| | from collections.abc import Callable |
| | from typing import Literal |
| |
|
| | import numpy as np |
| | from numpy.typing import ArrayLike |
| |
|
| | from .path import Path |
| |
|
| | class NonIntersectingPathException(ValueError): ... |
| |
|
| | def get_intersection( |
| | cx1: float, |
| | cy1: float, |
| | cos_t1: float, |
| | sin_t1: float, |
| | cx2: float, |
| | cy2: float, |
| | cos_t2: float, |
| | sin_t2: float, |
| | ) -> tuple[float, float]: ... |
| | def get_normal_points( |
| | cx: float, cy: float, cos_t: float, sin_t: float, length: float |
| | ) -> tuple[float, float, float, float]: ... |
| | def split_de_casteljau(beta: ArrayLike, t: float) -> tuple[np.ndarray, np.ndarray]: ... |
| | def find_bezier_t_intersecting_with_closedpath( |
| | bezier_point_at_t: Callable[[float], tuple[float, float]], |
| | inside_closedpath: Callable[[tuple[float, float]], bool], |
| | t0: float = ..., |
| | t1: float = ..., |
| | tolerance: float = ..., |
| | ) -> tuple[float, float]: ... |
| |
|
| | |
| | class BezierSegment: |
| | def __init__(self, control_points: ArrayLike) -> None: ... |
| | def __call__(self, t: ArrayLike) -> np.ndarray: ... |
| | def point_at_t(self, t: float) -> tuple[float, ...]: ... |
| | @property |
| | def control_points(self) -> np.ndarray: ... |
| | @property |
| | def dimension(self) -> int: ... |
| | @property |
| | def degree(self) -> int: ... |
| | @property |
| | def polynomial_coefficients(self) -> np.ndarray: ... |
| | def axis_aligned_extrema(self) -> tuple[np.ndarray, np.ndarray]: ... |
| |
|
| | def split_bezier_intersecting_with_closedpath( |
| | bezier: ArrayLike, |
| | inside_closedpath: Callable[[tuple[float, float]], bool], |
| | tolerance: float = ..., |
| | ) -> tuple[np.ndarray, np.ndarray]: ... |
| | def split_path_inout( |
| | path: Path, |
| | inside: Callable[[tuple[float, float]], bool], |
| | tolerance: float = ..., |
| | reorder_inout: bool = ..., |
| | ) -> tuple[Path, Path]: ... |
| | def inside_circle( |
| | cx: float, cy: float, r: float |
| | ) -> Callable[[tuple[float, float]], bool]: ... |
| | def get_cos_sin(x0: float, y0: float, x1: float, y1: float) -> tuple[float, float]: ... |
| | def check_if_parallel( |
| | dx1: float, dy1: float, dx2: float, dy2: float, tolerance: float = ... |
| | ) -> Literal[-1, False, 1]: ... |
| | def get_parallels( |
| | bezier2: ArrayLike, width: float |
| | ) -> tuple[list[tuple[float, float]], list[tuple[float, float]]]: ... |
| | def find_control_points( |
| | c1x: float, c1y: float, mmx: float, mmy: float, c2x: float, c2y: float |
| | ) -> list[tuple[float, float]]: ... |
| | def make_wedged_bezier2( |
| | bezier2: ArrayLike, width: float, w1: float = ..., wm: float = ..., w2: float = ... |
| | ) -> tuple[list[tuple[float, float]], list[tuple[float, float]]]: ... |
| |
|