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from collections.abc import Callable |
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from typing import Literal |
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import numpy as np |
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from numpy.typing import ArrayLike |
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from .path import Path |
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class NonIntersectingPathException(ValueError): ... |
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def get_intersection( |
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cx1: float, |
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cy1: float, |
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cos_t1: float, |
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sin_t1: float, |
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cx2: float, |
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cy2: float, |
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cos_t2: float, |
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sin_t2: float, |
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) -> tuple[float, float]: ... |
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def get_normal_points( |
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cx: float, cy: float, cos_t: float, sin_t: float, length: float |
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) -> tuple[float, float, float, float]: ... |
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def split_de_casteljau(beta: ArrayLike, t: float) -> tuple[np.ndarray, np.ndarray]: ... |
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def find_bezier_t_intersecting_with_closedpath( |
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bezier_point_at_t: Callable[[float], tuple[float, float]], |
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inside_closedpath: Callable[[tuple[float, float]], bool], |
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t0: float = ..., |
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t1: float = ..., |
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tolerance: float = ..., |
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) -> tuple[float, float]: ... |
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class BezierSegment: |
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def __init__(self, control_points: ArrayLike) -> None: ... |
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def __call__(self, t: ArrayLike) -> np.ndarray: ... |
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def point_at_t(self, t: float) -> tuple[float, ...]: ... |
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@property |
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def control_points(self) -> np.ndarray: ... |
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@property |
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def dimension(self) -> int: ... |
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@property |
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def degree(self) -> int: ... |
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@property |
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def polynomial_coefficients(self) -> np.ndarray: ... |
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def axis_aligned_extrema(self) -> tuple[np.ndarray, np.ndarray]: ... |
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def split_bezier_intersecting_with_closedpath( |
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bezier: ArrayLike, |
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inside_closedpath: Callable[[tuple[float, float]], bool], |
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tolerance: float = ..., |
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) -> tuple[np.ndarray, np.ndarray]: ... |
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def split_path_inout( |
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path: Path, |
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inside: Callable[[tuple[float, float]], bool], |
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tolerance: float = ..., |
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reorder_inout: bool = ..., |
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) -> tuple[Path, Path]: ... |
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def inside_circle( |
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cx: float, cy: float, r: float |
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) -> Callable[[tuple[float, float]], bool]: ... |
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def get_cos_sin(x0: float, y0: float, x1: float, y1: float) -> tuple[float, float]: ... |
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def check_if_parallel( |
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dx1: float, dy1: float, dx2: float, dy2: float, tolerance: float = ... |
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) -> Literal[-1, False, 1]: ... |
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def get_parallels( |
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bezier2: ArrayLike, width: float |
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) -> tuple[list[tuple[float, float]], list[tuple[float, float]]]: ... |
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def find_control_points( |
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c1x: float, c1y: float, mmx: float, mmy: float, c2x: float, c2y: float |
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) -> list[tuple[float, float]]: ... |
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def make_wedged_bezier2( |
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bezier2: ArrayLike, width: float, w1: float = ..., wm: float = ..., w2: float = ... |
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) -> tuple[list[tuple[float, float]], list[tuple[float, float]]]: ... |
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