except ConnectionClosed:
# Connection closed while draining write buffer.
pass
elif frame.opcode == OP_PONG:
if frame.data in self.pings:
pong_timestamp = time.perf_counter()
# Sending a pong for only the most recent ping is legal.
# Acknowledge all previous pings too in that case.
ping_id = None
ping_ids = []
for ping_id, (pong_waiter, ping_timestamp) in self.pings.items():
ping_ids.append(ping_id)
if not pong_waiter.done():
pong_waiter.set_result(pong_timestamp - ping_timestamp)
if ping_id == frame.data:
self.latency = pong_timestamp - ping_timestamp
break
else:
raise AssertionError("solicited pong not found in pings")
# Remove acknowledged pings from self.pings.
for ping_id in ping_ids:
del self.pings[ping_id]
# 5.6. Data Frames
else:
return frame
async def read_frame(self, max_size: int | None) -> Frame:
"""
Read a single frame from the connection.
"""
frame = await Frame.read(
self.reader.readexactly,
mask=not self.is_client,
max_size=max_size,
extensions=self.extensions,
)
if self.debug:
self.logger.debug("< %s", frame)
return frame
def write_frame_sync(self, fin: bool, opcode: int, data: bytes) -> None:
frame = Frame(fin, Opcode(opcode), data)
if self.debug:
self.logger.debug("> %s", frame)
frame.write(
self.transport.write,
mask=self.is_client,
extensions=self.extensions,
)
async def drain(self) -> None:
try:
# drain() cannot be called concurrently by multiple coroutines.
# See https://github.com/python/cpython/issues/74116 for details.
# This workaround can be removed when dropping Python < 3.10.
async with self._drain_lock:
# Handle flow control automatically.
await self._drain()
except ConnectionError:
# Terminate the connection if the socket died.
self.fail_connection()
# Wait until the connection is closed to raise ConnectionClosed
# with the correct code and reason.
await self.ensure_open()
async def write_frame(
self, fin: bool, opcode: int, data: bytes, *, _state: int = State.OPEN
) -> None:
# Defensive assertion for protocol compliance.
if self.state is not _state: # pragma: no cover
raise InvalidState(
f"Cannot write to a WebSocket in the {self.state.name} state"
)
self.write_frame_sync(fin, opcode, data)
await self.drain()
async def write_close_frame(self, close: Close, data: bytes | None = None) -> None:
"""
Write a close frame if and only if the connection state is OPEN.
This dedicated coroutine must be used for writing close frames to
ensure that at most one close frame is sent on a given connection.
"""
# Test and set the connection state before sending the close frame to
# avoid sending two frames in case of concurrent calls.
if self.state is State.OPEN:
# 7.1.3. The WebSocket Closing Handshake is Started
self.state = State.CLOSING
if self.debug:
self.logger.debug("= connection is CLOSING")
self.close_sent = close
if self.close_rcvd is not None:
self.close_rcvd_then_sent = True
if data is None:
data = close.serialize()
# 7.1.2. Start the WebSocket Closing Handshake
await self.write_frame(True, OP_CLOSE, data, _state=State.CLOSING)
async def keepalive_ping(self) -> None:
"""
Send a Ping frame and wait for a Pong frame at regular intervals.
This coroutine exits when the connection terminates and one of the
following happens:
- :meth:`ping` raises :exc:`ConnectionClosed`, or
- :meth:`close_connection` cancels :attr:`keepalive_ping_task`.
"""
if self.ping_interval is None:
return
try:
while True:
await asyncio.sleep(self.ping_interval)
self.logger.debug("% sending keepalive ping")
pong_waiter = await self.ping()
if self.ping_timeout is not None:
try:
async with asyncio_timeout(self.ping_timeout):
# Raises CancelledError if the connection is closed,
# when close_connection() cancels keepalive_ping().
# Raises ConnectionClosed if the connection is lost,
# when connection_lost() calls abort_pings().
await pong_waiter
self.logger.debug("% received keepalive pong")
except asyncio.TimeoutError:
if self.debug:
self.logger.debug("- timed out waiting for keepalive pong")
self.fail_connection(
CloseCode.INTERNAL_ERROR,
"keepalive ping timeout",
)
break
except ConnectionClosed:
pass
except Exception:
self.logger.error("keepalive ping failed", exc_info=True)
async def close_connection(self) -> None:
"""
7.1.1. Close the WebSocket Connection
When the opening handshake succeeds, :meth:`connection_open` starts
this coroutine in a task. It waits for the data transfer phase to
complete then it closes the TCP connection cleanly.
When the opening handshake fails, :meth:`fail_connection` does the
same. There's no data transfer phase in that case.
"""
try:
# Wait for the data transfer phase to complete.
if hasattr(self, "transfer_data_task"):
try:
await self.transfer_data_task
except asyncio.CancelledError:
pass
# Cancel the keepalive ping task.
if hasattr(self, "keepalive_ping_task"):
self.keepalive_ping_task.cancel()
# A client should wait for a TCP close from the server.
if self.is_client and hasattr(self, "transfer_data_task"):
if await self.wait_for_connection_lost():
return
if self.debug:
self.logger.debug("- timed out waiting for TCP close")
# Half-close the TCP connection if possible (when there's no TLS).
if self.transport.can_write_eof():
if self.debug:
self.logger.debug("x half-closing TCP connection")
# write_eof() doesn't document which exceptions it raises.
# "[Errno 107] Transport endpoint is not connected" happens
# but it isn't completely clear under which circumstances.
# uvloop can raise RuntimeError here.
try:
self.transport.write_eof()
except (OSError, RuntimeError): # pragma: no cover
pass
if await self.wait_for_connection_lost():
return
if self.debug:
self.logger.debug("- timed out waiting for TCP close")
finally:
# The try/finally ensures that the transport never remains open,
# even if this coroutine is canceled (for example).
await self.close_transport()
async def close_transport(self) -> None:
"""
Close the TCP connection.
"""
# If connection_lost() was called, the TCP connection is closed.
# However, if TLS is enabled, the transport still needs closing.
# Else asyncio complains: ResourceWarning: unclosed transport.
if self.connection_lost_waiter.done() and self.transport.is_closing():
return
# Close the TCP connection. Buffers are flushed asynchronously.
if self.debug:
self.logger.debug("x closing TCP connection")
self.transport.close()
if await self.wait_for_connection_lost():
return
if self.debug:
self.logger.debug("- timed out waiting for TCP close")
# Abort the TCP connection. Buffers are discarded.
if self.debug:
self.logger.debug("x aborting TCP connection")
self.transport.abort()
# connection_lost() is called quickly after aborting.
await self.wait_for_connection_lost()
async def wait_for_connection_lost(self) -> bool:
"""
Wait until the TCP connection is closed or ``self.close_timeout`` elapses.
Return :obj:`True` if the connection is closed and :obj:`False`
otherwise.
"""
if not self.connection_lost_waiter.done():
try:
async with asyncio_timeout(self.close_timeout):
await asyncio.shield(self.connection_lost_waiter)
except asyncio.TimeoutError:
pass
# Re-check self.connection_lost_waiter.done() synchronously because
# connection_lost() could run between the moment the timeout occurs
# and the moment this coroutine resumes running.
return self.connection_lost_waiter.done()
def fail_connection(
self,
code: int = CloseCode.ABNORMAL_CLOSURE,
reason: str = "",
) -> None:
"""
7.1.7. Fail the WebSocket Connection
This requires:
1. Stopping all processing of incoming data, which means cancelling
:attr:`transfer_data_task`. The close code will be 1006 unless a
close frame was received earlier.
2. Sending a close frame with an appropriate code if the opening
handshake succeeded and the other side is likely to process it.
3. Closing the connection. :meth:`close_connection` takes care of
this once :attr:`transfer_data_task` exits after being canceled.
(The specification describes these steps in the opposite order.)
"""
if self.debug:
self.logger.debug("! failing connection with code %d", code)
# Cancel transfer_data_task if the opening handshake succeeded.
# cancel() is idempotent and ignored if the task is done already.
if hasattr(self, "transfer_data_task"):
self.transfer_data_task.cancel()
# Send a close frame when the state is OPEN (a close frame was already
# sent if it's CLOSING), except when failing the connection because of
# an error reading from or writing to the network.
# Don't send a close frame if the connection is broken.
if code != CloseCode.ABNORMAL_CLOSURE and self.state is State.OPEN:
close = Close(code, reason)
# Write the close frame without draining the write buffer.
# Keeping fail_connection() synchronous guarantees it can't
# get stuck and simplifies the implementation of the callers.
# Not drainig the write buffer is acceptable in this context.
# This duplicates a few lines of code from write_close_frame().
self.state = State.CLOSING
if self.debug:
self.logger.debug("= connection is CLOSING")
# If self.close_rcvd was set, the connection state would be
# CLOSING. Therefore self.close_rcvd isn't set and we don't
# have to set self.close_rcvd_then_sent.
assert self.close_rcvd is None
self.close_sent = close
self.write_frame_sync(True, OP_CLOSE, close.serialize())
# Start close_connection_task if the opening handshake didn't succeed.
if not hasattr(self, "close_connection_task"):
self.close_connection_task = self.loop.create_task(self.close_connection())
def abort_pings(self) -> None:
"""
Raise ConnectionClosed in pending keepalive pings.
They'll never receive a pong once the connection is closed.
"""
assert self.state is State.CLOSED
exc = self.connection_closed_exc()
for pong_waiter, _ping_timestamp in self.pings.values():
pong_waiter.set_exception(exc)
# If the exception is never retrieved, it will be logged when ping
# is garbage-collected. This is confusing for users.
# Given that ping is done (with an exception), canceling it does
# nothing, but it prevents logging the exception.
pong_waiter.cancel()
# asyncio.Protocol methods
def connection_made(self, transport: asyncio.BaseTransport) -> None:
"""
Configure write buffer limits.
The high-water limit is defined by ``self.write_limit``.
The low-water limit currently defaults to ``self.write_limit // 4`` in
:meth:`~asyncio.WriteTransport.set_write_buffer_limits`, which should
be all right for reasonable use cases of this library.
This is the earliest point where we can get hold of the transport,
which means it's the best point for configuring it.
"""
transport = cast(asyncio.Transport, transport)
transport.set_write_buffer_limits(self.write_limit)
self.transport = transport
# Copied from asyncio.StreamReaderProtocol
self.reader.set_transport(transport)
def connection_lost(self, exc: Exception | None) -> None:
"""
7.1.4. The WebSocket Connection is Closed.
"""
self.state = State.CLOSED
self.logger.debug("= connection is CLOSED")
self.abort_pings()
# If self.connection_lost_waiter isn't pending, that's a bug, because:
# - it's set only here in connection_lost() which is called only once;
# - it must never be canceled.
self.connection_lost_waiter.set_result(None)
if True: # pragma: no cover
# Copied from asyncio.StreamReaderProtocol
if self.reader is not None:
if exc is None:
self.reader.feed_eof()
else:
self.reader.set_exception(exc)
# Copied from asyncio.FlowControlMixin
# Wake up the writer if currently paused.
if not self._paused:
return
waiter = self._drain_waiter
if waiter is None:
return
self._drain_waiter = None
if waiter.done():
return
if exc is None:
waiter.set_result(None)
else:
waiter.set_exception(exc)
def pause_writing(self) -> None: # pragma: no cover
assert not self._paused
self._paused = True
def resume_writing(self) -> None: # pragma: no cover
assert self._paused
self._paused = False
waiter = self._drain_waiter
if waiter is not None:
self._drain_waiter = None
if not waiter.done():
waiter.set_result(None)
def data_received(self, data: bytes) -> None:
self.reader.feed_data(data)
def eof_received(self) -> None:
"""
Close the transport after receiving EOF.
The WebSocket protocol has its own closing handshake: endpoints close
the TCP or TLS connection after sending and receiving a close frame.
As a consequence, they never need to write after receiving EOF, so
there's no reason to keep the transport open by returning :obj:`True`.
Besides, that doesn't work on TLS connections.
"""
self.reader.feed_eof()
# broadcast() is defined in the protocol module even though it's primarily
# used by servers and documented in the server module because it works with
# client connections too and because it's easier to test together with the
# WebSocketCommonProtocol class.
def broadcast(
websockets: Iterable[WebSocketCommonProtocol],
message: Data,
raise_exceptions: bool = False,
) -> None:
"""
Broadcast a message to several WebSocket connections.
A string (:class:`str`) is sent as a Text_ frame. A bytestring or bytes-like
object (:class:`bytes`, :class:`bytearray`, or :class:`memoryview`) is sent
as a Binary_ frame.
.. _Text: https://datatracker.ietf.org/doc/html/rfc6455#section-5.6
.. _Binary: https://datatracker.ietf.org/doc/html/rfc6455#section-5.6
:func:`broadcast` pushes the message synchronously to all connections even
if their write buffers are overflowing. There's no backpressure.
If you broadcast messages faster than a connection can handle them, messages
will pile up in its write buffer until the connection times out. Keep
``ping_interval`` and ``ping_timeout`` low to prevent excessive memory usage
from slow connections.
Unlike :meth:`~websockets.legacy.protocol.WebSocketCommonProtocol.send`,
:func:`broadcast` doesn't support sending fragmented messages. Indeed,
fragmentation is useful for sending large messages without buffering them in
memory, while :func:`broadcast` buffers one copy per connection as fast as
possible.
:func:`broadcast` skips connections that aren't open in order to avoid
errors on connections where the closing handshake is in progress.
:func:`broadcast` ignores failures to write the message on some connections.
It continues writing to other connections. On Python 3.11 and above, you may
set ``raise_exceptions`` to :obj:`True` to record failures and raise all
exceptions in a :pep:`654` :exc:`ExceptionGroup`.
While :func:`broadcast` makes more sense for servers, it works identically
with clients, if you have a use case for opening connections to many servers
and broadcasting a message to them.
Args:
websockets: WebSocket connections to which the message will be sent.
message: Message to send.
raise_exceptions: Whether to raise an exception in case of failures.
Raises:
TypeError: If ``message`` doesn't have a supported type.
"""
if not isinstance(message, (str, bytes, bytearray, memoryview)):
raise TypeError("data must be str or bytes-like")
if raise_exceptions:
if sys.version_info[:2] < (3, 11): # pragma: no cover
raise ValueError("raise_exceptions requires at least Python 3.11")
exceptions = []
opcode, data = prepare_data(message)
for websocket in websockets:
if websocket.state is not State.OPEN:
continue
if websocket._fragmented_message_waiter is not None:
if raise_exceptions:
exception = RuntimeError("sending a fragmented message")
exceptions.append(exception)
else:
websocket.logger.warning(
"skipped broadcast: sending a fragmented message",
)
continue
try:
websocket.write_frame_sync(True, opcode, data)
except Exception as write_exception:
if raise_exceptions:
exception = RuntimeError("failed to write message")
exception.__cause__ = write_exception
exceptions.append(exception)
else:
websocket.logger.warning(
"skipped broadcast: failed to write message: %s",
traceback.format_exception_only(
# Remove first argument when dropping Python 3.9.
type(write_exception),
write_exception,
)[0].strip(),
)
if raise_exceptions and exceptions:
raise ExceptionGroup("skipped broadcast", exceptions)
# Pretend that broadcast is actually defined in the server module.
broadcast.__module__ = "websockets.legacy.server"
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